$treeSway [Development Stuff]
Вставка
- Опубліковано 10 лют 2014
- Experimenting with new .vmt material parameters, probably going to document my findings on the Valve Dev Wiki.
Also, I don't only make machinimas, if you haven't noticed already. :P
Music used:
"Cities XL - Generic Atmosphere 5"
"Flex Vector - Spellbound"
throw dat crazy plane up on the workshop foool. I NEEEEEDS IT
I generally don't put out work until I'm finished with it, and I have other things I'm busy with at the moment.
But you're awesome, so here, I'll just send you a .7z with the stuff in it that I have figured out so far. I've included an example .vmt with some basic explanation of the $treeSway parameters along with the my 3D skybox model I messed around with:
dl.dropboxusercontent.com/u/27508759/skybox_cali.7z
Apologies for the filesize, hope you have fun with it. :P
***** if I figure out how to do any cool stuff with it, I'll return the favor! Mostly I just want to see what kinds of messed up crap is going on here.
@@RushFreak error 404, *sad noises*
That was a pretty entertaining way to show your source experiments, even to people who have no actual idea how you did that (me included). Cool stuff!
haha I was looking into treesway documentation and came across this, one of the best videos on youtube, thanks for uploading! As an environment artist this was extremely satisfying ^^
You call it earthquake. I call it ground twerking.
Awesome to finally have some insight in the hl3 development process after all these years.
You know what time it is? Go to be-WUUUUUUUUUB WUBUBUBUBU
No mommy, please! D: Just 5 more minutes in Hamme-*_L.A. earthquake scene from 2012_*
*****
Beeeeeeeeeeeeeeeeeeeeen.
Drugs are bad, m'kay.
Me: What else can you use $treesway for?
RushFreak: Yes
Truly groundbreaking
I don't think that's what they meant by "rolling hills."
Also, was I supposed to be able to find this? It's unlisted, but I found it in your Machinima playlist.
I usually set up the playlists and links while my videos are being processed before I make them public.
Welcome to the sneak preview club thing crap whatever. You win a complementary response comment. :V
This is huge!!! Thanks for sharing this!
I LOST IT WHEN THE JIGGLY MOUNTAINS CAME UP.
That was marvelous.
If we could see more videos like this (source development) that would be great. Also, doesn't that plane have a lot of polygonal faces for source to handle? Probably?
WUT.
This is huge. This changes everything.
In all seriousness it looks amazing.
Was not expecting that. Got a really good laugh there
From Dust in a nutshell
this is so awesome
A lot of your stuff looks really nice and I must say you're really good at what you do and but I don't understand why it's taking you so long to post things but I guess that's probably because you're really good at doing what you do and keep doing what you do okay
This is awesome!
everythings ok until your brain melts from wavy mountains
That was one trippy ending.
Map creation looks cool XD
I imagine this is what the end days will look like.
dubstep included.
damn, tempting skybox
excuse me how did u make youre game look so glorious and amazingly beautimuss?
$treesway the world
now imagine making everything on the map wave
drunk mode
Trippy...
I don't know why this video is in my favorites
APPLY IT TO EVERYTHING
I had no idea Source was capable of this! O_o
Wow the walls are melting
All goofiness aside, this would be great to use as a mirage effect.
Wonder what they willl have in Source 2
WAIDAMINIT is that a map for Sonic in Jurassic Park?
Please make more videos like this.
Best high every
USE THAT FOR MIRAGES...NOW I MUST GO LEARN MAPEDITING. Nice Testing, not sure if Aperture or Just that good of a Freelancer
I guess you could use it to create an illusion of a heat haze or a weird mirage thing.
LOOOOOOOOL
DRUUUGZZZ
I'd love to do this to a load of things in TF2. Also, what was the music at the beginning?
Ah yes the age old technique of "I hope it works".
Rarely does it do :(
Maybe you can make water without a bumpmap using only the refract parameters and a normal map (provided it works)?
Normal maps are called bump maps in source, and sinse you can't have normal maps you can't have the refraction sadly :
Do you plan to make this beutiful map available for download?
sparkie1j he cant because the map size (megabytes,gigabytes) is to large to be uploaded to the workshop. But now that garrysmod.org is back up he might upload some.
EpochPho3nix not like there is dropbox, mega or download sites
please tell me you got the water to work?
dude what did you put in my soda?
420 EARTQUAKE???ive seen it all
Abo since 2011 or something and now youtube recommends me this video ... and i already saw it before. WTF is this arlgorithem. Still fun Vid thought. :3
More of this.
So, did you end up using the $treesway script to animate the bumpmap of the skybox? I don't know very much of source scripting, but why didn't it work on your first try?
WUUUUUUUBWUBWUBWUBWUBWUB
Wait, isn't the effect at the end technically what you wanted?
I still want dat pls upload.Gotta have dat earthquake.
Stop it i'm choking.
:V
That Ford Taurus.
Yup, I'm also making a vehicle prop pack for GMod and SFM that's full of _normal_ stuff instead of supercars from your 8-year-old's Hotwheels collection. :P
I have to make some from scratch because no models exist sadly, so progress is slow, but steady.
Here's one I'm working on right now if you want to take a look (scratch made): steamcommunity.com/sharedfiles/filedetails/?id=218767986
***** Cool! Especially great job on the detail. GMod and SFM can definitely use some more "naturally occurring" props for sure.
So that's what you sound like in real life
what's the first song in the background called?
hey rush_freak what happend to the deadman video? wanted to watch it again but its gone D:
youtube killed deadman
rip in rip
A slightly tweaked version of Deadman is uploading as I speak. (changes are hardly noticable, don't worry). And sorry I'm being swamped with mounds of other obligations, I hadn't gotten to it until now.
It should be nestled in and ready to go public by tonight. :P
Mlg
is that 1999 ford taurus cars models ware you get it
Rush_Freak, why was your Deadman video spam?
Luckily enough weed just got legalized here
Wha? What does that have to do with anything?
I still have to figure it out
***** I should start keeping myself from typing comments for its sake
anyone have success with this for custom assets? I'm making a tree model which has multiple textures (trunk, branch, leaves). Looking at example vmts from gcfscape, Valve's trees use the same method for texture files but only one of them have the $treesway parameters.
A bit confused on how the game knows which one controls the entire models' textures.
I was confused about that, too. It doesn't control the materials for the whole model, you need the same paramaters on all of the .vmts that you want to move. You also need an env_wind in the map that you plan to use it on, and the $treesway command only works in the L4D2/CS:GO/SFM+ branch of Source.
Now if you could control it with elementviewer....
So how can one get this in games like Garry's Mod for example?
As far as I know, it only works in the post-L4D2 engine; so stuff like L4D2, CS:GO, SFM, _maybe_ Portal 2 and DOTA 2. We'll probably have to bug Garry to impliment it otherwise.
I'll probably be making a Dev Wiki page for it relatively soon to explain it when I have the time.
#420DubstepHills
you modify engines?
Mac & cheese, anyone?
Ok. Can somebody tell me what the hell that gamemode in tf2 thing is?!
Its Gmod... Idiot
Egor Zupnik nooo its actually Sourcefilmmaker
You know why ? Because you can simply put a tf logo instead of the gmod logo. Why because this dude can do proggramming n shit so he can simply do it also i would like for YOU to look at the menu he is using pretty familiar huh?
Egor Zupnik
Umm the menu is for Team Fortress 2.
So because you can put a tf logo instead of a gmod logo it means that I'm an idiot for thinking that's Team Fortress 2? That's some irrefutable logic right there.
+AmateurUA-camr Guys, guys, calm down. It's Source Filmmaker, it was publicly released with TF2 as a base for assets out of popular demand and nobody felt a reason to clean up the underlying UI to reflect that.
does anyone here know if "$bumptransform" works in tf2?
It _should_ but I wouldn't count on any shader function Valve impliments to not be broken honestly. They abandon more features than they add these days. :v
of source it doesn't work with bumpmaps, that would be too reasonable.
smoke weed every day.
WHERE ARE YOU?
I thought everyone knew about this
are you a game dev?
I want to be, videos are just one thing I do.
But I'm an anything really, If I don't know something I think could be useful for me to make stuff (usually videos), I just take the time to learn it because experience is always good.
LOL WTF XDDDDD
Is this guy dead?
What happened to this channel?
please how do i stop that tree moving ? It really annoys me when i want to export animation and they are still and then in one second they start moving like ...
lol 3ds max :D
I don't get people these days, they say something like you said "lol
nothing, I just tough it was awesome that he's using 3ds max. it's a program that I like and don't see often on people's video.
Literally half the gmod community is fucking dead
Just use Garry's Mod