And the Enforcers get to play against the VanSaar gang this time in Episode 2 of Necromunda! - Also, someone gets set on fire in the next episode, but in this one... someone gets melted... like literally Melta Melted.
Great session. Beautiful board. This game holds my attention more than others. Probably because of the higher comedy aspect. All Guardsman Party should have been adapted to a rule system.
44:00 I like the idea that the Melta wielder aimed a bit too high, and ended up melting off the bottom of that statue's stone cape. The molten stone fell down, burning and crushing the poor ganger.
24:10. For the Unstable rule, you have to make 2 rolls. 1 roll is to see if the weapon explodes and takes you OOA. If you survive, then you roll your ammo check.
Good morning. At 11:20 your Sgt gets hit with a Plasma pistol which takes away his 2 wounds. Van saar should have only rolled 1 injury dice since the first damage would've removed 1 wound and the second damage would take the Sgt to 0, causing the injury roll. If Sgt only had 1 wound, then you would have rolled 2 injury dice for a 2 damage weapon. Also, seriously injured in face down and pinned is face up.
GG. Although I still struggle quite a bit to understand what's happening. It seems that the number of holes on the dice that make you take ammo checks are meaningless? Not really sure though.
It’s for rapid fire weapons, if you hit , it will tell you how many wound rolls to make . The ammo roll symbol is the only relevant one for other weapons.
And the Enforcers get to play against the VanSaar gang this time in Episode 2 of Necromunda! - Also, someone gets set on fire in the next episode, but in this one... someone gets melted... like literally Melta Melted.
Great session. Beautiful board. This game holds my attention more than others. Probably because of the higher comedy aspect. All Guardsman Party should have been adapted to a rule system.
Glad you enjoyed it!
44:00 I like the idea that the Melta wielder aimed a bit too high, and ended up melting off the bottom of that statue's stone cape. The molten stone fell down, burning and crushing the poor ganger.
Great mental image ! hehehe, classic munda.
Two matches, two allies obliterated by friendly melta fire. The perfect ratio.
It was amazing !
Oh the irony! the humanity! poor, poor VanSaar ahahah! You are truly Cegorach's Chosen, Skari!
Thank you for the comment !
24:10. For the Unstable rule, you have to make 2 rolls. 1 roll is to see if the weapon explodes and takes you OOA. If you survive, then you roll your ammo check.
Thank you ! We are still learning so appreciate all the comments on this.
@SkaredCast absolutely. I'm glad to see you getting into necromunda and I'm looking forward to watching the campaign.
Good morning. At 11:20 your Sgt gets hit with a Plasma pistol which takes away his 2 wounds. Van saar should have only rolled 1 injury dice since the first damage would've removed 1 wound and the second damage would take the Sgt to 0, causing the injury roll. If Sgt only had 1 wound, then you would have rolled 2 injury dice for a 2 damage weapon. Also, seriously injured in face down and pinned is face up.
Ah, that would have made him last longer !
The ammo check at 39:50 was rolled using the ammo dice and not the numbered dice 🤣🤣
Lol!
the strength of blast weapons should be one lower if the target is behind cover FYI.
re 20:56
Thanks for the comment! We certainly have learned alot since I filmed this :D
GG.
Although I still struggle quite a bit to understand what's happening. It seems that the number of holes on the dice that make you take ammo checks are meaningless? Not really sure though.
It’s for rapid fire weapons, if you hit , it will tell you how many wound rolls to make . The ammo roll symbol is the only relevant one for other weapons.
Ahhhh the under hive
Such a fun place to be !
"Knock-Knock"
"Who's there?"
"Justice"
Also I'm a new Van Saar player, hoping I do better lol
Awesome! Thanks for watching.
Cant wait for eshers or delaque to appear in one of this!
Delaque is the next one.
What Vansaar tacticks card is that I have not seen that one on the normal deck
Im not sure,what one .
@@SkaredCast Both the Experimental rig and Comm burst.
I only have the normal deck that has the tacticks from the Van saar book
Hi I am new to the game and was wondering what book you got the scenario from?
The core rulebook I think.
@@SkaredCast Of course the one i am having issue finding lol
thank you