The Secret to Dashing | Void Guides

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  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 103

  • @whitesaint760
    @whitesaint760 3 роки тому +471

    Void: "What kind of dash is that?"
    Me: "IT'S PIKACHU!!!!"
    Void: "Right, it's a forward dash!"
    Me: "NOOO!!!!"

  • @nesswednesday2976
    @nesswednesday2976 3 роки тому +84

    3:22 Falcon mains weeping rn

  • @bloodylegend5176
    @bloodylegend5176 3 роки тому +47

    The first 37 seconds quiz had me sweating

  • @ultra5232
    @ultra5232 3 роки тому +112

    When u play Roy who auto turns around for back air screwing this idea up lol

    • @gsmVoiD
      @gsmVoiD  3 роки тому +41

      Yeaaa....

    • @eaa1338
      @eaa1338 3 роки тому +44

      Use up-air

    • @ffishy_
      @ffishy_ 3 роки тому +4

      same with puff :(

    • @airhead3409
      @airhead3409 3 роки тому

      @@ffishy_ at least Puff only has a 1 frame turnaround animation, no?

    • @RicozGaming4
      @RicozGaming4 3 роки тому +1

      woah, as long as I've been playing this game I never even realize that

  • @unidentified4122
    @unidentified4122 3 роки тому +95

    This is actually insanely useful

  • @youngdonkey
    @youngdonkey 3 роки тому +46

    TLDR;
    Backwards dash can be 3 frames slower the forward dash depending on your character

  • @OniiChanPls
    @OniiChanPls 3 роки тому +17

    first few seconds: Dora the Explorer meets VoiD videos

  • @aidanm625
    @aidanm625 3 роки тому +20

    void guides WOOOOOOOO

  • @Renin_Reyulo
    @Renin_Reyulo 3 роки тому +18

    Man I haven't seen this shit ever be explained. You're actually talking about stuff that was questioned subconsciously but not widely addressed.

  • @Za_Phantom
    @Za_Phantom 3 роки тому +6

    THE S
    wait wrong video

  • @imsamuraiv7797
    @imsamuraiv7797 3 роки тому +7

    void guides void guides

  • @DipsticksOfficial
    @DipsticksOfficial 3 роки тому +1

    Dude, you are the only person out here teaching me new tech at this point. Thank you.

  • @ME-sz6fw
    @ME-sz6fw 3 роки тому +11

    I really thought he was trying to trick us at the beginning

  • @IBazzo
    @IBazzo 3 роки тому +12

    Damn a welcome surprise to get some smash content on a strive channel

  • @mannx2_495
    @mannx2_495 3 роки тому +48

    Welp, finally found the reason why dash dancing is *still* different than Melee
    _Ultimate pls_

    • @claire6452
      @claire6452 3 роки тому +8

      Kinda. Melee has the same kind of laggy turn around animation if you move the stick normally. You need to smash the stick (the same way you would to get a smash attack) to cancel your turn around animation with a dash, while Brawl and onward, you only have one kind of turn around animation regardless of how you push the stick.

    • @JAMman
      @JAMman 3 роки тому

      Took ya that long?

    • @mannx2_495
      @mannx2_495 3 роки тому +4

      @@JAMman yeah Flash, because he made an explanation that doesn’t involve the term “buffer system”

  • @innocentshine2778
    @innocentshine2778 3 роки тому +1

    Godlike content. I've been playing/watching/learning about this game for a long time but never heard about this. Thanks

  • @robsin7570
    @robsin7570 3 роки тому +1

    Cries in Falcon....

  • @axolotl7777
    @axolotl7777 3 роки тому +5

    finally more void smash content! :D commenting for more

  • @stefanquesada9019
    @stefanquesada9019 3 роки тому

    Wow that looks really useful. Your videos helps us a lot more than you think, thanks VoiD!

  • @Limbaugh_
    @Limbaugh_ 3 роки тому +2

    Old news for us falcon mains

  • @bboyposeidondw
    @bboyposeidondw 3 роки тому

    Thanks my dude hella insight please keep it goin your a smash tech goat!

  • @charlesthoren3248
    @charlesthoren3248 3 роки тому +2

    VoiD guide hype
    Mod pack hype

  • @xboxer808
    @xboxer808 3 роки тому

    Ah, that’s a concrete explanation for why poking at ledge with forward air feels ever so slightly less safe than poking with back air sometimes, had the intuition when playing but never heard someone actually talk about it

  • @thtguyericcc1811
    @thtguyericcc1811 3 роки тому

    this is some great stuff 2 yrs playing this game and I didnt even realize this thanks

  • @MajeFGC
    @MajeFGC 3 роки тому +5

    Nice

  • @KenjiWakizashi
    @KenjiWakizashi 3 роки тому

    If they DI back it makes it harder to react… However if the pichu is void then you are dead. Got it coach! No but seriously love these informational videos. They are extremely useful! Much love!

  • @KandiKid87
    @KandiKid87 3 роки тому +16

    Wow. I had no idea back dashes were THAT much slower frame wise. But I never really pay attention anyway. If you're a spacer, this stuff is probably chiseled into your brain, for sure. Lol. Jokes aside, this is excellent info for all levels and styles.

    • @YounesLayachi
      @YounesLayachi 3 роки тому

      Lookup backdash controller problem in melee, pretty prominent problem at high level with flawed controllers

  • @zenno5190
    @zenno5190 3 роки тому +1

    everytime you avoid a hit, DK gets combo'd.

  • @slimyasparagus3573
    @slimyasparagus3573 3 роки тому +1

    M2 mains: *sad tail hurtbox noises*

    • @takumagoto6702
      @takumagoto6702 3 роки тому +1

      To be fair (no pun intended), back air isn't really a great approach tool because of how slow it is. But yes, m2's dash animation is garbo and I've been caught by the tail hurtbox more often than I want it to happen.

  • @moonbeam2730
    @moonbeam2730 3 роки тому +1

    time to main an autoturnaround char

  • @stinky3_
    @stinky3_ 3 роки тому

    Haven’t watched yet but I feel like this is gonna help mr a lot because I sometimes get carried away and accidentally slide and get punished

  • @Deme_Diora666
    @Deme_Diora666 3 роки тому

    Me feeling grateful that bayonetta has a safe bair if you perfectly space it.

  • @johngilbertson1520
    @johngilbertson1520 3 роки тому +1

    I always noticed I get punished more when back dashing, but I thought it was a hurtbox shifting thing... Like they hit my foot

  • @im_Spade_
    @im_Spade_ 3 роки тому

    Didn't realize backdash was a whole 2 or 3 frames slower... Maybe imma start doing Bair 1 instead of fair 1 with yink but I'll have to research it...

  • @Frickstar66
    @Frickstar66 3 роки тому

    I can't believe I never realized there was a difference, thanks void 👍

  • @rawfish1649
    @rawfish1649 3 роки тому

    Yo I watched this live the editing was crazy on this one

  • @drazgul1
    @drazgul1 3 роки тому +1

    Really good stuff, not useful for Mewtwo though. His tail stays where he was standing during a turn around animation, the best way for him to touch a shield is to space fair correctly, that’s it, never try spacing back air.

  • @IceeSwirl
    @IceeSwirl 3 роки тому

    The intro reminded me of that "square hole" meme

  • @killermurad5933
    @killermurad5933 3 роки тому

    You live and you learn

  • @atal34
    @atal34 3 роки тому

    This is next level info

  • @B3rT286
    @B3rT286 3 роки тому

    Great video

  • @Sickmmaner
    @Sickmmaner 3 роки тому +2

    Dude that intro card is FIRE! How did you make/get it?

  • @BuckshotBill118
    @BuckshotBill118 3 роки тому

    I play Captain Falcon and this gets me hit more than one might think.

  • @ekekelanapoleon2550
    @ekekelanapoleon2550 3 роки тому

    this is so helpful thank you!

  • @flickrfade
    @flickrfade 3 роки тому

    Void, can you make a bouncing fish guide? Just everything about landing bouncing fish. Oh and when BF will bounce you off a wall and do a second kick, and how you can use that to recover on stages like Kalos? I've never been able to figure this out on my own.

  • @pwizandtheween3652
    @pwizandtheween3652 3 роки тому +3

    You know, this is simple, and obvious. Yet I've never thought about it. Thank for the tip Void!

  • @hck848
    @hck848 3 роки тому +2

    What about Ryu, and all the auto turn around characters? Because if you dash back, they don't have that turn around animation. Are their back dashes different from the rest of the cast?

  • @Dr.KaitouPhD
    @Dr.KaitouPhD 3 роки тому +1

    Good to know, imagine start using this a joker.

  • @KomonDoro
    @KomonDoro 3 роки тому

    First 40 seconds got me sweating

  • @MasterNasty_OW
    @MasterNasty_OW 3 роки тому

    Nice!

  • @cookiecrusher2953
    @cookiecrusher2953 3 роки тому +1

    What if sheilds didn't recharge, so you have a set amount of sheild each game? When it breaks, the next time you sheild you get half of max sheild you did at the start

    • @eaa1338
      @eaa1338 3 роки тому +1

      Shields don’t need nerfs in this game.
      They already made shieldgrabs slower when you block something, gave everyone less endlag, made shieldpoking more common, removed shielddropping and made shieldrelease laggier.
      It would be too much if it didn’t regenerate overtime.

  • @tubbytubic
    @tubbytubic 3 роки тому

    Very nice

  • @batboydave416
    @batboydave416 3 роки тому

    One of my biggest problems is trying to dash and I end up walking. It can be from standing or after landing or after dropping shield or anything else really. Happens anytime but not always. I don’t know why it works sometimes and not others

  • @1g889
    @1g889 3 роки тому

    Very gimr esc, I love it

  • @PoKeKidMPK1
    @PoKeKidMPK1 3 роки тому

    would you consider this at all if theres less than a -5 frame disadvantage on shield? or is that character specific? (is -5 and lower the only way this occurs or even higher than -5 that this occurs? assuming the character has a dash that fits the standard of this scenario for getting away safely)
    in the case where a player can approach shield and then leave the area via dashing away but being able to get away safely, would it then be considered optimal for the shielder to predict such, and similar to an overextend, dash grab instead of standing shield grab? (or would a different option be better, unless this is too hypothetical and not worth asking for the practical sense).

  • @gswiggy9486
    @gswiggy9486 3 роки тому +2

    Vg void camp

  • @darkapple07
    @darkapple07 3 роки тому

    falcon players know a lot about this

  • @d14sy62
    @d14sy62 3 роки тому

    wait doesnt this mean the auto-turnaround chars are even more busted? since they dont suffer from extra frames of backwards dash?

  • @OniiChanPls
    @OniiChanPls 3 роки тому

    i love me my Sheik guides

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 3 роки тому

    How do I incorporate this into whiff punishing and moving back and forth in nuetral? If dashing back after approaching is less safe/there’s an opening for me to get hit what should I do?

  • @reper6237
    @reper6237 3 роки тому

    Comment, for the Algorithm

  • @AiZm8
    @AiZm8 3 роки тому +2

    How can one get this training mod?

    • @biggestmvp1
      @biggestmvp1 3 роки тому

      You need an old switch where it's hardware has an exploit that allows it to be modded. You can check your switch's serial # to see if you're lucky enough

    • @AiZm8
      @AiZm8 3 роки тому

      @@biggestmvp1 is it possible to do it on Yuzu emulator?

    • @biggestmvp1
      @biggestmvp1 3 роки тому

      @@AiZm8 weird I just got your reply notification. No you can't do it on yuzu, but I hear that you should keep an eye on the emulator Ryujinx. If the training mod pack will eventually work with the training mod pack, apparently it would be Ryujinx.

    • @AiZm8
      @AiZm8 3 роки тому

      @@biggestmvp1 oh okay thanks!

  • @indonova2763
    @indonova2763 3 роки тому

    I'll give you a hint guys: You press forward

  • @andreflores5416
    @andreflores5416 3 роки тому

    So in theory if you auto cancel your aerial and turn around before you begin your dash you’d be 2 frames faster? Lol don’t know if this would make a difference

    • @gsmVoiD
      @gsmVoiD  3 роки тому +2

      Actually no! If you enter turnaround animation, you gotta finish it before you get a forward dash. Turning around and then dashing actually makes your backdash start slower!
      I think there is a tech where you enter turnaround, crouch, then dash and that will allow you to forward dash :)

    • @andreflores5416
      @andreflores5416 3 роки тому

      @@gsmVoiD ohhhhh okay that makes sense. Either way all too complicated when you can just focus on which way your facing when you dash

  • @j-son84
    @j-son84 3 роки тому +1

    Joker is busted.

  • @obi-onekenerdi
    @obi-onekenerdi 3 роки тому

    Rip Kazuya players

  • @pikmanz4882
    @pikmanz4882 3 роки тому

    Damn and i main Terry 😂 what do i do

  • @Dekutard
    @Dekutard 3 роки тому

    what about the f i g h t i e s

  • @Dark__Aspect
    @Dark__Aspect 3 роки тому

    Interesting

  • @ax8914
    @ax8914 3 роки тому

    Ok

  • @neyun
    @neyun 3 роки тому

    👀

  • @yan_dj
    @yan_dj 3 роки тому +1

    WHY WOULD THEY ADD THAT 😭

    • @igirjei3717
      @igirjei3717 3 роки тому

      In an attempt to make the game less campy by adding lag to running away, they did the same thing with rolling backwards having more lag than rolling forwards

  • @Oz1455
    @Oz1455 3 роки тому

    what is this even

  • @LyndanTylor
    @LyndanTylor 3 роки тому

    Five minutes of talking just to say forward dash has less startup frames than backwards dash.

  • @SendFoodz
    @SendFoodz 3 роки тому +3

    do FGC still suffer since their turnaround mechanic works differently?

    • @brain_tonic
      @brain_tonic 3 роки тому +6

      I think for them it’s an advantage because they back dash without a turn around. Terry for example has a really fast back dash.

    • @Saskaruto16
      @Saskaruto16 3 роки тому

      They still have different back dash animations than front dash but they are generally very good backdashes.
      It's not actually a turnaround so much as a separate move. Think of turnaround dashes as a separate mechanic.
      It can actually be canceled so you only do forward dashes but it's super technical to do so (you'll see Fatality and other Falcons do this to mitigate Falcons God awful turnaround).