Bears noting that it allegedly took this mod creator a year to make this character, and it shows. Like UMvC3, this sort of thing takes passionate people and a lot of man hours to get online. On the bright side, I have seen over 5 distinct mod characters added to FighterZ by this point, so the trend should continue.
The "people complaining about throws and sameness" about SF6 im like where were you for like, all of Street Fighter?? If SF3 3rd strike was launched today, where matches are over in 15 seconds, thered be a bunch of complaining too. They literally made throws the easiest to tech in 6 they've ever been. I legit think theres a ton of "new players" that are actually teenagers with internet access that are growing loud enough to be seen as a "big part of the community" Also he said SF6 is a direct response to SF5 and that is true especially in terms of engagement, single player content, or attempting to get more people on board who just wanted a different kind of control option. I feel that about MK1 too in that its a DIRECT response to Mk11 casuals who dont like new things and direction going: "Not many combos and where is xyz character?" So they tried to just cram all that in and it makes sense considering how soon it was being worked on and out after the last game.
Honestly, I think Tekken 8 (mechanically) is in a good place right now, not great...but good. Other than plus on block heat smashes that goes into mixup or power crush heat engagers the rest is fine imo. No the problem I have with Tekken as of now is mostly balancing. Like to me it would be way better for season 2 if they'd nerf the problematic characters instead of buffing the weaker ones.
The only reason and the main reason why I hate street fighter is the micro transaction I want to be able to play with all the characters. The game has to offer for free like in the back in the old days so until then I’m OK.
Problem with sf6 is how cookie cutter it has become with majority of the characters playing the same since they are all designed around drive rush, even combos have the same formula for the most case.
@@WzDk13 Guile does not play like Ken. The buttons you hit in the rush combos are not the same and you play neutral differently. JP does not have the same "kind of combos" as Juri. Honda and Blanka dont have the same combos as Manon or Marissa.
@@sk8lifeXgr8life I said majority not all. The exceptions are the zoners plus zangief and blanka. And the combo thing kinda mixes in with the cookie cutter gameplay they have with it consisting of drive rush or button into drive rush if it hits you get a easy basic combo or if its blocked ur plus on block so who cares. Neutral in this game just feels so bland and predictable with the characters all doing the same shit.
Well, no, vast majority of the characters don’t play similarly. Having a universal mechanic doesn’t make characters similar. This makes as much sense as saying “all of them can walk forwards and backwards, way too similar” would. But i get it, surely down mp, down mp into super in previous games on the other hand was peak game and character design.
@@arpadszabo661 down mp into super??? How is that a playstyle when you don't have infinite super?. And yeah I think they do all play similarly because the ones I'm complaining about were all clearly designed around having drive rush be a core part of their gameplan and me and a lot of other people have been playing vs the same shit for more than a year so I don't think its just a false statement with 0 truth behind it. Even if you like everyone drive rush spamming it doesn't change the fact that many people including me are very tired of it. And don't even get me started on throw loops.
@@WzDk13 stop, its embarrassing to see you try to argue with others while having 0 clue about how previous games played or how even the current one plays
i just dont like sf6 cas people spam like fuck in that game and i hate the drive rush brakes neutral and people can just mix you after drive rush and fuck ken and camey are so busted i just dont like it loved it at launch but the honeymoon ran out quick
I love how now we have so many Dragon Ball fighters from so many places and then there's just randomly fuckin' Dio
“You expected Daimo, but it was me, DIO!!!”
Wow, we may have an entire JBA fighter in the DBFZ engine a year from now.
That would be N I C E!!!
Bears noting that it allegedly took this mod creator a year to make this character, and it shows. Like UMvC3, this sort of thing takes passionate people and a lot of man hours to get online. On the bright side, I have seen over 5 distinct mod characters added to FighterZ by this point, so the trend should continue.
Id kongmeng got other ppl interested working with him on this fan project jba fighterz its gonna be bonkers
The "people complaining about throws and sameness" about SF6 im like where were you for like, all of Street Fighter?? If SF3 3rd strike was launched today, where matches are over in 15 seconds, thered be a bunch of complaining too. They literally made throws the easiest to tech in 6 they've ever been. I legit think theres a ton of "new players" that are actually teenagers with internet access that are growing loud enough to be seen as a "big part of the community"
Also he said SF6 is a direct response to SF5 and that is true especially in terms of engagement, single player content, or attempting to get more people on board who just wanted a different kind of control option. I feel that about MK1 too in that its a DIRECT response to Mk11 casuals who dont like new things and direction going: "Not many combos and where is xyz character?" So they tried to just cram all that in and it makes sense considering how soon it was being worked on and out after the last game.
SF6 is goated nobody can suddenly hate the best fighter of the year……
He almost seems straight up from *Heritage for the Future!*
for real! Some of his animations are legit straight up from HFTF
No tandem though
did people forget all of the previous patchs and iterations of sf5? game was hot ass for a very long time.
stream starts at 17:05
“You expected Daima, but it was me, DIO!!!”
Bdzf is one of the best fighters ever ! Brings the show to life and it’s so good 🔥🔥
Honestly, I think Tekken 8 (mechanically) is in a good place right now, not great...but good. Other than plus on block heat smashes that goes into mixup or power crush heat engagers the rest is fine imo. No the problem I have with Tekken as of now is mostly balancing. Like to me it would be way better for season 2 if they'd nerf the problematic characters instead of buffing the weaker ones.
Is more characters from JoJo on this game I would definitely buy it❤
Rumbleverse was just so much fun, I really miss it. I hope rumbleverse something exists in the future
SFV felt like “Street Fighter for PlayStation.”
Muda muda muda mudaaaaaaaaaaaaaaaaaa❤
🔥🔥🔥🔥🔥🔥🔥
Marvel vs shone jump : chaos panals 🤘
Toki wa egoki desu
The only reason and the main reason why I hate street fighter is the micro transaction I want to be able to play with all the characters. The game has to offer for free like in the back in the old days so until then I’m OK.
Sf6 is one of the few that lets you rent and try the characters for free first at least.
@@sk8lifeXgr8life I don't even understand how the renting even works
@@sk8lifeXgr8life It ain't exactly easy to get those tickets though, but I guess it's something.
“Give me stuff for free while supporting the game for half a decade”. I’m sure you put a lot of thought into that one
Let's be real "free" characters would not fly in this day and age for any game.
they shouldve made DIO replace Roshi cuz who tf plays as him
Problem with sf6 is how cookie cutter it has become with majority of the characters playing the same since they are all designed around drive rush, even combos have the same formula for the most case.
@@WzDk13 Guile does not play like Ken. The buttons you hit in the rush combos are not the same and you play neutral differently. JP does not have the same "kind of combos" as Juri. Honda and Blanka dont have the same combos as Manon or Marissa.
@@sk8lifeXgr8life I said majority not all. The exceptions are the zoners plus zangief and blanka. And the combo thing kinda mixes in with the cookie cutter gameplay they have with it consisting of drive rush or button into drive rush if it hits you get a easy basic combo or if its blocked ur plus on block so who cares. Neutral in this game just feels so bland and predictable with the characters all doing the same shit.
Well, no, vast majority of the characters don’t play similarly. Having a universal mechanic doesn’t make characters similar. This makes as much sense as saying “all of them can walk forwards and backwards, way too similar” would. But i get it, surely down mp, down mp into super in previous games on the other hand was peak game and character design.
@@arpadszabo661 down mp into super??? How is that a playstyle when you don't have infinite super?. And yeah I think they do all play similarly because the ones I'm complaining about were all clearly designed around having drive rush be a core part of their gameplan and me and a lot of other people have been playing vs the same shit for more than a year so I don't think its just a false statement with 0 truth behind it. Even if you like everyone drive rush spamming it doesn't change the fact that many people including me are very tired of it. And don't even get me started on throw loops.
@@WzDk13 stop, its embarrassing to see you try to argue with others while having 0 clue about how previous games played or how even the current one plays
what a shitty game omfg 🤮
i just dont like sf6 cas people spam like fuck in that game and i hate the drive rush brakes neutral and people can just mix you after drive rush and fuck ken and camey are so busted i just dont like it loved it at launch but the honeymoon ran out quick
“I realized that i suck and hate the game ever since”. Cool.