My 2024 Game Dev Roadmap
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- Опубліковано 20 вер 2024
- I've always struggled with trying to follow others' game development roadmaps all the way through, so I decided to create one for myself that will hopefully get me on the right path to success!
#gaming #indiedev #godot #gamedesign #gamedevelopment #indiegamedev
Full-stack web dev here with a background in javascript learning how to build games, this is really amazing to see that there are other people in the field that are transitioning and building things that they are passionate about keep up the good work, i'm excited to see you on your journey.
I love the idea of having a game that you are working on and then on the side building smaller projects to fill in the gaps in knowledge. I too experienced tutorial hell for a long time and until i started building out web dev projects nothing clicked.
Thanks for the reminder.
Something I've found helpful is to build the simplest possible version of an idea for learning purposes.
Then once I'm comfortable with something, I go and implement it into a bigger project.
At that point, adding it in is pretty much effortless.
I found this approach much cleaner than trying to combine a bunch of half-understood ideas together into a an existing complex system.
This video is totally a hidden gem, I've been stuck for a long while now trying to find a good way to start learning Godot effectively (I just switched from Unity) and this video has helped so much. I also really liked your Disney comparison to game dev. I can't thank you enough and this channel is criminally underrated lol
Thank you for the support! I wish you the best with Godot if you decide to dive into it too
Mine is to make 12 games in 2024. 1 in each month. First I thought I'd do it solo but last month I joined a month long game jam and the speed at which I learned things quadrupled.
So that's the way I'll be making games for my own personal challenge from now on.
My goal is just to get better at game dev for now. Not seeing myself earning a living from it just yet. Maybe in a few years.
Sounds challenging, but honestly that’s 12 projects to keep under your belt which will be amazing to look back on! Awesome goal and I wish you the best of luck with it
Banger video! I've been making small game dev projects but love the idea of taking breaks to do even smaller tiny projects for specific mechanics or art/sound design
I think you did a great job describing the problems Game Dev UA-cam has.
I like that you are taking a personal perspective into your journey. A lot of channels strive for an "ideal" of looking like someone who knows everything, but that's not how education works. It detracts from the quality of educational content.
I'm very interested to see where you go, good luck! I am doing a similar thing but I separate game development content into 3 content categories: Practical, strategy, and inspiration. I think those 3 areas are equally important to improving as a dev
I initially kept that mentality, that of doing small projects until I grew enough to make a big one. But I personally was not motivated enough, so I started working on a project that from minute 0 I knew it was going to be impossible. I have been advancing and I try to encourage myself when I take a step towards the goal, initially I didn't even know where to take the project, now instead, at least I know where the handle is (Note: My project is quite technical, 95% of the problems come from programming, maybe that's why I accept not having small projects).
I'm in the same boat! It's much easier for me to break my dream game down into small parts and build each one (systems) and very demotivating for me to build something I'm going to "throw away" instead.
Also my goal is different, it's not to be able to live off gamedev (though that is also my day job) it's to create a very specific game.
Awesome vid. I'll buy your game when it comes out goood luck!
Such a great video, but i think the title is a bit misleading. That being said.
You really gave me a new perspactive on my journey to learn python. i was going to make a expense tracker for my self. i was going to learn the basics of python and then build the project through watching a long ass video on how to make a expense tracker. Which like you said will only make me stay put on the tutorial hell.
After this realization, i am going to complete the basics of python, practice exercises for 10-12 days and get started on the project. i wont watch a tutorial on the specific project but i will take some help from the chatgpt on how to get started (how to start the engine XD). and watch tutorials on stuff that i dont know yet or things where i get stuck. i think this way is beeter for me than just following along what a long video does to complete the project.
Again really thanks for the perspective.
Given the nature of the content in this video, I think the title would have to be misleading in a sense. If he had titled it "My GameDev Roadmap", we may have thought the road map would only apply to him, but rather he presented a generalized idea of how to have a dynamic roadmap based on your starting location, and then proceeded to tell us how he applied that generalized idea to his specific scenario. All together, it wasn't a clear-cut road map, but rather a concept on how to create your own road map based on your unique starting location.
Actually, this is a great plan! I really like how you made the point that not everyone is starting at the same location, so the path can't be the same for everyone. Your story sounds very similar to my own, with teaching myself web development and now game development. Got into Godot a couple months ago, and my plan is almost the same, starting with a small game project that probably isn't necessarily the most marketable, but just something that I can get under my belt and learn along the process. Looking forward to seeing where this goes for you!
Thanks mate! I was very concerned about my passion in game dev. I used to actively making games back then, like a year ago. but I just entered college here and since then I never touch anything related to gamedev anymore. I started my CS major and doing all of the data structure problems, leetcode problems and after a year tbh I'm missing the feeling of fun and enjoyment while creating my own games and started a project with my friends. I don't know where to start and found out your video. very helpful!
I want to keep it simple in terms of goals for the year in that I just want to finish and release a game by December, and with my current progress and schedule that's more than doable - but I've also been thinking of starting to log the progress in a devlog or personal blog to keep myself motivated, accountable and look back on as a reference.
Thank you so much for making these videos, they definitely help with the motivation!
Even if you never release the dev logs, I think they’re still great for motivation like you said, plus they can be fun to look back on down the road to see how far you’ve come. Good luck with the game you’re making and thanks for the support!
I think that's a good goal, but I recommend to double the timeline of what you think it will take if this is your first rodeo.
Lets goooooooooo!
Love and blessings!
Hey! You mentioned that you have a big list of mechanics in your notebook, and I'd be very interested in seeing the list and how you prioritize it. I'm in a similar place in my learning. I've been building out some reusable mechanics modules myself, and feel really good about my camera controllers, inventory, and interact-with-an-object systems. Next up is a construction system, similar to what you have in Satisfactory or Valheim. I'm having a blast, and it feels good to see you choose a similar learning path as I have. Keep the videos coming!
this is a great great video ,Thank you.
Those tutorials on Udemy, you AREN'T supposed to watch the whole series first and then do the project. You are supposed to watch them one a time while you are working the project they are teaching you.
Appreciate you bro, I just started learning godot and am slowly working toward making a ukulele themed roguelite. Great video, all the best man
"Ukulele-themed roguelite", now that's a tagline! Sounds like a pretty cool idea, I hope you move forward with it!
Sounds great! Best of luck for you gamedev endavours 😄
Probably I've missed it but are you doing this part time? I'm working on my games only in my free time and I had to learn programming from scratch. For me it was great to publish a game I thought was not publishable. At the end it even got a positive steam review. Only one but it was worth it, because the feeling of seeing that one, only one person had fun with it, was overwhelming. In terms of Gamedev Videos you're doing great! Check out my latest devlog if you want to. Id be happy to get some honest feedback on it.
Enjoyed watching your video. I like your enthusiasm motivation. The graph visuals also helped to understand. Good success on your project! Would like to learn and hear in a few months how you reflect on your plan 😄
Good! Challenges are great for improvement, and they are just fun to do!
Very useful thank you
nice video, keep it going
I'm new member and I'm also an indie game developer
I keep starting projects but having a full time job, I choose Unreal Engine just because it has nanite and looks realistic. I graduated as a gamedeveloper learning C# and Unity but sinds Unity changed their rules I haven't been touching Unity.
Everytime I come home in the evening I eat, getting groceries or cook and then the remaining time I can work on the game which is like 3 hours or so? Meaning I can open Unreal and go through like half a tutorial video about what I try to make and its time to stop..
I wish I had more time. People in the same scenario as me, how do you stay motivated to start and finish a project?
This is useful advice, thanks for sharing.
thank you love ur video
Great video. Thanks for sharing with us your experience. I'm have a question: how can we decide what genre, type and engine must be use for developing the game? Any tips on that? For exemple, my favorite game are the story-driven ones (but I don't like RPG fantasy, mystery and any related games with these genres). I'm also have interesting and educational (and serious) games. I'd love to combine both: build a narrative game (focus on character-drive story) with educational purposes. But i'm struggling with those kind of choices about. For example: be 2d (2.5d) or 3d? Be first or third person? Be top down or not?, Etc. Do you have any tips on that? Tks!!!!
Always tricky to come up with the full concept or genre, but my advice would be to figure out what the core game loop you’re looking for is first. Then you can have fun experimenting at that point by sketching out or making really really basic prototypes of the game. Honestly you’d be surprised with how much time you save by just drawing it out on paper - like drawing out a scene in the story. Doing so you can see if making it in 2D or 3D will portray what you’re looking for before you even code anything. Just make sure to have fun with the process and I hope this helps a little bit!
@@luciole_games wonderful!!!! Thanks
I started learning Godot a couple of weeks ago. I want to make a cozy game about space travel
That’s awesome! There’s a lot of ways you could go about doing it and I hope that you’re able to build what you’re wanting!
tetris mentioned, like gained
Help, iam skipping back the beginning and cant stop making sick beats !
talk about tutorials...they lied to us. they said it's easy and you'll be able to make it. nah, the best a noob could do after the course was to either trying to use the same mold to make a bunch of painted cows or redo the course again and wondering why I didn't improve at all. Well here is your answer, they just walk you through the basic workflow and you lacked the fundamental knowledges involving game development in the first place.
what do you use for drawing? the art style is great
I’ve been using procreate on my iPad, not sure if it’s the best for it, but it’s been working out for me so far
When people had to "whip it out".. Idk my mind is in the gutter still I guess..
i loved this dotted panel, what is the software?
I actually used the app Notability on my iPad for that dotted panel
Hey buddy how to market indie games Any idea ?