[Vinesauce] Vinny - PortHole: Questionable MS-DOS Ports

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  • Опубліковано 2 лип 2024
  • 00:00 Intro
    01:04 Castlevania (MS-DOS)
    06:14 Contra (MS-DOS)
    12:50 Disney's Aladdin (MS-DOS)
    18:23 Dyna Blaster/Bomberman (MS-DOS)
    24:00 Golden Axe (MS-DOS)
    30:14 Home Alone 2: Lost in New York (MS-DOS)
    35:56 Mega Man X (MS-DOS)
    52:37 Metal Gear (MS-DOS)
    57:21 Out Run (MS-DOS)
    59:44 Paperboy (MS-DOS)
    01:01:55 Puyo Puyo (MS-DOS)
    01:07:38 McDonald Land (MS-DOS)
    01:13:35 RoboCop (MS-DOS)
    01:17:26 Space Harrier (MS-DOS)
    01:19:36 Super Street Fighter II (MS-DOS)
    01:24:01 Ys I: Ancient Ys Vanished (MS-DOS)
    01:26:50 Outro
    Vinny plays PortHole: Questionable Game Ports live on Vinesauce!
    Stream Playlist ► bit.ly/PortHole-pl & bit.ly/gamecollectionsPL
    Stream date: Jun 18th, 2023
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    June 18th, 2023 Stream:
    Supra Binyot Lande 2 ► • [Vinesauce] Vinny - Su...
    [Pre-Stream] Vinny was on Ross' Steam, Going to TMG & More ► • [Pre-Stream] Vinny was...
    Zelda: Ocarina of Time Chaos Edition 2023 ► • [Vinesauce] Vinny - Ze...
    [BRB Talk] Blur's 'The Narcissist' ► • [BRB Talk] Blur's 'The...
    PortHole: Questionable MS-DOS Ports ► • [Vinesauce] Vinny - Po...
    Only Up! ► • [Vinesauce] Vinny - On...
    #Vinesauce #Vinny #PortHole
  • Ігри

КОМЕНТАРІ • 252

  • @vinesaucefullsauce
    @vinesaucefullsauce  Рік тому +15

    ChatReplay ► chatreplay.stream/watch?v=TVxMJZ8tIWg
    Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
    Firefox Add-on ► chatreplay.stream/firefox

  • @BloodWraith777
    @BloodWraith777 Рік тому +73

    1:04 Speaking of miracle ports, he definitely should cover the N64 port of Resident Evil 2 at some point. One of the most impressive ports ever Ft. Ungodly Amounts of Compression by Angel Studios The Ultimate Compression Wizards.
    They took around 1 GB of game (that's excluding repeat data across both PS1 discs) and took it down to 64 MB, AND got just about all FMVs on there.
    The FMV part is even crazier, considering N64 games didn't normally have them (or support them, for the most part). Angel Studios really went above and beyond for this port. Still one of my favorite ports of all time.

  • @Alanzice
    @Alanzice Рік тому +226

    I really love Vinny's hole streams

    • @joshuahemmesch8159
      @joshuahemmesch8159 Рік тому +41

      I love Vinny's hole too

    • @piodotbmp6497
      @piodotbmp6497 Рік тому +23

      "My holes can take me anywhere!"

    • @mattd1466
      @mattd1466 Рік тому +42

      He really does like to stretch his hole streams out though

    • @Twilightbard
      @Twilightbard Рік тому +14

      When the rapture finally happens, you’re all staying on earth just like Mario

    • @AlternateAccount_II
      @AlternateAccount_II Рік тому +10

      That's why we all love full sauce! We get the hole entire streams!

  • @DracoHandsome
    @DracoHandsome Рік тому +47

    I love how the Golden Axe death scream sounds almost exactly like the dedication scream in MS-DOS quality

    • @mikotoh
      @mikotoh Рік тому +6

      28:02

    • @JohnnyCasey
      @JohnnyCasey 9 місяців тому +2

      Here's a fun fact about the original Golden Axe on the arcade; one of the screams that the enemies use is ripped off from the scream in the first Rambo movie; First Blood - where one of the deputies performed by David Caruso(yes, the CSI guy with sunglasses and YEEEEEAH) got hit by Rambo's booby trap.
      We can therefore assume all the other screams in Golden Axe may have been ripped from various different movies, including the one that's been used on MS-DOS version.

    • @dotfflan
      @dotfflan Місяць тому

      LOOOL

  • @VinchVolt
    @VinchVolt Рік тому +141

    The soundtrack to Outrun is widely considered one of the best of its time, and was a major influence on the synthwave genre. The MS-DOS port, meanwhile, is what electronic music sounds like to people who hate electronic music.

    • @laziestoldman
      @laziestoldman Рік тому +18

      That entire 3D scroller lineup - Hang-On, Outrun, Space Harrier - was also years ahead of its time graphically. It still looks better than SNES Mode7 IMO.

    • @thestripedmenace
      @thestripedmenace Рік тому +4

      ​@@laziestoldmanOh yes it absolutely DOES. The SEGA Hang-On, Outrun and X/Y boards were MONSTERS for the time, hardware-wise, and so were all their successors!

    • @1BergerVongSchlauigkeitHer
      @1BergerVongSchlauigkeitHer Рік тому +1

      That's about as wild as it gets if you only support the built-in PC speaker. All the early DOS games sounded like that.

    • @someguy3186
      @someguy3186 Рік тому +3

      @@laziestoldmanWhile it came out a bit later, Galaxy Force especially was absolutely bonkers for the time. The game still looks amazing.

    • @polishpimp4233
      @polishpimp4233 Рік тому +1

      if memory serves correct that tandy 16 color mode will emulate in dosbox and get the 3 channel audio which is substantially better. And of those old dos games if you can get the tandy mode to work its far better than the horrible pc beeper mode. I remember those days all too well it could only play 1 audio channel at a time so you got that horrible sound out of it.

  • @BigHairyMarty314
    @BigHairyMarty314 Рік тому +85

    "Capstone: The Pinnacle of Entertainment Software"
    Even though I never saw that particular Home Alone game before, I knew right away what players would be in for as soon as that infamous triangle phased itself into existence.

    • @TrueRiderFan
      @TrueRiderFan Рік тому +31

      Read "The Pinnacle of Entertainment Software" in Civvie's voice.

    • @RadikAlice
      @RadikAlice Рік тому +6

      @@TrueRiderFan I sure fucking did

    • @Urist_Mythrilforged
      @Urist_Mythrilforged Рік тому +6

      ​@@RadikAliceAs did I.

    • @MyHeadHz
      @MyHeadHz Рік тому

      ​@@TrueRiderFansame

    • @ShinoSarna
      @ShinoSarna Рік тому +1

      Truly it was LJN of DOS

  • @RoninCatholic
    @RoninCatholic Рік тому +15

    Fun legend: The Mega Man X port was done by the same (solitary) programmer as the infamous DOS-original Mega Man and Mega Man 3 games, just with a bit more direction to work from (as in, a game to port and not just a vague outline of the IP and how the character works in general), more experience, and a better development time cycle for what was expected.

  • @Capydapy
    @Capydapy Рік тому +52

    Aladdin DOS was my entire childhood. I'm glad that he enjoyed it, though playing through the Castlevania and Contra ports might've helped with that lol.

    • @IntegerOfDoom
      @IntegerOfDoom Рік тому +5

      Really tempted to hook my DOS machine up to my projector and do a drunken playthrough.

    • @nickm5419
      @nickm5419 Рік тому +2

      i had the Game boy color version

  • @stevethepocket
    @stevethepocket Рік тому +25

    For future reference, Tandy graphics is just an earlier, proprietary version of EGA's 16-color mode pretty much; the only time you'd need to mess with it is if you get a rare game that supported Tandy but not EGA. In which case you'd have to use a custom DOSBox config because none of the later cards were backward-compatible with it as far as I know.

    • @JD-mz1rl
      @JD-mz1rl Рік тому

      ​@@initial_kdthat's bullshit

  • @PhirePhlame
    @PhirePhlame Рік тому +11

    The "Dyna Blaster" thing is specifically because the Irish Troubles were in full swing at the time.

  • @SickSickPhil
    @SickSickPhil Рік тому +13

    My copy of Mega Man X came with a free 6 button controller and it was only $20. So I was really happy with it

  • @Urist_Mythrilforged
    @Urist_Mythrilforged Рік тому +25

    Once we hit European computers, that's when shit hits the fan.

  • @kyler247
    @kyler247 Рік тому +16

    someone needs to teach vinny how to increase and decrease the cpu cycles in dosbox so he can fix the speed issues

  • @Interference22
    @Interference22 Рік тому +14

    1:01:10 - References to obscure cult films are what I'm here for. Repo Man is bloody great.

  • @eaglewarrior21
    @eaglewarrior21 Рік тому +10

    I grew up with DOS games. Wolfenstein, Golden Axe, Outrun... all with PC speaker sounds. I love them back then and still do. Glad you are checking some of these, Vinny!

  • @chirpetstudios
    @chirpetstudios Рік тому +15

    I almost died during Outrun, what the hell happened to the sound???

  • @gnbman
    @gnbman Рік тому +7

    Vinny's new assigned watchlist: Atlantis: The Lost Empire, Treasure Planet, The Emperor's New Groove, Hercules.

    • @mikotoh
      @mikotoh 9 місяців тому +1

      + mulan

  • @isaacvail
    @isaacvail Рік тому +6

    Oh my god Vinny, your screams during the Golden Axe portion killed me.

  • @bigal2731
    @bigal2731 Рік тому +8

    1:04:55 How DARE you insult Draco like that Vinny! JK - It was a huge surprise to see Puyo in here to be honest
    Edit: She is actually a dragon girl btw and not an elf mate

  • @doormatt3190
    @doormatt3190 Рік тому +16

    There’s a reason why “Vampire Killer” and “Contra” on MSX went with single screens versus scrolling due to the limitations of the hardware, as well as a few other MSX Konami games that were released after the NES releases (with the exception of Metal Gear).
    The Gradius games on MSX had scrolling but it was very slow and choppy, however much more playable than anything represented here.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +9

      what's weird to me is that the port of Metal Gear is based on the NES version rather than the MSX version.
      Like, you would imagine porting something from one Microsoft platform to another would be a bit easier than remaking the entire NES game from scratch.

    • @alex_-yz9to
      @alex_-yz9to Рік тому +6

      @@warbossgegguz679 probably because the msx version was never handed to anyone for porting untill no joke... a java PHONE port.
      Yeah that one extra for disc 2 of mgs3 was originally made with phones in MIND. Figure that one out!

    • @thestripedmenace
      @thestripedmenace Рік тому +2

      ​@@alex_-yz9toFeature phone gaming was a much, much, MUCH bigger thing in Japan than it was anywhere else in the world.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +5

      @@alex_-yz9to I know Kojima hated the NES port, so that's the main reason I find it funny that even the ports to other PCs are based on it.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +3

      @@thestripedmenace RIP all the SMT phone games that never got localized.

  • @alice-pz1kf
    @alice-pz1kf Рік тому +45

    this is one of my new favorite segments
    it’s so interesting and vinny is actually honest about the quality of the games unlike retro game channels on youtube.

    • @InternetTAB
      @InternetTAB Рік тому +1

      best segment in a long time

    • @RadikAlice
      @RadikAlice Рік тому +1

      @@Zarnubius Personal example. One Must Fall 2097 is one of the best fighting games ever,
      let alone on DOS. Crime it's not been re-released on GOG or something. Damn you Epic

    • @RadikAlice
      @RadikAlice Рік тому

      Well, I dunno who you've seen but I'll wager a guess they're collectors,
      the kind that probably considers WATA Games a good thing

    • @4Wilko
      @4Wilko Рік тому +2

      @@RadikAlice
      A travesty. I miss Epic Megagames.
      At least OpenOMF is a thing.

    • @RadikAlice
      @RadikAlice Рік тому +1

      @@4Wilko Agreed. They were before my time, but I feel you
      I was gonna mention that, but it's honestly still not ideal. And comparing it to OpenTyrian would be straight up unfair
      Which is another DOS favorite as you might imagine, D-Fend Reloaded and GOG were such a godsend to younger me. GOG still is, obviously

  • @warbossgegguz679
    @warbossgegguz679 Рік тому +18

    I think it's funny that Ys is here when Nihon Falcom is like the only JRPG dev (or really AAA Japanese dev in general) that was/is SPECIFICALLY focused on PC.
    The game was originally for the PC-88, and is basically indistinguishable from the DOS version outside of graphical differences.
    So it's not even a bad port, it's just that Ys kinda sucked until Ys 5 which is why they went back and remade 1-4 in the style of 5.
    IIRC a lot of their games were only ever localized on DOS because NEC had basically 0 presence in the US. That's how I played Sorcerian.
    Edit: OK "sucked" is a strong word, but I genuinely don't get why they went with bump-combat when Xanadu and Sorcerian were both great and DIDN'T use it. They had their own jank, but it wasn't related to the combat.
    The OG Ys series is important for the development of modern ARPGs for sure, but it's aged like milk.

    • @Volcanic_Rave
      @Volcanic_Rave Рік тому +1

      Okay I can't speak for IV since Celceta's a wildly different game (Chronicles may as well just be the old games with qol/better presentation, and I've played Famicom III for GaMetal footage), but honestly I thought V was pretty mediocre, it's just an eh alttp clone. It beats Felghana and Wanderers but I think I and II beat it pretty easily, I think the bump system definitely does take some time to get used to but I find it enjoyable enough.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +2

      @@Volcanic_Rave It's just compared to the other Falcom ARPGs that were coming out at the time it felt kind of like a step back. Like Xanadu had a mix of bump and button-based combat, and Legacy of the Wizard, Romancia, and Sorcerian (and later Faxanadu) were all just a full on side-scroller ARPGs. They last time they did pure bump combat prior to Ys I was the OG Dragon Slayer. So it feels kind of like a step back.
      I think the LTTP comparisons are gonna be obvious since they're both hack and slash fantasy dungeon crawlers on the SNES, but in terms of modern ARPGs Ys V is probably the first real example prior to stuff like Diablo. I admit I didn't get into Ys until after V reinvented everything purely because I wasn't even a fetus before that point so I'm a bit biased toward the more traditional ARPG gameplay, but I at least am willing to say it was an important step in the evolution of the genre... even if I would very much like to avoid playing it.
      And as far as Celceta goes, it's a wildly different game because the OG Ys IVs (yes there are 2) weren't made by falcom and so are basically considered "non-canon" as it were. Sort of like the opposite of what happened with M&M 4.5

    • @alex_-yz9to
      @alex_-yz9to Рік тому +4

      ​@@warbossgegguz679and thr Gamrboy port of dragon slayer is legitimately called "the worst version of the game" because you cant physically beat it in one full gameboy battery cycle... not can you reach the midpoint of the game!

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +3

      @@alex_-yz9to That's hilarious.

  • @MIchaelArlowe
    @MIchaelArlowe Рік тому +2

    10:58 Remember that time 4 or 5 years ago where Vinny thought he was done with Plug and Plague and it turned out the series hadn’t even peaked yet?

  • @greenpieceofmind
    @greenpieceofmind Рік тому +35

    My first introduction to Megaman X was on DOS, and it never sounded like this. It was actually better than SNES.
    All you need to do is install the game with a better sound driver like AWE32, or GravisSound or something that doesn't sound utterly wretched.

    • @4Wilko
      @4Wilko Рік тому +1

      I'm going to listen to them now, thanks.

    • @marcelosoares7148
      @marcelosoares7148 Рік тому +2

      Yeah but maybe he wanted to emulate the experience of the average PC in the period, most people only had the PC Speaker or a low end soundcard and if you had a laptop instead, there was a chance of having no sound at all.

    • @1Raptor85
      @1Raptor85 Рік тому +9

      agreed, MIDI sounds incredibly different depending on which hardware (or on modern systems, soundfont) it's played on, it's...too many packaged games even from GOG default to some of the worst options.

    • @stevethepocket
      @stevethepocket Рік тому +6

      @@1Raptor85 Man, remember when one of GOG's big selling points was that they put in the effort to make the games they sell play as well as they possibly can right out of the box, sometimes even going as far as to hire mod teams to fix compatibility issues?

    • @Hhh-j8o
      @Hhh-j8o Рік тому

      @@marcelosoares7148 how many people did you know with laptops in 1992?

  • @CorporalDanLives
    @CorporalDanLives Рік тому +5

    1:21:00 The reason why they're so thin is because the sprites were ported from the SNES version, which doesn't have a square pixel aspect ratio. There's another PC port of SSF2T that uses the CPS original sprites, but the arcade version ALSO has non-square pixels, so it looks weird too.

  • @pokemaniacalex8031
    @pokemaniacalex8031 Рік тому +6

    It's actually very interesting and impressive that Dos Castlevania scrolls as well as it does. As Vinny and Chat mentioned, Commander Keen was the first 2D platformer on MS-DOS to feature smooth screen scrolling, and it was released the same year as Dostlevania: 1990.

    • @madams2239
      @madams2239 Рік тому

      Well, I will stand up for Dangerous Dave, it had *close* to smooth ratchet scrolling but didn't feature overdraw so you saw things appear on screen like you would on a modern TV and Mario Bros.
      Keen was far more popular though, and did it *right* from the get-go.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +3

      The way they did it iirc is carmack made the screen only redraw what actually changed rather than redraw everything each frame.
      That sound like an obvious thing to do regardless of platform for the sake of optimization, but at the time nobody was doing it. Its why in the original commander keen the background are all simple.

  • @TheBigDynamo
    @TheBigDynamo Рік тому +4

    The DOS version of Castlevania is reminding me of that Reactor plug and play with all the sounds playing over the music constantly.

  • @huhwhatumean
    @huhwhatumean Рік тому +6

    Vod watchers mute audio for 1:29:50 to avoid cataclysmic tinnitus.

  • @JomasterTheSecond
    @JomasterTheSecond Рік тому +11

    Still hoping for the Amiga pack. That will melt Blinyor's mind.

    • @stevethepocket
      @stevethepocket Рік тому +4

      I just looked up the music from the _RoboCop_ port, because reasons, and wow, how the hell did they go from what they had in the Commodore 64 version to THAT???

  • @GuyApollo
    @GuyApollo Рік тому +2

    I've never felt such relieve in my life as I did when the home alone music ended.

  • @djdexcat
    @djdexcat Рік тому +21

    CGA graphics certainly were one of the color palettes of all time.

    • @Noid
      @Noid Рік тому +14

      The graphics were made from printer ink

    • @mikotoh
      @mikotoh Рік тому +4

      aesthetic™️

    • @notamobilesprout4175
      @notamobilesprout4175 Рік тому

      It’s that one guy with the Pfp of Peacock from Skullgirls

  • @PhirePhlame
    @PhirePhlame Рік тому +6

    The CGA graphics spec, as demonstrated beautifully by Contra, has only a few preset color pallettes for its main graphics mode, which cannot be altered. I think even back then, IBM (the creators of CGA) were criticised for how bad the pallettes were. I think it looked better on the CGA card's composite out port because of some...color weirdness, but the RGBI port carried the color as seen on Vinny, which is all that more modern cards support on their CGA backwards compatibility. By the time EGA came out, which allowed all 16 colors to be used in the same resolution, CGA was already far too established for games to just expect EGA cards to be present on machines.

    • @PhirePhlame
      @PhirePhlame Рік тому +3

      And Hercules graphics were a third-party extension of IBM's text-only MDA (monochrome display adapter) which added...well, graphics capabilities! Still for 1-bit monochrome displays, though. Since DOSBox emulates VGA by default, and unlike CGA and EGA, Hercules has no backwards compatibility within the VGA spec, you'll have to specifically configure DOSBox to use Hercules instead of VGA.

  • @jamesragsdale3069
    @jamesragsdale3069 Рік тому +2

    Love this segment!

  • @predcon1
    @predcon1 Рік тому +3

    I had that Mega Man X port, got it boxed from K-Mart, and it came with a six-button Genesis-style controller. Maybe it was the sound card I had but it sounded so much better than what you're hearing.

  • @BBHood217
    @BBHood217 Рік тому +5

    I suppose there's nothing wrong with DOS SSF2, but it's kind of a port of a port. The good stuff is DOS SSF2 Turbo which I hope shows up in the future.

  • @GamayObera
    @GamayObera Рік тому +3

    1:17:55 DOS Space Harrier was based on the Atari ST version, which is already bad. It was a victim of "rushed release" that Euro devs did with other games / PCs, compared with the versions on NEC & Sharp PCs being built different.

  • @ToastaToast
    @ToastaToast Рік тому +16

    Vinny going on a not-so-subtle diatribe about corporate pride during the Bomberman segment👍

  • @Superteletubbies64
    @Superteletubbies64 Рік тому +4

    surprised to see Ys on this channei in any capacity, just got into this series earlier this year
    Also didn’t even know about the Mega man X port, and I swear I watched him play the Castlevania port before or Joel maybe

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +3

      @@Zarnubius I'm a diehard fan of the and series Nihon Falcom games in general, and even I regularly have to stop myself from saying it "Yees" instead of "Whys".
      A very bad case of Engrish naming.

    • @kokikobribon
      @kokikobribon Рік тому +2

      Color me surprised as well. I recommended Ys 8 via email and he actually responded to me. Don't count on it happening any time soon though, you know how Vinny feels about anime-ish games and RPGs that take some time to complete. Still, I don't see why he wouldn't enjoy it, since he plowed through the Twials of Mana remake.
      Maybe someday.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +5

      @@kokikobribon As long as he plays the patched version of 8.
      I think his stigma about anime-ish games is extremely weird given he's into Final Fantasy and that series is anime AF regardless of artstyle.

    • @kokikobribon
      @kokikobribon Рік тому

      @@warbossgegguz679 Right? I know for sure he’d really dig the music. Maybe he might surprise all of us someday.

  • @leonardwei3914
    @leonardwei3914 Рік тому +5

    Can you imagine growing up with only a MS-DOS computer at home, who has to resort to these various ports just to get a glimpse of what the NES kids were playing? I can because I was that kid.

  • @Dicky_Moe
    @Dicky_Moe Рік тому +2

    I wish Vinny would stream the proper versions of Metal Gear 1&2. I love those games.

  • @corokossa
    @corokossa Рік тому +2

    my terrible summer daycare as a kid had the castlevania port. glad to know it actually sucks and it wasn't only that i was bad at games as a kid.

  • @Foobin_Lera
    @Foobin_Lera Рік тому +1

    Curious to know if you can get the Hadouken in this Smega Man X DOS game

  • @Akanint
    @Akanint Рік тому +3

    16:35 Titan A.E. was Don Bluth, who was sort of like a fractured version of Disney who left the company when all their movies started sucking in the early 80s and made better movies that were more like the way Disney used to be in the 50s and 60s (until Disney started getting good again in the late 80s and kicked Don Bluth's ass)

    • @madams2239
      @madams2239 Рік тому

      Thats mostly attributed to Disney Marketing, and the fact that half a dozen companies control what goes on TV.
      I bumbled into Don Bluth's works over time, meanwhile Disney promotes their stuff as well as lines of toys aimed specifically at bilking cash from unattentive people.
      Bluth made art, Disney made money.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +1

      @@madams2239 I would disagree given Land Before Time, Secret of Nihm, and An American Tale were all commercially and critically successful. Bluth's work post-All Dogs Go To Heaven took a SERIOUS dive in quality, in no small part because Fox stretched the studio super thin and he had minimal involvement by that point.
      Also, writing off the early work of Disney and Disney Renaissance as lacking any artistic merit is hardcore "Corporation BAD" copium. Which is ironic since as said, Bluth's studio was owned by Fox. So your argument about lack of advertising or corporate involvement is not only baseless, it's just straight up false.

    • @madams2239
      @madams2239 Рік тому

      @@warbossgegguz679 I never stated there was *zero* advertising, and I'd agree after *The* Land Before Time that the quality went towards commercializing. Compared to Mulan or Little Mermaid is like comparing grenades and thermobaric missiles; one is vastly outpowered.
      The ad power that went to American Tail and its sequel helped greatly, but that was also when Don Bluth cared more for art then competing; he never directly mentioned it but you can see it very clearly in his works. That's because Don Bluth isn't a scorpion from a Navajo Fable.

  • @Tocy777isback0414
    @Tocy777isback0414 Рік тому

    Dyna Blaster is a port of Bomberman '94 from the MSX2, so you can listen to the music there :D

  • @NietypowyKurde
    @NietypowyKurde Рік тому +3

    I'm gonna defend Dyna Blaster till the end. My mom still plays it on her ancient win98 laptop. I think it's a decently competent port. Also, DOS Alladin? Played a ton of it. I think it's also a pretty good game.

  • @SwayRod836
    @SwayRod836 Рік тому +4

    Actually, Ultra was Konami. They created a subsidiary to get around Nintendo's limitation of games per year a single company could release.

  • @Konsker
    @Konsker Рік тому +1

    big fan of some of these games

  • @spiraltawa6320
    @spiraltawa6320 Рік тому +1

    The reason why Aladdin's OST sounds good is because it is the same one from the Amiga port.
    It even has vocals in the main theme, but Booti skipped it.

  • @muffinboymcgee7411
    @muffinboymcgee7411 Рік тому +2

    To correct the chat, the DOS version of Ys is not the original, it's a port created specifically for the Western market. The NEC PC-88 line were not IBM PC compatible machines, despite bearing the PC name. The original PC-88 version did indeed have much better music and sound.

  • @FreedomsResNovae
    @FreedomsResNovae Рік тому +1

    Did Kevin McAllister just straight up murder that dude...?!

  • @deusprogrammer_thekingofspace
    @deusprogrammer_thekingofspace Рік тому +1

    Duke Nukem was Apogee. Commander Keen was early iD. Even earlier was Dangerous Dave.

  • @EisenSMT
    @EisenSMT 6 місяців тому

    Wow, I will never take how competent the remake of Ys 1 is for granted ever again

  • @kiwirocket64
    @kiwirocket64 Рік тому +2

    Man I never knew how many well known series they ported to dos

  • @zehn39
    @zehn39 Рік тому +1

    I like the idea of a remix of the bomberman main theme, and this music might be a little better if it wasn’t made using brown notes…

  • @UltimatePerfection
    @UltimatePerfection Рік тому

    "Questionable MS-DOS ports"
    {plays Puyo Puyo for _Windows_ 3.11}
    YOU HAD ONE JOB, VINNY!

  • @Aldenfenris
    @Aldenfenris Рік тому

    Golden Axe!. I played that port on my dos pc, I even had cheated using a 'resident memory editor' basically, you ran something, pressed a key combo in game, and it opened up a program that allowed you to search values in memory or whatnot. I recall I used it to get 255... or a huge number of potions. And learned that apparently the potion power did go up when you were somehow 'holding' more potions that thegame normally let you normally keep, since, I was able to one shot anything with a magic use, except death adder at the end, that one took magic blasts.

  • @asclepihex
    @asclepihex Рік тому +7

    video was uploaded at 4:20 pm for anyone curious

    • @keeperdro
      @keeperdro Рік тому +1

      Actually it was 7:20

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +3

      @@keeperdro Vinny lives in EST, so 7:20 is correct.

    • @keeperdro
      @keeperdro Рік тому

      @@warbossgegguz679 yup

  • @perhapsmoose
    @perhapsmoose 11 місяців тому

    the percussion on dos aladdin are so good wtf

  • @quailfeather
    @quailfeather Рік тому +1

    Vinny talking about an alternate reality where there's yearly Paperboy sequels instead of Call of Duty... is this commentary on conscription of the youth since the paperboys are putting their lives on the line?

  • @stevethepocket
    @stevethepocket Рік тому +1

    Ah, the return of Simon Belmon't. Would have preferred to see it with the AdLib burpstep music, since we'd already heard the internal-speaker version. Also, does anyone know if it had a VGA mode? Kinda weird for a 1990 game not to.

    • @polishpimp4233
      @polishpimp4233 Рік тому +1

      apogee had games in 1992 or hell even 1993 that didn't have vga modes yet. Probably the greatest achievement in terms of graphics/gameplay/and low pc requirements was prince of persia 1990. That ran well on my 8086 10 mhz if memory serves correct.

  • @Aldenfenris
    @Aldenfenris Рік тому

    I think the outrun port's music is amazing for a pc speaker, I enjoyed it as a kid, and yes the arcade has very, very impressive and pleasant music, the arcade one.

  • @OshiiMikomi
    @OshiiMikomi Рік тому +1

    1:13:42 Damn, Gydney and Kloyd are so good at this game.

  • @akuji330
    @akuji330 Рік тому

    18:23 This game was originally released on the Turbografx 16 and it's one of the first games in the series (that why there is only one power up in each stage.) This port is consider bad because of the music and removing some enemies and attacks from bosses. Also, I don't think Hudson made this port themselves.

  • @gaspump
    @gaspump Рік тому +2

    1:22:00 I'll be that guy. Not necessarily superior but perfectly cromulent. If you extrapolate from a natural keyboard layout for fighting games you end up with what eventually became a Hitbox controller.

  •  Рік тому +3

    During the McDonald game I had to skip because the sound was legit making me sick

  • @krackerkid5
    @krackerkid5 Рік тому

    7:00 is this contra a dos game, or an old tiger electronics game?

  • @adangarcia7315
    @adangarcia7315 10 місяців тому

    1:17:34 I think I remember the MS-DOS port of Space harrier too.

  • @pruthuchauhan2159
    @pruthuchauhan2159 Рік тому

    Comparing CGA + PC Speaker Contra Vs. VGA + Sound Blaseter Aladdin is like comparing the C64 with the Neo Geo. PC Tech marched ahead since the late 80's.

  • @lasarousi
    @lasarousi Рік тому +3

    I'm glad chat told him to try settings and configurations on a couple games to see the extent of the port.
    I know Vinny has said himself Sunday is not to be thorough or comprehensive, but i feel he has been lacking in some of these compilations lately, completely disregarding some effort that should befall to him, like selfsucc.

  • @adangarcia7315
    @adangarcia7315 10 місяців тому

    57:28 I think I remember the MS-DOS port of OutRun.

  • @gravecactus
    @gravecactus Рік тому +1

    I had the computer version of Mega Man X. the version I got had a controller packed in so that was a double win. As far as I remember it played just fine.

    • @Desparil
      @Desparil Рік тому

      My brother and I played and beat it plenty of times with keyboard controls, it controlled fine either way.

    • @4Wilko
      @4Wilko Рік тому

      @@Desparil
      I played all the X ports I could get my hands on back then keyboard only. X4 made Z - dash X - jump C - buster seem really natural to me.

  • @Soubifloof
    @Soubifloof Рік тому

    Getting the feeling the frame rate's not capped on any of these..
    might explain the damn near instantaneous deaths, as technically you are still getting the s, but those frames are not as slow as they're banking on them initially being back then
    same way alot of older games will set their internal clocks to your frame rate, so they didn't exactly have a smooth transition from 30 to 60
    That paper boy version looks like one i'd seen ported onto a gba cart

  • @AluminumFusion22
    @AluminumFusion22 Рік тому

    You could make the argument that Harry and Marv were going after Kevin instead of the jewels because they saw an opportunity for revenge. I think it's like that in the movie, too.

  • @DjBasA38
    @DjBasA38 3 місяці тому +1

    imagine your mom asking you to turn down the volume, but you can't because the game uses the PC speaker/beeper to produce it's sounds.

    • @StarDustForge
      @StarDustForge 3 місяці тому

      Time to put some tape over the cone.

  • @nicholasfokas4292
    @nicholasfokas4292 Рік тому

    Dyna blaster is a port of the turbo grafx 16 version of bomber man

  • @waypastcoolkid
    @waypastcoolkid Рік тому

    Does anyone know where Vinny started saying “Oh him? Don’t worry that’s just Duende”

  • @ShinoSarna
    @ShinoSarna Рік тому +1

    Wait, Mega Man X port is done by the same guys who made the infamous Dos Mega Man? Seems lije a huge improvenent.

  • @magicmike618
    @magicmike618 Рік тому

    Hey love the video, you are using dosbox? The game runs too fast, it can be cycled down, the sound is fully adjustable from pc speaker to mp 401, a dos game is a blanket term, every pc was different

  • @DaVince21
    @DaVince21 Рік тому

    Watching Vinny stumble through sound and video drivers makes me realize I know way too much about old PC hardware. I would've probably screamed in chat why certain options would _never_ work, especially in old regular DOSBox. (DOSBox-X is so much better at emulating a bunch of this...)

  • @UltimatePerfection
    @UltimatePerfection Рік тому

    Vinny, explode the exit in Dyna Blaster for a special stage.

  • @4Wilko
    @4Wilko Рік тому +1

    There's some novelty in PC speakerfied versions of familiar tunes I suppose.
    I've spent some time on MS-DOS Aladdin back then (with no music unfortunately). It gets difficult fast and I never got good at the bonus level.
    I remember playing Dyna Blaster a bit at some point, but SNES and PC Engine options are much better of course. The real good stuff was Atomic Bomberman on Windows.
    Lots of singleplayer and 2P in Golden Axe. Never got much further than the Great Eagle letting you off at the castle.
    27:13 27:27 27:56 28:58
    Sad about the MIDI music but with no SNES I was real glad to have a PC port of MMX/RMX. The (Windows) version I played did not allow using Rolling Shield on Sigma's final form which made beating it as kid require many many tries and subtanks grinding.
    54:16 - Tandy Nightmare.
    I don't think I ever really understood what I was supposed to be doing in Paperboy. Still played it quite a bit.
    I got Street Fighter II in a Gravis Gamepad Pro bundle. I never got the game to work back then. Controller was alright though. It had that joystick thing that you can screw into the D-pad. That snapped off after one too many drops to the ground.
    I didn't realize the MS-DOS ports of MMX and SSFII were given to the same people.

    • @Desparil
      @Desparil Рік тому

      I had the Super Street Fighter II port, it was pretty decent. The controls were maybe not the most responsive, but that was kind of par for the course for many NES games and PC games of that era, which were the only two systems I had at the time. Trying to do the more complex special moves was near-impossible, but all the characters had two of their specials bound to the F9 and F10 keys so that was pretty spiffy as a kid.

    • @4Wilko
      @4Wilko Рік тому

      @@Desparil
      F9 and F10? I'm guessing that's like a secret since they are by no means easy to reach.
      I was also PC and NES only back then all the way up to GBC and GameCube.

    • @Desparil
      @Desparil Рік тому

      @@4Wilko I honestly can't remember how we found out, whether it was by messing around with the controls (since lots of PC games had the F-keys due stuff like setting, options, save/load, etc. at the time) or if the manual actually mentioned it.

    • @4Wilko
      @4Wilko Рік тому

      @@Desparil
      Without a manual then just rolling your fingers over the entire keyboard was the way to go to figuring out any controls.

    • @Desparil
      @Desparil Рік тому

      @@4Wilko I mean, it definitely came with a manual back then, I just don't have it anymore so I couldn't tell you what was in it.

  • @BlackCatFang
    @BlackCatFang Рік тому

    Robert cop is pleading with you in Morse code.

  • @freedustin
    @freedustin Рік тому +1

    "Were they on drugs?"
    1990's programmers: Uhhhhh....

  • @authurstretchygreenthing8464
    @authurstretchygreenthing8464 8 місяців тому

    I think the version of PortHole with genuinely good parts should be called PortGold. Because a hole is a hole, but sometimes, you find gold.

  • @RoninCatholic
    @RoninCatholic Рік тому

    Wow, that Castlevania...
    1. Why would they make Simon's skin gray instead of pink or yellow? The base sixteen colors gave a lot of better options for his color scheme.
    2. Why would they map subweapon to up+attack when a PC keyboard has like a hundred buttons on it and that control scheme was only used on the NES due to a limited number of face buttons?
    3. Why would they map jump to Enter instead of the more intuitive Alt or Ctrl? (Before the invention of the Windows key, those were good game buttons because they're big and fingers rest casually near them when another major control is the spacebar).

  • @Googlesucksballs
    @Googlesucksballs Рік тому

    I remember buying the CD-Rom version of Mega Man X at Kmart for 10 bucks back when they used to sell big box PC games 25+ years ago. The only cool thing was Capcom would add a PC gamepad with some of their titles so if you got something like Super Street Fighter 2 it would come in this huge as box with a 6 button controller.

  • @ryanbell4363
    @ryanbell4363 Рік тому

    53:10 snake can hit the griddy

  • @super_pretendo
    @super_pretendo Рік тому

    Port Night

  • @scarlettNET
    @scarlettNET Рік тому +3

    Titan AE is way overlooked. It's a great movie, but everyone circlejerks over Treasure Planet being the "underrated gem space animation" even though Treasure Planet is really just a rip-off of Titan AE.

    • @warbossgegguz679
      @warbossgegguz679 Рік тому +1

      They were being made at the exact same time and are WILDLY different conceptually...

  • @lukabrasi001
    @lukabrasi001 Рік тому

    just wanted to say, Golden Axe really reminds me of Legend 3D from PS1

  • @patg108
    @patg108 Рік тому

    Didn't know mcdonald land had a dos port. It'd pass these days for a indie game (esp with a improved soundtrack with the original as a option)

  • @doubleas2380
    @doubleas2380 Рік тому

    Yay

  • @rbmunik
    @rbmunik Рік тому

    does anyone know what the animation is at the ending of this video?

  • @xolta11
    @xolta11 Рік тому

    Some versions of mega man x for dos came with a controller. I think super street fighter 2 trubo for dos also had versions that came with a contoller as well.

    • @alex_-yz9to
      @alex_-yz9to Рік тому

      it was a Pc version of the capcom fighting commander yes? or was it that 3rd party snes pad with a Pc port on the end of it

    • @4Wilko
      @4Wilko Рік тому

      @@alex_-yz9to
      If it's the same one I'm thinking of and I remember correctly, my Street Fighter II came with a Gravis Gamepad Pro.

    • @xolta11
      @xolta11 Рік тому

      @@alex_-yz9to I know The one that came with mega man was called the pc fighter 6. I belive street fighter also came with it.

  • @soullesspinkamenapinkamena1747

    🎶"He is a ro-bert he is a cop, and he control`s like shittt"🎵

  • @atarian345
    @atarian345 Рік тому +1

    The weird color palette is becaue the game is running in CGA graphics mode which is restriced to 16 colors

  • @HydraSpectre1138
    @HydraSpectre1138 Рік тому

    Ultra Software was an alias for Konami, so they can publish more games at a time than Nintendo would allow.

  • @PFBM86
    @PFBM86 Рік тому +1

    I feel like whoever makes these packs should throw in some instructions on how to configure each game properly. It's tiring to hear Billy cluelessly proclaim "ASSSSSSS" when he's playing a game with CGA graphics and internal speaker audio, oblivious to the fact that DOS games usually needed to be configured through a separate program than the main application in order to improve the audiovisual experience.

  • @Jorqell
    @Jorqell Рік тому

    I think the DOS version of Aladdin is pretty much identical to the Genesis one.

  • @stilllogan
    @stilllogan Рік тому

    HE IS A ROBERT, HE IS A COP, HE IS A ROBERT COP