If you enjoy this video, you might also like to see the Evolution of Video Game Graphics. It's mind-blowing how much better graphics have gotten over the years! Check it out here: ua-cam.com/video/RNvYGcgoGcs/v-deo.html
I'll call this engine a next gen experience if I can manipulate almost every object in the environment as if it's a holodeck on star trek. If it's nothing but graphics and lighting well👎I own a ps5 not a ps3 3.0
@@ojerico6097 Unity is actually still used more, mostly due to it being the go-to for mobile game devs and most used for Steam titles. Unreal is the GOAT for AAA titles though and most professionals prefer to use it (AAA pros, not indies). Unity's been making some pretty bad business decisions lately though and their CEO (ex EA CEO) is doing a great job of alienating the indie scene. I've been spending the last year learning Unity, myself, but just started learning Unreal recently as Unity's turned down a road that I'm not sure will be good for them in the long term. If I were to bet I'd say Unity will have FAR less market share and Unreal will explode in popularity over the next 5-10 years.
@@ojerico6097 Actually it's havok was the go to engine since it was most common to most games in mid 2000s to early 2010's generation but ever since Unreal Engine 4 was released it was easy to use and the go to engine in next generation of consoles.
@@cultofhampter I more imagined you'd be able to type in a scene type like "mossy forest" and it would automatically generate photo realistic 3d models and textures of what you wanted on a specified base(like hills) and size.
Graphics can be even more realistic with V-ray for example. But it was almost impossible to make it real-time but Nvidia RTX changed that and now nanite in a sense mastered it.
It is amazing to think graphics went from pixelated bodies with JPEG faces in the 90s to almost photorealistic real-life imagery within our games today. Things do evolve given hard work and innovation.
It is also bad because games in the future will require ridiculous PC system requirements. Those nit picky details and beautification are unnecessary and just put demand to run the game decently.
@@Zeerich-yx9po Yeah but some are kind of difficult to tell if they are real or not if we take a picture lol ig in the future we'll have even more realistic graphics
@@Zeerich-yx9po If you had a high-end PC made in 2013 then no way your phone is better. I built my PC in 2014 by buying decent parts but with budget in mind so not high end at all. The only thing i changed was the GPU by throwing a 1050Ti(which was a low end card on release) in it 3 years later. It can still play better looking games than my smartphone. Sure the strongest Smartphone i have has an 860 Snapdragon inside and not the latest Gen 1 or whatever but it is still quite a powerful chip even compared to most SOC's in 2022.
UE5 is crazy because graphics kind of plateaued there for a while and I really thought that we were kind of beyond getting excited about them. Then Epic just came out and said "Polygons don't matter anymore, please use our free library of photo-realistic objects. And we have real-time software-ray-traced global illumination." It's such a stupendous leap forward.
but your game still has to be incredibly optimized or it will run like crap. just because folks "think" they can make a game doesn't mean they will ever make a good game. there is sooooooo much more to a "good" game than meets the eye. Most folks don't know ANYTHING about optimizing and when they figure it out, they are to far into their game to fix it.
you're spot on, there was not a ton getting me pumped for ps5/xsx until I saw these latest tech demos. Simply putting more polygons on the screen stopped making games look better in like 2014...
@@ncshuriken Nah, it's stupendous. Nanite is so impressive that It sounds like fictional technology a writer came up with to hand-waive away photo-realistic graphics. People have run tests and it just chews through multiple BILLIONS of polygons. And Lumen renders like an entire technical discipline obsolete. Instead of screwing with the myriad ways games used to fake lighting, often static at that, it's just drag-and-drop global illumination. No lightmaps, no builds, no special GPUs necessary. It's a problem we thought would be solved by hardware in ten years, and they solved it with software today. Again, if a writer came up with it I'd call it lazy and unrealistic.
@@ncshuriken Yeah, that's about the size of it. When they announced it I thought they were basically lying, but then it came out and.. it just worked, just like that. The only hitch left is that building with photo-realistic assets tends to blow out a projects install size. The Matrix demo they put out is like 100gb, for example.
Honestly it is fascinating to see how this channel evolved ever since I've discovered it And that was when it was at barely 3k subs or something arround that number Keep up the good work, Flatlife
Unreal Tournament was an insanely fun game. The mechanics still hold up today, many of the maps are flawless, and several of the weapons are unmatched even in modern games.
There are two kinds of people in this world. Those who played "Facing Worlds" in the original Unreal Tournament, and those who did not. They have no idea what they missed, and that is probably for the best.
@@TheJotun99 I won a juicy Geforce2 MX in a UT99 tournament in my home country around year 2000. Damn, those were the days. What was the map that had low gravity and three towers called? That one was in the finale.
I used to play Unreal Tournament 2004 (UT2K4) loads, mainly because I loved how moddable the game was. You could get mods that made spent brass eject from the weapons and bullet holes and impact/scorch marks on the landscape permanent (if your PC could handle that). Unreal Engine has always been ahead of it's time.
What about all the BOTS and maps and skins? Had sooo many skins and new models and was playing the game solo with bots. Damn those bots were so advanced, you could configure each bot individually, how smart they were and what not.
The original Unreal was such a big part of my 20s. I spent hours and hours playing Unreal and UT. Also, it’s pronounced “Day-oos Ex”, not “Do Sex.” It’s Latin.
One small thing that is wrong in the video, Silicon Knight's issue wasn't that the "Epic Games failed to provide a working game engine", but that "Epic Games failed to provide assistance in the development of the game engine." The long short story of the whole thing is that SK had some goals and asked EG if the Unreal Engine 3 could reach those goal. EG said "maybe, but not now" and SK basically made a partnership deal with EG to develop the Unreal Engine to meet their needs. At first, things were fine, but at some point EG started to focus all their effort on their Gears of War project and any inquiries from SK could were taking more and more time to get answered (at the late stage, as much as 4 months without any answers). Now, some people who don't understand the development of game engine could argue that it was Silicon Knight's fault to not consider that the Unreal Engine wasn't ready to meet their need, but the thing is that Silicon Knight ended up creating tools for the Unreal Engine that was doing just the thing, but had to access and modify some of the "bad" codes in the Unreal Engine 3 and fixing many of its internal issues. Even without the assistance of Epic Games, Silicon Knight was still moving forward, but just at a much slower speed while hemorrhaging funds like crazy. During the limited exchanged between EG and SK, EG learned of the fixes created by SK and wanted them to give it to them because, guess what, those issues were also existing in their Gears of War. SK refused telling EG to go "f**k themselves because they never helped in that"and that's where the thing started to explode. EG pulled out the contract that made it so that SK was supposed to give its share of development in the engine and that's when SK sued Epic. Because of how basically none of the juries understood what SK was trying to achieve and what went wrong, they lost the trial, but that exposed that SK modified the Unreal Engine's core code which EG used for its Copyright infringement. The fact that SK sued EG and, in the legal public documents, it explained things that was supposed to be secret between EG and SK, EG also sued for Misappropriation of Trade Secrets. (Note: the Misappropriation of Trade Secrets wouldn't have been possible if SK had won. It's only because SK lost that this was validated.) The Breach of Contract is basically because, as I previously wrote, SK said "f**k you" to EG when EG left them mostly on their own and then asked them for the result of their work. When Silicon Knight lost, it not only had to pay Epic Games the money, but also basically give them everything they have done on the Unreal Engine. One of those work was the tool that Silicon Knight made by modifying the Kismet tool in the Unreal Engine so that it could be used by 3D artists who had no knowledge in coding. Most of those things made by Silicon Knight ended up being part of the core changes done in the Unreal Engine 4 which, yes, include the Blueprint system.
Unreal Engine not only left a mark on my childhood becase its games, but it's the engine that introduced me to game development and programming thanks to UnrealC and UDK
I'd like to mention the super fun custom maps that were in unreal tournament 2004, the racing, parkour maps and just joining other players in player built maps felt so ahead of its time
At this point someone with enough time and dedication can make a full 90 min movie into Unreal Engine 5 without needing any actor and the whole world can easily be tricked is real life 🥰 Technology, both software and hardware, has reached insane levels of realism
People are doing it already, in fact, these advancements have worried Hollywood artists that it could be possible that producers can simply hire artists to create real life like characters, create a movie and just hire VAs at cheap cost and call it a day.
Not really. You can still make out when a human isn't real very easily. Environments can trick you but no humans and animals. They need major development for the Unreal engine to make that possible but i don't thing it will happen with 6 ether. Maybe with Unreal Engine 7.
When everybody become able to create art using GUI (regardless of programming knowhow), IA image generation and other means, it will be the true rise of the Internet. Brands will start losing ground to regular people in their homes, and collaborative projects not meddled by any high-ups worried about formulaic plots and the market. It will be amazing! It has already happened in music, you can be an incredible producer at home without that great of an equipment.
You're failling to mention that Digital Extremes and Legend Entertainment were also involved in creating Unreal, Unreal Gold, Unreal Tournament, Unreal Tournament 2003, Unreal 2 and Unreal Tournament 2004. You also failed to mention Unreal Tournament 4 in 2014 which was probably the first game ever to use Unreal engine 4.
I remember, I think, playing this game. I saved up money for a VoodooFX card, and my brother bought one too, so we had an "SLI" configuration :) We were one of the first ones adopting the things. I showed it to a neighbour of ours for a few. 3 minutes later, he boought 2 of them at once after staring with his mouth open XD.
I remember how in the 00s, it felt like every other game was either using UE or id Tech. They had slightly differing features (for example those shiny surfaces introduced in Quake 3 Arena), some games didn't bother replacing the built-in UI for settings, and UE somehow always felt smoother. A couple of times a game using a new version of UE would surprise me with something I never thought my hardware could do.
UT99 was easily the best game ever made especially if you consider the still live and kicking community and the possibility to mod basically everything. UT truly is the mother of a thousand Goats. Greetings from VRN|Shaman
I remember how amazed I was playing Wolfenstein 3D from a single 1.4 MB floppy disc. That wasn't the Unreal engine, but it still shows how far we've come, so quickly!
I enjoyed many hours creating Unreal Tournament maps back around 2002 with the editor that came with the game. I loved it so much because it was lightweight enough to run on my system at the time. Most maps are under 1MB, my largest one coming in at around 15MB. A few of the ones I uploaded and shared with other players are named: DM-Solar System, DM-One Bullet Left, DM-Eyrie Caserne, DM-Cephalidome, CTF-Nephthys' Natatarium, and DM-Algolagnia. I think they can still be downloaded to this day hahaha
The Unreal Engine marketplace was a good idea that seems to fall flat after seeing the same assets being used in game after game.. I like the idea as a artist my self being able to make money on art that's created.. But it really has made many games copy and paste.
till this date the original 1998 Unreal game is one of my most favorite game ever, all original 39 maps were amazing, people say GTA 3 revolutionized 3D gaming, but Unreal 1998 did with it open world atmosphere and diverse maps. The first time I stepped out of the crashed Vortex spacecraft to the beautiful Nyleve's Fall map, the song, the waterfall, the enemies, the weapons, perfection. I preferred it over Unreal Tournament 1999 which was mostly about death matching, Unreal monsters were ore fun to fight. Its a shame that Unreal 1998 never got a remake on modern Unreal engines....
Thank you Tim Sweeney and team for the selfless stance in improving the gaming community, and more! I enjoy the luxury of playing high end games and watching incredible movies because of you. Legends!
Once, many years ago, there was a young and very unhappy gamer. 'These graphics', he used to say, 'are crap. I refuse to die in peace until graphics are soo good that you can't tell them from reality.' Thirty-and-a-few years later, seeing this video made him very happy, but also a bit concerned. He now hopes that he might be able to talk the Grim Reaper into playing a few of these fotorealistic games with him before the end. Who knows, Death might appreciate a little diversion from all that chess playing.
people in the 90s: "wow, these graphics look real" If I had a time machine, I would show UE 5 graphics to 90s people. I'm curious about their reaction. Lol
I'd show them doom and gravity rush. I think any modern game would impress them, but the movement in those games would really freak them out. Infamous too
4:34 why is it that none of the UA-camrs ever seem to do their research about how to pronounce things? it's not "DOOS EX" it's "DAY-US EX". as in Deus Ex Machina, which the game's name comes from. i've seen this on multiple UA-camrs' videos, including GameRanx. it's like, they don't even try. i realize you guys put out a ton of content, but come on, QUALITY over QUANTITY, guys...
Ah yes Unreal Tournament. Memories... Still the best shooter in history and ever. And I hate that Epic cancelled UT4 bc of Fortnite. All Fortnite kiddies dont know what UT even is and they dont know how good the games are. They are just playing that garbage. Yes Fortnite is garbage. You cant change my mind.
Amazing video. Thank you. I love Unreal Engine so much. But i always thought Unreal Engine 3 had the most games. So it was surprising to me to learn that Unreal Engine 4 has more than 400 games.
A slight correction regarding the release of Fortnite is that they started development in 2011 using Unreal Engine 3. It was co-developed by People Can Fly (makers of Bulletstorm and Outriders). Its development had a rocky history, especially because they decided to port the project over to Unreal Engine 4. Eventually they released the game in early access as a 4 player co-op game July 21, 2017 with tower defense style game mechanics. Bundles ranged between $39.99 and $149.99. The highest tier had additional upgrade path for $99.99. Seeing how popular PUBG was they decided to make their on spin on the Battle Royale genre. In just two months using Fortnite's foundations they created Fortnite: Battle Royale on September 26, 2017 as a free-to-play tier. They renamed the original Fortnite to Fortnite: Save the World. Most people now refer to Fortnite: Battle Royale as simply Fortnite. On June 30 2020 they decided to officially release Fortnite: Save the World in its still buggy state with no plans of finishing the storyline or completing the 5 year plan they were originally talking about. They make small updates on the game to keep up pretenses, but it's obvious Fortnite: Battle Royale is the game which makes more money, so StW is not getting much attention or marketing budget (if at all). A truly sad story for those, who bought into the early access game without seeing the story coming to fruition.
UE5 is going be amazing, at least with dev and teams who are talent / skill enough to take advanced of UE5 features. Then there lazy devs like studio wildcard (Ark Survival) I can’t wait too see what both indie dev and AAA studios can do with UE5. There few games like Ark survival and Conan Exiles are both using UE 4, version 4.15. Which is so old like 2015/16. Both games “badly” need ported to UE5. To say it is not possible is bullshit. I was ex moderator (tech help guy)/server admin and beta tester for small indie dev team using UE4. They (as June/2022) are using UE 4.26. They are indie devs. Not huge large studio like wildcard for ark. Lol. I find funny indie dev team can upgrade their game engine but wildcard and Conan dev can’t. Lazy devs. Teams like this shouldn’t be supported imo. They in for for greedy money. Do as cheap as possible. Not quality and fun gaming experience. I hope other indie devs and studio make UE5 look amazing.
i would love to see rocksteady studio pushing UE5 to it's limit with their upcoming suicide squad just like what they did with batman arkham knight they pushed UE3 to it's absolute limit and the game's graphic still aged really well compare to nowdays games
Free software licenses and development are the backbone of the internet to this day. Kudos to all people supporting these leaps forward in technology, sharing is the future
I remember the original Unreal game, I bought it and was so disappointed that it didn’t look like the images on the back of the retail box lol! Back then I didn’t really understand system requirements but my PC was nowhere near powerful enough to run the game at max settings. It was way ahead of its time though!
I've been there since the beginning of the ride, and games made with the Unreal Engine always had a special feeling to them that is unique and that I like very much. I hope they continue making lives of developers of open world action RPGs easier, there is still much to do. Maybe I'll live to see Fallout 6 or Cyberpunk 78 created with the Unreal Engine.
Great summary of Unreal engine history. I wish you had applied proper gamma ramp to old video clips which were often way too dark compared to the original game.
For a guy who started gaming in the early 80's with an Atari 800 to see and play games these days is an absolutely jaw-dropping experience at times. I don't believe gamers under the age of 20 can really understand the incredible advances in graphics, fidelity, animation, and physics that's been made over the history of video games.
If you enjoy this video, you might also like to see the Evolution of Video Game Graphics. It's mind-blowing how much better graphics have gotten over the years!
Check it out here: ua-cam.com/video/RNvYGcgoGcs/v-deo.html
Mortal Kombat EX? This guy doesn't have a clue about games lol. Mortal Kombat 10 dude. lol.
I'll call this engine a next gen experience if I can manipulate almost every object in the environment as if it's a holodeck on star trek. If it's nothing but graphics and lighting well👎I own a ps5 not a ps3 3.0
FNAF VR
@@benjy117 what are you talking about?
@@benjy117 why are you talking to me?
Still amazes me every technical innovation Unreal Engine brings to our games today while others take it for granted
Who takes it for granted lol its the most used engine
wtf you on about?
@@ojerico6097 ini
@@ojerico6097 Unity is actually still used more, mostly due to it being the go-to for mobile game devs and most used for Steam titles. Unreal is the GOAT for AAA titles though and most professionals prefer to use it (AAA pros, not indies). Unity's been making some pretty bad business decisions lately though and their CEO (ex EA CEO) is doing a great job of alienating the indie scene. I've been spending the last year learning Unity, myself, but just started learning Unreal recently as Unity's turned down a road that I'm not sure will be good for them in the long term. If I were to bet I'd say Unity will have FAR less market share and Unreal will explode in popularity over the next 5-10 years.
@@ojerico6097 Actually it's havok was the go to engine since it was most common to most games in mid 2000s to early 2010's generation but ever since Unreal Engine 4 was released it was easy to use and the go to engine in next generation of consoles.
20 years ago: Damn this game can run in 3D ?!
20 years later: Damn this game can mimic reality ?!
20 years from now: damn,this game can make us a new surrounding for gaming ?It's like multiverse.
@@samsaikia5949 40 years from now: wow this game shows us every single atom
@@cultofhampter 69 years from now??
@@I_am_Azeem your dad hasnt come back with the milk in 69 years
@@cultofhampter I more imagined you'd be able to type in a scene type like "mossy forest" and it would automatically generate photo realistic 3d models and textures of what you wanted on a specified base(like hills) and size.
The fact game graphics evolved this far is stunning.
It feels so "unreal"
This goes to show how far humans have advanced.
Let's be grateful and enjoy this beautiful moment of Reality.
Graphics can be even more realistic with V-ray for example. But it was almost impossible to make it real-time but Nvidia RTX changed that and now nanite in a sense mastered it.
The fact it’ll get better is scary
@@Thormey2007 not scary but interesting
It is amazing to think graphics went from pixelated bodies with JPEG faces in the 90s to almost photorealistic real-life imagery within our games today. Things do evolve given hard work and innovation.
It is also bad because games in the future will require ridiculous PC system requirements. Those nit picky details and beautification are unnecessary and just put demand to run the game decently.
@@bobodalasousupreme3812 yep..
@@bobodalasousupreme3812 that’s why consoles are good
@@Zeerich-yx9po Yeah but some are kind of difficult to tell if they are real or not if we take a picture lol ig in the future we'll have even more realistic graphics
@@Zeerich-yx9po If you had a high-end PC made in 2013 then no way your phone is better.
I built my PC in 2014 by buying decent parts but with budget in mind so not high end at all. The only thing i changed was the GPU by throwing a 1050Ti(which was a low end card on release) in it 3 years later.
It can still play better looking games than my smartphone. Sure the strongest Smartphone i have has an 860 Snapdragon inside and not the latest Gen 1 or whatever but it is still quite a powerful chip even compared to most SOC's in 2022.
Ah yes, Deuce X. Classic.
Finally someone pointed it out.
"Do Sex", I believe
Yeah, my lady
God damn I got a chuckle out of that.
Yeah, learn just a little Latin dude!
I weep for the future!
UE5 is crazy because graphics kind of plateaued there for a while and I really thought that we were kind of beyond getting excited about them. Then Epic just came out and said "Polygons don't matter anymore, please use our free library of photo-realistic objects. And we have real-time software-ray-traced global illumination." It's such a stupendous leap forward.
but your game still has to be incredibly optimized or it will run like crap.
just because folks "think" they can make a game doesn't mean they will ever make a good game.
there is sooooooo much more to a "good" game than meets the eye.
Most folks don't know ANYTHING about optimizing and when they figure it out, they are to far into their game to fix it.
you're spot on, there was not a ton getting me pumped for ps5/xsx until I saw these latest tech demos. Simply putting more polygons on the screen stopped making games look better in like 2014...
@@ncshuriken Nah, it's stupendous. Nanite is so impressive that It sounds like fictional technology a writer came up with to hand-waive away photo-realistic graphics. People have run tests and it just chews through multiple BILLIONS of polygons.
And Lumen renders like an entire technical discipline obsolete. Instead of screwing with the myriad ways games used to fake lighting, often static at that, it's just drag-and-drop global illumination. No lightmaps, no builds, no special GPUs necessary. It's a problem we thought would be solved by hardware in ten years, and they solved it with software today. Again, if a writer came up with it I'd call it lazy and unrealistic.
@@ncshuriken Yeah, that's about the size of it. When they announced it I thought they were basically lying, but then it came out and.. it just worked, just like that. The only hitch left is that building with photo-realistic assets tends to blow out a projects install size. The Matrix demo they put out is like 100gb, for example.
@@Aurich88 yeah, that's kinda to be expected
Very nice, been here since UE3. Can't wait for UE6
Honestly it is fascinating to see how this channel evolved ever since I've discovered it
And that was when it was at barely 3k subs or something arround that number
Keep up the good work, Flatlife
Lol what good work?
@@pseudonym3690 3k to 572k subs is not good work?
Your video quality has improved quite a lot!
Unreal Engine probably made it better lol
UA-cam temporarily lowered bitrate for all videos during pandemic. It fixed itself.
Unreal Tournament was an insanely fun game. The mechanics still hold up today, many of the maps are flawless, and several of the weapons are unmatched even in modern games.
There are two kinds of people in this world. Those who played "Facing Worlds" in the original Unreal Tournament, and those who did not. They have no idea what they missed, and that is probably for the best.
@@TheJotun99 I won a juicy Geforce2 MX in a UT99 tournament in my home country around year 2000. Damn, those were the days. What was the map that had low gravity and three towers called? That one was in the finale.
@@alpha007org , DM-Morpheus?
@@pcdispatch Were you the player who shoot me while falling to death? If so, andyou're in the home country, I would like to buy you a beer or a meal..
@@alpha007org , haha, probably it was some other player (and likely more skilled than me)
Fun Fact: The Angry German Kid played Unreal Tournament.
Ah, I see you're a man of culture as well.
Unfortunately nowadays videogames are made of 99% monstrous graphics, 0,1% concept and 0,9% design. Very, very sad...
I'll always remember the first time I saw Unreal in the late 90s. It was... Unreal!
Played Unreal Tournament as a kid, and was by far my favorite game. So I always have a soft spot somewhere for the Unreal Engine
Man I LOVE your animations, your entire channel is just overall great quality. Please keep the video game related content coming!
What is she talking about?
bot
@@elvirathon tater tot
I used to play Unreal Tournament 2004 (UT2K4) loads, mainly because I loved how moddable the game was. You could get mods that made spent brass eject from the weapons and bullet holes and impact/scorch marks on the landscape permanent (if your PC could handle that). Unreal Engine has always been ahead of it's time.
Why are you talking to me?
What about all the BOTS and maps and skins? Had sooo many skins and new models and was playing the game solo with bots. Damn those bots were so advanced, you could configure each bot individually, how smart they were and what not.
Well that was an unexpected video, now I want unity evolution too!
I love the advancements epic games is making with unreal engine!
The original Unreal was such a big part of my 20s. I spent hours and hours playing Unreal and UT.
Also, it’s pronounced “Day-oos Ex”, not “Do Sex.” It’s Latin.
Dirtiest comment I have ever seen
One small thing that is wrong in the video, Silicon Knight's issue wasn't that the "Epic Games failed to provide a working game engine", but that "Epic Games failed to provide assistance in the development of the game engine." The long short story of the whole thing is that SK had some goals and asked EG if the Unreal Engine 3 could reach those goal. EG said "maybe, but not now" and SK basically made a partnership deal with EG to develop the Unreal Engine to meet their needs. At first, things were fine, but at some point EG started to focus all their effort on their Gears of War project and any inquiries from SK could were taking more and more time to get answered (at the late stage, as much as 4 months without any answers).
Now, some people who don't understand the development of game engine could argue that it was Silicon Knight's fault to not consider that the Unreal Engine wasn't ready to meet their need, but the thing is that Silicon Knight ended up creating tools for the Unreal Engine that was doing just the thing, but had to access and modify some of the "bad" codes in the Unreal Engine 3 and fixing many of its internal issues. Even without the assistance of Epic Games, Silicon Knight was still moving forward, but just at a much slower speed while hemorrhaging funds like crazy. During the limited exchanged between EG and SK, EG learned of the fixes created by SK and wanted them to give it to them because, guess what, those issues were also existing in their Gears of War. SK refused telling EG to go "f**k themselves because they never helped in that"and that's where the thing started to explode. EG pulled out the contract that made it so that SK was supposed to give its share of development in the engine and that's when SK sued Epic.
Because of how basically none of the juries understood what SK was trying to achieve and what went wrong, they lost the trial, but that exposed that SK modified the Unreal Engine's core code which EG used for its Copyright infringement. The fact that SK sued EG and, in the legal public documents, it explained things that was supposed to be secret between EG and SK, EG also sued for Misappropriation of Trade Secrets. (Note: the Misappropriation of Trade Secrets wouldn't have been possible if SK had won. It's only because SK lost that this was validated.) The Breach of Contract is basically because, as I previously wrote, SK said "f**k you" to EG when EG left them mostly on their own and then asked them for the result of their work.
When Silicon Knight lost, it not only had to pay Epic Games the money, but also basically give them everything they have done on the Unreal Engine. One of those work was the tool that Silicon Knight made by modifying the Kismet tool in the Unreal Engine so that it could be used by 3D artists who had no knowledge in coding. Most of those things made by Silicon Knight ended up being part of the core changes done in the Unreal Engine 4 which, yes, include the Blueprint system.
Thank you SK for BP.
Unreal Engine not only left a mark on my childhood becase its games, but it's the engine that introduced me to game development and programming thanks to UnrealC and UDK
I has always thought that video game graphics couldn't improve any further. Then Unreal Engine 5 just blows my mind
I'd like to mention the super fun custom maps that were in unreal tournament 2004, the racing, parkour maps and just joining other players in player built maps felt so ahead of its time
UT 2004 also had the best graphics at the time, until Far Cry came out. A lot of games were still using the Quake III engine at that time.
Unreal Engine 1 is so ahead of it’s time it’s look like a 2006 games
I'm glad that I witnessed the unreal tournament game..That was Legendary...I'm playing AC Valhalla these days.Gaming industries have moved rapidly 🔥
At this point someone with enough time and dedication can make a full 90 min movie into Unreal Engine 5 without needing any actor and the whole world can easily be tricked is real life 🥰
Technology, both software and hardware, has reached insane levels of realism
People are doing it already, in fact, these advancements have worried Hollywood artists that it could be possible that producers can simply hire artists to create real life like characters, create a movie and just hire VAs at cheap cost and call it a day.
@@subhankarbaral9236 It's not that bad. We will finally be spared from diva Hollywood celebrities.
Not really. You can still make out when a human isn't real very easily. Environments can trick you but no humans and animals. They need major development for the Unreal engine to make that possible but i don't thing it will happen with 6 ether.
Maybe with Unreal Engine 7.
@@subhankarbaral9236 Good. Hollywood is full of hacks. Let this new wave wash them out a bit.
When everybody become able to create art using GUI (regardless of programming knowhow), IA image generation and other means, it will be the true rise of the Internet. Brands will start losing ground to regular people in their homes, and collaborative projects not meddled by any high-ups worried about formulaic plots and the market. It will be amazing!
It has already happened in music, you can be an incredible producer at home without that great of an equipment.
So I assume Tim Sweeney is working on Unreal Engine 6 right now. What a guy.
You're failling to mention that Digital Extremes and Legend Entertainment were also involved in creating Unreal, Unreal Gold, Unreal Tournament, Unreal Tournament 2003, Unreal 2 and Unreal Tournament 2004.
You also failed to mention Unreal Tournament 4 in 2014 which was probably the first game ever to use Unreal engine 4.
Awesome Video! I love it. Can you maybe do Unity next? I would definitely interested in that.
unity is also a good engine.....i am a unreal developer also used unity as well in past
THANK YOU TIM FOR ALL YOUR HARD WORK!!!!!
Love cars, love planes, love games, perfect channel for me :D Instant like as always.
What are you talking about?
What are you on about?
What is she even talking about?
The evolution of Unreal engine is really Unreal
Unreal Engine 5 looks awesome 👏👏
I remember, I think, playing this game. I saved up money for a VoodooFX card, and my brother bought one too, so we had an "SLI" configuration :) We were one of the first ones adopting the things. I showed it to a neighbour of ours for a few. 3 minutes later, he boought 2 of them at once after staring with his mouth open XD.
on board since UT99 - best classic FPS as for me. Never knew back in 2000s', that this engine will make it that far and even be on the top!
One of the best videos I’ve watched on UA-cam lately
Well done man. Really enjoyed it.
Why are you talking to me?
I remember how in the 00s, it felt like every other game was either using UE or id Tech. They had slightly differing features (for example those shiny surfaces introduced in Quake 3 Arena), some games didn't bother replacing the built-in UI for settings, and UE somehow always felt smoother. A couple of times a game using a new version of UE would surprise me with something I never thought my hardware could do.
Your entire channel is so mind blowing, keep up the good work 👍
What is you talking about?
I remember playing Unreal Tournament in 2002 with my son who was four at the time, lol. It was so good. He still has the game on his bookshelf.
UT99 was easily the best game ever made especially if you consider the still live and kicking community and the possibility to mod basically everything. UT truly is the mother of a thousand Goats.
Greetings from VRN|Shaman
Make more BT maps. From 10 months in the future.
.. and all this great graphics in 1080p low compression quality we had in 2005 already.. you own mind blowing tech Flatlife!
Do the evolution of Aston Martin
As a PC gamer and avid film viewer, this is really neat to learn about. Very cool that it's being used for TV shows also
The way this dude ends his sentences on a high note drives me crazy 😂
this video was like a trip going down memory lane. so many fun times with these games
Wow you really put so much time and effort in this video! You deserves more subs
LOL what are you talking about? He didn't do squat
I remember how amazed I was playing Wolfenstein 3D from a single 1.4 MB floppy disc. That wasn't the Unreal engine, but it still shows how far we've come, so quickly!
Evolution of Aston Martin and maybe Bentley some other time?
Unreal engine 6 : “now you can manipulate space time”
Lmfao😭😭😭😭💀💀💀💀💀💀💀
Petition for evolution of Unity
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I enjoyed many hours creating Unreal Tournament maps back around 2002 with the editor that came with the game. I loved it so much because it was lightweight enough to run on my system at the time. Most maps are under 1MB, my largest one coming in at around 15MB. A few of the ones I uploaded and shared with other players are named: DM-Solar System, DM-One Bullet Left, DM-Eyrie Caserne, DM-Cephalidome, CTF-Nephthys' Natatarium, and DM-Algolagnia. I think they can still be downloaded to this day hahaha
The Unreal Engine marketplace was a good idea that seems to fall flat after seeing the same assets being used in game after game.. I like the idea as a artist my self being able to make money on art that's created.. But it really has made many games copy and paste.
till this date the original 1998 Unreal game is one of my most favorite game ever, all original 39 maps were amazing, people say GTA 3 revolutionized 3D gaming, but Unreal 1998 did with it open world atmosphere and diverse maps. The first time I stepped out of the crashed Vortex spacecraft to the beautiful Nyleve's Fall map, the song, the waterfall, the enemies, the weapons, perfection. I preferred it over Unreal Tournament 1999 which was mostly about death matching, Unreal monsters were ore fun to fight. Its a shame that Unreal 1998 never got a remake on modern Unreal engines....
Thank you Tim Sweeney and team for the selfless stance in improving the gaming community, and more! I enjoy the luxury of playing high end games and watching incredible movies because of you. Legends!
Here here. To think we'd be born during this timeline in humanity with the technology we have is INSANE. THe people at Epic are Hero's.
i still remember me and my dad playing unreal tournament on our 2005 pc and when he cam from his work this was the best time I had with my dad
Do the evolution of Aston Martin next please I have been asking for a long time
Once, many years ago, there was a young and very unhappy gamer. 'These graphics', he used to say, 'are crap. I refuse to die in peace until graphics are soo good that you can't tell them from reality.' Thirty-and-a-few years later, seeing this video made him very happy, but also a bit concerned.
He now hopes that he might be able to talk the Grim Reaper into playing a few of these fotorealistic games with him before the end.
Who knows, Death might appreciate a little diversion from all that chess playing.
What an epic Engine!
You could almost say its an EPIC GAMES engine
the pun 😩😩
Yeah, it's almost unreal.
Lol, I like the garand thumb clip for the US Army portion.
"Due Sex"
Really?!
I like your source captions. Keep up the good work.
people in the 90s:
"wow, these graphics look real"
If I had a time machine, I would show UE 5 graphics to 90s people. I'm curious about their reaction. Lol
I'd show them doom and gravity rush. I think any modern game would impress them, but the movement in those games would really freak them out. Infamous too
Your video quality has improved quite a lot!. I love the advancements epic games is making with unreal engine!.
4:34 why is it that none of the UA-camrs ever seem to do their research about how to pronounce things?
it's not "DOOS EX" it's "DAY-US EX". as in Deus Ex Machina, which the game's name comes from.
i've seen this on multiple UA-camrs' videos, including GameRanx. it's like, they don't even try. i realize you guys put out a ton of content, but come on, QUALITY over QUANTITY, guys...
I remember when Unreal first came out, there was massive talk about how beautiful the sky was. And the sky was very impressive.
I wonder how Minecraft would be if it was made by this😢
I watched your video for the first time and I loved it. Good job! The commentary was not too much, and it was all in place. :)
Cool
This video has inspired me to keep learning programming and Unreal Engine.
Ah yes Unreal Tournament. Memories... Still the best shooter in history and ever. And I hate that Epic cancelled UT4 bc of Fortnite. All Fortnite kiddies dont know what UT even is and they dont know how good the games are. They are just playing that garbage.
Yes Fortnite is garbage. You cant change my mind.
17:00 using the Gears of War soundtrack garnered my respect!!!
Doos Ex? Come on.
Amazing video. Thank you. I love Unreal Engine so much. But i always thought Unreal Engine 3 had the most games. So it was surprising to me to learn that Unreal Engine 4 has more than 400 games.
I don’t like the way the narrator talks lol it’s annoying
I think its one of them ai readers. There are parts where a human would actually need to work to sound that way.
A slight correction regarding the release of Fortnite is that they started development in 2011 using Unreal Engine 3. It was co-developed by People Can Fly (makers of Bulletstorm and Outriders). Its development had a rocky history, especially because they decided to port the project over to Unreal Engine 4. Eventually they released the game in early access as a 4 player co-op game July 21, 2017 with tower defense style game mechanics. Bundles ranged between $39.99 and $149.99. The highest tier had additional upgrade path for $99.99. Seeing how popular PUBG was they decided to make their on spin on the Battle Royale genre. In just two months using Fortnite's foundations they created Fortnite: Battle Royale on September 26, 2017 as a free-to-play tier. They renamed the original Fortnite to Fortnite: Save the World. Most people now refer to Fortnite: Battle Royale as simply Fortnite. On June 30 2020 they decided to officially release Fortnite: Save the World in its still buggy state with no plans of finishing the storyline or completing the 5 year plan they were originally talking about. They make small updates on the game to keep up pretenses, but it's obvious Fortnite: Battle Royale is the game which makes more money, so StW is not getting much attention or marketing budget (if at all). A truly sad story for those, who bought into the early access game without seeing the story coming to fruition.
UE5 is going be amazing, at least with dev and teams who are talent / skill enough to take advanced of UE5 features. Then there lazy devs like studio wildcard (Ark Survival)
I can’t wait too see what both indie dev and AAA studios can do with UE5. There few games like Ark survival and Conan Exiles are both using UE 4, version 4.15. Which is so old like 2015/16. Both games “badly” need ported to UE5. To say it is not possible is bullshit.
I was ex moderator (tech help guy)/server admin and beta tester for small indie dev team using UE4. They (as June/2022) are using UE 4.26. They are indie devs. Not huge large studio like wildcard for ark. Lol. I find funny indie dev team can upgrade their game engine but wildcard and Conan dev can’t. Lazy devs. Teams like this shouldn’t be supported imo. They in for for greedy money. Do as cheap as possible. Not quality and fun gaming experience.
I hope other indie devs and studio make UE5 look amazing.
i would love to see rocksteady studio pushing UE5 to it's limit with their upcoming suicide squad
just like what they did with batman arkham knight they pushed UE3 to it's absolute limit and the game's graphic still aged really well compare to nowdays games
I actually really like the unreal engine 1 graphics I don't know what it is but there is a cozy feeling around the textures and lighting.
Seing it summed up like this makes it easier to picture what the next 5-10 years will look like in games and graphics
"It allows for some of the most impressive and mind-blowing graphics you'll ever see."
Until Unreal Engine 6 comes out. And then Unreal 7.
Free software licenses and development are the backbone of the internet to this day. Kudos to all people supporting these leaps forward in technology, sharing is the future
Will video game graphics in 2024 be better than in 2023?
The Unreal 1 and 2 engine was just epic. Just love games like Unreal, UT, Deus Ex, Wheel of Time and others based on it..
Unreal Tournament was so damn fun even in single player. Custom maps like the giant living room were so fun.
Amazing video, i enjoyed it throughly, thank you.
I remember the original Unreal game, I bought it and was so disappointed that it didn’t look like the images on the back of the retail box lol! Back then I didn’t really understand system requirements but my PC was nowhere near powerful enough to run the game at max settings. It was way ahead of its time though!
EXCELLENT, exactly what I was looking for, very well done and very enjoyable! thanks
I'm glad i found this Engine, I love Unreal Engine it's pretty fun to use :)
Unreal 700 is gonna be great, you can make the whole entire Omniverse.
Best Engine and Service for developers in History!
I love UNREAL
Unreal Tournament’s lighting still looks neat 😮
Why are you talking to me?
"The engine takes advantage of the high-speed storage solutions of these consoles" Okay so SSD. 10+ years later, after PC.
I played Unreal tournament1999 It was one of my favs FPS of all time. didnt realize It was their engine that dominates modern games... lol.
I've been there since the beginning of the ride, and games made with the Unreal Engine always had a special feeling to them that is unique and that I like very much. I hope they continue making lives of developers of open world action RPGs easier, there is still much to do. Maybe I'll live to see Fallout 6 or Cyberpunk 78 created with the Unreal Engine.
Remake Unreal 2004 pls !
Great summary of Unreal engine history. I wish you had applied proper gamma ramp to old video clips which were often way too dark compared to the original game.
a presentation about unreal engine is so understandable. amazing video 👍
Epic is trying to erase Unreal tournament from history :(
Why are you talking to me?
What feature do you desire more to be resurrected?
4:30 Ah yes. Juice Ex. What a game that was 👀
For a guy who started gaming in the early 80's with an Atari 800 to see and play games these days is an absolutely jaw-dropping experience at times. I don't believe gamers under the age of 20 can really understand the incredible advances in graphics, fidelity, animation, and physics that's been made over the history of video games.