Anyone building this deck, highly recommend Search For Glory, its a 3 mana sorcery from Khaldheim that lets you tutor a legendary card or a saga, which covers an absolute ton of cards in the deck.
At first I thought that Go-Shintai of Life's Origin would be like a 5 color build for Ghen, Arcane Weaver, but the two really go in different directions.
At first I was thinking of treading down the path less traveled and straight up build the most evilest stax deck possible with Go-Shintai. But, since I myself have always wanted a shrine tribal deck without Sisay, Weatherlight Captain as the commander AND I've been wanting a saga deck without Atraxa, Praetors' Voice for the longest time, I decided to meld those two desires with Go-Shintai at the helm. At least I mention the potential for evil in the beginning of the video if anybody were to want to take it in that direction >:D
Everyone who makes a video on this commander is like "You can play all 17 shrines and make a fun and exciting shrine tribal commander deck with some neat enchantment synergies" and this man opens up with "Play Stasis and decree of Silence to stax your opponentsand and watch them suffer" gotta love the evil side of commander But seriously the Deck looks awesome
YES! LET THE HATE FLOW THROUGH YOU!! Not gonna lie, the first thing that came to mind when I saw Go-Shintai was enchantment reanimator for the evilest enchantments, evilest stax pieces, and super heavily costed enchantments with a ton of wheels and mana acceleration. That would make for an incredibly oppressive deck. But, I thought of the children and went for something a bit more flavorful but a bit more original by having such a big emphasis on sagas. That being said, I can definitely see this at the helm of an incredibly oppressive stax deck.
@@TheCommanderTavern I love the deck that you showcasted in the Video it looks really fun to play, but I would also love to see your Stax version of it it sounds amazing.
I love the new Shrines and commander. First Commander night.. deck performed amazing and I was able to come back from a hit that did 40 damage and pushed the opponent up to 80 life and me to 7. Shrines are just so strong once the engine starts working.
Oh for sure. What I like most about Go-Shintai is that it's not as linear as Sisay, Weatherlight Captain, who's still the best shrine tribal commander. You can tutor for Sanctum of All then Go-Shintai of Life's Origin as well as the other shrines one by one. Then you can tutor for Captain Sisay to tutor for even more shrines. And then Brago, King Eternal to blink your shrines and make even more shrine tokens for Go-Shintai.
@@TheCommanderTavern While that is somewhat true. I found that Sisay is more a target and once others see her, she is focused on far more frequently. Hence Why I decided to forgo her and captain sisay.. and then went more graveyard recursion. My key players are of course being-- Hallowed Haunting and Sarfield of Nyx as well as really coming out of no where with The Meathook Massacre.
@@Duskrequim Definitely. Go-Shintai lends itself for other strategies with shrine tribal as a secondary strat, like with what I presented in the video. It's why I like it more than Sisay. It's just that if shrines are the main focus, Sisay is better. But Go-Shintai does reanimate enchantments which makes it so good.
Thanks! Glad you liked it! For sure! I released this video when Neon Dynasty came out and there've been so many sagas and other synergistic cards for it since then. It's definitely a good thing since there're more goodies to consider for the deck.
Got a lot of ideas for cards to put in my shrine tribal deck. But I have to say that you seriously undervalued the utility of “sanctum of shattering heights”. At any time, you could straight knock an opponent, or more if you have “sanctum of all” out and enough shrines for double triggers. The red sanctum with double effects can win you the game I’m one turn with just a few lands in your hand.
Sanctum of Shattered Heights isn't doubled by Sanctum of All since it's an activated ability and not a triggered ability; Sanctum of All only doubles triggered abilities of shrines, not activated abilities. Also, it can't target players, so you can't knock an opponent out of the game with it.
@@TheCommanderTavern neither is sanctum of tranquil light. But I have knocked players out of a game because of shattering heights before go-shintai came out. And especially now with both go-Shintai of life’s origin and sanctum of all getting shrines back from the graveyard. You can discard a shrine with shattering heights, putting the effect on the stack and then use life’s origin to get that shrine back from the graveyard before resolving shattering heights and get 2 more damage for the effect.
I also went with an enchantment sub theme on mine but I ended up using all the enchantment gods and world tree Using jigantha as the companion as well. I found grave breaker last night but you're intruder alarm ideas pretty darn good for me especially since all my enchantments Potentially can become creatures.
Yo! That god route with The World Tree is a pretty excellent idea! The amount of enchantment creatures entering the battlefield is staggering! Oof! It's a shame that the Therosean gods don't have as much synergy as the shrines do.
@@Damatovg Exactly. Jegantha is too good not to pass up. Or at least include in the 99 if you really need to include something that prevents you from using it as your companion.
It's too situational. While I'm not adamant on telling other to not run it if they wanted to, I'm not running it. I tested this deck and it didn't need Sanctum of Shattered Heights. And when I did draw into it, it was just another shrine and had almost no impact on my game. It forces me to keep lands and/or shrines in my hands to deal with creatures when the deck can already run other ways to deal with creatures. It's too situational. Being a shrine doesn't warrant how situational its effect is. But that's just me.
As I'm refining my Sisay into a Go-Shintai deck, how are you protecting your GY? I have Elixir of Immortality, but it's cuttable on this list. How often do the exile effects hurt you; on board or your GY?
Graveyard hate isn't as common, but if I do come across it, recall that the deck isn't solely about reanimating sagas; it's also shrine tribal. If I do have to deal with graveyard hate, I simply hold off on reanimating sagas until I get rid of that player. Remember that the best kind of removal is player removal ;) But the deck will still run relatively well enough since sagas are only half of the strategy.
Clones is definitely a great route and one I was initially considering when building it before I ended up going shrines + sagas. And it's so easy to achieve, too. You can include Sakashima the Impostor, Sakashima of a Thousand Faces, and Spark Double as 100& includes. Then you can also include Volo (as I mention in the beginning of my video) since it helps you double each shrine creature you cast (he can even double Spark Double the first time you cast it, too - assuming you don't already have any other shapeshifters or changelings in play). Then you can further double down on shrine production with tokens doublers. Oh, and don't forget to include Brago in order to blink all of your shrines for insane shrine production.
Doesnt the Untap phase happen *before* the Upkeep phase? If so, the scenario of stasis affecting opponents and not you wouldn't work cause you'd have to skip your Untap phase before having the trigger to either pay U or burying the card
When I say "you can sacrifice Stasis on the end step before yours" doesn't imply that you're sacrificing it to itself. The deck has plenty of sacrifice outlets for enchantments. You sacrifice Stasis to one of those before your untap step even happens. Then reanimate it with Go-Shintai to soft lock your opponents.
@@TheCommanderTavern I don't mean for this to sound shitty it's just I'm kinda confused on why you didn't include what you were trying to use as a sac outlet then
@@TheCommanderTavern fair enough! that's on me for not finishing the video before commenting and just jumping to conclusions. Your reward for my stupidity is a like and sub. I hope you have a good day
You could definitely remove a couple of sagas in order to include cards like Boros Charm, Heroic Intervention, and Teferi's Protection. But Go-Shintai is incredibly cheap to cast even once or twice more, plus having ramp makes it even easier. Plus you have enchantment reanimation right in the command zone. So the deck is already resilient against removal. And, boardwipes aren't always necessarily one-sided. Testing the deck it was quite resilient. We're losing most of our sagas anyways when they reach their final chapter. But, again, depending on how heavy mass removal can be in a meta, you could swap out 3 sagas for the golden cards of protection: Boros Charm, Heroic Intervention, and Teferi's Protection. Also, while not instants, the deck is running Replenish and Resurgent Belief. So if the board is wiped and we lose our enchantments, we can just get them all back from the graveyard at once.
You can't sacrifice Stasis before your turn. You would need some other card that says you can. Stasis does not become sacrificed whenever you want it to be.
Starfield of Nyx makes them 0/0 but even if they enter as 0/0's they still trigger Intruder Alarm since the trigger goes on the stack, state-based actions are checked, the shrine dies due to being 0/0, then the Intruder Alarm trigger resolves.
Why do I keep hearing people say 17 shrines isn't enough to build around completely....are you crazy? Of course it is. Just fill the rest of the deck up with whatever else you want.
No, only spells that have a single TYPE of mana symbol. In fact, you couldn't play spells that have GG in their mana cost - and that's a monocolored card.
@@TheCommanderTavern but anyway I feel like this ramp synergizes more than generic ramp sorceries because on turn 8 they aren't necessarily a dead draw if you have enchantresses in play
Thanks! Glad you like it! Light-Paws seems pretty interesting considering you could tutor for auras straight onto the battlefield attached to him, making quite the busted voltron commander. But I'm not feeling it around too much. I'm also brewing/testing some other commanders from Neon Dynasty (and Neon Dynasty Commander) so it remains to be seen if I have enough inspiration left for any other that didn't catch my eye upon being spoiled.
@@TheCommanderTavern That's cool man, do what you see suitable to do. There is a lot of interesting cards on this new set, even tough there is not a more "suitable" commander for samurai tribal... XD
@@chiuka0 I mean, Isshin seems pretty decent for samurai since most of the new samurai are red and white plus a lot of samurai from the previous Kamigawa block were red, white, and black.
@@TheCommanderTavern Yeah, I thought that too, but I'm personally I don't see him as a synergistic Commander for a samurai tribal. I mean, his effect doesn't work with bushido, even though this hability wasn't back in Neon Dinasty, also he doesn't cara about samurais at all. My exact thougths is, if the colors is the only thing that works to his favor, then any Legendary that have at least Mardu on his color identity can be used to make a samurai tribal.
@@chiuka0 Either way, there's no commander that will ever synergize with bushido since that's a mechanic that'll never return. You'd have to see which possible partners (maybe?) in the future that could potentially play with them.
Shrine is not a creature type, it's been clarified multiple times by Mark Rosewater and Gavin Verhey. Shrine is an enchantment subtype like curse and rune, which are not creature subtypes.
Unfortunately, I just talk very fast - it's a habit. I can try improving since I do make UA-cam content. Fortunately, in the mean time, you can just slowdown my videos.
My god mate slow the fuck down! That video is already 25 minutes long, you can take time to catch a breath! 😂 I'm not a native speaker, but even with my perfectly fluent English this video is really hard to follow...
Lol, I know, but I'm just a really fast speaker. Probably a Puerto Rican thing, since we all speak really really fast. At least UA-cam lets you slow down videos :P
Just opened a foil copy from a set booster today! This looks like a fun deck to build. Thanks for the detailed description!
Awesome!! What a sweet pull! So lucky!
Anyone building this deck, highly recommend Search For Glory, its a 3 mana sorcery from Khaldheim that lets you tutor a legendary card or a saga, which covers an absolute ton of cards in the deck.
Search for Glory is definitely a great suggestion for this specific deck. It can get any saga or shrine - specifically Sanctum of All.
Good call
At first I thought that Go-Shintai of Life's Origin would be like a 5 color build for Ghen, Arcane Weaver, but the two really go in different directions.
At first I was thinking of treading down the path less traveled and straight up build the most evilest stax deck possible with Go-Shintai. But, since I myself have always wanted a shrine tribal deck without Sisay, Weatherlight Captain as the commander AND I've been wanting a saga deck without Atraxa, Praetors' Voice for the longest time, I decided to meld those two desires with Go-Shintai at the helm. At least I mention the potential for evil in the beginning of the video if anybody were to want to take it in that direction >:D
@@TheCommanderTavern already in the process thanks for the video wanna make cedh shrines
@@spmfilmskid You're welcome! Hope it turns out well!
Everyone who makes a video on this commander is like "You can play all 17 shrines and make a fun and exciting shrine tribal commander deck with some neat enchantment synergies" and this man opens up with "Play Stasis and decree of Silence to stax your opponentsand and watch them suffer" gotta love the evil side of commander
But seriously the Deck looks awesome
YES! LET THE HATE FLOW THROUGH YOU!!
Not gonna lie, the first thing that came to mind when I saw Go-Shintai was enchantment reanimator for the evilest enchantments, evilest stax pieces, and super heavily costed enchantments with a ton of wheels and mana acceleration. That would make for an incredibly oppressive deck. But, I thought of the children and went for something a bit more flavorful but a bit more original by having such a big emphasis on sagas.
That being said, I can definitely see this at the helm of an incredibly oppressive stax deck.
@@TheCommanderTavern I love the deck that you showcasted in the Video it looks really fun to play, but I would also love to see your Stax version of it it sounds amazing.
@@un-näymed Thanks! Glad you like it!
If I get around to building my evil Go-Shintai deck, I'll try and remember replying to you with a link to it.
@@TheCommanderTavern That would be awesome thanks
All about this deck. I have an Atraxa sagas deck & I just got all the shrines to build Go-shintai. Time for a mash up!
You can definitely do that!
I'm also super pumped to see what new sagas are going to be coming out in Dominaria United.
Cool ideas.
I Really was exiting to play shrine edh in falvour . Now the time has come 😏
YES! Let it begin!
Really cool ideas,, not usually an enchantment focused player but I may build this one! Thanks DK.
Thanks! Glad it was helpful!
I love the new Shrines and commander. First Commander night.. deck performed amazing and I was able to come back from a hit that did 40 damage and pushed the opponent up to 80 life and me to 7. Shrines are just so strong once the engine starts working.
Oh for sure. What I like most about Go-Shintai is that it's not as linear as Sisay, Weatherlight Captain, who's still the best shrine tribal commander. You can tutor for Sanctum of All then Go-Shintai of Life's Origin as well as the other shrines one by one. Then you can tutor for Captain Sisay to tutor for even more shrines. And then Brago, King Eternal to blink your shrines and make even more shrine tokens for Go-Shintai.
@@TheCommanderTavern While that is somewhat true. I found that Sisay is more a target and once others see her, she is focused on far more frequently. Hence Why I decided to forgo her and captain sisay.. and then went more graveyard recursion. My key players are of course being-- Hallowed Haunting and Sarfield of Nyx as well as really coming out of no where with The Meathook Massacre.
@@Duskrequim Definitely. Go-Shintai lends itself for other strategies with shrine tribal as a secondary strat, like with what I presented in the video. It's why I like it more than Sisay. It's just that if shrines are the main focus, Sisay is better. But Go-Shintai does reanimate enchantments which makes it so good.
Great deck ! If you'r interested in building this try to add Historian's Boon from DMC
Thanks! Glad you liked it!
For sure! I released this video when Neon Dynasty came out and there've been so many sagas and other synergistic cards for it since then. It's definitely a good thing since there're more goodies to consider for the deck.
Got a lot of ideas for cards to put in my shrine tribal deck. But I have to say that you seriously undervalued the utility of “sanctum of shattering heights”. At any time, you could straight knock an opponent, or more if you have “sanctum of all” out and enough shrines for double triggers. The red sanctum with double effects can win you the game I’m one turn with just a few lands in your hand.
Sanctum of Shattered Heights isn't doubled by Sanctum of All since it's an activated ability and not a triggered ability; Sanctum of All only doubles triggered abilities of shrines, not activated abilities. Also, it can't target players, so you can't knock an opponent out of the game with it.
@@TheCommanderTavern neither is sanctum of tranquil light. But I have knocked players out of a game because of shattering heights before go-shintai came out. And especially now with both go-Shintai of life’s origin and sanctum of all getting shrines back from the graveyard. You can discard a shrine with shattering heights, putting the effect on the stack and then use life’s origin to get that shrine back from the graveyard before resolving shattering heights and get 2 more damage for the effect.
@@jasperyang2395 You keep saying "knocking players out of the game", how? It doesn't hit players; it only targets creatures and planeswalkers.
some i need to say: ask for support for ur channel after u bring content not before. But after watching the vid, I must say I like the content!
Thanks! Glad you liked it!
I also went with an enchantment sub theme on mine but I ended up using all the enchantment gods and world tree Using jigantha as the companion as well. I found grave breaker last night but you're intruder alarm ideas pretty darn good for me especially since all my enchantments Potentially can become creatures.
Yo! That god route with The World Tree is a pretty excellent idea! The amount of enchantment creatures entering the battlefield is staggering! Oof! It's a shame that the Therosean gods don't have as much synergy as the shrines do.
Just make sure your deck meets Jeganthas requirement
@@Damatovg Exactly. Jegantha is too good not to pass up. Or at least include in the 99 if you really need to include something that prevents you from using it as your companion.
I like it
I will be making a gate shrine deck
Nice! That'll work! Just be wary of effects that disallow you from tutoring.
i would reconsider including sanctum of shattered heights. it's a removal bomb if you keep enough lands.
It's too situational. While I'm not adamant on telling other to not run it if they wanted to, I'm not running it. I tested this deck and it didn't need Sanctum of Shattered Heights. And when I did draw into it, it was just another shrine and had almost no impact on my game. It forces me to keep lands and/or shrines in my hands to deal with creatures when the deck can already run other ways to deal with creatures. It's too situational. Being a shrine doesn't warrant how situational its effect is. But that's just me.
very good video :D
Thanks! Glad you liked it!
As I'm refining my Sisay into a Go-Shintai deck, how are you protecting your GY? I have Elixir of Immortality, but it's cuttable on this list. How often do the exile effects hurt you; on board or your GY?
Graveyard hate isn't as common, but if I do come across it, recall that the deck isn't solely about reanimating sagas; it's also shrine tribal. If I do have to deal with graveyard hate, I simply hold off on reanimating sagas until I get rid of that player. Remember that the best kind of removal is player removal ;)
But the deck will still run relatively well enough since sagas are only half of the strategy.
I'm personally going clone army with this one
Clones is definitely a great route and one I was initially considering when building it before I ended up going shrines + sagas. And it's so easy to achieve, too. You can include Sakashima the Impostor, Sakashima of a Thousand Faces, and Spark Double as 100& includes.
Then you can also include Volo (as I mention in the beginning of my video) since it helps you double each shrine creature you cast (he can even double Spark Double the first time you cast it, too - assuming you don't already have any other shapeshifters or changelings in play).
Then you can further double down on shrine production with tokens doublers.
Oh, and don't forget to include Brago in order to blink all of your shrines for insane shrine production.
@@TheCommanderTavern all great suggestions definitely will add.
Doesnt the Untap phase happen *before* the Upkeep phase? If so, the scenario of stasis affecting opponents and not you wouldn't work cause you'd have to skip your Untap phase before having the trigger to either pay U or burying the card
When I say "you can sacrifice Stasis on the end step before yours" doesn't imply that you're sacrificing it to itself. The deck has plenty of sacrifice outlets for enchantments. You sacrifice Stasis to one of those before your untap step even happens. Then reanimate it with Go-Shintai to soft lock your opponents.
@@TheCommanderTavern I don't mean for this to sound shitty it's just I'm kinda confused on why you didn't include what you were trying to use as a sac outlet then
You didn't sound shitty. And I do include the enchantment sacrifice outlets in the video.
@@TheCommanderTavern fair enough! that's on me for not finishing the video before commenting and just jumping to conclusions. Your reward for my stupidity is a like and sub. I hope you have a good day
@@Cr0de5_ Thank you so much! That means a lot!
Not a single instant spell. The deck seems really synergistic, but it falls apart with removal, counters and boardwipes
You could definitely remove a couple of sagas in order to include cards like Boros Charm, Heroic Intervention, and Teferi's Protection. But Go-Shintai is incredibly cheap to cast even once or twice more, plus having ramp makes it even easier. Plus you have enchantment reanimation right in the command zone. So the deck is already resilient against removal.
And, boardwipes aren't always necessarily one-sided. Testing the deck it was quite resilient. We're losing most of our sagas anyways when they reach their final chapter. But, again, depending on how heavy mass removal can be in a meta, you could swap out 3 sagas for the golden cards of protection: Boros Charm, Heroic Intervention, and Teferi's Protection.
Also, while not instants, the deck is running Replenish and Resurgent Belief. So if the board is wiped and we lose our enchantments, we can just get them all back from the graveyard at once.
You can't sacrifice Stasis before your turn. You would need some other card that says you can. Stasis does not become sacrificed whenever you want it to be.
I know, you need a sacrifice outlet - of which I mention a few of them throughout the video.
what happend to our shrine tokens if starfield of nyx is on the field ? They are 0/0 but are they trigering intruder alarm ?
Starfield of Nyx makes them 0/0 but even if they enter as 0/0's they still trigger Intruder Alarm since the trigger goes on the stack, state-based actions are checked, the shrine dies due to being 0/0, then the Intruder Alarm trigger resolves.
Why do I keep hearing people say 17 shrines isn't enough to build around completely....are you crazy? Of course it is. Just fill the rest of the deck up with whatever else you want.
But that's... literally what I did. I put the best shrines and the rest of the deck is focused on sagas.
wait but doesnt jagartha restrict you to monocolor spells
No, only spells that have a single TYPE of mana symbol. In fact, you couldn't play spells that have GG in their mana cost - and that's a monocolored card.
For more hate, run Jokulhoups.
YES!!! >:D
im gonna do a food chain deck with the commander
Interesting! What do you have in mind?
Hmmmm I think more of your ramp should enchantment based like urban evolution
Um, Urban Evolution isn't an enchantment?
@@TheCommanderTavern sorry its hard to remember thousands of card names I meant utopia sprawl and fertile ground stuff like that
@@TheCommanderTavern but anyway I feel like this ramp synergizes more than generic ramp sorceries because on turn 8 they aren't necessarily a dead draw if you have enchantresses in play
@@josephbrenton3164 Ok, gotcha.
Nice deck man! Are you thinking in brewing Light-paws?
Thanks! Glad you like it!
Light-Paws seems pretty interesting considering you could tutor for auras straight onto the battlefield attached to him, making quite the busted voltron commander. But I'm not feeling it around too much. I'm also brewing/testing some other commanders from Neon Dynasty (and Neon Dynasty Commander) so it remains to be seen if I have enough inspiration left for any other that didn't catch my eye upon being spoiled.
@@TheCommanderTavern That's cool man, do what you see suitable to do. There is a lot of interesting cards on this new set, even tough there is not a more "suitable" commander for samurai tribal... XD
@@chiuka0 I mean, Isshin seems pretty decent for samurai since most of the new samurai are red and white plus a lot of samurai from the previous Kamigawa block were red, white, and black.
@@TheCommanderTavern Yeah, I thought that too, but I'm personally I don't see him as a synergistic Commander for a samurai tribal. I mean, his effect doesn't work with bushido, even though this hability wasn't back in Neon Dinasty, also he doesn't cara about samurais at all. My exact thougths is, if the colors is the only thing that works to his favor, then any Legendary that have at least Mardu on his color identity can be used to make a samurai tribal.
@@chiuka0 Either way, there's no commander that will ever synergize with bushido since that's a mechanic that'll never return. You'd have to see which possible partners (maybe?) in the future that could potentially play with them.
Can someone copy this onto mtg goldfish?
The decklist is in the description.
shrine is technically a creature type now
changeling shrines is possible
Shrine is not a creature type, it's been clarified multiple times by Mark Rosewater and Gavin Verhey. Shrine is an enchantment subtype like curse and rune, which are not creature subtypes.
Why does every MTG you-tuber talk so fast! It sounds like your in fast forward.
Unfortunately, I just talk very fast - it's a habit. I can try improving since I do make UA-cam content. Fortunately, in the mean time, you can just slowdown my videos.
Try out half speed when you play video 👍🏻
My god mate slow the fuck down! That video is already 25 minutes long, you can take time to catch a breath! 😂 I'm not a native speaker, but even with my perfectly fluent English this video is really hard to follow...
Lol, I know, but I'm just a really fast speaker. Probably a Puerto Rican thing, since we all speak really really fast. At least UA-cam lets you slow down videos :P