I can't believe how open and honest Robin / Grimmcore was in this. Probably the best dev interview I've ever seen where he's just straight up about what he likes / doesn't and what he wants to do. I laughed at how at the start he said Deep North was something he can't think about yet but by the end when he was relaxed he spewed so much about his plans for the Deep North haha
Okay, I have a solution for the corpse run if you die somewhere in the lava. Make the gravestones harpoon-able, so you can grab your stuff easier. Keep the sinking flametal. If the harpoon can be utilized this way I believe it will solve a lot of those "I died in super bad spot and now can't get my corpse back" even through out the old biomes AND will make the item more valuable.
@@CrimsonHijinx The only problem I can think of is somehow to update your gravestone icon on the map once you move it with the harpoon, not sure if this won't involve a lot of work.
Other option is to make a potion that makes you immune to lava and very resistant to attacks for 1 min (but you cant attack back). Also it makes you very slow. To counter the abuse of overusing this potion it would be very expensive to make: 1 silver, 1 bronze, 1 iron, 1 valk feather and 3 suflur
@@Bullminator Asksvin mounts are already lava proof, so devs could use that attribute to make some waders or something from their skin along with Flametal but add an encumbered debuff so it isn't abused.
There are mods that restore the broken terrain. Irongate should have the freedom to do what they need, without having to consider players building in undeveloped biomes.
agreed 100%. As Robin said, it's in early access. If anyone gets upset about their build (that they built in an undeveloped biome), I just have to cringe a bit. What are they expecting? And as you said, there are mods to help restore old/broken terrain.
You don't need mods. Just devcommands: For unexplored old world Ashlands there's the command: " genloc " This command was added by the Devs for this exact purpose. It will regenerate all of the points of interest in you're old worlds in Ashlands and mistlands. Fixing the land in explored old world Ashlands however.. requires a more complex set of devcommands... There's a tutorial on UA-cam about it, called "fixing modern Ashlands" or something like that. But as for saving existing builds, you would need to use both genloc and the landmass fixing commands, BEFORE approaching those builds post patch. Otherwise they will crumble as soon as you go near them. If you're character is standing in you're main base that's going to get destroyed. You need to start a new character to do the devcommands with, so you can spawn at the start away from the builds in danger. If you're on a multiplayer server that has multiple people on it at most times and you've explored old world Ashlands and want to save you're builds.... I mean damn, good luck.
I agree with your sentiment in the Ashlands and not in the Deep North. I don't mind reminding someone that they should have broken down Ashlands bases before the Ashlands update because we were all warned. However, I do have some sympathy for those who lost a base in the Deep North. Why would the terrain change up north during an Ashlands update? These people were not fore-warned. I do think its rude to remind people who lost a base in the Deep North that its an undeveloped biome.
@@lyleseward8638 no matter what it's nobodies fault but the individual. They KNEW that these regions weren't done. Anybody with half a brain cell should realize that things will change in those areas. It's rude that people think the developers owe them anything because they decided to build in an unfinished area.
If people are complaining about getting to flame-metal: add an enchantment to boots: Lava Walker- Makes you immune to lava or something Also adding immunity to lava on no skill drain / death run will help people not rage lol !
@@riondriusI mean... You've got feather cape from height and fly... You've got catapult launch, basalt bombs, tamed askvin to ride... There's many ways. I think that aspect is well designed, only issue with flame metal towers for me is how you slide off flat surfaces... I get the concept that hot slick metal is difficult to climb, but the way it works at the moment is more like an I visible forcefield that throws you off at random
Also, deep north won't be the end! It will be the beginning of full release. They will have successfully avoided the temptation of quick success and delivered a fully built and meticulously developed masterpiece... Only up from there . At that point they can finally capitalise on the success and start to sell additional dlcs and customisation options . As they will have already delivered a fully working excellent game that's well worth its price... And I think I can speak for most of us when I say... I will happily pay more money for more valheim... They haven't charged me a single cent since I bought the game.. I will reward that no matter what they offer extra
@CajunGator Would love this, gives a reason to come back to the earlier areas. Also not sure if it's true, I heard after the North, the one after was a rework on the ocean biome.
Absolutely! Doesn't need to even be fancy, a putrid hole would've still added the the experience. Who makes a fortress without adding a secret room or two!?!😅
Think they can definitely add an ashlands dungeon in a hearth & home -styled final update before the 1.0 release where they could also flesh out other parts of the game with extra locations and mobs.
Would be a good opportunity to add some more fist weapons. Like brass knuckles and one for Ashlands, too. I've never tried an unarmed playstyle, because it was always doomed to be abandoned for better gear. Why waste the skill xp on using it? Would also be nice to have very low level magic early game. Just something to help us build a little xp. And of course, would be great to be able to dye armor different colors.
@@HandsomeGamerGuy yeah fr, unique raids and stuff. Unfortunately I think they've pretty much confirmed that if the ocean does get updated, it won't be like a full on biome update, more just like maybe some unique structures and like an extra weapon or two
@@manguy01 totally, something like asksvin gauntlets for the ask armor. For magic I think it'd have to be based more on a cooldown mechanic since all the magic stuff originates from the mistlands, so like a poison staff from the swamp that can be used every 15 seconds or so which causes a blob AOE attack at the location of the caster. Otherwise I think you could do a bit of retconning and let the black forrest have some magic foods (the elder boss is supposed to have a connection to yggdrasil, and the portals you get in this biome are pretty much magical anyway). This would let them add magic staffs all over the place, although it would be cool if they were connected to hildir or the minibosses somehow to give that content more value Just a light amount of yapping today
like a fan of valheim, i hope to see more "life" in valheim in deep north. Maybe more villages with Dvergrs dwarves, more options of items in Haldor and anothers merchants. For the rest of the game, I would like to be able to plant raspberries, blueberries, raise other animals like cows, maybe fish. Unfortunately the oceans are a little empty, there are few islands, just the snake and some fish. Maybe a sailing merchant would be cool. Many things. All the best to the Valheim team! I trust you.
STOKED about steep roofs. Hoping that they contrast the hellish feel of Ashlands with a celestial feel for Deep North. At the end of the game, we should be able to build structures that feel palatial, like we've reached Valhalla. White marble, gold-trim, elegantly carved wood...I think that would be fantastic. Adding Gold as a somewhat plentiful mineral in the dep north would be thematic, and could open up so many cool build options!
Ashlands has been the MOST enjoyable biome. Man, the spawns and siege mechanics really scratched the ich of survival for me. And the Flametal TURTLES LES GOO!!! More Ashlands style content!!!
I would hope for some QoL changes before Deep North... and maybe, just maybe a bigger inventory space, or some item bought from the Trader which would enhance the inventory...
im pretty sure devs said they wont increase inventory slots, that sucks tbh, they could just add an accesory like Megingjord thats instead of weight adds inventory slots so new fader buff will be even more used
@@novy1198 I dont understand why though, in Ashlands your inventory is pretty much constantly full.. and if you are trying to carry several weapons and food, lets say as a mage.. you pretty much end up with around 10 free inv. slots... which is totally immersion breaking :/
@@Amatsuichi Reject Vanillia embrace MODS. But seriously, customising game to your own preferences with mods is underrated. It only has two disadvantages. You will have to spend a while if you havent done it before. Game devs can "mess up" mods through updates, if you havent turned off the automatic ones.
@@OnionTribeMan Agree about mods. 100% of the mods I use, that broke with the ashlands update, were updated the same day. I had about 3 hours locked out of my save, which could most likely have been less if I'd checked earlier. Also some mods seem to remember their states even when uninstalled, so even if you load the game without them, they'll revert to the way you had them when reinstalled. Epic loot is an example; you can delete it, causing gear to either delete of revert back to vanilla, play the vanilla game for a while, then reinstall it and you get all your modified gear back. Pretty cool.
@@OnionTribeMan well, thats the reason I would at least love the inventory enhancement... I have like 2000+ hours on modded servers and have seen so many huge QoL updates which do not break the Viking roleplay or immersion, backpacks, gear in separated slots, upgradable backpacs... jewelcrafting with sockets on gear and various item effects... the list goes on forever... adding 10 more inventory slots seems like a easy task to do and would please a lot of vanilla players though
i have to say that i actually love the voultures, they add a special urgency. im a kinda dark souls style player and i can dodge or escape every creature except those voultures. they are like deathsquito of the new biome, i really think they are a great enemy creature. the design on all of the creatures/enemies is absolutely sick i love it, thanks for everything all of you.
My friend was commenting on how the voulture trophies wings are tiny compared to the actual things, glad to get indirect confrimation in this video that Voultures wings used to be smaller. Guess the redesign was recent (probably to telegraph their approach more?) and the trophy just didnt get the makeover ^_^
Ashland is an amazing update definitely hard but it’s one of the last biome you go into. It should be a fight for your life and cracked in the new boat and sailing for the first beach. Land felt so epic got my blood pumping. Awesome work. And those anime serious trailers should be a real anime, cartoon absolutely beautiful. When it comes to Misslands, I wish there was a setting to adjust the density of the mist.
I love the Morgen, thats my favorite so far. Fighting a Morgen, skeletons with swords, skeletons with bows, and an Asksvin at the same time has been the most fun fight so far. Morgen is brutal with adds.
I am a solo player. Build a wide and deep trench if you want your base to survive the onslaught of enemies in the Ashlands. That biome is no joke. I have died a lot from being overwhelmed in the Ashlands. Even the troll staff has killed me from summoning a troll and not running far enough away.
Smoke bombs extinguish fire? Thats very useful to know, nevermind the optional worldwide setting... I AM at ashlands and didnt know that. Although I did read the start of the description wich was along the lines of "as you know you cant beathe smoke" The rest probably says something to the effect of "neither can flames"
I really like the new biome. I am also glad to hear that they plan on adding more build pieces. That's what I mostly do these days is build. I would like to see more clutter for the inside of homes. Stuff like books, empty bowls that things can be put in like berries or such, candle sticks, more flowers in bright colours and stuff like that. It would also be cool to have mountain goats added to the mountains. The only food stuff is dogs and I can't eat a dog. I can't be the only one.
I played the public test. My criticism was that there were way too many mobs to the point that it felt unfair. It would have been fine if it weren’t for the death penalty of dropping your gear. The difficulty spike would have been fine if it wasn’t for the death penalty. The d-day vibe was great.
Its way too crowded. Be it the terrain or the mobs. Theres way too much shit down there. And again. Can we stop with the trash mobs that run away from you all the goddamned time ? Reskinned greydwarves ? Fuck that.
1.Way to get more inventory slots/carrying capacity(maybe another belt) 2.Way to farm chains more effectively -The fact we get improved portals is amazing and exactly what we wanted)-Ashlands is incredible That's all I want lmao
QoL suggestion for any irongate devs reading comments: I find wood shutters difficult to use, especially when built adjacent to each other (hiding each others hinges), because they always open away from you and dissappear into whatever you have behind them, meaning you can't close them again. This is a shame because they look so good. Please could you make shutters only open one direction? So then you could just flip them to choose that direction. ty x
Ashlands has been the MOST enjoyable biome. Man, the spawns and siege mechanics really scratched the ich of survival for me. More Ashlands style content!!!
Great interview - much appreciated. Love all the game design discussion. I have found also re the fire policy / wildfire rules, using my hoe in the Ashlands does seem to get treated like a fire break area (think wildfire fighters). It limits the spread right now. I can't see turning the fire spread on for all biomes. Too much tool & workbench dependency on wood. I'm finding working my way into the Ashlands (solo) very challenging, interesting and sometimes a bit much with the quick ramp up to mobs of enemies with 1 stars mixed in. I've been playing for around 4000 hours, so I've gotten better with my skills. It's at times fun, and at times daunting. Yeah, it's Valheim. ;)
1. I would love to see the game evolve into a chiasmic structure. That is a structure that goes in a pattern such as 1 2 3 4 3 2 1 and uses a mirror image repeating the same levels as before. This could for example make the meadows both the easiest in the beginning and also the hardest at the end. It would also be pretty nice once you've beaten the game that all the biomes become peaceful. I think this structure could do that pretty well. On the run up all the biomes remain hostile, but on the way back down as you beat them for the second time, they become pleasant and become more and more focused on building. 2. I would love to see some changes to the way that the gear is done. Such as, allowing all gear to be upgraded so that all gear is viable throughout all of the game. I would also like to be able to dye some of the gear as well. Let me enter the Ashlands with a black troll armor and let the benefit of the sneaking buff still be viable. You don't have to push people to new gear. It is possible to add brand new gear as well as upgrading the old with new skills. I heard Grim say that you've played with the gear for so many levels already, but let the player make up their own mind. There is no harm in giving both options and letting me decide. I have so many chests of once useful items that simply are no longer useful; Troll skins, leather scraps, and WAY too many trophies.
The questions I would love to ask Irongate are; 1. Are there plans to release any smaller updates (like Hearth & Home) prior to the next full biome being worked on? 2. Are there any plans for any QoL improvements (not new content) in the near future? 3. Will the Deep North (as the final biome) be released as the full retail release (1.0) of the game? 4. Do the team have any plans or ideas for additional work on Valheim once release 1.0 happens. EDIT: As for the flametal spires, instead of having them sink, how about have them rumble and eventually explode like a volcano, spewing lava around but leaving the basic structure intact. Also, I would love the idea of having the same sort of corruption introduced after a certain point (e.g. defeating the Ashlands boss), maybe the same sort of thing that caused the Fallen Valkyrie to be created that could impact existing biomes; so you can end up with Fallen Greydwarves, Fallen Fenrir or Fallen Fulings occasionally popping up (almost like a mini-raid but anywhere).
Well, from my understanding Valkyries are supposed to be on your side, so Fallen Valkyries are your enemies. I don't think it would make sense to make already evil mobs "fallen"
@@car3272los My thought was that "Fallen" could mean some sort of corruption and in the case of mormal mobs, that would would make them more powerful and different versions of the normal ones.
@@Oak_Knight So copy-pasting each mob, change the appearance, add fallen as a prefix, change numbers and done? Yes, I'm sure people would love that and not criticize that decision at all. It definitely does not feel like a reskin of existing creatures just added due to... reasons. Lore reasons, yeah, that'll fix it. Even more because it'd bloat the game (everyone loves unnecessarily heavy games after all, which is one of the most positive points Ark has).
@@Dark-pr3jj If you changing the name, the appearance and the numbers it is hardly copy and pasting is it? How is that any different to one-star or two-star variants? I'm not sure why you are so against the suggestion.
@@Oak_Knight that the starred variants are just leveled-up versions of the base, existing creature, of course they would be essentially the same. But Fallen versions would just feel like an attempt at taking something new by just adding fallen prefix and adding different colours. At that point why not making them reach three stars? Why even trying to disguise them as something different when they're clearly not? There is a notable difference between both cases.
Definitely don't hate the Ashlands. It is an extremely interesting biome. Right now I'm in my solo world and waiting for my server mates to be ready. However, the other day I had a Valkyrie, 2 morgens, lizard and half dozen charred on me simultaneously. Now, as a solo player it's crazy wild. But if the intent is more a group focused endeavor then I completely get the design. So right now I'm trying to be more incremental and safe in my movements and plans in the zone. Anyway, still so cool and worth the wait.
For the fire thing you could add heat treated wood that's more fire resistant to put around your fireplaces or early game like stackable rocks to put around fireplaces just a couple of ideas
The Vultures are cool. Would be nice if they just watched and didn't attack unless aggravated. Maybe circle flying when there's dead around. They don't act like vultures enough, but they're neat!
Even creating a new world the newest boss Stone looks like it's an afterthought rather than something planned from the beginning. The space around the Ashland's Boss is very tight.
Love the ashlands!! There is so much cool design with the enemies and building pieces! Made a new world to experience the world anew with my family! I would love an intermediate update with the oceans and getting oars for thw larger boats!
It was very interesting. I was a little disheartened at the designer’s own negativity about the biome. In my opinion it’s a lot of fun. A little difficult for solo play, but not impossible. Playing coop with a friend, I think we’ve cleared at least half a dozen castles by now. I’d hope the game developers would have more enthusiasm for their own game. Though I understand how it can be with constant complaints about the development time and issues with the Mistlands mist. I hope they can find a way to keep their passion alive until the game is complete. Then we need Valheim II. 😂
You can use a mod called upgrade world to destroy, and recreate the stones to get rid of the cramming issue. It works great. You can also use this mod to regenerate the ashlands entirely, if you had explored it already.
I realise this would be a pretty major undertaking and as such is unlikely to be implemented as a fan suggestion... But for deep north. Id love to see it all culminate in one of valheims previous explorers that you read about on standing stones, such as harald or ulaf, becoming the final lord of the forsaken. After eons roaming valheim and defeating forsaken hes become corrupted by power and become the final forsaken. Hidden away in his fortress in the deep north. You could have another one of the previous walkers of valheim (the more peaceful ones) leave clues in a hilders quest style mission to break into the final fortress and face the forsaken king and his armies of deepnorth geared draugher elites. Thor and Odin could somehow deliver key progression items as you explore closer to the deepest north fortress. To make it feel like that's the purpose of them watching you this whole time. I feel like this kind of story culmination is so perfect I must not be very far off what their actually planning
I have no issues with the feint attacks from the charred warriors but the sheer number of enemies can be really annoying. Even with Nidhogg the thundering or the mistwalker. Higher difficulty fights would likely be better, more difficult than the morgen because it’s fairly easy to parry every attack.
would love to be able to gather different type of wood from different graylings, eg fine wood from shamans and core wood from brutes - make them relevant to endgame, it was so nice to be able to get other biomes resources with alternative ways of getting them like in Mistlands.--- To add to the vulture problem, if every you have seen them in the wild you got one or two sitting on a tree or rock peak with wings spread, it just feels so intimidating and alpha wild. Furthermore some base Ethir(mana) on mage clothes would be great too, not being able to cast basic shield with no food seems redundant after putting so much effort into making and levelling the gear, lastly... STAFF SPECIAL ATTACKS! would make magic very more dynamic.
I'd really like to see some QOL updates before the next biome. I know the game is early access so maybe the plan is to do all the QOL at the end but with so many people playing while the game is being developed I think we need to have these things. There are a lot of mods that allow you to craft from containers, auto deposit to containers, all kinds of things but we shouldn't need mods to do that. Modern games have those things and it just doesn't make sense that a game that so many people have been playing for so many years is still so dependent on mods for QOL.
Charred dungeons sound amazing Also can you guys please add lifesteal or something to the blood weapons there just useless rn compared to the jade and lightning variants
im hoping for a mid update before deep north like hildir. maybe some new capes, weapons, armors that gem enhanced, furniture. new mini boss, new tame, new lighting furniture maybe some more green, red, and purple, candles, some new fortress to raid
The makers of Valheim know that Pax day has adopted some game elements from them and it would have been nice if Iron Gate had released a game like Pax day in the style of Valheim or with a better graphic
I wonder what the next metal will be. I imagine it'll be a blueish white color so I'm wondering if they'll use maybe mithril or their own mythical metal
that three in the sky what about it pls make something about it a biome a new realm idk it looks cool and it deserves some awesome stuff like the rest of the biomes
Is there a way to fix the broken terrain on consoles like Xbox? Got a little too close to the deep north biome and I have a bunch of Mistlands that are now floating islands. I’ve steered clear of the Ashlands, so that should load in fine, hopefully… It’s just one little corner in the top left of the map that got messed up, I think. Gonna have to do some exploring to see if the rest generates correctly. It is an old map, like, pre Mistlands map, but the Mistlands all generated just fine, as I hadn’t explored that far out by the time it launched. I’ve contemplated starting new map with the same seed, but mine has so much already built, tons of resources gathered, etc.. Not sure if I want to start over just so a small portion generates correctly. If there’s no fix for consoles, I’ll just have to endure some Minecraft like Farlands terrain. Lol
I have been saying this for years 😭😭I don't think Irongate cares about this at all... they don't see the problem with it. The higher your stamina is the longer it takes to regenerate. And with better weapons taking larger chunks of stamina than older ones, stamina runs out really fast. While stamina still regenerates at the same rate for the entirety of the game. Usually I use 1 HP 2 ST foods, and in the Ashlands it takes around 16-17 seconds to fully regenerate my stamina (275) while rested. Feels ridiculous slowly walking away from a group of enemies because you're out of stamina, and being unable to do anything without going right back to 0 in an instant. I think they should just make it so no matter how much stamina you have, going from 0% to 100% always takes 10 seconds. Every single time I die it is always due to running out of stamina. It feels stupid and the main thing making you die should be the pure difficulty of fighting the enemies, not lack of stamina.
I love the "turkeys" in Ashlands! They are a great part of the spire-building experience. The only thing about them, is the frickin graphic for their meat. It looks really jarring seeing this cartoonish HUGE roast chicken just floating in the Ashlands ocean, that graphic is kinda absurd !
thank you for this refreshing interview. my only complaint is the skill drain :( LOL died so much I am back to the other biomes to get my skills back up. Great biome, terrifying and exciting ..
Im so tiered of taking the time to write detailed messages in comments. Only to have it immediately removed without notice. With the only possible reason being that i said "k*ll them" in reference to the voltures in game... How am i supposed to say anything if the censorship doesnt take context into account at all!?
I was gonna attempt Ashlands before I beat the Queen, but from everyone in comment sections about it, I wouldn’t make it. Any other ship except the one you have to beat the Queen to get will constantly take damage in Ashlands, plus I’ve heard multiple accounts of encountering at least one of the new serpents on the way in. So, if the constant damage ticks don’t get me, the serpent will. Guess I’m just gonna have to suck it up and attempt the Queen. Still have quite a bit of soft tissue farming to do before that though. I gotta stop slackin and get crackin!
I hope that Deep North will be side grade in terms of difficulty, I'm happy with Ashlands but think we don't need to raise enemy damage and hit points even more.
OK, I feel better about myself now that I know the Dev said you shouldn’t be able to fight one of each scary enemy and need to just run. I am curious how they think you CAN run with asksvins chasing you who are faster than you and have a long range lunge attack. it’s like finding your first 2 star wolf in the mountains, sorry you’re just dead.
so i have one idea for the Valhiem Dev guy! so i love just love building in the game! but it can get really annoying. if we could get a building Hotbar that would be fantastic. im also just loving Ashlands its just super difficult!
Hi all, I’m having a problem playing the game with my brother, i received an error “can’t resolve join code”, we were playing the game yesterday and now today we have an error. How can we fix this error? Does anyone have the answers?
after playing with all the new weapons, I would also adjust the stagger of the enemies. There is no special attack that can stagger an asksvin or warrior, you can spam the berserker axes and stagger an asksvin but the warriors are ridiculous. The only thing you can do is pay them, but they’re stagger is so short you get maybe one hit off if you sprint at them, the combat is so slow, and with the berserker axes the second attack of the combo is so long that you get locked into that animation and more often than not pay the price instead of doing damage, realistically, you only get one swing with any weapon before getting hit. Which sure maybe you can tank a hit or two but not when you run into that pack of one star asksvins. maybe I’m spoiled because I played with the atgier until this point, and the special attack had a purpose. But I bet if they added a flame metal atgier it still wouldn’t stagger Warriors or asksvins because their stability is so damn high.
I agree with Grimcore completely about unkillable bosses. Ive noticed how often players just stop playing as soon as they kill the most recent boss. It really would be better to just make it a unkillable fight until the next biome is out; that way people dont have that "well, this felt pointless" experience that often ends a valheim playthrough
There are only two things about Ashlands that I hate. One is that when you're out in the wild and kill one mob, you can be sure you'll have to fight like 6+ mobs soon and it seems each kill just attracts more and more "nearby" mobs. Even after hours among hours of farming, killing mobs and upgrading gear, I don't feel I actually get atop of the mobs, like it was i.e. for the plains. Due to the number of deaths I also lost lots and lots of skill points which again means less damage and higher costs. Mobs per se aren't the problem but it is the amount of mobs you have to fight within like 3-4 minutes that escalates situations quickly and while melee seem to do okayish damage, I also have to get in close combat. My bow just seem to tickle those mobs and before I have one mob down, I have further 5-6 mobs joining the fight. Maybe magic is the way to go, but then again, it didn't work out for me so far. It is also strange that mobs seem to take damage from fire when they are basically creatures of fire/lava and regularly stand in lava without taking damage but as soon as my little toe touches the lava I'm almost death. The other thing, which gladly was also mentioned in this podcast, is that you lose hours worth of progression by losing stuff either in deep ocean or in lava. When going in blind the first time I just took my boat and ventured south. The boat basically burned down mid way, while also being attacked by a serpent. Ok, I then found out that a new boat was available to build so I build that and sailed south the same route to reclaime most of the items I lost. The moment I arrived there I was straight out attacked by a serpent which killed my boat before I even could step a foot on the shore as the spikes basically forced me to slow down and maneufre my way through and my items still being in the water. In my third attempt I finally managed it but it took me literally hours to collect all the lost stuff due to the boat not really turning well in small space and my character overheating in the water quickly. I'm sure some of the items I lost will still be down at the bottom of the sea for sure. This felt punishing for the wrong reasons IMO. After also playing Enshrouded, I'd love to see items being relocated to the last safe location where safe could be the position where you last entered or exited your ship or the ground where you crossed the lava to get to the ore. That at least would spare us the need to enable cheatmode to collect the stuff or straight out spawn it. On servers not under your control you might not have the luxury to enable cheats at all and thus have to fall back to local games where you then activate cheatmode and spawn the stuff . Regular farming of those items would probably cost hours upon hours which in my game might not be worth the effort as I maybe have found like 2 or 3 skulls so far which is needed to produce the refined eitr for mistland stuff. Oh, and one thing I had forgotten: If I had one wish free I'd allow to rebind dodge rolls to other key combinations. I'm not sure why, half of the time when I try to doge roll it straight out jumps even though I hold the right mouse button when pressing spacebar. That caused already quite some deaths and I don't know whey rebinding this ability isn't supported. I want basically to jump on pressing spacebar and rebind dodge-roll to some other or mouse wheel.
One thing I think they should change is not letting players build a platform to attack fortresses from above, at least until they completely dominate the fortress, because if you can attack a fortress by building a platform to attack from above, I don't see the need to build siege wepons to destroy the entrance to the fortress.
@@Bullminator Yes, it's a very easy way to invade a fortress, but I don't think this was the developers' idea to make it so easy to invade a fortress, otherwise it wouldn't have made sense to have created siege weapons.
@@Bullminator This, in my opinion, is the weak point of this update, allowing the player to attack the fortress from above. The barrier generators should also be used against the players to make the fortress invasions more challenging.
I love all the new content, but I feel like the game is pretty laggy whenever you're interacting with the ashlands or the new boat. Doesn't feel entirely stable yet.
I logged on after like a year and watched the House I built in the deep north along with everything i own collaps into the ocean today 🙃. I didn't know the terrain you already discovered would change like that after updates. Guess I'll play when the full release drops.
to be honest I miss the insane spawns. They made it much harder to play and since then I have had absolutely no resistance... The biomes difficulty nerf was massively disappointing. Personally I don't think the "end game" area should be made easier... makes littler to no sense to do that imo. It should be a war like the dev said, or a constant battle for ANY progress. I get that some people do not like that, and there are simple workarounds for this, like for example you can easily take over the bastions that are scattered around and it makes you 100% completely immortal from any invaders 100% guaranteed. That to me is a little fkd up.. Should be able to be attacked in your base instead of having a 100% perm solution to the enemies. This biome to me is pretty fun regardless of my critisms, but again I wish the difficulty was not nerfed, and like the girl said in this pod, quit complaining and just get good.
He said they had more changes to the map from Mistlands, and that may be the case, however now that the game has patched, my Queen boss fight is smack in the middle of the ocean, my portal is somehow still connected there too. Not that I will ever do that fight solo again because it's an utter time sink
Just fix the fing build pieces textures. Just that, everything else is good :D damn its frustrating how bad ne flat panels look, especially in interiors its horrible.
I've nerfed this guy's whole idea of going to war by digging a trench around my base to trap all the mobs. I put a portal down inside the doorway of a fortress and destroyed my workbench so they wouldn't target it. I ran from a valkyrie around the central tower in circles until I shot it to death. I will find a way to nerf this biome.
New boss in multiplayer is cancer for corpserun ... if i didnt build a raised wall road out of normal stone, other players would probaly be killed by adds spawned close to base. Oh also its range of detecting players with flame is to huge. Its range is for 3 of new buble item you place range to hit other players. Boss also spams aoe way to much and you can get 3 sword hits every 20-30 seconds as you have to dodge so freaking much.
Vacation time again already, eh? There are some very basic fixes necessary like the catapult being heavily under-powered or the Asksvin cape having frost resistance instead of heat resist or the existing world generation being corrupted in EVERY single biome. If you're gonna run off now you could at least do some QoL and balancing fixes for the capes. QoL and a little common sense logic for capes that could make this game way better which don't require any serious work to implement whatsoever: - Give each cape a baseline +1 comfort bonus when near a lit fire, sheltered or otherwise. - Deerhide Cape: No "cold" effect at night, +5% stamina bonus and +1 armor at base level. - Troll Cape: No "cold" effect at night but weakness to fire from trolls in addition to the set's sneak bonus, no stamina penalty or benefit and +2 armor at base level. Ideally give this cape a standalone +5 or +10 sneak bonus even without the armor. - Wolf Cape: No "cold" effect at night with base frost resist since wolves live in a cold biome, -2% stamina penalty from metal and +3 armor at base level. - Lox Cape: No "cold" effect at night and a minor base frost resist, should have a halved minor heat resist considering the biome, -2% stamina usage for metal weight and +4 armor at base level. - Linen Cape: No "cold" resist because it's mostly cloth and only +2 armor at base level unlike Wolf that also utilizes silver, since it doesn't cost any metal to upgrade. This cape is 90% visual appeal and 10% armor. - Feather Cape: No "cold" effect at night, frost resist during daytime ONLY, heavy weakness to fire, same stamina benefit as now and a +2 armor at base level like the troll cape. - Asksvin Cloak: Should have at least basic or heavy fire resistance and just "cold" resistance at night in a logical trade-off to its added wind run bonus, +5 armor at base level just above Lox. - Ashen Cape: Basic fire resistance since Flametal armor has an even heavier fire resistance, nerf the cape's armor rating to a +6 or +7 at base level so it's not so far removed from other cape armor ratings, no "cold" effect at night and -5% stamina penalty for "heavy" metal weight. - One extra QoL not cape-related would be letting the Wisplight be upgraded at least once to double its effective range. "Git gud" my foot, jeez how vitriolic. People expect you to do the job you were paid for, no one made you release the update half-finished and no one made you do it by yourselves. People are ready and willing to help, some would probably do it for free just to see a good game as a the result.
I can't believe how open and honest Robin / Grimmcore was in this. Probably the best dev interview I've ever seen where he's just straight up about what he likes / doesn't and what he wants to do.
I laughed at how at the start he said Deep North was something he can't think about yet but by the end when he was relaxed he spewed so much about his plans for the Deep North haha
Okay, I have a solution for the corpse run if you die somewhere in the lava. Make the gravestones harpoon-able, so you can grab your stuff easier. Keep the sinking flametal.
If the harpoon can be utilized this way I believe it will solve a lot of those "I died in super bad spot and now can't get my corpse back" even through out the old biomes AND will make the item more valuable.
That's an awesome idea! The harpoon having an extra use would really benefit it.
@@CrimsonHijinx The only problem I can think of is somehow to update your gravestone icon on the map once you move it with the harpoon, not sure if this won't involve a lot of work.
Or they can just do what Enshrouded did: make gravestone drops where the last safe terrain you stood on.
Other option is to make a potion that makes you immune to lava and very resistant to attacks for 1 min (but you cant attack back). Also it makes you very slow.
To counter the abuse of overusing this potion it would be very expensive to make:
1 silver, 1 bronze, 1 iron, 1 valk feather and 3 suflur
@@Bullminator Asksvin mounts are already lava proof, so devs could use that attribute to make some waders or something from their skin along with Flametal but add an encumbered debuff so it isn't abused.
I love how open and honest he is about everything. Keep up the amazing work Iron Gate!
There are mods that restore the broken terrain. Irongate should have the freedom to do what they need, without having to consider players building in undeveloped biomes.
agreed 100%. As Robin said, it's in early access. If anyone gets upset about their build (that they built in an undeveloped biome), I just have to cringe a bit. What are they expecting? And as you said, there are mods to help restore old/broken terrain.
You don't need mods. Just devcommands:
For unexplored old world Ashlands there's the command: " genloc "
This command was added by the Devs for this exact purpose.
It will regenerate all of the points of interest in you're old worlds in Ashlands and mistlands.
Fixing the land in explored old world Ashlands however.. requires a more complex set of devcommands...
There's a tutorial on UA-cam about it, called "fixing modern Ashlands" or something like that.
But as for saving existing builds, you would need to use both genloc and the landmass fixing commands, BEFORE approaching those builds post patch.
Otherwise they will crumble as soon as you go near them.
If you're character is standing in you're main base that's going to get destroyed. You need to start a new character to do the devcommands with, so you can spawn at the start away from the builds in danger.
If you're on a multiplayer server that has multiple people on it at most times and you've explored old world Ashlands and want to save you're builds.... I mean damn, good luck.
The thumbnail has "Ashlands 101" in big letters
I agree with your sentiment in the Ashlands and not in the Deep North. I don't mind reminding someone that they should have broken down Ashlands bases before the Ashlands update because we were all warned.
However, I do have some sympathy for those who lost a base in the Deep North. Why would the terrain change up north during an Ashlands update? These people were not fore-warned. I do think its rude to remind people who lost a base in the Deep North that its an undeveloped biome.
@@lyleseward8638 no matter what it's nobodies fault but the individual. They KNEW that these regions weren't done. Anybody with half a brain cell should realize that things will change in those areas.
It's rude that people think the developers owe them anything because they decided to build in an unfinished area.
Wow! The Devs knocked it out of the park with Ashlands !!
I really hope Deep North is not the end!!!
If people are complaining about getting to flame-metal: add an enchantment to boots: Lava Walker-
Makes you immune to lava or something
Also adding immunity to lava on no skill drain / death run will help people not rage lol !
@@riondriusI mean... You've got feather cape from height and fly... You've got catapult launch, basalt bombs, tamed askvin to ride... There's many ways.
I think that aspect is well designed, only issue with flame metal towers for me is how you slide off flat surfaces... I get the concept that hot slick metal is difficult to climb, but the way it works at the moment is more like an I visible forcefield that throws you off at random
Also, deep north won't be the end! It will be the beginning of full release. They will have successfully avoided the temptation of quick success and delivered a fully built and meticulously developed masterpiece... Only up from there .
At that point they can finally capitalise on the success and start to sell additional dlcs and customisation options .
As they will have already delivered a fully working excellent game that's well worth its price... And I think I can speak for most of us when I say... I will happily pay more money for more valheim... They haven't charged me a single cent since I bought the game.. I will reward that no matter what they offer extra
@CajunGator Would love this, gives a reason to come back to the earlier areas. Also not sure if it's true, I heard after the North, the one after was a rework on the ocean biome.
@@LoveVibezI would love to see more stuff added to the ocean biome in time
Definitely add a dungeon to the fortresses down the line if you can.
Absolutely! Doesn't need to even be fancy, a putrid hole would've still added the the experience. Who makes a fortress without adding a secret room or two!?!😅
Ice breaker ship to get to deep North and placeable portals on ships would be great for the next big update
Think they can definitely add an ashlands dungeon in a hearth & home -styled final update before the 1.0 release where they could also flesh out other parts of the game with extra locations and mobs.
Would be a good opportunity to add some more fist weapons. Like brass knuckles and one for Ashlands, too. I've never tried an unarmed playstyle, because it was always doomed to be abandoned for better gear. Why waste the skill xp on using it?
Would also be nice to have very low level magic early game. Just something to help us build a little xp.
And of course, would be great to be able to dye armor different colors.
Or finally give us the Ocean Biome they talked about.
Or the raiding to our Settlements from the Jomsk Raiders.
@@HandsomeGamerGuy yeah fr, unique raids and stuff. Unfortunately I think they've pretty much confirmed that if the ocean does get updated, it won't be like a full on biome update, more just like maybe some unique structures and like an extra weapon or two
@@manguy01 totally, something like asksvin gauntlets for the ask armor. For magic I think it'd have to be based more on a cooldown mechanic since all the magic stuff originates from the mistlands, so like a poison staff from the swamp that can be used every 15 seconds or so which causes a blob AOE attack at the location of the caster. Otherwise I think you could do a bit of retconning and let the black forrest have some magic foods (the elder boss is supposed to have a connection to yggdrasil, and the portals you get in this biome are pretty much magical anyway). This would let them add magic staffs all over the place, although it would be cool if they were connected to hildir or the minibosses somehow to give that content more value
Just a light amount of yapping today
like a fan of valheim, i hope to see more "life" in valheim in deep north. Maybe more villages with Dvergrs dwarves, more options of items in Haldor and anothers merchants.
For the rest of the game, I would like to be able to plant raspberries, blueberries, raise other animals like cows, maybe fish. Unfortunately the oceans are a little empty, there are few islands, just the snake and some fish. Maybe a sailing merchant would be cool. Many things. All the best to the Valheim team! I trust you.
Thx for the podcast, will have to go and listen to this again to get all the juicy info
STOKED about steep roofs. Hoping that they contrast the hellish feel of Ashlands with a celestial feel for Deep North. At the end of the game, we should be able to build structures that feel palatial, like we've reached Valhalla. White marble, gold-trim, elegantly carved wood...I think that would be fantastic.
Adding Gold as a somewhat plentiful mineral in the dep north would be thematic, and could open up so many cool build options!
With "monsters are just more interesting than characters in my world" robin won my heart
edit: please don't get rid of the turkeys
Ashlands has been the MOST enjoyable biome. Man, the spawns and siege mechanics really scratched the ich of survival for me. And the Flametal TURTLES LES GOO!!! More Ashlands style content!!!
I would hope for some QoL changes before Deep North... and maybe, just maybe a bigger inventory space, or some item bought from the Trader which would enhance the inventory...
im pretty sure devs said they wont increase inventory slots, that sucks tbh, they could just add an accesory like Megingjord thats instead of weight adds inventory slots so new fader buff will be even more used
@@novy1198 I dont understand why though, in Ashlands your inventory is pretty much constantly full.. and if you are trying to carry several weapons and food, lets say as a mage.. you pretty much end up with around 10 free inv. slots... which is totally immersion breaking :/
@@Amatsuichi Reject Vanillia embrace MODS.
But seriously, customising game to your own preferences with mods is underrated. It only has two disadvantages. You will have to spend a while if you havent done it before. Game devs can "mess up" mods through updates, if you havent turned off the automatic ones.
@@OnionTribeMan Agree about mods. 100% of the mods I use, that broke with the ashlands update, were updated the same day. I had about 3 hours locked out of my save, which could most likely have been less if I'd checked earlier. Also some mods seem to remember their states even when uninstalled, so even if you load the game without them, they'll revert to the way you had them when reinstalled. Epic loot is an example; you can delete it, causing gear to either delete of revert back to vanilla, play the vanilla game for a while, then reinstall it and you get all your modified gear back. Pretty cool.
@@OnionTribeMan well, thats the reason I would at least love the inventory enhancement... I have like 2000+ hours on modded servers and have seen so many huge QoL updates which do not break the Viking roleplay or immersion, backpacks, gear in separated slots, upgradable backpacs... jewelcrafting with sockets on gear and various item effects... the list goes on forever... adding 10 more inventory slots seems like a easy task to do and would please a lot of vanilla players though
i have to say that i actually love the voultures, they add a special urgency. im a kinda dark souls style player and i can dodge or escape every creature except those voultures. they are like deathsquito of the new biome, i really think they are a great enemy creature.
the design on all of the creatures/enemies is absolutely sick i love it, thanks for everything all of you.
My friend was commenting on how the voulture trophies wings are tiny compared to the actual things, glad to get indirect confrimation in this video that Voultures wings used to be smaller. Guess the redesign was recent (probably to telegraph their approach more?) and the trophy just didnt get the makeover ^_^
Ashland is an amazing update definitely hard but it’s one of the last biome you go into. It should be a fight for your life and cracked in the new boat and sailing for the first beach. Land felt so epic got my blood pumping. Awesome work. And those anime serious trailers should be a real anime, cartoon absolutely beautiful. When it comes to Misslands, I wish there was a setting to adjust the density of the mist.
I love the Morgen, thats my favorite so far. Fighting a Morgen, skeletons with swords, skeletons with bows, and an Asksvin at the same time has been the most fun fight so far. Morgen is brutal with adds.
I dig pits and trap them
I am a solo player. Build a wide and deep trench if you want your base to survive the onslaught of enemies in the Ashlands. That biome is no joke. I have died a lot from being overwhelmed in the Ashlands. Even the troll staff has killed me from summoning a troll and not running far enough away.
Smoke bombs extinguish fire?
Thats very useful to know, nevermind the optional worldwide setting... I AM at ashlands and didnt know that.
Although I did read the start of the description wich was along the lines of "as you know you cant beathe smoke"
The rest probably says something to the effect of "neither can flames"
I really like the new biome. I am also glad to hear that they plan on adding more build pieces. That's what I mostly do these days is build. I would like to see more clutter for the inside of homes. Stuff like books, empty bowls that things can be put in like berries or such, candle sticks, more flowers in bright colours and stuff like that. It would also be cool to have mountain goats added to the mountains. The only food stuff is dogs and I can't eat a dog. I can't be the only one.
I played the public test. My criticism was that there were way too many mobs to the point that it felt unfair. It would have been fine if it weren’t for the death penalty of dropping your gear. The difficulty spike would have been fine if it wasn’t for the death penalty. The d-day vibe was great.
As solo player it still seems kind of brutal things spawn all around you
Yeah solo is pretty brutal. Building raised ground roads is a must or you gona keep fighting trash.
I changed the difficulty. Made it so you didn't drop equipped gear. At least for the PTB
Its way too crowded. Be it the terrain or the mobs. Theres way too much shit down there. And again. Can we stop with the trash mobs that run away from you all the goddamned time ? Reskinned greydwarves ? Fuck that.
1.Way to get more inventory slots/carrying capacity(maybe another belt)
2.Way to farm chains more effectively
-The fact we get improved portals is amazing and exactly what we wanted)-Ashlands is incredible
That's all I want lmao
QoL suggestion for any irongate devs reading comments: I find wood shutters difficult to use, especially when built adjacent to each other (hiding each others hinges), because they always open away from you and dissappear into whatever you have behind them, meaning you can't close them again. This is a shame because they look so good. Please could you make shutters only open one direction? So then you could just flip them to choose that direction. ty x
Ashlands has been the MOST enjoyable biome. Man, the spawns and siege mechanics really scratched the ich of survival for me. More Ashlands style content!!!
Great interview - much appreciated. Love all the game design discussion.
I have found also re the fire policy / wildfire rules, using my hoe in the Ashlands does seem to get treated like a fire break area (think wildfire fighters). It limits the spread right now.
I can't see turning the fire spread on for all biomes. Too much tool & workbench dependency on wood.
I'm finding working my way into the Ashlands (solo) very challenging, interesting and sometimes a bit much with the quick ramp up to mobs of enemies with 1 stars mixed in. I've been playing for around 4000 hours, so I've gotten better with my skills. It's at times fun, and at times daunting. Yeah, it's Valheim. ;)
1. I would love to see the game evolve into a chiasmic structure. That is a structure that goes in a pattern such as 1 2 3 4 3 2 1 and uses a mirror image repeating the same levels as before. This could for example make the meadows both the easiest in the beginning and also the hardest at the end. It would also be pretty nice once you've beaten the game that all the biomes become peaceful. I think this structure could do that pretty well. On the run up all the biomes remain hostile, but on the way back down as you beat them for the second time, they become pleasant and become more and more focused on building.
2. I would love to see some changes to the way that the gear is done. Such as, allowing all gear to be upgraded so that all gear is viable throughout all of the game. I would also like to be able to dye some of the gear as well. Let me enter the Ashlands with a black troll armor and let the benefit of the sneaking buff still be viable. You don't have to push people to new gear. It is possible to add brand new gear as well as upgrading the old with new skills. I heard Grim say that you've played with the gear for so many levels already, but let the player make up their own mind. There is no harm in giving both options and letting me decide. I have so many chests of once useful items that simply are no longer useful; Troll skins, leather scraps, and WAY too many trophies.
The questions I would love to ask Irongate are;
1. Are there plans to release any smaller updates (like Hearth & Home) prior to the next full biome being worked on?
2. Are there any plans for any QoL improvements (not new content) in the near future?
3. Will the Deep North (as the final biome) be released as the full retail release (1.0) of the game?
4. Do the team have any plans or ideas for additional work on Valheim once release 1.0 happens.
EDIT: As for the flametal spires, instead of having them sink, how about have them rumble and eventually explode like a volcano, spewing lava around but leaving the basic structure intact.
Also, I would love the idea of having the same sort of corruption introduced after a certain point (e.g. defeating the Ashlands boss), maybe the same sort of thing that caused the Fallen Valkyrie to be created that could impact existing biomes; so you can end up with Fallen Greydwarves, Fallen Fenrir or Fallen Fulings occasionally popping up (almost like a mini-raid but anywhere).
Well, from my understanding Valkyries are supposed to be on your side, so Fallen Valkyries are your enemies. I don't think it would make sense to make already evil mobs "fallen"
@@car3272los My thought was that "Fallen" could mean some sort of corruption and in the case of mormal mobs, that would would make them more powerful and different versions of the normal ones.
@@Oak_Knight So copy-pasting each mob, change the appearance, add fallen as a prefix, change numbers and done?
Yes, I'm sure people would love that and not criticize that decision at all. It definitely does not feel like a reskin of existing creatures just added due to... reasons. Lore reasons, yeah, that'll fix it. Even more because it'd bloat the game (everyone loves unnecessarily heavy games after all, which is one of the most positive points Ark has).
@@Dark-pr3jj If you changing the name, the appearance and the numbers it is hardly copy and pasting is it? How is that any different to one-star or two-star variants? I'm not sure why you are so against the suggestion.
@@Oak_Knight that the starred variants are just leveled-up versions of the base, existing creature, of course they would be essentially the same.
But Fallen versions would just feel like an attempt at taking something new by just adding fallen prefix and adding different colours. At that point why not making them reach three stars? Why even trying to disguise them as something different when they're clearly not?
There is a notable difference between both cases.
Definitely don't hate the Ashlands. It is an extremely interesting biome. Right now I'm in my solo world and waiting for my server mates to be ready. However, the other day I had a Valkyrie, 2 morgens, lizard and half dozen charred on me simultaneously. Now, as a solo player it's crazy wild. But if the intent is more a group focused endeavor then I completely get the design. So right now I'm trying to be more incremental and safe in my movements and plans in the zone. Anyway, still so cool and worth the wait.
For the fire thing you could add heat treated wood that's more fire resistant to put around your fireplaces or early game like stackable rocks to put around fireplaces just a couple of ideas
Lost my Deep North rabbit hunting camp. RIP rabbit harvesting. Just started a new map.
The Vultures are cool. Would be nice if they just watched and didn't attack unless aggravated. Maybe circle flying when there's dead around. They don't act like vultures enough, but they're neat!
Note to the dev: My clan and I LOVE Ashlands. So there you go. One more vote for the W! 🎉
Even creating a new world the newest boss Stone looks like it's an afterthought rather than something planned from the beginning. The space around the Ashland's Boss is very tight.
Love the ashlands!! There is so much cool design with the enemies and building pieces! Made a new world to experience the world anew with my family! I would love an intermediate update with the oceans and getting oars for thw larger boats!
Crazy how y'all had the ear of the developer and you were whining about the difficulty.
I wish better questions were asked.
Ashlands is brutal!!!! I love it!
It was very interesting. I was a little disheartened at the designer’s own negativity about the biome. In my opinion it’s a lot of fun. A little difficult for solo play, but not impossible. Playing coop with a friend, I think we’ve cleared at least half a dozen castles by now. I’d hope the game developers would have more enthusiasm for their own game. Though I understand how it can be with constant complaints about the development time and issues with the Mistlands mist. I hope they can find a way to keep their passion alive until the game is complete. Then we need Valheim II. 😂
Imo if deep north comes out, it should be utimate biome where game definely ends and i hope its gonna be super hard even with max gear from ashlands
I hope they just make the WIsplight upgradable with more silver and wisps to increase the mist clear radius.
You can use a mod called upgrade world to destroy, and recreate the stones to get rid of the cramming issue. It works great. You can also use this mod to regenerate the ashlands entirely, if you had explored it already.
plz put a manual lever to launch the catapult. I have launched some of my hard earned weapons into the lava because of accidently auto launching it.
I realise this would be a pretty major undertaking and as such is unlikely to be implemented as a fan suggestion...
But for deep north. Id love to see it all culminate in one of valheims previous explorers that you read about on standing stones, such as harald or ulaf, becoming the final lord of the forsaken.
After eons roaming valheim and defeating forsaken hes become corrupted by power and become the final forsaken. Hidden away in his fortress in the deep north.
You could have another one of the previous walkers of valheim (the more peaceful ones) leave clues in a hilders quest style mission to break into the final fortress and face the forsaken king and his armies of deepnorth geared draugher elites.
Thor and Odin could somehow deliver key progression items as you explore closer to the deepest north fortress. To make it feel like that's the purpose of them watching you this whole time.
I feel like this kind of story culmination is so perfect I must not be very far off what their actually planning
Iron gate please. Love this game with all my heart. Give us more inventory space or give us a character tab that holds our gear
Real interview starts at 12:47. Everything before sounds like complaining i.m.o
Its great to see the game moving forward. I like the difficulty! Come on people its not as hard as Elden ring.
I have no issues with the feint attacks from the charred warriors but the sheer number of enemies can be really annoying. Even with Nidhogg the thundering or the mistwalker. Higher difficulty fights would likely be better, more difficult than the morgen because it’s fairly easy to parry every attack.
The spawn rates, in general, drive me crazy. Not everyone plays with ppl. There needs to be some separate solo spawning.
Take your time guys!!
You do a fantastic job at the game.!!
Irongate doing the lords work
would love to be able to gather different type of wood from different graylings, eg fine wood from shamans and core wood from brutes - make them relevant to endgame, it was so nice to be able to get other biomes resources with alternative ways of getting them like in Mistlands.--- To add to the vulture problem, if every you have seen them in the wild you got one or two sitting on a tree or rock peak with wings spread, it just feels so intimidating and alpha wild. Furthermore some base Ethir(mana) on mage clothes would be great too, not being able to cast basic shield with no food seems redundant after putting so much effort into making and levelling the gear, lastly... STAFF SPECIAL ATTACKS! would make magic very more dynamic.
cant wait for the deep mines and space biome after the frozen north.
But we still have to climb the tree...
I'd really like to see some QOL updates before the next biome. I know the game is early access so maybe the plan is to do all the QOL at the end but with so many people playing while the game is being developed I think we need to have these things. There are a lot of mods that allow you to craft from containers, auto deposit to containers, all kinds of things but we shouldn't need mods to do that. Modern games have those things and it just doesn't make sense that a game that so many people have been playing for so many years is still so dependent on mods for QOL.
Charred dungeons sound amazing
Also can you guys please add lifesteal or something to the blood weapons there just useless rn compared to the jade and lightning variants
im hoping for a mid update before deep north like hildir. maybe some new capes, weapons, armors that gem enhanced, furniture. new mini boss, new tame, new lighting furniture maybe some more green, red, and purple, candles, some new fortress to raid
If you built in the deep north and your base was destroyed, you deserve a slow clap.....you had that coming lol.
The makers of Valheim know that Pax day has adopted some game elements from them and it would have been nice if Iron Gate had released a game like Pax day in the style of Valheim or with
a better graphic
I wonder what the next metal will be. I imagine it'll be a blueish white color so I'm wondering if they'll use maybe mithril or their own mythical metal
that three in the sky
what about it pls make something about it
a biome a new realm idk it looks cool and it deserves some awesome stuff like the rest of the biomes
bara nike 7ot it trre fi sourmek
Is there a way to fix the broken terrain on consoles like Xbox? Got a little too close to the deep north biome and I have a bunch of Mistlands that are now floating islands. I’ve steered clear of the Ashlands, so that should load in fine, hopefully… It’s just one little corner in the top left of the map that got messed up, I think.
Gonna have to do some exploring to see if the rest generates correctly.
It is an old map, like, pre Mistlands map, but the Mistlands all generated just fine, as I hadn’t explored that far out by the time it launched.
I’ve contemplated starting new map with the same seed, but mine has so much already built, tons of resources gathered, etc.. Not sure if I want to start over just so a small portion generates correctly. If there’s no fix for consoles, I’ll just have to endure some Minecraft like Farlands terrain. Lol
mmmm can't wait to storm the beaches
Stamina regen needs a boost!
I have been saying this for years 😭😭I don't think Irongate cares about this at all... they don't see the problem with it. The higher your stamina is the longer it takes to regenerate. And with better weapons taking larger chunks of stamina than older ones, stamina runs out really fast. While stamina still regenerates at the same rate for the entirety of the game. Usually I use 1 HP 2 ST foods, and in the Ashlands it takes around 16-17 seconds to fully regenerate my stamina (275) while rested. Feels ridiculous slowly walking away from a group of enemies because you're out of stamina, and being unable to do anything without going right back to 0 in an instant. I think they should just make it so no matter how much stamina you have, going from 0% to 100% always takes 10 seconds. Every single time I die it is always due to running out of stamina. It feels stupid and the main thing making you die should be the pure difficulty of fighting the enemies, not lack of stamina.
The meads are there for that purpose
I love the "turkeys" in Ashlands! They are a great part of the spire-building experience. The only thing about them, is the frickin graphic for their meat. It looks really jarring seeing this cartoonish HUGE roast chicken just floating in the Ashlands ocean, that graphic is kinda absurd !
thank you for this refreshing interview. my only complaint is the skill drain :( LOL died so much I am back to the other biomes to get my skills back up. Great biome, terrifying and exciting ..
You can reduce skill loss with world modifiers if you want
Ashlands are great! My only disappointment with it is that almost everything is immune to poison and its one of the 3 elemental imbuement types.
Im so tiered of taking the time to write detailed messages in comments. Only to have it immediately removed without notice.
With the only possible reason being that i said "k*ll them" in reference to the voltures in game...
How am i supposed to say anything if the censorship doesnt take context into account at all!?
"If we had time" bro what were you doing a year and a half and who set the timelimit
I was gonna attempt Ashlands before I beat the Queen, but from everyone in comment sections about it, I wouldn’t make it. Any other ship except the one you have to beat the Queen to get will constantly take damage in Ashlands, plus I’ve heard multiple accounts of encountering at least one of the new serpents on the way in. So, if the constant damage ticks don’t get me, the serpent will. Guess I’m just gonna have to suck it up and attempt the Queen. Still have quite a bit of soft tissue farming to do before that though.
I gotta stop slackin and get crackin!
Jesus, is that the best questions you could ask? really???
In the end of end game they should make so yo get to "valhalla" lika a new world with a new end game! Would be awesome
I hope that Deep North will be side grade in terms of difficulty, I'm happy with Ashlands but think we don't need to raise enemy damage and hit points even more.
I really hope there is some kind of "post game" after deep north. Stuff after deep north when? :D
OK, I feel better about myself now that I know the Dev said you shouldn’t be able to fight one of each scary enemy and need to just run. I am curious how they think you CAN run with asksvins chasing you who are faster than you and have a long range lunge attack. it’s like finding your first 2 star wolf in the mountains, sorry you’re just dead.
why nobody talks about the rested buff, 25 min is verry low compared to the dificulty specialy in ashlands
so i have one idea for the Valhiem Dev guy!
so i love just love building in the game! but it can get really annoying.
if we could get a building Hotbar that would be fantastic.
im also just loving Ashlands its just super difficult!
Hi all, I’m having a problem playing the game with my brother, i received an error “can’t resolve join code”, we were playing the game yesterday and now today we have an error. How can we fix this error? Does anyone have the answers?
Try to repair your games. Other option is to load a older world save (if you have backup).
@@Bullminator i’m not sure how to pull up an old save. But that makes sense.
@@VRInstitute When you in in join world menu, you have saves button for character and world on side.
@@Bullminator i’m hoping my brother didn’t delete his files. But it seems like I’m the one that might not be able to connect.
@@Bullminator we are back up and running. Thanks so much for
its finally out yay 🙃
after playing with all the new weapons, I would also adjust the stagger of the enemies. There is no special attack that can stagger an asksvin or warrior, you can spam the berserker axes and stagger an asksvin but the warriors are ridiculous. The only thing you can do is pay them, but they’re stagger is so short you get maybe one hit off if you sprint at them, the combat is so slow, and with the berserker axes the second attack of the combo is so long that you get locked into that animation and more often than not pay the price instead of doing damage, realistically, you only get one swing with any weapon before getting hit. Which sure maybe you can tank a hit or two but not when you run into that pack of one star asksvins. maybe I’m spoiled because I played with the atgier until this point, and the special attack had a purpose. But I bet if they added a flame metal atgier it still wouldn’t stagger Warriors or asksvins because their stability is so damn high.
I agree with Grimcore completely about unkillable bosses. Ive noticed how often players just stop playing as soon as they kill the most recent boss. It really would be better to just make it a unkillable fight until the next biome is out; that way people dont have that "well, this felt pointless" experience that often ends a valheim playthrough
We all know we shouldn't build stuff we care about in an unpopulated area of the map. Not sure why anyone would be complaining about that..
There are only two things about Ashlands that I hate. One is that when you're out in the wild and kill one mob, you can be sure you'll have to fight like 6+ mobs soon and it seems each kill just attracts more and more "nearby" mobs. Even after hours among hours of farming, killing mobs and upgrading gear, I don't feel I actually get atop of the mobs, like it was i.e. for the plains. Due to the number of deaths I also lost lots and lots of skill points which again means less damage and higher costs. Mobs per se aren't the problem but it is the amount of mobs you have to fight within like 3-4 minutes that escalates situations quickly and while melee seem to do okayish damage, I also have to get in close combat. My bow just seem to tickle those mobs and before I have one mob down, I have further 5-6 mobs joining the fight. Maybe magic is the way to go, but then again, it didn't work out for me so far. It is also strange that mobs seem to take damage from fire when they are basically creatures of fire/lava and regularly stand in lava without taking damage but as soon as my little toe touches the lava I'm almost death.
The other thing, which gladly was also mentioned in this podcast, is that you lose hours worth of progression by losing stuff either in deep ocean or in lava. When going in blind the first time I just took my boat and ventured south. The boat basically burned down mid way, while also being attacked by a serpent. Ok, I then found out that a new boat was available to build so I build that and sailed south the same route to reclaime most of the items I lost. The moment I arrived there I was straight out attacked by a serpent which killed my boat before I even could step a foot on the shore as the spikes basically forced me to slow down and maneufre my way through and my items still being in the water. In my third attempt I finally managed it but it took me literally hours to collect all the lost stuff due to the boat not really turning well in small space and my character overheating in the water quickly. I'm sure some of the items I lost will still be down at the bottom of the sea for sure. This felt punishing for the wrong reasons IMO. After also playing Enshrouded, I'd love to see items being relocated to the last safe location where safe could be the position where you last entered or exited your ship or the ground where you crossed the lava to get to the ore. That at least would spare us the need to enable cheatmode to collect the stuff or straight out spawn it. On servers not under your control you might not have the luxury to enable cheats at all and thus have to fall back to local games where you then activate cheatmode and spawn the stuff . Regular farming of those items would probably cost hours upon hours which in my game might not be worth the effort as I maybe have found like 2 or 3 skulls so far which is needed to produce the refined eitr for mistland stuff.
Oh, and one thing I had forgotten: If I had one wish free I'd allow to rebind dodge rolls to other key combinations. I'm not sure why, half of the time when I try to doge roll it straight out jumps even though I hold the right mouse button when pressing spacebar. That caused already quite some deaths and I don't know whey rebinding this ability isn't supported. I want basically to jump on pressing spacebar and rebind dodge-roll to some other or mouse wheel.
Why ask and waste time about zones that is not final ... of course that zones gonna change or broke :/
why not surtur for the ashlands boss?
I had wondered this too!
One thing I think they should change is not letting players build a platform to attack fortresses from above, at least until they completely dominate the fortress, because if you can attack a fortress by building a platform to attack from above, I don't see the need to build siege wepons to destroy the entrance to the fortress.
But that is a good tactic to take over the fort for your personal base...
@@Bullminator
Yes, it's a very easy way to invade a fortress, but I don't think this was the developers' idea to make it so easy to invade a fortress, otherwise it wouldn't have made sense to have created siege weapons.
@@Filipe775 With siege weapon you can just destroy spawners from far away, while you sit with cattapult on raised ground lol.
There are ways to cheese everything in the game. It's up to everyone to decide if they want to use them or not.
@@Bullminator This, in my opinion, is the weak point of this update, allowing the player to attack the fortress from above. The barrier generators should also be used against the players to make the fortress invasions more challenging.
I love all the new content, but I feel like the game is pretty laggy whenever you're interacting with the ashlands or the new boat. Doesn't feel entirely stable yet.
I logged on after like a year and watched the House I built in the deep north along with everything i own collaps into the ocean today 🙃. I didn't know the terrain you already discovered would change like that after updates. Guess I'll play when the full release drops.
Or just don't build in terrains that aren't complete...
Next will be in 2 years at least...
I don't want to sound rude but I think the girl interrupted far too often and shared anecdotes when she should've been listening to the dev talk.
We all go way back and have interviewed him many times. Chill out.
@LandoHitman it was VERY distracting and I nearly turned it off once. But im glad I finished it.
We also really do need armor slots extremly badly, also a way to increas max carry weight over 450
Love Robin
to be honest I miss the insane spawns. They made it much harder to play and since then I have had absolutely no resistance... The biomes difficulty nerf was massively disappointing.
Personally I don't think the "end game" area should be made easier... makes littler to no sense to do that imo. It should be a war like the dev said, or a constant battle for ANY progress. I get that some people do not like that, and there are simple workarounds for this, like for example you can easily take over the bastions that are scattered around and it makes you 100% completely immortal from any invaders 100% guaranteed. That to me is a little fkd up.. Should be able to be attacked in your base instead of having a 100% perm solution to the enemies.
This biome to me is pretty fun regardless of my critisms, but again I wish the difficulty was not nerfed, and like the girl said in this pod, quit complaining and just get good.
There was a nerf? Well maybe if you made a new world, but old ptr world still have instan spawns.
He said they had more changes to the map from Mistlands, and that may be the case, however now that the game has patched, my Queen boss fight is smack in the middle of the ocean, my portal is somehow still connected there too. Not that I will ever do that fight solo again because it's an utter time sink
Make 2 hammers -- bait boss to entrance -- smash -- bait her back -- smash = easy
Shut up. Shut up. Shut up. Omg, Robin, Shut up and let the developer speak. You're not being interviewed; the developer is.
We all go way back and have interviewed him many times. Chill out.
Just fix the fing build pieces textures. Just that, everything else is good :D damn its frustrating how bad ne flat panels look, especially in interiors its horrible.
I've nerfed this guy's whole idea of going to war by digging a trench around my base to trap all the mobs. I put a portal down inside the doorway of a fortress and destroyed my workbench so they wouldn't target it. I ran from a valkyrie around the central tower in circles until I shot it to death. I will find a way to nerf this biome.
Vultures act like Ashlands version of bats, imo. A nuisance.
New boss in multiplayer is cancer for corpserun ... if i didnt build a raised wall road out of normal stone, other players would probaly be killed by adds spawned close to base.
Oh also its range of detecting players with flame is to huge. Its range is for 3 of new buble item you place range to hit other players. Boss also spams aoe way to much and you can get 3 sword hits every 20-30 seconds as you have to dodge so freaking much.
Vacation time again already, eh? There are some very basic fixes necessary like the catapult being heavily under-powered or the Asksvin cape having frost resistance instead of heat resist or the existing world generation being corrupted in EVERY single biome. If you're gonna run off now you could at least do some QoL and balancing fixes for the capes.
QoL and a little common sense logic for capes that could make this game way better which don't require any serious work to implement whatsoever:
- Give each cape a baseline +1 comfort bonus when near a lit fire, sheltered or otherwise.
- Deerhide Cape: No "cold" effect at night, +5% stamina bonus and +1 armor at base level.
- Troll Cape: No "cold" effect at night but weakness to fire from trolls in addition to the set's sneak bonus, no stamina penalty or benefit and +2 armor at base level. Ideally give this cape a standalone +5 or +10 sneak bonus even without the armor.
- Wolf Cape: No "cold" effect at night with base frost resist since wolves live in a cold biome, -2% stamina penalty from metal and +3 armor at base level.
- Lox Cape: No "cold" effect at night and a minor base frost resist, should have a halved minor heat resist considering the biome, -2% stamina usage for metal weight and +4 armor at base level.
- Linen Cape: No "cold" resist because it's mostly cloth and only +2 armor at base level unlike Wolf that also utilizes silver, since it doesn't cost any metal to upgrade. This cape is 90% visual appeal and 10% armor.
- Feather Cape: No "cold" effect at night, frost resist during daytime ONLY, heavy weakness to fire, same stamina benefit as now and a +2 armor at base level like the troll cape.
- Asksvin Cloak: Should have at least basic or heavy fire resistance and just "cold" resistance at night in a logical trade-off to its added wind run bonus, +5 armor at base level just above Lox.
- Ashen Cape: Basic fire resistance since Flametal armor has an even heavier fire resistance, nerf the cape's armor rating to a +6 or +7 at base level so it's not so far removed from other cape armor ratings, no "cold" effect at night and -5% stamina penalty for "heavy" metal weight.
- One extra QoL not cape-related would be letting the Wisplight be upgraded at least once to double its effective range.
"Git gud" my foot, jeez how vitriolic. People expect you to do the job you were paid for, no one made you release the update half-finished and no one made you do it by yourselves. People are ready and willing to help, some would probably do it for free just to see a good game as a the result.
nah
Ashlands needs some real work performance is quite awful.
This interview feels like a struggle-session. Kinda weird ngl