@icanrememberthis I wasn't watering just the avenue. I was making sure everything was watered. And yes, i know you can rotate, but only so many times and its exceptionally stubborn if it wants to be pointed in a certain direction..
A note to any viewers watching: Dwyrin seems to think you need to give mansions "a lot." That is not necessarily the case. Mostly, they need education more than anything else. Mansions are easy to grow. It is the high-wealth, high-density residential skyscrapers that needs a lot.
What was your reason why you didn't connect the roads to the other towns? Wouldn't that also help with the traffic flow? Some low level roads are much easier to travel than highways and through ways.
How do u get your roads to have cul de sacs? I have the latest NAM but only my streets turn into cul de sacs when not joined I want to do the same with my roads like yours but have searched high & low just cant find them anywhere? A link would be great thanks x x x
haha you went WAAAAY overboard in order to try to grow mansions. Elementary schools are not really needed, as older populations tend to inhabit mansions. They should maybe have a high school and a library. All those fire stations and police: DEFINITELY overkill. A city does not need to be completely covered, especially low-density residential. You take up space in which parks or more zoning could go in there.
@icanrememberthis I wasn't watering just the avenue. I was making sure everything was watered. And yes, i know you can rotate, but only so many times and its exceptionally stubborn if it wants to be pointed in a certain direction..
A note to any viewers watching: Dwyrin seems to think you need to give mansions "a lot." That is not necessarily the case. Mostly, they need education more than anything else. Mansions are easy to grow. It is the high-wealth, high-density residential skyscrapers that needs a lot.
What was your reason why you didn't connect the roads to the other towns? Wouldn't that also help with the traffic flow? Some low level roads are much easier to travel than highways and through ways.
I wonder dwyrin, when you think of real life high wealth cities, what's the first city that comes to mind?
How do u get your roads to have cul de sacs? I have the latest NAM but only my streets turn into cul de sacs when not joined I want to do the same with my roads like yours but have searched high & low just cant find them anywhere? A link would be great thanks x x x
dubai and new york igues
why do you use cul de sac
?
haha you went WAAAAY overboard in order to try to grow mansions. Elementary schools are not really needed, as older populations tend to inhabit mansions. They should maybe have a high school and a library. All those fire stations and police: DEFINITELY overkill. A city does not need to be completely covered, especially low-density residential. You take up space in which parks or more zoning could go in there.