Damn, happens. Nice try though. I died to those tornadoes before :D He moves surprisingly fast while doing that attack. If you don't know beforehand that you gotta back away before he actually throws out the first shots then dying is bound to happen. Good news is you'll know what to do next time. That's how you learn the game. You figure out what kills you and start avoiding that. The margin for error is quite small on lategame dungeons.
As the great master Yoda once said, "Failure is our greatest teacher". That applies here a bunch. and what I feel adds to that difficulty factoid is how many opportunities you're granted to "fail" if you know what I mean XD so technically there's a lot of smoothing and polishing needed before a clear XD
@@verge-in-games Ye i know perfectly what you mean :D. You're allowed to fail 0 times before dying on some phases. A lot of insta-kills are telegraphed though so that's something. And those that aren't you can dodge on the next character.
Damn, happens. Nice try though. I died to those tornadoes before :D He moves surprisingly fast while doing that attack. If you don't know beforehand that you gotta back away before he actually throws out the first shots then dying is bound to happen. Good news is you'll know what to do next time. That's how you learn the game. You figure out what kills you and start avoiding that. The margin for error is quite small on lategame dungeons.
As the great master Yoda once said, "Failure is our greatest teacher". That applies here a bunch. and what I feel adds to that difficulty factoid is how many opportunities you're granted to "fail" if you know what I mean XD so technically there's a lot of smoothing and polishing needed before a clear XD
@@verge-in-games Ye i know perfectly what you mean :D. You're allowed to fail 0 times before dying on some phases. A lot of insta-kills are telegraphed though so that's something. And those that aren't you can dodge on the next character.