This is what I needed. I hope to see more puzzle BPs from you. I do not have a VR, but I am currently using a physics handler using the mouse to grab objects. Thank you
LZ it's cool seeing these videos not just being used for VR. I have more videos planned. just trying to get the free time to get them recorded and edited but keep an eye out. or if you want help with some in advance then I recommend heading over to the discord.
Hi, love the tutorial, but on unreal 5 I can"t seem to the event drop from pickup actor interface. I heard it might not be possible now, do you have any idea where to find it? Thanks in advance
Hello, I love your tutorial so much but i am stuck on how to make pick up item. I already find almost every tutorial you made, where could I find the pick up item bp? if it is paid, I would like to get it either.
Hi i love your tutorials, you explain things in detail, anyways I have tried to manipulate this system to try and attach magazines to weapons to give them a full clip of ammo, LOL it worked but because the weapon was in my hand and a moving object the clip falls off and doesn't stay attached to the gun
Hey Paul, Magazines and attaching things to moving objects is a little diffrent, Fr that youll need to look at using Sockets and attaching the magazine to a socket on the weapon, that way it will line up and stay with the weapon.
Hi Jonathan, As you mentionned it, I just wanted to let you know that I used your way for the "fuse" into my game "NS 3780" If you want to try it, it will be my pleasure. Thanks again and keep going
Hey thanks for the tutorial. I really enjoyed it. Everything worked out fine for me but the rendering of collision box is somewhat off. In my headset I see two images for the collision box ONLY. Left eye is rendering it correct but the right one is out of position. How do I fix it? Again thanks a lot for the tutorial.
Im glad you enjoyed it, Im not sure what would be causing the issue with rendering the collisions but normaly there hidden so i dont think it should make a diffrence tbh.
Yeah, what happens at 5:06 when you are creating the collision box? You're hovered over plane, then the screen cuts to a different screen with your box in play. thanks.
@@saifgraphics8976 awesome, so if you want to lock the fuses in place after attachment you would need to add a boolean just after the grab event in the fuse blueprint. Call it something sensible. Then in the fusebox blueprint where we cast to the fuse, you can drag of the cast and set your new event. If true, let the player grab again, if false do nothing. Let me know how it goes.
This is what I needed. I hope to see more puzzle BPs from you. I do not have a VR, but I am currently using a physics handler using the mouse to grab objects. Thank you
LZ it's cool seeing these videos not just being used for VR. I have more videos planned. just trying to get the free time to get them recorded and edited but keep an eye out. or if you want help with some in advance then I recommend heading over to the discord.
Hi, love the tutorial, but on unreal 5 I can"t seem to the event drop from pickup actor interface. I heard it might not be possible now, do you have any idea where to find it? Thanks in advance
Great! I'm looking to create a drawer using the VR template. Haven't found any good tutorials how to implement it yet. Do you have any ideas?
Hello, I love your tutorial so much but i am stuck on how to make pick up item. I already find almost every tutorial you made, where could I find the pick up item bp? if it is paid, I would like to get it either.
Hi i love your tutorials, you explain things in detail, anyways I have tried to manipulate this system to try and attach magazines to weapons to give them a full clip of ammo, LOL it worked but because the weapon was in my hand and a moving object the clip falls off and doesn't stay attached to the gun
Hey Paul, Magazines and attaching things to moving objects is a little diffrent, Fr that youll need to look at using Sockets and attaching the magazine to a socket on the weapon, that way it will line up and stay with the weapon.
@@GDXR yea i thought that would be the way to go, even so endless possibilities with this tutorial
Excellent tutorial as always!
amazing content us usual thank you
This is great! Thank you.
Ooh, piece of candy.
Hi Jonathan,
As you mentionned it, I just wanted to let you know that I used your way for the "fuse" into my game "NS 3780"
If you want to try it, it will be my pleasure.
Thanks again and keep going
Absolutely, it would be awesome to try it out. Please head over to the Discord Id love it if you posted a trailer mayb in the show of channel.
The Fuse blueprint doesn't work in UE5.... Can u pls teach how to in UE5
Yeah, ill be making a new tutorial for it soon.
@@GDXR great. Waitinggggggg
Please T.T
Hey thanks for the tutorial. I really enjoyed it. Everything worked out fine for me but the rendering of collision box is somewhat off. In my headset I see two images for the collision box ONLY. Left eye is rendering it correct but the right one is out of position. How do I fix it?
Again thanks a lot for the tutorial.
Im glad you enjoyed it, Im not sure what would be causing the issue with rendering the collisions but normaly there hidden so i dont think it should make a diffrence tbh.
Yeah, what happens at 5:06 when you are creating the collision box? You're hovered over plane, then the screen cuts to a different screen with your box in play. thanks.
Excellent tutorial :)
Thank you, hope you can use it for something awesome.
@@GDXR Sure I will :) I was wondering how to lock the fuses' position after attachment?
@@saifgraphics8976 awesome, so if you want to lock the fuses in place after attachment you would need to add a boolean just after the grab event in the fuse blueprint. Call it something sensible.
Then in the fusebox blueprint where we cast to the fuse, you can drag of the cast and set your new event. If true, let the player grab again, if false do nothing.
Let me know how it goes.
@@GDXR I will test it out tomorrow :) many thanks for sharing this fantastic tutorial 🙌