PlayStation 5 1440p Support Tested! Good For PC Monitors, Better 120Hz For HDMI 2.0 TVs?
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- Опубліковано 6 сер 2022
- New beta firmware is available for PlayStation 5 that adds support for 1440p-compatible monitors and - potentially - HDMI 2.0 televisions. So how does the new functionality work, do 1440p games render natively on 1440p screens, and how could Sony improve on this beta release? Rich takes a look. This video is mastered at 4K resolution and best viewed on a 4K screen. 1440p captures from PlayStation 5 and Xbox Series X are displayed with a 1:1 pixel map within the 4K project.
Bonus Drinking Game: Take a shot whenever Rich says '1440p'.
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I don't think Sony thought that people would continue to ask for 1440p and thought it would die down, after all Sony didn't sell a single 1440p display. But when people wouldn't let it go especially since the xbox had it, they caved which is why it took 2 years. This is why competition is good and we need multiple players in the game.
Sony the new Cr-Apple.
Think it does also have to do with their games coming to PC (which is also due to competition) more Sony exclusives supporting 1440p and widescreen monitors.
@@0-A2 games on PC doesn't need to support a specific resolution unless we talk about ultra wide which does need support
@@ChrisAzure If u focus on tv u only need to support 4K and 1080p (720p etc are bygone). There are no 1440p tv’s.
I have a Ps5 from day one. I am not poor
Why do every console generation we have to re invent the wheel with folders, themes and the like?
How come these things aren't there on day 1?
Fr bro
Because it’s Sony lol
People complained that Series X used the same dashboard as Xbox One 😅
Toddlers on the internet think that having a list of features on paper is sufficient to then implement those features day 1.
Cuz Sony sucks and doesn't care.
1440p is exactly 3x480p, so it's the ideal resolution to play emulated PS1 and PS2 games with perfect pixel scaling and no anti-aliasing. 1080p and 2160p are not perfect multiples of 480, at 2.25x and 4.5x, so there will be some blur or pixels not having the same size or letterboxing.
Excellent observation
Can ps5 emulate for the general user? I'm not certain it can. Ironically, if you want to emulate old PS1 or Ps2 games, RetroArch on Xbox may be better.
@@glowerworm ofcourse it can
@@glowerworm As a lot of good emulators are available for x86/x64-based processors and both the PS5 and XBOX are very much based on those, you can bet your behind on that one. So, very much so.
The vast majority of PS1 games are fully 240p. 2160p is a perfect 9x integer scale of 240p.
1440p is the perfect middle ground for resolution in games
It has nothing to do with internal resolutions of a game, it's about support of native 1440 monitors. Lots of people are mixing internal resolution of a game and output resolution.
@@frankiesab777 I am fully aware this is just output resolution. My point was that 1440p support is great given how well it matches the monitors that so many people have.
@@mitchboland9591 Sure is, but it has nothing to do with the topic. The topic is finally be able to output to monitors with 1440p native resolution. Internal resolution of a game can be dynamic or fixed to anything as long as we have at least 60fps.
This is related to dislplay output resolution, not games internal resolution🤷
@@frankiesab777 outputting a 1440p rendered game on a ps5 to a 4k tv will help the console to be more efficient and avoid throttling as it would leave the upscaling to the 4k tv thereby leaving it more room to stretch it's legs.
looks like more Dev's will target 1440p 60 instead of 4k60 and provide better visual details. prolly a balanced mode in graphics settings
Yup, so PS5 games will have an almost imperceptible res difference but a far more noticeable performance advantage over Series X because Microsoft want to chase 4K…
@@munro12345 because they can pull it off…
@@TheBean87 at 30fps
They’ll drop a ps5 pro maybe. That’ll actually do 4k 60
@@AstroDK at 60fps…
I hope we get more content with Rich, he just gets to the point better.
1440p 120fps is the sweet spot for games
I hope a lot more games capitalize on this, mainly in the shooter genre space.
For me, happy with 1440p 60fps myself.
Excellent, my tv only does 120hz at 1440p over hdmi 2.0.
I wish they would support Freesync/Gsync along with VRR.
I didn't even realise those were different features until after I bought a new Freesync monitor, which the PS5 won't recognise as variable refresh rate capable... which it is but just not in their preferred format :(
Actually, VRR is Freesync/Gsync compatible.
Me too! Especially since the xbox has been supporting it since last gen. I play most games at 1080p 120hz, and the only display with VRR hdmi 2.1 at 1080p is the inzone m3 which costs even more than the console itself! FreeSync should definitely be on PS5
Yeah this sucks not being able to use FreeSync on the PS5. Would have loved to play the PS5 native Elden Ring if 50 fps could look good on it the way it looks awesome on my PC games, but instead had to play the PS4 version of Elden Ring in BC mode to get a smooth experience.
I was told that the Samsung Odyssey G70A wouldn't be compatible with PS5's VRR in all the reviews. They must've released a firmware update on the display because it works.
I dunno, perhaps manufacturer could update it eventually?
Well they need to add support for Freesync/Gsync forum VRR if they are looking to add VRR support for 1440p resolution. HDMI Forum VRR doesn't support VRR at 1440p.
About time, I'm shocked it's taken this long
POG!! Finally the video about this :) Thanks chaps!
I'd be interested to see a video on how well these features work with SONY's new INZONE displays.
Honestly, 1440p with sharp anti aliasing is a perfect price/performance target for PC gaming. I almost wish consoles targeted 1440p as standard too, instead of (imo) wasting so much power hitting an unnecessary resolution target.
100%!!!
But unfortunately a nice big “4K” sticker appeals to your average chair moistner so the marketing team love it 😟
When in practice games hit 1440p as the "lower" bounds for typically 60fps late life cycle game will probably end up doing that at 30fps.
Assuming current rendering paradigms.
Don't worry, most console games do target 1440p internally, and then output a 4k image with reconstruction.
I'm talking about complex games, the simple ones (and 2D) can do 4k without any issue of course.
1440 p on a large screen(55+) is not the same as 4K. It’s very noticeable
Plus, HDR makes a much bigger difference in terms of picture quality than 4K does. I would rather a game run at 1440p 60fps than 4K 30fps
It is a beta and I’m hoping they’ll clean up things like VRR and talk with devs to patch games for cleaner 1440p signals but even if they don’t I’m glad they at least offer the resolution instead of ignoring it.
Edit: Although, it really is silly that VRR doesn’t work on G-Sync and Freesync monitors since it’s essentially the same concept/technology
it does with the right tech. I just got an EVGA XR1 Pro USB 3.1 capture card that handles VRR, as well as 1440p HDR 120Hz, 4K HDR 60Hz. This should allow me to use my PS5 over my M1 Mac onto my LG34GK950F (144Hz HDR 1440p ultra wide). There was no clear HDMI -> DisplayPort cable that includes VRR on the market, but the EVGA XR1 Pro should be able to handle it... AND it's only $99.99. macOS also now has VRR support. Hoping 1440p gets VRR soon.
Interesting. 1080p VRR works on my G-SYNC enabled Alienware.
Great Stuff, as always!
This video helped me unlock 1440p on my LG GP83b ! Thank you so much !
What was that FPS game in the beginning? It looks fun
This is a great addition for the PS5. Competition forces companies to push out the best product to us gamers. I am glad that Sony listened to our feedback in this regard.
my monitor can downscale 4k to 1440p
Is there a difference between true 1440p and downscaled 1440p by monitor from 4k ?
cause i have a ps5 and i play all games at 1440p right now, everything looks great
Question - what av receiver would you recommend if you are using a pc monitor?
I really hope it works on my Dell 32'. It's 1440p, 165hz, and HDR on HDMI 2.0. So far I know the HDR works. Can't wait for the update! Excellent video as always DF!
I dont see why it wouldnt work.
COuld you share the link to your monitor?
If ur region is US i Van can give u beta code for update and test ur monitor brother
@@imanmoazeni8283 could you explain what the code redemption process is?
@@imanmoazeni8283 you got that code still?
The advice for the NU8000 is a Godsend!
I was disappointed when I couldn't get it to work yesterday after waiting so long for this feature... Good to know there's a workaround!
Hi can you try the label 'pc' for the ps5 ingress and check if you still have the issue? I can't download the update in my country to try it xD thx a lot in advance
@@cazzossoi have tested it on a Q7fn and doesn’t work
my clips run in 120fps but when i save them and export them they are 60fps. can i showhow change that?
I was waiting for this video!
Hopefully the 1440p VRR is working when the official update rolls out.
Richard, i am not gonna lie, i giggled near the end of the video when i realized just how many times you said: "1440p"
Either ways, awesome work!
Man I love this channel. Thanks for keeping a geek like me up to date on all the cool stuff coming out. 🙌🏼
Very exciting. I’ve owned a 55NU8000 since 2018. Looking forward to 1440p!
I hope that FSR and DLSS to make native resolution irrelevant. Instead of quality/balance/perf we should have frame targets 30/60/120 and that dinamic Res to be always a default to allow the best quality possible. On consoles dinamic Res is a reality but doesn't make miracles, I hope that tech evolves and we don't have to choose between quality 4K30 and perf 120hz/60hz. DLSS nowadays makes low Res monitor image better by rendering on higher internal Res and scaling down preserving most of its quality. I hope that native resolution to be irrelevant whether on TVs/monitors or internally. DLSS, FSR etc. should make image better in every scenario. It is possible!
The NU8000 test applies to the 2018 QLED TVs (Q6FN, Q7FN, Q8FN, and Q9FN). It may apply to 2019 and 2020 Samsung TVs too depending on what you have.
I should redeem my beta code and test it on my Q70R. Just haven't been in a rush since mostly looking at 4k60 games right now (finishing up HFW and plan on Stray next) and 1440p120 without VRR support isn't as enticing. But the auto-switching from 4k60 to 1440p120 depending on game/framerate is nice. Manual switching is a pain, I am lazy and don't play competitive games anyway, so I never do it on my Series X.
Yes, i have a Q7fn and i can’t put the 1440p bc the ps5 says that my tv is notcompatible with that resolution.
Aaaaahhhh, those hand-gestures are totally in sync.
This is not only going to be great for people who have a 1440p pc monitor but also for Elgato users like me, since the 4K60 PRO that I'm rocking only allowed 4K@60 no VRR and LLM with this update I'm pretty sure we will be able to play at 1440p@120 since this elgato supports 1440p@144. Hoping it works because being stuck always at 60hz when I play those 5% 120hz multiplayer games is kinda lame when owning a LG C1
Good to finally see it but why did it take almost 2 years for such a basic setting that Xbox had from day one?
cerny's machine sucks.
Ponystation
Didn't think they'd need it
The Playstation always has been a very TV / Living Room focused console, that also clinges to standards very heavily (which is not a bad thing I have to say).
@@brandongoeckner6602 xbot
There's another use-case where 1440p can be very beneficial. So far, my PS5 has refused to pass a 4K + HDR 10 signal through my HDMI 2.0 soundbar, forcing me to plug it directly into my TV and use 5.1 audio over ARC instead of losless 7.1. Here's hoping the PS5 will now pass through 1440p + HDR 10 through a HDMI 2.0 soundbar / receiver, as most games don't go much higher in resolution anyway.
It's a strange quirk exclusive to PS5, as my Series X will pass through a 4K signal with HDR 10 without any problems.
@@emko333 Nope, when I use linear PCM the audio output is 2.1. The same happens with Series X, so I'm using DTS for both consoles. Maybe you're confused with eARC?
Not going to happen. The limitation is in the soundbar
@@jamezxh How does it pass through the 4K + HDR 10 signal from my Series X then?
@@jaspelino1963 most if not all sound bars won’t pass native 1440p
@@jamezxh That would be a shame. I wonder what’s up with the PS5 not passing through a 4K + HDR10 signal while the Series X does. It either passes through 4K without HDR10 or 1080p with HDR10.
Looking forward to this update. Is why I got the TCL R635 for budget HDMI 2.0.
I attempted the drinking game and had to be taken to a hospital.
That's the quality of work I expect from DF. Thanks, Rich!
I hope Sony sees this and gives us VRR in the final release. The beta otherwise so far is really good.
What do you mean? It already has vrr.
He means 1440p with VRR
@@MisterReen wait a minute it does support vrr at 1080p though right?
@@katakouzinos yep! It does.
Sony should add free sync support. But does the HDMI 2.1 standard support VRR at 1440p. It seems Sony's vrr implementation is just the basic version of HDMI VRR
4:01 What game is being shown in this footage and the footage before it? Looks cool.
I'm curious too
I think it's bright memory infinite
Bright Memory Infinite
bright memory infinite
bright memory infinite
I’ve been waiting for this
This is great to see testing with the NU8000. I just sold my PS4 to replace it with a second PS5 for another room where the NU8000 resides.
Literally been waiting 2 years for PS5 to implement this before I buy one. It is absolutely mind blowing that despite so many titles not supporting native 4K (instead usually upscaling 1440p to 4K output) that the PS5 didn't support 1440p output. What were they thinking?
They had one executive who really hated PC
They were actually thinking about TV support. Can you show us a 1440p TV or a 40-43" gamer monitor with hdmi 2.1 that has the maximum resolution of 1440p?
While most of the cases like warzone/call of duty runs with 120Hz in 1080p wich mostly the e-sports standard. Why would you support a resolution that has been supported only by 3-400$+ monitors that relatively under represented in terms of e-sport usage?
They wanted to push their sony bravia tvs
Because they thought that the vast majority of people play on either 1080p or 4K TVs. And that's probably true even though I have 1440p monitor and would like to have this output option when my TV is used by family.
Capitalism stifles innovation.
I have both consoles, and I use my SX for multiplayer games over my PS5 for this reason. it's been what 2 years and it still doesn't have proper 1440p support. It's crazy that Sony doesn't get this.
because the console was designed for big 4k tv's, not PC screens
Now with the support of 1440p i have a VERY interesting question!
On TVs that have hdmi 2.0 and support 120hz at 1440p resolution only, at games like ratchet and clank, horizon forbidden west and also the upcoming god of war ragnarok that you can choose between 40fps mode and 60 fps mode (lets leave the 30fps mode out of it) which one is the better way to go?
I mean should you choose the 40fps balanced mode which lowers the resolution at 1440p on 40fps in order to achice these 120hz which are needed for the 40fps output on a hdmi 2.0 OR stay on 60fps but with native 4k resolution?
I dont know what is happening internally with the resolutions at each game individually (upscaling and downscaling) but on paper, at least what forbidden west and ragnarok mentions, is that the 60fps performance and 40 fps balanced mode are BOTH on 4k resolution, with the latest not to be achievable on hdmi 2.0 version thus the drop at 1440p resolution.
There was a similar discussion for hdmi 2.0 and 120hz TVs at the video with ratchet and clank when 40fps mode first came out but there was no 1440p at the moment and 1080p was out of the question as it produces a very blurry image especially on bigger TVs.
Thank you very much for your hard efford and all this testing you go through to provide all these results to us!
when does it come out official? is the beta avaible only in certain countries?
My Dell S2719DM can FINALLY play my games at a decent quality with my PS5DE!
Previously I was forced to play at 1080p, because any higher and the quality went into Blighttown mode.
Now with the new beta? Proper 1440p, and the difference in quality is lovely (not day and night, but noticeable nonetheless).
Bravo Sony! 👏🏽
Bravo for implementing a feature poorly that should have been there since launch, yes bravo! 🎉
'Blighttown mode'. 😅😅
I have the same 2k monitor, does ps5 now support 1440p videos on Netflix and UA-cam?
Nu8000 here. You can actually trick VRR into working briefly as well by turning it off at the system level, starting the game, then turning it back on via the system with the game running in the background. The weird part is it works briefly, then after about 10 seconds it cuts the signal. Conspiracy theorist here but it kind of seems like Sony has opted to block out Samsung TVs to force you into Sony TVs.
They literally blocked 2.0 from achieving VRR. Which is hilarious
@@alexcorvis8668 that’s the thing. It works for a solid 10-15 seconds when you bypass it the way I just explained. If it works for 10-15 seconds that makes me think it’s actually just the ps5 blocking Samsung firmware. Meanwhile Series X has zero issues. Bullshit.
Not that crazy of an idea. They literally waited until they at least had a 1440p monitor on the market before even allowing the PlayStation 5 to have it.
@@dannonyogurt98 it really does suck because my Series X loves my tv. 120 at 1440p VRR support. Like ffs what’re you doing Sony.
@@dannonyogurt98 they made the monitor cause people didn't shut up. And they still haven't allowed VRR on 1440p 2.0. PC does it, XBOX does it, PS5 must be special I guess.
I wanted vrr support with 1440p too.. anyway how long will it take for this update to officially roll out?
So happy for this definitely didn’t want to get rid of my monitor
That’d be great to see more games with visual settings like star ocean! Even at 1080p certain games like fortnite or borderlands struggle to retain 120fps.
It's called PC gaming. Can't give those options on console because little kids will break their games fiddling with them and then demand a refund.
@@aweigh1010 Not if you put basic visual settings. Shadow high/low etc. Keeping it within the range of what the console can handle of course. The end goal is to make the game run better not worse by being able to lower certain things unnecessary in a competitive game. Plus games like the remaster of Star Ocean already came with graphic settings without "breaking" anything.
As an owner of an HDMI 2.0 120hz 4K TV (Samsung Q70) This is a game changer, fantastic news. my TV is NOT a gaming monitor, it's 82 inches but because it's HDMI 2.0 it can only display 120hz at 1440p and 1080p. I play my PC games all at 1440p at 120hz but I'm not playing at 1080p on my PS5 to get 120hz and Series X does not support HDR at 1440p 120hz. I can't wait for this update as I'll be able to enjoy more 120hz content on my PS5.
I hope my Samsung CHG70 monitor will work the same way and get 1440p at 120hz.
Same. 65" Q70r. Though I am lazy and leave my xbox on 4k60 (also because of the limitation of my hdmi switch I need to route through my soundbar for atmos support, need to get a new 8k hdmi switch to allow 120fps signals). Also just leave my PC at 1440p120 anyway since it is a 6700xt and struggles at 4k. I got a beta program code last week, so should get it going on my ps5. The lack of vrr at 1440p is disappointing since there will be decent frame drops in most 120fps games.
Just got the beta on my Ps5 and tested THPS1&2, 1440p120 was worth it even though the game drops hdr in performance mode. Hopefully they add vrr to 1440p. Mine registered all 1440p options in the test (60, 120, sdr, hdr).
E
Ooooh snap I can’t wait for this. Now I might consider getting a new monitor lol.
Nice! I have an nu8000. Cool to know.
It’s really a long time that Sony needed to implement VRR and now 1440p but at least they did it.
For me I have these features I would wish for:
3D Audio / Atmos for soundsystems and AVRs.
Lower VRR window with LFC
Native Discord integration
Controller updates wirelessly
Then the console would feel mostly complete for me.
We know Discord is happening at some point. I actually disagree about the controller aspect. While "nice" in theory, updates would take much longer, and there's always the possibility of interference or BT funk that could leave you with a bricked $70 piece of plastic.
That star ocean options need to be in ever console game.
it wouldn't be a console if they had a choice
It's crazy how many hoops are seemingly being jumped through on the software end for a simple resolution shift.
My Samsung Q9fn does 1440p at 120hz, so I'm happy to get this feature. VRR is also supposed to be supported on q9fn, but it's flakey as he'll for me, so I leave it off.
Man I would love this feature to get back ported to ps4 pro.
Same here . I've been whinging for years about it
I have that LG GL850 monitor, and when researching this monitor prior to purchasing it, multiple sources said this monitor is able to do “upscaled 4K”. This has seemingly held true, with the monitor, Xbox and PS5 all listing the output resolution as 3840x2160. When this 1440p update rolls out, will it yield a sharper image if I switch to that setting, since the monitor is TRULY a 1440p display? I assume yes, but want to make sure.
I have the same monitor and was wondering the same thing
It will definitely have a sharper look since the bottleneck would be the monitor being 1440p, as well as better performance.
Does the NU8000 support HDR at 1440p120?
Also what game is that shooter?
This is a stupid question but what is the name of the First Person Shooter game shown that appears to be set in Japan?
I bought a 1440p monitor with my ps5 and have been waiting patiently, playing with blurry graphics. I’m so excited for this. will the ps5 be able to run 1440p @ 120fps?
For some games that support it yes
I would love to see ultra wide support implemented by some games. But it’s probably not worth the effort for most game studios. Because who is using a uwqhd screen for its PS5?
I am lol
The Spider-Man remastered for PC supports it
me
If it worked then people would use it.
That‘s the funny thing. All PC Ports of the former exclusive titles( Spider-Man, God of War, Horizon) have support for ultra wide screens, but not on PS4/5 itself 🙃
Is there a possibility to reset a firmware update on a Gigabyte monitor? I have the M32U and updated from F02 to F10 and the input lag is better but the overall image quality is much worse. I have gamma, contrast and brightness issues and colors are more glowing in brighter and darker scenes somehow. Dark scenes and some normal scenes are also too dark and bright scenes are lasering. When I start a game from the menu on the PS5 the screen gets crazy bright. And is there a way to find out what RGB, 6 axis colors and vibrancy settings the sRGB mode uses?
Nd when i needed them the most, digital foundry came to save the day
So I have a Sony X900f TV that supports 1080p/1440p at 120hz only when forced. I've not been able to make this work in the past, does this mean it will force it to work now? I don't have the beta so if anyone that does with this TV please let me know.
You’ve never been able to get 1080p 120hz to work?
@@ap396z No, I've heard an Xbox and PC can force it to do 1080p/120hz but the PS5 won't. Just wondering if this has not changed with the beta.
I have the same TV and picked up an EDID manager to run games at 1080p120hz.
My guess is this firmware will not remove the need for the EDID manager, but it would be nice if it did.
@@fredhatcher811 I have heard of that but never had any confirm it before. Could you tell me what kind and where you got it from?
@@12BWFALCON Sorry if I commented multiple times, looks like my comment keeps disappearing...
So I will just try this: Dr HDMI 4k by HDfury.
About time this was added. Strange it took them so long to add basic things like 1440p and VRR. I appreciate Xbox for having this stuff ready at launch.
The theory is that because Sony themselves don’t sell 1440p screens that was a way of hurting the competition who did. But still really stupid.
Xbox having what at launch? No games on a new console release🤣🤣
@DamoDard1 VRR makes a huge difference tho, glad they added it
It's crazy that the OG Xbox one supported VRR and Xbox one S supported 1440p. Took Sony long enough
@@hulkhogan12345 Talking purely from a hardware and feature perspective
Hi which is the shooter game for the comparations?
John was using a beta system firmware for a comparison video? Is wise to use system software the general public won’t have access to to present a comparison?
Might not matter at all in the end but at the very least it should have been mentioned. Maybe he did and I missed it?
Did Sony say the gold master won’t include 1440p VRR or is that assumption based on the beta? I’m just curious because as a software dev our alpha, beta and final releases have never been a difference in version number only. Admittedly it’s been close to the point of being identical but never precisely.
Don’t think that the performance of the games is really impacted by it - but yes it should have been mentioned. The fanboy war over these comparisons getting hot so often, they should mention such details. Also on which Patch version they test the games.
1440p should have been the main target for the PS5 and Series X anyway. They only went 4K because of TV’s and marketing hype.
During the Xbox one and PS4 everyone was demanding 4K 60 then Nvidia hyped us all and on top came Cyberpunk and totally confused public. Sometimes I'm thinking that players just want to fall asleep and to wake up in Matrix
What do you mean “went 4k”? As in they shouldn’t have put 4k on the box?
Next Video: PS5 Native 1440p vs 4K downscaled by Monitor. Which looks better
?
this is what I'm curious about
The firmware is not 2.0. It's the second revision of this firmware beta. The firmware number is stored in the system settings.
👉 Hey hey hey whats up with that VRR Flight Sim clip here at 5:50 ?? I thought it only goes to 30 FPS on Series X?
Out of resolution, graphics fidelity such as ray tracing, and frame rate, dropping resolution down to 1440P would be my pick for sacrifice.
That's already the case. Stop confusing output with render resolution.
@@iamarussianguy ok mouth breather. Simply stating I would sacrifice resolution out of the others if I had the pick.
Wish Sony would have given a heads up this was coming. Bought a 4k60 monitor instead of a 1440p144 one a few months ago because I never figured a TV company like Sony would support a monitor resolution like 1440p, especially after they didn't last gen.
Just bought a 4K/144hz monitor. Could've bought a 1440p/240hz.
But the 120hz with VRR is pretty awesome.
I feel bad for you guys. 1440p is a standard resolution the PS5 and PS4 have ALWAYS support it. The reason why it was never made available is because Sony at first didn't sell 1440p monitors but now that they do, they purposefully withheld 1440p option until their monitors launched and unfortunately that is after the PS5 released. All this because they didn't want people to buy other brand monitors but in your case that happened anyway.
@@Mike-sf7ex ps still don't support 1440 monitors still, their new monitors are 4k and 1080 with a rumoured 1440 some time the road
@@jamesw884 you're correct in that they don't have 1440p monitors still but it's impossible to release a 4K gaming monitor that doesn't support 1440p. Having flexibility in resolution output and scaling is critical to PC gaming there's no 4k monitors out there that don't support 1440p
@@Mike-sf7ex agreed impossible but we're talking about sony here
they need to make sure it supports their current and future monitor line up at some point.
So if i have a 1440p and put the game in resolution mode it downscales from 4k? or 1800p etc resolutions?
I hope they implement this on PS4 Pro too.
Would have sold me on that console back in the day lol
useless for PS4 Pro
We shouldn’t expect any new features like this on an „old“ gen. They want so sell new consoles.
@@nguxurr9667 no its not. Uncharted 4, TLOU2, and many games run at 1440p. It would be beneficial to be able to output those natively on PS4 Pro. And any game that isn't quite 4K will look better on 1440p monitors if you can output in 1440p mode as well, as then you'll only have the game scaled once, straight to your monitor's resolution.
It's insane to see how many people are so dismissive of 1440p in these comments. I don't know if it's ignorance or just flat out stupidity. 1440p monitors are by far the best on a budget when you want sharpness and high refresh rates. Most games on PS5 also run around 1440p when you set it to performance mode as well...
"I aM bIG nUMbRs!!"
It’s the sweet spot. Ps5 can’t even handle native 4k 60fps, let alone 4k 120fps. That’s the best reason imo.
@@deagle7602 Rachet and Clank runs at 4k 60 fps as do plenty of other games
do you have any you recommend for 1440p 120hz. im looking to get on for call of duty
It's still wild to me, however future proofing, that Star Ocean has all those graphical settings.
With the 1440p update, will I be able to use a HDMI to Displayport cable with the PS5?
Now sony needs to allow 1440p signals for their TV's. I can only do 4k or 1080p on my X85J.
Why? Makes no sense, there was never an issue with 4k TVs, only with 1440 monitors that were using output resolution of 1080p instead of 1440p.
Why would you do that? There's no gain in performance.
Hopefully Sony is able to find workarounds to optimize it even better. Not sure how difficult of a task that would be, but considering I've played without any issues on the Series X and S, I'm sure it can't be too difficult. Both these companies need to keep improving their consoles as much as they can in their early years, so developers can be able to optimize games with more leeway and less constraints.
On an xbox series S? You are strait out lying...
@@amunra1743 Whoops, apologies! for the series S, I meant that they are still optimizing it to make it faster and hopefully load games faster as well as some other features, apart from the 120hz option.
Forgot to add that part. Sorry
@@amunra1743 depends. At least both xbox machines achieve VRR at 2.0
when does this update come out ?
Glad to finally have a ABAP Bangers folder
8:45 my series x runs Destiny 2 at 4k60 for the main game and switches automatically to 1440p120 for crucible mode (I’m set for 120hz mode with ‘allow 4k’ checked on a 2.0hdmi Samsung tv)
I don’t have to change anything to get the ideal situation, it doesn’t just run everything at 120hz at 1440p, though COD does do this and I have to disable ‘allow 4k’ to access 120hz modes.
If bungie can figure it out, there’s no reason we need to change any settings on the dashboard for any other software to get it to switch by itself as destiny 2 does
Probably gonna take a while before bungie update it
@@akkibajaj705 bungie has it right already, it’s everyone else that has to figure it out
Yeah same with me I have a LG C7 and it's HDMI 2.0 with a 120 hz panel. I played destiny 2 at 120 hz on PS5 but it drops to 1080p. Now I have a C1 and it is capable of 4k120
hey Sony, how about Dolby Vision Gaming?
Won’t come. They usually save the money for all these licensing stuff. DV doesn’t have a huge advantage over HDR10 in games - only positive advantage is the tone mapping that DV brings with it.
3D Audio for Soundsystem or Dolby Atmos would be the better feature.
@@MisterReen wym.. Dolby Vision is dramatically better than HDR10 in games. If you haven't played any games in Dolby Vision you have no idea what you're missing 💯
On TVs that need to be forced to 120 Hz to play 120 Hz content, does this new toggle fix this issue of the TV defaulting to 60 hz?
When are they going to release the update ?
Been using 1440p for about 10 years as default monitor. It's the perfect size for a 27inch monitor and doesn't cost a kidney like a 4k one + the hardware required to drive that.
4K 144Hz monitor starts around 600$ now.
1440p looks like PS4 Pro, I don’t feel good about that, looks way to close to 1080p anyways.
Based
@@Sims64340 I dont agree. 1440p look alot sharper then 1080p. Especially on a smaller computer monitors 27-32 inches there is no need to buy a 4k monitor in my opinion.
I honestly can not believe the PS5 didn't ship with 1440p, I don't own a PS5 but you would have assumed it already existed
That was the main reason I didn't bought a ps5 at launch. I only own a 1440p monitor.
Sony has had their heads up their asses since winning the ps4 Xbox one generation. Complete asshats now.
Can anyone clarify for me what Richard is saying at 9:00mins?
If I have a Series X and I’m playing a game. In a mode like 4K 60 but have the option set to 120hz. Is he saying that it will play it at 120hz but downsample the image? Is that right?
We need a supper cut of this video with just the parts where Rich says 1440p.
Sony gives a feature but then takes a crucial feature away. Some PS5 games require VRR to run a game at 120hz or and “Unlocked Frame Rate Mode”
The only thing missing was the VRR HDMI Forum or Freesync support to be perfect. Unlike the Xbox Series, the PS5 supports 1440p with HDR at 120 and 60Hz (Xbox only plays SDR below 2160p)
And i don't get why this HDR support was not mention on this DF analysis! Richard compares the Vrr implementation of Xbox to PS5 two to three times in this Video saying if the Xbox can do it there's no reason the PS5 can not....but why didn't he mention that PS5 can actually do 1440p with HDR and Xbox can not i simple don't get!
That is not correct. 1440p 120hz and HDR is available on Xbox the problem is monitors didn't have HDMI 2.1 when the Series X and One launched and that display output is not supported on HDMI 2.0 and below.
@@Mike-sf7ex Hey, it doesn't make sense. The setting: 1440p, HDR and 120Hz can be played on an HDMI 2.0 cable without any problem. It's an Xbox lock, it only allows it at 2160p.
@@samuel35579 that is not correct. HDMI 2.0 only supports 1440p 120hz at 4:2:2 subpixel. To get HDR or VRR also is not possible. You need HDMI 2.1 and Xbox can do that. I can see it working right now on my Series X and LG C1
@@Mike-sf7ex PS5 beta works with HDR at 1440p and 120Hz, but as you said, the color format is 4:2:2
I got nothing from the video that the playstation blog already tells no VRR is also noted on the blog post.
Thank you for this video. I have that EXACT Samsung TV. A godsend! Thank you again.
So disappointed with the absence of VRR, it was the main reason I was looking forward for native 1440p support, so I could enjoy VRR on supported games without having to buy an expensive 4K VRR display or downscale to 1080p. Still it's a step forward for people with 1440p displays and hopefully VRR will be added on the future
They'll probably ad support for it in due time, like they did with 1440p if enough people request it.
After buying my first PC last year I quickly realized gaming at 1440p 60hz for rpg or 120hz for fps games is the sweetspot. Great to see console getting closer to the perfect sweetspot.
Yep even with a high end GPU, 4K is still a very questionable choice on PC, and its not like most console games run at native 4K, most are using some form of internal resolution scaling and outputting at 4K which is often not ideal.
That's great but I don't see the option to make folders which is something I really wanted for a long time
Does PS5, in general and not per-game basis, use super sampling? Like render internally at 4K on a monitor 1080p like the DSR for Nvidia for boosting image quality