Nah cuz I’m reading the TOTK glitch spreadsheet and we got shit like Zuggling, Tulin Pumping, Buoy Bouncing, Damage Amnesia, Ghost Stick Clipping, and *WACKO BOINGO* (it’s called Ultrabroken now but shut up I like Wacko Boingo better)
@@ExtemTheHedgehogLolif only Nintendo weren't cucks that only want players to play their curated experience with tears of the kingdom, its so cringe you have to reset your switch just to get to 1.0.0 for the game to not be ass to speedrun.
@@SullySadface It looks almost exactly like a HESS you just can't turn. The reason HESS is called *hyper* extended superslide is because the original way of doing the extended superslide (which allows you to turn) was slower than a normal superslide, and HESS was an innovation that allowed it to be the same speed while still being able to turn.
I’ve been following Zelda glitches and speedruns for ages so I got all of it.😅 But ye, I don’t think this was a very beginner friendly video if ur new to Zelda glitches (which not all videos have to be)
The global timestamp has another glitch: owl saves don't restore the OSTime from when they were made. So if you owl save and come back, your HSW will usually have cooled. (This might be version-dependent.)
To be fair to the people who named the glitch, the way it works in MM is very similar to the way it works in OOT. Both use a forced bottle update to read and write from and to inventory. In OOT's case, it uses the bottle updates on B and C buttons when travelling through time and in MM's case, it uses the hot spring mechanic
A 64-bit number can hold 18,446,744,073,709,551,616 distinct values. The time of day is a 16-bit integer. The day is an 8-bit integer. Timestamps are 64-bits.
It's not tracking seconds, milliseconds, or microseconds. It's tracking cycles. It goes up by 93,750,000 per second, or roughly 93.75 times as fast as a microsecond (the lowest unit of measurement we use in 64-bit timestamps)
It's not mentioned in this video, but because the timer is so ridiculously fast, it's also used as a random number generator. That's what makes Dampe's random heart piece impossible to predict in OoT, it's changing millions of times per frame.
Great video, except I think it is highly unlikely that cavemen would have a copy of majoras mask. The game was not released during caveman times. Also, even if it was, how they power an N64 continuously for that length of time so the counter would still go up?
Actually, the dinosaurs owned Nintendo64s and were known to be avid enjoyers of Majora’s Mask. They had millions of years to perfect the game and successfully do this trick! It’s very cool stuff.
I really appreciate your shout out to all the Majora's Mask cavemen gamers in the Neolithic Revolution out there. We've been feeling left out for millennia.
When you said lets cut really quick I was convinced you were goign to spend the next 5 minutes talking about a sponsor to make sure your video was longer.
Opened up this video and got Picross DS Bossa Nova jumpscared that's crazy Neat video outside of this I just wanted to acknowledge your good taste in music
If you waited for the full 12,000 years for the time clock to overflow, would the water become heated again as soon as it overflows, or would the clock have to get back to where it originally was first? Feels like you you can bake a cake for 4 years in Paper Mario and have it be okay.
So if majoras mask bottle adventure is different, why can they not just name it Spring Water Memory corruption funtime or something? Or even just "Bottle Adventure (MM)?"
You forget... Zelda speedrunners are the best at naming things. There is no other possible universe with a better naming convention than BA/RBA (OoT), BA (MM). /s
Imagine an AI stuck in a far away place, deep within a planet, with nothing but the entirety of all digital human accomplishments. It has been there for hundreds of thousands of years. And all it does is try out exploits and glitches in video games with absurdly long time frames. Eventually, it finds one that it estimates might take billions of years. This is its last exploit.
Shoutouts to England and Australia being lumped in with "European Release" XD Especially AU as they're in the same geographic area as japan, yet their games are synced to the region on the other side of the world. I heard them complain about how they have to get up in the middle of the night to start events set to Europe time, but Europe gets an advantage when Japan FORGETS about time zones and set Japan or the West coast to the midnight reset time forcing us East coasters to stay up til 3:00 a.m. to catch the reset.... THANKS Kingdom Hearts Union X for making the WORST PvP system I've ever seen in video game HISTORY....
@@MarioMastar One positive for us Aussies is we're usually the first "European" version players to have the games, often by quite a long stretch too, as when it hits midnight here it's usually some time in the afternoon for most of the ACTUAL European countries, lol. The EU thing comes down to the fact that our power and TVs were basically the same as the stuff in the UK in the early days, crappy refresh rates and such, stupid PAL region! Lol.
I gotta tell ya, I love the most beautiful photos of your mind and that has nothing to do with your thoughts 😅. Although, if you're constantly thinking about your own metaphorical apple falling from the neurochemical cascade, I'll have to prepare a little pilgrim box for my baby mate
I wonder if theres a mad man who has a copy of majoras mask running right now and hes trying to reproduce as much as possible to keep it going for 12000 years lmfao
If you need to write to the 4th row and that only works on real bottles, then dupe a bottle over another bottle. What I mean is that you're picking an item to dupe the bottle over, just dupe a bottle over another bottle. I'm guessing this doesn't work for some reason, I'm sure I'm not the first to think of it.
For some reason, my phone lowers the volume of background music in videos so that half of the time I don't even realize there is music. This music is loud and clear!
I think NA and Europe are synonomous. For these early games generally Europe got what the NA got but slowed down slightly to 50 HZ and translated to other languages. Majora's mask has a weird history with version differences but Europe just has the same latest version that America has I think.
Im not much of a speedrun person but is it possible to somehow add song of soaring into this maybe if you can manipulate one value you can set it to one specific value that can manipulate the other values
When you say English varsion of the game you show the USA flag (that's OK and fine) but that means your talking about the NTSE varsion of the game (and the Japanese varsion) but my question is how does this effect the pal varsion here in Europe and the UK?
I'm too frustrated at the regional inaccuracies to be able to learn from the video. You're showing the American flag while talking about the 'English' release of the game. But the North American version of MM has its own differences with the European release, so which one are you talking about??!
the english release is exclusive to north america, europe or PAL version is not really used by the speedrunning community due to it having a lower framerate. the terminology comes from the community naming the two speedran versions “english” and “japanese”
i have my doubt that a glitch would make it take 3000 years to finish a minigame, if that was the case the game would crash or freeze up the moment u attempt to do the minigame that supposedly was glitched to take 3000 years
He didn't say that it would take 3000 years to do the minigame, did he? He said that you would have to have had the game running for 3000 years in order for the global timer to be high enough that doing the bottle adventure glitch would have the right outcome. Those 3000 years wouldn't have to be spent in the minigame, they could be spent doing anything in the game, e.g. just staring into a wall.
@@amaureaLua actually he did say it would take over 3000 years to skip over a minigame which is where my doubt comes in, if the glitch was attempted to skip that particular minigame the entire game would just crash no game is perfect any every game it is possible to cause the game to crash in various situations
@@saygerow Ok, then I misunderstood what you meant. I thought you meant that he said the minigame would get stuck for 3000 years. So if I understand you right, you're saying "during those 3000 years of waiting, some other, unknown bug would inevitably be triggered and crash the game". If that's right, then I disagree that that's inevitable. There aren't infinitely many bugs in a game, and they don't happen manually, they need to be triggered. Sure, maybe the game has some game-breaking glitch that happens when the global counter gets too big. But you can't be sure that it does, and I would guess it doesn't. Now, if you had said "*maybe* some other, unknown, game-breaking bug would be triggered during those 3000 years of waiting around", then I would agree fully.
@@amaureaLua first of all i never said anything about bugs so i dont know where u got that idea from, a glitch and a bug are not the same thing, im referring to a games processing capabilities if u attempt to do something that would force a game to process more then its capable of or at speeds it was never meant to achieve the game could freeze up, have severe lagging issues, or just outright crash and corrupt ur save data so attempting a glitch that would require the game to take 3000+ years to skip a minigame that u can do most likely within 30 minutes to an hour or even sooner then that glitch could cause stability issues within the game that will result in the game crashing on u
@@saygerow 1. In normal gaming usage, "glitch" can refer both to the result of mistakes in the game's programming or to the result of hardware failures, though in practice it's almost always the former, since hardware failures are uncommon. Though after 3000 years it would make sense for the hardware to stop working. I think capacitors have relatively short lives, for example. So in that sense I agree with you: The hardware would fail before one had time to do this in practice. But the failure would have nothing to do with the glitch, it would just be becausea 3000 year old N64 wouldn't work any more. 2. The glitch in question here *is* a simple programming error. It doesn't involve the hardware doing anything special. As far as the hardware is concerned, it's just operating normally when this happens. That means that we're at no point forcing the game to "process more than it is capable of". To set things up, you can just turn on the N64, wait for 3000 years on the title screen, and then start playing the game. The glitch itself doesn't depend on the 3000 year wait either - you only need that for the glitch to have the effect the speedrunner wants.
There are only two hard things in Zelda Speedrunning:
(1) Finding consistent setups
(2) Naming things
Nah cuz I’m reading the TOTK glitch spreadsheet and we got shit like Zuggling, Tulin Pumping, Buoy Bouncing, Damage Amnesia, Ghost Stick Clipping, and *WACKO BOINGO* (it’s called Ultrabroken now but shut up I like Wacko Boingo better)
There’s just too many glitches.
Kinda makes you wonder what a regular Superslide even looks like
@@ExtemTheHedgehogLolif only Nintendo weren't cucks that only want players to play their curated experience with tears of the kingdom, its so cringe you have to reset your switch just to get to 1.0.0 for the game to not be ass to speedrun.
@@SullySadface It looks almost exactly like a HESS you just can't turn. The reason HESS is called *hyper* extended superslide is because the original way of doing the extended superslide (which allows you to turn) was slower than a normal superslide, and HESS was an innovation that allowed it to be the same speed while still being able to turn.
“The zelda community kinda sucks at naming things”
Excuse me but “Ganondoor” is just genius
Ganondoor, and it's sequel Ganonfloor!
It isnt
@Matyas_Ceo_Of_Matyas
Shut up get lost swlwte ur account >:(((((
@@Matyas_Ceo_Of_Matyasfound Ganondorf
@@Waterbottlez_ Bro is just mad he always misses the Frame for Ganondoor.
TP Link slowly clipping through the wall with his Rupee in Hands: "Finally! A worthy opponent!"
Great video, I can't wait 12,100 years to see your glitch update video. Bout to freeze myself. See ya!
cant wait to see the Speedrun Leaderboards in the year 5024...
Notably the glitch still exists in MM3D, and can be used to wrong warp to Goht and Gyorg.
MM3D is a whole other can of worms but yeah, they got all the useful stuff lol
@@JakeZSR Sometimes it causes moon crashes or Fierce Diety anywhere
It's a shame MM3D was butchered.
@@ls190v2no it was not. Grow an opinion of your own
@@ls190v2 ain’t think it was… believe it was very good remake
I'll be honest, I did not understand almost any of that.
u have to THINK LIKE A COMPUTER !
Well, at least you know of the game right? 😅
I’ve been following Zelda glitches and speedruns for ages so I got all of it.😅 But ye, I don’t think this was a very beginner friendly video if ur new to Zelda glitches (which not all videos have to be)
i tried my best to make it easier to understand but unfortunately this is just a really technical glitch. hopefully it was at least interesting!
@@JakeZSR it was
Link puts a bottle in his hookshot pocket and suddenly the moon is going up
The global timestamp has another glitch: owl saves don't restore the OSTime from when they were made. So if you owl save and come back, your HSW will usually have cooled. (This might be version-dependent.)
That’s super interesting, i had no idea but it makes sense
To be fair to the people who named the glitch, the way it works in MM is very similar to the way it works in OOT. Both use a forced bottle update to read and write from and to inventory. In OOT's case, it uses the bottle updates on B and C buttons when travelling through time and in MM's case, it uses the hot spring mechanic
Twilight Princess stares at a rupee for 17 hours... hold ma beer?
And hold it for a galactic year.
That's much shorter though
@@clouds-rb9xt ur not fun at parties 💀
A 64-bit number can hold 18,446,744,073,709,551,616 distinct values.
The time of day is a 16-bit integer. The day is an 8-bit integer. Timestamps are 64-bits.
But it increases by about 93 million per second.
It's not tracking seconds, milliseconds, or microseconds. It's tracking cycles. It goes up by 93,750,000 per second, or roughly 93.75 times as fast as a microsecond (the lowest unit of measurement we use in 64-bit timestamps)
It's not mentioned in this video, but because the timer is so ridiculously fast, it's also used as a random number generator. That's what makes Dampe's random heart piece impossible to predict in OoT, it's changing millions of times per frame.
Great video, except I think it is highly unlikely that cavemen would have a copy of majoras mask. The game was not released during caveman times. Also, even if it was, how they power an N64 continuously for that length of time so the counter would still go up?
you are right 😔 i did not think of that
You use ACE in MM to time travel, duh.
Actually, the dinosaurs owned Nintendo64s and were known to be avid enjoyers of Majora’s Mask. They had millions of years to perfect the game and successfully do this trick! It’s very cool stuff.
@@serixskylark Millions of years to perfect the game yet they completely threw the run when it happened to them for real smh
@@Tredenix nerves got the better of them
As a caveman in the Neolithic revolution with my copy of Majora's Mask, I can't wait for my timer to max out! Thanks internet guy!
I really appreciate your shout out to all the Majora's Mask cavemen gamers in the Neolithic Revolution out there. We've been feeling left out for millennia.
It takes 4 years to Crash Paper Mario.
Majoras Mask: Hold my beer.
I did not know how well sonic cd music fits majora's mask related videos into the watch this
7:49 Hehe "coolest" because it involves hot water cooling hehe...
I've never played this game and it feels like im on something after trying to understand this
can’t wait for next Feb 21 when Keeta drops the Bottle Adventure Moonwarp LoTAD
the BA moonwarp was actually Keeta’s theory so hopefully one day he can show it :)
Epic vid as always! Keep up the good work man, you are underrated.
When you said lets cut really quick I was convinced you were goign to spend the next 5 minutes talking about a sponsor to make sure your video was longer.
Opened up this video and got Picross DS Bossa Nova jumpscared that's crazy
Neat video outside of this I just wanted to acknowledge your good taste in music
3:51 WHATS WITH THIS JUMPSCARE?!
Ah, thank you! I watched a recent ZFG video where he used the rock sirloin one, and now I am no longer confused.
So how do people find things like this?
Me just reading the title: flounting point overflow
Bottle fun fact: With normal spring water, you can destroy the first sun block in stone tower temple for some reason
If you waited for the full 12,000 years for the time clock to overflow, would the water become heated again as soon as it overflows, or would the clock have to get back to where it originally was first? Feels like you you can bake a cake for 4 years in Paper Mario and have it be okay.
0:36 PALMTREE PANIC PAST YIPPIEEEEEEE
Finally one of these videos where it hasn’t actually been documented by a 3000 year twitch stream.
So if majoras mask bottle adventure is different, why can they not just name it Spring Water Memory corruption funtime or something? Or even just "Bottle Adventure (MM)?"
You forget... Zelda speedrunners are the best at naming things. There is no other possible universe with a better naming convention than BA/RBA (OoT), BA (MM). /s
6:02 Finally, an easy way to skip annoying minigame!
not gonna lie this video feels high quality, reminds me of Asumsaus
I can't wait for this year's "Bottle Adventure for Hope" live stream!
Im pretty sure the background music in part of this is from Sonic: Unleashed.
Imagine an AI stuck in a far away place, deep within a planet, with nothing but the entirety of all digital human accomplishments. It has been there for hundreds of thousands of years.
And all it does is try out exploits and glitches in video games with absurdly long time frames. Eventually, it finds one that it estimates might take billions of years. This is its last exploit.
"On the English release"
[shows American flag]
Shoutouts to England and Australia being lumped in with "European Release" XD Especially AU as they're in the same geographic area as japan, yet their games are synced to the region on the other side of the world. I heard them complain about how they have to get up in the middle of the night to start events set to Europe time, but Europe gets an advantage when Japan FORGETS about time zones and set Japan or the West coast to the midnight reset time forcing us East coasters to stay up til 3:00 a.m. to catch the reset.... THANKS Kingdom Hearts Union X for making the WORST PvP system I've ever seen in video game HISTORY....
@@MarioMastar One positive for us Aussies is we're usually the first "European" version players to have the games, often by quite a long stretch too, as when it hits midnight here it's usually some time in the afternoon for most of the ACTUAL European countries, lol.
The EU thing comes down to the fact that our power and TVs were basically the same as the stuff in the UK in the early days, crappy refresh rates and such, stupid PAL region! Lol.
3000 years? Only Highlanders have enough time to pull off this glitch!
Awesome Video Bro!!
a trick that must be passed down through generations
Hey man, what editing software do you use?\
Finally, a slowrun strat
3000 years is quite a big timeloss tho
Link found Elysium @ 0:25
I gotta tell ya, I love the most beautiful photos of your mind and that has nothing to do with your thoughts 😅. Although, if you're constantly thinking about your own metaphorical apple falling from the neurochemical cascade, I'll have to prepare a little pilgrim box for my baby mate
Love the random Picross music
Another Trick? awesome
I wonder if theres a mad man who has a copy of majoras mask running right now and hes trying to reproduce as much as possible to keep it going for 12000 years lmfao
I'm trying to keep the timer running for the required thousands of years, but something keeps flipping it back to zero after three days. 😒
Some people fail to remember computer games haven't even existed for 80 years.
ahhh those full white screens hurts my retinas.
Pro tip watching videos in discord light mode kinda sucks at night. Interesting video none the less
If you need to write to the 4th row and that only works on real bottles, then dupe a bottle over another bottle.
What I mean is that you're picking an item to dupe the bottle over, just dupe a bottle over another bottle.
I'm guessing this doesn't work for some reason, I'm sure I'm not the first to think of it.
Great video but next time lower the music slightly so that your voice is louder cause the music is lowkey too loud
For some reason, my phone lowers the volume of background music in videos so that half of the time I don't even realize there is music. This music is loud and clear!
White borders make this unwatchable, I’m in bed mate. My eyes are dying
For just pure trivia reasons, what does this do in the European version of the game? Has this even been explored?
I think NA and Europe are synonomous. For these early games generally Europe got what the NA got but slowed down slightly to 50 HZ and translated to other languages. Majora's mask has a weird history with version differences but Europe just has the same latest version that America has I think.
The Fact That I Actually Understood All This
Okay I am WAYY to high for this what the fuck is he talking about
Does the glitch only work with the hot spring water timer? Because if it does, i think naming it "hot bottle adventure" would have been nice.
Great video!
RAHHH SONIC UNLEASHED MUSIC
Asumsaus styled content :D
7:30 ish - what happens if you sell a duped bottle back over a real bottle location?
nothing interesting sadly, it will just put an empty bottle in a real bottle slot
Fun video! Thanks
Nice video!!
Im not much of a speedrun person but is it possible to somehow add song of soaring into this maybe if you can manipulate one value you can set it to one specific value that can manipulate the other values
When you say English varsion of the game you show the USA flag (that's OK and fine) but that means your talking about the NTSE varsion of the game (and the Japanese varsion) but my question is how does this effect the pal varsion here in Europe and the UK?
PAL is essentially just a slower NTSC
I'm too frustrated at the regional inaccuracies to be able to learn from the video.
You're showing the American flag while talking about the 'English' release of the game. But the North American version of MM has its own differences with the European release, so which one are you talking about??!
the english release is exclusive to north america, europe or PAL version is not really used by the speedrunning community due to it having a lower framerate. the terminology comes from the community naming the two speedran versions “english” and “japanese”
i really like ur voice lol subbed :3
sonic then hedhog 😍
How do you escape the 3 day cycle? I don't see how to find videos on this.
Iirc you have to view the telescope as time runs out
emulator game speed up left the chat
who knows the song that starts at 2:13 ?
Quartz quadrant past (sonic cd)
Less white/bright backgrounds please my eyes
TF is going to happen
Oh no bottle adventure
Huh not as crazy as i thought it would be
What’s the music at 1:00?
It's from sonic CD the original
good vid. also you sound a lot like zuckerberg..
N64 would never make it that long without crashing hundreds of times, just saying.
Zelda glitch names stopped being cool when names like "master glitch" fell out of style.
Neat
Okay. I know you said words. And I understand most of the words you said. But I have no idea what was said in this video.
Based!
Hmm.
Yooooo!
i have my doubt that a glitch would make it take 3000 years to finish a minigame, if that was the case the game would crash or freeze up the moment u attempt to do the minigame that supposedly was glitched to take 3000 years
He didn't say that it would take 3000 years to do the minigame, did he? He said that you would have to have had the game running for 3000 years in order for the global timer to be high enough that doing the bottle adventure glitch would have the right outcome. Those 3000 years wouldn't have to be spent in the minigame, they could be spent doing anything in the game, e.g. just staring into a wall.
@@amaureaLua actually he did say it would take over 3000 years to skip over a minigame which is where my doubt comes in, if the glitch was attempted to skip that particular minigame the entire game would just crash no game is perfect any every game it is possible to cause the game to crash in various situations
@@saygerow Ok, then I misunderstood what you meant. I thought you meant that he said the minigame would get stuck for 3000 years.
So if I understand you right, you're saying "during those 3000 years of waiting, some other, unknown bug would inevitably be triggered and crash the game". If that's right, then I disagree that that's inevitable. There aren't infinitely many bugs in a game, and they don't happen manually, they need to be triggered. Sure, maybe the game has some game-breaking glitch that happens when the global counter gets too big. But you can't be sure that it does, and I would guess it doesn't.
Now, if you had said "*maybe* some other, unknown, game-breaking bug would be triggered during those 3000 years of waiting around", then I would agree fully.
@@amaureaLua first of all i never said anything about bugs so i dont know where u got that idea from, a glitch and a bug are not the same thing, im referring to a games processing capabilities if u attempt to do something that would force a game to process more then its capable of or at speeds it was never meant to achieve the game could freeze up, have severe lagging issues, or just outright crash and corrupt ur save data so attempting a glitch that would require the game to take 3000+ years to skip a minigame that u can do most likely within 30 minutes to an hour or even sooner then that glitch could cause stability issues within the game that will result in the game crashing on u
@@saygerow 1. In normal gaming usage, "glitch" can refer both to the result of mistakes in the game's programming or to the result of hardware failures, though in practice it's almost always the former, since hardware failures are uncommon. Though after 3000 years it would make sense for the hardware to stop working. I think capacitors have relatively short lives, for example. So in that sense I agree with you: The hardware would fail before one had time to do this in practice. But the failure would have nothing to do with the glitch, it would just be becausea 3000 year old N64 wouldn't work any more.
2. The glitch in question here *is* a simple programming error. It doesn't involve the hardware doing anything special. As far as the hardware is concerned, it's just operating normally when this happens. That means that we're at no point forcing the game to "process more than it is capable of". To set things up, you can just turn on the N64, wait for 3000 years on the title screen, and then start playing the game. The glitch itself doesn't depend on the 3000 year wait either - you only need that for the glitch to have the effect the speedrunner wants.
yes.. *english* release, with the American flag put up
what we refer to as the “english” version is the NTSC version which was released in north america. i don’t believe Canada is real.
@@JakeZSRand you are correct i mean does the goverment think WE are that stupid??
glitch is useless and RUIN the game dude
Hey thats my pfp‼️
Was this glitch started by cavemen?
I hope Fred Flinstone kept his copy on all these years.
Yabba-Dabba-Dammit, after 8,000 years, wouldn't you know there was a power outage.
Yabba-dabba-dupe bottle
5:43 I heard that as Grandma's All night Mask herpes- 💀
I was watching on 2x so maybe thats why-
get blackout, call that Bottle Adventure
Wtf u got my name🎉
the thumbnail looks like it takes 3 and zero thousanth years to peform