I CREATED ANOTHER MOVEMENT LEGEND

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  • Опубліковано 1 тра 2024
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    Macro's video of every Legend
    • WE DESIGNED OUR OWN LE...
    Brian the Dev also streams:
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    Designing my first Movement Legend:
    • I CREATED MY OWN MOVEM...
    Working Game Prototype of my first Movement Legend:
    • I designed a MOVEMENT ...
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    00:00 Intro
    00:50 Buff
    01:39 Design and Backstory
    02:57 Passive
    04:36 Tactical
    06:54 Ultimate
    10:02 Dev Feedback
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КОМЕНТАРІ • 1,6 тис.

  • @Mokeysniper
    @Mokeysniper  Рік тому +278

    Download Buff and speed up your way to your first heirloom! :
    link.buff.game/Mokeysniper3 (SPONSORED)

    • @dicebot9617
      @dicebot9617 Рік тому +6

      nah my man str8 drippin no cap all fax no printer

    • @peanutkaneshiro
      @peanutkaneshiro Рік тому +2

      Did you play tf2 this weekend. I think i played against you

    • @Cow-fg3kw
      @Cow-fg3kw Рік тому +5

      Does this Actually affect the heirloom stuff tho?

    • @Mokeysniper
      @Mokeysniper  Рік тому +16

      @@Cow-fg3kw No. The argument would be: Use Buff. earn amazon cards. buy Apex coins. get apex packs

    • @peanutkaneshiro
      @peanutkaneshiro Рік тому +1

      @@Cow-fg3kw i think you can use buff coins to buy in game currency so yes and no

  • @bull3t209
    @bull3t209 Рік тому +1438

    i actually really liked the input from the dev, its so interesting to hear his thinking process

    • @nalabatch
      @nalabatch Рік тому +66

      He is not wrong imagine Faide with this legends or any top player it would be hell but still love the concept hope we have something similar like this and well balanced

    • @joshuamunoz3310
      @joshuamunoz3310 Рік тому +3

      Yep I would make it like an arena

    • @joshuamunoz3310
      @joshuamunoz3310 Рік тому +3

      you throw down a hexagon were you have all the pilot powe

    • @THE147st
      @THE147st Рік тому +5

      @@nalabatch faide would definitely obliterate

    • @jamess7042
      @jamess7042 Рік тому +2

      I didn't first point he made and not going with 100% of the idea is cuz controller players would have a hard time tracking......the most dumbest thing i heard. With all the mechanics in apex with speed boosting tap strafing and all that. Controller players have a easy time tracking you. Shows the incompetence he has with his own game

  • @hypnochanical5116
    @hypnochanical5116 Рік тому +3731

    the way the dev explained his own twist on the legend it really sounds viable I hope we can achieve something like this.

    • @kangalow
      @kangalow Рік тому +85

      I feel like giving the character one or two double jumps as the tactical on a 15-20 second cooldown would work really well.

    • @orbis17
      @orbis17 Рік тому +79

      Most of the time us gamers read patch notes, and kind of draw our own conclusions, so it was great to hear it from the perspective of a dev. I would love to see more stuff like this with the devs involved.

    • @pualthedetective4750
      @pualthedetective4750 Рік тому +11

      They made fade which is basically inspired by the tracer concept in that video

    • @Xeppeling
      @Xeppeling Рік тому +13

      @Josh If his whole kit is movement tech, then it is not a very good design and does not match the rest of the legends. All legends with movement abilities have at least one ability that is not movement based (Octane’s health regen, Path’s scan regen, Valk’s rockets, etc)

    • @chaotic_wyvern4251
      @chaotic_wyvern4251 Рік тому +2

      Yea, especially the trip wire tac, that in it of itself gave me like BO3 trip wire vibes, just like little sticks you throw on the ground for a lazer grid or whatever and then being able to cause them to smoke out from a distance

  • @Sacred__
    @Sacred__ Рік тому +472

    Honestly, putting the crazy mobility on an ultimate makes sense. However, seeing that Vantage has the capability to use her ultimate before it’s fully charged and stow it to keep charge, why not apply it to Zentra?
    Give Zentra a 10 second ultimate where he goes full pilot mode but with no weapon. Each second is 10% of your ultimate but it can be used whenever instead of waiting for a full charge. Since you can disable your ultimate it can be used in bursts in order to take high ground, chase a target or escape. This rewards high skill by allowing the efficient player to keep ultimate charge by taking the shortest route and grants leniency to players who may need that extra time. I could see an ultimate like this being on a 60 second cool-down (6 seconds of regular play = 1 second of crazy amped movement)

    • @KEWL-sn6yh
      @KEWL-sn6yh Рік тому +32

      That's a good idea but, then you could keep using it to keep chasing or getting the advantage of go up or around corners then disabling it. Basically spamming it when you have about a full cooldown. So there might be some downtime to it or a animation into and out of said ultimate

    • @Sacred__
      @Sacred__ Рік тому +15

      @@KEWL-sn6yh very good point. Looking at it now, I realise it has to be balanced against abilities of other mobility legends. It would have to have some serious changes before it makes it to the live game but I don’t really have the insight to know what Zentra would need. Your recommendations were great additions imo.
      I’d absolutely love it if Mokey’s creation made it to the live game tho

    • @KEWL-sn6yh
      @KEWL-sn6yh Рік тому +6

      @@Sacred__ yeah most definitely, zentra would be amazingly fun to play but to fight against it would hellish.
      Forethought is the biggest thing for character creation is needed.

    • @felixwatson5017
      @felixwatson5017 Рік тому +1

      Op

    • @fuscello
      @fuscello Рік тому +3

      This suggestion might be even better than the mokey one, you literally get 2 abilities all the time
      Edit: better in power level

  • @liamobrien9186
    @liamobrien9186 Рік тому +411

    I agree with the respawn developers point on the ultimate, but I would add that instead of NO gun, you get a pulse blade that you can throw for high damage which allows the legend to choose between "Chase" or "Escape". Also adds to the pilot theme, which might be cool?

    • @araccoonstolemyradiator
      @araccoonstolemyradiator Рік тому +34

      What he means by "chase" or "escape" is that when you use it, you have to be using it to get closer, or to get further away. You aren't supposed to be able to deal damage during it because otherwise that would be neither, it would go from a movement option to something that just makes gunfights unreasonably easy.
      maybe a pulse blade could be someone else's thing, since we already have grapples, phase shift, holo, etc. as their own entire character, and making the pulse blade just a side note of a character would go away from what they've already done with tacticals.

    • @BustyCatbot
      @BustyCatbot Рік тому +8

      I feel like a special melee weapon would work well for it, maybe giving you the knife from the SERE kit since Zentra is fascinated with pilot tech? Then you could chase down enemies for a melee kill that immediately plays a unique execution animation that's quicker than the normal ones without having to knock down the person, but it can still be interrupted, so running into a group to people with it would be a death sentence

    • @liamobrien9186
      @liamobrien9186 Рік тому +2

      @@araccoonstolemyradiator Yeah, I get your point. I think that maybe giving him the pulse blade would be slight overkill, but for a shooter game it seems kind of unintuitive to have an ability that rids you of your ability to shoot at all. Imagine you do chase an enemy down, then what? You can't use anything until your ability cools down, so either you need the option to cancel it or a second option.
      Maybe the pulse blade does no damage but instead de buffs and marks their location for enemies. Kinda similar to Rev.
      Either way I think that the pulse blade wouldn't really work for a single character, there's just so many characters with a similar but more effective ability. It was never even that useful in TF2 except for the occasional one shot kill.

    • @echo3568
      @echo3568 Рік тому +2

      I feel like the 2020 should be equipped for this mode because that gun was built to be bad so it wouldn’t be necessarily op especially if it’s like a default one

    • @odyk708
      @odyk708 Рік тому

      @@echo3568 What if he is able to use guns but only be limited to small arms: such as a p2020, a mozam, or an alternator (Single handed weapons)

  • @davidthorne5715
    @davidthorne5715 Рік тому +780

    “I saw the titanfall character and knew this was gonna be a problem” so cool to actually hear the dev side of it. Possibly one of my favorite videos of yours yet.

  • @jeremynunya1188
    @jeremynunya1188 Рік тому +279

    I love the devs insight into it, like he's right if apex players had a legend who could do stuff like this just whenever they wanted it'd be bad and there'd be no counter play. But the idea of making "doing pilot shit" into an ultimate I think is absolutely fucking goated. Like make it loud, flashy, and readable in a way that makes everyone know this person is about to start moving around like crazy. I fucking love it and I hope we see it someday.

    • @johnsonjunior547
      @johnsonjunior547 Рік тому +15

      Again... console players slowing the game down and holding game design back. Dev said it himself practically.

    • @eirin481
      @eirin481 Рік тому

      @@johnsonjunior547 true lol

    • @fireroc2
      @fireroc2 Рік тому +5

      its funny how titanfall had characters like that and console players were fine. The dev doesn't know what he is talking about, he probably mains caustic

    • @percozet4770
      @percozet4770 Рік тому +22

      @@fireroc2 Alright I wanna see you design some characters for a AAA game…

    • @Chugga2012
      @Chugga2012 Рік тому

      @@johnsonjunior547 Or, and hear me out here... not everyone plays games for super competition. If you super tryhard all day enough to never miss a shot, good for you. People don't want to do that all game, every game. Like he said, imagine trying to track someone bouncing left, right, over your head, behind your back, and shooting you at the same time. What's your counter play? Go ahead and tell the lie that you aren't gonna get fried.

  • @pinkocean310
    @pinkocean310 Рік тому +37

    I would love to just listen to the dev team arguing with each other for an hour

  • @aamake547
    @aamake547 Рік тому +6

    I like how the dev mention "Verbs" when it comes to character abilities, especially in refence of the game space. That really provided context to things.

  • @marcofelarco4311
    @marcofelarco4311 Рік тому +674

    The Dev’s comments are so great and now I understand what goes into balancing characters.

    • @aguyontheinternet8436
      @aguyontheinternet8436 Рік тому +8

      It's truly amazing how he bounces around and touches on every aspect of the playerbase and how it would affect them, and balancing the character off of all that to try and make everyone happy. Truly on another level

    • @diarykeeper
      @diarykeeper Рік тому

      Aside the valk nerf...
      That made little sense

  • @sirpolarbear5405
    @sirpolarbear5405 Рік тому +423

    What would be interesting is instead of activating wall running with the ability it toggles between passives, either double jump or wall run. The idea of limited double jumps should definitely be kept and maybe while on the wall you have either even less accuracy or need to hold onto the wall with both hands (since the character isn’t a true pilot with all the skills)

    • @Mokeysniper
      @Mokeysniper  Рік тому +147

      Ooooh i really like the toggling between passives idea. Like how Legion has a dedicated ability that only switches between fire modes. That's be really unique. The problem in this case is that Wallrunning without doublejump becomes so insanely limited. You couldn't make enough distance between most buildings and couldn't Wallrun around corners

    • @2A_ROCKS_
      @2A_ROCKS_ Рік тому +12

      @@Mokeysniper maybe you can only recharge the double jump during wallrun mode by running (not sliding) on the ground for 5-15 seconds?

    • @nathanielmeyer4375
      @nathanielmeyer4375 Рік тому +12

      @@Mokeysniper what about giving the toggle multiple charges? Similar to Wattson, it could have X amount of charges and each charge takes however long to cool down. That way you can do *some* crazy shit but it's not super crazy/super limited. Balancing could happen through the number of charges, possible toggle animation, and length of cooldown

    • @vvireless4214
      @vvireless4214 Рік тому +1

      I've always wanted to see a legend that lets you pick the abilities. So, for this, you could pick between the passives of being able to double jump, or being able to wallrun. It would be part of your settings, so you could change it mid-match, but not mid-fight.

    • @Fakhori.M
      @Fakhori.M Рік тому +4

      @@Mokeysniper Dont forget that them maps are not designed for this type of movement... u cant just wall run fluently like titan fall

  • @painted631
    @painted631 Рік тому +86

    Hearing the dev's reasoning is interesting but also somewhat sad for me. I can't fully explain it but it makes me believe that if reaspawn ever makes titan fall 3, it won't be what we want(i.e. movement shooter) especially since most of the people who worked on titanfall 2 don't work at reaspawn anymore, it would be slow and more of a boots on the ground shooter. Again I can't fully explain why.

    • @slashmerc2764
      @slashmerc2764 Рік тому +9

      They can't be bothered to fix Titanfall 1 and 2 servers for what, 3 years now? (Despite no DDOS attacks you'll be lucky to complete one match before the servers time out) They just don't give a shit about their old players. Any new games will be Apex Legends centered.

    • @Lumpazi9
      @Lumpazi9 Рік тому +11

      @@slashmerc2764 its not the devs the company says no we work on apex and they need to work on apex so dont hate the devs they do really good stuff for us but arent allowed to do what they want

    • @Osho1830
      @Osho1830 Рік тому +5

      They have already said they won't be making a Titanfall 3 over 2-3 times officially. Also completely abandoned TF2

    • @squibbles_
      @squibbles_ Рік тому +11

      I don't think that's what the dev was trying to imply at all. The point that they were trying to make was that the Titanfall games and Apex are their own things, and are widely different. It's not a matter of them not wanting to put a Titanfall-like legend in the game, it's just that it wouldn't work.

    • @fuscello
      @fuscello Рік тому +3

      Apex movement is severely limited compared to titanfall, you can’t compare the devs, he was looking at the kit with an apex perspective in mind where characters with literally 0 movement abilities exist

  • @dealphawolf
    @dealphawolf Рік тому +18

    The legend sounds really cool and I loved what Brian had about this. This is the kinda stuff I wish they could do more of and be more open about with the fans but some people are just toxic or believe that they pros know more about the game then developers.
    I always appreciate you, Boom and the others who have good relationships with the dev team and can hang out and chat with them

  • @avidcrew7459
    @avidcrew7459 Рік тому +325

    I imagine it would become the next octane because of how much fun they seem

  • @juliandate757
    @juliandate757 Рік тому +21

    The most insane part of this is how the dev mentioned that the new legend (vantage) already had a concept kit 3 years ago. The respawn dev team needs more respect from the community tbh.

  • @sir_captainmorgan
    @sir_captainmorgan Рік тому +17

    I feel like using the electric smoke would feel more authentic then just an explosion and smoke, honestly it was a great part of Titian fall in both a titan and pilot, and it would fit the movement and defense that you wanted to hit

  • @punkyllama420
    @punkyllama420 Рік тому +8

    Dev feedback section was great. I love the insight that comes with actually hearing directly from the devs when they're off-script.

  • @ollv450
    @ollv450 Рік тому +123

    This is so cool! I think that a wallrunning legend like this would be pretty overpowered and possibly buggy, but something like this would be awesome!

    • @wetswordfighter
      @wetswordfighter Рік тому +11

      It wouldn’t be buggy, they already have all the code, titanfall has little to no bugs with wall running and double jumping,

    • @rzt430
      @rzt430 Рік тому +4

      not buggy bc its already in titanfall. however, the maps are not designed for it and apex pace is a lot slower than titanfall

    • @oogabooga6739
      @oogabooga6739 Рік тому +11

      @@wetswordfighter it's respawn we are talking about they will mess it up somehow

    • @ollv450
      @ollv450 Рік тому +2

      @@wetswordfighter I think it might be. There may be ways that the abilities could be used in ways they aren't meant to be, even though it's in the physics. Like when people put ramparts turret on cryptos drone. That wasn't exactly broken, just very overpowered.

    • @wetswordfighter
      @wetswordfighter Рік тому +1

      @@ollv450 can you elaborate further? There’s no physical objects involved, just jumping

  • @m16thegeneral76
    @m16thegeneral76 Рік тому +118

    If they were to add Blisk (or maybe even Cooper) I think he would probably have abilities like this since he is a Pilot. Definitely would be fun af

    • @ratsun5603
      @ratsun5603 Рік тому

      or even cmdr sarah

    • @trek7985
      @trek7985 Рік тому

      However cooper is pretty old as the war has happen many years ago

    • @squareheadhuman9684
      @squareheadhuman9684 Рік тому +3

      @@ratsun5603 commander. Isnt that hard to say the full word

    • @ratsun5603
      @ratsun5603 Рік тому +2

      @@squareheadhuman9684 relax kid, you and I still know what it means.

  • @pivotmaster351
    @pivotmaster351 Рік тому +10

    My lord, I would absolutely love a legend like this, specifically the one that the dev envisioned.

  • @itsunity23
    @itsunity23 Рік тому +4

    I always love when developers are directly contacting and interacting with the community and figureheads from it.

  • @thescoundrel6226
    @thescoundrel6226 Рік тому +41

    I like the developer’s idea of not being able to use you gun while wall running or double jumping, and it could even play into the lore of the character a bit. Since they are the son of a pilot they don’t have the same experience as a normal pilot. So while they can still wallrun they haven’t learned to use a gun while doing so. If that makes any sense.

  • @anjunakrokus
    @anjunakrokus Рік тому +93

    So essentially the dev's remarks were:
    1. Every ability should be readable (and counterable).
    2. Every increase in power should come with a drawback/cost
    3. The design of movement should be tied to a verb (escape or chase down but not obliterate). (Probably applies to every ability in some sense).
    The dev's redesign was:
    1. Ultimate: Pilot mode. Do awesome pilot shit. No gun.
    2. tactical: trip wire. Use it to trick/trap/chase enemies.
    And I think that TitanFall 2 movement is so unreadable that it should come with an enormous drawback/cost (such as on an ultimate and no way to damage enemies). But that's also the way to achieve it: give it a huge, enormous drawback and put it on an ult. Then make the tac and passive reasonably decent.

    • @oscarm4095
      @oscarm4095 Рік тому +8

      With the new different ways ult works like Rampart and it seems Vantage as well, the ult the dev suggested could be a meter that ticks up when charging and ticks down when in use and is togglable. No guns but you can use it often enough to chase or reposition. But definitely no gun and have a very readable trail like Wraith, Loba, Octane or Ash.
      If Pilot mode already keeps momentum then double jump is overkill at that point and better players will just ruin other legends. It needs to be different.

  • @Daemonwii
    @Daemonwii Рік тому +12

    What about making the movement passive only active when you have your guns holstered? This legend isn't a seasoned pilot and may need both hands to wall run effectively. Maybe even when not in the effect of the ultimate it has a speed cap, or some other restriction, but while in the ultimate it makes a noise or visual cue (or both) that you're going into "nonsense mode" and allows you to go past those limits

    • @Kanye-west88
      @Kanye-west88 Рік тому +1

      Honestly the best way to put that character into the game

  • @Itz_Netso
    @Itz_Netso Рік тому

    Thank you so much Mokey for making and trying your best to implement an idea from our beloved TF2 just don’t give up on your ideas now you have more insight on how the developers create and balance characters plus the design for this character is super awesome dope

  • @giamp3065
    @giamp3065 Рік тому +63

    i love this design so much, i might even try to make some art of this legend myself!

    • @Mokeysniper
      @Mokeysniper  Рік тому +19

      Please tag me on twitter or share it in the discord. zentra fan art would be really dope 😯

  • @vanzwho854
    @vanzwho854 Рік тому +192

    what he said about the ultimate is what im thinking revenant's ultimate should be reworked into. instead of a totem, he should simply become a shadow with wallrunning and double jumping (basically shadow monster), with no weapons and half health, and as soon you get shot down as a shadow you turn back into normal rev but maybe no shields..
    Its just that revenant's current ultimate makes no sense, gameplay wise AND lore wise and the shadow monsters are already in the game in halloween LTM..

    • @_AniWatch
      @_AniWatch Рік тому +13

      Yea it should’ve been a solo ulti instead of what it is

    • @Ghxst_2023
      @Ghxst_2023 Рік тому +32

      thats the worst idea ive ever heard. Thatd be worse than his totem.
      Oh yeah lemme just use my ult which disables my shields, halves my health and disables my weapons.
      In shadow mode revenant is already squishy.
      Hes the tallest legend thus he has the tallest hitbox so hes already not easy to play for average players. (yes this is confirmed)

    • @Ghxst_2023
      @Ghxst_2023 Рік тому +3

      @@_AniWatch This I agree with, especically queuing to play with randoms

    • @vanzwho854
      @vanzwho854 Рік тому +10

      @@Ghxst_2023 parameters like health and such could always be tweaked. having no weapons isnt good but a two hit melee doesn't sound too bad either and I believe his hitbox would be compensated by speed and agility. You also dont have to rely on your teammates with this ult, but a skilled player could coordinate with their team so that they can get closer to the enemy. There's many ways to make this ult op, i presented the idea as a little bit weak on purpose to avoid any bias i have towards rev.

    • @Ghxst_2023
      @Ghxst_2023 Рік тому +2

      @@vanzwho854 Rev cant wall bounce like most of the other legends, granted he can climb to the top of pretty much any building in game but hes super vulnerable, for revs ult id personally say make it just for him and bc he only goes off health in shadowform give him a 15 or 20% damage reduction bc most times he barely cracks a shield befofd getting beamed and sent back. Ive also had team mates destroy my totem while im using it

  • @brockolesss
    @brockolesss Рік тому

    So awesome hearing from the dev. Super sound reasoning. Comforting to hear how he understands how disgustingly broken something like that would be and cumbs it down so people understand. Amazing video as always. Thanks mokey!

  • @laurentsweerts7815
    @laurentsweerts7815 Рік тому +1

    That dev came across as super professional and the way he relayed his ideas for the character showed how good he is at his job

  • @softbrewed
    @softbrewed Рік тому +40

    i really loved brian's breakdown of the character and the whole system that goes into bringing new legends to the game. it's always fascinating to hear more about the development process and the work that is put in to make sure a kit is perfectly balanced for the video game that apex is. everything he said certainly makes sense to a degree, even if it is painful to hear that we'll probably never get the unlimited wall-hopping, human-torpedo goodness that titanfall offers. great video! and mad respect for putting so much thought and detail into such a sweet legend design. that splash art is sick!

    • @fwostedfwakes733
      @fwostedfwakes733 Рік тому +4

      It really was. His comments about combat readability was spot on. As fun as this character sounds, it'll be like fighting multiple horizonz flying over our head.

    • @outerspaceisalie
      @outerspaceisalie Рік тому +2

      Honestly its pretty standard dev stuff that goes on in any design process. Designing is a bitch.

    • @EMJAYYTK
      @EMJAYYTK Рік тому +2

      It’s so interesting how game development works and how they think

  • @Piman1607
    @Piman1607 Рік тому +8

    My immediate first thoughts are this would be a fun legend. However an overpowered legend. The high skill cap would be something that made them fun, getting better and better as you play them. But the preservation of momentum over long distances I can see being a problem. Not to even mention the larger divide this legend could cause in the community of console vs pc with their kit being significantly better if you are able to use lurch/tap strafe mechanics.
    Edit: the dev more eloquently described the thoughts I had with the legend.

    • @johnsonjunior547
      @johnsonjunior547 Рік тому

      Console holding back gaming and fun high skill cap game design. As usual.

    • @rexthewolf3149
      @rexthewolf3149 Рік тому

      @@johnsonjunior547 Yeah tell that to the fighting game community. They’re skill gaps are far higher that any shooters. It’s called a understating your platforms. You want to have cross play you have to take into account what can and can’t be done.

  • @tiandastewart5092
    @tiandastewart5092 Рік тому

    I loved the way the Dev explained everything that level of insight was great to hear knowing that they truly understand their game gives me hope.

  • @chasecormick9122
    @chasecormick9122 Рік тому +1

    The interesting part it, the way the dev describes the ultimate, is the exact way I've always thought revnants totem should be. Use the totem, no guns but you get shadow royal movement (without the super mele) I think
    That would work well with the lore of Rev and I think it would make him enjoyable again

  • @EliteElk221
    @EliteElk221 Рік тому +12

    That dev literally fixed everything I was going to say made it overpowered as hell in apex. That's a great dev right there. Keeping the core of what makes your idea cool and shaping it to fit in the game.

  • @kataklysmic
    @kataklysmic Рік тому +13

    One cool idea I had is where there is a stamina meter which both the wall run and double jump shares, and the tactical over charges it, refuelling it and doubling the amount and recharge

  • @zodix44
    @zodix44 Рік тому +3

    Dayumn this is some good stuff. The Character design looks so sick.

  • @FRITZ.2
    @FRITZ.2 Рік тому

    I like the response of the devs broo. I can really say that theyre very experience when it comes to creating ideas and balancing them.

  • @OathswornBro
    @OathswornBro Рік тому +12

    The pilot aesthetic is so cool, I hope that we soon get a movement legend that allows us to reminisce at least when it comes to looks.

  • @QNTM-_LUXXX
    @QNTM-_LUXXX Рік тому

    This needs more exposure , love the lore and balance of the character .

  • @Katurodrake
    @Katurodrake Рік тому +28

    I really like this guy, I wish it could happen. The demand is certainly there.

  • @danderbunkle1721
    @danderbunkle1721 Рік тому +18

    Mokey, i love the idea of this legend. I would unlock him IMMEDIATELY because I’m a Titanfall veteran like yourself. I really hope they make a legend like this though, because that would be awesome and show through to the titanfall roots of the game!

  • @kurrymcflurry8152
    @kurrymcflurry8152 Рік тому +17

    Small little idea to help with it :
    When they activate their tactical, they get a small little stream behind themselves, kind of like wraith when she is in the void. I feel like this would help people track them around better!
    Edit : Maybe there is a very short stream when they double jump as well?

    • @irfyninja6843
      @irfyninja6843 Рік тому

      Yes, this is what titanfall 2 had by default: Jet trails. There was also a passive called Low profile to remove them

  • @criminaltimesinfinity3418
    @criminaltimesinfinity3418 Рік тому

    the dev literally had a amazing input. dude we need this character

  • @GalacticYuna
    @GalacticYuna Рік тому +1

    I like the tripwire cage, seems realistic to add to the game. I've always loved remotely detonated charges

  • @lewissoto2934
    @lewissoto2934 Рік тому +5

    Absolutely love the dev feedack, is nice to hear what, at least one of them, thinks about it. Great video!

  • @nicopootato2330
    @nicopootato2330 Рік тому +17

    The only reasonable draw back to this legend would then be: this legends takes 100% more damage. You are impossible to hit, but if you are hit, it will hurt like a mf.

    • @trek7985
      @trek7985 Рік тому +3

      Kinda reasonable but it will be useless as higher ranks have better aim they are bound to hit them

    • @thebinarysquad5962
      @thebinarysquad5962 Рік тому

      100? Are you nuts?? Give him low profile!

  • @Scott_TF2
    @Scott_TF2 Рік тому +6

    15:19 that transition was smooth.

  • @imanheydary1045
    @imanheydary1045 Рік тому

    That dev went through this suggestion at dev meeting for sure
    All the points he made out were discussed extensively that much it shows

  • @callmesacred9469
    @callmesacred9469 Рік тому +5

    Backstory, amazing, ALL FOR THE 6-4!!! Love the lore. Gates’ kid joins the apex games as like a half pilot basically, love it love it love it!!! Then the abilities amazing, and the dev even had some good ideas too! The design is 20/10, I love everything about the idea and hope that one day we will see this cool dude in the games!!! Keep it up Mokey!!!!! 😆😆

  • @phantomface9211
    @phantomface9211 Рік тому +3

    As a guy who used to play titanfall 2 religiously I have to say I am truly grateful for the effort you are putting in to implement pilot movement in apex legends. Thank you

  • @crzypxnda3846
    @crzypxnda3846 Рік тому

    Ayooo how did i just see this video now, this is crazy man, yo this legend would be my main not gonna lie, I kinda like this project

  • @user-uq3xu8zx9w
    @user-uq3xu8zx9w Рік тому +7

    I once thought about some type of Pilot-Related-thing and came up with this:
    Passive: Better Jump-kit (a bit faster momentum you can gain from slides or faster "recharge" of slides)
    Active : Pulse blade (throws knife that scans area for short period of time, like, 6-10 seconds and 8-10 meters radius)
    Ultimate: Overclock mode (wall run and double jump for short period of time, you cannot use weapons, but gain stronger melee hit and still can use Active skill)
    What are your thoughts 'bout it?

    • @amare5577
      @amare5577 Рік тому +2

      The only problem is that Pulse Blade is just Bloodhound, so there would need to be a different tactical from any TF2 ones. I think the tactical could be the same, but also with a addon of activating your helmet to see through smoke ( such as Bangalore smoke and you could also see your own smoke. )

  • @ImKhaos.
    @ImKhaos. Рік тому +3

    Honestly the idea of the ultimate he proposed makes so much sense, I’d love to see that in the game. It still sticks to the original idea by Mokey, simply more balanced. I think it’d be rlly cool

  • @zer0kool9
    @zer0kool9 Рік тому

    The dev comments are gold. Always nice to listen to their reasoning and what they're thinking.

  • @LeonBlade
    @LeonBlade Рік тому

    I knew immediately what the dev was gonna say about this. The kit that you presented was so overpowered it would literally be the best Legend in the game and would be unstoppable.

  • @hostage5560
    @hostage5560 Рік тому +3

    Also I feel this would be an amazing LTM, though it would take a lot of work to make and implement but imagine an LTM in apex with Titan Fall movement. Great concept character design and mechanics are looked at really well, really nice job

  • @iliyamaghami4033
    @iliyamaghami4033 Рік тому +2

    i would pay to have this in game, seriously.
    thanks for the great content!

  • @jauntychad3363
    @jauntychad3363 Рік тому +1

    A tweak I'd probably make is to his trip-wire kit.
    Like the dev said, the wall running and unlimited double-jumping would become your ultimate, where you have your 60 seconds of crazy movement (but maybe where you lower your guns on the second jump, and during the initial contact with the wall when you grab on).
    With the trip-wires, instead of being a straight up explosion when triggered, they could release a small cloud of electric smoke like titans could do when a pilot jumped on. Except, they deal damage only once when triggered, almost like getting hit with a Maggie ultimate, and you don't get stunned for as long. The smoke clouds could be blue to differentiate them, or have little electric effects, and wouldn't last as long as Bangalore's.
    Placing trip-wires would also be similar to how Wattson's fences work. You choose two points, throw your devices down, and lasers connect them. What could make them different though is this ability to place them vertically, like from the floor to the ceiling. When a player walks through the laser, the devices you've set up shoot a canister at them that releases the electric smoke and stuns them. This way you don't have a network of posts and beams like Wattson does, but you could maybe have lasers zigzag across larger gaps.
    The last little change is how Zentra's ultimate and his trip-wires could work together. Normally, they would only trigger when an enemy crosses the laser, or if they shoot the planted devices once they're spotted. When using his ultimate however, Zentra has his pilot verification, and can remotely detonate connected trip-wire devices to create larger clouds that could not only stun anyone who enters them, but could also function as larger smokescreens if there are multiple devices all connected to each other.
    So while two devices with a laser across a stairwell could deter people from pushing through, three or four devices that are zigzagging upwards across the sides of a cave could completely block enemy vision (unless they have digital threats, etc.), and could be activated remotely while using Zentra's ult. This could lead to plays where an enemy is tailing you, you activate your ult and use the extra movement to put some distance between each other and move through a set of trip-wires, then detonate them to cut off their line of sight, as well as punishing them if they continue the chase by stunning them.
    Just some thoughts, love the concepts you've got here Mokey! Personally, Zentra is a legend I'd prefer to play more than your previous concept of Fuchs, he seems a lot more versatile.

  • @agenttrashpanda622
    @agenttrashpanda622 Рік тому

    Wall running/double jump as a tac that can be toggled on/off, with a slow HP drain when active, so your HP acts as the timer with more impact, a short cooldown to reactivate after toggle off so it can't be used constantly.

  • @2A_ROCKS_
    @2A_ROCKS_ Рік тому +5

    Honestly respawn has to do this after they tweeted “titanfall is on our DNA”
    Also a suggestion: maybe something like monarchs core for the ult, upgrade your tactical cooldown, maybe even amped weapons for like 10 seconds. To counter this, ult accelerators only do about 15% and the cooldown is much longer than others to imply a more monarch style gameplay.
    Also an issue: apex kids will say titanfall stole from apex

    • @ArthurChen
      @ArthurChen Рік тому +1

      You know what might be a good compromise? Just like how the boxing arena on Olympus forces everyone to melee only, maybe they could create a town takeover (maybe Valkyrie-theme, since her dad was a pilot?) where wall running and double jumping is enabled!

    • @eis6570
      @eis6570 Рік тому

      @@ArthurChen god everyone that is movement addict will go there and go do pilot shits

  • @EuclideanVision
    @EuclideanVision Рік тому +5

    This was really cool to see thought through :) could a way to address the readability/frontline issue be to only open up double jumps from a wall-run?
    Would require some shifting of where properties lie in the kit layout, but that feels like it could address that sort of issue while keeping the original goal intact?
    I do like the idea of making the movement extras dedicated to a tactical/ultimate for single purpose, but it really does kill that idea of consistent fluidity the prospect is aiming for xD

    • @dfrangomango1149
      @dfrangomango1149 Рік тому +1

      perhaps shifting wallrun to the passive and making it stamina based, with double jump as the tactical (so a cd) which has to be initiated after having wallran but before touching the ground? This would be cool especially if they let you double jump after a wallbounce as well

  • @bluevortex7477
    @bluevortex7477 Рік тому

    This is literally the best Idea ever, especially the ultimate, respawn has to hire this guy

  • @thealandude9146
    @thealandude9146 Рік тому +1

    The design looks so dripped and badass I love it

  • @Ground91
    @Ground91 Рік тому +4

    I thought of something regarding the character to further balance it for the live game: Make the wall-run your ultimate instead of the tactical. Once its activated, you have a new passive; When the timer for your ult starts (lets say the ult lasts 15 seconds), if you have your knife out you gain the ability to wall-run without the ability to shoot back, making it more a 'escape' or repositioning tool. You could argue that you can loose the Ult passive by taking out the gun entirely, but maybe the balancing act of it makes it a bit more balanced :)

    • @boxbird5723
      @boxbird5723 Рік тому

      That's exactly what the apex developer said when mokeysniper asked him in the latter half of the video

    • @Ground91
      @Ground91 Рік тому

      Yeah, I wrote the comment as soon as I saw the ability screen way before watching the dev section lol, glad to know :)

  • @ishanlepanda7333
    @ishanlepanda7333 Рік тому +11

    i was thinking for the ult to be ticks that explode like in titanfall 2's storyline flow regulation gate mission
    these suck so much and while wallrunning, makes it pretty tough to get away from the ticks, granted these ticks move much slower to accommodate for the fact that you're not a pilot

  • @lilbean_on_mystery
    @lilbean_on_mystery Рік тому

    Honestly I love coming up with concepts

  • @nebby6775
    @nebby6775 Рік тому

    I love seeing these takes on the abilities, I've put some thought into a pilot character before and it's interesting that the only thing that was the same was the passive. Personally I feel cloak would be a good tactical and simply have it work just like in tf where it auto shuts off after a few seconds and once you fire your gun, this way you can stealthily take different angles, get the first shot in a fight, or even escape when need be. For example you could cloak and grab teammates banner right from under the enemies noses. As for the ult I was also thinking titan tech but I was thinking electric smoke in which it acts as a smoke bomb with a delayed electrical explosion, however tweek it so it's like if caustic's ult had the same effect as watson's fences. This way you can flush players out of good spots or counter defensive legends that are holed up in buildings. It can also just be used for visual cover or block spaces off.

  • @Anutttka
    @Anutttka Рік тому +8

    Mokey always fails to disappoint.

  • @avidcrew7459
    @avidcrew7459 Рік тому +2

    i would love to see this in the real game

  • @yama9039
    @yama9039 Рік тому

    dude this is insane, keep it up.

  • @walternunez4118
    @walternunez4118 Рік тому

    This is a fantastic video, and I love the ideas you put on the table, buy i can't help but laugh at the fact that his tactical would just switch his movement to another game's

  • @NerosRevenge
    @NerosRevenge Рік тому +3

    I can just imagine someone like TreeRee using this legend, that’d be too dangerous lol.

    • @TheRealShadowPvP
      @TheRealShadowPvP Рік тому

      ikr lmao treeree basically doing it already. Man would be an absolute demon with this character haha

  • @ripzxt
    @ripzxt Рік тому +23

    mokey you make me so happy i could kiss you on the lips good lord this is so well done, and i hope the devs listen or take inspiration from this. would be my new main. 150% maximum power overdrive overloaded im gonna explode from passion because of this video. definitely great work, you are amazing thank you.

    • @ripzxt
      @ripzxt Рік тому

      ((SPOILER ALERT)) I have not yet watched the video. i just know its gonna be good.

    • @curgest6807
      @curgest6807 Рік тому

      Same 🤓

    • @phantomface9211
      @phantomface9211 Рік тому

      @@ripzxt and it Is good

  • @TheStrangeSky
    @TheStrangeSky Рік тому +1

    Hello there, I love your videos and I love Titanfall 2, after watching this video I've come to the realization that Respawn's perspective has changed from their time developing Titanfall 2, which was developed from the perspective of a movement shooter, and now they are developing apex legend from the perspective of a hero shooter, and this saddens me till this day I have not had the same fun from playing apex than I have from Titanfall 2. P.S Mokey we all felt your pain in this video, it felt like getting stabbed in the heart, keep up the great content, I cant wait to see your next video.

  • @msnjack122
    @msnjack122 Рік тому

    THE CONCEPT ART IS BREATH TAKING I RLLY HOPE WE GET THIS IN THE GAME

  • @BananekASMR
    @BananekASMR Рік тому +2

    Why does the design of this legend look better then any of the actual legends?

    • @johnnyjaee1417
      @johnnyjaee1417 Рік тому

      Because respawn intentionally makes legend designs basic to sell cosmetics. If this legend was actually in the game its current design would probably be a legendary skin and it's base design would probably be significantly dumbed down

    • @BananekASMR
      @BananekASMR Рік тому

      @@johnnyjaee1417 Even legendary skins often don't look that cool and are not that much different compared to their base model

  • @choppie5385
    @choppie5385 Рік тому

    I just love the design and the abilities of this character I wished they made a character like this

  • @jexzy281
    @jexzy281 Рік тому

    Listening to the dev talk really made me understand why he’s a dev cause he bring up things that I thought wouldn’t work and more

  • @kushh6553
    @kushh6553 Рік тому

    This needs to be a thing 🙌

  • @sirius78529
    @sirius78529 Рік тому

    sounds great, hope we'll see it in game)

  • @en21873
    @en21873 Рік тому +2

    I can agree on that this character that you have made I would 100% main in apex I loved how you could double jump and run on wall in titanfall 2 and the way how you haven’t made the character too OP which I really like. A very unique character and would be great to be with all the other legends

  • @T4NUKIS_WORLD
    @T4NUKIS_WORLD Рік тому

    I really just want your legend in the game now. You don't know what I would pay to have somewhat of a titanfall movement legend in apex. Keep up the good work! 🔥

  • @colorfulbandaid2942
    @colorfulbandaid2942 Рік тому

    You're cold! I love when you said "almost as fluid as my transition to our sponsor" haha!

  • @Yuki-bi2jr
    @Yuki-bi2jr Рік тому

    Its either split up the standard pilot movement and turn them each into their core concepts(like a wallrunning legend, doublejump legend, etc), or give a legend the ability to cycle between each movement mode with a timer in between.

  • @sparkylolofficial9828
    @sparkylolofficial9828 Рік тому

    i had a legend design where jack cooper from titanfall 2 was that the passive was wall running the tactical was invisibility for a short period of time and the ult would be called second wind where all melee damage is increased he gets and instant 50 ish health and he gets increased movement speed and a higher jump or some ability from titanfall that helps the whole team.

  • @ricecooker7037
    @ricecooker7037 Рік тому

    That dev is actually kinda smart and it’s a great way for me to learn how character skills are planned out. It’s cool!

  • @ScourgeZer
    @ScourgeZer 8 місяців тому +1

    Maybe because they promised they wouldn't do that. I strictly remember them promising that, if they do add any legend that does this, my respect for respawn will go down a lot

  • @maniacalmurderer4123
    @maniacalmurderer4123 Рік тому +1

    Seeing this in apex would revive my love for titanfall. It’s a shame the game died like it did but this legend seems like a tribute to the games memory. Good work

  • @coldshoulder14
    @coldshoulder14 Рік тому

    Keep fighting the good fight with getting wall running, and Titanfall stuff in the game! I’ve certainly enjoyed brainstorming Legend characters as well.
    One included bringing Ticks from TF2 into Apex as a tactical. It’d probably be rage inducing but I think it could be balanced effectively. Instead of the Tick being used to hunt & deal damage, it could be primarily designed to chase enemies out of their current positions and detonate traps.

  • @yosh1562
    @yosh1562 Рік тому

    love the dev insight

  • @undefined5904
    @undefined5904 Рік тому

    Dope ass idea they gotta make this a legend would be so fun and seems well balanced honestly

  • @stam7250
    @stam7250 Рік тому

    This is too good. I wish this legend can exist one day

  • @easy_anti_shxt
    @easy_anti_shxt Рік тому

    This video is awesome. Do more fan-made legend content play. I'm pretty enjoying watching these content.

  • @MichaelRodriguez-fp1ld
    @MichaelRodriguez-fp1ld Рік тому

    Looks like the ultimate alone is a good start point for a second new legend. Double jump and wall run ability with a smoke screen trap that can damage seems overpowered in 1 legend

  • @GET_FIT_BY_GAMING
    @GET_FIT_BY_GAMING Рік тому

    That would be too op.
    There ye go.
    .
    .

  • @nikoveliki4132
    @nikoveliki4132 Рік тому +1

    Really awesome stuff with the character. I love the ultimate being wallrunning and all. About the tripwire if you can shoot it to activate whatever it does I think it should really be a tripwire so that the enemies can jump over it when they see it but if they are concentrated on a fight they might miss their jump and activate it themselves, that way the ability is more controlled and the enemies have a choice to not take damage . And about the looks of the character, it's very cool but I don't like the colour of the jacket.

  • @tannerhamilton6025
    @tannerhamilton6025 Рік тому

    I love Brian's thoughts on it. What if the Pilot movement is the Ult like Brian said, and your jump kit has a set amount of "fuel" while the Ult is active. Wall running and double jumping would burn that fuel, like Valk with her passive. You could be able to activate and deactivate the Ult, the way Rampart can with Sheila, until you run out of fuel. Fuel does not recharge until you either run out, or choose to put your Ult back into a recharge state, like Rampart does with Sheila. Once Ult is used up, or manually set back to recharge, it can't be used again until Ult is fully recharged.

  • @koanakuma4993
    @koanakuma4993 Рік тому +1

    I really loved the idea of having a restriction on the double jumps, it makes it seem very viable and could be put into the game. Although I think you should make some changes to where you have to wait 1.5 sec to get the full double jump (like a jumping fatigue or how you need to wait to get a good slide). But the wallrunning seems it would be way too op, and I think it will need some sort of nerf. The way I would balance it is I would slow it down just a little bit, and you couldn't use your weapons while on it. And as soon as you pull out your weapon, you would cancel the wallrun. I would also make it that you could run on walls 3 times, and you can cancel anytime. And the cooldown would scale based on how many walls you jumped, like pathfinders grapple(20 sec|1 wall 25 sec|2 walls 30 sec|3 walls. The way you could fit this in the lore is that gates never trained him, and he trained himself, so he never got proper training and never knew how to properly use the Pilot gear. I loved the idea of using a titan ability as his ult, but Ion's tripwire cage didn't seem to fit because he is such an aggressive character it doesn't really fit him. And just overcharging his movement seems really boring to me. Instead I think it could be based off of the Monarch Titan. This could makes sense as it is the most technologically advanced titan and naturally Zentra would be more drawn toward it. The ability Zentra's ult could be based off of is the energy siphon. It would be a little bolt on his arm that Zentra could fire (with auto aim) at an enemy. It would take away 25 shield of the opponent and give Zentra and his allies a short shield regen (similar to Wattson's passive) and mark that opponent for 2.5 seconds, as well as increase Zentra's own speed similar to a Mad Maggie ult (This only increases Zentra's speed). Although it could only be used within a certain range (100-50m). This would make Zentra much more rush heavy and allow him to stay aggresive and have a little bit of an advantage in close combat. Overall great video Mokey and I can't wait to see Macro's video of this in full depth!👍
    (Also I think his Heirloom should be a data knife, maybe Gates's?)

  • @szueke
    @szueke Рік тому

    The dev really made them balance af, that's really impressive I was just thinking that the original concept will be hella op, especially to movement pros

  • @samuelbwell
    @samuelbwell Рік тому

    I love the idea of Zentra and they would be a great addition to the current meta!
    I have ideas for Zentra's ultimate that might fill the gap of logistics for the ultimate to provide visual cover after being damaged/destroyed.
    1. Seeing as the ultimate works as multiple explosive charges creating a perimeter, it's reasonable to think that they would produce knuckle cluster like reactions to taking damage (which also slightly obscures vision)
    2. It would then also seem reasonable that the after math of the materials exploding would leave fire and/or smoke lingering in the immidiate area (also providing a slight visual cover)
    This seems like a really fun Legend, I can't wait to break some necks wall running around a team just to lead them directly into my Trip Wire Cage!