About Nejire: I lowkey hate the knockback from her beta. I think the devs implemented it so you wouldn’t be instantly melted and that’s all well and good or it would be if it wasn’t Nejire. The knock back puts you in such an unfavorable position against her - she can beta your wake up, she can gamma your wake up, she can gain distance so you can’t retaliate etc. - it just gives her too much advantage. It also makes it WAY harder to contest her. Iida could theoretically fly up to kick her but if she spots your approach whoops your attempt failed because she pushed the “go away loser” button. I have no clue how they could possibly fix that because again, I don’t want to get instantly melted from her beam. Think she just needs a rework. About Strike Dabi: I’ve been a Tech Dabi main since Season 1. He’s my favorite character in the anime, trap-based playstyles are always my favorite, loved him. I was so, so excited for his skill set and boy is it a letdown. I think for me his greatest sin is just that he’s so boring to play. You hit the funny button and everything dies. You don’t even have to AIM the funny button as long as your in their general vicinity it’ll lock on like a homing missile. Don’t think I’ve ever played a Strike Dabi game where at the end I was like wow I had some really smart plays. If you can play Strike Dabi and enjoy him more power to you but it just feels awful to me
Red dabi can even do a FULL 180 and turn around just to hit you, I've seen Stray being hit even through walls because why not Also,the tracking is so absurd that at many times it even extends the range that would've missed otherwise
The worst part is that whenever it's mentioned how obsinelly busted twice is, there'll always be someone who'll try to defend him and I even saw people saying that "he's fair and balanced" or "he's not even in top 10" or "nah, you just don't know how to counter him"(and they'll say this even if he has half the lobby cloned) or the absolute best one "b-but his combos ar hard to do" Like....at this point there must be another character in game called twice couse there's no way we're talking about the same cheep ass baby noob character
Yo???!!!. " but his combos are hard to do" is wild and the fact that I can see people saying that shit omg how can you say that about have the rapids as a rapid player for a bit most of there "combos" are dirt easy to do and pay out a lot to finish so I agree 100 My guy that funny, also I don't play twice a lot but when I do I never think of him as a hard character or even that much of a bad option so really his rework/rebalance should definitely be on thought. Plus strike sihigy needs a real working rework
@@happyspooder5435 fr, appereantelly he has a combo that pretty much almost onshots characters with high hp, it does something around 400/500 damage and people said to me "oh that's fine couse it need pixel perfect positioning so it's fair and balanced" Like....bruh
yea I agree that an easy fix for red dabi is give his gamma an actual cooldown. that would introduce some much needed risk/reward and would maybe persuade dabi players to not mindlessly sit in gamma the entire game
I fought a red dabi who had every tuning perk to increase his beta reload speed and he grabbed me 3 times and i died💀. Tuning on these characters just makes it impossible to play against.
Strike Shigaraki probably needs a rework the most not because he is strong like the character in this video it's that he can't do anything to a bunch of characters, even against other mostly grounded characters like Ibara he struggles against because they can air stall and wait out decay
@@Raizengax Imagine that youre the momo in the first match but strike shigaraki, nejire would just get inside floating and not getting damage and also spamming the beta and a high chance of holding the gamma to just not get hit from your attacks
Speaking as a tech dabi main I was excited when strike dabi came out and mained him for 2 days, then I got bored and haven’t touched him since😭 in my opinion there isn’t a single thing that’s fun about strike dabi whether you’re using him or fighting him, it was a massive disservice to the community but especially dabi mains
I kinda want to know why and how Twice can now combo his gamma into itself and then beta. I dont remember that being brought up before, but now its all i get hit by...
Me personally I main rapid bakugo, so I do understand what your saying. I also feel like it is balanced the way it is because what happens if u go up against a whole team by yourself. Like there has been so many times my teammates left or ran away when I tried to help them.
Used to think Mirio was among the worst designed in the game as well but the number of times his special action has bugged on me after playing him for a week has made me feel otherwise
Nejire: decrease the damage on her beta and make it so it takes more "hits" of her beta to knock you down, basically she will do a bit less damage than now (like 130 or 140) and it takes more hits of the beta to get to that point and then you get knocked down. Its annoying when you try to hit her with a melee ability and she can just keep pressing beta and knock you down before your move even reaches her. Also maybe make it so she gets her 2nd gamma at level 9 (like yellow deku) Rapid bakugo: either decrease the hitbox of his gamma or decrease the damage of that move, also the fact he can still hit you with alphas after the gamma explosion is yes kinda skillfull but that just some extra unnecessary damage he should not be doing. Twice: make it so his gamma works more like rapid toga's gamma, so basically no tracking. Tech todoroki: The fact that his alpha has long range, big hitbox, big damage, burn damage, knocks you down after 2 hits ( not a bad thing for him since that helps him catch up to charcater with mobility and kill them), AND an auto defense move that stops most melee characters, (also he can kinda use his gamma to also limit ranged characters and be at an advantage... His beta is fine, its a cool mechanic. Compress: I think he is fine, its simply hard to survive the early game against charcaters who are strong from the start to the end of the game, Nothing wrong with compress, the top tiers are just too op and he (like other charcaters) gets overwelmed. Rapid toga: The fact that toga's playstyle should be trasforming into someone else, and this made tech toga op in the early seasons, but now every rapid toga uses her special action as a litteral COOLDOWN RESET is simply wrong, also her combo have a lot of stun time and everyone can hit you while she does it... I dont even know how to change this one, because changing her special action would also change tech toga and I feel like she is in a good spot right now. Strike dabi: An other character that has an autodefence built into a move, ofc the traking on his beta is stupid(also does a bit too much damage), he has too much health for what he does. Maybe make it so you actually need to press the gamma button to use the small fire explosion, make it so when you press it you lose some health (like 20 or 25 hp) and the gamma % gets lowered (by like 25% so you can use it 4 times, and the last one is bigger), also you cant press the gamma to use the defense fire while you are being hit, or you can still do it as a combo stop move (like overhaul) BUT it consumes all your gamma charges. His alpha is kinda good, the only thing I would change is the way it just gets over some objects I feel like it shouldnt, like for examples cars or small rocks. Hawks: Has a bit too much alpha charges, also I feel like his melee attacks reach too far, his melee can start some deadly combos and I dont even think rolling away creates enought distance to where you are safe from the second hit of his melee combo, the first is ok bit I dodge the first melee attack I should not be unable to escape the second. (Im not sure if this is actually always true cause I didnt test but I feel like it is like this, if it isnt then nvm.) Strike deku: This character simply has no bad matchups, he feels like he has an advantage no matter who he fights against, even red dabi has some counters, The speed his gamma comes out needs to be adjusted, it comes out way too fast, sometimes it feel like it hits before you even see it forming. His beta should not do piercing damage and after you get hit (sometimes it launches you in the air) you should not be able to get hit before touching the ground. His alpha just shouldnt have that much range, its already basically an instant beam, that much range makes it very hard to run from him. Also for how fast you can shoot 2 times and considering the tuning system is a thing, his alpha should also do less damage, and the tuning system should conpensate for that, NOT adding to an already op move.(same goes for the other characters) Tech dabi: Just give a bit more speed to his alpha fireballs, right now I feel like he has no chase potential and with a slow projectile its hard to hit someone that decided to run away from you. Also maybe increase the fire ring's "thickness" to where you cant just roll trought it without taking any damage, forcing you to decide it you want to keep fighting dabi inside his "domain" or get out by taking some damage. (This would also make his gaa damage more consistent since the second hit would have a bigger hitbox).
@PinoHolly04 well there is a buff for twice i want to see it the clones where there are able to use special action like lets say to have a izuku clone it would pick you up only buff i want to see if twice get buff but for nerf rapid backugo nerf his a from 112 to 85 nerf b number bullets from 3 to 2 and yes number bullets is correct name for how many you get and nerf his y it shouldn't do 155 and sad part is s bakugo he does a lot of damage but he a buff to have 2 y and a damage numbers up and yes damage numbers is correct way to say it
@PinoHolly04 yep well here my nejire nerf A nerf numbers bullets from 9 to 8 and yeah i know she start with 8 and damage numbers from 30 to 22 it the first before you land all the other B make drains faster and nerf damage number from 165 to 125 Y nerf numbers bullets from 2 to 1 and damage numbers from 130 to 100 Special action make drains faster she doesn't need to be in the air for so long
For me, Rapid Bakugou is go-to for running away and pray that I don’t get eliminated in the first minute of the round. Also as a mobility agent to get to my teammates faster
tysm for at least acknowledging that Rapid Toga isn't like the other problematic characters who's abilities literally play the game for u, Rapid Toga gamma is genuinely one of of the only cd's in the entire game that has little to no tracking and without landing it u are not able to draw blood and in turn aren't able to access the entirety of her kit her raw dmg on alpha and beta are really the only problem, she's an overtuned character - but I hate seeing her grouped in w actual autoplay characters like Strike Dabi and Nejire like can we ignore how annoying she is for just a second and be serious 😭
To fix dabi 1. More alpha charges when hes in gamma mode like 8 2. Reduced tracking and dmg on beta obvi 3. Gamma reload speed should be slower but the animation to activate the gamme should be removed or shortened Thats just what i think overall
As a former ace ranked I noticed after overhaul that instead of balancing they just add in a even more broken character each season at this point just take the types out and make everyone rapid I think ppl who play rapid faithfully just aren’t smart enough to know there is more than 1 button on the remote
Tbh I think kuru also needs a bit of a re work not because he's good I just think his sa shouldn't go across the map and he does to little amount of damage that's my opinion tho
It wouldn't make sense cus it's not a instant revive kurogiri the teleport guy needs to be close to teleport them to him defeats the whole point of his teleport stuff
@@Xdreamson This is my opinion but hitting alpha is harder than you think the opponent has to either be still or they have to walk into it to do it's full damage also yes I understand the portal part but they need to make it only one and make it go less distance I don't think you know what you are talking about also the fact kurugiri can just leave in a matter of 5 seconds is insane and his gamma allows him to attack any where he wants if that is your opinion that's ok that's all I have to say
I love tech dabi the traps are super fun to place around the map and just amazing when someone runs into them buts that's only good with building around like the ua building
Honestly I agreed with Nejire needing a rework at first but then I didn't agree with your reasoning. I don't see how her relying on mostly her Beta in fights matters when Yellow deku has been the same way since pretty much launch. Mt. Lady has also become similar since losing her beta combos. What I assumed you were going to say was the fact that Nejire pretty much never has to touch the ground, giving her very oppressive matchups and completely nullifying red shiggy as a character (but that's a whole other topic). Even though I do like her hover and fire playstyle and I think it's lore accurate which is always a nice bonus, I do think she can prolong herself a bit *too* long in the sky. I also can't agree with her being a support since it just doesn't really make any sense to me. I mean the only time she's ever "supported" someone was boosting Mirio that one time with her quirk, but by that logic half the roster could be support. I think a type change is unnecessary, but if she were to receive one it should probably be to assault. Lower damage, higher sustain and make her playstyle revolve more around hovering around her team providing cover fire and shooting into chokes. Give her lower flying height so she seems more involved in fights and isn't entirely away from danger.
Something i realised about the skill sets is that they just invert the current movesets like red dabi instead of a tracking orb of fire its a linear pillar/s, instead of a stationary trap its a advancing grab and instead of a defensive shockwave its a offensive boost in power but it 'weakens" him And with deku bakugo shigaraki and toga they basically do their moves but the opposite, i didn't guess rapid togas skillset, i was close I thought they'd make her alpha a larger projectile i thought her beta would be a large group of knifes she'd throw and i thought her gamma would be a dash where stabs someone and i was basically right 😂 Red kiri is the most original but it seems like they thought how do we make it different, lets invert it
Turns out Kurogiri might not save us from fly meta by pulling in flyers but by having really good movement that extends to any ally, and if anyone somehow thinks he’s not got mobility, I checked in training and a lv 1 gamma lets you fly across the entire map in under 36s (gamma levels increase reload speed and reduce cost of alpha and beta (and the warp to gamma) and with the beta use even lets you bring your allies with you
6:45: Well, I guess they could do that for the future skill kit. But knowing the devs, her skill kit will probably be a strike As someone who mains Kiri, I don't find much difficulty fighting a Nejire because she's so floaty, so when she's in the air, it's easy to land a rock at her
Totally agree with all the points made in this video! Honestly the one character I've wanted reworked for the longest time has been Toga, mainly regarding how her Special Action works. I find it SO IRRITATING that her entire Quirk, the thing the whole series revolves around and what defines a lot of these characters, is essentially pushed aside in favour of a moveset that works more than fine by itself, and that the primary use of said Special Action is to abuse the cooldown resets placed on the transformation for some idiotic reason to go in and out ASAP, just so you get the powerful moves in her base kit back faster. That and the fact she IMMEDIATELY gets said character's Special Action she turns into, meaning you can abuse it for characters like Yaoyorozu, and make matchups against characters like Overhaul an utter hell in a way that doesn't feel intended or healthy? Having checked Season 9's patch notes today, I'm really happy that Mt.Lady's Special Action was buffed in a number of ways after her base kit was nerfed hard a few seasons ago, mainly because THAT'S HER QUIRK. Seeing Mt.Lady be more threatening in non-giant form just felt kinda silly, and didn't feel properly representing of her character in anyway. Toga's obviously athletic and very skilled with her knives to compensate for her somewhat situational Quirk, but the way they tried to incorporate it just doesn't feel natural and used for the way it was intended. I'd love to see there be a bigger reliance on the Special Action to stay in the fight, but also to reward the player for knowing how to play the character they've transformed into, kinda like Shang Tsung where you get a Damage boost whilst transformed. Given that Monoma's been thrown around lately as one of the upcoming characters that will be added in the next few seasons, ByKing have gotta start making the characters that can change their movesets during battle (AFO, Toga) function in a way that's different to one another and to make said moveset change MATTER. At the moment I can't see how they'll implement Monoma without either making him a worse version of either of those two characters, or just ditching his Quirk design entirely in favour of giving him pre-set skills that he'd probably copied from certain students before the match began. That was a lot, but thanks for reading if you did and see this message! :D
I think the best way to balance red dabi is just to remove his gamma explosions. U can keep it when it times out. But when u cast it and while it's counting down. Remove that shit
Problem with releasing op characters is that you make people love a power they shouldn't have in the first place and when you take that away they refuse to play that character cos that's not what they're used to
as a nejire main i could deal with less beta damage/ and a higher cooldown on it and maybe half the flight time for the special action but i don't think . but imo even her kit,as is, is high risk high reward (admittedly too much reward in most cases) bc any misplay with her movement tech and cooldowns and ur stuck on the ground too with no way to defend. but i dont think she'd do well as support , if they were gonna change her type it would probably only work as assault.
I main mirio and know how to roll so red dabi is cooked as long as I see him coming. The random grabs out of nowhere for all my health do suck though lol
I'd love to see a red dabi rework. I hoped his kit would work where if you grabbed someone with the beta and held the button I would do maaaad damage but chunk out your health is a down side. Same with all his other moves the gamma should work as normal but it does buff his moves, it just allows him to run faster and explode when it ends and mini explode when dabi takes a certain amount of damage
Tbf she got nerfed to where using her gamma alone isnt enought to do crazy damage, and she needs to work around her melee combos (the fun part) combined with a tuning build to make her hit as hard as she did before. If you use the yellow shigaraki tuning skill and decrease they're defences with a melee attack, then her gamma does almost as much damage as it did before (also same goes for her alpha) I wish more characters got theese kind of changes.
also strike dabi gamma should drain 50 hp per second, and when he grabs it should drain 100 hp. He's literally supposed to be a ticking time bomb so why is he soo dam tanky
they always make my favorite characters op toga and twice got buffed into becoming op, tsuyu was op from the start and now nejire is op i still think she not as bad as the skill sets but probably tied with hawks and twice for most op non skill sets and i hate it i main her because she's my third favorite character in the show (two is toga who i also main both versions and my favorite is jiro who isn't in the game yet) i know some people for some reason want to win for free but i always feel horrible for it i rather them being trash at least if i win i feel like i earned it.
I only see one nejire counter and that’s tenya. Fly in the air with zig zags and as clueless as most nejires are will kinda get themselves killed by tenya betas.
Rapid bakugo isn’t punished if he misses his beta or gamma as there’s no pause before u can do another hawks acc has a decent punish window if u miss his beta thats the point of this video these characters are designed to encourage degen play not just being good
words cannot describe how much i hate going up against one button wonders nejire dabi and twice You think you avoided her beta but it just KEEPS ON GOING until it deletes my health and then catch my wake up with the gamma of doom Why tf should one dabi hug delete my guard and half my health and god forbid he hugs you outside the zone or catches u in an UNDODGEABLE explosion mid way through the hug I despise how much of an auto track hand holding gamma twice has which just leads to a brain dead combo that makes me question where all my health went and if the twice has tuning its wraps Side note I hate going up against strike deku and all the rapids in the game besides froppy, hawks (crazy how he's bearable now) and maybe lemillion (ochako would be here if she didn't have 300 hp for who knows what reason) there are other characters I despise but not as much eg kaminari
I felt the same 6:15 I wanted hawks in the game since I started playing because he was my favorite character from the anime and when he got released with everything that was going on and what he was doing I kinda didn’t want to play with him and I just didn’t really play the game in season 7 either and the same thing for dabi I didn’t like his tech version and when his red version came out I didn’t like him either
Honestly, Kurogiri seems real balanced. I mean, his gamma dies in one hit, he brings enemies closer to him, and none of the moves seem to have tracking.
I rolled for the new toga skin got her and I'm happy but I ain't rolling ever again I'm gonna save up till I have 2k tickets so that means I'm rolling after season 9 but I wish I have enough in time for the kamanari skill kit 😢 this games roll system is doodoo
Easy red shiggy rework gamma can be used to go up walls alpha has an thicker hitbox like red dabi Nejire needs a better alpha speed Beta should automatically run out if she lets go of it or just rework it all together tbh
Me and my friend found this game on release and had a blast playing it. We returned recently and were shocked by how unbearable the game became. All the tuning abilities, stupid skillsets. You now need to rool for an ultra rare costume for the character you also need to roll. The guarantee doesn't transfer between banners. We played two days and were rolled in every single game. Really though it was our fault and the lack of experience but seing this freaking skillsets is INSANE. The range, the damage, the cooldowns on several characters are just broken and leaves no chance to have any fun. Sadly, I think we're quitting it even though the gameplay is really fun.
I think compress is poorly designed because he only has one attack that’s only viable until lvl 7 up until the recent change to his beta it was god awful and the level requirement for him as a whole is terrible needing a lvl 7 alpha and then lvl 9 gamma to be a character worth looking at is insane. Coming off a revive or early game you’re practically deadweight as compress. The fact his beta doesn’t even reflect all projectiles is silly too that’s it’s main focal point and can’t even do that all the time
A lot of character need a rework to make them more balanced like if rapid bakugo had some kind of sweat gauge I know that sounds weird depending on how big this gauge is could determine how strong or how weak he’s a attacks Dabi does considerably more Byrne damage he’s great and a one-on-one put in a long battle you would need to constantly heal Twice the tracking on gamma it makes it very mindless to find him Blue hair pest beta goooo bruuu make her attacks dodge able
I honestly think this game will never be balanced, there will always be at least 3 skillsets or characters that are way to strong, that being said, seeing Nejire (my 2nd fav in mha) is a op position sucks, but im hoping for a certain rabbit hero, to enter the game, and even if she is the worse, the love for this character is too strong to ignore her completely
If they don't atleast nerf these people and rapids then this game is a joke. Their lucky we support this game and enjoy, main reason is that's it's a battle royale anime game probably the first too
Nope Incorrect. This is somehow a common mistake people make Twice came in season 3 along side the U.A. Island map. Season 4 was Just AFO and yellow Shigi and Rapid Bakukugo We have Never had a double character season other than the first anniversary
It doesnt help that much of strike Dabi's kit is very bad. His alpha mostly sucks unless its charged up but does poor damage. An his gamma is mainly to charge up his other moves, an of course his only good move is his beta. He was very badly designed. They need to change the way his alpha is to give him another option an turn down his beta damage.
overhaul is not good anymore he is the rarest character on the map i never see him never if am lucky i saw him 1 or 2 in the entire season and i play everday for hours
Los que merecen un nerf urgente: nejire, dabi rojo, deku rojo y aun que ya esta equilibrado por asi decirlo otro nerf a hawks no le vendria mal y bakugo azul solo hagan que su B vuelvan a ser 2 y ya y denki que vuelva a tener 1 Y
I will add a bit here Mirio - Buff his HP back to 250. The 225 has been one of the most agitating nerfs in the game to me out of anything. Yellow Deku - Give him his second Black Whip at least at level 4 or 7. Because trying to get the gamma level 9 is tedious sometimes. With the current meta, at least let him have more movement. Strike Deku - He really needs a nerf to his alpha. Like his alpha is the problem cause of the amount of damage it does. And last thing, I would say give Tech Dabi's wall of fire a bit more of height or something cause when everyone is mobile, they can just shoot from above.
About Nejire: I lowkey hate the knockback from her beta. I think the devs implemented it so you wouldn’t be instantly melted and that’s all well and good or it would be if it wasn’t Nejire. The knock back puts you in such an unfavorable position against her - she can beta your wake up, she can gamma your wake up, she can gain distance so you can’t retaliate etc. - it just gives her too much advantage. It also makes it WAY harder to contest her. Iida could theoretically fly up to kick her but if she spots your approach whoops your attempt failed because she pushed the “go away loser” button. I have no clue how they could possibly fix that because again, I don’t want to get instantly melted from her beam. Think she just needs a rework.
About Strike Dabi: I’ve been a Tech Dabi main since Season 1. He’s my favorite character in the anime, trap-based playstyles are always my favorite, loved him. I was so, so excited for his skill set and boy is it a letdown. I think for me his greatest sin is just that he’s so boring to play. You hit the funny button and everything dies. You don’t even have to AIM the funny button as long as your in their general vicinity it’ll lock on like a homing missile. Don’t think I’ve ever played a Strike Dabi game where at the end I was like wow I had some really smart plays. If you can play Strike Dabi and enjoy him more power to you but it just feels awful to me
Pretty much. Nejire frustrates to me so crazy
strike dabi is that one short on yt where it's a guy sliding to you with all his skill in unarmed
Red dabi can even do a FULL 180 and turn around just to hit you, I've seen Stray being hit even through walls because why not
Also,the tracking is so absurd that at many times it even extends the range that would've missed otherwise
Just knock off 40 damage at all levels and give immunity to gamma for a couple of seconds after knock down
The worst part is that whenever it's mentioned how obsinelly busted twice is, there'll always be someone who'll try to defend him and I even saw people saying that "he's fair and balanced" or "he's not even in top 10" or "nah, you just don't know how to counter him"(and they'll say this even if he has half the lobby cloned) or the absolute best one "b-but his combos ar hard to do"
Like....at this point there must be another character in game called twice couse there's no way we're talking about the same cheep ass baby noob character
I played twice on release and agree after his gamma buff he’s busted & annoying
Fr
Yo???!!!.
" but his combos are hard to do" is wild and the fact that I can see people saying that shit omg how can you say that about have the rapids as a rapid player for a bit most of there "combos" are dirt easy to do and pay out a lot to finish so I agree 100 My guy that funny, also I don't play twice a lot but when I do I never think of him as a hard character or even that much of a bad option so really his rework/rebalance should definitely be on thought. Plus strike sihigy needs a real working rework
@@happyspooder5435 fr, appereantelly he has a combo that pretty much almost onshots characters with high hp, it does something around 400/500 damage and people said to me "oh that's fine couse it need pixel perfect positioning so it's fair and balanced"
Like....bruh
@lucaiannotta7565 bruh indeed that sounds absolutely insane one and two how do you say fair
You're forgetting rapid toga I legit give up trying to fight one how can you.
the game is now very unbalanced in my opinion
When was it not?
(Note: how did this get ten likes???)
It’s never not been valence
@qwertyxrd0 at least back in season 1-3, All-Might was literally power back then.
@@Kaziko5453 so never, got it.
The mental breakdown you have on the red Dabi 😭🙏
yea I agree that an easy fix for red dabi is give his gamma an actual cooldown. that would introduce some much needed risk/reward and would maybe persuade dabi players to not mindlessly sit in gamma the entire game
I fought a red dabi who had every tuning perk to increase his beta reload speed and he grabbed me 3 times and i died💀. Tuning on these characters just makes it impossible to play against.
Strike Shigaraki probably needs a rework the most not because he is strong like the character in this video it's that he can't do anything to a bunch of characters, even against other mostly grounded characters like Ibara he struggles against because they can air stall and wait out decay
I mean a character shouldn't be able to everything i mean that one buff he got Basically made him not terrible
@@Raizengaxtell me what would you do if you were a strike shigaraki in a 1v1 with a nejire, results= She won,why? Infinite flying
@ *play a building*
@@Raizengax Imagine that youre the momo in the first match but strike shigaraki, nejire would just get inside floating and not getting damage and also spamming the beta and a high chance of holding the gamma to just not get hit from your attacks
Nah purple Dabi is the best when I play him I win in 5 second 🗿
I die in 5 second
Just wait for Kurogiri, bro. He'll pair awesomely with Tech Dabi, trust.
Speaking as a tech dabi main I was excited when strike dabi came out and mained him for 2 days, then I got bored and haven’t touched him since😭 in my opinion there isn’t a single thing that’s fun about strike dabi whether you’re using him or fighting him, it was a massive disservice to the community but especially dabi mains
I kinda want to know why and how Twice can now combo his gamma into itself and then beta. I dont remember that being brought up before, but now its all i get hit by...
Me personally I main rapid bakugo, so I do understand what your saying. I also feel like it is balanced the way it is because what happens if u go up against a whole team by yourself. Like there has been so many times my teammates left or ran away when I tried to help them.
Didn't notice that Red Dabi's gamma has no reload, that was literally 3 to 5 secs, he got better reloads than tech Dabi
Used to think Mirio was among the worst designed in the game as well but the number of times his special action has bugged on me after playing him for a week has made me feel otherwise
Nejire:
decrease the damage on her beta and make it so it takes more "hits" of her beta to knock you down, basically she will do a bit less damage than now (like 130 or 140) and it takes more hits of the beta to get to that point and then you get knocked down.
Its annoying when you try to hit her with a melee ability and she can just keep pressing beta and knock you down before your move even reaches her.
Also maybe make it so she gets her 2nd gamma at level 9 (like yellow deku)
Rapid bakugo:
either decrease the hitbox of his gamma or decrease the damage of that move, also the fact he can still hit you with alphas after the gamma explosion is yes kinda skillfull but that just some extra unnecessary damage he should not be doing.
Twice:
make it so his gamma works more like rapid toga's gamma, so basically no tracking.
Tech todoroki:
The fact that his alpha has long range, big hitbox, big damage, burn damage, knocks you down after 2 hits ( not a bad thing for him since that helps him catch up to charcater with mobility and kill them), AND an auto defense move that stops most melee characters, (also he can kinda use his gamma to also limit ranged characters and be at an advantage...
His beta is fine, its a cool mechanic.
Compress:
I think he is fine, its simply hard to survive the early game against charcaters who are strong from the start to the end of the game,
Nothing wrong with compress, the top tiers are just too op and he (like other charcaters) gets overwelmed.
Rapid toga:
The fact that toga's playstyle should be trasforming into someone else, and this made tech toga op in the early seasons, but now every rapid toga uses her special action as a litteral COOLDOWN RESET is simply wrong, also her combo have a lot of stun time and everyone can hit you while she does it...
I dont even know how to change this one, because changing her special action would also change tech toga and I feel like she is in a good spot right now.
Strike dabi:
An other character that has an autodefence built into a move, ofc the traking on his beta is stupid(also does a bit too much damage), he has too much health for what he does.
Maybe make it so you actually need to press the gamma button to use the small fire explosion, make it so when you press it you lose some health (like 20 or 25 hp) and the gamma % gets lowered (by like 25% so you can use it 4 times, and the last one is bigger), also you cant press the gamma to use the defense fire while you are being hit, or you can still do it as a combo stop move (like overhaul) BUT it consumes all your gamma charges.
His alpha is kinda good, the only thing I would change is the way it just gets over some objects I feel like it shouldnt, like for examples cars or small rocks.
Hawks:
Has a bit too much alpha charges, also I feel like his melee attacks reach too far, his melee can start some deadly combos and I dont even think rolling away creates enought distance to where you are safe from the second hit of his melee combo, the first is ok bit I dodge the first melee attack I should not be unable to escape the second. (Im not sure if this is actually always true cause I didnt test but I feel like it is like this, if it isnt then nvm.)
Strike deku:
This character simply has no bad matchups, he feels like he has an advantage no matter who he fights against, even red dabi has some counters,
The speed his gamma comes out needs to be adjusted, it comes out way too fast, sometimes it feel like it hits before you even see it forming.
His beta should not do piercing damage and after you get hit (sometimes it launches you in the air) you should not be able to get hit before touching the ground.
His alpha just shouldnt have that much range, its already basically an instant beam, that much range makes it very hard to run from him.
Also for how fast you can shoot 2 times and considering the tuning system is a thing, his alpha should also do less damage, and the tuning system should conpensate for that, NOT adding to an already op move.(same goes for the other characters)
Tech dabi:
Just give a bit more speed to his alpha fireballs, right now I feel like he has no chase potential and with a slow projectile its hard to hit someone that decided to run away from you.
Also maybe increase the fire ring's "thickness" to where you cant just roll trought it without taking any damage, forcing you to decide it you want to keep fighting dabi inside his "domain" or get out by taking some damage. (This would also make his gaa damage more consistent since the second hit would have a bigger hitbox).
You half what i have for buff and nerf
@tammymulholland7517 fair lol, if you want to write it here Im curious to know what you would change about the charcaters
@PinoHolly04 well there is a buff for twice i want to see it the clones where there are able to use special action like lets say to have a izuku clone it would pick you up only buff i want to see if twice get buff but for nerf rapid backugo nerf his a from 112 to 85 nerf b number bullets from 3 to 2 and yes number bullets is correct name for how many you get and nerf his y it shouldn't do 155 and sad part is s bakugo he does a lot of damage but he a buff to have 2 y and a damage numbers up and yes damage numbers is correct way to say it
@tammymulholland7517 yeah having that damage and that mobility is too much
@PinoHolly04 yep well here my nejire nerf
A nerf numbers bullets from 9 to 8 and yeah i know she start with 8 and damage numbers from 30 to 22 it the first before you land all the other
B make drains faster and nerf damage number from 165 to 125
Y nerf numbers bullets from 2 to 1 and damage numbers from 130 to 100
Special action make drains faster she doesn't need to be in the air for so long
For me, Rapid Bakugou is go-to for running away and pray that I don’t get eliminated in the first minute of the round. Also as a mobility agent to get to my teammates faster
tysm for at least acknowledging that Rapid Toga isn't like the other problematic characters who's abilities literally play the game for u, Rapid Toga gamma is genuinely one of of the only cd's in the entire game that has little to no tracking and without landing it u are not able to draw blood and in turn aren't able to access the entirety of her kit
her raw dmg on alpha and beta are really the only problem, she's an overtuned character - but I hate seeing her grouped in w actual autoplay characters like Strike Dabi and Nejire like can we ignore how annoying she is for just a second and be serious 😭
To fix dabi
1. More alpha charges when hes in gamma mode like 8
2. Reduced tracking and dmg on beta obvi
3. Gamma reload speed should be slower but the animation to activate the gamme should be removed or shortened
Thats just what i think overall
Just #2, forget the rest he doesn’t need more buffs 😂😂
Man, just saw a Twice this video doing a Normal Finisher to a down enemy…I am amazed that I haven’t seen that animation
As a former ace ranked I noticed after overhaul that instead of balancing they just add in a even more broken character each season at this point just take the types out and make everyone rapid I think ppl who play rapid faithfully just aren’t smart enough to know there is more than 1 button on the remote
Tbh I think kuru also needs a bit of a re work not because he's good I just think his sa shouldn't go across the map and he does to little amount of damage that's my opinion tho
He does good DMG you can do a 300dmg combo with level 9bet his alpha if it hits does damage alot
It wouldn't make sense cus it's not a instant revive kurogiri the teleport guy needs to be close to teleport them to him defeats the whole point of his teleport stuff
@@Xdreamson This is my opinion but hitting alpha is harder than you think the opponent has to either be still or they have to walk into it to do it's full damage also yes I understand the portal part but they need to make it only one and make it go less distance I don't think you know what you are talking about also the fact kurugiri can just leave in a matter of 5 seconds is insane and his gamma allows him to attack any where he wants if that is your opinion that's ok that's all I have to say
the crazy part is that Nejire doesn't even need to wait for I frames. That stuff lingers for too long just like Hawks beta slash
"She uses her quirk to power up others"
No. She used it to power up others ONCE, and it was with the only character that'd work with.
Forgot about overhaul ONE BUTTON WONDER *But his beta and alpha are something*
I love tech dabi the traps are super fun to place around the map and just amazing when someone runs into them buts that's only good with building around like the ua building
Honestly I agreed with Nejire needing a rework at first but then I didn't agree with your reasoning. I don't see how her relying on mostly her Beta in fights matters when Yellow deku has been the same way since pretty much launch. Mt. Lady has also become similar since losing her beta combos.
What I assumed you were going to say was the fact that Nejire pretty much never has to touch the ground, giving her very oppressive matchups and completely nullifying red shiggy as a character (but that's a whole other topic). Even though I do like her hover and fire playstyle and I think it's lore accurate which is always a nice bonus, I do think she can prolong herself a bit *too* long in the sky.
I also can't agree with her being a support since it just doesn't really make any sense to me. I mean the only time she's ever "supported" someone was boosting Mirio that one time with her quirk, but by that logic half the roster could be support. I think a type change is unnecessary, but if she were to receive one it should probably be to assault. Lower damage, higher sustain and make her playstyle revolve more around hovering around her team providing cover fire and shooting into chokes. Give her lower flying height so she seems more involved in fights and isn't entirely away from danger.
Something i realised about the skill sets is that they just invert the current movesets
like red dabi instead of a tracking orb of fire its a linear pillar/s, instead of a stationary trap its a advancing grab and instead of a defensive shockwave its a offensive boost in power but it 'weakens" him
And with deku bakugo shigaraki and toga they basically do their moves but the opposite, i didn't guess rapid togas skillset, i was close
I thought they'd make her alpha a larger projectile i thought her beta would be a large group of knifes she'd throw and i thought her gamma would be a dash where stabs someone and i was basically right 😂
Red kiri is the most original but it seems like they thought how do we make it different, lets invert it
Turns out Kurogiri might not save us from fly meta by pulling in flyers but by having really good movement that extends to any ally, and if anyone somehow thinks he’s not got mobility, I checked in training and a lv 1 gamma lets you fly across the entire map in under 36s (gamma levels increase reload speed and reduce cost of alpha and beta (and the warp to gamma) and with the beta use even lets you bring your allies with you
Most of these high ranked nejire players cant even hit with one alpha 😂😂😂. I mean theres no need cause beta exists
6:45: Well, I guess they could do that for the future skill kit. But knowing the devs, her skill kit will probably be a strike
As someone who mains Kiri, I don't find much difficulty fighting a Nejire because she's so floaty, so when she's in the air, it's easy to land a rock at her
Totally agree with all the points made in this video!
Honestly the one character I've wanted reworked for the longest time has been Toga, mainly regarding how her Special Action works. I find it SO IRRITATING that her entire Quirk, the thing the whole series revolves around and what defines a lot of these characters, is essentially pushed aside in favour of a moveset that works more than fine by itself, and that the primary use of said Special Action is to abuse the cooldown resets placed on the transformation for some idiotic reason to go in and out ASAP, just so you get the powerful moves in her base kit back faster. That and the fact she IMMEDIATELY gets said character's Special Action she turns into, meaning you can abuse it for characters like Yaoyorozu, and make matchups against characters like Overhaul an utter hell in a way that doesn't feel intended or healthy?
Having checked Season 9's patch notes today, I'm really happy that Mt.Lady's Special Action was buffed in a number of ways after her base kit was nerfed hard a few seasons ago, mainly because THAT'S HER QUIRK. Seeing Mt.Lady be more threatening in non-giant form just felt kinda silly, and didn't feel properly representing of her character in anyway. Toga's obviously athletic and very skilled with her knives to compensate for her somewhat situational Quirk, but the way they tried to incorporate it just doesn't feel natural and used for the way it was intended. I'd love to see there be a bigger reliance on the Special Action to stay in the fight, but also to reward the player for knowing how to play the character they've transformed into, kinda like Shang Tsung where you get a Damage boost whilst transformed.
Given that Monoma's been thrown around lately as one of the upcoming characters that will be added in the next few seasons, ByKing have gotta start making the characters that can change their movesets during battle (AFO, Toga) function in a way that's different to one another and to make said moveset change MATTER. At the moment I can't see how they'll implement Monoma without either making him a worse version of either of those two characters, or just ditching his Quirk design entirely in favour of giving him pre-set skills that he'd probably copied from certain students before the match began.
That was a lot, but thanks for reading if you did and see this message! :D
You can combo your alpha when you have done her melee
I think the best way to balance red dabi is just to remove his gamma explosions. U can keep it when it times out. But when u cast it and while it's counting down. Remove that shit
Now they add a decent support idk how to feel
Mentioning dark phoenix is so real. Gimme zero may cry every match instead pls
Problem with releasing op characters is that you make people love a power they shouldn't have in the first place and when you take that away they refuse to play that character cos that's not what they're used to
When playing against rapids with strike shigi unless it is a team game your a sitting duck and with a team your just there for emotional support
I’d also like rapid bakugos beta to not stun.
as a nejire main i could deal with less beta damage/ and a higher cooldown on it and maybe half the flight time for the special action but i don't think . but imo even her kit,as is, is high risk high reward (admittedly too much reward in most cases) bc any misplay with her movement tech and cooldowns and ur stuck on the ground too with no way to defend. but i dont think she'd do well as support , if they were gonna change her type it would probably only work as assault.
Dabi's biggest issue is the gamma explosion going through walls. You aren't safe if he's near you, period
I main mirio and know how to roll so red dabi is cooked as long as I see him coming. The random grabs out of nowhere for all my health do suck though lol
I got red Dabi day one of release. Played one game. Dominate that match. Never touched Red Dabi again.
I'd love to see a red dabi rework. I hoped his kit would work where if you grabbed someone with the beta and held the button I would do maaaad damage but chunk out your health is a down side. Same with all his other moves the gamma should work as normal but it does buff his moves, it just allows him to run faster and explode when it ends and mini explode when dabi takes a certain amount of damage
Sry about my horrible English 💀 I type too fast for my brain
Suprised kendo wasn't mentioned 34:58
Tbf she got nerfed to where using her gamma alone isnt enought to do crazy damage, and she needs to work around her melee combos (the fun part) combined with a tuning build to make her hit as hard as she did before.
If you use the yellow shigaraki tuning skill and decrease they're defences with a melee attack, then her gamma does almost as much damage as it did before (also same goes for her alpha)
I wish more characters got theese kind of changes.
also strike dabi gamma should drain 50 hp per second, and when he grabs it should drain 100 hp. He's literally supposed to be a ticking time bomb so why is he soo dam tanky
Real men play purple Dabi
Ass
they always make my favorite characters op toga and twice got buffed into becoming op, tsuyu was op from the start and now nejire is op i still think she not as bad as the skill sets but probably tied with hawks and twice for most op non skill sets and i hate it i main her because she's my third favorite character in the show (two is toga who i also main both versions and my favorite is jiro who isn't in the game yet) i know some people for some reason want to win for free but i always feel horrible for it i rather them being trash at least if i win i feel like i earned it.
I only see one nejire counter and that’s tenya. Fly in the air with zig zags and as clueless as most nejires are will kinda get themselves killed by tenya betas.
33:47 you said his whole kit is good thats why hes not here but isnt that the same case for rapid bakugo ?
Rapid bakugo isn’t punished if he misses his beta or gamma as there’s no pause before u can do another hawks acc has a decent punish window if u miss his beta thats the point of this video these characters are designed to encourage degen play not just being good
@@trashjunkies ohk understood
words cannot describe how much i hate going up against one button wonders nejire dabi and twice
You think you avoided her beta but it just KEEPS ON GOING until it deletes my health and then catch my wake up with the gamma of doom
Why tf should one dabi hug delete my guard and half my health and god forbid he hugs you outside the zone or catches u in an UNDODGEABLE explosion mid way through the hug
I despise how much of an auto track hand holding gamma twice has which just leads to a brain dead combo that makes me question where all my health went and if the twice has tuning its wraps
Side note I hate going up against strike deku and all the rapids in the game besides froppy, hawks (crazy how he's bearable now) and maybe lemillion (ochako would be here if she didn't have 300 hp for who knows what reason)
there are other characters I despise but not as much eg kaminari
Reasonable crashout
Fr
we need tokoyami, tamaki and stain in this game!!
I felt the same 6:15 I wanted hawks in the game since I started playing because he was my favorite character from the anime and when he got released with everything that was going on and what he was doing I kinda didn’t want to play with him and I just didn’t really play the game in season 7 either and the same thing for dabi I didn’t like his tech version and when his red version came out I didn’t like him either
Honestly, Kurogiri seems real balanced. I mean, his gamma dies in one hit, he brings enemies closer to him, and none of the moves seem to have tracking.
Only broken thing about him imo is jis alpha it’s basically togas alpha (rapid).
This is what most people said about nejire
I rolled for the new toga skin got her and I'm happy but I ain't rolling ever again I'm gonna save up till I have 2k tickets so that means I'm rolling after season 9 but I wish I have enough in time for the kamanari skill kit 😢 this games roll system is doodoo
32:39 thank you trash junkies
Easy red shiggy rework gamma can be used to go up walls alpha has an thicker hitbox like red dabi
Nejire needs a better alpha speed
Beta should automatically run out if she lets go of it or just rework it all together tbh
Me and my friend found this game on release and had a blast playing it.
We returned recently and were shocked by how unbearable the game became. All the tuning abilities, stupid skillsets. You now need to rool for an ultra rare costume for the character you also need to roll. The guarantee doesn't transfer between banners. We played two days and were rolled in every single game. Really though it was our fault and the lack of experience but seing this freaking skillsets is INSANE. The range, the damage, the cooldowns on several characters are just broken and leaves no chance to have any fun. Sadly, I think we're quitting it even though the gameplay is really fun.
Junkie i dont think rapid bakugo beta stuns anymore like before the buffs
I think compress is poorly designed because he only has one attack that’s only viable until lvl 7 up until the recent change to his beta it was god awful and the level requirement for him as a whole is terrible needing a lvl 7 alpha and then lvl 9 gamma to be a character worth looking at is insane. Coming off a revive or early game you’re practically deadweight as compress. The fact his beta doesn’t even reflect all projectiles is silly too that’s it’s main focal point and can’t even do that all the time
These devs will always be money hungry
A lot of character need a rework to make them more balanced like if rapid bakugo had some kind of sweat gauge I know that sounds weird depending on how big this gauge is could determine how strong or how weak he’s a attacks
Dabi does considerably more Byrne damage he’s great and a one-on-one put in a long battle you would need to constantly heal
Twice the tracking on gamma it makes it very mindless to find him
Blue hair pest beta goooo bruuu make her attacks dodge able
Toga can do 200 with beta and 100 with gama and hawks has been nerfed so he’s more balanced
Kurogaki tp guy already needs rework and he ain't even out 😢
I get her alpha and gamma to 4 first before maxing her beta on nejire
Bro said twice over rapid toga, red deku 😂😂😂
I honestly think this game will never be balanced, there will always be at least 3 skillsets or characters that are way to strong, that being said, seeing Nejire (my 2nd fav in mha) is a op position sucks, but im hoping for a certain rabbit hero, to enter the game, and even if she is the worse, the love for this character is too strong to ignore her completely
It's a free game , play and enjoy and support it nothing else is matter
If they don't atleast nerf these people and rapids then this game is a joke.
Their lucky we support this game and enjoy, main reason is that's it's a battle royale anime game probably the first too
Lol, season 4 was the season twice joined. Right after afo and the double quirksets.
Nope Incorrect. This is somehow a common mistake people make
Twice came in season 3 along side the U.A. Island map.
Season 4 was Just AFO and yellow Shigi and Rapid Bakukugo
We have Never had a double character season other than the first anniversary
Uhh not to be the erm actually guy, but 😬 twice was season 3, just before afo
It doesnt help that much of strike Dabi's kit is very bad. His alpha mostly sucks unless its charged up but does poor damage. An his gamma is mainly to charge up his other moves, an of course his only good move is his beta. He was very badly designed. They need to change the way his alpha is to give him another option an turn down his beta damage.
Wait I was the red dabi in the twice video and I was really hoping I could win by being the cringe
I'm saving 2k tickets now I got two skill sets left for me tech shoto and red drive what do y'all think To roll and exchange 😅
Red kiri has a higher skill ceiling but harder to play while purple Todo can be easier to use kinda like purple dabi
@vittoriorizzo9924 so should i roll tech shoto i really want that skill set so bad 😔
Rapid bakugo is a character that you have to make him op belive me red deku need a narf i am a pc player
Strike Dabi just straight up makes the game unfun lol
YEAH BUFF RED DABI HE'S TO WEAL IM BEGGING BRING BACK PRIME LEMILLION
He's fine.
Man I hope that one day you will be able to not add Red Dabi to these. I love hearing you complain about him but I'd rather the devs finally nerf him.
In my opinion, RAPID TOGA and Red Deku, Red Deku kills you easily, but Red Dabi is easy to deal with from afar, he can't do anything.
I agree junkies thx god you see that nejire is broken melee heroes have n chance good luck with that.
These devs made the battle pass 13000 tickets 😂I hate this game
overhaul is not good anymore he is the rarest character on the map i never see him never if am lucky i saw him 1 or 2 in the entire season and i play everday for hours
If anyone is down to play sometime I play mhur and make videos
Just level up A first of bakugo
I just want better rolls man
Why would twice need a rework when cloning ppl his whole thing
Bro you have to know twice combos for him to be good… just cause his gamma track don’t mean he broken 😂
Whoosh the entire point of the video went over ur head
No talk about All for One? Crazy. Man is very bad in this game.
Hey I’m back I got a new account and iphone
When update season 9?
Tomorrow
Los que merecen un nerf urgente: nejire, dabi rojo, deku rojo y aun que ya esta equilibrado por asi decirlo otro nerf a hawks no le vendria mal y bakugo azul solo hagan que su B vuelvan a ser 2 y ya y denki que vuelva a tener 1 Y
stampylonghead?
For red shigi the game dead💀
Red shigi is like that star wars meme they fly now nobody touches the ground anymore
i agree with all these, but i would rather fight a rapidugo any day OVER THAT FUCKING TOGA SKILL SET
Exact opposite for me rapid toga is so easy to dodge.
hard
I really really really don't understand why everyone is complaining about red deku. Not you just the community
I will add a bit here
Mirio - Buff his HP back to 250. The 225 has been one of the most agitating nerfs in the game to me out of anything.
Yellow Deku - Give him his second Black Whip at least at level 4 or 7. Because trying to get the gamma level 9 is tedious sometimes. With the current meta, at least let him have more movement.
Strike Deku - He really needs a nerf to his alpha. Like his alpha is the problem cause of the amount of damage it does.
And last thing, I would say give Tech Dabi's wall of fire a bit more of height or something cause when everyone is mobile, they can just shoot from above.
Personally I disagree with rapid bakugo opinion. I main him and maybe he didn't need the extra gamma but he definitely needed the extra beta.
As someone who constantly gets chased by rapid Bakugo when I play no mobility characters I can attest that he doesn’t need another beta
@asdasasdas3476 well matchups are a thing tbf
Rapid toga is busted and I love it🤣
Salvee