Please, please, OH PLEASE, play _Akumajō Densetsu_ (the Japanese _Castlevania III: Dracula's Curse_) for the Famicom Disk System. It has much better music, different enemies and all religious-content and partial nudity intact. O' please James and Mike, MAKE IT HAPPEN!!!
It's actually slightly more complex, Doki Doki Panic was originally made as a sequel thing to SMB1 by the creator of Super Mario, Shigeru Miyamoto. He then signed a contract with Fuji to turn it into Doki Doki Panic and add characters which were mascots for Fuji's Yume Kojō '87 event. This was then released in Japan and Nintendo of America decided that SMB2J was too difficult and too similar to SMB1 so Miyamoto gave Doki Doki Panic a quick re-skin and it became SMB2 (USA).
Everything about the tone of this game seems slightly darker. Faces just dont seem as bright and the enemies feel slightly more menacing. Great choice for a game guys!
DreamcastGuy Well, I can tell you this. The game seemed somewhat harder than the American Mario 2. I really enjoy playing Famicom Disc System games. If anyone has any suggestions for cool Famicom Disc games we should try out, let me know. -Mike
Cinemassacre I highly recommend the Famicom Disk Zelda. Speed is slightly different and the overall sound is richer. Makes for a greatly improved experience overall!
Cinemassacre the famicom disk version of metroid would be interesting,a fews others could also be Koneko Monogatari a.k.a the adventures of chatran or also known in america as Milos and Otis wich is a game based on the movie of the same name,there's also Dr.Chaos or Moero Twinbee.
Cinemassacre the Famicom version of Contra is slightly different than the NES version. Added cut scenes and some graphical enhancements due to different hardware
The blue, "floaty" character is actually Luigi in SMB2. There were extra controllers for the Famicom, there's an extra port on the front. And when the lamp is lit on the FDS, that only means that it's currently reading the disk. If it goes out, it only means that it's finished.
6:18 "You live and you learn...and then you forget" That sums up retro games we all played as kids. I know exactly the paths and order to take in Megaman 2, but I still will occasionally jump to my death during the Mecha Dragon chase in Wily 1, run out of Crash Bombs in Wily 4, or not dodge the Wily Alien hologram shots. We know what to do, but we're human and make mistakes.
Satoshi Matrix That part where you said "run out of crash bombs in Wily 4", that was my reason I could never beat Megaman 2 as a kid. It was like a nightmare, it drove me crazy!
Hey, Satoshi! I'm subscribed to you! I didn't know you watched Cinemassacre. It's cool to see UA-camrs like you, +8-Bit Eric, and MarioTST watch UA-camrs like James and Mike and +Smosh.
In this video the friendship you two have really stood out, and the way you guys are entertaining each other and getting each other to laugh made me feel good
The character you thought was the 'princess' seemed to be the character animation that would be used for 'luigi', same jump with the top stall, except luigi kicks his legs like a derp.
Actually, what I've heard is that Doki Doki Panic was originally supposed to be a Mario game but the license was given to a cartoon show and it became Doki Doki Panic and THEN later on they made it Mario again because the actual Mario 2 was "too hard".
Honestly, it's probably more likely that it was too similar than it was too hard. Saying "It was basically an expansion pack to the original so we didn't localise it" sounds a lot worse than "A game TOO HARD for America!" when marketing All Stars
MinimiMax The Completionist said that "Doki Doki Panic was originally a co-op prototype for Mario" and I found many references of it, including pieces of interviews. I don't know about the cartoon but otherwise you appear to be right.
I like you guys using the old systems, with the crappy graphics on old TVs, because it helps sell the original experience of playing these games back in the 80s and 90s.
R. H. Most of the time you just have too; a lot of new TVs don't use the same technology that the older ones did, so games just can't be hooked up in some cases.
I think it may be toad b/c if you look at when all 4 characters are pulled into the book in the opening it would be Mario Luigi the Princess and the other guy one would have to draw the conclusion that it would be toad :) but still funny :)
The blue character that you guys originally thought was the Princess is actually this game's Luigi. That floatiness on the jump definitely feels disconnected when you aren't watching Luigi's legs flutter.
Yume Kōjō: Doki Doki Panic _was_ originally intended to be Mario 2, but was changed early in development because of a deal with Fuji TV. The American Mario 2 was later rereleased in Japan as "Super Mario USA".
xXMindTrollXx :D how can i be if i got 2 kids that game with me n game with my dad as well our hole family games so fuck off n my dad use to work for dell n my mom worked for nec so fuck off
I know it's probably harder to do with time constraints and what not, but filming in late noon lighting like that adds to the setting so nicley. Just like how we used to do it, we'd come home from school, kick off all of our stuff at the door and go play video games until supper
In Perú we got both the Nintendo USA and some sort of a Famicom. It looked exactly like a Famicom but it was called MAXPLAY and it came with 100 games and with orange Turbo A and B buttons. I remember at the time, around 1988, both games were all over: Mario Bros 2. on both NES and Famicom cartridges but also Doki Doki Panic on a Famicom cartridge! We all not only thought that the MAXPLAY (Famicom) was a copy of the NES USA but also that all of its colorful games/cartridges were hacks, bootlegs, copies (some of them actually were since I remember seeing up to Mario 9) of NES USA including DDP a "copy" of SMB2. Who knew that it ended up being the opposite!
The irony is that enemies from the game appeared in later Mario games, but the BEST enemies from this game - Mouser, Tryclyde, Clawgrip and Wart - have yet to appear in other Mario games.
My mind is blown. I've never even heard of Yume Koujou: Doki Doki Panic! It's been awesome seeing you guys experiment with the Famicom hardware! :)
9 років тому+1
***** I want them to play Akumajou Densetsu for Famicom and my life is complete! (Well, not really!) And listen to the amazing music thanks to the great composer and the VRC6 chip. Americans got a downgraded version of the game (since NES couldn't handle that chip), with some bullshit difficulty! All I could say playing that version of the game: HELP ME
Funny to note: Doki Doki Panic originally was a Super Mario Bros. Game that was in development that would've expanded on vertical and horizontal scrolling. When they got the License for the TV festival, this build was made into DOKI DOKI and when that flopped was retooled back into a Super Mario Bros game. It's a weird teeter between "Being not a Mario game but Also not being completely unrelated to the SMB's series."
finaly someone talks about my favorite mario game ever ! love the end of super mario 2, the hidden magic doors, the ennemies, the 4 playables characters, the music. most mature mario episode ever !
I know I'm way late to the party, here, but I thought I'd do the Mike Matei thing, and mention Zelda. Lol. LoZ: Link's Awakening. Wart makes a cameo as "Mamu", who teaches link one of the 3 tunes on the ocarina.
Doki Doki Panic is one of the secrets behind why Mario 3 is so good. Mario 3 inherited an optimal combination of the gameplay, mechanics, and art/ character design from two different platforming franchises, both of which were excellent.
You guys should think about doing a load time comparison between game carts, Disc's, and Rom based games. Like Earthbound Cart vs Rom, or Chrono Trigger SNES VS DS VS PSone, VS Rom.
You can do a great thing with that using just this game. Like, the ROM has all the levels work and doesn't spontaneously have errors and reset because it's not dependent upon decaying hardware.
Very interesting! Thanks for doing this guys. I've always been curious about not only the Famicom disc system, but Doki-Doki Panic as well. I think it's really intriguing that the characters from that game were re-branded as legit Mario characters later on.
"As much as that (Super Mario Bros 2 (Japan)) was the true Mario 2" Interestingly enough, Miyamoto actually considers Super Mario USA (what the Japanese call the Mario 2 that we got) to be the true sequel to Super Mario Bros.
The funny thing about Birdo in the US version of SMB2 is that in the instruction manual it says “He thinks he is a girl and spits eggs from his mouth. He’d rather be called Birdetta.” Soo...... this whole time Birdo’s been a cross dresser????? Ir did he/she have a sex change? What the hell is going on here? Is there some long lost famicom game called “Birdo’s gender reassignment surgery” or something? I need answers!
That one character you used was actually Luigi. That's why he was hard to control. I remember playing this some years back on an emulator. It's the exact same game as mario 2. It was definitely interesting playing the original. :)
Interesting stuff, I never knew SMB 2 was based on this. I always found it harder than 1 and 3, and it explains why it's so different from the other games.
I'm thinking the belts gone on your fds, theres a rubber belt in these which will perish much like a vcr's one does with age, replace the belt, problem solved. It's probably a good idea to clean the contacts while its apart too.
gamerdude0 Need to be careful when you do that though, if you misalign the read head by even the smallest degree you could cause a head crash, potentially destroying the game.
The Famicom disk drive was such an awesome idea. I always wished it would have come out here. I had a friend that lived in Japan for a couple years and he had one. Everyone in the neighborhood was jealous.
TalesOfGamerz Also the disk systems have to be maintained, they need to be calibrated and the rubber band inside goes dry then you need to switch it out. It's a pain in the ass and it needs to be done every 10 years or so.
If you guys didn't know according to Gaming Historian. He mentioned the idea of Doki Doki Panic or Heart Pounding Panic was from Fuji TV wanting to do a celebration thing and they worked with Nintendo in collaboration. That's the reason for the mask and such it was ceremony and festival related to their show in japan for celebration.
Supposedly Doki Doki began development as a Mario title but changed to the mascots of a big international festival going on in Japan at the time called Yumekoji of something that means Dream Factory.
Late to the party here, but a trivia note: Based from the video, we can see James and Mike are playing a save file where someone previously beat the game with all characters. In Doki Doki Panic, you actually *don't* get to see the ending of the game unless you beat it with *each* of the four characters, all the way through. This is a game without mercy. James & Mike saw the ending in their single playthrough since the savefile was already 100%. So, this is another way that SMB2 is easier than Doki Doki Panic; in SMB2, you only have to beat the game with one character.
Just a quick note for Mike. There is an expansion port on the side of the Famicom for hooking up other controllers.So joysticks, light guns and other peripherals hook in there. On the later AV famicom it takes NES style controllers too.
It's kind of strange though how the game had a star power up that made you temporarily invincible BEFORE they added the Mario elements and made it into a Mario game. Anyone else noticed that? Weird that James and Mike didn't bring it up.
HorrorMetal yeah it’s because Nintendo was asked to make the game to promote some sort of event for the Japanese, so they might just put MARIO elements there to have more game content
kattphive In Super Mario World, if you beat the special world, bullet bills became Pidgit Bills. Pidgit rode the magic carpet. As someone else said, Bobombs. Snifits appeared on Mario RPG in Booster's Tower, among other places. I think that's everything. Wart did appear on Link's Awakening, but that's just a cameo.
Holy shit not gunna lie and you guys can repeat it in fullscreen. The part where the screen is all blue and distorted stare the whole time from where it starts(in full screen up close) then look at the wall and that is just a TASTE of a killer mushroom trip. i mean in terms of getting intense i saw the wall and door appear to stretch right up to me and everything breathing when i was peaking. Ntm i chiefed hard before watching this, i'm telling you im dying of laughter but amazing video as always, i was actually quite excited to see these guys play it and ofc reading the comments about the infamous confused Birdo. LMAO
Anybody who claims they knew Mario 2 wasn't the real mario 2 and was actually doki doki panic is a lying hipster. Unless you lived in Japan, or had family in Japan, you had no idea, and you didn't question it, and you probably enjoyed it.
Funny thing is that Doki Doki Panic actually started as an "idea" for a Mario game. Basically, Nintendo experimented with scrolling vertically rather than horizontally that the original game had. After a while (and some advice on adding in horizontal scrolling from Miyamoto), a deal was struck with Fuji Telivision to make a game using their characters. Thus, Doki Doki Panic was born.
Funny thing is, the game is actually more of a Super Mario Bros sequel than people realize, cause Doki Doki Panic was developed by Miyamoto and the original Mario team. Think more of a spiritual successor, like Halo to Destiny, or Far Cry to Crysis. But then they remake Destiny to another Halo sequel, or Crysis to another Far Cry sequel, for a particular region. Gaming Historian's video on Super Mario 2 is my favorite video on this game, on youtube.
Doki Doki Panic feels like an unfinished prototype of the U.S. SMB2, not being able to run with the B button really kills it for me. Having to beat all of the game's levels with each character is also incredibly stupid. Also, OW FUCK THAT TWO FRAME WATERFALL ANIMATION IS BURNING MY EYES.
That's because Doki Doki Panic itself is a sprite swap of an earlier version of SMB2 that Nintendo canceled and overhauled into Doki Doki Panic. And it's like an in-between game from the original version of SMB2 that has never seen the light of day outside Nintendo's testers and the version we got. There's even a prototype version of our SMB2 you can find a rom of that shows how the transition went. That proto even has its own version of the World 1-2 theme from SMB1 playing in the caves & vases that sounds very similar to the version in SMB3. My theory is that Nintendo liked that theme a lot and because they were working on & released SMB3 later on in the same year that SMB2 was converted & released in North America (1988), they reverted back to the Doki Doki Panic cave & vase theme and saved the one based on World 1-2 from SMB1 for SMB3 instead, with some slight changes.
A few years ago the producer of this game revealed that the opening segment where you fall for a couple screens was originally a vertical scrolling test for a possible Mario game. Unfortunately it was scrapped due to the vertical scrolling limitations for the NES. So the idea to port this as a Mario game brought it full circle. Then it was later released in Japan as Super Mario USA and went on to be a best seller again.
I love how there's never any warning on in the front about the language, AVGN video or not. I'm not being sarcastic. Because when you watch a Cinemassacre video, you know what you're getting into! XD
If I call myself supanintendogirl and then post comments all over a popular channel if I'll get loads more subs. Hmmmmmm....I wonder. You should do that actually.
I used to use Super Mario Bros 2/Doki Doki Panic sound effects for phone notifications. I always wanted it so that whenever I got a text from someone I wanted to hear from, it would make the sound effect you'd hear when you won extra lives on the slot machine, and if it was a text from someone you didn't want to hear from, you'd get the sound effect when you failed at the slots.
Around the time Super Mario Bros 2(US) came out, I was in middle school. I distinctly recall when some friends and I were started talking about games we were looking forward to while we were hanging out. It was the usual lunch time conversation and the topic of Mario 2 came up and how we had hoped to find a copy of it to rent at the video store over the weekend. Another kid, overhearing our conversation, started to tell us that Mario 2 wasn't the, 'real' Mario 2 and that our Mario 2 was a dumbed down version of, "Doki Doki Panic Panic!"(he go the title wrong, but I didn't know any better at the time) in Japan because the 'real' Mario 2 that came out in Japan was considered too hard for us Americans. And then he proceeded to go on and on about that's the reason why he only plays PC games because, "they don't dumb things down for you to play video games on your TV" I don't recall my response or how the rest of that conversation went, but I always felt that was the weirdest reasoning for preferring PC games. I never felt that video games were dumbed down to play on consoles, they were just different kinds of games made on consoles as opposed to PC. Anyways, it's cool to finally see this game in action and see the differences. I really enjoyed it.
I appreciate the editing in this one. Also, I noticed that the birds Mike tries to jump on at 7:34 have a completely different animation in the western release.
Mike, James, this was great. Please stick with real items rather than use emulators. All of us here know how to get emulators, can get the game, but we probably wouldn't bother with getting the Famicom disk. The flaws and bugs were what made your video interesting. Also loved the commentary, as it shows the difference in SMB2.
This is an awesome game, and we eventually did get the Japanese Mario 2 on the Super Nintendo as The Lost Levels a few years later, so if they hadn't have turned Doki Doki Panic into a Mario game internationally, we probably wouldn't have even experienced it at all. The way it is, we get to experience both versions of Mario 2. Plus, they made the game better when they turned it into Mario 2; you can run, you can switch characters before each level... and you don't have to beat the game four times to complete it!
Super Mario Bros. 2 USA is actually the true sequel to Super Mario Bros. Nintendo made a new engine that could not only scroll horizontally, but vertically as well. The deal with Fuji TV was struck as the team was working and the prototype became Doki Doki Panic. After they made that, they finally were able to complete Super Mario Bros. 2 for the U.S.
Actually, fun fact, (DYKG) the vertical scrolling platformer idea that became D.D. panic was originally intended as a mario game. So in a way it's like making a complete circle. I guess
I'm bulgarian, born in 1990. When I was five almost everyone here had the Famicom, which was weird. I'd recognize that red colour and the built in joypads anytime, because I've bled my eyes out playing Kunio Kun No Nekketsu Soccer League, which all the kids in my neighbourhood including me were calling Goal 5, for some reason(EDIT: Even though Goal 3 was it's secondary title, to be clear). We also understood nothing from the japanese menu and options, but we figured out what stuff did trough trial and error. Also so much Excite Bike.... Those and Super Mario were the holy trinity of Nintendo games for me. After a few years this weird chinese console called Terminator 2[real console name Super Design Ending-Man BS-500 AS (Хич не са бъзикам.)] popped out and it was all about being Toad as *hell* in that Mario 2, boe. I'm actually glad I didn't play Doki Doki Panic, because being able to sprint is a huge thing for me.
Gaming Historian did a great video on the history of Doki Doki Panic and Super Mario Bros. 2, I'd recommend checking it out, it's an interesting story. Basically, when the game was developed, it was approached much like a Super Mario game, even Miyamoto was involved in it's development, among others. The western release of Super Mario Bros. 2 was eventually released back in Japan as "Super Mario USA", and is remembered fondly as a classic entry in this series over there as well. I think some of it has to do with SMB2 being a much more refined product than DDP, same people working on it, but they get to work on it further and turn it into a real Mario game this time.
"You live and you learn."
(dies)
"And then you forget."
That's deep, James.
Not sonic fan, is he
This may not be the original SMB2, but it's had exponentially more impact on future games. Peach floating, Luigi's jumping style, shy guys, Birdo, etc
minkle doki’s early stages started off as a potential mario sequel.
I don’t think that’s how exponents work
This is the original SMB2 (released in Japan)
@@esprithk no it isnt.
@@esprithk Nope. The original SMB2 in Japan was changed into The Lost Level when came to the West.
Please, please, OH PLEASE, play _Akumajō Densetsu_ (the Japanese _Castlevania III: Dracula's Curse_) for the Famicom Disk System. It has much better music, different enemies and all religious-content and partial nudity intact.
O' please James and Mike, MAKE IT HAPPEN!!!
It's actually slightly more complex, Doki Doki Panic was originally made as a sequel thing to SMB1 by the creator of Super Mario, Shigeru Miyamoto. He then signed a contract with Fuji to turn it into Doki Doki Panic and add characters which were mascots for Fuji's Yume Kojō '87 event. This was then released in Japan and Nintendo of America decided that SMB2J was too difficult and too similar to SMB1 so Miyamoto gave Doki Doki Panic a quick re-skin and it became SMB2 (USA).
Funny how people ignore that
Funny how people ignore that
Well I learned something!
Interesting
Everything about the tone of this game seems slightly darker. Faces just dont seem as bright and the enemies feel slightly more menacing. Great choice for a game guys!
DreamcastGuy Well, I can tell you this. The game seemed somewhat harder than the American Mario 2. I really enjoy playing Famicom Disc System games. If anyone has any suggestions for cool Famicom Disc games we should try out, let me know.
-Mike
Cinemassacre I highly recommend the Famicom Disk Zelda. Speed is slightly different and the overall sound is richer. Makes for a greatly improved experience overall!
Cinemassacre the famicom disk version of metroid would be interesting,a fews others could also be Koneko Monogatari a.k.a the adventures of chatran or also known in america as Milos and Otis wich is a game based on the movie of the same name,there's also Dr.Chaos or Moero Twinbee.
Cinemassacre the Famicom version of Contra is slightly different than the NES version. Added cut scenes and some graphical enhancements due to different hardware
Cinemassacre Its not a famicom disk system game but it would be really cool if you could do a video on the SNES Satellaview broadcasts games.
The blue, "floaty" character is actually Luigi in SMB2.
There were extra controllers for the Famicom, there's an extra port on the front.
And when the lamp is lit on the FDS, that only means that it's currently reading the disk. If it goes out, it only means that it's finished.
6:18
"You live and you learn...and then you forget"
That sums up retro games we all played as kids. I know exactly the paths and order to take in Megaman 2, but I still will occasionally jump to my death during the Mecha Dragon chase in Wily 1, run out of Crash Bombs in Wily 4, or not dodge the Wily Alien hologram shots. We know what to do, but we're human and make mistakes.
Hey Satoshi! Fancy seeing you here! So do you think James should review Takeshi's Challenge?
Sums up every mega man game for me
Satoshi Matrix That part where you said "run out of crash bombs in Wily 4", that was my reason I could never beat Megaman 2 as a kid. It was like a nightmare, it drove me crazy!
Yeaper
Hey, Satoshi! I'm subscribed to you! I didn't know you watched Cinemassacre. It's cool to see UA-camrs like you, +8-Bit Eric, and MarioTST watch UA-camrs like James and Mike and +Smosh.
So in Japan... Luigi's character is Mama?
Mama Luigi?!
Y O U D I D N T M A K E I T
Great
I'd bang that Mama.
Ahahahahahaha
BIG MAMMA'S HOUSE
In this video the friendship you two have really stood out, and the way you guys are entertaining each other and getting each other to laugh made me feel good
The character you thought was the 'princess' seemed to be the character animation that would be used for 'luigi', same jump with the top stall, except luigi kicks his legs like a derp.
He later does it in Mario 64 DS as his special move.
Actually, what I've heard is that Doki Doki Panic was originally supposed to be a Mario game but the license was given to a cartoon show and it became Doki Doki Panic and THEN later on they made it Mario again because the actual Mario 2 was "too hard".
Honestly, it's probably more likely that it was too similar than it was too hard. Saying "It was basically an expansion pack to the original so we didn't localise it" sounds a lot worse than "A game TOO HARD for America!" when marketing All Stars
Your facts are wrong dude
Madison Ziegler I never said they were facts. That's something I heard.
MinimiMax oh ok cool
MinimiMax The Completionist said that "Doki Doki Panic was originally a co-op prototype for Mario" and I found many references of it, including pieces of interviews. I don't know about the cartoon but otherwise you appear to be right.
The floaty character from 7:25 to 8:45 was Luigi minus the kicking feet.
@@gurvmlk I know it was very disturbing. I was sitting there like "how dumb are these two?"
Mama = Luigi
I like you guys using the old systems, with the crappy graphics on old TVs, because it helps sell the original experience of playing these games back in the 80s and 90s.
R. H. Agreed! There is something to be said about playing games on the original consoles they were intended for.
R. H. Most of the time you just have too; a lot of new TVs don't use the same technology that the older ones did, so games just can't be hooked up in some cases.
@@eewweeppkkPlus retro games on hd tellies look utterly dire so you need a crt
6:18 "you live and you learn... and then you forget" . That was a good one!!
Those waterfalls kinda bug my eyes.
Kobobble Oh man, it got so much worse on level 3.
Kobobble You are not the only one! lol
Man, bubbleman must've sucked for you
Kobobble Seizure inducing... my eyes are burning!
They honestly made me feel nauseous looking at them.
I love how you two banter.
"Noise, is like that rap music those kids listen to"
Gold
"Who was that floaty fucker?" Looked like the goth red riding hood lol
I think it may be toad b/c if you look at when all 4 characters are pulled into the book in the opening it would be Mario Luigi the Princess and the other guy one would have to draw the conclusion that it would be toad :) but still funny :)
Labyrinth9000 I don't know why they couldnt figure out it was Luigi. I guess they're just too used to his feet moving around when he jumps.
Holdino Jenkins It was Raven from Teen Titans
The blue character that you guys originally thought was the Princess is actually this game's Luigi. That floatiness on the jump definitely feels disconnected when you aren't watching Luigi's legs flutter.
Yume Kōjō: Doki Doki Panic _was_ originally intended to be Mario 2, but was changed early in development because of a deal with Fuji TV. The American Mario 2 was later rereleased in Japan as "Super Mario USA".
ImDemonAlchemist yep then it was rereleased in north anmaican or however this spelled as super Mario bros the lost levels and yes it was super hard
its called having skills
wiired is known for bullshiting
xXMindTrollXx :D how can i be if i got 2 kids that game with me n game with my dad as well our hole family games so fuck off n my dad use to work for dell n my mom worked for nec so fuck off
Jeremy Krazyman holy shit you are superior to mankind
I know it's probably harder to do with time constraints and what not, but filming in late noon lighting like that adds to the setting so nicley. Just like how we used to do it, we'd come home from school, kick off all of our stuff at the door and go play video games until supper
What the frick? It's weird hearing James not say fuck
+Goat Beard what
lmao
Shady Rounds Excuse me
He does though
Seizure Waterfalls.
Acid Trip.
Its water noise
I was thinking the same. Lol
The japanese love seizure according to the Simpsons.
In Perú we got both the Nintendo USA and some sort of a Famicom. It looked exactly like a Famicom but it was called MAXPLAY and it came with 100 games and with orange Turbo A and B buttons.
I remember at the time, around 1988, both games were all over: Mario Bros 2. on both NES and Famicom cartridges but also Doki Doki Panic on a Famicom cartridge!
We all not only thought that the MAXPLAY (Famicom) was a copy of the NES USA but also that all of its colorful games/cartridges were hacks, bootlegs, copies (some of them actually were since I remember seeing up to Mario 9) of NES USA including DDP a "copy" of SMB2. Who knew that it ended up being the opposite!
The irony is that enemies from the game appeared in later Mario games, but the BEST enemies from this game - Mouser, Tryclyde, Clawgrip and Wart - have yet to appear in other Mario games.
My mind is blown. I've never even heard of Yume Koujou: Doki Doki Panic! It's been awesome seeing you guys experiment with the Famicom hardware! :)
***** I want them to play Akumajou Densetsu for Famicom and my life is complete! (Well, not really!)
And listen to the amazing music thanks to the great composer and the VRC6 chip. Americans got a downgraded version of the game (since NES couldn't handle that chip), with some bullshit difficulty! All I could say playing that version of the game: HELP ME
***** Love you SNG!
***** I'm a big fan of your videos! :)
***** I did a review of the game. *shameless plug*
9:14 So intense :'D
You live, you learn, then you forget.
-James Rolfe 2015
Funny to note: Doki Doki Panic originally was a Super Mario Bros. Game that was in development that would've expanded on vertical and horizontal scrolling. When they got the License for the TV festival, this build was made into DOKI DOKI and when that flopped was retooled back into a Super Mario Bros game. It's a weird teeter between "Being not a Mario game but Also not being completely unrelated to the SMB's series."
Mario has approved this game : "Oki Doki" !
*slow claps*
Hahahahaha
finaly someone talks about my favorite mario game ever ! love the end of super mario 2, the hidden magic doors, the ennemies, the 4 playables characters, the music. most mature mario episode ever !
I know I'm way late to the party, here, but I thought I'd do the Mike Matei thing, and mention Zelda. Lol. LoZ: Link's Awakening. Wart makes a cameo as "Mamu", who teaches link one of the 3 tunes on the ocarina.
It’s interesting, how the enemy characters would become Mario ones later. Oh, and Wart made a cameo appearance in “Link’s Awakening.”
Doki Doki Panic is one of the secrets behind why Mario 3 is so good. Mario 3 inherited an optimal combination of the gameplay, mechanics, and art/ character design from two different platforming franchises, both of which were excellent.
"I can't even look at it! It's torture!"
You guys should think about doing a load time comparison between game carts, Disc's, and Rom based games.
Like Earthbound Cart vs Rom, or Chrono Trigger SNES VS DS VS PSone, VS Rom.
You can do a great thing with that using just this game. Like, the ROM has all the levels work and doesn't spontaneously have errors and reset because it's not dependent upon decaying hardware.
How can you measure ROM based game load times? It is probably in the milliseconds.
Or Castlevania 2
Disk vs Cart
Can you imagine
Very interesting! Thanks for doing this guys. I've always been curious about not only the Famicom disc system, but Doki-Doki Panic as well. I think it's really intriguing that the characters from that game were re-branded as legit Mario characters later on.
Wart didn't come back because he was busy having a music career on Kohilent island.
7:51 That's not the Princess, that's Luigi... you can tell by the floaty jump.
"As much as that (Super Mario Bros 2 (Japan)) was the true Mario 2"
Interestingly enough, Miyamoto actually considers Super Mario USA (what the Japanese call the Mario 2 that we got) to be the true sequel to Super Mario Bros.
1:26 100% right. i just realized that. it was never questioned
The funny thing about Birdo in the US version of SMB2 is that in the instruction manual it says “He thinks he is a girl and spits eggs from his mouth. He’d rather be called Birdetta.”
Soo...... this whole time Birdo’s been a cross dresser????? Ir did he/she have a sex change? What the hell is going on here? Is there some long lost famicom game called “Birdo’s gender reassignment surgery” or something? I need answers!
That one character you used was actually Luigi. That's why he was hard to control. I remember playing this some years back on an emulator. It's the exact same game as mario 2. It was definitely interesting playing the original. :)
9:07 Don't mind me, this is my favourite moment button.
Interesting stuff, I never knew SMB 2 was based on this. I always found it harder than 1 and 3, and it explains why it's so different from the other games.
I'm thinking the belts gone on your fds, theres a rubber belt in these which will perish much like a vcr's one does with age, replace the belt, problem solved. It's probably a good idea to clean the contacts while its apart too.
gamerdude0 The disk could be bad as well.
gamerdude0
Need to be careful when you do that though, if you misalign the read head by even the smallest degree you could cause a head crash, potentially destroying the game.
Not to mention that the FDS belt drives are of an unstandard size and tension, which makes replacement damn near impossible...
Kyle Tekaucic You can buy replacement belts on ebay.
Yeah, but it's special build or limited NOS supplies, so...
I actually liked this game and 3 they were. My favorites
I'm so glad history worked out the way it did, because it produced my favorite Super Mario game and NES game of all time!
The Famicom disk drive was such an awesome idea. I always wished it would have come out here. I had a friend that lived in Japan for a couple years and he had one. Everyone in the neighborhood was jealous.
Famicom DOES have a controller port. Hudson made some extra controllers.
TalesOfGamerz Also the disk systems have to be maintained, they need to be calibrated and the rubber band inside goes dry then you need to switch it out. It's a pain in the ass and it needs to be done every 10 years or so.
TalesOfGamerz The controller port is for Accessories such as the gun!
Le-Poney-Draconique
AND extra controllers.
If you guys didn't know according to Gaming Historian. He mentioned the idea of Doki Doki Panic or Heart Pounding Panic was from Fuji TV wanting to do a celebration thing and they worked with Nintendo in collaboration. That's the reason for the mask and such it was ceremony and festival related to their show in japan for celebration.
That was a great james and mike monday looked forward to watching this had it on my mind all day at work haha :D
Supposedly Doki Doki began development as a Mario title but changed to the mascots of a big international festival going on in Japan at the time called Yumekoji of something that means Dream Factory.
Late to the party here, but a trivia note: Based from the video, we can see James and Mike are playing a save file where someone previously beat the game with all characters. In Doki Doki Panic, you actually *don't* get to see the ending of the game unless you beat it with *each* of the four characters, all the way through. This is a game without mercy.
James & Mike saw the ending in their single playthrough since the savefile was already 100%.
So, this is another way that SMB2 is easier than Doki Doki Panic; in SMB2, you only have to beat the game with one character.
Just a quick note for Mike. There is an expansion port on the side of the Famicom for hooking up other controllers.So joysticks, light guns and other peripherals hook in there. On the later AV famicom it takes NES style controllers too.
wrong mike, the famicom has a port on the front, and theres a bunch of special turbo controllers for famicom...
It's kind of strange though how the game had a star power up that made you temporarily invincible BEFORE they added the Mario elements and made it into a Mario game. Anyone else noticed that? Weird that James and Mike didn't bring it up.
HorrorMetal yeah it’s because Nintendo was asked to make the game to promote some sort of event for the Japanese, so they might just put MARIO elements there to have more game content
Shyguys, Birdo, Ninjas, sparkeys and the Pokey cactus all came back. Did that bomb mouse (mouser) come back in any other games, I feel like he did
kattphive I remember him being in the Super Mario Cartoon and Comics.
kattphive
bobomb is from this game too
kattphive In Super Mario World, if you beat the special world, bullet bills became Pidgit Bills. Pidgit rode the magic carpet. As someone else said, Bobombs. Snifits appeared on Mario RPG in Booster's Tower, among other places. I think that's everything. Wart did appear on Link's Awakening, but that's just a cameo.
kattphive he's in a few mario party games. I know he's in 8
kattphive
Mario paper series, the "mouse race" appears as common enemies and even 1 co-protagonist.
Holy shit not gunna lie and you guys can repeat it in fullscreen. The part where the screen is all blue and distorted stare the whole time from where it starts(in full screen up close) then look at the wall and that is just a TASTE of a killer mushroom trip. i mean in terms of getting intense i saw the wall and door appear to stretch right up to me and everything breathing when i was peaking. Ntm i chiefed hard before watching this, i'm telling you im dying of laughter but amazing video as always, i was actually quite excited to see these guys play it and ofc reading the comments about the infamous confused Birdo. LMAO
Where's the epilepsy warning!! Christ Almighty them waterfalls hurt they eyes!
I don't know about seizures but I have a feeling that waterfall might trigger them. 9:05-9:50
Anybody who claims they knew Mario 2 wasn't the real mario 2 and was actually doki doki panic is a lying hipster. Unless you lived in Japan, or had family in Japan, you had no idea, and you didn't question it, and you probably enjoyed it.
yeah
Garry true
my jaw dropped in horror right when you got to the waterfall dear god my eyes XO
Seizure warning 9:28
Smokey McJoint You sure know a lot about seizures
Smokey McJoint You can get seizures from flashing lights and colors which is exactly what the waterfall "effect" is doing, it's flashing very rapidly.
Even though I have epilepsy this doesn't effect me, but there are many types of epilepsy.
Some seizures can even be triggered by noises.
Funny thing is that Doki Doki Panic actually started as an "idea" for a Mario game.
Basically, Nintendo experimented with scrolling vertically rather than horizontally that the original game had.
After a while (and some advice on adding in horizontal scrolling from Miyamoto), a deal was struck with Fuji Telivision to make a game using their characters.
Thus, Doki Doki Panic was born.
So, did Mike die and come back to life, cause those bags under his eyes make him look like James' undead friend.
MarsGundam Maybe he's smoking the ganja mon!
HydraLinsK That is way too much to lug.
Funny thing is, the game is actually more of a Super Mario Bros sequel than people realize, cause Doki Doki Panic was developed by Miyamoto and the original Mario team. Think more of a spiritual successor, like Halo to Destiny, or Far Cry to Crysis. But then they remake Destiny to another Halo sequel, or Crysis to another Far Cry sequel, for a particular region.
Gaming Historian's video on Super Mario 2 is my favorite video on this game, on youtube.
Doki Doki Panic feels like an unfinished prototype of the U.S. SMB2, not being able to run with the B button really kills it for me. Having to beat all of the game's levels with each character is also incredibly stupid.
Also, OW FUCK THAT TWO FRAME WATERFALL ANIMATION IS BURNING MY EYES.
That's because Doki Doki Panic itself is a sprite swap of an earlier version of SMB2 that Nintendo canceled and overhauled into Doki Doki Panic. And it's like an in-between game from the original version of SMB2 that has never seen the light of day outside Nintendo's testers and the version we got.
There's even a prototype version of our SMB2 you can find a rom of that shows how the transition went. That proto even has its own version of the World 1-2 theme from SMB1 playing in the caves & vases that sounds very similar to the version in SMB3. My theory is that Nintendo liked that theme a lot and because they were working on & released SMB3 later on in the same year that SMB2 was converted & released in North America (1988), they reverted back to the Doki Doki Panic cave & vase theme and saved the one based on World 1-2 from SMB1 for SMB3 instead, with some slight changes.
A few years ago the producer of this game revealed that the opening segment where you fall for a couple screens was originally a vertical scrolling test for a possible Mario game. Unfortunately it was scrapped due to the vertical scrolling limitations for the NES. So the idea to port this as a Mario game brought it full circle. Then it was later released in Japan as Super Mario USA and went on to be a best seller again.
Mario 2... Good old times.
I love how there's never any warning on in the front about the language, AVGN video or not. I'm not being sarcastic. Because when you watch a Cinemassacre video, you know what you're getting into! XD
9:18
Yep, guys. It shows. Goddamn, that waterfall is one crazy bastard.
What the hell were they thinking with that waterfall originally. Holy shit
Ketorulz I know! It is a health hazard man!
If I call myself supanintendogirl and then post comments all over a popular channel if I'll get loads more subs. Hmmmmmm....I wonder. You should do that actually.
The worst part is when you stare directly at it and look away.
***** it can cause seizures for people with epilepsy. The flashing lights are what cause it, I don't know exactly why though.
Smokey McJoint Chill man. SNG is a sweet heart.
11:30 "We're explorers." It made me think of this line:
Explorers... in the further regions of experience.
Thank you for consistently brightening up my Monday's, you magnificent stallions.
I'm just amazed to see a working Famicom Disk System in this day and age.
your my favorite channel
Vulgora Mine too! :)
Same
I know I'm one year late, but...
It's "You're". As in "You Are".
screenbones 2 years
18Shalamar It read 1 year when I posted that comment, so it's 1 year.
I used to use Super Mario Bros 2/Doki Doki Panic sound effects for phone notifications. I always wanted it so that whenever I got a text from someone I wanted to hear from, it would make the sound effect you'd hear when you won extra lives on the slot machine, and if it was a text from someone you didn't want to hear from, you'd get the sound effect when you failed at the slots.
Mike is literally me when I’d watch my sister play games. He’s a gift.
Around the time Super Mario Bros 2(US) came out, I was in middle school. I distinctly recall when some friends and I were started talking about games we were looking forward to while we were hanging out. It was the usual lunch time conversation and the topic of Mario 2 came up and how we had hoped to find a copy of it to rent at the video store over the weekend. Another kid, overhearing our conversation, started to tell us that Mario 2 wasn't the, 'real' Mario 2 and that our Mario 2 was a dumbed down version of, "Doki Doki Panic Panic!"(he go the title wrong, but I didn't know any better at the time) in Japan because the 'real' Mario 2 that came out in Japan was considered too hard for us Americans. And then he proceeded to go on and on about that's the reason why he only plays PC games because, "they don't dumb things down for you to play video games on your TV"
I don't recall my response or how the rest of that conversation went, but I always felt that was the weirdest reasoning for preferring PC games. I never felt that video games were dumbed down to play on consoles, they were just different kinds of games made on consoles as opposed to PC.
Anyways, it's cool to finally see this game in action and see the differences. I really enjoyed it.
I guess Mike doesn't like that Rap music that the kids listen too.
He was mocking old people.
Don't blame him.
Jared Wignall hope in future people listen to older style music or makes it, like in Fallout 3 and Fallout 4
I know he was mocking old people guys. It was just a joke.
Jared Wignall early 90´s n.y.c. jazzy rap style was the best!!!!!!!!!!!!!!!!!
Live, Learn, and Forget
Doki Doki Panic Literature Club
no
I appreciate the editing in this one.
Also, I noticed that the birds Mike tries to jump on at 7:34 have a completely different animation in the western release.
CBG And some parts had too much animation (my God dat waterfall!) or none at all (vines, grass, cherries, and POW blocks); all fixed in SMB2 US.
the name "Doki Doki panic" sounds like something that happens when you have diarrhea and can't find a toilet close by
Mike, James, this was great. Please stick with real items rather than use emulators. All of us here know how to get emulators, can get the game, but we probably wouldn't bother with getting the Famicom disk. The flaws and bugs were what made your video interesting. Also loved the commentary, as it shows the difference in SMB2.
Holy shit guys don't watch 9:24 when you're high.
This is an awesome game, and we eventually did get the Japanese Mario 2 on the Super Nintendo as The Lost Levels a few years later, so if they hadn't have turned Doki Doki Panic into a Mario game internationally, we probably wouldn't have even experienced it at all. The way it is, we get to experience both versions of Mario 2. Plus, they made the game better when they turned it into Mario 2; you can run, you can switch characters before each level... and you don't have to beat the game four times to complete it!
Mikes looking awfully like George Michael circa 1985 these days
R.I.P. George Michael
That's why I like games like Super Mario RPG, Mario Luigi Superstar Saga, etc...they have different antagonists and it is a bit of fresh air.
Just Monika
That waterfall stuff made me feel literally sick ... great to see original doki doki tho
Turn to side- B and insert to fucking box!
Super Mario Bros. 2 USA is actually the true sequel to Super Mario Bros. Nintendo made a new engine that could not only scroll horizontally, but vertically as well. The deal with Fuji TV was struck as the team was working and the prototype became Doki Doki Panic. After they made that, they finally were able to complete Super Mario Bros. 2 for the U.S.
"What the frick" - James Rolfe, 2015
Actually, fun fact, (DYKG) the vertical scrolling platformer idea that became D.D. panic was originally intended as a mario game. So in a way it's like making a complete circle. I guess
Our childhoods was a lie lol
bluemetal04 This comment needs 300 likes! So true.
No Dili doki panic was originally gonna be a mario game
I'm bulgarian, born in 1990. When I was five almost everyone here had the Famicom, which was weird. I'd recognize that red colour and the built in joypads anytime, because I've bled my eyes out playing Kunio Kun No Nekketsu Soccer League, which all the kids in my neighbourhood including me were calling Goal 5, for some reason(EDIT: Even though Goal 3 was it's secondary title, to be clear). We also understood nothing from the japanese menu and options, but we figured out what stuff did trough trial and error. Also so much Excite Bike.... Those and Super Mario were the holy trinity of Nintendo games for me.
After a few years this weird chinese console called Terminator 2[real console name Super Design Ending-Man BS-500 AS (Хич не са бъзикам.)] popped out and it was all about being Toad as *hell* in that Mario 2, boe. I'm actually glad I didn't play Doki Doki Panic, because being able to sprint is a huge thing for me.
whats with the blue pregnant princess
Rekkn_ The blue character is Luigi. The pink character is Princess.
That's mama Luigi to you
Gaming Historian did a great video on the history of Doki Doki Panic and Super Mario Bros. 2, I'd recommend checking it out, it's an interesting story. Basically, when the game was developed, it was approached much like a Super Mario game, even Miyamoto was involved in it's development, among others.
The western release of Super Mario Bros. 2 was eventually released back in Japan as "Super Mario USA", and is remembered fondly as a classic entry in this series over there as well. I think some of it has to do with SMB2 being a much more refined product than DDP, same people working on it, but they get to work on it further and turn it into a real Mario game this time.
*waterfall intensifies*