Star Citizen - CIG Respond To Broken Patch Woes Get NORDVPN + BIG Discount | nordvpn.com/boredgamer Tobii Eye Tracker 5 | tobii.gg/boredgamer Alpha 4.0.1: Current Issues & Updates | robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-4-0-1-current-issues-amp-updates-1/ Become a Channel Member | ua-cam.com/users/BoredGamerUKjoin Get a Star Citizen Account & Bonus | boredgamer.co.uk/enlist Try Incogni 60% Off - Take Control Of Your Privacy | www.boredgamer.co.uk/incogni Support On Patreon | www.patreon.com/BoredGamer Get GameGlass | www.boredgamer.co.uk/gameglass Donate To The Channel | www.boredgamer.co.uk/donate Direct Paypal Donations | paypal.me/boredgamer Discord | discord.gg/boredgamer Twitch | www.twitch.tv/boredgameruk Twitter / X | twitter.com/BoredGamerUK Reddit | www.reddit.com/r/BoredGamer/ Podcast | soundcloud.com/boredgameruk Checkout Hasgaha's Screenshots | www.hasgaha.com/gaming-screenshots/ LATEST STAR CITIZEN PATCH ALPHA 4.0.1 LIVE
CIG should have every single person in the company working on transit refactor that has the skill set to work on it everyone else should be forced to play the game eight hours a day and look for bugs and report them and i include Chris and the the marketing department in that absolutely rediculous state of the game at the moment
I've had to stop playing, it's terrible atm. Can't use lifts, can't leave hangar, missions don't complete... better bot to play than getting mad at the game, for me at least
I love this game but I also had to stop playing for now, I can handle bugs but I can't even use terminals, get in to elevators or even into my hanger quite often
Same, 3 of us in my play group have uninstalled at this point. Alpha or not, I have been testing since 2016, nothing I have reported in all these years have been resolved lol. It is pointless. They already have Thousands of my $$$ so I am sure they do not care that I am gone, but if enough of us leave, then maybe something will click with management to stop effing around.
Imagine putting at least 2 elevators between the player and their ship only to not know how to code or implement them. If this team cannot even implement fucking elevators how the hell can they give us anything else they promise.
@@MattO109 It isnt a coding issue. It is a sync/state issue between the servers and the shard. Teething issues with SM which is new tech that no other game uses especially at this scale.
Elevators should’ve just been “loading screens”. Physicallizing something that players don’t see or has no bearing on gameplay is one of the stupidest decisions in gaming history
At least have stairs in the habs. The other day I had to leave and reconnect a handful of times just to get out of the hab because of broken elevators.
Mandate that all developers, managers and executives PLAY THE FREAKING GAME THEMSELVES. Not in a bubble, not in an isolated testing environment. MAKE THEM LOG IN AND CONNECT TO THE GAME THE SAME WAY WE DO. Maybe then the mile long disconnect between what we see and what they see will be apparent. No amount of pining through player metrics and data will allow them to truly understand, they have to experience it first hand.
100% this. I made a spectrum post about this and got crapped on by simps and closed by mods. If they actually played it elevators wouldn’t still be broken.
@@callsigngrimdoll You are both right but *some* do is the problem: More of the devs, especially those responsible for fixing the bugs, *need* to play the game in whichever environment said bug fix is being deployed. The 100+ list of supposed bug fixes is in error: In truth, only about half of those they posted as fixed are actually fixed and if they played the game they would know that (and not post an inaccurate/misleading list of bug fixes). In short, "2025 being the year of playability and stability" suddenly sounds like meaningless words when the first patch pushed to LIVE is so broken that SC content on Twitch all-but disappears. 4.0.1 PTU should have replaced 4.0 PREVIEW, *NOT* the relatively stable 3.24 LIVE environment *IF* CIG wanted 2025 to be the year of playability and stability. This situation causes me great sadness due to another lost opportunity to improve Star Citizen's reputation.
@@andrewfanner2245 The PC they used was built for the demo but if you've built a PC, especially if you've built several, you are very lucky not to have experienced issues like that at least once. SQ42 isn't ready or it would be released, I can't fault the devs for a hiccup at this stage, or a bad PC build but the lack of sufficient testing *IS* a worrying trend, that I'll admit.
My question , why was the QOL allowed to have degraded in the last year to the state it has. It is embarrassing. I think a lot of us may have lost some trust. Point is, this downward spiral should never have been allowed to happen.
If they would have gone through with the free fly, it would have been a disaster. The people trying it out for the first time would likely never come back.
They never do anyway, that's everything free fly. Free fly events are not that beneficial; new players have a bad time and don't come back, and existing players stop playing until it's over because the servers take a dirt nap.
@@schwangerful you're 100% right. Although I do think free flys are a good idea, so people can try out the game. Hopefully CIG will actually focus on stability and playabily this year like they said.
"Setting power to zero or off randomly" is the biggest understatement I've heard from CIG. That means my shield or weapons turning off in combat. I've also had my engines just randomly turn off while in atmosphere... that was a fun minute trying to figure out why I was plummeting to the ground.
I was hit with missing elevators once or twice over the past few days, but the main thing that stopped me playing the 4.0 preview was that most of the time the hauling missions would fail - either I couldn't pick up the cargo, or could only deliver one set of cargo at a time as it wouldn't recognise the missions as complete, or various other problems which meant I'd have to abandon the missions. Yesterday I did 24 hauling missions, and only twice did it bug out a little bit and not consider the delivery as complete - but after clicking "submit" (or whatever the button is), it registered them as complete. So credit where it's due, the hauling missions are a lot more reliable than they were in 4.0 preview.
The new patch helped loads, the HOTFIX worked wonders for me, in 4 hours I just had one bug where the elevator of my RAFT wouldn´t move again. It sure is going the right direction now, even if a lot is still to do ^^
I actually had a pretty good experience last night on the hotfix channel. I was able to go a planet to several space stations and did 5-6 hauling missions successfully. Which was nice
I’m more concerned with some of the bugs that have been ongoing for years….update after update, it makes me question if they can’t actually put out the game. Glad your powers back!
4.01 has actually been going pretty well for me so far, but hearing them cancel the free fly gives me hope that the game might really attain a playable state in 2025
Been a back since 2016, concierge shortly after. I say this because I REALLY want this game to be great. I've never been more frustrated with the project. CIG management will be the downfall of this project
CIG needs to make this work this year. They already sank a lot support at Citizen Con, got a bit back with the 1.0 vision being shown off but they were still in the hole. I don't feel that they have enough community capital to keep this thing going if they don't get the game .ore stable. Squadron 42 coming out next year will sink them if it isn't fully ready and released, but if they let Star Citizen stay in its current state they'll be struggling to stay above water before Squadron is within sight.
I agree that they need to work on pliability. I see the free fly as a way to do a stress test. If folks cant even get to their ships due to elevators being bugged out, then no point to do a stress test. At this point just fixing the elevators would bring people back and be its own form of stress test lol
Why would they fix the elevators? It will counter the plan... Delay, detest, derange! The small print of the crowdfund states that ships must fly when going live, or money back!
I’m glad they’re taking this seriously. On the hotfix builds my play is much better but in LIVE the large hangers just don’t let you leave lol. I hope they give us a chance to completely the priority missions too for the story arcs currently going on. We can’t complete these missions reliably once let alone 6 times lol. Fuel tanks not spawning or enemies on the grown not spawning when it says 5-10% threat remaining lol. Ooof.
It has been frustrating. I've often went on major hiatus after broken patches. A focus on basic playability like Hangars, transit, seems to be like a really good idea. Why didn't they think of this sooner?
Glad to hear them finally putting stability as more of a priority. It will help them with fundraising if people who try the freeflys can actually play it.
I played around quite s bit yesterday after the latest hotfix. Game seemed infinitely more stable. Additionally, a friends of mine who typically has a REALLY rough time, had a nearly bug free session. Feels the best it has for me since coming back in October.
I am returning player from early version of SC, 2017. Last week I was hoping to get through tutorial and travel space, but the hangar was blocked completely. I have not encountered any problems besides that. I went on run to look around the environment in awe, lol! I have faith on dev team to fix these things. I have waited this long, so I can wait a little bit more when the game is playable again.
It's about time that they focus on a lot of these issues. The only really big issue they have with the game is that it can be completely inaccessible due to bugs. Really glad to hear that they are addressing these issues.
It's pretty obvious to anyone that if they ran a free fly event with the game in this state that they'd lose more in public perception than they'd gain in new players. Imagine boat loads of new players, loading these servers, further breaking the elevators, wondering why they can't go anywhere, why ships are spawning halfway into the hangar, why they're waiting in queues just to leave etc. It would've been a travesty.
Thanks for keeping me updated BG. I have been on a playing vacation for what almost seems like a year now. Checking in for events and things every now and again, but just not feeling the urge to play. I think a lot of that testing (since2012) has given me a little burn out. But I did go as far as logging in to look at a couple of ships I pledged for, now just waiting for the turmoil to end to be able to just get in and play my little bits I have time for.
I'm away at uni rn and dont take my pc with me to avoid gaming when i need to work. But I'm still keeping up with changes and honrstly so glad I'm not having yo deal with these issues. Fingers crossed they get sorted before term ends 🙏
Brother I'm a cig defender and I couldn't even defend them saying "this is the year of playability" right before dropping a totally non functional patch and dipping for a month, only to come back and drop a similarly broken patch to sell a new ship. Cig as a company is probably going to be a textbook example in business school about project and PR mismanagement at this point. I'm normally really charitable to the developers of the game, almost to the point of being inconsistent with the type of scrutiny I put CIG under in comparison to other companies. I'm pretty sad to see it but, this is a massive confirmation that CIG is more interested in building a money printer than a game.
It's so sad that the game is in a state that they actually cancel free flight. At least this is a good indication that CIG is fully aware of the issues and are working on it! Thanks for keeping us informed in a concise way!
After yesterday's update, I can finally make it to my hanger in NB. I ran a couple merc missions and they worked other than one did not spawn the bunker xeno guys as guards were in every elevator/cabinet. FPS was good and smooth. Still needs a lot of work, but vastly better than last week.
At least they've acknowledged it this time, I'm still surprised that people are surprised by being stuck with a broken patch over the xmas period like it doesn't happen every year 😅
Playability would mean getting every current ship up to gold standard, all features to function properly. While it is a small word, Playability is a tall order in this game. All the stations, mechanics, current roles, missions, etc.
I’ve had game sessions that were unplayable but I’ve also had sessions where everything has gone really smooth. With the current patch, I never know what my game experience is going to be.
I want to stay optimistic, but at this point, I’ll believe it when I see it. 12 years is a long time for development, and while progress is being made, we need to start holding CIG accountable with our wallets. Fixing core gameplay issues should be their top priority, not just new features. Let’s hope they can actually deliver on their promises this time. Any game that has been in development longer than Star Citizen has had far less funding. Games like Beyond Good & Evil 2 and Duke Nukem Forever struggled for years due to lack of funds or staff, frequent reboots, or publisher problems. Star Citizen, on the other hand, has received over $600 million from crowdfunding, way more than many AAA games combined. With that kind of budget, there’s no excuse for persistent technical issues and broken core mechanics after more than a decade. I respect the loyal fans who appreciate the hard work that has gone into this project, and who continue to support it, but at this stage, to me, Star Citizen most closely resembles a permanent money pit, where 'fixing bugs' takes a distant second place to 'making progress'. Every new feature seems to introduce more bugs to ‘make progress on.’ Yes, it's getting closer to release, just like the universe is getting closer to heat death.
After the last patch I haven’t had any issues with trains. Sometimes I have to call an elevator twice. The 1 st time it opens up to empty space but the second time it works fine. My ship still gets eaten by the hanger on delivery which is very frustrating.
Thanks for the video - as always. I lost my cool over the past week because I've been stuck at home recovering from a medical situation and was SO attached to their promises for the patch to come to fruition. I said some things in the comments of your last video that I regret... but at the same time decided to leave them up because they represent real, justified emotion and observations from a real player whose been a STRONG proponent for and supporter of the game from year #1... I hit an emotional breaking point lol. Seems others are there too. This is a critical time for CIG and SC in regard to public support / tolerance. Hope they do what they claim they're doing with playability.
Personally, I am staying on the positive side when it comes to reflecting on the current state of the game. Unfortunately, I am in minority, especially now with all the hate towards CIG you can see in the in-game chat. I faced many issues majority of the players seen in this game, and some were more critical and/or game-breaking than others, but you acknowledge this every time you launch the game. Despite the hate, and ongoing bugs, I still find myself enjoying Star Citizen.
The newest hotfix solved most problems for me. Login still takes a long time, but other than that no problems with elevators today and yesterday. Hope that stays like that.
So I played a bit of 4.0 when it first came out to the 'live' build. I had an okay experience, I've been playing for many years and it was one of those patches where I got a little bit excited about it, but then quickly settled back to reality. I'm yet to go to Pyro as I think in the 'games' current state, I would be completely underwhelmed and it would mostly likely be the end of my journey with the project. Is is some genuinely amazing things in this game and I've had some amazing moments. But currently for me, it just feels like it will never be and with the current state of the entertainment industry and how fragile it is, CIG need to tread extremely carefully. They have to sort out the long standing issues. They need to show that they can bring these amazing bits of technology together and they need to really start hammering down the game. Once again it's "Maybe it'll be better by next year"
To do a free fly when there are so many other issues would have sent an incredibly bad message. Glad they have said out loud there are too many issues currently and we are functioning on playability as a primary goal, since elevators are their arch nemesis, a good goal to focus on.
I take this as a good sign. It means they are listening to the community about not always running free flies at the worst possible time. For anyone who thinks Marketing calls the shots at CIG, this disproves that assertion.
My Opinion: I have been playing since last February free fly event… 4.0.1 has given me more problems than any before and I haven’t even been to Pyro yet! Thats just Stanton! Biggest bugs for me deal with missions markers not showing up, cargo disappearing, enemies not appearing.
Oh wow spare us from a long show on how much they care and want to fix the game. Use that time at actually fixing the game. CIG has zero credibility & your damage control talk will not help. We want results not talk. Show don't tell.
Yesterday, on Saturday, they have updated the hotfix after the bad issues experienced with many bugs in few hours. More than anything I appreciate their responsiveness even during the week end. A fact that I see overseen by many . Well done CIG😊
while the issues are major in some cases i'm glad to see CIG actually acknowledge them and give us some insight into what is causing them, as some one who as a huge interest in games development and how things work in a game i'm glad a developer has finally decided to tell us how things have gone wrong
Thank you BoredGamer this great news for all star citizen players and backers, the fact that CIG are finally putting our needs in front of there sales needs. This is much welcomed information and will I hope start making the game move forwards this has need to happen for quite sometime and with the fixing of these bugs some of which have been around for a very long time. it will finally make star citizen something worth playing.
I've been trying the salvage gameplay loop. It's been very hard because my handheld tractor beam tools stop working when I am EVA and my salvage claims disappear sometimes when I am in the process of scraping them.
I'm actually very impressed with CIG dropping a free fly as they've historically been way too eager to just run them even on completely non-playable builds. As small as it feels, this is actually really promising as to their attitude towards these developing to the better.
I hope what they're donna do is push bug fixes to live with the Hotfix channel instead of having to wait for major features/sale events for endless PTU cycles. They need to push bug fixes with hotfix channel and new features and major stuff via PTU
I truly hope this will be the year that SC becomes recommendable, personally I just want docking ports and auto-loading back so I can use my big ships reliably.
I've mostly taken a break since master modes, I pop in for a few mins every now and then, but I think I'm at the stage of waiting for the game to progress more significantly. I was really looking forward to a possible medium salvage ship to get me back into the game. While I very much like the Fortune from what I've seen, I'm just disappointed its not a bit bigger, or more storage for extended jobs.
There should be a page, where dedicated testers would rate specifically all the game loops how playable they are at the moment and it would be clearly visible, not just a forum, where you have to read through thousands of comments. Please someone do something like this so all of us dont have to waste hours trying something that is broken. Thank you.
if you play in the UK and play in the day time, its great, if you play in the evening when everyone else in the UK is playing, thats when everything breaks for me. It does appear to be a server load issue for the most part rather than all of the code being broken.
I wanna get back into SC so bad, I just wish it was even vaguely playable for me. Every time I try it’s something new. I just don’t have the time to struggle through the bugs! It will be great one day!
From my experience, this patch is 50/50. Some players get a blast, everything runs fine. Others get the reverse, can’t call elevators. I had few cases after server errors that some people went into my hangar, both ship blew up after dancing with eachother.
SC has been very frustrating to play. I’ve encountered mot of the bugs that have been mentioned. I thankfully have not been stuck in Jail like, from what I have heard, many players have been.
Currently the three biggest issues I'm facing are elevators completely not working in some areas, even on multiple servers (Checkmate, Obituary f/e), server locking on dead shards and errors 30k and 60k appearing for various reasons. There are of course many annoying bugs, but these are game breakers causing massive frustration with players and me included. Let's see how they tackle those.
after being away from star citizen due to work for the last few years, yeah, it was frustrating that there was still the usual game breaking bugs but honestly, looking at how far they have come in the development and features they have added in that time is refreshing, I started with a 100i many years ago, then melted it to get the Avenger Titan, and its just fun, bugs or not, I still enjoy my time in game (when it works) but hats off to the developers that realising the game is not in a stable point to be enticing new players with false hopes and lying to them. A nice tid bit I have found is that if you base yourself on a station, rather than planet side, you have a lot less elevator and falling through things cropping up ;) been playing the last few days back to back with zero issues, though I have probably just jinxed myself saying that lol
It has always been expected 4.0 would break everything. Sure, some may have underestimated just how much would be broken, but I feel that I've underestimated how much hasn't. It is going to take some time to get those things fixed.
Glad they are at least discussing and telling us these are priority. The fact they canceled a free fly because the game wasn't working is a good to see they are trying to lean into at least maintain some level of playability
Lost my C2 in their patch, and I can't understand how wiping player progression has been an ignored issue for almost a year now. Except from players not being able to play, losing all progression on patch rollout should have been a priority. The testing is even easy, the number of ships owned should not change in the rollout script.
Im glad they at least said something and are saying they want to fix it. Just want a working game, I don't need it finished right now, just playable till the next big thing.
The moved it to live because not many people where playing it. So they had to take a gamble. They need to do the same method with the Polaris. Get the new ships in to the PTU and then more people will login to test them. They get two benefits from this, people get to see the ships they purchased and test the game at the same time. My biggest issue is going backwards when you experience bugs that where fixed three years ago and still suffer from today. You would expect them to ensure these fixes we part of the gold build.
Truth be told it doesn't bother me so much. I understand the game is in Alpha and there is a lot of testing, holidays, and other stuff going on. I get thr frustration but I am more forgiving knowing that SQ 42 is being polished and is a major focus. I hope they keep working on things and we as fans can continue to give grace when it is needed while keeping CIGs feet to the fire.
I haven't had near as many issues as lots of folks in 4.0.1 I have had no elevator problems at all cargo or otherwise, but I bed log every time I leave game and travel long distances so shards change constantly, I had one bug today, my ship I was unloading and I fell through it and I was confused tried to get back in and I walk through the bloody thing, then I tried to grab boxes with my tractor and nothing so I went to leave my hanger and as I stepped onto the elevator the hanger despawns and I get relocated and it froze in that after that I logged out. Had that in 4.0 with a polaris after docking at a port odd bug for such a great game.
The new patch definitely helped. A sign that CIG is focusing on bugs. Fixing these bugs isn’t a simple affair. Anyone who has ever worked on game development can tell you how much it takes just to lick down what part of what system is causing whatever issue. It’s a full time job for the most mundane bug.
@ one of the most parroted comments about Star Citizen. That and people coping hard enough to come here and post about other people coping instead of doing bug reports and complaining on proper platforms. Star Citizen started out as a single player game with up to four friends drop in/out play. Then is slowly evolved to a point where the then current technology to create what everyone wanted didn’t exist, so they had to create their own engine. This is what the last 400 videos from CIG has been highlighting. “They’ve had more that 10 years” is taking it so far out of context that only the most ignorant would agree and repeat.
@@jbirdmax I disagree until 4.0 SC was relatively playable, now I can't get anywhere and I don't remember last time when elevators/trams were such a problem as they are now. Also CIG isn't using their own engine, they are using modified cry engine.
They need to add in stairwells to EVERY building players interact with. They need to make an alternative route to the hangers (walkways, the ability for other players to pick players up, etc), but I'm going to call Bull$#!+ on the focus on the transit system. They always seem so surprised when we start B!+ching about it
It's been months since I've had fun in SC again and this patch did it! If CIG can put action behind their words, this game will be awesome once it actually becomes playable for your average Joe
Sadly when it comes to elevators to ships on ramps etc, CIG didn't do a good job at making the place more realistic where you would have REAL shafts where elevators actually moved as IRL. That would also make some gameplay opportunities, but also an easy staircase solution if elevators were broken.
I started playing 4.0 the day it came out and sadly I had to quit playing due to the game breakers in the last few patches. I so enjoy Star Citizen and I really hope to see them fix the game breakers so I can go back to playing it!
All I can say is that it’s way past time CIG finally realized that while they’ve been having special events and freefly events to make money, users have been getting frustrated about the state of the gameplay and quitting. Some of the bugs and issues have been existing for three, four, or even four major updates as is Dave’s are cutting and pasting old code in order to meet new deadlines.i am overjoyed Cig have taken this direction!
Star Citizen - CIG Respond To Broken Patch Woes
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LATEST STAR CITIZEN PATCH ALPHA 4.0.1 LIVE
CIG should have every single person in the company working on transit refactor that has the skill set to work on it everyone else should be forced to play the game eight hours a day and look for bugs and report them and i include Chris and the the marketing department in that absolutely rediculous state of the game at the moment
I've had to stop playing, it's terrible atm. Can't use lifts, can't leave hangar, missions don't complete... better bot to play than getting mad at the game, for me at least
I love this game but I also had to stop playing for now, I can handle bugs but I can't even use terminals, get in to elevators or even into my hanger quite often
I too have also stopped playing no ppoint when it takes hours to do something just to find out its broken.
Same, 3 of us in my play group have uninstalled at this point. Alpha or not, I have been testing since 2016, nothing I have reported in all these years have been resolved lol. It is pointless.
They already have Thousands of my $$$ so I am sure they do not care that I am gone, but if enough of us leave, then maybe something will click with management to stop effing around.
Same. Its just not worth playing right now.
Try moving somewhere out of the way with less traffic it helps a lot
Elevators are the bane of CIG’s existence
Imagine putting at least 2 elevators between the player and their ship only to not know how to code or implement them. If this team cannot even implement fucking elevators how the hell can they give us anything else they promise.
@@MattO109 It isnt a coding issue. It is a sync/state issue between the servers and the shard. Teething issues with SM which is new tech that no other game uses especially at this scale.
Elevators should’ve just been “loading screens”. Physicallizing something that players don’t see or has no bearing on gameplay is one of the stupidest decisions in gaming history
They should've held 4.0 until they were ready to include the transit refactor.
idk if it was just lucky timing but if you manually click "open door" it opened for me lol
"Elevator in the the room" - very clever :D
I wish they would just implement stairs tho lol
would take you 15 min to run to the hanger tho from a space station point of view
@@warper22but it would be possible to get to the hangar.
@@johnzoidberg1160 meh .. cant argue that
That's not how instances work.
At least have stairs in the habs. The other day I had to leave and reconnect a handful of times just to get out of the hab because of broken elevators.
Mandate that all developers, managers and executives PLAY THE FREAKING GAME THEMSELVES. Not in a bubble, not in an isolated testing environment. MAKE THEM LOG IN AND CONNECT TO THE GAME THE SAME WAY WE DO. Maybe then the mile long disconnect between what we see and what they see will be apparent. No amount of pining through player metrics and data will allow them to truly understand, they have to experience it first hand.
I've seen in spectrum chat that some do and are often disappointed in how the game runs. It's a company not just 12 guys in a garage so...
100% this. I made a spectrum post about this and got crapped on by simps and closed by mods. If they actually played it elevators wouldn’t still be broken.
@@callsigngrimdoll You are both right but *some* do is the problem: More of the devs, especially those responsible for fixing the bugs, *need* to play the game in whichever environment said bug fix is being deployed. The 100+ list of supposed bug fixes is in error: In truth, only about half of those they posted as fixed are actually fixed and if they played the game they would know that (and not post an inaccurate/misleading list of bug fixes).
In short, "2025 being the year of playability and stability" suddenly sounds like meaningless words when the first patch pushed to LIVE is so broken that SC content on Twitch all-but disappears.
4.0.1 PTU should have replaced 4.0 PREVIEW, *NOT* the relatively stable 3.24 LIVE environment *IF* CIG wanted 2025 to be the year of playability and stability. This situation causes me great sadness due to another lost opportunity to improve Star Citizen's reputation.
The live failure of SQ42, which one might have expected to have been nailed donw showed that there's a deep seated issue.
@@andrewfanner2245 The PC they used was built for the demo but if you've built a PC, especially if you've built several, you are very lucky not to have experienced issues like that at least once.
SQ42 isn't ready or it would be released, I can't fault the devs for a hiccup at this stage, or a bad PC build but the lack of sufficient testing *IS* a worrying trend, that I'll admit.
Who knew that humanity's reach for the stars would be stopped by an elevator
And, not having night vision, can’t forget about night vision,
My question , why was the QOL allowed to have degraded in the last year to the state it has. It is embarrassing. I think a lot of us may have lost some trust. Point is, this downward spiral should never have been allowed to happen.
Musk would have that sorted in a day.
If they would have gone through with the free fly, it would have been a disaster. The people trying it out for the first time would likely never come back.
They never do anyway, that's everything free fly. Free fly events are not that beneficial; new players have a bad time and don't come back, and existing players stop playing until it's over because the servers take a dirt nap.
It's always been pretty bad, but this time it doesn't work
@@schwangerful you're 100% right. Although I do think free flys are a good idea, so people can try out the game. Hopefully CIG will actually focus on stability and playabily this year like they said.
I am happy they owned up & said ‘nah, 4.0.1 ain’t ready for new peeps’ and cancelled the free-fly. That’s not the experience I want for new gamers
"Setting power to zero or off randomly" is the biggest understatement I've heard from CIG. That means my shield or weapons turning off in combat. I've also had my engines just randomly turn off while in atmosphere... that was a fun minute trying to figure out why I was plummeting to the ground.
I was hit with missing elevators once or twice over the past few days, but the main thing that stopped me playing the 4.0 preview was that most of the time the hauling missions would fail - either I couldn't pick up the cargo, or could only deliver one set of cargo at a time as it wouldn't recognise the missions as complete, or various other problems which meant I'd have to abandon the missions. Yesterday I did 24 hauling missions, and only twice did it bug out a little bit and not consider the delivery as complete - but after clicking "submit" (or whatever the button is), it registered them as complete. So credit where it's due, the hauling missions are a lot more reliable than they were in 4.0 preview.
The new patch helped loads, the HOTFIX worked wonders for me, in 4 hours I just had one bug where the elevator of my RAFT wouldn´t move again. It sure is going the right direction now, even if a lot is still to do ^^
For a game that's been in development this long, they REALLY should be farther along with having simple functions (elevators) working without issue.
I actually had a pretty good experience last night on the hotfix channel. I was able to go a planet to several space stations and did 5-6 hauling missions successfully. Which was nice
I’m more concerned with some of the bugs that have been ongoing for years….update after update, it makes me question if they can’t actually put out the game. Glad your powers back!
Like broken elevators?
Overall, I think my experience with 4.0.1 has been smoother than previous patches, but I have ran into a few significant bugs here and there.
4.01 has actually been going pretty well for me so far, but hearing them cancel the free fly gives me hope that the game might really attain a playable state in 2025
No, it won’t. They canceled because they couldn’t capitalize on profits. They’ll pick another date for the event WITH big issues
Been a back since 2016, concierge shortly after. I say this because I REALLY want this game to be great.
I've never been more frustrated with the project. CIG management will be the downfall of this project
CIG needs to make this work this year. They already sank a lot support at Citizen Con, got a bit back with the 1.0 vision being shown off but they were still in the hole. I don't feel that they have enough community capital to keep this thing going if they don't get the game .ore stable. Squadron 42 coming out next year will sink them if it isn't fully ready and released, but if they let Star Citizen stay in its current state they'll be struggling to stay above water before Squadron is within sight.
Although 4.0.1 has heaps of issues, it's a lot more playable than the last month's on 3.24 were and certainly feels a lot smoother
Oh, and thank you for giving time to this post, Bored. Please keep covering these big Spectrum posts.
I know I may be in the minority, but I think they need to get Squadron 42 out the door so then they can go full steam on Star Citizen.
I agree that they need to work on pliability. I see the free fly as a way to do a stress test. If folks cant even get to their ships due to elevators being bugged out, then no point to do a stress test. At this point just fixing the elevators would bring people back and be its own form of stress test lol
Why would they fix the elevators? It will counter the plan... Delay, detest, derange! The small print of the crowdfund states that ships must fly when going live, or money back!
I’m glad they’re taking this seriously. On the hotfix builds my play is much better but in LIVE the large hangers just don’t let you leave lol.
I hope they give us a chance to completely the priority missions too for the story arcs currently going on. We can’t complete these missions reliably once let alone 6 times lol. Fuel tanks not spawning or enemies on the grown not spawning when it says 5-10% threat remaining lol. Ooof.
I find no shame in CIG opting to skip the free fly. I see it as a maturing of their management.
It has been frustrating. I've often went on major hiatus after broken patches. A focus on basic playability like Hangars, transit, seems to be like a really good idea. Why didn't they think of this sooner?
Glad to hear them finally putting stability as more of a priority. It will help them with fundraising if people who try the freeflys can actually play it.
I played around quite s bit yesterday after the latest hotfix. Game seemed infinitely more stable. Additionally, a friends of mine who typically has a REALLY rough time, had a nearly bug free session. Feels the best it has for me since coming back in October.
Better than 3.18…
I have had little trouble.
I am returning player from early version of SC, 2017. Last week I was hoping to get through tutorial and travel space, but the hangar was blocked completely. I have not encountered any problems besides that. I went on run to look around the environment in awe, lol!
I have faith on dev team to fix these things. I have waited this long, so I can wait a little bit more when the game is playable again.
It's about time that they focus on a lot of these issues. The only really big issue they have with the game is that it can be completely inaccessible due to bugs. Really glad to hear that they are addressing these issues.
It's pretty obvious to anyone that if they ran a free fly event with the game in this state that they'd lose more in public perception than they'd gain in new players. Imagine boat loads of new players, loading these servers, further breaking the elevators, wondering why they can't go anywhere, why ships are spawning halfway into the hangar, why they're waiting in queues just to leave etc. It would've been a travesty.
We all hope for a year full of stability. I appreciate the effort and transparency CIG is showing to us.
Thanks for keeping me updated BG. I have been on a playing vacation for what almost seems like a year now. Checking in for events and things every now and again, but just not feeling the urge to play. I think a lot of that testing (since2012) has given me a little burn out. But I did go as far as logging in to look at a couple of ships I pledged for, now just waiting for the turmoil to end to be able to just get in and play my little bits I have time for.
Now is the time to put up or shut up….tired of words. Let’s see their actions. So far, I’m still skeptical but we’ll see.
I'm away at uni rn and dont take my pc with me to avoid gaming when i need to work. But I'm still keeping up with changes and honrstly so glad I'm not having yo deal with these issues. Fingers crossed they get sorted before term ends 🙏
Brother I'm a cig defender and I couldn't even defend them saying "this is the year of playability" right before dropping a totally non functional patch and dipping for a month, only to come back and drop a similarly broken patch to sell a new ship. Cig as a company is probably going to be a textbook example in business school about project and PR mismanagement at this point. I'm normally really charitable to the developers of the game, almost to the point of being inconsistent with the type of scrutiny I put CIG under in comparison to other companies. I'm pretty sad to see it but, this is a massive confirmation that CIG is more interested in building a money printer than a game.
It's so sad that the game is in a state that they actually cancel free flight. At least this is a good indication that CIG is fully aware of the issues and are working on it! Thanks for keeping us informed in a concise way!
Thanks for covering these updates.
ARE WE THERE YET?
After yesterday's update, I can finally make it to my hanger in NB. I ran a couple merc missions and they worked other than one did not spawn the bunker xeno guys as guards were in every elevator/cabinet. FPS was good and smooth. Still needs a lot of work, but vastly better than last week.
At least they've acknowledged it this time, I'm still surprised that people are surprised by being stuck with a broken patch over the xmas period like it doesn't happen every year 😅
Me: *Remembering how many of the bugs in Minecraft Beta had an official fix of "Start a new world"*
Playability would mean getting every current ship up to gold standard, all features to function properly. While it is a small word, Playability is a tall order in this game. All the stations, mechanics, current roles, missions, etc.
I am glad they are recognizing there is an issue. that is a major plus imo.
I’ve had game sessions that were unplayable but I’ve also had sessions where everything has gone really smooth. With the current patch, I never know what my game experience is going to be.
I want to stay optimistic, but at this point, I’ll believe it when I see it. 12 years is a long time for development, and while progress is being made, we need to start holding CIG accountable with our wallets. Fixing core gameplay issues should be their top priority, not just new features. Let’s hope they can actually deliver on their promises this time.
Any game that has been in development longer than Star Citizen has had far less funding. Games like Beyond Good & Evil 2 and Duke Nukem Forever struggled for years due to lack of funds or staff, frequent reboots, or publisher problems. Star Citizen, on the other hand, has received over $600 million from crowdfunding, way more than many AAA games combined. With that kind of budget, there’s no excuse for persistent technical issues and broken core mechanics after more than a decade.
I respect the loyal fans who appreciate the hard work that has gone into this project, and who continue to support it, but at this stage, to me, Star Citizen most closely resembles a permanent money pit, where 'fixing bugs' takes a distant second place to 'making progress'. Every new feature seems to introduce more bugs to ‘make progress on.’ Yes, it's getting closer to release, just like the universe is getting closer to heat death.
After the last patch I haven’t had any issues with trains. Sometimes I have to call an elevator twice. The 1 st time it opens up to empty space but the second time it works fine. My ship still gets eaten by the hanger on delivery which is very frustrating.
Thanks for the video - as always.
I lost my cool over the past week because I've been stuck at home recovering from a medical situation and was SO attached to their promises for the patch to come to fruition. I said some things in the comments of your last video that I regret... but at the same time decided to leave them up because they represent real, justified emotion and observations from a real player whose been a STRONG proponent for and supporter of the game from year #1... I hit an emotional breaking point lol.
Seems others are there too.
This is a critical time for CIG and SC in regard to public support / tolerance. Hope they do what they claim they're doing with playability.
Personally, I am staying on the positive side when it comes to reflecting on the current state of the game. Unfortunately, I am in minority, especially now with all the hate towards CIG you can see in the in-game chat. I faced many issues majority of the players seen in this game, and some were more critical and/or game-breaking than others, but you acknowledge this every time you launch the game. Despite the hate, and ongoing bugs, I still find myself enjoying Star Citizen.
The newest hotfix solved most problems for me. Login still takes a long time, but other than that no problems with elevators today and yesterday. Hope that stays like that.
So I played a bit of 4.0 when it first came out to the 'live' build. I had an okay experience, I've been playing for many years and it was one of those patches where I got a little bit excited about it, but then quickly settled back to reality. I'm yet to go to Pyro as I think in the 'games' current state, I would be completely underwhelmed and it would mostly likely be the end of my journey with the project.
Is is some genuinely amazing things in this game and I've had some amazing moments. But currently for me, it just feels like it will never be and with the current state of the entertainment industry and how fragile it is, CIG need to tread extremely carefully. They have to sort out the long standing issues. They need to show that they can bring these amazing bits of technology together and they need to really start hammering down the game.
Once again it's "Maybe it'll be better by next year"
Let me rephrase it: Our Top Priority is selling SHIPS that allow us to survive and maybe delivered what we promise 12 years ago
I can't believe they're still making new ships 🤦♂
To do a free fly when there are so many other issues would have sent an incredibly bad message. Glad they have said out loud there are too many issues currently and we are functioning on playability as a primary goal, since elevators are their arch nemesis, a good goal to focus on.
I take this as a good sign. It means they are listening to the community about not always running free flies at the worst possible time. For anyone who thinks Marketing calls the shots at CIG, this disproves that assertion.
CIGs ability to communicate in anything other than talking points is very few and far between these says..
I'm just glad they're addressing the issues directly
My Opinion: I have been playing since last February free fly event… 4.0.1 has given me more problems than any before and I haven’t even been to Pyro yet! Thats just Stanton!
Biggest bugs for me deal with missions markers not showing up, cargo disappearing, enemies not appearing.
Looking forward to seeing CIG live up to their promises of better playability. I understand it will take time.
Oh wow spare us from a long show on how much they care and want to fix the game. Use that time at actually fixing the game. CIG has zero credibility & your damage control talk will not help. We want results not talk. Show don't tell.
Yesterday, on Saturday, they have updated the hotfix after the bad issues experienced with many bugs in few hours. More than anything I appreciate their responsiveness even during the week end. A fact that I see overseen by many . Well done CIG😊
while the issues are major in some cases i'm glad to see CIG actually acknowledge them and give us some insight into what is causing them, as some one who as a huge interest in games development and how things work in a game i'm glad a developer has finally decided to tell us how things have gone wrong
Thank you BoredGamer this great news for all star citizen players and backers, the fact that CIG are finally putting our needs in front of there sales needs. This is much welcomed information and will I hope start making the game move forwards this has need to happen for quite sometime and with the fixing of these bugs some of which have been around for a very long time. it will finally make star citizen something worth playing.
I've been trying the salvage gameplay loop. It's been very hard because my handheld tractor beam tools stop working when I am EVA and my salvage claims disappear sometimes when I am in the process of scraping them.
I appreciate that there seems to be some earnest reflection on what happened. Hope we see more of it.
I'm actually very impressed with CIG dropping a free fly as they've historically been way too eager to just run them even on completely non-playable builds. As small as it feels, this is actually really promising as to their attitude towards these developing to the better.
I think this is a step in the right direction. Hopefully they continue to prioritize playability and give us something worth our time and investment.
Amazingly I have been having a fairly good experience in this patch. The inconsistency from one player to the next is the biggest problem...
Just like some of us stated in November, 4.0 should not go full release until the transit rework is completed
I hope what they're donna do is push bug fixes to live with the Hotfix channel instead of having to wait for major features/sale events for endless PTU cycles. They need to push bug fixes with hotfix channel and new features and major stuff via PTU
I truly hope this will be the year that SC becomes recommendable, personally I just want docking ports and auto-loading back so I can use my big ships reliably.
Performance smoothed out for me over this weekend so fingers crossed
I've mostly taken a break since master modes, I pop in for a few mins every now and then, but I think I'm at the stage of waiting for the game to progress more significantly. I was really looking forward to a possible medium salvage ship to get me back into the game. While I very much like the Fortune from what I've seen, I'm just disappointed its not a bit bigger, or more storage for extended jobs.
There should be a page, where dedicated testers would rate specifically all the game loops how playable they are at the moment and it would be clearly visible, not just a forum, where you have to read through thousands of comments. Please someone do something like this so all of us dont have to waste hours trying something that is broken. Thank you.
if you play in the UK and play in the day time, its great, if you play in the evening when everyone else in the UK is playing, thats when everything breaks for me. It does appear to be a server load issue for the most part rather than all of the code being broken.
I wanna get back into SC so bad, I just wish it was even vaguely playable for me. Every time I try it’s something new. I just don’t have the time to struggle through the bugs! It will be great one day!
@4:49... something about "Respecting Player time". Maury Povich says, "That is a LIE"!
From my experience, this patch is 50/50. Some players get a blast, everything runs fine. Others get the reverse, can’t call elevators.
I had few cases after server errors that some people went into my hangar, both ship blew up after dancing with eachother.
The fixes can never come fast enough.
SC has been very frustrating to play. I’ve encountered mot of the bugs that have been mentioned. I thankfully have not been stuck in Jail like, from what I have heard, many players have been.
Currently the three biggest issues I'm facing are elevators completely not working in some areas, even on multiple servers (Checkmate, Obituary f/e), server locking on dead shards and errors 30k and 60k appearing for various reasons.
There are of course many annoying bugs, but these are game breakers causing massive frustration with players and me included.
Let's see how they tackle those.
after being away from star citizen due to work for the last few years, yeah, it was frustrating that there was still the usual game breaking bugs but honestly, looking at how far they have come in the development and features they have added in that time is refreshing, I started with a 100i many years ago, then melted it to get the Avenger Titan, and its just fun, bugs or not, I still enjoy my time in game (when it works) but hats off to the developers that realising the game is not in a stable point to be enticing new players with false hopes and lying to them. A nice tid bit I have found is that if you base yourself on a station, rather than planet side, you have a lot less elevator and falling through things cropping up ;) been playing the last few days back to back with zero issues, though I have probably just jinxed myself saying that lol
It has always been expected 4.0 would break everything. Sure, some may have underestimated just how much would be broken, but I feel that I've underestimated how much hasn't. It is going to take some time to get those things fixed.
I think they should make a thread for the SCL so we can Q&A
Glad they are at least discussing and telling us these are priority. The fact they canceled a free fly because the game wasn't working is a good to see they are trying to lean into at least maintain some level of playability
Lost my C2 in their patch, and I can't understand how wiping player progression has been an ignored issue for almost a year now.
Except from players not being able to play, losing all progression on patch rollout should have been a priority. The testing is even easy, the number of ships owned should not change in the rollout script.
Im glad they at least said something and are saying they want to fix it. Just want a working game, I don't need it finished right now, just playable till the next big thing.
I applaud their work and focus on playability. I want to enjoy Star Citizen again.
The moved it to live because not many people where playing it. So they had to take a gamble. They need to do the same method with the Polaris. Get the new ships in to the PTU and then more people will login to test them. They get two benefits from this, people get to see the ships they purchased and test the game at the same time. My biggest issue is going backwards when you experience bugs that where fixed three years ago and still suffer from today. You would expect them to ensure these fixes we part of the gold build.
Truth be told it doesn't bother me so much. I understand the game is in Alpha and there is a lot of testing, holidays, and other stuff going on. I get thr frustration but I am more forgiving knowing that SQ 42 is being polished and is a major focus. I hope they keep working on things and we as fans can continue to give grace when it is needed while keeping CIGs feet to the fire.
I haven't had near as many issues as lots of folks in 4.0.1 I have had no elevator problems at all cargo or otherwise, but I bed log every time I leave game and travel long distances so shards change constantly, I had one bug today, my ship I was unloading and I fell through it and I was confused tried to get back in and I walk through the bloody thing, then I tried to grab boxes with my tractor and nothing so I went to leave my hanger and as I stepped onto the elevator the hanger despawns and I get relocated and it froze in that after that I logged out. Had that in 4.0 with a polaris after docking at a port odd bug for such a great game.
I have been waiting to hear the majority of bugs have been addressed before I try to play for now.
The new patch definitely helped. A sign that CIG is focusing on bugs.
Fixing these bugs isn’t a simple affair. Anyone who has ever worked on game development can tell you how much it takes just to lick down what part of what system is causing whatever issue.
It’s a full time job for the most mundane bug.
I mean they only had a decade...
Yee, give them 13 more years don't be so harsh with em
@ They have added so many new systems and features in the time. It's not like they've been patching for this amount of time lmao
@ one of the most parroted comments about Star Citizen. That and people coping hard enough to come here and post about other people coping instead of doing bug reports and complaining on proper platforms.
Star Citizen started out as a single player game with up to four friends drop in/out play. Then is slowly evolved to a point where the then current technology to create what everyone wanted didn’t exist, so they had to create their own engine.
This is what the last 400 videos from CIG has been highlighting.
“They’ve had more that 10 years” is taking it so far out of context that only the most ignorant would agree and repeat.
@@jbirdmax I disagree until 4.0 SC was relatively playable, now I can't get anywhere and I don't remember last time when elevators/trams were such a problem as they are now. Also CIG isn't using their own engine, they are using modified cry engine.
They need to add in stairwells to EVERY building players interact with. They need to make an alternative route to the hangers (walkways, the ability for other players to pick players up, etc), but I'm going to call Bull$#!+ on the focus on the transit system. They always seem so surprised when we start B!+ching about it
It's been months since I've had fun in SC again and this patch did it! If CIG can put action behind their words, this game will be awesome once it actually becomes playable for your average Joe
Sadly when it comes to elevators to ships on ramps etc, CIG didn't do a good job at making the place more realistic where you would have REAL shafts where elevators actually moved as IRL. That would also make some gameplay opportunities, but also an easy staircase solution if elevators were broken.
im holding in there but its getting rough to stay true to CIG
I started playing 4.0 the day it came out and sadly I had to quit playing due to the game breakers in the last few patches. I so enjoy Star Citizen and I really hope to see them fix the game breakers so I can go back to playing it!
All I can say is that it’s way past time CIG finally realized that while they’ve been having special events and freefly events to make money, users have been getting frustrated about the state of the gameplay and quitting. Some of the bugs and issues have been existing for three, four, or even four major updates as is Dave’s are cutting and pasting old code in order to meet new deadlines.i am overjoyed Cig have taken this direction!
I haven't tried the new update yet. I was expecting some delays and fixes needed.