Hey, now that BeamNG multiplayer mode is available (BeamMP), you've gotta get your Survive the Hunt crew together and have a go. Or better yet, make a car building competition reminiscent of old Top Gear.
Jimmy Broadbent takes a rallying Sunburst to the top of Pikes Peak. The hillclimb Sunburst couldn't make it past the speedbumps on lap 2. All I can say is: LOL.
I think the checkerboard caught on the rear axle. If so the stored energy in the heavy duty suspension could've been enough to launch the car backwards.
13:15 Beam has said "Nope, we will deduct some distance from this car for you taking it this far out of it's comfort zone. We cannot stand for this tomfoolery!"
@@derPetunientopf He tried for a long time to take a truck with a trailer attached down a mountain only for it to always break or fall off at some point. Because of that he gave up on the trailer and listed it as dnf or something like that. It's on of the first BeamNG drive things he did.
It has possibly been already mentioned, but I think the rolling of the bluebuck caused the rear/lower of the engine to fall out of its mountings, and the engine where it attaches to the driveshaft was hitting against the ground
Yet again I am running the same cars around the same track at the same time (Slight differences in the track due to weirdness) Car 1- 200BX (Drift): My car hit the inside wall on the landing of the last jump on the end of the first lap, which then made the rear wheel get twisted and the car ripped it's suspension and underside apart for the rest of that lap. Makes it onto the 3rd lap with the whole car twisted and tripoding. Fuel tank ruptures on the checkerboards and runs out on the carasell. Car 2 - Bluebuck (Drag): Engine mounts start failing around lap 2, goes past where Alex's car dies +1 lap then gets to the exact same point, the checkerboards and rips the engine out of the mounts, shoving the gearbox through the windscreen. Car 3- Sunburst hillclimb: Lap 1, survived the shafted jump with driveshaft intact... and then breaks it on the jumps in the dirt section. Gets onto the tabletop jumps and breaks it's front wheel axel and dies.
The hillclimbing car and the reason that once it lost its rear drive didn't put the power down using the front was probably due to the power bias between front and rear,maybe it had like 75-25 bias towards the back so once the rear was gone it would only use or should i say put down 25% of its total power cuz simple that is all that the front wheels were set to do,even watching i could feel the difference XD the damn thing flew like a goddamn bird with all of its wheels putting power tot he ground but then it felt like it died once it lost its rear wheels,i honestly tought it wasn't able to drive using the front wheels once it lost its rear shaft even tho it was an AWD,i tought the game won't allow it then i noticed that it just doesn't stop so it still does drive =)))
Hey failrace. I was inspired to try this but wen ingot the map it has orange spots and missing textures. How does your version not have the missing textures
Why did the Bluebuck suddenly accelerate in reverse after the driveshaft broke? Not only was there supposed to be no drive to the wheels, but the car was still in drive when it suddenly went backwards. Could you have kept going forwards if you put the car into reverse after that?
I think it's because it was a drag car, it was fitted with a solid spool/locked differential so traction off the line would always be best. I think that driving it around the track caused the axle shafts to essentially wind up like springs because there's no differential to allow for cornering, so when the driveshaft came off, the rear axle suddenly became free to release all that wound up energy, and pushed the car backwards.
@@neblolthecarnerd no, some jumps are missing as well as textures. It’s the same track but with more “obstacles”. The downloadable one is missing a bit
I'm sure having a huge ass wing applying downforce to the rear wheels which were no longer supplying power, had nothing to do with the weirdness of the front wheel drive :p
Cars with Trailers would be cool.
He's done a car or two with trailers already. Unless you mean like a full scale big rig style trailer.
@@1mariomaniac I remember it only from the old "Driven till Destruction".
Yep
@Patrick G Yes. But not in Proving Grounds so far.
Hey, now that BeamNG multiplayer mode is available (BeamMP), you've gotta get your Survive the Hunt crew together and have a go. Or better yet, make a car building competition reminiscent of old Top Gear.
That would be awesome!
KissMP would be preferable to BeamMP, easier to set up and less lag.
This is genus
Jimmy Broadbent takes a rallying Sunburst to the top of Pikes Peak.
The hillclimb Sunburst couldn't make it past the speedbumps on lap 2.
All I can say is: LOL.
Jimmy also crashed several times
The awd had an unlocked center diff that's why it seemed like the clutch was slipping
Anyone gonna question the fact the drag car shot backwards after its driveshaft snapped.
Nah.
Clearly there was a bomb in the driveshaft.
I think the checkerboard caught on the rear axle. If so the stored energy in the heavy duty suspension could've been enough to launch the car backwards.
He says “Drift Car”
I have bad flashbacks to The Crew 2
(Neon cyan, Lamborghini, drift car)
Cars I (probably) want to see.
The Dove (4-wheeled pigeon)
The Half Pessima
The Bandit (based on 70s muscle cars)
13:15 Beam has said "Nope, we will deduct some distance from this car for you taking it this far out of it's comfort zone. We cannot stand for this tomfoolery!"
You should do an automation competition to see who can make the fastest car around this circuit (fastest lap challenge)
It would be cool but there would be a lot of discrepancies in times with the same car just by how you land jumps
you should build a d series that is almost indestructible on this course
can we see a toyota hiace or other mid/rear engined van, especially an AWD one
Tonight
A bluebuck gains sentience
A drift car gains worth
And a hill climb car gains a hatred
I guess there aren't going to be any cars with mobile homes after the kerfuffle a few years back on the old time trial series?
What happened there?
@@derPetunientopf He tried for a long time to take a truck with a trailer attached down a mountain only for it to always break or fall off at some point. Because of that he gave up on the trailer and listed it as dnf or something like that. It's on of the first BeamNG drive things he did.
@@norajesse8194 Sad, i would like to see more of THAT weird shit.
13:14 And the car has decided it's going backwards now. xD
Will you ever try playing beamng multiplayer with the crew?
my prayers have been answered
Utility vehicles with load, best combo u could make
Try higher and lower gravities, let's see what happens.
It has possibly been already mentioned, but I think the rolling of the bluebuck caused the rear/lower of the engine to fall out of its mountings, and the engine where it attaches to the driveshaft was hitting against the ground
Yet again I am running the same cars around the same track at the same time (Slight differences in the track due to weirdness)
Car 1- 200BX (Drift): My car hit the inside wall on the landing of the last jump on the end of the first lap, which then made the rear wheel get twisted and the car ripped it's suspension and underside apart for the rest of that lap. Makes it onto the 3rd lap with the whole car twisted and tripoding. Fuel tank ruptures on the checkerboards and runs out on the carasell.
Car 2 - Bluebuck (Drag): Engine mounts start failing around lap 2, goes past where Alex's car dies +1 lap then gets to the exact same point, the checkerboards and rips the engine out of the mounts, shoving the gearbox through the windscreen.
Car 3- Sunburst hillclimb: Lap 1, survived the shafted jump with driveshaft intact... and then breaks it on the jumps in the dirt section. Gets onto the tabletop jumps and breaks it's front wheel axel and dies.
I have tried doing this too lol. Does your track have missing textures and missing jumps like Dover?
@@Bonsai2680 it has missing textures around some areas like the start line and the cracked road section but I don't think it does at dover
The hillclimbing car and the reason that once it lost its rear drive didn't put the power down using the front was probably due to the power bias between front and rear,maybe it had like 75-25 bias towards the back so once the rear was gone it would only use or should i say put down 25% of its total power cuz simple that is all that the front wheels were set to do,even watching i could feel the difference XD the damn thing flew like a goddamn bird with all of its wheels putting power tot he ground but then it felt like it died once it lost its rear wheels,i honestly tought it wasn't able to drive using the front wheels once it lost its rear shaft even tho it was an AWD,i tought the game won't allow it then i noticed that it just doesn't stop so it still does drive =)))
Hey failrace. I was inspired to try this but wen ingot the map it has orange spots and missing textures. How does your version not have the missing textures
I have the same question, do you have all the jumps?
@@chm1ata I do. The main start and a few pieces of road are missing textures
Clear the cache
@@EconomyElk I did that and no change
Why did the Bluebuck suddenly accelerate in reverse after the driveshaft broke? Not only was there supposed to be no drive to the wheels, but the car was still in drive when it suddenly went backwards. Could you have kept going forwards if you put the car into reverse after that?
I think it's because it was a drag car, it was fitted with a solid spool/locked differential so traction off the line would always be best. I think that driving it around the track caused the axle shafts to essentially wind up like springs because there's no differential to allow for cornering, so when the driveshaft came off, the rear axle suddenly became free to release all that wound up energy, and pushed the car backwards.
The front sub-frame on the Bluebuck got caught on the Checkerboards, you can see the whole engine tilted forward after the impact.
Ah I thought the rear axle got caught.
More Survive the hunt please!
First of every month, wait a couple days.
@@bobboy61 oooooo nice. I'll look forward to it then
Whys your driven till destruction track diffrent from the one on the forums
That’s the old series I think
@@neblolthecarnerd no, some jumps are missing as well as textures. It’s the same track but with more “obstacles”. The downloadable one is missing a bit
It’s cause he customized it himself using the level editor
@@EconomyElk might of
I bet the lks prerunner would never die and if it die itd be a tire falling off
I thought reverse wasn't allowed in this challenge? (0:58)
That rule is for when the steering is wonky and barely turning. In this case he simply spun out a perfectly functioning car.
one day you will learn the difference between drive shaft and prop shaft
nice show
Wow 3 driveshaft failures in one episode
More survive the hunt pls
In irl didnt be have a car that looked like that drag car
What about a GTR 4 wheel drive drag car
Xmas special.....
am i dumb, or is he not streaming anymore?
Use the Toyota Indestructible Pickup Truck
1st on both! More BeamNG. Woo hoo!
Try things like movie ask style cars
Wait! Did he just drive a drift car without drifting it!?
How can 2 people dislike fail race, I want an answer lol
Do a f1 car!!!!!
I'm sure having a huge ass wing applying downforce to the rear wheels which were no longer supplying power, had nothing to do with the weirdness of the front wheel drive :p
Hello and welcome to the showwwwwwwwwww copyright claim fail
You check up too much for the spinners.
Agreeeeeee
2 hours late
We want survive the hunt
They are uploaded on the first day of every month.
Drift cars don’t just drift on their own the driver has to make the car drift the fuck r u talking bout😂😂
Hi
First
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Getting famous off comments day 185, so I can live the dream, live everyday like it’s your last day🤙🚀
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Yep UA-cam is confused again 😂
UA-cam has only ever been confused once, it’s just been going on for 15 years!
First