5 (Extreme) Performance Tips in C#

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 99

  • @LevelUppp
    @LevelUppp  4 роки тому +19

    Do you know any other tips that wasn't mention in this video?
    @Gilad Freidkin has provided a couple interesting ones as well.

  • @psychotrout
    @psychotrout 4 роки тому +115

    OK so the trick is to have a longer method name!

    • @igorthelight
      @igorthelight 3 роки тому +22

      That way, compiler knows that is has to optimize it harder!
      jk :-)

  • @Zooiest
    @Zooiest Рік тому +13

    There's a potentially faster version of your no-multiplication bit hacks:
    // For n-bit integers, use a shift of (n-1)
    counter += value & (value & 1) > 31;
    To explain it, I'll use 8-bit integers for brevity:
    1. (value & 1): is the value odd?
    2. > 31: perform a sign-extending(!) shift to the right, essentially creating a move mask
    4. value &: use the move mask to either zero out or keep the value
    It'll look something like this:
    Value: 5
    1. (0b00000101 & 1) = 1
    2. 1 > 7 = 0b11111111
    4. 0b00000101 & 0b11111111 = 5
    Value: 6
    1. (0b00000110 & 1) = 0
    2. 0 > 7 = 0
    4. 6 & 0 = 0
    This method eliminates not only the multiplication, but also the subtraction. Would be interested to see if it's actually faster, though

  • @SmartK8
    @SmartK8 3 роки тому +12

    The most extreme performance tip. Shut down your computer and go climb Mount Everest.

  • @TheHackhell
    @TheHackhell 3 роки тому +17

    Good video thanks. By the way your loop will throw an error if your array has odd length. Therefore instead of write i < array.length ; i +=2; you should write i < array.length - 1; i += 2

    • @ClAddict
      @ClAddict 3 роки тому +3

      Same issue with the last parallelization improvement where array.Length % 4 != 0

    • @aikou2886
      @aikou2886 3 роки тому

      I have seen .leght -1 and always wondered what was the reason behind it.

    • @Mythran101
      @Mythran101 2 роки тому

      That would exclude the last element in the array from being calculated. Worse, the element couldn't be accessed since an exception is thrown when there is no element (as you pointed out) for odd lengths.

  • @47Mortuus
    @47Mortuus 3 роки тому +4

    I always see "boolAsInt * something" where "-boolAsInt & something" is twice as fast. 0 or 1 times something is the same as -0 = 0x0000_0000 or -1 = 0xFFFF_FFFF AND something.
    Code size and register dependencies increase (the latter doesn't really count when it replaces an operation that takes long, like multiplying ints at ~ 4 clock ticks, which also has low throughput) so that might matter. Your bit hack is slower than a multiply because bit shifting by a non compile time constant is pretty slow (up to 7 clock ticks) and it only works with ONE particular register with X86, being CL (=> no ILP).

  • @gerakore8948
    @gerakore8948 7 місяців тому

    what if instead of multiplying you fill up the whole integer with the first bit from the & 1 result and & that with p[x]

  • @stevejin9459
    @stevejin9459 3 місяці тому

    How about conditional move, by ? : ternary operator?

  • @openroomxyz
    @openroomxyz 3 роки тому +1

    Where do you learn such things ? What was your learning path on thing topic?

    • @LevelUppp
      @LevelUppp  3 роки тому

      Experimentation mostly, and messing around with internals of the platform.

  • @matthewexline6589
    @matthewexline6589 3 роки тому +1

    Sorry for this very noob question. @6:33 if the values of oddA and oddB can both only be 1 or 0, then why do our counters need to be added by the strange values (oddA * elementA) and (oddB * elementB)? If we're just counting how many odd numbers are in the array couldn't we just write counterA += elementA & 1; and counterB += elementB & 1; ? I don't use bitwise logic in the code that I write and I also have never considered ports, registers or memory addresses, so please understand that I'm swimming in water that's over my head here, and thank you for the very interesting video. PS~ I _LOVE_ that parallelism trick and I know of at least one spot in my code base where I think I can make use of it, thanks!

    • @LevelUppp
      @LevelUppp  3 роки тому +1

      We are doing sums here, not counting how many odd or even elements we have this is a sum of elements.

    • @Settings404
      @Settings404 2 роки тому

      He does it because if oddA or oddB equals 0, then that means the number at that index is even. That will make it be multiplied by zero so its not added to the final sum of the function.

  • @JLPT-AIsensei
    @JLPT-AIsensei 2 роки тому

    In fact, we rarely use Array in real world. Furthermore we can use multitasking for CPU-bound tasks or asynchronous for I/O-bound tasks to improve performance

    • @7th_CAV_Trooper
      @7th_CAV_Trooper 2 роки тому

      you should use array as much as possible.

    • @DjoumyDjoums
      @DjoumyDjoums 2 роки тому

      We use arrays as much as possible, it's the fastest possible collection. Or ImmutableArray if we need the readonly part.

    • @antonio_carvalho
      @antonio_carvalho 2 роки тому +1

      Who's this "we"? Of course programmers use a TON of arrays.

  • @rmcgraw7943
    @rmcgraw7943 5 місяців тому

    You should do it in parallel, where your total number of partitions is the same as the number of channels supported by your CPU (4 or 8 most common I believe), but not greater than the number of CPUs available.

  • @HikingUtah
    @HikingUtah Рік тому

    for (int i = 0; i < array.Length; i += 2) sum += array[i];

    • @stefanalecu9532
      @stefanalecu9532 7 місяців тому

      Which would be great if not for the fact you're only using half of the elements. Did you mean sum += array[i] + array[i+1]?

    • @HikingUtah
      @HikingUtah 7 місяців тому

      @@stefanalecu9532 He was talking about only adding the odd-numbered values. That's what my code does without branching.

  • @jetersen
    @jetersen 3 роки тому +2

    @LevelUp would love to see those simd instructions and other tricks in a new video :)
    Thanks for showing these tricks!

  • @nmillard
    @nmillard 3 роки тому +3

    Awesome man, I learned a bunch!

  • @mumk
    @mumk Рік тому

    Wow thank you so much, all solid performance tips, cheers

  • @JJCUBER
    @JJCUBER 3 роки тому +2

    Don't most compilers which optimize already do most all of this stuff (like unwrapping for loops)?

    • @LevelUppp
      @LevelUppp  3 роки тому +1

      Not in dotnet

    • @JJCUBER
      @JJCUBER 3 роки тому +1

      @@LevelUppp sorry I was thinking about C++, I’ve been working with it a lot lately. I wonder if modifying the optimization in build settings can do some of these optimizations though.

    • @igorthelight
      @igorthelight 3 роки тому +1

      @@JJCUBER Sadly, C# only have one optimization option (Optimize code - true/false).
      But you still can use raw pointers and reference so you could optimize it a little bit more (unlike in Java as far as I know).

  • @Ruchir205
    @Ruchir205 Рік тому

    Is using span similar to using the pointer?

  • @javiermunoz8809
    @javiermunoz8809 2 роки тому +1

    Great performance tips.
    How about :
    1^2 =1
    2^2 =1+3
    3^2 = 1+3+5
    ...
    Sorry if I formulate this wrong:
    Sum of x odd= (x//2 + x%2)^2

  • @DoorThief
    @DoorThief 3 роки тому +2

    Perhaps branch-free is my biggest takeaway

  • @S3Kglitches
    @S3Kglitches 3 роки тому

    ahh back to C yeah good
    But how are you sure that the instructions are run in parallel when you did not specify that? It looks like CUDA for C for me but there I knew it's parallel, but this looks like synchronous CPU code so how did it simply run in parallel for no reason?

    • @LevelUppp
      @LevelUppp  3 роки тому

      CPU instructions can run on multiple ports and each instruction has a set of ports that it can run on.

    • @S3Kglitches
      @S3Kglitches 3 роки тому

      @@LevelUppp nice to know! I actually never heard of CPU ports although studying computer science. I thought there is 1 instruction per thread and it only can predict instructions or do some special vector operations but I didn't know that you can do multiple operations in 1 thread simultaneously

  • @TheMusterionOfRock
    @TheMusterionOfRock 3 роки тому +1

    Doesn't the compiler do most of this when you run in release mode?

    • @Vizzard
      @Vizzard 3 роки тому +1

      No

    • @LevelUppp
      @LevelUppp  3 роки тому +1

      No, the compiler is a dummy 🙂

    • @TheMusterionOfRock
      @TheMusterionOfRock 3 роки тому +1

      Is this just for C#? Because in C++ for example, the optimization compiler has become quite sophisticated

    • @LevelUppp
      @LevelUppp  3 роки тому +1

      @@TheMusterionOfRock Correct it's for C#, C++ has a much better compiler both GCC and Clang.

  • @yadercoca3486
    @yadercoca3486 3 роки тому

    What performance profiling tool did you use?

  • @sumitmore4680
    @sumitmore4680 4 роки тому +1

    I am not sure but this can use case for SIMD intrinsics

    • @LevelUppp
      @LevelUppp  4 роки тому +2

      Yes that would be much faster.

  • @InshuMussu
    @InshuMussu 3 роки тому

    Great, you deserve like

  • @thisdaulet9059
    @thisdaulet9059 4 роки тому +1

    please tell about the stack in c#, how work it?

    • @LevelUppp
      @LevelUppp  4 роки тому +3

      Sure I'll make a video about the stack.

  • @caglarcansarikaya1550
    @caglarcansarikaya1550 3 роки тому

    thanks for the video,
    -Isn't it a waste of time to use var type even though you know the type of the variable? (it should waste time for finding type)
    -what will happen if your array has 7 elements, your parallism in loop will be out of the array is it?

    • @Daniel-rm3nw
      @Daniel-rm3nw 3 роки тому +5

      'var' doesn't actually waste any time during runtime, as the type is determined at compile time. That's why you can only use it when the type is known. So its only use is if you're lazy and don't want to write a big type name

  • @hanysaad000
    @hanysaad000 4 роки тому +1

    @LevelUp Would you please create video series on data structures and algorithms????

    • @Vizzard
      @Vizzard 4 роки тому

      Which ones would you like to see?

    • @hanysaad000
      @hanysaad000 4 роки тому +1

      Bartosz Adamczewski all data structures in C# and world class example that utilize them plus most used algorithms and how to design new ones and as extra bonus machine learning and AI which use them heavily 😍

  • @vmamore
    @vmamore 4 роки тому +1

    Awesome! Thanks!!!

  • @craigmunday3707
    @craigmunday3707 3 роки тому

    Amazing! Next level knowledge

    • @igorthelight
      @igorthelight 3 роки тому

      Yep!
      It's basically, applying Assembler (x86) knowledge to C# programming.
      Sounds crazy, but it works! :-)

  • @pierwszywolnynick
    @pierwszywolnynick 3 роки тому

    .NET 6 compiler will do the first optimization along with many others automatically

    • @LevelUppp
      @LevelUppp  3 роки тому +2

      For this entire lecture, it will just handle the first case; many other trivial cases are still left unsolved :( The compiler will never solve all of your problems for you.

  • @nurullahkaratas4120
    @nurullahkaratas4120 3 роки тому

    It will be expensive p+=4; than p=p+4; What do you think?

    • @LevelUppp
      @LevelUppp  3 роки тому

      There should be no difference

    • @nurullahkaratas4120
      @nurullahkaratas4120 3 роки тому

      @@LevelUppp I watch a video about expancy of += statement. I will share with you.

  • @my_temporary_name
    @my_temporary_name 4 роки тому +3

    Thanks for the awesome video. I would love to see an artful graph at the end, especially as you have "code | art" as your motto.

  • @GuildOfCalamity
    @GuildOfCalamity 3 роки тому

    Is this source code posted anywhere?

    • @igorthelight
      @igorthelight 3 роки тому +1

      Here is a source (a little bit improved):
      using System;
      using System.Diagnostics;
      class Program
      {
      static void Main()
      {
      int[] array = new int[40000000];
      Random r = new Random();
      for (int i = 0; i < array.Length; i++)
      array[i] = r.Next(int.MinValue, int.MaxValue);
      int count;
      Stopwatch sw = new Stopwatch();
      sw.Start();
      // Debug = 462 ms; Release = 218 ms
      //count = SumOdd(array);
      // Debug = 294 ms; Release = 123 ms
      //count = SumOdd_Bit(array);
      // Debug = 111 ms; Release = 19 ms
      //count = SumOdd_Bit_Branchless(array);
      // Debug = 85 ms; Release = 30 ms
      //count = SumOdd_Bit_Branchless_Parallel(array);
      // Debug = 83 ms; Release = 65 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoMult(array);
      // Debug = 55 ms; Release = 28 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoChecks(array);
      // Debug = 41 ms; Release = 16 ms
      count = SumOdd_Bit_Branchless_Parallel_NoChecks_4Ports(array);
      // Debug = 43 ms; Release = 17 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoChecks_4Ports_BetterPorts(array);
      // Debug = 46 ms; Release = 19 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoChecks_4Ports_BetterPorts_NoMult(array);
      sw.Stop();
      Console.WriteLine($"{count} it took {sw.ElapsedMilliseconds} ms");
      Console.ReadKey();
      }
      static int SumOdd(int[] array)
      {
      int counter = 0;
      for (int i = 0; i < array.Length; i++)
      {
      int element = array[i];
      if (element % 2 != 0)
      counter += element;
      }
      return counter;
      }
      static int SumOdd_Bit(int[] array)
      {
      int counter = 0;
      for (int i = 0; i < array.Length; i++)
      {
      int element = array[i];
      if ((element & 1) == 1)
      counter += element;
      }
      return counter;
      }
      static int SumOdd_Bit_Branchless(int[] array)
      {
      int counter = 0;
      for (int i = 0; i < array.Length; i++)
      {
      int element = array[i];
      int odd = element & 1;
      counter += odd * element;
      }
      return counter;
      }
      static int SumOdd_Bit_Branchless_Parallel(int[] array)
      {
      int counterA = 0;
      int counterB = 0;
      for (int i = 0; i < array.Length; i+=2)
      {
      int elementA = array[i];
      int elementB = array[i + 1];
      int oddA = elementA & 1;
      int oddB = elementB & 1;
      counterA += oddA * elementA;
      counterB += oddB * elementB;
      }
      return counterA + counterB;
      }
      static int SumOdd_Bit_Branchless_Parallel_NoMult(int[] array)
      {
      int counterA = 0;
      int counterB = 0;
      for (int i = 0; i < array.Length; i += 2)
      {
      int elementA = array[i];
      int elementB = array[i + 1];
      counterA += (elementA

  • @sandeeppote7698
    @sandeeppote7698 4 роки тому

    Results for each tip you are running is different it seems. Why is it so?

    • @LevelUppp
      @LevelUppp  4 роки тому +1

      I'm testing one thing at the time. With each tip so I'm not running old tips.

  • @aurinator
    @aurinator 3 роки тому

    So I'm not completely through it yet, but the very first thing I thought of was parallelizing it. Disregard, just got to it in this video, and was really great to see, so definite thanks!

  • @dawidknaz5855
    @dawidknaz5855 Рік тому +1

    I didn't know that Sam from LOTR knows C# XD :D

  •  4 роки тому

    Awesome.
    Hello. I am following you for a while.
    I have a youtube channel too. Can i convert to my language and give reference to this video(like scientific papers :))?

    • @LevelUppp
      @LevelUppp  4 роки тому +1

      You can reference the video

  • @ventricity
    @ventricity 3 роки тому

    My boss says my brain don't work too good. He has replaced me with a gorilla. An actual gorilla. We'll see how that works out. anyways, good video. I'm also a bit concerned if these optimizations are dependable? like will they yield the correct results every time? are there performace overhead?

  • @panic_seller
    @panic_seller Рік тому

    after spending time in the LeetCode Community, always force a HashMap at the problem🤣🤣

  • @mastermati773
    @mastermati773 3 роки тому

    To be honest the majority of difference are made solely by array bounds checks (40%) and removing branching (80%). The rest are cool, but not as spectacular.
    Subsribiditized. Your chanel seems amazing place to start being more aware of what our code is actually doing.

  • @FromRootsToRadicals_INTP
    @FromRootsToRadicals_INTP 7 місяців тому

    nice

  • @orterves
    @orterves 2 роки тому

    How to achieve high performance in C# :
    Rewrite it in C++

    • @7th_CAV_Trooper
      @7th_CAV_Trooper 2 роки тому +1

      Most developers will end up with worse performance in C++ because they can't even perform fundamental optimization in C#.

  • @FriedMonkey362
    @FriedMonkey362 Рік тому

    You're ruining readability, but atleast its a second faster

  • @anonymoususer3561
    @anonymoususer3561 2 роки тому

    I have no idea what any of this means, clearly I'm still too green

  • @MHjort9
    @MHjort9 2 роки тому +1

    There's a point where readability is worth more than a tiny bit of performance

    • @7th_CAV_Trooper
      @7th_CAV_Trooper 2 роки тому +4

      the point of writing high performance code is to flex in front of your teammates.

  • @native-nature-video
    @native-nature-video Рік тому

    Why not just use C for performance? Code readability is more important than extra 30 milliseconds

  • @Junior.Nascimento
    @Junior.Nascimento 2 роки тому

    Any use at this in a real word use case.
    Also if you really wants perfomance in this you can use:
    var sum = n/2 * ( 2*a + ( n - 1 )* d );