hi. i'm trying to do something similar but it seems "calculate frequency spectrum" makes the game lag. it almost crashes when i play it. my pc is a core i7 with 8gb ram and there is only a cylinder in the scene i tried it on a different system and same thing happened . do you know what should i do?
Stick that shit in 360degrees at the horizon, Rift it up and chill........
How did you pack things up? I use Sound Visualizations Plugin, it worked in the editor but not work in the packed game...
Thanks!
Could this work on a live source, like a mic or a line in sorce?
+Bogdan “Bo” Runceanu No idea, I think it could probably work but you'd have to modify the engine source in c++ maybe.
Would love to know if Unreal had support for a mic or a line in as well.
Fractal Grinder as far as I learned so far, it doesn't, directly, but you can send OSC and MIDI to Unreal using a 3rd party application
ohh MIDI and OSC would be nice.. not seeing anything on MIDI though.
wow!! how did you this?
hi. i'm trying to do something similar but it seems "calculate frequency spectrum" makes the game lag. it almost crashes when i play it. my pc is a core i7 with 8gb ram and there is only a cylinder in the scene i tried it on a different system and same thing happened . do you know what should i do?
+amir farzan Hey, did you try setting the time length to "0.01" ?
thank you so much . that worked :)
amir farzan Awesome, glad to help :D
The download link isnt working
+davis3d The links still up and working here.