@MedivalMarty, can you explain what the parenthesis mean next to support requirements on supported gems, I see some people have numbers in them mine has 0, thx in advance.
@07:22 "I recommend you have this window open while picking things". Good luck with that on my Ps5 Pro.. 😉Great explaining any way. I knew most of this, but it was still great to hear it all "come together". Useful info for a total PoE noob as myself. Great video!! ✌
So early on when going through the gems, I notice on console/mercenary, the only thing that shows damage is crossbow. the ammunition styles show nothing at the moment. When you go into it and see more info it does show, but it's very awkward to understand.
A few points: First, "shift: compare". Notice that option on the passive tree when you hover over a node. Use that to see what the node will impact. Far better than having the gems menu taking up space as well has having to commit to the node, and then respec out of it if you don't like it. And it also lets you check out the impact of any node, even ones quite out of reach currently. Though the change it shows will be based on your current stats, not accounting for any other nodes you have to pick to get there. Second, armour protects against physical damage. It will not protect against projectiles, unless they happen to be physical. There is a node that lets you apply 120% of your armor against projectiles, though. But without that node, if a mob is shooting chaos projectiles at you, your armor isn't helping. Third, that exposure node doesn't give you 20% lower resists on enemies. It boosts the strength of your exposure debuffs by 25%. So you need that debuff, and, for a standard 20% one, it'll increase that by 5% up to 25% (assuming that's the only modifier to it). So to utilize that, you need something for it to buff (the same way you need physical damage for a physical damage node to do anything).
Thank you so much for this video bro. I am a completely brand new player to arpg’s and just PoE in general. This video helped me so much. Thank you again and Subscribed. Keep up the amazing work bro.
Idk what it is, your voice, the method you use to break it down.. but you helped me alot. I overwhelm myself easy, so understanding this system has me taking it a day at a time lol just wanted to say thank you.. I'm starting to understand things, and I will keep coming back here to this channel. Maybe you can make a video for what types of weapons/items to be looking for, for class specific items.. I'm playing witch, and that's the only class that I'll have time for. Thinking I may as well sell or salvage all other classes weapons. I just don't fully understand what weapons belong to the witch specifically Thank you again 🙏 you helped alot in a calming way..
I was struggling with dps, then my cousin taught me a few things and got me a few items, now I’m literally 5x stronger heading into cruel. Main skill was 700, got some items and now pumping 3500 dps
@@didier21yearsthink about it like Armor for your dex build, it's sort of like dodge chance, it essentially means you get hit less and take less damage as opposed to straight tanking damage with Armor.
Something you need to cover or covered confusingly. Resistances on enemies cannot GO to below 0. So make sure your penetration and exposure/lowered res does NOT go below 75% or it will be wasted. Also most mobs do NOT have 75% so getting to 75% is only really needed on bosses and specific map mods. Loved the rest of your vid, you were very detailed and quick. You left out evasion, but it makes sense as you weren't playing a char with it.
The reason you do no damage with Avatar of Fire, on Sunder, is that you have Brutality support gem on Sunder, which specifically states that it does more physical and no elemental damage. If you convert everything to fire, and then have no elemental damage, you have no damage. Without brutality, you could add and multiply your phys and then convert 75% to fire, but you do no non fire damage.
You don't have to spend gold applying and refunding passive points to see how it affects your damage - you can press alt (or R3 I think on gamepad) to see a preview of how a node will affect different skills. Also you probably shouldn't focus on 1 single damage type as when you meet an enemy that is immune to or very resistant to that damage type you are not going to have a good time. You can have entire areas/maps with high cold res enemies and some elites completely immune even after trying to apply exposure. If you only have cold attacks you can't win. Ideally having a 2nd way of hurting an enemy is very handy. That being said having a focus is important.
please use the "compare" button when viewing nodes in the passive tree, it'll tell you exactly how it will affect your stats and skills without having to spend/refund pts
Very helpful, I liked and subscribed. If the skill say 80% physical damage converted into lighting, does it make more sense to increase my physical damage or lighting damage?
There more nuance to it, but simply put, usually physical in that scenario. For instance, If you’re a Monk using Ice Strike as your main ability, then it converts 80% of physical damage to cold damage. You’d then want to stack physical damage, so that in turn more physical damage is converted to cold damage, buffing Ice Strike.
Evasion is a thing lol, and it strictly better in PoE 2 then in PoE 1 as all enemy attacks are hit, spell evade is no longer needed as enemies never "cast spells", rather they do attacks that look like spells.
Great video! I didn't hear you touch on evasion, and have seen in other tips videos that it is best to focus on damage mitigation highlighted in your beginning skill tree for your class. Is evasion worthwhile?
Evasion is good. If you plan to take any mitigation on the tree 90% of builds focous on what is nearby because you don't get armour nodes in the monk area for example. Both mitigate well. Armour flattens damage from all hits, and evasion remove damage from some hits but forces you to take other hits at full. Both are better with more hp (energy shield is basically hp). Evasion builds do fine.
Too add, armour is more likely to make a boss slam you don't dodge be livable because 0 slams will do full damage. Evasion will ignore a slam sometimes but if it doesn't your still dead. With evasion very large hits should be avoided, but to be fair it's also much more efficient to avoid those hits with armour its just tge fail condition for evasion is worse. Evasion has some pretty amazing auras though if you have room in your build.
There is a node on the skill tree you must pick. Can't remember it's Giant something I'm sure it will highlight if you just type giant in search bar...
@MedivalMarty, can you explain what the parenthesis mean next to support requirements on supported gems, I see some people have numbers in them mine has 0, thx in advance.
In game, on the store then stash tabs section. its just called "gem stash tab" holds all your gems, uncut gems and passives. not sure if it is the same on consoles
When thinking of weapons, the physical bonuses are to the weapon, this is important because if your skill converts damage usually physical damage node only effect the part left over on poe 2, so 10% on the tree or non-weapon gear would only effect the 20% that remains physical. On a weapon the mods baseically set the weapons damage. So 40% physical on a sword effects all of your damage because it a local modifier ie it makes the weapon stronger not the attack stronger (though a strong weapon will then make the attack stronger). A reverse example is a bone caster that does physical damage gets nothing for 40% physical on a quarterstaff.
I’m on console, not sure I’ve even seen an option to be able to click those areas on skills. I’ll double check later 😮 Need a console guide for this I think.
Just curious to know if anyone else thinks the stat requirements for some gear is a bit strict, especially entering ACT 3. May not be as noticeable for some classes relying heavily on 1 stat. More towards classes relying on more than 1 stat just to equip gear and on top of them keeping all the skills/buffs active.
I play a lightning Witch Hunter. Needing +100 int, dex AND STR was a bit steep going into Act3C, especially with how terrible the "cram exalts into your gear and pray for RNG" being the only way to have a chance at half-decent gear.
@ yeah and it seems only gets steeper further into endgame. I don’t mind having to be conscious of what you’re equipping but the bottleneck for certain stats is just a bit much atm.
I cannot seem to find anyone talking about this, so help would be appreciated. I have the shock chance nodes that give "increased chance to shock" totaling to 100%, as well as a socketed gem that gives 18%. So I should be at 118%. I also have the Conduction support gem on my Spark ability that gives "100% more chance to shock." Given this I would expect to be shocking almost constantly but watching my Cast on Shock % in the corner it appears as though it is not happening very often and it's hard to tell with all the lightning on the screen which enemies are shocked. CoS % only increases maybe 10-15% per pack of mobs I kill. The tooltip explanation for shock chance seems ambiguous. This makes my CoS feel almost useless cause it barely goes off yet I see all these crazy CoS and CoF builds that are proccing multiple times per second. What is it I am missing here? Why doesn't the abilities details panel have an "avg chance to shock" stat or anything?
I have a questionfor the more skilled players out there. do the weapons I have equipped in the second weapon slots have their stats counted? I cant see any stat change with them. and apart from the Int, DEX, Str I don't see any change on the main weapons. So I play a witch. and I don't use the wand atall as its weak and I use "Essence drain" as my main spell as it just hits harder.. plus in combo with contagion and minions.. its awesome.. but are the stats on the wand like "+35% spell damage" working and are the same stats on the second weapon having any effect?? The character pain offers 0 insight the anyof this. Cheers. Yes I have done a search. but I would need to do a 3 months dissertation and PHD to crack the code before understanding any of this!
Inactive weapon sets do NOT contribute to damage, or even character stats. The game takes a snapshot of your stats with the equipped weapon when the skill is cast. Easy check, open your Skill Gem window, and swap between your weapon sets and watch the numbers jump/fall. You need to be careful with SPELLS as those are not weapon dependent, like a Mace or Bow skill. The game will automatically swap to a weapon if it is required to perform that skill, but if the skill can be used by both weapon slots, it will use whatever the currently active weapon is. Example: Weapon slot 1 = Wand with % increase to Chaos Weapon slot 2 = Staff with % increase to Fire Essence Drain is a SPELL that can be cast with either weapon, maybe any weapon but need confirmation. If you have the Staff active, because you used its native spell Firebolt, any ED that you use will not benefit from the %Chaos on the Wand, until you use the Wand's native spell to force the game to switch to that weapon slot. In order to make sure that you get the most bang from ED, you would need to go to the skill menu, expand the skill window, and force the game to use a specific weapon set, by (un)checking the appropriate box in the bottom right of the details window. This is exactly what I did on my Witch.
i have a question about "reduced Attribute Requirements" . I have this stat on my equipment but, it doesnt reduce the attributes for an equipment that i want to use? I Play the Infernalist
I could be wrong, but i think reduced attributes is just for that item. So say if you wanted to equip a 2h wep that needs 100 STR, reduced attributes affix would let you equip that item at say 80 str. but wouldn't help with any other gear.
@MedievalMarty specific item requirements being reduced wouldn't make sense though, I use the gem ascension for merc and it specifically reduces required attributes. It would be useless if it didn't reduce requirements for all items. Not saying you're wrong but I would have to assume it reduces all requirements for all items. Maybe he's experiencing a bug?
@@Everyday142O I have seen many reduced requirement gear. They all do the same thing. Reduce reqs for just the gear it is on. The stat is totally useless on gear in my opinion. If you're crafting and get that on the gear the item is bricked in my eyes.
My biggest frustration right now with the game is I never know if that new weapon 10 levels higher than my current one ACTUALLY DOES MORE DAMAGE OR NOT. The comparison is useless. Weapons need a calculated DPS or a light on them when they drop to just hint at "this weapon does more DPS".
The tooltip should be really easy to understand, but it requires comparing the dps. For most builds only the weapons physical damage directly scales, the other damage is extra, but it might scale with your tree. If your current weapons does 36=112 physical damage that is the damage you skill will math with. If it's and elemental skill that has the word % increased lightning damage your bonus lightning damage amounts also get adjusted. All other damage is added after. If it's an added damage elemental bonus it isn't scalled. The reason the game cant just tell you is every weapon and attack has different results. I'm playing a quaterstaff lightning witch. My tree uses a lot more lightning damage nodes and reaches fewer attack or melee damage nodes. For me high physical bases (like everyone) is good, but the all lightning bases can be better is the mods are right and in both cases added lightning is extra good for me as it's getting bosted by tree and skill gems and links. While we are in the time of primitive tools and few good build guides learning this is really useful.
PoE players would RIOT if they did the "Diablo classic", the infamous "green arrow = better". On the other hand it should be clear which weapon gives more of what by simply comparing them with ALT or something. It's still way better than PoE 1, where to know what is better and does more dmg you have to know all the mechanics, cause the numbers on skills means nothing as there's a ton of hidden math :D
There are different layers when things get applies, and stuff from the same layer gets added together. So say you have 10 10% damage nodes, and you then get that 40% damage one. Well, you're going from 200% damage (base = 100%, 10% * 10 = 100%, so 200%) to 240%. So that 40% will make for a 20% increase in your actual damage. And then there are other factors, like a "more" type is a separate layer. So if it was 40% more damage, then it would be 200% * 1.4, or 280%, a 40% increase in your damage. Of course, it can all get quite messy, because you have various nodes, stats from gear, then support gems modifying individual skills. And a node might do something like provide 40% damage but also -5% attack speed, meaning the Damage Per Second calculation has to account to that slower swing speed as well.
There are so many things missing from this game like stats, I have no idea how much crit dmg/ chance I have, you would think that’s a no brainer, I have no idea how to build threw the passive tree because I have zero reference to look back, so when I add a passive skill I’m constantly wondering am I doing a good thing by placing a point in this or that, because the game lacks the ability to grant me the opportunity to look and see what I’m changing, I have to place a point, open up my skill / support skill page, to see if the dmg went up or not, and that’s not even an accurate number because those numbers multiply, I don’t wanna look at build videos and this is my very first Poe game, can anyone tell me if full release will have detailed information on stats or not. It would be much appreciated as I’m really liking the game so far, just a few things I wish I had access to so I can learn the game properly as I progress
someone give this man a nobel price, he figured out that using weapons with high damage and abilities with high damage and damage buffs give you more damage
Hope this helps get more understanding of the numbers behind all the damage, let me know if there anything not clear
@MedivalMarty, can you explain what the parenthesis mean next to support requirements on supported gems, I see some people have numbers in them mine has 0, thx in advance.
@@michaelcollins9350do you have 0 support gems that use int ? Might be that
how long has your channel been going for? Nice vid dude, surprised I haven't seen you before on YT. YT recommendations failing us lol
@07:22 "I recommend you have this window open while picking things". Good luck with that on my Ps5 Pro.. 😉Great explaining any way. I knew most of this, but it was still great to hear it all "come together". Useful info for a total PoE noob as myself. Great video!! ✌
So early on when going through the gems, I notice on console/mercenary, the only thing that shows damage is crossbow. the ammunition styles show nothing at the moment. When you go into it and see more info it does show, but it's very awkward to understand.
A few points:
First, "shift: compare". Notice that option on the passive tree when you hover over a node. Use that to see what the node will impact. Far better than having the gems menu taking up space as well has having to commit to the node, and then respec out of it if you don't like it. And it also lets you check out the impact of any node, even ones quite out of reach currently. Though the change it shows will be based on your current stats, not accounting for any other nodes you have to pick to get there.
Second, armour protects against physical damage. It will not protect against projectiles, unless they happen to be physical. There is a node that lets you apply 120% of your armor against projectiles, though. But without that node, if a mob is shooting chaos projectiles at you, your armor isn't helping.
Third, that exposure node doesn't give you 20% lower resists on enemies. It boosts the strength of your exposure debuffs by 25%. So you need that debuff, and, for a standard 20% one, it'll increase that by 5% up to 25% (assuming that's the only modifier to it). So to utilize that, you need something for it to buff (the same way you need physical damage for a physical damage node to do anything).
These are the underrated videos that not enough creators put out
Your explanations for new players are the best. Thanks
Thank you so much for this video bro. I am a completely brand new player to arpg’s and just PoE in general. This video helped me so much. Thank you again and Subscribed. Keep up the amazing work bro.
Idk what it is, your voice, the method you use to break it down.. but you helped me alot. I overwhelm myself easy, so understanding this system has me taking it a day at a time lol just wanted to say thank you.. I'm starting to understand things, and I will keep coming back here to this channel.
Maybe you can make a video for what types of weapons/items to be looking for, for class specific items.. I'm playing witch, and that's the only class that I'll have time for. Thinking I may as well sell or salvage all other classes weapons. I just don't fully understand what weapons belong to the witch specifically
Thank you again 🙏 you helped alot in a calming way..
Thank you for simplifying it for me to understand
Excellent video, clear and concise, yes I subscribed!!
Super helpful! thank you so much!
Great video! I love the detailed analysis!!
If you hold shift and hover over a passive skill tree node you can see the changes in damage that this skill will do
Great guide, thanks!
Super helpful, thanks for that. Subscribed
Subbed i found you by chance the other day. im really enjoying the detailed viedos on the systems within this game. Thank you for your time!
thanks marty love your content, keep it up
Big thank you this is very helpfully.
Great info bud thanks 😊
This is the helpful shit us newbs need. God bless you good sir!
I was struggling with dps, then my cousin taught me a few things and got me a few items, now I’m literally 5x stronger heading into cruel.
Main skill was 700, got some items and now pumping 3500 dps
Sub earned. Very detailed, yet simple enough for a scrub like me whose never played PoE.
Excellent explanation.
Thank you 🖖🏽
Great video Marty! The only thing I’m missing is more detail on Evasion. Lots of other really great tips though and definitely subscribed 👍🏻
Great video, helped a lot.
You didn't go over evasion
What does evasion do? I always ignore it.
@@didier21years .akes attacks completely miss you... but provides no reduction in damage you take
@@didier21yearslow int response bro.
@@petera1117right😂
@@didier21yearsthink about it like Armor for your dex build, it's sort of like dodge chance, it essentially means you get hit less and take less damage as opposed to straight tanking damage with Armor.
Something you need to cover or covered confusingly. Resistances on enemies cannot GO to below 0. So make sure your penetration and exposure/lowered res does NOT go below 75% or it will be wasted. Also most mobs do NOT have 75% so getting to 75% is only really needed on bosses and specific map mods.
Loved the rest of your vid, you were very detailed and quick. You left out evasion, but it makes sense as you weren't playing a char with it.
The reason you do no damage with Avatar of Fire, on Sunder, is that you have Brutality support gem on Sunder, which specifically states that it does more physical and no elemental damage. If you convert everything to fire, and then have no elemental damage, you have no damage. Without brutality, you could add and multiply your phys and then convert 75% to fire, but you do no non fire damage.
You don't have to spend gold applying and refunding passive points to see how it affects your damage - you can press alt (or R3 I think on gamepad) to see a preview of how a node will affect different skills. Also you probably shouldn't focus on 1 single damage type as when you meet an enemy that is immune to or very resistant to that damage type you are not going to have a good time. You can have entire areas/maps with high cold res enemies and some elites completely immune even after trying to apply exposure. If you only have cold attacks you can't win. Ideally having a 2nd way of hurting an enemy is very handy. That being said having a focus is important.
please use the "compare" button when viewing nodes in the passive tree, it'll tell you exactly how it will affect your stats and skills without having to spend/refund pts
Very helpful, I liked and subscribed. If the skill say 80% physical damage converted into lighting, does it make more sense to increase my physical damage or lighting damage?
There more nuance to it, but simply put, usually physical in that scenario.
For instance, If you’re a Monk using Ice Strike as your main ability, then it converts 80% of physical damage to cold damage. You’d then want to stack physical damage, so that in turn more physical damage is converted to cold damage, buffing Ice Strike.
Is there any chance we can see how to do the tick option on a console? You're video was awesome by the way.. Kudos!
Evasion is a thing lol, and it strictly better in PoE 2 then in PoE 1 as all enemy attacks are hit, spell evade is no longer needed as enemies never "cast spells", rather they do attacks that look like spells.
Great video! I didn't hear you touch on evasion, and have seen in other tips videos that it is best to focus on damage mitigation highlighted in your beginning skill tree for your class. Is evasion worthwhile?
Evasion is good. If you plan to take any mitigation on the tree 90% of builds focous on what is nearby because you don't get armour nodes in the monk area for example. Both mitigate well. Armour flattens damage from all hits, and evasion remove damage from some hits but forces you to take other hits at full. Both are better with more hp (energy shield is basically hp). Evasion builds do fine.
Too add, armour is more likely to make a boss slam you don't dodge be livable because 0 slams will do full damage. Evasion will ignore a slam sometimes but if it doesn't your still dead. With evasion very large hits should be avoided, but to be fair it's also much more efficient to avoid those hits with armour its just tge fail condition for evasion is worse. Evasion has some pretty amazing auras though if you have room in your build.
@@Huntanor Thank you for the explanation! I greatly appreciate it!!
Thank you. Where can we find your guide or planner? or your build for your warrior for example please
howd you get to use two handed weapons as dual wielding?
There is a node on the skill tree you must pick. Can't remember it's Giant something I'm sure it will highlight if you just type giant in search bar...
Also if I'm correct it doubles the strength required to use the weapon so you will need to spec heavily into strength
Yeah there is a node on the passive tree. Called giants blood, will have a full leveling build for the warrior out today too :)
cool thnx!@@MedievalMarty
@MedivalMarty, can you explain what the parenthesis mean next to support requirements on supported gems, I see some people have numbers in them mine has 0, thx in advance.
Where did you get the Stash Tab where you keep all your Uncut Skills and Uncut Support Gems? I've looked everywhere on GGG's store and can't see it?
In game, on the store then stash tabs section. its just called "gem stash tab" holds all your gems, uncut gems and passives. not sure if it is the same on consoles
@@MedievalMarty Ahh that explains it! Thanks MM - appreciate it!
Thank you 😊
When thinking of weapons, the physical bonuses are to the weapon, this is important because if your skill converts damage usually physical damage node only effect the part left over on poe 2, so 10% on the tree or non-weapon gear would only effect the 20% that remains physical. On a weapon the mods baseically set the weapons damage. So 40% physical on a sword effects all of your damage because it a local modifier ie it makes the weapon stronger not the attack stronger (though a strong weapon will then make the attack stronger). A reverse example is a bone caster that does physical damage gets nothing for 40% physical on a quarterstaff.
I was so confused about spirit until I realized Mercenary doesn't use it at all for their skills. Just their persistent buffs.
Only minion builds use spirit for anything other than auras /buffs
Trade system is the absolute best way to get better gear
When can we get a warrior video? It’s a little tougher but ngl loving playing as warrior, just beat act 2
I’m on console, not sure I’ve even seen an option to be able to click those areas on skills. I’ll double check later 😮
Need a console guide for this I think.
Console player too and we are limited compared to pc players
Just curious to know if anyone else thinks the stat requirements for some gear is a bit strict, especially entering ACT 3. May not be as noticeable for some classes relying heavily on 1 stat. More towards classes relying on more than 1 stat just to equip gear and on top of them keeping all the skills/buffs active.
I play a lightning Witch Hunter. Needing +100 int, dex AND STR was a bit steep going into Act3C, especially with how terrible the "cram exalts into your gear and pray for RNG" being the only way to have a chance at half-decent gear.
@ yeah and it seems only gets steeper further into endgame. I don’t mind having to be conscious of what you’re equipping but the bottleneck for certain stats is just a bit much atm.
Is there anyway to see what the best base stat armor and weapons there are for each level
I cannot seem to find anyone talking about this, so help would be appreciated. I have the shock chance nodes that give "increased chance to shock" totaling to 100%, as well as a socketed gem that gives 18%. So I should be at 118%. I also have the Conduction support gem on my Spark ability that gives "100% more chance to shock."
Given this I would expect to be shocking almost constantly but watching my Cast on Shock % in the corner it appears as though it is not happening very often and it's hard to tell with all the lightning on the screen which enemies are shocked. CoS % only increases maybe 10-15% per pack of mobs I kill. The tooltip explanation for shock chance seems ambiguous.
This makes my CoS feel almost useless cause it barely goes off yet I see all these crazy CoS and CoF builds that are proccing multiple times per second. What is it I am missing here? Why doesn't the abilities details panel have an "avg chance to shock" stat or anything?
I have a questionfor the more skilled players out there.
do the weapons I have equipped in the second weapon slots have their stats counted?
I cant see any stat change with them.
and apart from the Int, DEX, Str I don't see any change on the main weapons.
So I play a witch. and I don't use the wand atall as its weak and I use "Essence drain" as my main spell as it just hits harder.. plus in combo with contagion and minions.. its awesome..
but are the stats on the wand like "+35% spell damage" working and are the same stats on the second weapon having any effect??
The character pain offers 0 insight the anyof this.
Cheers.
Yes I have done a search. but I would need to do a 3 months dissertation and PHD to crack the code before understanding any of this!
Inactive weapon sets do NOT contribute to damage, or even character stats. The game takes a snapshot of your stats with the equipped weapon when the skill is cast. Easy check, open your Skill Gem window, and swap between your weapon sets and watch the numbers jump/fall.
You need to be careful with SPELLS as those are not weapon dependent, like a Mace or Bow skill. The game will automatically swap to a weapon if it is required to perform that skill, but if the skill can be used by both weapon slots, it will use whatever the currently active weapon is.
Example: Weapon slot 1 = Wand with % increase to Chaos
Weapon slot 2 = Staff with % increase to Fire
Essence Drain is a SPELL that can be cast with either weapon, maybe any weapon but need confirmation. If you have the Staff active, because you used its native spell Firebolt, any ED that you use will not benefit from the %Chaos on the Wand, until you use the Wand's native spell to force the game to switch to that weapon slot.
In order to make sure that you get the most bang from ED, you would need to go to the skill menu, expand the skill window, and force the game to use a specific weapon set, by (un)checking the appropriate box in the bottom right of the details window. This is exactly what I did on my Witch.
@ that’s pretty much what I had guessed but having it confirmed was amazing!!!
Thanks!
Thanks for the type out!
i have a question about "reduced Attribute Requirements" . I have this stat on my equipment but, it doesnt reduce the attributes for an equipment that i want to use? I Play the Infernalist
I could be wrong, but i think reduced attributes is just for that item. So say if you wanted to equip a 2h wep that needs 100 STR, reduced attributes affix would let you equip that item at say 80 str. but wouldn't help with any other gear.
@@MedievalMarty oh okay, thanks for the info.
@MedievalMarty specific item requirements being reduced wouldn't make sense though, I use the gem ascension for merc and it specifically reduces required attributes. It would be useless if it didn't reduce requirements for all items. Not saying you're wrong but I would have to assume it reduces all requirements for all items. Maybe he's experiencing a bug?
@@MedievalMarty yes that's correct, a bow needing 133 dex with a 25% lowered attribute requirement needs 100 dex now, doesn't affect anything else, it's like the weapon physical dmg %
@@Everyday142O I have seen many reduced requirement gear. They all do the same thing. Reduce reqs for just the gear it is on. The stat is totally useless on gear in my opinion. If you're crafting and get that on the gear the item is bricked in my eyes.
Getting pushed in by the wolf. 2 nights of L’s. I need a day off so I can grind
What’s the diff from armor and armor %?
My biggest frustration right now with the game is I never know if that new weapon 10 levels higher than my current one ACTUALLY DOES MORE DAMAGE OR NOT. The comparison is useless. Weapons need a calculated DPS or a light on them when they drop to just hint at "this weapon does more DPS".
yeah it can be very confusing! I'd say keep your gem window open and see if your damage number goes up or down when you change weapons.
The tooltip should be really easy to understand, but it requires comparing the dps. For most builds only the weapons physical damage directly scales, the other damage is extra, but it might scale with your tree. If your current weapons does 36=112 physical damage that is the damage you skill will math with. If it's and elemental skill that has the word % increased lightning damage your bonus lightning damage amounts also get adjusted. All other damage is added after. If it's an added damage elemental bonus it isn't scalled. The reason the game cant just tell you is every weapon and attack has different results.
I'm playing a quaterstaff lightning witch. My tree uses a lot more lightning damage nodes and reaches fewer attack or melee damage nodes. For me high physical bases (like everyone) is good, but the all lightning bases can be better is the mods are right and in both cases added lightning is extra good for me as it's getting bosted by tree and skill gems and links. While we are in the time of primitive tools and few good build guides learning this is really useful.
PoE players would RIOT if they did the "Diablo classic", the infamous "green arrow = better". On the other hand it should be clear which weapon gives more of what by simply comparing them with ALT or something. It's still way better than PoE 1, where to know what is better and does more dmg you have to know all the mechanics, cause the numbers on skills means nothing as there's a ton of hidden math :D
How do I open skills while in passive? I'm on controller btw
Unfortunately, us console players don't have the same luxury as PC players. I'm absolutely gutted GGG didn't add M&K support for console versions.
what i dont understand for example in passiv-tree it says +40% damage but its not that amount then actually
There are different layers when things get applies, and stuff from the same layer gets added together. So say you have 10 10% damage nodes, and you then get that 40% damage one. Well, you're going from 200% damage (base = 100%, 10% * 10 = 100%, so 200%) to 240%. So that 40% will make for a 20% increase in your actual damage.
And then there are other factors, like a "more" type is a separate layer. So if it was 40% more damage, then it would be 200% * 1.4, or 280%, a 40% increase in your damage.
Of course, it can all get quite messy, because you have various nodes, stats from gear, then support gems modifying individual skills. And a node might do something like provide 40% damage but also -5% attack speed, meaning the Damage Per Second calculation has to account to that slower swing speed as well.
Hey, i just discovered how to activate buff gems :P
Why didn’t you talk about evasion, edit and redo the video but thanks for the other info
Didn't talk about evasion?
There are so many things missing from this game like stats, I have no idea how much crit dmg/ chance I have, you would think that’s a no brainer, I have no idea how to build threw the passive tree because I have zero reference to look back, so when I add a passive skill I’m constantly wondering am I doing a good thing by placing a point in this or that, because the game lacks the ability to grant me the opportunity to look and see what I’m changing, I have to place a point, open up my skill / support skill page, to see if the dmg went up or not, and that’s not even an accurate number because those numbers multiply, I don’t wanna look at build videos and this is my very first Poe game, can anyone tell me if full release will have detailed information on stats or not. It would be much appreciated as I’m really liking the game so far, just a few things I wish I had access to so I can learn the game properly as I progress
That's why its early access
you didn’t explain why you have 0 energy shield
I'm level 25 sorc getting absolutely destroyed against the mastodon and lightning guy duo
I'm definitely not doing something right because my damage is abysmal.
No mention on evasion. My monk needs help
Get more evasion and es then
Why did you completely ignored Evasion xD?
nice
Bleeds and poisons going through energy shields legit don't make any sense lol.
it is minus 50 res act 3 cru
Holy sh%t ! I've never seen resists that bad on a character ! Omfg. How do you even survive trash mobs ?
someone give this man a nobel price, he figured out that using weapons with high damage and abilities with high damage and damage buffs give you more damage
I never got the spirit gem
Please slow down with your talking, way too fast.
„Grass is green“ ahh tips