Missiles were buffed so much in Days of Ruin (+1 range, +1 move, more FoW and hiding spots) and even despite all those buffs they were still an incredibly situational unit that was almost always outclassed by other AA options
You overlooked one huge disadvantage of the Neo Tank though: It looks kinda weird. That's why I always dislike building them and never do it unless I absolutely have to. lol.
You need to tag those video's. [AWBW] ... You are somehow worse than StarCraft league... Ps. Unless you want to hide your video in UA-cams fog of war (aka the algorithm). Not your best move...
I guess for the idea of "Black Storm counters Winter Fury", these things can be said: - Black Storm will not heal the dead or make the 90% dead usefull - Black Storm will not protect you from paying for repairs (in this case, _only_ doing 2 damage is realy usefull - as that is exactly how much they will repair) - Black Storm does not allow you to move through snow - Black Storm needs way more power charge, so it will never match Winter Fury 1:1 - Black Storm will never be up before Winter Fury, needing the push of Winter Fury to charge - Black Storm can waste a lot of charge, if it is already mostly charged when the Winter Fury Push comes Black Wave might have been a better choice: - 5 bars vs Winter Furies 7 giving it a edge in useability - Heal 1 plus Damage 1 still counters the Winter Furies damage (after Winter fury, you are 2 HP ahead. After, you are both on 9 HP).
Speaking of Black Wave, I would've popped Black Wave first and pushed as hard as possible before Olaf's Winter Fury...😅 But my god, I don't get why the other player built so many rockets. If you're defending the center, you only need 1. You also can't push with rockets since they don't work like Battleships in Advance Wars Days of Ruin. And finally, they're super duper slow on terrains other than roads.
@@stevengu1253 There's a reason why the guy playing Hawke is below 800 League points. His thoughts were probably that if he got rockets in place to cover a large swat of territory, it would dissuade Mangs from pushing with his direct units. That would never have worked for 2 reasons. First it's a non-FoW match. He can plan around the rocket's range, and you'd need a perfect wall of units to protect it, unlike in FoW wherein you just need to cleverly place the rocket and escort units to keep it safe. Second, it's a high funds match, any losses or damages Mangs incurs he can easily replace. He can practically sack several units if it means pushing the frontlines since he can easily reinforce again with expensive units, unlike in a regular match where every unit counts and you want to trade as favorably as possible. In a high funds match, that doesn't matter as much so long as it nets you some form of advantage, and again, it's non-FoW, any units you lose is fine since you can see the whole map and know exactly what you need rather than blindly guessing what unit you'll need and potentially wasting funds.
@@jome2284 Exactly. The player should've just went with MD Tanks or Neotanks. They're much more mobile and can easily go around Mang's cluster of units guarding the artillery.
@@thunderknight4149 not always, its better to get a 5 hp tank to 8 hp at the front lines and attack, rather than bring a whole new tank from far to attack.
I used to like Hawke the most since being a generalist with global damage is overall good and great. But the more I watch, the more I keep thinking, winter is coming...
This video earned my like purely on the play at 35:12, literally preventing the other player denying you cash by building cheap units before his super power and building better units the followign turn 👏
Theory: Against Olaf, Hawke should always go for his CO Power over his SCOP. Go to 31:37 and imagine what would’ve happened if Hawke used his COP there. Hawke would’ve shrunk that value gap to 13k, and could’ve made a big push with his 130/110 units. Up north, Hawke’s 6 HP Md Tank could’ve taken an engagement against Mangs’ 7 HP Md Tank. While that’s the only engagement that would’ve significantly changed, Mangs’ next turn would’ve dealt less damage overall as Hawke’s units now had 110% defence. From here, Hawke’s COP would now outpace Olaf’s SCOP. Of course, this isn’t the best match to show that in, but the Hawke player would certainly have played differently had he gone into the game expecting to use his COP instead of his SCOP.
Looks like 100k is coming up soon. I've been here awhile and I just want you to know, despite everything that has happened, I always enjoyed watching you and I'm really glad you were able to comeback from last year. Here's to the future, you magnificent egg!
on slower paced maps where units clump up and it becomes a battle of formations, artillery become extremely useful. if you have a lot of fodder, I would argue that artillery are better than in fog of war, even if they can't sneak a shot in.
@Ferny Panda So they should have carrier range? I agree with that, and I don't even think they need to get weaker defenses since they can only attack like 5 units.
@@stevengu1253 I do like the "move and strike" from AW:DoR, but I think it should be limited, like you can move half your total movement and attack, or move 1 or 2 spaces and attack only.
This was a really fun and exciting match to play, and I'm delighted that it was made into a video. Hopefully I'll be able to take this analysis and the comments, and improve my skills for the future! I'd like to thank Mangs massively, if it wasn't for him making me aware of the existence of AWBW in the first place, I would never have been able to replay one of my favourite childhood games, and this match itself would never have even happened!
You should try out AW 2 but Super powers are active at all turns. It's very interesting with certain CO'S basically giving them new Day to days and with CO'S like Andy it's just way too broken.
So Sensei has infinite units forever. Sami wins the capture game by default and your HQ is constantly in danger. Kanbei units are untouchable. Doing less than 50%+ damage on Andy does nothing. And Eagle just has twice as many turns as you. Yeah, cool. This seems fine.
That's actually good that you are able to reanalyze a few things. Mainly both the CO powers of Olaf and the Neotanks. I thought Olaf was pretty good overall, but seeing him being able to damage the units on the map (acting like Kindle if those units are in the building) and then crippling their movement? Olaf is a scary CO to go against. Defenses are important, too, but if they are missing an HP or two, it's going to be problematic.
The thing with Olaf's power is that it can also snowball, pun intended. Since the benefit of snow lasts for one extra turn after you pop it, you get one turn during which you can easily outmaneuver the opponent's damaged units and get a headstart on filling the power meter back up.
Now I'm really interested, what would be a fight between Olaf and sturm? Since he is the only CO with a description that say is weak in the snow and i haven't seen anyone else do that
Sturm mops the floor with Olaf. He's not any weaker in the snow. Snow just affects his movement like any other CO. It is the only thing that can tempoarily disable his ability to move through terrain at 1 cost, but it is not correct to say that snow makes him weaker compared to what snow does to other CO's.
The thing about Neotanks, is you're not paying 6000 more than a Medium Tank to have a unit that hits harder than a Medium Tank. You're paying 6000 extra to have a regular Tank that hits like a Medium Tank and has extra fuel, since the Neotank has the same movement as a regular Tank. When you think that you're paying extra for mobility rather than firepower, it's a pretty economic unit. A lot of people treat them as just powerhouses because of their firepower, but really you need to use the same mindset as a Battle Copter: to quote Mangs they're like a rogue, you swoop in and take a shot and then pull back to safety before they can counterattack, stopping on a city every so often to resupply and recover the scratch damage they take on counter-attack from other units. If you're going to plop a unit down and play defense, a Medium Tank backed up by an Artillery is a much better choice, but a Neotank that keeps zoning out other units and pulling back to outrun their Medium Tank or indirect response is an incredibly deadly unit, especially in fog of war when you have forests to hide them in between ambushes.
@@princeofawful Well, if it was snowing on all days and I'm using Hachi, I'd start building a mass of indirects because I can afford it and I don't need them to move very fast. I'll just build up a massive mass of units and slowly push through. The only trouble I can see, however, is infantry not getting to the cities they need to get to in order to capture.
Looking back, I now see some missed opportunities for Mangs to get some good engagements (even though he won this match pretty soundly): 17:00: Mangs could've probably gotten away with punishing that tank on his property hard. Sure, his opponent had more tanks to counterattack with, but Mangs had 2 infantry, a mech, and a chokepoint between some mountains to block off the counterattack, and an artillery to reinforce his tanks and punish any attempts to breakthrough the infantry, whereas the opponent only had a couple tanks in range to counterattack, and nothing else (not even infantry, and the medium tank was also barely out of range to reinforce). 41:11: Here, Mangs could've attacked the tank in the city in the southwest with a full HP tank (which would've still prevented the enemy tank from interrupting Mangs's capture of the opponent's city), followed by the 7 HP tank, which might not have necessarily been enough to destroy it, but would've at least forced it to retreat further away for repairs. (The 8 HP tank and the anti-air could've still been used to weaken the enemy's infantry in the area enough for them to be finished off in the next turn if so desired.)
Nice to see that thought I had about building cheap units when the opponent has global damage ready coming into play. Very nice match, fun to see less-used units being effective
28:30 you can see that the hawke player is ahead Mangs... You had more income during the capture phase, you hadnt built your stuff this turn and 30k of his army were rockets doing nothing Love your commentary, but at this point hawke was starting to dig his grave not winning 51:40: @_@ what a turn! Congrats
If the issue is charge time for hawkes power, then in theory, could hawke spam black wave instead of black storm? Black wave only equalizes the damage done by their powers instead of doing double the value of olafs, but it charges faster than winter fury. If black wave is spammed to keep the powers even, then hawkes fire power boost could help come out on top, no?
I don't think so since that means your also making your power 20% more expensive and if you keep spamming black wave over and over again it will just make your power more expensive faster and at the end of the day black storm seems to be more cost effective
Well that's how you define chess too. You trade units and the skills involved are only to set up deals your opponent think would benefit them while it would actually benefit you. AW is just chess except the pieces don't get captured one for one and each player gets a table turner every once in a while.
The same reasoning you used for black storm not countering winter furry can also be applied to in reverse it's actually a matter of who get it first past the first one which is possible but taking planed engagements. Both powers deal damage which reduces the defense of the units you fight in the same way the only real difference is the gap being presented when you use black storm as it doesn't really do 2 damage, it's more like 5 due to the hp gap, lowered defense and the defense gained by the power use also, a really bad showcase of hawks power a slightly less good power use well will almost always stomp a good power use haphazardly
@@thanos4769 not exactly, you can choose to take or not take engagements to limit his power charge (as you get more from being attacked then attacking)to bring the timing of the two powers closer together if you wanted, even tho in this specific case you want winter fury to go first to get the max value out of black storm(healing undamaged units does nothing not that you want damaged units in the first place). Also, the hawke player could have built low repair cost units as mangs did to prep for the furry this was less about the raw usage of the powers but how they were employed when we also see that the first black storm doses almost nothing outside the global damage because they didn't have the unit composition to support the push. You can also see their Value swing when black storm goes off, that alone shows you how strong it is as he points out when it's popped. Winter furry didn't counter black wave mangs countered the hawke player
Personally, I think his biggest mistake was when he shifted fronts in the early game, when he detached his central front for the north. It split up his effective forces way too early, which spread himself thin at the worst time to do so. If he had established his forces over a longer period of time, I think this could have been avoided, but I'm fairly certain this was what especially screwed him over.
Actually, he did the right move shifting his front way up north. There was no way he could've punched through the central front with the artillery zoning spaces out. The problem was that he shifted the front without building the right units. He built rockets which are terribly immobile units. If those rockets were medium tanks/Neotanks and he suddenly pushed north, Mang's central block of units won't be able to go North fast enough without overextending itself. Honestly, the player's push North would've been a perfect Adder play: utilize extra movement to go around strong blocks of units to push into weakened areas. If your opponent tries to respond by overextending, they get easily punished.
@@stevengu1253 As I said, it wasn't the detachment itself, it was the timing of said detachment when he had little to back it and the front he was already fighting. Granted, sending a detachment to a new front to catch one off guard is certainly a play, but there's a time and place for it, as well as consequences on top of that. This was one of those times where the consequences outweighed the advantages.
You don't even need forests to make good use of Missiles. I've once killed a bomber because he thought he flew into the minimum range when I was repositioning it. Of course that assumes fog of war is even on... yeah on this match they're pretty garbage.
17:50 actually... Chess is about sacrificing and trading whatever it takes for the victory. not avoiding a move because the unit is covered. Forcing a move is key... But... To be fair. It wasn't your turn to do so. Your analogy just falls flat if taken literal. Chess is just another rts. Emphasis on the R...
You won't cap a Bishop with your Queen if he's covered unless it will win you a gigantic advantage or is your only way out of Check. With a Pawn you wouldn't think twice.
I think everyone undervalues black wave over black storm. It is not as charge-cost effective but being more readily available ESPECIALLY with how slow black storm charges is valuable in and of itself. At 30:00 if he had popped black wave in the north his md tank would have been at 6 vs mangs 7, with a 5 hp normal tank and 2 full hp vs a 7 hp tank and a 9 hp artillery. In the middle he would have a 5 hp tank and a battle copter against a 9 hp neotank, not enough to kill but with decent luck it would bring it to 5hp, taking away a lot of it's bite in exchange for a tank. Finally in the south that infantry would have died instead of holding on to the city with 1 hp. Remember that by doing 1 hp healing and damage wave can essentially create a 2 point hp difference across the map provided the Hawke player has damaged units. Its not a power to push with, its a power to swing bad engagements back into your favor.
@@Mangs1337 The way you shaded his nose just from a mobile screen and the thumbnail being so small reminds me of the mouth and same as the way his eyes look woth the shaded in forehead
They really need to remove one of the co-power stars off hawkes bar. it costs way too much for what it does. its basicaly a weaker version of andys co-power for 50% more stars.
@@coolgabe555 10% firepower is an incredibly weak daily. And doesnt make up for the fact that andys super co causes a HP difference of 5. Where as hawkes is 4. While andys also gives increased movement and i think a 130% firepower?
I love your vids Mangs but man you have to rush those mid factories asap, that took waaay too long. I would have capped airport and transport infantry right away, possibly attempt to b-copter the other middle factory and really stall the opponent. Especially with high funds. Just my take on it
I honestly hate Jesse solely because her infantry/mech is weaker than most CO's infantry/mech. Her infantry is unreliable in a push other than being meatshields for my vehicular units, if I want her opponent's infantry pushed back, I have to commit vehicular units to attack, never with my own infantry, otherewise it only always ends badly for me.
God doesn’t want anybody in hell because He loves us, but you must understand why we deserve hell and why those who refuse to live under His authority will go there. He gave us the law (Ten Commandments) not to make us righteous, but rather to show us our sin (Romans 3:20). We’re not sinners because we sin, but rather we sin because we’re sinners. Sin is the nature of our flesh that we are born with due to the sin of Adam in the garden. For someone to be justified before God they have to be sinless. We’ve all sinned (Romans 3:23), and the the law demands death for those who sin (Romans 6:23). God is righteous, so He must punish our sin, which is what He did through His Son Jesus Christ on the cross. Jesus is Holy and sinless, yet He received our sin when He died on the cross, so that we can be righteous before God (2 Corinthians 5:21). When He died on the cross, He said “It is finished” (John 19:30), which means He paid the full price for all of your sins (past, present, and future) to be forgiven. He was buried and rose again from the dead. God will forgive anybody who puts their full trust in Jesus Christ alone for salvation. We aren’t saved based on our good deeds, but only by the grace of God (Ephesians 2:8-9). His precious blood that He shed is the only reason why we can be forgiven of our sins (Hebrews 9:22). If you confess that Jesus is Lord and believe that God raised Him from the dead, then you’ll be saved (Romans 10:9). You are born-again with the Spirit of Christ (2 Corinthians 5:17), and are not only legally justified before God, but also are accredited His righteous (Romans 4:24). Believers live for Christ now, so get to know Him through His Word. I recommend reading the book of Romans and the gospels (Matthew, Mark, Luke, and John), and watching Pastor Joseph Prince’s online sermons
Sorry for late upload. Enjoy this match of Hawke turning into a snowman!
mangs, youre not late, here is 6 PM XD
Ok
LATE EGG
@@davidwhidden9337 I have. We're cool.
@@Mangs1337 well he is quiting the hacking comunity
You keep saying that you have a fire power lead due to your com tower but isn't it more like you're keeping up with his fire power cause he's Hawke?
Missiles were buffed so much in Days of Ruin (+1 range, +1 move, more FoW and hiding spots) and even despite all those buffs they were still an incredibly situational unit that was almost always outclassed by other AA options
Black Storm may not counter Winter Fury, but Hawke still hard counters Sturm.
You overlooked one huge disadvantage of the Neo Tank though: It looks kinda weird. That's why I always dislike building them and never do it unless I absolutely have to. lol.
You need to tag those video's.
[AWBW]
... You are somehow worse than StarCraft league...
Ps. Unless you want to hide your video in UA-cams fog of war (aka the algorithm). Not your best move...
What do you mean he tagged this AWBW
I guess for the idea of "Black Storm counters Winter Fury", these things can be said:
- Black Storm will not heal the dead or make the 90% dead usefull
- Black Storm will not protect you from paying for repairs (in this case, _only_ doing 2 damage is realy usefull - as that is exactly how much they will repair)
- Black Storm does not allow you to move through snow
- Black Storm needs way more power charge, so it will never match Winter Fury 1:1
- Black Storm will never be up before Winter Fury, needing the push of Winter Fury to charge
- Black Storm can waste a lot of charge, if it is already mostly charged when the Winter Fury Push comes
Black Wave might have been a better choice:
- 5 bars vs Winter Furies 7 giving it a edge in useability
- Heal 1 plus Damage 1 still counters the Winter Furies damage (after Winter fury, you are 2 HP ahead. After, you are both on 9 HP).
Not getting 2 rockets would have probably been the best choice, but I actually agree black wave probably does a good job to put Olaf down... probably.
Speaking of Black Wave, I would've popped Black Wave first and pushed as hard as possible before Olaf's Winter Fury...😅 But my god, I don't get why the other player built so many rockets. If you're defending the center, you only need 1. You also can't push with rockets since they don't work like Battleships in Advance Wars Days of Ruin. And finally, they're super duper slow on terrains other than roads.
They go from 90% dead to 70%, yippee
@@stevengu1253 There's a reason why the guy playing Hawke is below 800 League points. His thoughts were probably that if he got rockets in place to cover a large swat of territory, it would dissuade Mangs from pushing with his direct units. That would never have worked for 2 reasons. First it's a non-FoW match. He can plan around the rocket's range, and you'd need a perfect wall of units to protect it, unlike in FoW wherein you just need to cleverly place the rocket and escort units to keep it safe. Second, it's a high funds match, any losses or damages Mangs incurs he can easily replace. He can practically sack several units if it means pushing the frontlines since he can easily reinforce again with expensive units, unlike in a regular match where every unit counts and you want to trade as favorably as possible. In a high funds match, that doesn't matter as much so long as it nets you some form of advantage, and again, it's non-FoW, any units you lose is fine since you can see the whole map and know exactly what you need rather than blindly guessing what unit you'll need and potentially wasting funds.
@@jome2284 Exactly. The player should've just went with MD Tanks or Neotanks. They're much more mobile and can easily go around Mang's cluster of units guarding the artillery.
Mangs: "Pulling back to repair is usually not a good idea."
Chat: "Repairing is garbage, I can't believe you do it Mangs"
Rachel repairs tho 👀
@@ShrimpRice too expensive
@@thunderknight4149 not always, its better to get a 5 hp tank to 8 hp at the front lines and attack, rather than bring a whole new tank from far to attack.
@@ShrimpRice You don't really want to drain your income more.
@@projectpitchfork860 I mean if they 8 HP tank ends up blowing up a rocket it may just win you the match.
I used to like Hawke the most since being a generalist with global damage is overall good and great. But the more I watch, the more I keep thinking, winter is coming...
Meanwhile Sensei: UUUHHH I'M TROOOOOOOOPING!!!!
This video earned my like purely on the play at 35:12, literally preventing the other player denying you cash by building cheap units before his super power and building better units the followign turn 👏
I had an argument in your comments a long time ago about how Hawke was a worse Olaf and I appreciate the contribution to the agenda.
Theory: Against Olaf, Hawke should always go for his CO Power over his SCOP. Go to 31:37 and imagine what would’ve happened if Hawke used his COP there. Hawke would’ve shrunk that value gap to 13k, and could’ve made a big push with his 130/110 units. Up north, Hawke’s 6 HP Md Tank could’ve taken an engagement against Mangs’ 7 HP Md Tank. While that’s the only engagement that would’ve significantly changed, Mangs’ next turn would’ve dealt less damage overall as Hawke’s units now had 110% defence. From here, Hawke’s COP would now outpace Olaf’s SCOP.
Of course, this isn’t the best match to show that in, but the Hawke player would certainly have played differently had he gone into the game expecting to use his COP instead of his SCOP.
Odd considering Hawk is the only Black Hole CO with a coat (and isn't Sturm)
The only _living_ Black Hole CO
Yeah R.I.P. Lash
@@aetherius6221 are lab coats actual coats?
@@CabeliotCometier they're resistant to chemicals but not heat or cold. Like a light windbreaker
@WolfSpider20 nice pfp bro
Looks like 100k is coming up soon. I've been here awhile and I just want you to know, despite everything that has happened, I always enjoyed watching you and I'm really glad you were able to comeback from last year. Here's to the future, you magnificent egg!
on slower paced maps where units clump up and it becomes a battle of formations, artillery become extremely useful. if you have a lot of fodder, I would argue that artillery are better than in fog of war, even if they can't sneak a shot in.
How are they better than in fog then? If you have a lot of fodder you also have a lot of vision.
I love how by just reading the title we can know what kind of match is gonna be
well, thats is what titles are for, i guess
I think missiles need at least +1 range to be really effective. Maybe 2? The problem is that air units just move too fast.
@Ferny Panda 10 range sounds absolutely broken even if it only attacks air units
It can literally cover at least 1/3 of the entire map
Actually, missiles just need 1 buff to make them exceptionally effective: the ability to move and strike.
@Ferny Panda So they should have carrier range? I agree with that, and I don't even think they need to get weaker defenses since they can only attack like 5 units.
In reality they just need 6 movement or maybe just be on treads :)
@@stevengu1253 I do like the "move and strike" from AW:DoR, but I think it should be limited, like you can move half your total movement and attack, or move 1 or 2 spaces and attack only.
This was a really fun and exciting match to play, and I'm delighted that it was made into a video. Hopefully I'll be able to take this analysis and the comments, and improve my skills for the future! I'd like to thank Mangs massively, if it wasn't for him making me aware of the existence of AWBW in the first place, I would never have been able to replay one of my favourite childhood games, and this match itself would never have even happened!
Does black hole army has winter gear to invade russia?
i doubt XD
According to Sturm? No. XD
You should try out AW 2 but Super powers are active at all turns. It's very interesting with certain CO'S basically giving them new Day to days and with CO'S like Andy it's just way too broken.
Hawke just casually unkillable
Sturm meteor spam
to bad its not AW DS, von bolt would win by locking down factories (assuming all of them are together)
Kambei becoming literally invincible for most COs
So Sensei has infinite units forever. Sami wins the capture game by default and your HQ is constantly in danger. Kanbei units are untouchable. Doing less than 50%+ damage on Andy does nothing. And Eagle just has twice as many turns as you. Yeah, cool. This seems fine.
While we're on the subject of Olaf, I have a terrible joke.
What's the Super Power of Olaf's lesbian sister?
*Winter Yuri.*
Her name is Yuri; obey her.
A new comrade joins us.
Hawke: I'M FREEZING, AND THE ONLY THING KEEPING ME REMOTELY WARM IS THIS JACKET!!
_That was the last sentence Hawke said before he died of cold._
Hawke: "Foolish Olaf, my Black Wave can repair the damage your Winter Fury does."
Olaf: "Only to the units that survive."
> Man hates Neotanks
> Man learns to live with Neotanks
> Man loves Neotanks.
Truly a heroes journey
Neotank: "Mangs no, I can still fight, leave me in the frontline"
Mangs: "no way old friend, I'm sending you back for repairs"
How I Learned to Stop Worrying and Love the Neotank
That's actually good that you are able to reanalyze a few things. Mainly both the CO powers of Olaf and the Neotanks. I thought Olaf was pretty good overall, but seeing him being able to damage the units on the map (acting like Kindle if those units are in the building) and then crippling their movement? Olaf is a scary CO to go against. Defenses are important, too, but if they are missing an HP or two, it's going to be problematic.
The thing with Olaf's power is that it can also snowball, pun intended. Since the benefit of snow lasts for one extra turn after you pop it, you get one turn during which you can easily outmaneuver the opponent's damaged units and get a headstart on filling the power meter back up.
It's simple pokémon logic
Flying types are vulnerable to Ice damage
Now I'm really interested, what would be a fight between Olaf and sturm?
Since he is the only CO with a description that say is weak in the snow and i haven't seen anyone else do that
Sturm mops the floor with Olaf.
He's not any weaker in the snow. Snow just affects his movement like any other CO. It is the only thing that can tempoarily disable his ability to move through terrain at 1 cost, but it is not correct to say that snow makes him weaker compared to what snow does to other CO's.
@@Mangs1337 well, that was disappointing, interesting but disappointing
The thing about Neotanks, is you're not paying 6000 more than a Medium Tank to have a unit that hits harder than a Medium Tank. You're paying 6000 extra to have a regular Tank that hits like a Medium Tank and has extra fuel, since the Neotank has the same movement as a regular Tank. When you think that you're paying extra for mobility rather than firepower, it's a pretty economic unit. A lot of people treat them as just powerhouses because of their firepower, but really you need to use the same mindset as a Battle Copter: to quote Mangs they're like a rogue, you swoop in and take a shot and then pull back to safety before they can counterattack, stopping on a city every so often to resupply and recover the scratch damage they take on counter-attack from other units. If you're going to plop a unit down and play defense, a Medium Tank backed up by an Artillery is a much better choice, but a Neotank that keeps zoning out other units and pulling back to outrun their Medium Tank or indirect response is an incredibly deadly unit, especially in fog of war when you have forests to hide them in between ambushes.
Oh I know this guy, I beat him not too long ago lol.
Hey Mangs, what would you think of a randomizer ROM-hack that randomizes the Campaign COs - both the ones you play as and fight against?
so what did I learn from this match? Movement restriction are crucial.
He went against hachi as Olaf with Snow on all days and it wasn’t even close. Movement is even more important than funds.
All the firepower in the world is worthless if it cant get in range to atack
@@princeofawful Well, if it was snowing on all days and I'm using Hachi, I'd start building a mass of indirects because I can afford it and I don't need them to move very fast. I'll just build up a massive mass of units and slowly push through. The only trouble I can see, however, is infantry not getting to the cities they need to get to in order to capture.
@@princeofawful well this was obvious.
Damn, that was a nice match! Such a great display of Olaf's power in the hands of a skilled player.
Looking back, I now see some missed opportunities for Mangs to get some good engagements (even though he won this match pretty soundly):
17:00: Mangs could've probably gotten away with punishing that tank on his property hard. Sure, his opponent had more tanks to counterattack with, but Mangs had 2 infantry, a mech, and a chokepoint between some mountains to block off the counterattack, and an artillery to reinforce his tanks and punish any attempts to breakthrough the infantry, whereas the opponent only had a couple tanks in range to counterattack, and nothing else (not even infantry, and the medium tank was also barely out of range to reinforce).
41:11: Here, Mangs could've attacked the tank in the city in the southwest with a full HP tank (which would've still prevented the enemy tank from interrupting Mangs's capture of the opponent's city), followed by the 7 HP tank, which might not have necessarily been enough to destroy it, but would've at least forced it to retreat further away for repairs. (The 8 HP tank and the anti-air could've still been used to weaken the enemy's infantry in the area enough for them to be finished off in the next turn if so desired.)
Haha, Hawke with his thin coat... Of course he had no chance. Only winterfurry counters winter fury!
Nice to see that thought I had about building cheap units when the opponent has global damage ready coming into play.
Very nice match, fun to see less-used units being effective
28:30 you can see that the hawke player is ahead
Mangs... You had more income during the capture phase, you hadnt built your stuff this turn and 30k of his army were rockets doing nothing
Love your commentary, but at this point hawke was starting to dig his grave not winning
51:40: @_@ what a turn! Congrats
Even without those rockets, Mangs also had money to spend that turn, which would have easily brought him ahead, so Mangs was definitely wrong
So disappointed with your rival when he started deploying ranged units. Could have been a more even match
Winter furries are scary
Mangs playing as Olaf... this is new.
Said no one ever
Mangs always loves to contradict himself lmao
Or maybe I just change my viewpoints based on experience?
@@Mangs1337 true, I always see you changing your opinions based off of older videos
If the issue is charge time for hawkes power, then in theory, could hawke spam black wave instead of black storm? Black wave only equalizes the damage done by their powers instead of doing double the value of olafs, but it charges faster than winter fury. If black wave is spammed to keep the powers even, then hawkes fire power boost could help come out on top, no?
I don't think so since that means your also making your power 20% more expensive and if you keep spamming black wave over and over again it will just make your power more expensive faster and at the end of the day black storm seems to be more cost effective
I thought birds could handle the winter
Permasnow Olaf vs 2 COs gonna be a hype stream match!
10:35 "firepower advantage"
fighting hawke with no other firepower boosts
what would it take for mangs to go back to calling it winter furry hmmm
Santa wins! Mangs, can you play as Lash at some point? She’s my favorite!
SO SATISFYING FROM THE BEGINNING TILL THE END!
Mangs single-handedly defined the entirety of Advance Wars as “is it worth it?”
He totally did!!
Well that's how you define chess too. You trade units and the skills involved are only to set up deals your opponent think would benefit them while it would actually benefit you. AW is just chess except the pieces don't get captured one for one and each player gets a table turner every once in a while.
The same reasoning you used for black storm not countering winter furry can also be applied to in reverse it's actually a matter of who get it first past the first one which is possible but taking planed engagements. Both powers deal damage which reduces the defense of the units you fight in the same way the only real difference is the gap being presented when you use black storm as it doesn't really do 2 damage, it's more like 5 due to the hp gap, lowered defense and the defense gained by the power use
also, a really bad showcase of hawks power a slightly less good power use well will almost always stomp a good power use haphazardly
but... olaf will always get it first bcs his power is cheaper... so the argument... still stands?
@@thanos4769 not exactly, you can choose to take or not take engagements to limit his power charge (as you get more from being attacked then attacking)to bring the timing of the two powers closer together if you wanted, even tho in this specific case you want winter fury to go first to get the max value out of black storm(healing undamaged units does nothing not that you want damaged units in the first place). Also, the hawke player could have built low repair cost units as mangs did to prep for the furry this was less about the raw usage of the powers but how they were employed when we also see that the first black storm doses almost nothing outside the global damage because they didn't have the unit composition to support the push. You can also see their Value swing when black storm goes off, that alone shows you how strong it is as he points out when it's popped. Winter furry didn't counter black wave mangs countered the hawke player
Personally, I think his biggest mistake was when he shifted fronts in the early game, when he detached his central front for the north. It split up his effective forces way too early, which spread himself thin at the worst time to do so. If he had established his forces over a longer period of time, I think this could have been avoided, but I'm fairly certain this was what especially screwed him over.
Actually, he did the right move shifting his front way up north. There was no way he could've punched through the central front with the artillery zoning spaces out. The problem was that he shifted the front without building the right units. He built rockets which are terribly immobile units. If those rockets were medium tanks/Neotanks and he suddenly pushed north, Mang's central block of units won't be able to go North fast enough without overextending itself. Honestly, the player's push North would've been a perfect Adder play: utilize extra movement to go around strong blocks of units to push into weakened areas. If your opponent tries to respond by overextending, they get easily punished.
@@stevengu1253 As I said, it wasn't the detachment itself, it was the timing of said detachment when he had little to back it and the front he was already fighting. Granted, sending a detachment to a new front to catch one off guard is certainly a play, but there's a time and place for it, as well as consequences on top of that. This was one of those times where the consequences outweighed the advantages.
@@i_am_jarvistm7220 I think the timing issue is caused by the fact that he built rockets which are incredibly immobile.
Back when I was a kid, I thought Olaf is just meh. Until I realize people always lose big when invading Russia during the winter.
Advance Wars Olaf is meh. Advance Wars 2 Olaf is a different story.
Nah Hawke is better than Olaf except maybe on very small maps where Hawke can't get his power. You were just a better player than GimmeDaLute.
You don't even need forests to make good use of Missiles. I've once killed a bomber because he thought he flew into the minimum range when I was repositioning it. Of course that assumes fog of war is even on... yeah on this match they're pretty garbage.
*Winter Furry
Can you make a AWBW tutorial? I cant use that xD
17:50 actually... Chess is about sacrificing and trading whatever it takes for the victory. not avoiding a move because the unit is covered. Forcing a move is key...
But... To be fair. It wasn't your turn to do so. Your analogy just falls flat if taken literal. Chess is just another rts. Emphasis on the R...
I thought you mention Real-time-strategy (RTS) when chess is actual Turn-based-strategy (TBS).
You won't cap a Bishop with your Queen if he's covered unless it will win you a gigantic advantage or is your only way out of Check.
With a Pawn you wouldn't think twice.
Neo tanks just completed their anime redemtion arc.
I think everyone undervalues black wave over black storm. It is not as charge-cost effective but being more readily available ESPECIALLY with how slow black storm charges is valuable in and of itself. At 30:00 if he had popped black wave in the north his md tank would have been at 6 vs mangs 7, with a 5 hp normal tank and 2 full hp vs a 7 hp tank and a 9 hp artillery. In the middle he would have a 5 hp tank and a battle copter against a 9 hp neotank, not enough to kill but with decent luck it would bring it to 5hp, taking away a lot of it's bite in exchange for a tank. Finally in the south that infantry would have died instead of holding on to the city with 1 hp. Remember that by doing 1 hp healing and damage wave can essentially create a 2 point hp difference across the map provided the Hawke player has damaged units. Its not a power to push with, its a power to swing bad engagements back into your favor.
"bottom and top lane".... Are we in lol? xD
A scanner smartly: a black storm paranoia of a world becoming blue.
Oh this is vs GimmeDaLute! I've played a load of matches against him in fow, he's a good player i think!
Is that last screen win / loss, because that says 1-2 ratio.
@@Lappelduvideify the last screen is kills to deaths
are NEO-TANKS worth it? find out next week on AWBW.
Mangs casually showing murder on UA-cam on day 18
" this was probably the biggest mistake of the match"
"Neotanks are amazing" pick a side you egg
I know right, silly egg always changing his mind :P
Are Neotanks Worth It? (Part 2)
Always love your replay commentaries!
40:20 Ayo, is that a Blue Moon or a Belkan jet up there?
Mangs, first time commentor. Recent watcher, I was looking at your thumbnail from afar and I assumed Olaf was fighting Hawke in the Cheeki breeki mask
lmao
Hello
@@Mangs1337 The way you shaded his nose just from a mobile screen and the thumbnail being so small reminds me of the mouth and same as the way his eyes look woth the shaded in forehead
Man high funds is truly epic. Very good analysis. I hardly can think of anything to add.
🥚
They really need to remove one of the co-power stars off hawkes bar. it costs way too much for what it does. its basicaly a weaker version of andys co-power for 50% more stars.
He mostly has it since his d2d is strong weaker powers for a stronger d2d
@@TheMistermastermario that doesnt have anything to do with what i said.
@@coolgabe555 10% firepower is an incredibly weak daily. And doesnt make up for the fact that andys super co causes a HP difference of 5. Where as hawkes is 4. While andys also gives increased movement and i think a 130% firepower?
considering he's still tier 1 co, not really. maybe if you buff everyone else
@@robertharris6092 He's already one of the better COs. He really doesn't need buffs.
To Olaf and Drake, weather is never small talk
Drake and Olaf are so good. And Olaf is better.
position them wisely.. Position them well you mean?
Mangs in vid: Neotanks NOT worth it!
Then he wins with them multiple times :D
Your conversion is almost complete. You know what you need to do in order to become a Neotank's Acolyte.
Episode 1, the beginning of the league
This is why I main Olaf
37:29 ....wait, there's more.
I am really liking these commentaries!!
51:32 you get chills watching this?
Great content Mangs; love watching those detailed commentaries 👍🏼👍🏼 maybe cast some pro vs pro gameplays (with pro tips) next time? 😁😁
Do you want to build a snowman?
No chadder, unsuscribed
Congrats on not attacking before capturing the comm tower, Mangs!
I think he built a Rocket to out-range your Artillery in the center stalemate
Might have worked if Rockets were on treads.
I love your vids Mangs but man you have to rush those mid factories asap, that took waaay too long. I would have capped airport and transport infantry right away, possibly attempt to b-copter the other middle factory and really stall the opponent. Especially with high funds. Just my take on it
Yeah man your take is kinda bad ngl tbh
Hawke's power meter is just to big for him to actually use it when other COs use their normal powers
Yesss, finally Olaf gameplay
AWBW. I watch.
Why respond to the first tank with a tank of your own? Build a B-copter instead!?
After Day 17, it was time for him to surrender. His position from there looks completely lost.
Hawke used to be my favourite CO, but somewhere along the way Adder, Jesse, and Sensei became so much more appealing.
I honestly hate Jesse solely because her infantry/mech is weaker than most CO's infantry/mech. Her infantry is unreliable in a push other than being meatshields for my vehicular units, if I want her opponent's infantry pushed back, I have to commit vehicular units to attack, never with my own infantry, otherewise it only always ends badly for me.
I have never played this game, probably never will, but I really enjoy your content on it
Hawke!!!
would that mean that you can get to use the mega tanks? or at least with medium tanks etc?
Sturm: "I hate the snow! It's cold, wet and it gets everywhere!"
These hq are kinda of exposed
For the most part awbw prefers to have somewhat exposed HQs as opposed to turn limits as a way to ensure games don't drag on forever.
@@blahmaster6k awbw maps are user created lol
But yeah it's not a bad measure to ensure stalemates don't happen
@@Fizz-Q I guess I should have specified the awbw map committee, as they're the ones who chose which maps get added to league.
God doesn’t want anybody in hell because He loves us, but you must understand why we deserve hell and why those who refuse to live under His authority will go there. He gave us the law (Ten Commandments) not to make us righteous, but rather to show us our sin (Romans 3:20). We’re not sinners because we sin, but rather we sin because we’re sinners. Sin is the nature of our flesh that we are born with due to the sin of Adam in the garden. For someone to be justified before God they have to be sinless. We’ve all sinned (Romans 3:23), and the the law demands death for those who sin (Romans 6:23). God is righteous, so He must punish our sin, which is what He did through His Son Jesus Christ on the cross. Jesus is Holy and sinless, yet He received our sin when He died on the cross, so that we can be righteous before God (2 Corinthians 5:21). When He died on the cross, He said “It is finished” (John 19:30), which means He paid the full price for all of your sins (past, present, and future) to be forgiven. He was buried and rose again from the dead. God will forgive anybody who puts their full trust in Jesus Christ alone for salvation. We aren’t saved based on our good deeds, but only by the grace of God (Ephesians 2:8-9). His precious blood that He shed is the only reason why we can be forgiven of our sins (Hebrews 9:22). If you confess that Jesus is Lord and believe that God raised Him from the dead, then you’ll be saved (Romans 10:9). You are born-again with the Spirit of Christ (2 Corinthians 5:17), and are not only legally justified before God, but also are accredited His righteous (Romans 4:24). Believers live for Christ now, so get to know Him through His Word. I recommend reading the book of Romans and the gospels (Matthew, Mark, Luke, and John), and watching Pastor Joseph Prince’s online sermons