Exactly, Beam supports either a constant limiter (soft cut), a bouncing limiter (hard cut) or no limiter at all. Having no limiter is pretty common on old carbureted engines, and overrevving is definitely a thing.
The clutch isn't only "activated" when shifting gears, it's constantly attached to the gearbox. In this situation, it gets hot due to some slippage happening between the engine and the transmission.
@@pathmada - That might be a bit difficult if you're not using a full wheel-stick-and-three-pedal racing accessory setup. And there's not really any proper feel to those, so it's not as easy as driving a real car. If you're just using keyboard or a game pad, you're pretty much stuck with auto clutch. It's a bit odd though, you'd only really expect slippage at the lower end of first gear, and no slip or clutch riding in other gears unless you let the vehicle slow right down without downshifting (in which case it'd be very much expected). Other games I've played like Rigs of Rods, Live for Speed, Racer etc (some softbody based, some not) seem to have no trouble with it despite being somewhat older. They ride the clutch to get the car moving in first, then at each other shift they quite smartly declutch, shift the gear, then completely release the virtual pedal without any faffing about, transmitting the full engine power straight away and not slipping at all. If you're trying to keep a knackered car moving uphill or against deflated tyres, collapsed suspension and dragging bodywork, and there's not enough power at low revs to produce sufficient power for that even in first gear, then you're going to end up slipping the clutch regardless of whether you're using manual or automatic control, because you have to do that to raise the revs relative to the road speed to make more power, some of which is tapped off to the wheels and the remainder is used to keep the engine turning. The IRL way around that would be to momentarily completely disengage the clutch so you can rev the engine up much further (rather than labouring it at only just enough to maintain movement and progressively burning the clutch), then reengage it quite forcefully to shunt the car up to a higher road speed in a single short operation without too much clutch stress. Maybe repeatedly if one round isn't enough to get the fully engaged revs up high enough to maintain speed, but if you do that too many times the overall effect on clutch temperature and damage would end up being about the same, just from several frequent short bursts of hard attempted acceleration (with an initially large difference between engine revs when disengaged, and what they fall to when fully engaged, meaning lots of friction and a high heating rate) instead of continual lower level slippage (less friction and slower heating, but without any interruptions), same as doing a lot of fast starts for any other reason. (And the solution for _that_ would be to stop for a couple of minutes to let the clutch cool down again, because you're unlikely to need to go that far with the car and road conditions adding up to such extreme drag, and you can probably afford the time... but under the Endurodrome rules, that's not an option, because you have to keep driving as hard as possible all the time the car is still usable, with a minimum target speed of 20mph in the forward direction) It'd be tricky to do that without clutch control, but it could maybe be forced by shifting to neutral, revving up then shifting back into first. Bit of a performance doing that all the time though. Might even end up overstressing the synchromesh.
And whatever's going on with the ambulance is definitely a case of either the model's driveline design having an underspec clutch that gets jolted into slipping at the slightest provocation (like severe bumps in the road) when also experiencing full throttle, or the game's control algorithms being all to cock. Unless you've already been riding the clutch hard enough to overheat it and reduce the available friction / power handling capability (it's one of those annoying positive-feedback things, like how an overheated cooling system is worse at absorbing heat from the engine, that a clutch that's heated up from slippage then slips much more readily), so it slips without any pressure on the virtual pedal, there's no good reason why the virtual driver should be slipping it deliberately at 2500~4000rpm in 2nd or 3rd gear, which is where the ambulance spends most of its time. That's very much in the torque band of a large petrol engine tuned for load-hauling utility use, so you're "safe" to leave it fully engaged and just keep your foot hard down even in 1st, let alone the higher gears.
@@TahreyUK it because Everytime it bounces into the air, rpms go up, and then when it touches down again, it gets forced back down. That is sure to induce slippage.
I think the overheating of the clutch on the ambulance is due to how much the thing bounces around, with the rear tires coming off the ground, the engine picks up rpm, and when the wheels come back down the clutch takes the force of the engine, so it's like a bunch of clutch dumps in a row
This clutch thing is a bug that appeared sometime ago, both in manual and automatic, but worse in manual, the clutch isnt controlled by you, so the game has to controll it, and it just freaks out, and start to couple, and decouple mamy times, sometimes it just steps in the clutch pedal, but not until the end, making a really serious grinding in the clutch and heating and damaging it. You can see in the ambulance footage that randomlly, but mainly in jumps the engine starts to jump up and down the rotation, because the clutch is being coupled and decoupled many times a second, then it heats and the message comes at the screen, in older versions of the game that wasnt a issue unless the car was walking in a too low speed, where the engine could stall, it would not be able to decide to keep the clutch coupled or not. And it doesnt appear on the hud
Hey failrace, I watched the Satsuma multiple times and it looks like you didn't lift off of throttle early enough and that's what blew the engine up. in case you were still curious.
The ambulance reminded me of that episode of Monster Garage where they made an ambulance do nothing but wheelie. "I'm going to gently put my foot on the gas and press it all the way to the floor."
The Satsuma imo is a little unfairly strong for this series... While, yes, you can kill it if you're aggressive enough with it... body panels don't really fall off it, and the radiator, as we saw here, is immensely difficult to break. It also doesn't deform correctly.
Hey failrace I got that joke about satsuma superlagera you got it from top gear when they whas sheding weaight in the merc and lancia and richard whit oliver not sheding
IMAO American ambulances make European ambulances look like base model Satsumas. IRL they feel like riding in a very very top heavy land barge. And for the less fortunate in the land of no universal healthcare it costs as much as renting a Lamborghini for a week.
1cst car, some russain german car of the old days lovely thing, but might be like the mirma? goes quite some way, 2nd car, covet, might do well if the rear get damaged and not the front, 3rd car, or van the ambo yeah i think maybe once the rear breaks off it'll bend its chasis then fail,
You hit like 7000 rpm when the engine went boom of the "sad"suma. the limit is like 5600 or 5700 rmp.
He once got to around 8000rpm one time... and usually over revved it to 6500-7500rpm numerous times... he basically kill the car by himself lmao
Jayden HW i only looked at the rpm when it went bang. So i totally missed all the other over revs
he kept overrevving it constantly
Is there no rev limiter?
Exactly, Beam supports either a constant limiter (soft cut), a bouncing limiter (hard cut) or no limiter at all. Having no limiter is pretty common on old carbureted engines, and overrevving is definitely a thing.
The clutch isn't only "activated" when shifting gears, it's constantly attached to the gearbox. In this situation, it gets hot due to some slippage happening between the engine and the transmission.
@@pathmada - That might be a bit difficult if you're not using a full wheel-stick-and-three-pedal racing accessory setup. And there's not really any proper feel to those, so it's not as easy as driving a real car. If you're just using keyboard or a game pad, you're pretty much stuck with auto clutch.
It's a bit odd though, you'd only really expect slippage at the lower end of first gear, and no slip or clutch riding in other gears unless you let the vehicle slow right down without downshifting (in which case it'd be very much expected). Other games I've played like Rigs of Rods, Live for Speed, Racer etc (some softbody based, some not) seem to have no trouble with it despite being somewhat older. They ride the clutch to get the car moving in first, then at each other shift they quite smartly declutch, shift the gear, then completely release the virtual pedal without any faffing about, transmitting the full engine power straight away and not slipping at all.
If you're trying to keep a knackered car moving uphill or against deflated tyres, collapsed suspension and dragging bodywork, and there's not enough power at low revs to produce sufficient power for that even in first gear, then you're going to end up slipping the clutch regardless of whether you're using manual or automatic control, because you have to do that to raise the revs relative to the road speed to make more power, some of which is tapped off to the wheels and the remainder is used to keep the engine turning.
The IRL way around that would be to momentarily completely disengage the clutch so you can rev the engine up much further (rather than labouring it at only just enough to maintain movement and progressively burning the clutch), then reengage it quite forcefully to shunt the car up to a higher road speed in a single short operation without too much clutch stress. Maybe repeatedly if one round isn't enough to get the fully engaged revs up high enough to maintain speed, but if you do that too many times the overall effect on clutch temperature and damage would end up being about the same, just from several frequent short bursts of hard attempted acceleration (with an initially large difference between engine revs when disengaged, and what they fall to when fully engaged, meaning lots of friction and a high heating rate) instead of continual lower level slippage (less friction and slower heating, but without any interruptions), same as doing a lot of fast starts for any other reason. (And the solution for _that_ would be to stop for a couple of minutes to let the clutch cool down again, because you're unlikely to need to go that far with the car and road conditions adding up to such extreme drag, and you can probably afford the time... but under the Endurodrome rules, that's not an option, because you have to keep driving as hard as possible all the time the car is still usable, with a minimum target speed of 20mph in the forward direction)
It'd be tricky to do that without clutch control, but it could maybe be forced by shifting to neutral, revving up then shifting back into first. Bit of a performance doing that all the time though. Might even end up overstressing the synchromesh.
And whatever's going on with the ambulance is definitely a case of either the model's driveline design having an underspec clutch that gets jolted into slipping at the slightest provocation (like severe bumps in the road) when also experiencing full throttle, or the game's control algorithms being all to cock. Unless you've already been riding the clutch hard enough to overheat it and reduce the available friction / power handling capability (it's one of those annoying positive-feedback things, like how an overheated cooling system is worse at absorbing heat from the engine, that a clutch that's heated up from slippage then slips much more readily), so it slips without any pressure on the virtual pedal, there's no good reason why the virtual driver should be slipping it deliberately at 2500~4000rpm in 2nd or 3rd gear, which is where the ambulance spends most of its time. That's very much in the torque band of a large petrol engine tuned for load-hauling utility use, so you're "safe" to leave it fully engaged and just keep your foot hard down even in 1st, let alone the higher gears.
I.e. The clutch is spinning at a different speed than the flywheel?
@@TahreyUK it because Everytime it bounces into the air, rpms go up, and then when it touches down again, it gets forced back down. That is sure to induce slippage.
I'd actually like to see a 'live action' version of this show.
yeah give me a few million and i'll make like a few episodes, give me another million and i can make the track.
That's basically the challenge portion of top gear when they had the original crew.
You should've had the lights turned on for the Ambulance. The emergency lights provide an extra 15% of engine power while activated.
A true petrol-head And YOU must not understand classic automotive comedy my man.
A true petrol-head 🤦🏻♂️
A true petrol-head you are not a true petrol-head if you don’t understand automotive humour like that.
A true petrol-head do you understand jokes?
r/woosh
A wheelie bar for the ambulance would made a fine addition
On the leaderboard you put the ambulance as a D series when it's actually a H series
The Satsuma deserves a retest!
damn time zones, it's 5 in the morning here and you're posting new videos already
"I thought it was going to be a very quick death" is not something you want to hear in an ambulance.
He'd make a terrible medic.
You know it's a good FailRace video when an Ambulance needs an Ambulance at the end of it.
And then that ambulance rolls.
I think Satsuma could get near the front if Alex didn't overrev it to bits :c
Just bought a pc so I’ll be playing this soon.
That last clip was My Summer Car in a nutshell.
Ned In Yo' Head lmao
Except the driver probably survived. Though it would have been more fitting if the Satsuma ended up that way.
losing a door: 1 thing the satsuma has in common with the rover sd1
I'm binge watching these and quite a bit behind so this may have been done already, but can you put a Black Taxi through? Maybe a caravan?
Poor Satsuma... You kept over-revving the poor thing dude.
Yaay I love this series.
Satsuma is a smart car. It used its all but ripped off driver side door as essentially a skid plate to protect the engine.
Just subscribed although I thought I was already. Loving the videos
Shingo danced back on the rocks back on the rocks,baby
How about a Modified D Series next towing a caravan? The carnage would be insane!
I can't wait for him to drive Aron his automation creations, they may not work, but it should be interesting
V12 minivan
Yeah me too i have a beamng but not automation bc its so expensive
I really wanted for you to pull the side panel of the ambulance off after it started to peel off... I'm now very happy
I think the overheating of the clutch on the ambulance is due to how much the thing bounces around, with the rear tires coming off the ground, the engine picks up rpm, and when the wheels come back down the clutch takes the force of the engine, so it's like a bunch of clutch dumps in a row
I love the rotary but it's kinda funny, how the rotary is the engine that was blown to bits in this series...😂
Blew the apex seals.
I believe the thumbnail says #S, rather than #5. Either that or my eyes are going.
dejectedsheep well if it did it's been fixed
9:54 No you did not blow the engine it just locked up in cars like that if you overrev it it will lock up before it blows up
Cmon satsuma, make the mini proud
This clutch thing is a bug that appeared sometime ago, both in manual and automatic, but worse in manual, the clutch isnt controlled by you, so the game has to controll it, and it just freaks out, and start to couple, and decouple mamy times, sometimes it just steps in the clutch pedal, but not until the end, making a really serious grinding in the clutch and heating and damaging it.
You can see in the ambulance footage that randomlly, but mainly in jumps the engine starts to jump up and down the rotation, because the clutch is being coupled and decoupled many times a second, then it heats and the message comes at the screen, in older versions of the game that wasnt a issue unless the car was walking in a too low speed, where the engine could stall, it would not be able to decide to keep the clutch coupled or not. And it doesnt appear on the hud
Not even 2 minutes in and this guy already caused over-rev damage to the satsuma.
10:34 It did say the engine locked up, or *blew* due to overrev
The Satsuma deserves a second chance, it could definitely take first place.
I demand a do-over for the Satsuma!
u destroyed the satsuma by reving the engine in the air so technically you have to redo the run with it xD
Hey failrace, I watched the Satsuma multiple times and it looks like you didn't lift off of throttle early enough and that's what blew the engine up. in case you were still curious.
The ambulance is an H-series, not a D-series.
The ambulance reminded me of that episode of Monster Garage where they made an ambulance do nothing but wheelie. "I'm going to gently put my foot on the gas and press it all the way to the floor."
The Satsuma imo is a little unfairly strong for this series... While, yes, you can kill it if you're aggressive enough with it... body panels don't really fall off it, and the radiator, as we saw here, is immensely difficult to break. It also doesn't deform correctly.
Do you think "vs the army" will return in GTA 6
27:38 the ambulance isn't a d-series vehicle
I think he meant H-series but that will cause some confusion later.
yeah
Congrats on 200k
Are there air cooled vehicles in Beam? that may explain the "radiator" remaining in tact on some cars
The Satusma actually did a lap more than I thought it would.
Wildcard: after 3-5 laps you are allowed 10 seconds to modify the car. (Save the car as is)
Not possible
Car gets fixed when you try to modify it
satsuma had a james may skidplate
Hey failrace I got that joke about satsuma superlagera you got it from top gear when they whas sheding weaight in the merc and lancia and richard whit oliver not sheding
You should consider a button overlay say even just wasd and space, so we can see what key inputs you use
I think the satsuma could have gone to the top if you'd used the higher gears more.
Do the lancia delta hf integrale next!
finnish police department or the group B
Why not the the Delta S4 evolutione group B ?
Will the Automation car's you built, be in The Endurodrome?
The ambulance was an H series, not a D series.
Maybe you should put rev limiter onto the older cars so they wouldn''t over rev whole time :p
The Satsuma was robbed. The Endurodrome didn't kill it.
Satsuma actually died in the mud so the ambulance didn't beat it.
Can u do a John works mini cooper? Or a Ford rs2000
Endurodrome? Nah that's the state of most British roads mate
IMAO American ambulances make European ambulances look like base model Satsumas. IRL they feel like riding in a very very top heavy land barge. And for the less fortunate in the land of no universal healthcare it costs as much as renting a Lamborghini for a week.
I'd like to see a Trophy Truck being pummeled around on this track.
That would be unfair, they're designed for this.
Good video
The ambulance reminds me of GTA 4 suspension lol
Use the CONDENSER mod it’s a fully electric covet
I wish you continued to peel off the body panels on the ambulance
It has active weight reduction
second like a freakin savage ive watched u twice and already love ya vids bro bro keep it up
you've found a good channel. atleast 6 years and I still watch him almost daily. you will enjoy this channel good sir :3
If you shift manually then you won’t have as many clutch overheats and you could drive longer... just saying
The satsuma should get another chance that end wasn’t the car it was the driver
try the NSX mod or of Crash Hard's Offroad mods
I reckon you should do the vr6 covet
To be fair the ambulance in normal service would be abused, so its designed to be abused.
Take a bolide through there.
Old cars last longer and are stronger than new cars
Dat satsuma is a f**king rallycar
Ok, so I am safe in the rural area with basicly no roads. The freaky ambulance of survival is coming for me if stuff happens!
U should do a semi truck
I can't say we've seen an engine explosion before.
Always when i hear word satsuma i think of the car from my summer car and then i am like more like shitsuma
**OVERREV DAMAGE**
**ENGINE LOCKED UP**
1cst car, some russain german car of the old days lovely thing, but might be like the mirma? goes quite some way,
2nd car, covet, might do well if the rear get damaged and not the front,
3rd car, or van the ambo yeah i think maybe once the rear breaks off it'll bend its chasis then fail,
The satsuma in real life is the datsun 1300
The satsuma was over reved, I checked.
Well 6.5k to 7k rpm with the Satsuma engine is not really that possible I guess!
its getting very annoying that cars fail cuz of his skills
Well it IS an ambulance..
9:56 Bullshit that was your fault dude not the cars, its not the cars problem it doesnt have a rev limiter its your fault for not realizing it
can you do a 18 wheeler
plz Alex
**Wow**
I want to see the D35 Pig. Please.
How about I show you a picture of it
Brendan Please don't be like this. You know what I meant by it. Come on.
:)
What about the fuel
11:07 wtf did he say
Driving ambulances is never fun. These large box ones, the box itself is made horrifically and even in minor crashes they'll fall apart sometimes.
where is peel p50 video !
ritukas2 Isn't in the game
just get the mod you idiot
ritukas2 From which website?
gta5-mods
ritukas2 Ah you meant GTA V. He's already done multiple videos on the P50 on there
i hope nobody was in that ambulance
Semi truck with trailer
Sunburst hatchback plz
do the daytona
Pretty sure that mod was depreciated months ago
group b car
Good evening my man. also I guess I'm first? I dunno I could be 24th for all I care!
First like
8TH
first
Its a shame about the commentary.