Why Blender is not industry standard?

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  • Опубліковано 3 січ 2023
  • Are you wondering why Blender isn't considered an industry standard in 3D modeling and animation? 🤔
    In this video, we'll be debunking that myth and explaining why Blender can be a choice among professionals in the industry. From its powerful features and capabilities to its accessibility and affordability, we'll cover all the reasons Blender is a valuable tool for any artist 🎨
    So if you're interested in learning more about the capabilities of Blender and why it should be considered an industry standard, be sure to watch this video!
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КОМЕНТАРІ • 385

  • @heckensteiner4713
    @heckensteiner4713 Рік тому +452

    I come from using Maya in the VFX industry and I can tell you that one of the main reasons why Blender has not been massively adopted by the industry yet is because the interface is so quirky and unintuitive. It would take a lot of retraining for studios to change their established workflows. Also, the old proxy system was also quite limiting which made working on big projects with lots of shared assets challenging, but, Library Overrides has been a step in the right direction. As more QOL tools and features like this get improved, I think we'll start seeing mass adoption by bigger companies because most of Blender's tools are BETTER than in Maya and other 3D software. I just hope Blender remains free!

    • @kendarr
      @kendarr Рік тому +59

      It will never be paid, its license does not allow for it, it will be free forever :D

    • @roofoofighter
      @roofoofighter Рік тому +6

      Maybe try Bforartists, it’s a Blender fork focused on a more user friendly UI.

    • @pnksmigge5324
      @pnksmigge5324 Рік тому +29

      I had the same opinion, but Blenders interface has become mega intuitive, not gonna lie. It's far more logically coherent than c4d nowadays. Give it another try maybe :)

    • @roofoofighter
      @roofoofighter Рік тому +26

      @@pnksmigge5324 not to mention Zbrush has a weird interface and steep learning curve and yet it’s an industry standard

    • @jagz888
      @jagz888 Рік тому +4

      Agree 100% with what you have said ive been pro 14 years and used blender 5 years now its fantastic but its not ready yet.

  • @Kiwikick238
    @Kiwikick238 Рік тому +60

    Learning new software takes time. It can be frustrating when you’re not a beginner and know how to create what you want but not with the new software. I had an assignment where we had to use blender instead of Maya which we normally use. it was challenging given the time constraint but would’ve been so quick in Maya. It’s to prep us for graduation since Maya subscriptions are crazy.

  • @zaidkiwan5168
    @zaidkiwan5168 Рік тому +217

    The basic reason is that blender only became easy to use after the 2.8 update which pushed it into becoming more mainstream. Which happened in the last part of 2019 So it's still early for it

    • @josephk.9567
      @josephk.9567 Рік тому

      2.8 is from july 2019

    • @zaidkiwan5168
      @zaidkiwan5168 Рік тому

      @@josephk.9567 Sorry i meant 2019, i corrected it now

    • @Guitartube25
      @Guitartube25 Рік тому +12

      Yes, but when I look at 3ds Max it still looks very much stuck in the 90s from it's GUI design.

    • @zaidkiwan5168
      @zaidkiwan5168 Рік тому +2

      @@Guitartube25 true that's why a lot of companies now are moving to blender, it only takes time

    • @xhang98
      @xhang98 Рік тому +2

      I also have the same idea as you, Blender is still very young and it will definitely become an industry standard one day.

  • @jakemarcus9999
    @jakemarcus9999 Рік тому +13

    After using 3DStudio, Lightwave, Maya, 3DSmax and Modo I finally landed smoothly on Blender few years ago and I'm never going back.

    • @Ponytail_fantasy
      @Ponytail_fantasy 3 місяці тому

      It's open source and studios don't use open source codes. Btw happy freelancing.

  • @simonk.2969
    @simonk.2969 Рік тому +80

    I started learning 3D and animation using Blender. 3 years down the line, when I finally decided to get a job, they were all Max / Maya. I later joined a company that offered Max training for pro Blender artists for box modeling. Max is so much more mature and the modifier stack is very powerful. However, Blender is far more intuitive and like 3x faster for modeling because of the hot keys.Evee is also God sent for material editing. Blender is however still not at par with Max in terms of polish and maturity. If you want a job it's easier if your skills are Max.

    • @Nikkattsu
      @Nikkattsu Рік тому +13

      It depends on the type of job. If you want to be a freelance 3d modeler/sculptor it's easier to learn with blender. Blender also matures with you and can be mostly customized for your needs. There are some tools that Maya has that blender doesn't have "natively" which is another reason blender is so powerful. You don't need everything but everything that maya has, blender has add-ons for. If you want to get a job in the industry sure maya is a nice tool to have under your belt but blender is already rooting its way into these areas as well. No matter what program you choose there will be work for you. I was told to learn Maya by pretty much everyone but I choose blender because there was far more resources and information on blender. I do not regret my choice at all.
      PS. You can learn both but imo it's easier to start with blender thanks to the near limitless resources and communities built around it.

    • @durvids474
      @durvids474 Рік тому +18

      I keep seeing this comment about blender being so much faster and intuitive "because of the hot keys." As if Max, Maya, Houdini and pretty much all other 3d software didn't have hotkeys. What they really are saying is "i don't know the hotkeys and shortcuts on this other software so I'm slower using it, but I will blame the software!"

    • @simonk.2969
      @simonk.2969 Рік тому

      @@durvids474 ok!

    • @Nikkattsu
      @Nikkattsu Рік тому +12

      ​@@durvids474 Dude literally says he uses maya on a professional level and still says blenders hotkeys are faster. I don't see the problem here.

    • @pom791
      @pom791 Рік тому +1

      @@durvids474 houdinis hotkeys are horrendous to work with even once you learn them since the software is not oriented with viewport interaction, memorizing blender hotkeys also makes me want to bury myself 6ft into the ground but once its stuck it's definitely faster and more intuitive since all hotkeys are the same regardless of context, such as if you were modeling or animating. Max and maya is the radial menu within a radial menu within a radial menu

  • @Throndronis
    @Throndronis Рік тому +27

    Just a pointer: it's true that Blender didn't exist in 1986, but neither did Maya nor 3ds Max (They were all released in mid to late 90s). Even then, Bethesda didn't start producing 3D games until the 90s.
    3D games like Battlezone in 1980 did exist before the release of all 3 softwares, but it was very rudimentary, probably manually coded in.

    • @empire4627
      @empire4627 Рік тому +3

      I was in a computer graphics class at art school in 1990 and none of the teachers knew how to use the 3D software.... it was like a joke to everyone.

    • @durvids474
      @durvids474 Рік тому +2

      Yes, 3D before the early 90's was very much a novelty and very rarely seen. Certainly not available to consumers.

  • @overdev1993
    @overdev1993 Рік тому +4

    'industry standard' is such a dumb buzzword
    it usually means big known software for 15+ years that you pay a lot for the license

  • @douglasprinceart
    @douglasprinceart Рік тому +5

    I was Max, then Maya, and I jumped to Blender and I'll never look back.

  • @massivetree7937
    @massivetree7937 Рік тому +17

    Cost has nothing to do with whether a software is industry standard and studios aren't going to switch to Blender because its free. Besides, Blender is only free because some of us pay for it.
    Blender isn't industry standard for several reasons:
    1. No C/C++ SDK
    2. The GPL license of Blender prevents merging it with closed source code in publicly available products.
    3. Industry inertia. Pipelines have existed for years and its expensive to train artists to use new software and also expensive to retool an existing pipeline.
    4. 3rd party support is limited due to having to use a slow runtime language like Python and also the inability for developers to protect their code from being public.
    5. Blender has a large user base but a very small number percentage wise of professional artists working in the industry so the talent pool among Blender users is very small compared to other software.

    • @daveweinstock
      @daveweinstock Рік тому +3

      This. "Free" has nothing to do with why a professional would choose a 3D program. There are industry standards for a reason.

    • @Borsilive
      @Borsilive Рік тому +1

      Speaking out of my heart. The actual code and performance debakel is really not mentioned enough. The fact that the code for blender is split between some tools being written in python, c and c++ isn't really helping either performance or integration. The Geometry nodes being written in python is such a stupid decision, performance and scaling wise.

    • @lunarna
      @lunarna Рік тому +1

      Regarding 2, it's still so much more freedom than all other software gives you? They literally don't allow expanding on the code at all and keep it completely hidden while big corporations actively contribute to the Blender code.
      Even if Blender was completely copyrightless it would make no sense to keep expansions closed source since giving it out to the community ensures maintenance and gives the possibility of your code being improved and optimized
      I think you're talking about additional software on top, which doesn't have to adhere to the license, as it's a separate project

    • @Borsilive
      @Borsilive Рік тому +1

      @@lunarna No I talk about custom plugins or integrations. Corporations (rightfully so) don't care about the community improving their code. They program it how they need it. If there is an issue they fix it inhouse. The drawback about your inhouse tools in blender, being out there is way higher than paying money for your dev team to do it inhouse and implementing stuff exactly to fit your needs.
      Your other point: The source code being hidden. What advantage does a vfx company have gain from that, if every change you make can be used by your competitor. Plus programs like Houdini are very modifiable and give you so much control over the program. If you need a program you want to have full control over, why bother trying to change the stuff in blender and not build a custom program if you are a big studio. For example a company creates a in house program for water simulations. Why should they try to change and optimize that slow program instead of writing a software that does exactly what you need and how you need it. The development cost is probably cheaper that way and the performance wil be way better than blender ever could be.

    • @bithunter3215
      @bithunter3215 Рік тому

      @@Borsilive The core is all C/C++. Python is only used for UI and Addons.

  • @MRSnout
    @MRSnout Рік тому +26

    ive always wondered this, great quick and awesome explination!

  • @lexmaun69
    @lexmaun69 Рік тому +7

    The only reason why maya is widely used because most studios use it since beginning and have tons of projects and models in it and can still be re use in some projects

  • @_casg
    @_casg Рік тому +5

    Just starters an internship for casino machines motion GRAphics
    And they have a workflow with 3ds max , but they recently been interested in the procedural workflow of blenders geometry nodes I brought to the table .
    They like the idea of updating their studio, but yeah we create like 26 projects a month and it’s a lot of files bro, but I also believe because this company been running for a while, the directors been using old programs, and you know what they say about old dogs? You can’t teach them new tricks

  • @charliebonifacio2587
    @charliebonifacio2587 Рік тому +2

    We were at a Blender studio that was pulled off a project because we had a hard time getting Blender to work with Houdini for better hair and water EFX. We need more development in USD to make more softwares universally compatible.

  • @thedoglovinggamer5825
    @thedoglovinggamer5825 Рік тому +2

    Bro, IS THAT DEXTER IN THE THUMBNAIL?!

  • @RomanJahns
    @RomanJahns Рік тому +5

    I think blender will implement in the industry as more of a quick and dirty design and concept tool. The quick and uncomplicated workflow allows studios to have a faster turn around on first design iterations before handing them over to bigger production pipelines with Houdini etc.

  • @poweredbypen6437
    @poweredbypen6437 Рік тому +5

    It is becoming an industry standard for concept art. We are using it daily working on AAA games.

    • @andrebruce4263
      @andrebruce4263 Рік тому +1

      Was just about to comment this haha. Yeah, the problem is that most of the production is confidential therefore its hard to know what software a company is currently using at that time.

    • @Singularity-vp9xo
      @Singularity-vp9xo Рік тому

      More than that, Ubisoft has moved onto Blender as their main 3D tool, Arha which created Evengalion was created with only Blender, and the dead space remake also used blender for all the trim sheets and creating the modular assets in combination with the decal machin3 addon. I think people are underestimating how quickly Blender is becoming industry standard.

  • @ElvinDude
    @ElvinDude Рік тому +10

    Because Blender Foundation focuses on the number of tools instead of quality, they are not polishing the existing tools, and they do what brings Joy...like every other free Open Source project. I love Blender but absolutely hate how they manage their resources, thinking more about the average Joe instead of professionals.

    • @kendarr
      @kendarr Рік тому +2

      They develop the tools they feel like is in need of more love, like the overall on the sculpting side, the remake of the 2d suite, often the movies are a testing ground, they developed a new hair system because of the last movie.

    • @RainSoxx
      @RainSoxx Рік тому +2

      That's exactly what Adobe, Maxon and Autodesk do, as do most companies, because they care more about drawing in new customers with shiny new features than fixing what's broken in their existing feature set.

    • @Borsilive
      @Borsilive Рік тому +5

      @@kendarr Yeah but the base of blender needs major reworks. Its slow, unstable and not really scalable, which is really important for production where scenes tend to get massive. They develop like they have ADHD (no offense). They do one tool, barely finish it with a lot of bugs, loose interest and create the next. 7 years later they redevelop the tool instead of keeping it up to date.

    • @ElvinDude
      @ElvinDude Рік тому

      ​@@RainSoxx That's not completely true, their tools are already very well-developed, and maybe they do cosmetics often but Blender also does, sometimes.

  • @fuzzyhenry2048
    @fuzzyhenry2048 Рік тому +5

    People used to pronounce it like U B soft or oo B soft. The first time I heard someone say ab-soft.

  • @darkobakula5190
    @darkobakula5190 Рік тому +9

    Now people know why 3d max and Maya will remain industry standard. Companies have involved a lot of effort into making tools for these packages.

  • @theshizon
    @theshizon Рік тому +37

    Studios have soooo many custom tools for Maya written into their pipelines. Probably millions of dollars and tens of thousands of man hours of code to get everything working together. They are never switching to Blender. Maybe small studios that are just starting from scratch but none of the big boys are ever gonna change.

    • @hectorescobar9450
      @hectorescobar9450 Рік тому +5

      I used to share the same thoughts, but a lot of these are written in Python which Blender also uses, so the conversion is not as difficult as people seem to think. Also, it is a lot easier to code for blender as it’s infrastructure is a lot cleaner than that of Max or Maya.. Dont think Blender is quite ready for mass adoption yet, but considering how far it has gotten in just 3 years.. All I’m saying is never say never..

    • @Borsilive
      @Borsilive Рік тому +5

      @@hectorescobar9450 I mean the blender having python capabilities doesn't change that. Switching scripting language is not the issue, but the issue is the tools that are already written for the the industry standard software needs to be rewritten entirely, unless blender 100% replicates the sdk and api of these softwares. Another issue with python in blender is also, that in blender its not just a scripting "extension", the program is partly written in python and python is slow as fuck when it comes to these massive computation tasks. Programs like Houdini are natively written in c++ which makes them very performant and they have a python "api".

    • @hectorescobar9450
      @hectorescobar9450 Рік тому

      @@Borsilive well companies like Ubisoft are starting to do it, I I don’t think is too far fetched to think others won’t too. This industry is about progression and development of technology. Max and Maya both have really old infrastructure. Is not future proof, so yeah..

    • @Borsilive
      @Borsilive Рік тому

      ​@@hectorescobar9450 In games blender has a chance, maybe. In vfx no way. Way too many custom tools that evolve around the used program and blender isn't good enough to justify all the drawbacks and the money you need to spent, to even do one shot in blender (Integrated in a pipeline)

    • @hectorescobar9450
      @hectorescobar9450 Рік тому

      @@Borsilive ok.. well somehow Netflix next gen, neon genesis Evangelion team and love death robots managed to do it.. they obviously know something you might not. In the games industry most people do use blender, at least indi studios as well as a lot of artists from big AAA studios.

  • @maxwillson
    @maxwillson Рік тому +7

    Blender is great but I think I've reached it's limit. It's always crashing. I get the impression that Maya and other expensive software doesn't crash as much as Blender. When you start to get into complex hair particles, Blender crashes a lot. It could be my computer but I always have a gut feeling that Blender doesn't conserve RAM well. It's no different than video editing software. I've always edited video on Final Cut Pro and when I try free editing software I'm blown away at how slow the software is. Some software is not designed to handle 4K video. I assume it's the same with 3D software. I feel like I'm not reaching my full potential with Blender.

    • @higorss
      @higorss Рік тому

      whats your pc specs? My Blender hasn't crashed for months

    • @simonzhang3D
      @simonzhang3D Рік тому +1

      Literally everyone from my old work with max and every student who worked with maya know how often they crash .... so i can not agree to that. Blender is really stable in comparison.

    • @durvids474
      @durvids474 Рік тому +3

      @@simonzhang3D I work in Maya everyday. Haven't had it crash in the last couple of months. Had blender crash on me multiple times following some tutorials on simulations and geometry nodes. See how anecdotal evidence works in funny ways?

    • @noxagonal
      @noxagonal Рік тому

      @@durvids474 If you can can reproduce the crash, you should send a bug report with your system info. Blender devs are usually pretty on point on crash reports.
      Amount of RAM might be one cause. If you google "blender crash report", you should find instructions to crash log file you can package along with your report.

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому +4

    Very good tool but still rough, needs to be polished. Blender will only become a standard in the industry when it manages to perform the same task in other software but more easily. And that's called usability, which sucks in my opinion in Blender. The fact that it's free doesn't justify abandoning everything you've already learned. If that were the case, all 3D software companies on the market would go bankrupt, which is far from happening. Professionals need something consolidated, in Blender everything needs a damn Addon, what a pain!

  • @jensenraylight8011
    @jensenraylight8011 Рік тому +5

    Here the thing, Industry Standard = Stability,
    and Blender change things up drastically to the point that the past tutorials of blender releases will be useless,
    the options change, the ui change, the workflow change, the hotkey change,
    their way of doing thing is always changing.
    and it's a frankenstein of feature implementations stitching from everyone who is trying to prove themself.
    and like recently they stop supporting the 3.3 Opengl which makes newer blender unuseable in older laptop.
    which is kinda a weird move, because they're supposed to be accessible for everyone.
    while the 2022 Maya and Max and even Adobe still support the 10 year old laptop with potato graphics card.
    sure you can relearn stuff, but compared to the real industry standard like Maya and 3dsmax,
    you can abandon your 3d software for 10 years and still be able to create Awesome stuff from muscle memory alone.
    3dsmax and Maya is boring and feels old school, but, it's allow you to get your job done with confidence
    Stability alone is a confident booster,
    because you need it for collaboration as well, and stability allow people to be in the same page, same workflow.
    i'm using Blender, Max and Maya btw

  • @M4RK3X
    @M4RK3X Рік тому +1

    My question is how do you know if they use it or not? Do you work at any massive game studio?

  • @Ratatted
    @Ratatted Рік тому +1

    Very interesting! I always wondered why people weren't using blender for things like that.

  • @rajathb9130
    @rajathb9130 Рік тому

    Completely unrelated to the topic,does anyone know which keyboard that is @ 2:01?😁

  • @IIStaffyII
    @IIStaffyII Рік тому +3

    Only thing i've run into with Blender for video games is vertex color in alpha channel. Seems it has no implemented way of doing it.
    Maya had no issue with it what so ever so it was dispointing when i couldnt do it in Blender, I expect it to be solved in time. But it feels like its always small hurdles when dealing with blender as of right now.

    • @bithunter3215
      @bithunter3215 Рік тому

      Blender has Vertex Color Alpha. You just need to switch Blend to Erase/Add Alpha in Vertex Color Mode.

  • @orianaevans6909
    @orianaevans6909 Рік тому +1

    What drawing tablet are you using?

    • @ThreeDee
      @ThreeDee  Рік тому

      I am not using any tablet. Why do you think so?

  • @Singularity-vp9xo
    @Singularity-vp9xo Рік тому +3

    Well seeing as many Japanese studios (mainly for the grease pencil feature with 3D for many anime, Khara is an example for the new Evangalion. ) EA (new dead space remake used in combination with the decal machine addon) and Ubisoft (confirmed to have moved over to it fully as their main 3D Program) has now adapted Blender into their workflow, I would say it is pretty damn close to being industry standard, and that people are underestimating it's influence. You can also now see many work positions, including from Blizzard, Bethesda etc state experience in 3D programs with Blender being listed as an option. It's much more industry standard than people think.
    But, even if we say it's not, at the end of the day, the skills are what matter, not the program, and any studio would rather take a good artist than someone who knows the program they use. any FBX/OBJ can move across programs, where it's built really only hinges on what feels natural to the creator, but in essence, as long as it can do what the creator expects and wants, it does not matter if it is a program not seen as industry standard. But again...big game companies and anime companies are using Blender...and it's becoming more and more popular, so if it's not considered industry standard now, it will be soon. Give it five years.

    • @durvids474
      @durvids474 Рік тому +4

      Not really sure where you are getting the Ubisoft moving to Blender as their primary 3d program, that's simply not true. I've worked at Ubi and still know a lot of people working there. First thing you need to know is that Ubisoft has studios all over the globe and they don't all have the same pipeline. When I was there last, we were 80 percent Maya and 10 percent Motionbuilder 10 percent Zbrush. Some studios work primarily in Max, others have more mixed pipelines. Most of the people I know are still working in Maya/Max primarily. In fact I just checked their job portal and pretty much all the animation jobs are looking for Maya/Motionbuilder artists and the modeling jobs are mentioning Max and Maya primarily and blender secondarily, with some jobs not mentioning blender at all. Same with Jobs at EA, just looking at the current listings in their career portal for animation, character artist and environment artists, they all mention Maya, MotionBuilder, Zbrush, no mention of Blender. I saw the video where the the Death Space remake talk about making assets for the game and they mention using blender for trims and decals. What you fail to mention is that in the same video they show how they use Maya to create and uv the assets before sending them to blender for the decals, so no, blender wasn't the primary tool in that production. See this is the thing with the blender fanboys, you can't just say blender is a good tool with great things going for it. It has to be blown into, everything else is shit and every other tool is dying and blender is now the main tool everywhere, when that simply is not true. I work and have worked in multiple industries within the realm of cg graphics and I can tell you first hand the talk of blender taking over is just not true. That doesn't mean blender is not a great tool but it also doesn't mean maya or max are shit either, this fanboyism is just ridiculous.

    • @Singularity-vp9xo
      @Singularity-vp9xo Рік тому

      @@durvids474 thank you for the information. My information from ubisoft was about 6 months ago, there were headlines about it. Unfortunetly I can't remember the exact studio of ubisoft. As for my other comments, you clearly misunderstood what I said, or were just trying to pick a fight.
      I would like to say that firstly, I never said blender is better than the other software or is taking over the entire world, that was your own idea you projected onto my original comment. I believe for modeling Blender is not bad, but that in almost every other area is lacks. I use blender for modeling, zbrush for sculpting and substance paintet and designer for my workflow, with blender alone it would be extemly difficult if not impossible to get the same result, so no, I don't think blender is thr best at everythjng. I also never said blender was the main program used to create the dead space remake, only that it was used to do some models and the trim sheets in combination with decal machin3, which clearly shows it is used in thr stufio. It is okay to presume blender was used in combination for modeling with max and maya, beacuse they never talk about the specific program they used for modeling, it probably depended on the artist. They also never show that they modeled everything in maya or max, they only show the UV group assigning was done in max, and was done with the help of in house scripts.
      Piece of advice? Stop picking fights.

    • @durvids474
      @durvids474 Рік тому +1

      @@Singularity-vp9xo What can I say, if you think people replying to your comments and correcting information you are putting out is picking a fight, then you must live a pretty stressed out life. I mean, I would want people to correct me if I say something that's no quite true. That's not fighting. You did say without any equivocation or qualifiers that Ubisoft has " moved over to it fully as their main 3D Program" when that's just simply incorrect. I saw the headlines you talk about, it's Ubisoft Animation which is an offshoot that creates animated content like promos, etc , moving to using blender as their primary tool. But you stated Ubisoft did, which is meant to say that the WHOLE of Ubisoft uses blender as their primary tool. I've seen you repeat that statement a number of times in this and other videos, so I just wanted to correct that.
      As for the Dead Space video, they show Maya for UV group assigning, they never show or mention max. I know you never say blender was the primary tool, but it seems to be implied. And yes, you are correct, you never say that blender is better, etc... My comment was more in general about the attitudes in the blender community, I mean just take a look at the comments in this video. It's the overall tone of insinuating and declaring things which are just either false or just completely overblown. Anyways, hope you don't take this as me attacking you personally or anything. Blender is an awesome tool, no need to inflate facts to justify liking it.

    • @Singularity-vp9xo
      @Singularity-vp9xo Рік тому

      @@durvids474 sorry, I think I just felt very, very off yesterday. Please accept my apology if I came off as overly aggressive. I know this is not an excuse, but I think it may have been that I have been without some of my needed anti depression pills for a few days, and really struggled getting some. My life I don't think is more stressful than other people, I do have generalized anxiety disorder, but eh, I think that's just my experience of the world around me, not that I am in more stressful situations as those around me.
      Anyway, with all of the apologies out of the way: Firstly, I would like to say, thanks for correcting me. As you did see in my first part of my reply, I did thank you, it might not have come off as sincere, but I was truly thankful. I think I was confused, as originally, when Ubisoft animation moved over to blender, Ubisoft also invested into blender as a member and I think that may have twisted my thoughts around it. Thank you for understanding about the 3D blender thing, like I said, I am not a blender fanatic. I also want to be 100% transparent and be clear with Max and Maya, I never really used Maya and max, very, very little, that's primarily why I don't want to make many comments about it, I lack knowledge surrounding it, I do know Max is primarily used in architecture, and Maya in games and movies. I also know Maya has the best animation suite out of any 3D software.
      My only argument was that, because Blender was used for the trim sheets, it's not a far stretch to think that some of the modeling with some of the artists was also done in Blender, as in the video again, Maya was shown for assigning UV'S. At the end of the day, it should not matter that much if they are just transferring OBJ and FBX files. But either-way, my main argument was just that, Blender is used a lot more often than people admit. Yes, the main big studios might not have moved over to it, but in five or ten years, that could very well change with how quickly blender is developing and how quickly studios are actually moving over to it. Look at it's growth in the last decade, it's kind of insane. I think Blender has a very, very bright future, and I hope to be right.
      I think, a main reason why I don't like these type of videos about industry standard programs, is that, it makes people who have not learnt the software feel inferior and like it's not possible to enter a triple A studio without skills in it. But not all of us have the opportunity, to at least legally, learn it. In south Africa for example, most places just can't afford it, so students learn blender instead. These videos make it sound like, all blender artists are just phonies, who will never make it in the industry, and I just don't agree with that at all. Especially, since 3D skills are not program specific and move over.
      Anyway, thank you again for the correction. Apologies for my outburst like comment. I will do better in future.

    • @durvids474
      @durvids474 Рік тому

      @@Singularity-vp9xo No worries dude, I hope I didn't come across too aggressive or condescending either, that wasn't my intention. Like I said, Blender is pretty awesome and it's getting better with each release and that can only be good for everyone. The fact that it's free is democratizing 3D content creation and having access to such a powerful 3D tool to anyone who wants to try it is amazing, but with it comes a lot of misunderstandings from people who haven't tried other programs. Back when I started learning 3D, we basically had to either live in the computer labs that had these programs installed or pirate them (both of which I did!) But I agree with you about these type of videos, they just rile up the fanboys to trash talk each other.
      Anyways, good luck in your 3D journey!

  • @evancarcaterra1381
    @evancarcaterra1381 Рік тому +8

    Awesome explanation!

    • @ThreeDee
      @ThreeDee  Рік тому +1

      Thank you! :) I am happy that you like it.

  • @violettracey
    @violettracey Рік тому +1

    Thanks for the info!

  • @Ravenousyouth
    @Ravenousyouth Рік тому +3

    I have used both . Mayas materials are just way more intuitive and easy to use . Arnold ai surfaces are great . I also find the way modifiers work confusing and the results are often weird . I don't know maybe i am dumb but the way people layer modifers in blender is just so confusing to me .
    Maya is also way faster on my pc . I think this is because blender is more gpu heavy and maya is more cpu heavy ,

  • @QuesoGr7
    @QuesoGr7 Рік тому +5

    It kinda sucks that most (if not all) of the job listings I come across list Maya or Max in the required software knowledge but not Blender :/

    • @user-xi1ic3tm1m
      @user-xi1ic3tm1m Рік тому +4

      which country? All of my friends (at least the few that found a job after 3d school) are mainly blender artists now - we did not learn blender at school but maya and 3ds. I am switching the software because of the few opportunities and big competition... and lets not forget the shameful amount of bugs for this expensive softwares & missing updates (for maya) ._.

    • @kendarr
      @kendarr Рік тому +1

      What industry? 99% of jobs i see allow or require blender, the 1% is usually from companies that require zbush

    • @QuesoGr7
      @QuesoGr7 Рік тому +1

      @@kendarr
      I don't know ehre you guys are looking but I'm seeing the opposite. 😶

    • @kendarr
      @kendarr Рік тому

      @@QuesoGr7 jobs on artstation

    • @Singularity-vp9xo
      @Singularity-vp9xo Рік тому +1

      many game companies also List blender as an option. Dude, dead space remake was made with Blender, it's not that rare XD

  • @Damian_h
    @Damian_h Рік тому +1

    i notice Blender is getting more and more attention i work with 3d max mostly but i dont have problems switching if it is necessary.

  • @ThePizza28
    @ThePizza28 Рік тому +3

    I don't really understand your sentence "the definition of industry standard changes depending on what exactly you want to know. If you want to know if it's compatible...". I've never ever heard anyone suggest the definition of industry standard is a blurry term subject to interpretation, dependant on a software compatibility with fbx models and whatnot. You focus on the "it's younger than its competitors" argument when its really just a couple years younger, and while you focus on Max and Maya, you overlook all the even older softwares that were standards at some point and died, or just could've been standards since according to you the only reason softwares are or aren't is because of their age.

  • @FaithOlasehinde
    @FaithOlasehinde Рік тому +3

    Everything everyone says will definitely be once sided. We're all loyal to a particular software because we knew the software first. Whether is industry standard or not, I use it. It works for me. We good.

    • @maxximus8904
      @maxximus8904 Рік тому +3

      I learnt blender first and I love it
      But now I use 3ds max at work I understand why blender isn't industry standard.
      Anyone who's a professional and worked with both will agree

    • @durvids474
      @durvids474 Рік тому +2

      @@maxximus8904 That's just it. Most of these people talking about how blender is the greatest thing have never used anything else and have never worked professionally. Blender is wonderful and powerful, especially for a free app, but it is not the best out there in part because it is a generalist tool.

    • @maxximus8904
      @maxximus8904 Рік тому

      @@durvids474 spot on bro

  • @HoldmyApplejuice
    @HoldmyApplejuice Рік тому

    i have coninced my school to instal blender, tbh it is learnable ngl, thinking of teaching some people as a part of my volunterring.

  • @mouaadjaaidi5011
    @mouaadjaaidi5011 Рік тому +38

    Let's be honest, in a world where Maxon (Cinema4D + ZBrush + Redshift) or Autodesk (Maya + Arnold) were free softwares, no one would even talk about Blender... So, the only reason Blender is so popular is because it's free, and for that reason is so overhyped. I used both Blender and C4D, and I wouldn't change my C4D + Arnold workflow for anything...
    Edit: I changed my opinion about this. I'm still not changing my C4D+Arnold workflow for anything. But I said that Blender is so popular because it's free. While that is true, the advantage it has over others is not just price, it's the fact that it's open source. AI tech is changing every industry, and in the CGI industry, private companies such as Autodesk or Maxon will have to do something to keep adapting to the fast rate of AI imporvements. In Blender this adaptation to new stuff is done via plugins. Plugins keep updating as new tech arrives. So, I think this is a HUGE factor in favor of Blender. So, who knows, maybe the software with better AI integration will be Blender...

    • @DevGods
      @DevGods Рік тому +8

      Bruh!! Thank you! I keep saying this. If blender had a cost of any kind it would not be as popular. People can say what they want, but if zbrush was free they wouldn’t touch blender and it’s sub par tools.

    • @darth_autismo
      @darth_autismo Рік тому +3

      "They hated Jesus because he told the truth."
      -Someone who's a Blender user

    • @deddrz2549
      @deddrz2549 Рік тому +13

      They aren't and never will be free though, the whole reason that people think blender is so amazing is because of how much it can do and has advanced while being free, so in that respect it is more impressive than any of the other programs for that reason. And while the competitors are higher quality, the existence of blender shows people how the other programs, while an improvement, they don't necessarily justify their cost for most people. Also from what I've seen, Blender has been catching up at a very fast rate, which is all the more impressive when they don't charge you a subscription or for updates.

    • @DevGods
      @DevGods Рік тому +2

      @@deddrz2549 na bro if you used zbrush without the blender brainwashing you would see that their initial pricing model and I’d argue even the subscription is justified! Same with substance painter/designer these softwares are the best and you get what you pay for. There will be a day when blender is the best but it being free shouldn’t be the biggest argument for it being the best. And if you ask anyone uf blender is the best they will say “Well it’s free so….”

    • @mouaadjaaidi5011
      @mouaadjaaidi5011 Рік тому +1

      @@deddrz2549 The other paid softwares get continuous updates as well. The difference is that they don't get as hyped as Blender. Blender has a huge community and it's tru that for many people, for what they need to do, they don't need any to waste money in any other software. But if you can choose without money being a factor, you won't choose Blender. At least that's my case.
      I think, overall, a 3D artist will be more efficient and will enjoy the creation process more using C4D than using Blender. Just my opinion.

  • @sir_john_hammond
    @sir_john_hammond Рік тому +10

    Look, I WANT to love Blender. I have tried countless times over nearly 20 years to get into it, but just can't. It feels so clunky, even after its supposed UI retooling, even after grease pencil and everything else. It just doesn't feel natural to use. Obviously I started off with something else. But that something was originally 3DS Max, which I haven't used in years either. I'm not a moron, I can adapt well to most any software. But for some reason, Blender has always just felt... wrong.
    That's how I feel.
    Now I'm not saying that's the reason the industry hasn't adopted it. That's a whole other ball of yarn to unravel. There are many companies with their claws sunken in, with a stake in the game... and they're not going to let go when there is billions of dollars being poured into making films. Studios don't care. Spending hundreds of millions is pretty much nothing nowadays for most tentpoles. You think they care about using free software? Of course not. There are plenty of other technologies they haven't adopted either, like deep fakes (or if they have, they're just getting around to it).

  • @hExZinc
    @hExZinc Рік тому +25

    My two cents; There is a big difference from trying to cater a team of say 10-20 people and creating a studio pipeline of 500+ people involved. A lot of Blender-boys are frothing at the mouth as Maya seems to be dying compared to other softwares but is still clinging to life simply due to its legacy but I don't see them moving to Blender in any real sense anytime soon. Big studios are adopting Houdini. Houdini is a fully customizable pipeline dream, especially now that they have Solaris (USD context editor) and everything else it brings to the table. In short, Houdini is the most scalable solution out there and it matters a lot when you're doing mega projects. Heck, Houdini through PDG can even open existing Maya files and do edits. Houdini has a amazing ability to more easily mesh with what is already in a pipeline by writing scripts and your own digital assets. Blender is great for a lot of things but it sorely lacks in its ability to support large scale projects.

    • @Borsilive
      @Borsilive Рік тому +2

      100% agree.

    • @gamechannel1271
      @gamechannel1271 Рік тому +3

      I keep hearing pipeline as the only excuse for other programs, but Blender has a fully customizable python script engine, too. I think you're just retreading what you've heard from kther people, without verifying yourself that these integrations with other software can't be done with Blender.

    • @Borsilive
      @Borsilive Рік тому +3

      @@gamechannel1271 Yes it does have a python integration and is in part build with python (stupid decision to do that btw, because of python being a high level programming language). The point is that writing new software integration into the pipeline is expensive. You cant just copy paste the code. Blenders python module is quite different to Houdinis btw. And going through all the trouble because the software is "free" is just throwing money out of the window. If blender wasn't free we wouldn't have these discussion, because blender isn't as good as people claim. Plus licensing for a program is often not very expensive for companies in comparison to salary. Compare that with the cost for switching to blender, the legal risk (Your tools being legally stealable) etc, just isn't worth it for the big studios.

    • @hExZinc
      @hExZinc Рік тому +3

      @@gamechannel1271 Did I ever write it could "never be done in Blender"? My point is that there are better options than Blender when trying to build large scale pipelines. Yes, Blender has bpy and have had for some time. Why are not everyone jumping ship to Blender? Cause other programs have it too. It's basically standard at this point. New pipelines are currently being developed to fully support USD and how to edit in USD. Blender's support for USD is currently abysmal but will start to get better but they are late on the ball to the point of being left out again.

    • @pom791
      @pom791 Рік тому +1

      good luck modelling, texturing and unwrapping in houdini m8

  • @Borsilive
    @Borsilive Рік тому

    Industry standard isn't really a term you can interpret. It means the standard (most used) software for a task is the industry standard. There isn't really space for interpretation.

  • @rajendrameena150
    @rajendrameena150 Рік тому +4

    It will take sometime when blender will be accepted as a professional tool, currently older generation is using max/Maya and other specialized software, wait for sometime. In between, learn blender as a hobby tool and when it becomes popular you will gain momentum, more assets will be available then, also try to contribute whatever you created because ultimately blender is yours tool.

    • @gcharb2d
      @gcharb2d Рік тому +1

      Blender will never be seen as a standard 3D tool because it doesn't have working support for the standards used in the industry, Blender FBX integration is so bad, that you need a $28 plugin to have a decent amount of FBX functionalities, and USD is becoming the norm, try to load a USD scene in Blender, the results are comical!

    • @rajendrameena150
      @rajendrameena150 Рік тому

      @@gcharb2d Yes i agree with you that blender support is limited but this is because blender foundation is just focusing on developing and improving blender capabilities rather to provide software support, in terms of FBX support i will hear in one interview of Ton roosendal with blenderguru that FBX is a closed source code and the mission of blender is open-source, if autodesk make FBX opensource then it can be implemented well in the source code of blender, apart from that blender team is working very seriously towards USD development and pixar team is helping in it. The problem you are facing because current workflows of industry and Tutorials you have seen is mainly of 3ds max and maya but blender community is picking things very fast since blender 2.8, when i think now i know blender fully, a new tool is released(currently geometry nodes).

    • @gcharb2d
      @gcharb2d Рік тому +3

      @@rajendrameena150 I used Blender for 2 years, then I switched to Houdini, I know Blender very well, I know its strengths, and its weaknesses, and the latter supersedes the former ten folds IMHO!
      Houdini has the best USD integration, it is open source, USD, not Houdini, if the Blender Institute is serious about USD, which is well integrated in most DCC as we speak, why is it that so little changes have been made to it since the initial USD integration in Blender almost 4 years ago?
      As for FBX, it has a full SDK to integrate it, it is the de facto standard to import 3D files, you say the Blender Institute can't integrate it properly because it is not open source, then how do you explain that an individual was able to make a decent plugin that integrates over a hundred FBX functionalities into Blender?
      If the problem with FBX was the fact that it's not open source, then they would not be able to integrate it at all, just like the developer who made the plugin could not legally make an open source plugin for Blender, FBX can be integrated in any application, open source or not, the Blender Institute just did a poor job of integrating it in Blender.
      My views on Blender development is simple, the Blender Institute isn't interested in developing a functional software, all they want is to release 2 or more versions a year, with ton of new, barely functioning tools to attract donations from a community composed at 99.99% of hobbyists!
      IMHO the Blender Institute is nothing more than a hype machine, blowing everything out of proportion whenever they can, making promises they just can't keep for lack of funding, and the community is either oblivious, or just don't care because Blender is free!

    • @gcharb2d
      @gcharb2d Рік тому

      @@rajendrameena150 BTW, I still use Blender for my 2D work, Grease Pencil is awesome, I just won't use it for 3D work anymore, because of all its limitations!

    • @Borsilive
      @Borsilive Рік тому

      There are other reasons than artist preferences for blender not being anywhere near industry standard. Beside all the proprietary tools being rewritten and the companies exposing themselfs for someone to legally steal the code for their pipeline and tools, blender is also slow as fuck. Entire sections like Geometry nodes being written in python does that. Python is a high level programming language which makes it very slow and therefore less scalable than c++ for example. Just to name a few technical reasons.

  • @deformedcube
    @deformedcube Рік тому +3

    Why blender is not industry standard?... Cuz others were already in the pipeline before blender. I'm pretty sure all of us here came to know abt blender when.....? 2.8 dark theme introduced?. That's like 2015 ish I think. That's when blender became popular. And professionals don't have time to switch their workflow from Autodesk to blender. Of course for modeling purposes blender is easy and quick. But all of us would stick to what we know better than a new tool right?Ton specifically stated at blend con that "we don't need blender in Hollywood we need Hollywood in blender ". But that's not to worry here in India studios such as MPC mill and lakshya are adding blender to their workflow. I'm working at an architecture industry where 3ds max is the holy grail. And the masters I met from my work were praising blender for its modeling quoting it's quick and easy than 3ds max. My ADVICE... Why are we fighting? Learn
    Everything don't just stick to blender.

  • @jagz888
    @jagz888 Рік тому

    In london Cinema 4d is much more used by studios than 3ds max. just thought id add that you missed this info.

  • @AlexNguyen_Design
    @AlexNguyen_Design Рік тому +2

    did you use zbrush for making character ? maya for animation ? 3dsmax for game and archviz ? a task I do 5 minutes in 3dsmax I do 1 hour in blender , but blender is free and It is not too bad

    • @randwilliams2937
      @randwilliams2937 Рік тому +1

      This sentence is what I was expecting from the video. I love Blender -- it's what I started out with and still have it incorporated in my workflows; but once you have to seriously evaluate what will give you fast/quality results, you realize Blender isn't the best at anything.
      Only thing I really use it for now is retopology and a little hard-surface work, and that's only because I can't justify buying a 3D Coat license just for retopo.
      The other big thing people forget to mention is the nature of commercial licenses where addons/plugins are concerned. Yes, Blender with addons is good, but studios can't just buy a copy of Retopoflow 3.0, hard-ops, box-cutter, etc for everyone in their studio. They expect you to work with a vanilla build + their in house systems.

    • @durvids474
      @durvids474 Рік тому

      @@Alex-mc4fh I really have a hard time understanding why anyone would believe that. If you know what you're doing, Max is a breeze to model with. Exactly which blender modeling tools make it faster than Max?

    • @durvids474
      @durvids474 Рік тому

      @@Alex-mc4fh Thanks for your reply Alex. I'd say camera manipulation is pretty efficient in Max, I don't really see any issues with it, and you can also align cameras to normals, selections, view planes etc. I also think I can say that Max's modeling tools are not just good enough but pretty robust and easy to use. Most of all those operations are mapped to shortcuts and the one's that aren't like bridge, can be in a few clicks. So I still don't see what makes Blender faster at modeling than Max.

    • @Singularity-vp9xo
      @Singularity-vp9xo Рік тому

      @@randwilliams2937
      For me personally, I feel:
      Blender: is the fastest and best modeling tool (with addons.)
      Substance Designer: Best for procedural texture creation
      Substance painter: Best texture painting software
      Zbrush: Best sculpting software
      Houdini: Best VFX and Modular construction software.
      Maya: Best software for animation.
      I like combining these tools to create the best artwork I can, but Blender to me is still the best way to model things.

  • @tento3555
    @tento3555 Рік тому +2

    The ui is what stops people from blender, I have never seen a program so unintuitive. It seems like I need to switch between 4 tabs and click three things to just key a frame. Meanwhile in most if not all other programs you just need to press one key. I think that an ui and ux overhaul would make blender an easy transition.

    • @notverygoodguy
      @notverygoodguy Рік тому

      press "i"

    • @tento3555
      @tento3555 Рік тому

      @@notverygoodguy then you are introduced to a 30 item tab where you have to find and click again what you want to key. And usually it's that you want to key it all

    • @notverygoodguy
      @notverygoodguy Рік тому

      @@tento3555 You select from the menu what you want to key. Next time you press "i" it will still be at that option so you don't need to select it again. Just press ENTER

    • @tento3555
      @tento3555 Рік тому +1

      @@notverygoodguy so I need to press two keys instead of one

    • @notverygoodguy
      @notverygoodguy Рік тому

      @@tento3555 Yes which is not quite as bad as "switching between 4 tabs and clicking 3 things" to be fair.

  • @breaktheimage3
    @breaktheimage3 Рік тому +2

    It is industry standard. In loads of job descriptions I see blender, maya, etc.

  • @benoithaeuser6085
    @benoithaeuser6085 Рік тому +2

    ACES is a pain in the ass in blender, so yes it’s not industry standards for VFX

  • @EmilKlingberg
    @EmilKlingberg Рік тому +1

    Also its just slow, try sculpting in blender, it can be done sure, but why settle for a painfully slow experience when it can be smooth as butter.

  • @sonic064
    @sonic064 Рік тому +2

    I remember blender 1 decade ago and it was mess but now I have to admit that blender leave me with the mouth open. But it need some changes of the UI and improve how they manage their workflow with teams.

  • @leungkwun
    @leungkwun Рік тому +2

    Thanks for the great explanation!!

  • @TheKnownspy
    @TheKnownspy 9 місяців тому

    It shocks me how a free software that is infinite times better then all paid programs isn’t seen as professional

    • @gcharb2d
      @gcharb2d 5 місяців тому

      Clearly you never worked with other DCCs, first off, Blender doesn't fully support the industry standards, like FBX and USD, Blender is crippled with limitations, it can't handle large datasets, the tools for rigging, animation, texture painting, modelling and so on, are more than 15 years old, the Blender Institute has been promising to update them for ages, they never delivered, and the list goes on, Blender is the worst DCC out there!

  • @johnengert5768
    @johnengert5768 Рік тому +3

    I like to do 2D effects and animation but in Blender it freezes very often, in 2D animation. No one can help me with this. The normal general function goes smoothly but in 2D it shows me limits. Well. Now I have found Cavalry, which can do exactly that very smoothly and I get along perfectly.

    • @darth_autismo
      @darth_autismo Рік тому +2

      I thought I was the only who had problems with Blender's 2d program. Whenever I open up a new 2d animation project, it always lags.

  • @prashantyadav4402
    @prashantyadav4402 Рік тому +1

    What bout maxon cinema4D ?

    • @ThreeDee
      @ThreeDee  Рік тому

      It seems not many people are using it.

  • @ILLRICARDO
    @ILLRICARDO Рік тому

    It also keeps crashing and the recovered saved are not 100%

    • @ThreeDee
      @ThreeDee  Рік тому

      They are 99% :) Or not?

  • @RainSoxx
    @RainSoxx Рік тому +3

    For the old goliaths, no, blender will never be 'industry standard'. The existing big studios each have a complex and delicate pipeline in place that works just enough for them. It's not worth the time and effort to essentially 'fix what's not broken'. For new studios, startups, and the next generation though? Yea, it'll be 'industry standard' for them. The 'industry' is evolving all the time, and as more power gets put into the hands of individuals for less and less cost, the industry playing field becomes more levelled.
    It's sort of like the resistance the film industry had against digital filmmaking, while on the other hand it helped individuals access and make movies that were otherwise out of their reach. Now, anyone can make an award winning movie, show or documentary with a cheap camera and a good idea.

  • @marcus_ohreallyus
    @marcus_ohreallyus Рік тому +2

    Must have a pass/take system. It's essential. Until Blender has that, it won't be a serious pro tool

  • @Graphical_Gurujii
    @Graphical_Gurujii Рік тому

    Well no issues, we will take it to the industry level by utilising the full potential just sitting at our home

  • @ZigUncut
    @ZigUncut Рік тому +1

    Although if Blender got Animbot...

  • @LeonBaisden
    @LeonBaisden Рік тому +7

    It's simple blender is a generalist, but most studios want a specialist. Zbrush = scupting Maya = Character Houdini = Particles etc...Yes blender does everything but it isn't great at any. Besides money there isn't a good reason to learn blender over the others.

    • @pom791
      @pom791 Рік тому

      Zbrush is already at a disadvantage since Blender can do what Zbrush offers without the requirement of having to use Windows, and the benefit of sculpting/modelling in the same software package thats going to be used for rigging, animation, texturing and lighting. Its fine if you work in a AAA studio that already offers the license and you as a specialist wont touch other software, but on a smaller scale its best to not jump around between different programs for sanity's sake.

    • @LeonBaisden
      @LeonBaisden Рік тому +3

      @@pom791 You're actually wrong. Zbrush works in both mac and windows, also zbrush isn't stand alone since maxon is slowing integrating it into c4d. Zbrush also has redshift integrated into it for lighting. Blender is great I think everyone should learn it no harm in that but if one wants to become a serious sculpture you can't do that without zbrush.

    • @pom791
      @pom791 Рік тому +1

      @@LeonBaisden I meant zbrush is not supported in Linux, I didn’t know it’s been integrated into c4d it makes sense now what direction they want to take along with redshift. I don’t feel blender is not able to accomplish the same result as zbrush though, I’d feel it’s already comparable with the render engine support you’re referring. But hopefully development continues for both, having a choice is better than none

  • @Vryformal
    @Vryformal Рік тому +1

    ah i see

  • @bengsynthmusic
    @bengsynthmusic Рік тому

    Where does Unreal 5 fit in all of this?

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Рік тому

    facts

  • @anshulkesheorey
    @anshulkesheorey Рік тому +1

    Haha...I loved the name of ur channel. Its Creative.

    • @ThreeDee
      @ThreeDee  Рік тому +1

      Many Thanks Anshul! :)

  • @histhoryk2648
    @histhoryk2648 Рік тому +1

    Because RMB doesn't rotate the camera and LMB does practically nothing

  • @NoneRain_
    @NoneRain_ Рік тому +5

    Cuz other options are better in enough ways to invest money on licenses.

    • @ThreeDee
      @ThreeDee  Рік тому +3

      It depends on the needs of course :) What alternatives do you use for which use-cases?

    • @nosirve9458
      @nosirve9458 Рік тому

      i disagree. it all depends on what are you looking for

    • @ThreeDee
      @ThreeDee  Рік тому

      @@nosirve9458, what do you disagree with? :)

    • @nosirve9458
      @nosirve9458 Рік тому

      @@ThreeDee with what nonerain said, it all depends on what you are lokking for

    • @ThreeDee
      @ThreeDee  Рік тому

      @@nosirve9458 so for which use-case which program do you use?

  • @dougieladd
    @dougieladd Рік тому +2

    ... but it will be.... it's better sense for a company's' bottom line. If I was a business owner, it would be a no-brainer using this. Why suck up your profit by paying ridiculous subscriptions?

  • @surplusking2425
    @surplusking2425 Рік тому +2

    Real reason is because we live in a capitalist society. Capitalism is ruled by 'capitalists', not common people or non-capitalist politicians. and those capitalist mindset is 'You get more when you pay more' so they easily (and generally wrongly) assume that Photoshop, Maya etc. is better than GIMP, Krita, Blender etc. You have to use proprietary (paid) softwares like Phtoshop, Maya etc. if you want to hired by those corporations run by 'capitalists'
    Luckily small to medium businesses sometimes using free software like Blender, because those small businesses are generally not run by capitalists (both ideologically AND social class-wise)

  • @thegoldenboah3343
    @thegoldenboah3343 Рік тому +2

    defenitly didn't got clickbaited

  • @Oblivion4eg
    @Oblivion4eg Рік тому

    - Why is it not mainstream?
    - who says it's not mainstream?
    - it's not mainstream
    energy...

  • @kichmadev
    @kichmadev Рік тому +1

    Modeling for games or concept art - no one cares what modeling software you use
    Animation - more jobs in 3dsmax and Maya
    Sculpting - Zbrush is industry standard, learn it if you want to work on sculpting professionally
    I know a thing or two about this because I'm a 3d senior with 20 years of experience.

  • @Kenny_Blender
    @Kenny_Blender Рік тому

    My mom: Why you pick Blender?
    Me: It's free and comprehensible for me.

  • @cyrusthegreat184
    @cyrusthegreat184 Рік тому +1

    I mean look at jobs nowadays blender is always one of the softwares listed so yea it hits the standard

  • @nonetpd2
    @nonetpd2 Рік тому +2

    Great video!

  • @MrQuantumCodes
    @MrQuantumCodes Рік тому +3

    The main reason in my opinion is that - even though Blender can do almost anything, it rarely does things the best way. Take Max for example, not only is it more powerful for modeling but most importantly, modelling is also much easier and faster in Max. People will point out stuff like the hotkeys etc., but the truth is, it takes an hour at maximum to set it up for the first time, and then you can save those settings to a file which you can use to instantly apply the settings if you need to set it up again in the future. And addons isn't really an argument, software like Max and Maya have more addons that were developed by actual professionals to do professional work. I do use Blender and I don't hate it, but it still has a long way to go if it wants to see industry adoption.
    The best thing Blender has done is to make Autodesk more serious, and I strongly believe withing 3-4 years we will start to them updating Max and Maya at Blender's rate.

  • @dissonanceparadiddle
    @dissonanceparadiddle Рік тому +1

    It will be... It Will be

  • @schonkigplavuis8850
    @schonkigplavuis8850 Рік тому +5

    I really REALLY dislike using blender. All the tutorials that ive been following so far have buttons placed or hidden somewhere. Because it updates so frequently and like Unity, the stuff just gets lost. Watching weight paint tutorials does not work at ALL. It makes blender extremely unreliable causing you to constantly search for new tutorials.

  • @autodriv3r405
    @autodriv3r405 Рік тому +2

    While many are always negative about 3dsmax, 3dsmax is still the tool to go. Many companies have their workflows, scripts and plugins with 3dsmax and not with blender. And with the 3DSMAX Indie variant, 3dsmax is even cheap to buy legally for individuals or small indie teams. 3DSMAX FOR THE WIN!!!!!!!!!!

    • @autodriv3r405
      @autodriv3r405 Рік тому

      @brand old im using it since 2012 and i also love it. 3dsmax for the win :)

  • @user-rp5rx5ib4n
    @user-rp5rx5ib4n Рік тому +1

    Надійний пістолет)

  • @JiriVratislavsky
    @JiriVratislavsky Рік тому

    Hour ago i want to comment multiple lines in blender python and it seems as the standard ### ### python solution is not working(?)

  • @arberstudio
    @arberstudio Рік тому +1

    Because Budget not used is budget not giventh lol

  • @thiagovidal6137
    @thiagovidal6137 Рік тому

    If you watched the behing the scenes of Dead Space Remake, you will see Blender being used in the creation of the environments.

    • @ThreeDee
      @ThreeDee  Рік тому

      Thank you for the tip! :)

  • @SpaceDorito
    @SpaceDorito Рік тому

    A few days ago I saw riot games use blender to make a valorant map

    • @xd1845
      @xd1845 Рік тому +1

      Valorant uses Maya for most of the work, Blender was only used to design few assets for new map lotus

  • @Ponytail_fantasy
    @Ponytail_fantasy 3 місяці тому

    Open source

  • @BrainGrapes
    @BrainGrapes Рік тому +5

    It’s not industry standard because Maya has better modelling, rigging, and animation tools, Houdini has infinitely better vfx/sims/rbd capabilities,
    Zbrush has better sculpting tools.
    Unreal 5 has real time rendering and can scale far more than blender.
    Cinema 4Ds mograph tools are better.
    Blender is an amazing piece of software and is great for generalists who are starting out and even for generalists who want to stick with it further in to their career.
    I started on blender 4 years ago, and I moved on to Houdini a few years ago to specialise in VFX.

  • @luampastudio62
    @luampastudio62 Рік тому +1

    also blender devs does not want to be industry standard , they dont want to conquer hollywood or anything like that . I think they dont even want to see blender in hollywood as a standard....that will mean the end of what blender its right now.

  • @Ponytail_fantasy
    @Ponytail_fantasy 3 місяці тому

    One and only reason:- it's open source and free. That's why. Anywhere soon it can't be industry standard.

  • @andristefanus
    @andristefanus Рік тому

    if you wait long enough...

  • @mathewomolo
    @mathewomolo Рік тому +2

    The fact that it matters tells you a lot about a section of the user base. No one should care that their software of choice is industry standard, and it's only always (some) blender users concerned with this. I use Blender for some things and other software for others. It will never do everything in an actual professional setup.
    Just enjoy your use case. Blender is amazing.

  • @ev3rst0rm
    @ev3rst0rm Рік тому +2

    Are-
    Are you using AI text to speech... of yourself?

  • @ericb6048
    @ericb6048 Рік тому +1

    which industry ? All industries ? COME ON! These videos are absurd when they're this obscure.

  • @ScradleyCS
    @ScradleyCS Рік тому

    Ubisoft have been using Blender in house probably just to save money those cheap money grubbers

  • @schnippeldifit7805
    @schnippeldifit7805 Рік тому +1

    blleeeeendeeeer go brrrrrrrrrrrrrrrr!!!!!!!😀

  • @kirederf7862
    @kirederf7862 Рік тому +9

    I would be shocked if Blender was an industry standard. The software is simply lagging compared to alternatives like Houdini and Maya.

    • @yourmomisgay1420
      @yourmomisgay1420 Рік тому +3

      Houidni and maya don't do the same things tho, but here you are comparing them to blender that can do both

    • @yasunakaikumi
      @yasunakaikumi Рік тому +2

      I would kill a baby goat if Houdini is as great and easy to do character a animation like Maya....
      And i would gift you a baby god if Maya can do Houdini level of simulations out of the box without 3rd party plugs...

    • @kirederf7862
      @kirederf7862 Рік тому

      @@yasunakaikumi same. Houdinis Kinefx with the new muscle and tissue SoP is great but still not as good as maya for facial rigging and mocap data.

    • @durvids474
      @durvids474 Рік тому

      @@yourmomisgay1420 Both houdini and maya can do sims, procedural stuff, modeling and animation rigging. What is it that you are referring to that they can't do? And yes, Houdini is primarily known as being the best solution out there for simulation, proceduralism, etc while maya is widely accepted as the best for rigging and animation while blender is not really known for being the best at anything really. It's a great program, especially being free, but I don't get this need to downtalk other stuff to make your own preference of software seem better..

  • @FlowerPower3000
    @FlowerPower3000 Рік тому

    because poor compatibility with soft which industry standards...

  • @natedogg890
    @natedogg890 Рік тому +1

    As a VFX industry vet that uses Maya, I would love to switch to Blender, but it's just so unintuitive and different from that Maya muscle memory built in

  • @fairplex3883
    @fairplex3883 Рік тому

    Blender is already an industry standard. People just need time to realize they live in the past

    • @xd1845
      @xd1845 Рік тому

      not yet it will be in 3-4 years

  • @lonesomealeks4206
    @lonesomealeks4206 Рік тому +89

    BS. Here's why: 1. Blender has massive problems with big files, large projects are impossible. 2. No support if you're stuck at something. 3. There are more specialized tools for certain tasks. 4. Blender is jack of all trades, master of none.

    • @kaigorodaki
      @kaigorodaki Рік тому +3

      What software/s do you prefer instead?

    • @Louis_Miles
      @Louis_Miles Рік тому +29

      How has Blender problems with big files? You can even combine multiple Blender files, which is great for large projects.
      Except with the support, I can't relate to any of your comment.
      3DS Max, for example, has just as massive problems in my eyes, where even with small errors the model glitches and becomes unusable.

    • @lonesomealeks4206
      @lonesomealeks4206 Рік тому +2

      @@Louis_Miles You can link data from other blend files, yes, but then you have multiple files, which is impractical in case you wanna edit something external. Auto-save large Blend files causes lag and may crash blender.
      Any object that has over ~2mil polys, is unworkable in Blender - The laggy responsiveness will give you cancer.
      Since Blender is free, there is no support hotline, no expert team to assist you if some issue occurs.
      If you tell me to rely on he community for help on blender, you are clueless.

    • @imamhassan5681
      @imamhassan5681 Рік тому +11

      Lol🤣 Blender has a massive problem with big files, you can say it for other software, no support 😅😅 blender has best support than any other software though they are all not official support, Yes, there are 2/3 different way to do a certain task it is a plus point, jack of all trade it is just dialogue brother if you use Blender properly you will realize that ( though character ringing and VFX department not good because they need to develop their software more than 2 years at this department, but Maya has no VFX department) But Maya has industry standard plugin though they are so pricy. But those plugin will be available gradually for blender. In the near future blender will be industry standard very soon. If you experiment with blender you will realize that bro🙂

    • @lonesomealeks4206
      @lonesomealeks4206 Рік тому

      @@imamhassan5681 Are you dumb? I work with Blender since version 2.76. I am telling you Blender is not ready for the Industry. maybe in 3-4 years or so.

  • @nicolasguiem7369
    @nicolasguiem7369 Рік тому

    Maya Zbrush expensiv as F. 100% young generation start with blender.

  • @tyleranderson5596
    @tyleranderson5596 Рік тому +1

    ew