The most consistently impressive ele I see and look up to. What great fights, and I like the addition of the decisions being made during the fights as well.
@@Exzen Nope. I rarely lay all my traps and then try to pull. It's rarely ever the play when running trap dh, imho. I think it makes ya look lame too. Which is why I got a kick out of it! Trap dh lays all traps then winds up for the pull = EASY CLAP.
@@Hossenfaus Haha, yeah i would have been surprised if someone admitted to being that DH xD And yes, totally right, that's exactly how NOT to play trapper DH into a competent player!
No such thing as too much Exzen in my feed. Too little. Massive props. Always an absolute pleasure to watch your vids. 11/10 makes me want to get on my Ele EVERY TIME.
Loved the vid! Also i think is really useful for new players the "intelligence" tab on the right, it's like a commentary so everyone undestand the idea you have while playing, good job dude keep it up!
Bro this is incredible ! And I really love that this is after the changes to the builds I hope they do more changes in the builds …because I really want to see what you come up with it’s really interesting!!!
Hey man, thanks! Yeah, for sure it's still viable, just has a fairly steep learning curve, so don't be put off if you die a lot while you learn it! :) it's a hell of a lot of fun to playbonce you get the hang of it! There's a few variations on it - you can swap out twist of fate and lightning flash for arcane shield and signet of air for example.
Ive seen a bunch of weaver videos where they shoot those blue slow moving bolts at people but I cant tell what ability causes that. Anyone know what it is? nor the circle of lightning bolts coming from the tornado.
I'm not sure what skill you mean. Are you thinking of Lightning Orb? It's a Tempest skill on Warhorn Air 5 - not Weaver. If not that, maybe you're referring to the auto attack in earth or water on scepter - maybe hurl (scepter earth 2) - while equipping the legendary scepter Meteorlogicus (which changes the appearance of projectiles).
@@Exzen yeah that was it, its the effect from meteorlogicus, ive seen it in videos before but didnt recognize it as a skill that weaver has. Didnt realize that it changed some of the skills to do that.
I have a link with the traits and gear in the description: gw2skills.net/editor/?PGABs2t3lFwiYesDGKWUXtvMA-zVZYBhQKaIkFxonCztQaKE6tC6OBM5EEwe4to/ZE-w It's a mix of marauder, berserker and valkyrie with Eagle runes.
Loved the video and the inteligence tab! When do you use the focus and when do you use the dagger? I know their differences but since we have to change before getting into combat how do you make this choice?
Thanks! In all honesty I use dagger when I want a bit more of a challenge/want to do more damage/because I feel like it. It's generally inferior to focus due to the lack of defensive skills and I would generally recommend focus all the time. Dagger does however have more mobility because of Ride the Lightning (air 4), so I do sometimes use it if I'm poking a particularly aggressive blob/zerg that will chase me hard! If I'm playing dagger, I would switch back to focus if I see a lot of/good rangers or thieves, as the match up against them is really tricky without focus. Dagger works well against anything you can kite, such as guards, necros, warriors etc.
@@Exzen hmmmm i got it hahaha thanks man :D I'm still building my weaver, I started playing not so long ago in PvP and I just fell in love with the class, looking forward to test your build
im running marauder armors and then zerkers all over, this is very hard to pull off you are doing very very good. How do you decide to use arcane blast? do u use it to proc air or just a damage fillre in general? Looking for more of your vids!
Thanks! Arcane blast has lots of different uses! Firstly it's procs arcane lightning (from elemental surge - arcane grand master), which adds extra ferocity, which boosts your dmg. So using it before a burst lands is usually a good idea to make sure you do as much dmg as possible. As you said, it can also be used to proc fresh air, since its a guaranteed crit. The dmg on it is pretty low though, so it's not the best dmg filler, but every little helps. It also has other uses thanks to elemental surge giving it conditions. The two main ones are another blind on using it with air as your primary element - this can be used to make an enemy attack miss (good for big burst attacks or heavy ccs - similar to air 3 that you also mentioned) or to complete a stomp. The other is the immob from Earth, which is also useful to help land your burst (its effective against deadeyes that would otherwise roll to stealth), to chase down targets and also escape (the 1 sec immob is useful and it also is a crit, so refreshes air, which can give you superspeed). Its extremely versatile and what you use it for will completely depend on the situation.
@@Exzen super nice explanation! I need to get more good in deciding to use it on the go and obv many many hours of practice lol. Excited to your future roaming vids vs. new EoD classes!
Thanks. No, this isn't Valluns build - I don't think his is remotely optimal and wouldn't recommend it (although I think some of his other builds are good and appreciate his dedication to buildcraft). I use my own build: gw2skills.net/editor/?PGABs2t3lFwiYesDGKWUXtvMA-zVZYBhQKaIkFxonCztQaKE6tC6OBM5EEwe4to/ZE-w
Nice Video! Very fun to watch. :) Do you have any recommendation for a guide regarding the attuning, like when to switch to what elements? I would like to pick up Weaver.
Thanks! I'm not aware of any guides for FA Weaver that will go into which attunements to switch to and when. In general though, fire is more offensive, since it gives you access to dragons tooth and plasma beam (this is assuming you start in double air). You can combo these well with gale (air 5) and normally is your highest burst. Earth is a more defensive attunement, since it gives you protection from the arcane traitline, but still hits hard if you have precast rock barrier (earth 2) to use hurl+earthen synergy. The protection though is invaluable, especially when you are fighting a power spec and this would be my preference as an opener on a power spec that may be difficult to cc. I also will often switch to earth when kiting for the protection and access to the earth 4/5 skills after managing to crit. Water is more of a last option when your fire and earth skills are on cooldown. I do often switch to it when I've downed someone though, since shatterstone does a good amount of dmg and water/air gives stability for a safer stomp. You can also then combo different ones for more complicated bursts, such as starting in earth/air, using hurl+earth synergy - switching to fire - using fracturing strike (fire/earth 3) and then double attuning to air. I will also use water/earth if I'm poking multiple enemies from range since water 2 and water/earth 3 are both reasonably quick AoEs. What you switch to will also depend on what cooldowns you've used and I try and keep a rough idea of what will still be on cd. I am planning to make a proper Weaver guide and will consider going into this in more detail... I just don't want to bore people!
With offhand Focus you have reflect on earth 4, invulnerability on earth5 and projectile denial on air 4. You can also blind using air 3 and arcane blast in air. You also then have 2 dodges and twist of fate if you run out of anything else. This is a lot of defensive utility. Using these should be more than enough to prevent their bursts if you time it well and you should be able to counter pressure DHs and most rangers. If the ranger is running a boonbeast style set up I.e. tanky with very high boon uptime, then there's not much you can do about it, but you can escape from them without much problem (they don't run longbow and have less mobility generally).
Haha, well it's impossible to keep track of everything. I try and prioritise what I'm looking at depending on mine and the enemies positioning, the classes I'm fighting, mine and their health, what skills I'm wanting to use etc. It also helps to know the important animations on the other classes. For example, if I want to use a CC like gale, I will be checking to see if they have stab so I don't waste the cooldown. However if I'm kiting away and on low health, I may be concentrating more on my cds to see what is available etc. If I'm fighting outnumbered, I will usually be trying to keep an eye out for other enemies joining the fight soni don't get surprised. I rarely need to focus much on my own buffs but some other classes buffs are important, such as glint heal on herald. In general though, I do try to keep track of as much as possible :)
Thanks! I don't play much sPvP anymore. I am not a fan of the current meta and I find it a little too toxic most of the time. If I was going to play it, I would either play FA Weaver (still kinda works) if I wasn't tryharding for rank since its my favourite build, or Fire Weaver/Auramancer if I wanted to tryhard (I can't imagine wanting to tryhard any time soon though).
I started playing wvW a few days ago but I've been having a blast and ill make a couple of builds for my ele. Im thinking of making the "tradicional" staff backline build for zerging but i'm still missing a roaming build. Would u advise this type of fresh air (one of the 2 variants you linked and showed here) or something like lightning rod roamer?
It depends on how much time you are willing to put into learning it. This build is a lot of fun to use and can be effective, but it does take a while to learn - it is considered one of the harder builds to master in the game. So if you're willing to put the effort in to learning (and likely dying lots), I would suggest it. Otherwise you could try a more condi oriented sword Weaver build with celestial stats, which is probably a little more forgiving, but less mobility means you will have a harder time when trying to escape from bad situations. If you're making a staff weaver build anyway, you could always fresh air Weaver using the same armor set and see if you like it before committing to it.
@@Exzen Weaver was my first GW2 char, everyone who played with me I was stupid and crazy for trying one of the most complicated classes in the game as a starting toon, due to it being so squishy and having the double attunment skills and rotations, and that's why I took it, I like the challenge, and almost 1 year and 1.7k hours later, I can play with the attunements with my eyes closed and being squishy isnt a problem if u know how to dodge properly, but mostly, how to take your enumerous evade skills to your advantage. So i've been playing with scepter + focus, is it preferred to scepter + dagger?
@@S2condHeartbeat Haha, I thoroughly approve! Y Yeah, I wouldn't generally recommend offhand dagger. It's harder to play since you have less utility/def.. it is also just worse in all honesty! It does have more burst and mobility, so I play it when I feel like a challenge or want to see more big numbers :) Maybe give it a go when you feel comfortable with focus
Hii, i was wondering, how many hours you have on ele ? And how many hours for master it ? Cause daamn dude, never seen an ele as good as you ! Keep it up, nice video and editing and god ele, it’s nice to have you as a content creator !
Thanks! Haha, I'd have to log in to work out exact hours... I'm not even sure I want to see that number! I started maining Ele after they announced the elite specs for PoF - I had barely played it before, but I really liked the look of Weaver. The great thing about this particular build is that there are so many skills, so many combos/rotations, that you really do keep improving for a really long time. I think it's got one of the highest skill ceilings. I am definitely still improving on it. I'm not sure how long it would take to master it, but the learning curve on it is quite steep - my guess is that it would take a few months to really master and even there would be lots of room to improve further.
@@Exzen ahah i understand, i’m just a no main guy swapping every week of classes, but i’m a bit more attracted about FA ele, but it’s confusing to learn, sometimes i one shot people, sometimes i do 0, and for defensive skills i don’t get the right element at the good time or too late, that’s why it’s impressive for me to see what you can do, and i was wondering how many times it takes you to make that happen, and trying to follow your example as much as i can, so i could have a last question before stop annoying you ahah, do you make some hours of dueling each day or you just roam for train ?
@@guillaumelaughofloud7180 Mostly I just roam, since most fights in wvw are not fair and players won't wait for you to be ready. However I will often duel good players or classes I have a hard time beating for practice. The main thing I would recommend is when you die, think about what you could have done differently to win the fight and try and change the way you approach the fight next time. It will help you get a feel for when to use your defensive skills etc, so you can be in the right attunement more often!
Do you think this would work as Tempest? Been playing D/Warhorn and really enjoy it but want to try scepter fresh air for more damage. Just don't know how to make that work
Yes, it works with tempest, just plays differently from Weaver. I have fought against it a few times but don't personally play it, so don't feel comfortable giving you advice on it! Check out the build and gameplay in this video. ua-cam.com/video/qJfGq9jRjYM/v-deo.html
Thanks! Power block mirage is a tough match up - anything that can apply a lot of weakness is a pain. Mirage can also detarget using stealth and illusionary ambush (if they run it), has distortion, can attack while evading and can also potentially one shot you. It is winnable though, since they got nerfed and they are also squishy. I would say its slightly in their favour, but one dodge does hurt! Lightning rod is viable I'm sure, although I haven't played it for a long time and don't have a current build for it.
Yeah, the pathing in some places is completely off. I have just learned over time where I can and where I can't blink. There are often certain parts of the same cliff which work or don't work. Just experience and practice!
Cele sword I guess you mean? It's really strong and much easier to play than FA Weaver, especially after the patch where they added concentration and expertise. If you run balthazar runes the burn bursts you can get are completely ridiculous. However I still win 1v1 against cele weavers. It just takes a while to kill them! You just need to use up their stunbreaks and then burst them.
@@Exzen you suggesting balth for a cele build or for FA? I've seen all kinds of cele builds but all are outdated. Do you know of a good one to check out?
@@cameronmckay3504 No no, Balth for cele sword... never run it on FA! It's not a build I enjoy running, so I don't necessarily have one I use specifically. Check out Chigringo from MRGA though, his seemed pretty solid! ua-cam.com/video/IiFQLBSo9cg/v-deo.html
@@cameronmckay3504 FA is harder to play than cele for a few reasons. Firstly because its a power burst spec, you have to run with glassier stats - investing high into power, precision and ferocity. You have some vitality in there too, but that's it really. Cele has a lot of vit, toughness and healing power, which makes it much more forgiving in that sense. Secondly, there is a lot more healing built into sword, so you will be able to recover from bad positions easier and can heal back to full fairly quickly. Thirdly, the burst rotations for FA usually combine 5-7 skills/button presses into a short space of time and requires you to be very quick to pull it off. You also have to time when you burst well, or the enemy player will just dodge the entire burst! The trade off to the high burst is that you need to predict when you will need your defensive skills or you can be locked out of them when you need them. Cele sword is more rotational, so you can almost follow set skills and attunements in order (more like "playing the piano") and the defensive skills are more spread out, so you don't have to predict quite as much (evades on earth and water 2 on sword for example). Also burn bursts on cele sword really only take 1 or 2 skills to pull off ridiculous burn ticks and often they tick passively so you really don't need to do much to land them (primordial stance in fire/fire for example). There are probably other reasons too!
playing focus, how often do you find yourself wishing you had ride-the-lightning? i also play a lot of Sc weaver and while i agree focus is better for many matchups, i find my K:D for the night is better with dagger because of the much better mobility/escape. i usually run stone barrier to compensate for less defense.
In all honesty, between superspeed, lightning flash, tornado 5, twist of fate and cc from Gale, earthen synergy and immob from arcane blast in Earth, I very rarely find myself wanting more mobility. I am working on a video at the moment demonstrating the kite potential with focus. Ride the lightning is obviously good for the extra mobility and I enjoy having it when running dagger, but I find the lack of projectile denial more of an issue if considering K:D. I love playing offhand dagger, but focus is just outright better in my opinion, it just requires slightly different positioning. If you are used to playing dagger, I would guess you are more used to getting in closer than you need to when running focus, which is probably why you feel you need RTL (literally no offence or criticism intended). Stone resonance is good and would definitely help compensate somewhat. I just prefer to run unravel (because it just so much fun on Sc/D) and lightning flash, so absolutely NEED a stunbreak as my 3rd option.
@@Exzen thx for great reply. yeah the big difference with /dagger is i have to kite/use LOS a lot more. a lot of my kills are hit-and-runs from zergs and dagger/stone resonance is nice for that playstyle.i also use unravel from time to time but the survivability drop is noticeable. i've always known focus was better for 1v1s or around objectives bit i always thought dagger was better vs outnumbered (unless multiple rangers lol), but i think your videos are changing my mind :-) would be good to compare notes, will contact you in game :-) which server/TZ are you on?
@@aurae69 I find both work for outnumbered, but due to the large number of rangers and shortbow revs at the moment, I currently have a much easier time on focus than on dagger for outnumbered. Also, Gale is SOOOO good. Happy to talk further in game if you want. I think I have my IGN in the description so feel free to add. I'm in EU - Underworld server.
Thank you! The build will work in PvP arena, but because of different stat combos in sPvP it doesn't hit as hard and you are a bit glassier. It's not as optimal as other ele builds. You could definitely practice there if you were planning on moving to WvW. If you want to mainly play sPvP and tryhard, you can do it, but you're handicapping yourself.
Thanks! I like unravel on Scepter Dagger, but wouldn't use it on scepter focus. It is a bit of a meme, but if you're running sc/d unravel can be used to quickly access fire for phoenix/fire grab combos (for quick one shots or cleaving downs), allow you to swap to water for healing and condi cleanse (on water 3, 4 and 5) and even for quick access to air 4 if you are unable to proc fresh air and need to escape. I like that it opens up more possibilities and makes you a little less predictable.
I just don't play it as often. I have a lot more clips in my last 2 Weaver videos too if you want to see more. It's usable, it's just much harder to play. It does make thief and ranger match ups harder though, which is unfortunate given how overpowered they are!
I see that you don't have a single source of vigor or endurance regen (weapon swap), how do you manage? I take attrition fights are your weakness? How's the revenant matchup because they're in your face and you need to constantly dodge their shit.
Hey, good Q. I actually don't feel like I need the vigor or endurance regen on weapon swap/food etc. Firstly, having very high superspeed uptime means that I often don't need to dodge, since I can get out of range. The build also has acces to blind on air 3, projectile denial on air 4, reflect on earth 4 and invuln on earth 5. Twist of Fate is a 2 ammo stunbreak that can also be used for dodging if you need to avoid something desperately and I often run Arcane Shield, which also blocks 3 attacks. If I run arcane blast, I have a 2 ammo 1500 range attack that can blind in air or immob in earth. Between this and the big CC on the build, I generally don't have too much of an issue. Attrition fights aren't too much of an issue generally, it just depends on the build you are fighting. There are always some builds that counter you. Re: Rev - Condi rev is fine since you can kite them and deal damage from distance/cc them. Power revs are much more of an issue. If they're running Renegade shortbow, then you need to make good use of projectile denial and LoS. Shiro Herald is very difficult if played well. Making good use of your def cds is extremely important and also not bursting during glint heal... I hate that skill. Its doable, but an equal skill power herald should win that fight, no problem.
@@Exzen Thanks for the reply, yes power herald is extremely difficult for me because you need to dodge pretty much every sword skill they have unless you want to take 6-8k damage on one hit (good luck kiting them too). Spellbreaker can also be mad difficult with their very low CD hard cc abilities, the autopull and arcing slice / rush / whirling sword doing 5-8k damage as well. I cannot imagine playing without some vigor uptime or at least an energy sigil.
@@Erik1495 I don't have a guide, although I will try and do one soon. Otherwise Grouto has a Fresh Air Weaver guide on UA-cam. Kashua also has one - it's a bit old (and some of the traits will have changed), but both will give you an idea of the basics of how to play the build. The core principles haven't changed. I don't think there's currently a good advanced guide for the build, but once you get the basics you can pick stuff up by watching videos and practicing. I'm happy to answer Qs in game if you're stuck.
Hey, good Q. In all honesty I very rarely find myself getting interrupted when using it, even with the long channel. I do try and cover myself from interrupts by using superspeed, blinds, projectile denial and lightning flash as/if/when required.
Haha, no. Honestly, macros are a bad idea on this build even if you wanted to use them. There are far too many different burst/defensive combos you can do and sometimes you will want to stop a combo half way (glint heal for example). I don't believe for a second that any high level fresh air weavers use macros or would be anywhere near as good if they did. I do get accused of hacking or using macros a lot though.
It's not as effective in the current meta in sPvP. It's usable but nowhere near optimal. I still play it in sPvP, but you'd do a lot better just running fire weaver or even Lightning Rod
Hey! Head: Winged Headpiece (crafted) Shoulders: Winter's presence Chest: Perfected Envoy Vestments Gloves: Pyre Gloves Pants: Light Corsair Leggings Boots: Light Corsair Boots Scepter: Meteorlogicus Focus: The Binding of Ipos Back: Dark Matter Cape I also have Aurora, Vision and Conflux as well as a ghostly infusion and a Polysaturating Reverberating Infusiom (Purple) which add to the effects.
@@Exzen That’s what make me happy after the patch to know the build is still very strong but I hope condi builds get a small nerf because it’s a little bit annoying (;
Good video, but 1.) I'm not a fan of running away in a fight ... e.g. Muhammad Ali didn't jump out of the ring and play hide and seek with his opponent somewhere in the changing rooms. 2.) Tornado is (imo) an unfair skill and should (like 100% transparency - known as "Stealth") be removed from WvW / PvP ... there are definitely other skills too (like auto-finisher). 3.) I would defenitely rise the cooldown of the attunements, cause the recharge of attunements is reduced twice (Weaver + Elemental Enchantment) and that is too much reduction from 10 to 3.5 seconds, that is ridiculous. You can remove 3 conditions every 3.5 seconds (Sigil). But even without Tornado and a higher cd of attunements I think I had no chance in a fight with you 😄
Thanks, but: 1) Kiting is not running away. It is creating distance required for a ranged player. A ranged only caster can't brawl in close combat. You may not like kiting, but I would guess that you only play melee. It is similar to me telling a melee warrior that they should not come too close because I don't like it. Muhammad Ali was a boxer, not a Weaver, it is a completely ridiculous comparison. If he was a Weaver, he would kite. End of. xD 2) Tornado is strong, but so is Fiery Greatsword (it can one shot several players at once in the right conditions) and so is Weave Self, which reduces attunement cd to 2 secs (which is surely worse considering your point 3), adds 20% dmg reduction and then adds an aoe float at the end, among other things. Both are arguably stronger, depending on the situation. Tornado is fine, you just need to dodge/ kite it... or "run away" I guess you would call it. I expect you just charge into it and stay at melee range and wonder why it kills you? xD I personally have no issue fighting other eles who use it. Its not the same as stealth, you can still target people in tornado and you know where they are because of the obvious tornado animation and red ring... 3) The cooldown reduction on attunements is necessary for Weaver, it's how it works. Your suggestion would simply break the spec and literally makes no sense. I would guess you've never played Weaver? Core has a 10 second cooldown before you can reenter the same attunement but you are not locked out of changing to the others (unless they are also on cooldown). Weaver has a 3.5 secs cooldown if traited (and its almost mandatory to trait it because otherwise the cd is too high) but locks you out of attuning to any other element until that cd ends. Weavers also have to juggle 2 attunements and normally can't access skills 4 and 5 for any element until 2 attunement swaps, I.e. 7 seconds. The cooldown for things like cleansing sigil remains at 9secs, not 3.5 secs. I can cleanse at a maximum of once per 9 seconds only.
The most consistently impressive ele I see and look up to. What great fights, and I like the addition of the decisions being made during the fights as well.
Thank you ^^
Love the "intelligence" battle report on this video! Would love to see more. So helpful! :D
I will definitely look to do it again in future... it is just very time consuming to make/edit it, so depends on how much time I have xD
lol @6:04 DUDE STOP IT, I'M LAYING TRAPS HERE! GIMMIE A SEC!
Awesome play and editing as usual!
Thanks! Haha, was that you?!
@@Exzen Nope. I rarely lay all my traps and then try to pull. It's rarely ever the play when running trap dh, imho. I think it makes ya look lame too. Which is why I got a kick out of it! Trap dh lays all traps then winds up for the pull = EASY CLAP.
@@Hossenfaus Haha, yeah i would have been surprised if someone admitted to being that DH xD And yes, totally right, that's exactly how NOT to play trapper DH into a competent player!
No such thing as too much Exzen in my feed. Too little. Massive props. Always an absolute pleasure to watch your vids. 11/10 makes me want to get on my Ele EVERY TIME.
Thank you! Very much appreciated
Absolutely crazy play man :) huge damage potential and very skilled. Nice work!
Thank you :)
The part intelligence on the right side helps a lot, btw really nice video, with the music and all. Keep it up :)
Thanks! Glad you find it helpful :)
Love it, a build that actually takes brains to play
Thanks
This is so oddly satisfying video! Great job!
Haha, thanks!
That first bangs so hard my guy. Nice game play too!
Thanks!
Loved the vid! Also i think is really useful for new players the "intelligence" tab on the right, it's like a commentary so everyone undestand the idea you have while playing, good job dude keep it up!
Thanks mate! That was the plan with it, thought it might be more fun than a normal commentary!
Bro this is incredible ! And I really love that this is after the changes to the builds I hope they do more changes in the builds …because I really want to see what you come up with it’s really interesting!!!
Thanks bro! I expect there will be many more changes when EoD releases!
What kind of monster you are…anyway skilful fights, nice videos :)
Haha thanks ^^
Love it... Tried this build last night.
You make it look to easy 🤣🤣🤣
oof that editing !!!!!! good one brother !! and as always great plays
Thanks bro
The lord is back
Nice to see you back too!
Amazing gameplay !!! Love the editing and the music
Thank you
I'm having a hard time using scepter in WvW roaming but man, you make it look so easy...and your editing is good...
Thank you! It's got a fairly steep learning curve, but works very well once you get the hang of how and when to land the damage (cc is your friend).
I really love this video tbh
Thank you!
Better than Gru 👌 probably some of the best ele bursts I've ever seen
Thank you
Great playstyle Man! Amazing gameplay!
IS this SC/Focus build viable nowadays? I am Very interesting on It..
Hey man, thanks! Yeah, for sure it's still viable, just has a fairly steep learning curve, so don't be put off if you die a lot while you learn it! :) it's a hell of a lot of fun to playbonce you get the hang of it! There's a few variations on it - you can swap out twist of fate and lightning flash for arcane shield and signet of air for example.
wow very enjoyable to watch
Thank you :)
Exzen > god mode // amazing edit !!
Thank you!
Great plays and great idea of video. gg!
Thank you!
weaver = best class period, as a wise duck once said, the wizard is rentless ;p
Agree completely
Nice edits and even better gameplay😎👍🏼
Thanks bro!
Ive seen a bunch of weaver videos where they shoot those blue slow moving bolts at people but I cant tell what ability causes that. Anyone know what it is?
nor the circle of lightning bolts coming from the tornado.
I'm not sure what skill you mean. Are you thinking of Lightning Orb? It's a Tempest skill on Warhorn Air 5 - not Weaver. If not that, maybe you're referring to the auto attack in earth or water on scepter - maybe hurl (scepter earth 2) - while equipping the legendary scepter Meteorlogicus (which changes the appearance of projectiles).
@@Exzen yeah that was it, its the effect from meteorlogicus, ive seen it in videos before but didnt recognize it as a skill that weaver has. Didnt realize that it changed some of the skills to do that.
been waiting for this one!!
Damn, this almost makes me feel like trying FA Weaver in sPvP... Then I see what I'm up against.
Yeah, not the best moment for FA Weaver in sPvP... Still fun occasionally though
@@Exzen Yeah, for now I'll stick with my Tempest, since it's the less rage inducing.
As a new player: why is this build (or a Variation of it) not viabe in sPvP? In this video its looking really strong
what gear set are you running? crazy video man
I have a link with the traits and gear in the description: gw2skills.net/editor/?PGABs2t3lFwiYesDGKWUXtvMA-zVZYBhQKaIkFxonCztQaKE6tC6OBM5EEwe4to/ZE-w
It's a mix of marauder, berserker and valkyrie with Eagle runes.
yeah man really nice vid. i love playing FA
Thank you :) FA
also, have to say thank you, you got me into this build :p
Glad you're enjoying it!
please!! make a detailed guide to use the weaver!!! O.O
I am planning on doing one, if I get the time!
Great video and I like the music
Thanks!
Low key liked as soon as "installing macro's" come up on the screen ahahaha because you know some hater got stomped and accused them.
Haha, yep:
"REPORTED MACRO HACKER, HOPE U GET BANNED"
Usually followed by an insta block so I can't send a stupid response.
@@Exzen the salt farm is why pvp exists 😏
Saw you today! In conquest and then you pumped in the arena with your rotation 😂
(Combo -> run -> combo -> run) * n
Haha. Preferable to (Combo -> stay still -> do nothing -> die) * 1 surely?
Loved the video and the inteligence tab!
When do you use the focus and when do you use the dagger? I know their differences but since we have to change before getting into combat how do you make this choice?
Thanks! In all honesty I use dagger when I want a bit more of a challenge/want to do more damage/because I feel like it. It's generally inferior to focus due to the lack of defensive skills and I would generally recommend focus all the time. Dagger does however have more mobility because of Ride the Lightning (air 4), so I do sometimes use it if I'm poking a particularly aggressive blob/zerg that will chase me hard! If I'm playing dagger, I would switch back to focus if I see a lot of/good rangers or thieves, as the match up against them is really tricky without focus. Dagger works well against anything you can kite, such as guards, necros, warriors etc.
@@Exzen hmmmm i got it hahaha thanks man :D
I'm still building my weaver, I started playing not so long ago in PvP and I just fell in love with the class, looking forward to test your build
@@Hubnoz Good luck and hope you enjoy it mate. It can take a while to master
Oh shit 🤯🤯🤯 perfekt one bro 😎🥳✌
Thanks!
vey impressive
Thanks :)
im running marauder armors and then zerkers all over, this is very hard to pull off you are doing very very good. How do you decide to use arcane blast? do u use it to proc air or just a damage fillre in general? Looking for more of your vids!
Also great Air 3s tf. When i do the Air-->Air thingy i always spaztically press it together with Air 2 lol hard to get out of my system.
Thanks! Arcane blast has lots of different uses! Firstly it's procs arcane lightning (from elemental surge - arcane grand master), which adds extra ferocity, which boosts your dmg. So using it before a burst lands is usually a good idea to make sure you do as much dmg as possible. As you said, it can also be used to proc fresh air, since its a guaranteed crit. The dmg on it is pretty low though, so it's not the best dmg filler, but every little helps. It also has other uses thanks to elemental surge giving it conditions. The two main ones are another blind on using it with air as your primary element - this can be used to make an enemy attack miss (good for big burst attacks or heavy ccs - similar to air 3 that you also mentioned) or to complete a stomp. The other is the immob from Earth, which is also useful to help land your burst (its effective against deadeyes that would otherwise roll to stealth), to chase down targets and also escape (the 1 sec immob is useful and it also is a crit, so refreshes air, which can give you superspeed). Its extremely versatile and what you use it for will completely depend on the situation.
@@Exzen super nice explanation! I need to get more good in deciding to use it on the go and obv many many hours of practice lol. Excited to your future roaming vids vs. new EoD classes!
Great video! Is this using Valluns FA Weaver build?
Thanks. No, this isn't Valluns build - I don't think his is remotely optimal and wouldn't recommend it (although I think some of his other builds are good and appreciate his dedication to buildcraft). I use my own build: gw2skills.net/editor/?PGABs2t3lFwiYesDGKWUXtvMA-zVZYBhQKaIkFxonCztQaKE6tC6OBM5EEwe4to/ZE-w
@@Exzen Awesome! I switch to this on my ele (been running sw/da for a while) and it is amazing. I suck with it right now but the burst is unreal.
@@dyrinn45 good luck!
Nice Video! Very fun to watch. :) Do you have any recommendation for a guide regarding the attuning, like when to switch to what elements? I would like to pick up Weaver.
Thanks! I'm not aware of any guides for FA Weaver that will go into which attunements to switch to and when. In general though, fire is more offensive, since it gives you access to dragons tooth and plasma beam (this is assuming you start in double air). You can combo these well with gale (air 5) and normally is your highest burst. Earth is a more defensive attunement, since it gives you protection from the arcane traitline, but still hits hard if you have precast rock barrier (earth 2) to use hurl+earthen synergy. The protection though is invaluable, especially when you are fighting a power spec and this would be my preference as an opener on a power spec that may be difficult to cc. I also will often switch to earth when kiting for the protection and access to the earth 4/5 skills after managing to crit. Water is more of a last option when your fire and earth skills are on cooldown. I do often switch to it when I've downed someone though, since shatterstone does a good amount of dmg and water/air gives stability for a safer stomp. You can also then combo different ones for more complicated bursts, such as starting in earth/air, using hurl+earth synergy - switching to fire - using fracturing strike (fire/earth 3) and then double attuning to air. I will also use water/earth if I'm poking multiple enemies from range since water 2 and water/earth 3 are both reasonably quick AoEs. What you switch to will also depend on what cooldowns you've used and I try and keep a rough idea of what will still be on cd.
I am planning to make a proper Weaver guide and will consider going into this in more detail... I just don't want to bore people!
@@Exzen Thanks for the reply and the great help. That's reallly helpful. The videos are really helpful aswell. Thanks for taking the time
@@ProuDvGameR you are very welcome :)
this is why i dont WvW, Exzen may be out and about. Let us know when you retire!
Haha! Getting old, who knows...
Now this made me laugh man he will find ya bro 😂
how are you handling dragon hunters and rangers who burst in 3 seconds after your reflect is gone?
With offhand Focus you have reflect on earth 4, invulnerability on earth5 and projectile denial on air 4. You can also blind using air 3 and arcane blast in air. You also then have 2 dodges and twist of fate if you run out of anything else. This is a lot of defensive utility. Using these should be more than enough to prevent their bursts if you time it well and you should be able to counter pressure DHs and most rangers. If the ranger is running a boonbeast style set up I.e. tanky with very high boon uptime, then there's not much you can do about it, but you can escape from them without much problem (they don't run longbow and have less mobility generally).
I've never seen this level of pvp mastery! There are levels to this shit :0
Haha thanks
How do you keep track of what is happening? Buffs on you, buffs on the enemy, movement and dodges... how do you look at the screen?
Haha, well it's impossible to keep track of everything. I try and prioritise what I'm looking at depending on mine and the enemies positioning, the classes I'm fighting, mine and their health, what skills I'm wanting to use etc. It also helps to know the important animations on the other classes. For example, if I want to use a CC like gale, I will be checking to see if they have stab so I don't waste the cooldown. However if I'm kiting away and on low health, I may be concentrating more on my cds to see what is available etc. If I'm fighting outnumbered, I will usually be trying to keep an eye out for other enemies joining the fight soni don't get surprised. I rarely need to focus much on my own buffs but some other classes buffs are important, such as glint heal on herald. In general though, I do try to keep track of as much as possible :)
This is an awesome video!
What build do you play on your ele for sPvP though?
Thanks!
I don't play much sPvP anymore. I am not a fan of the current meta and I find it a little too toxic most of the time. If I was going to play it, I would either play FA Weaver (still kinda works) if I wasn't tryharding for rank since its my favourite build, or Fire Weaver/Auramancer if I wanted to tryhard (I can't imagine wanting to tryhard any time soon though).
I started playing wvW a few days ago but I've been having a blast and ill make a couple of builds for my ele. Im thinking of making the "tradicional" staff backline build for zerging but i'm still missing a roaming build. Would u advise this type of fresh air (one of the 2 variants you linked and showed here) or something like lightning rod roamer?
It depends on how much time you are willing to put into learning it. This build is a lot of fun to use and can be effective, but it does take a while to learn - it is considered one of the harder builds to master in the game. So if you're willing to put the effort in to learning (and likely dying lots), I would suggest it. Otherwise you could try a more condi oriented sword Weaver build with celestial stats, which is probably a little more forgiving, but less mobility means you will have a harder time when trying to escape from bad situations. If you're making a staff weaver build anyway, you could always fresh air Weaver using the same armor set and see if you like it before committing to it.
@@Exzen Weaver was my first GW2 char, everyone who played with me I was stupid and crazy for trying one of the most complicated classes in the game as a starting toon, due to it being so squishy and having the double attunment skills and rotations, and that's why I took it, I like the challenge, and almost 1 year and 1.7k hours later, I can play with the attunements with my eyes closed and being squishy isnt a problem if u know how to dodge properly, but mostly, how to take your enumerous evade skills to your advantage. So i've been playing with scepter + focus, is it preferred to scepter + dagger?
@@S2condHeartbeat Haha, I thoroughly approve! Y
Yeah, I wouldn't generally recommend offhand dagger. It's harder to play since you have less utility/def.. it is also just worse in all honesty! It does have more burst and mobility, so I play it when I feel like a challenge or want to see more big numbers :) Maybe give it a go when you feel comfortable with focus
Love it.
Thanks
Hii, i was wondering, how many hours you have on ele ? And how many hours for master it ? Cause daamn dude, never seen an ele as good as you ! Keep it up, nice video and editing and god ele, it’s nice to have you as a content creator !
Thanks! Haha, I'd have to log in to work out exact hours... I'm not even sure I want to see that number! I started maining Ele after they announced the elite specs for PoF - I had barely played it before, but I really liked the look of Weaver. The great thing about this particular build is that there are so many skills, so many combos/rotations, that you really do keep improving for a really long time. I think it's got one of the highest skill ceilings. I am definitely still improving on it. I'm not sure how long it would take to master it, but the learning curve on it is quite steep - my guess is that it would take a few months to really master and even there would be lots of room to improve further.
@@Exzen ahah i understand, i’m just a no main guy swapping every week of classes, but i’m a bit more attracted about FA ele, but it’s confusing to learn, sometimes i one shot people, sometimes i do 0, and for defensive skills i don’t get the right element at the good time or too late, that’s why it’s impressive for me to see what you can do, and i was wondering how many times it takes you to make that happen, and trying to follow your example as much as i can, so i could have a last question before stop annoying you ahah, do you make some hours of dueling each day or you just roam for train ?
@@guillaumelaughofloud7180 Mostly I just roam, since most fights in wvw are not fair and players won't wait for you to be ready. However I will often duel good players or classes I have a hard time beating for practice. The main thing I would recommend is when you die, think about what you could have done differently to win the fight and try and change the way you approach the fight next time. It will help you get a feel for when to use your defensive skills etc, so you can be in the right attunement more often!
@@Exzen Aight, thanks a lot for your tips, hope i’ll be able to reproduce them in game ! Keep up the good content !
Do you think this would work as Tempest? Been playing D/Warhorn and really enjoy it but want to try scepter fresh air for more damage. Just don't know how to make that work
Yes, it works with tempest, just plays differently from Weaver. I have fought against it a few times but don't personally play it, so don't feel comfortable giving you advice on it! Check out the build and gameplay in this video. ua-cam.com/video/qJfGq9jRjYM/v-deo.html
@@Exzen cheers thank you! I appreciate it
Fresh Air always looks so damn impressive!... until I play it
Hehe, at least it always looks flashy
@@Exzen Lightning flash pun. Quality.
Oh that you nice gameplay bro
Thanks bro!
How do you do vs Power Block Mirages?
Also, is Lightning Rod viable in WvW?
I mean, I hardly play ele, but damn do I enjoy your vids.
Thanks!
Power block mirage is a tough match up - anything that can apply a lot of weakness is a pain. Mirage can also detarget using stealth and illusionary ambush (if they run it), has distortion, can attack while evading and can also potentially one shot you. It is winnable though, since they got nerfed and they are also squishy. I would say its slightly in their favour, but one dodge does hurt!
Lightning rod is viable I'm sure, although I haven't played it for a long time and don't have a current build for it.
@@Exzen I see thanks for the insight!
how do you blink up the wall? my game always tells me i have an invalid path
Yeah, the pathing in some places is completely off. I have just learned over time where I can and where I can't blink. There are often certain parts of the same cliff which work or don't work. Just experience and practice!
Have you tried the cele weaver build? What's your thoughts on that vs this build?
Cele sword I guess you mean? It's really strong and much easier to play than FA Weaver, especially after the patch where they added concentration and expertise. If you run balthazar runes the burn bursts you can get are completely ridiculous. However I still win 1v1 against cele weavers. It just takes a while to kill them! You just need to use up their stunbreaks and then burst them.
@@Exzen you suggesting balth for a cele build or for FA? I've seen all kinds of cele builds but all are outdated. Do you know of a good one to check out?
@@cameronmckay3504 No no, Balth for cele sword... never run it on FA! It's not a build I enjoy running, so I don't necessarily have one I use specifically. Check out Chigringo from MRGA though, his seemed pretty solid! ua-cam.com/video/IiFQLBSo9cg/v-deo.html
@@Exzen what makes FA weaver harder to play? Sorry for the 20 questions. But you're the first educated weaver player I've met! :D lol
@@cameronmckay3504 FA is harder to play than cele for a few reasons. Firstly because its a power burst spec, you have to run with glassier stats - investing high into power, precision and ferocity. You have some vitality in there too, but that's it really. Cele has a lot of vit, toughness and healing power, which makes it much more forgiving in that sense. Secondly, there is a lot more healing built into sword, so you will be able to recover from bad positions easier and can heal back to full fairly quickly. Thirdly, the burst rotations for FA usually combine 5-7 skills/button presses into a short space of time and requires you to be very quick to pull it off. You also have to time when you burst well, or the enemy player will just dodge the entire burst! The trade off to the high burst is that you need to predict when you will need your defensive skills or you can be locked out of them when you need them. Cele sword is more rotational, so you can almost follow set skills and attunements in order (more like "playing the piano") and the defensive skills are more spread out, so you don't have to predict quite as much (evades on earth and water 2 on sword for example). Also burn bursts on cele sword really only take 1 or 2 skills to pull off ridiculous burn ticks and often they tick passively so you really don't need to do much to land them (primordial stance in fire/fire for example). There are probably other reasons too!
playing focus, how often do you find yourself wishing you had ride-the-lightning? i also play a lot of Sc weaver and while i agree focus is better for many matchups, i find my K:D for the night is better with dagger because of the much better mobility/escape. i usually run stone barrier to compensate for less defense.
In all honesty, between superspeed, lightning flash, tornado 5, twist of fate and cc from Gale, earthen synergy and immob from arcane blast in Earth, I very rarely find myself wanting more mobility. I am working on a video at the moment demonstrating the kite potential with focus. Ride the lightning is obviously good for the extra mobility and I enjoy having it when running dagger, but I find the lack of projectile denial more of an issue if considering K:D. I love playing offhand dagger, but focus is just outright better in my opinion, it just requires slightly different positioning. If you are used to playing dagger, I would guess you are more used to getting in closer than you need to when running focus, which is probably why you feel you need RTL (literally no offence or criticism intended). Stone resonance is good and would definitely help compensate somewhat. I just prefer to run unravel (because it just so much fun on Sc/D) and lightning flash, so absolutely NEED a stunbreak as my 3rd option.
@@Exzen thx for great reply. yeah the big difference with /dagger is i have to kite/use LOS a lot more. a lot of my kills are hit-and-runs from zergs and dagger/stone resonance is nice for that playstyle.i also use unravel from time to time but the survivability drop is noticeable.
i've always known focus was better for 1v1s or around objectives bit i always thought dagger was better vs outnumbered (unless multiple rangers lol), but i think your videos are changing my mind :-)
would be good to compare notes, will contact you in game :-) which server/TZ are you on?
@@aurae69 I find both work for outnumbered, but due to the large number of rangers and shortbow revs at the moment, I currently have a much easier time on focus than on dagger for outnumbered. Also, Gale is SOOOO good.
Happy to talk further in game if you want. I think I have my IGN in the description so feel free to add. I'm in EU - Underworld server.
Hi your movies are AWESOME!
This build's will work in arena PvP?
I'm slowly collecting equipment, and i want to train in PvP first.
Thank you! The build will work in PvP arena, but because of different stat combos in sPvP it doesn't hit as hard and you are a bit glassier. It's not as optimal as other ele builds. You could definitely practice there if you were planning on moving to WvW. If you want to mainly play sPvP and tryhard, you can do it, but you're handicapping yourself.
@@Exzen Ok. I understood. Thx!
WOW
^^
Great video! How do you feel about Unravel? Meme or actually good?
Thanks! I like unravel on Scepter Dagger, but wouldn't use it on scepter focus. It is a bit of a meme, but if you're running sc/d unravel can be used to quickly access fire for phoenix/fire grab combos (for quick one shots or cleaving downs), allow you to swap to water for healing and condi cleanse (on water 3, 4 and 5) and even for quick access to air 4 if you are unable to proc fresh air and need to escape. I like that it opens up more possibilities and makes you a little less predictable.
Thank you recomendation. Talked to you like 6 months ago and completely forgot your channel 😅 sub froma ring of fire thief Nero Xv
Haha! Thanks for the sub
so i guess dagger offhand wasnt that good if you only got one clip ? really need the defensive skils from focus
I just don't play it as often. I have a lot more clips in my last 2 Weaver videos too if you want to see more. It's usable, it's just much harder to play. It does make thief and ranger match ups harder though, which is unfortunate given how overpowered they are!
sick stuff bro
Thanks mate
I see that you don't have a single source of vigor or endurance regen (weapon swap), how do you manage? I take attrition fights are your weakness? How's the revenant matchup because they're in your face and you need to constantly dodge their shit.
Hey, good Q. I actually don't feel like I need the vigor or endurance regen on weapon swap/food etc. Firstly, having very high superspeed uptime means that I often don't need to dodge, since I can get out of range. The build also has acces to blind on air 3, projectile denial on air 4, reflect on earth 4 and invuln on earth 5. Twist of Fate is a 2 ammo stunbreak that can also be used for dodging if you need to avoid something desperately and I often run Arcane Shield, which also blocks 3 attacks. If I run arcane blast, I have a 2 ammo 1500 range attack that can blind in air or immob in earth. Between this and the big CC on the build, I generally don't have too much of an issue. Attrition fights aren't too much of an issue generally, it just depends on the build you are fighting. There are always some builds that counter you. Re: Rev - Condi rev is fine since you can kite them and deal damage from distance/cc them. Power revs are much more of an issue. If they're running Renegade shortbow, then you need to make good use of projectile denial and LoS. Shiro Herald is very difficult if played well. Making good use of your def cds is extremely important and also not bursting during glint heal... I hate that skill. Its doable, but an equal skill power herald should win that fight, no problem.
@@Exzen Thanks for the reply, yes power herald is extremely difficult for me because you need to dodge pretty much every sword skill they have unless you want to take 6-8k damage on one hit (good luck kiting them too). Spellbreaker can also be mad difficult with their very low CD hard cc abilities, the autopull and arcing slice / rush / whirling sword doing 5-8k damage as well. I cannot imagine playing without some vigor uptime or at least an energy sigil.
I really want to learn this build
It is a lot of fun to play, but takes a while to get the hang of. I would definitely recommend it though.
@@Exzen any guide or tips?
@@Erik1495 I don't have a guide, although I will try and do one soon. Otherwise Grouto has a Fresh Air Weaver guide on UA-cam. Kashua also has one - it's a bit old (and some of the traits will have changed), but both will give you an idea of the basics of how to play the build. The core principles haven't changed. I don't think there's currently a good advanced guide for the build, but once you get the basics you can pick stuff up by watching videos and practicing. I'm happy to answer Qs in game if you're stuck.
@@Exzen thank you man
Great edit idea-but we cant watch the fight & read the text. Speak over the clip or separate the two.
Thanks, and yeah, I was just experimenting really. Maybe I'll do a proper commentary one at some point
hi! did you play call of duty by any chance and were in a clan from the Netherlands?
Ha, I haven't played Call of Duty for a LONG time, probably not since Black Ops... I expect you're thinking of someone else
just out of curiosity how often do you have the heal interrupted by things like warrior?
Hey, good Q. In all honesty I very rarely find myself getting interrupted when using it, even with the long channel. I do try and cover myself from interrupts by using superspeed, blinds, projectile denial and lightning flash as/if/when required.
@@Exzen okay, thanks for replying and answering my question.
Was just wondering, do you actually use macros?
Haha, no. Honestly, macros are a bad idea on this build even if you wanted to use them. There are far too many different burst/defensive combos you can do and sometimes you will want to stop a combo half way (glint heal for example). I don't believe for a second that any high level fresh air weavers use macros or would be anywhere near as good if they did. I do get accused of hacking or using macros a lot though.
Would this build be effective in SPvp? It looks so FUN and challenging!
It's not as effective in the current meta in sPvP. It's usable but nowhere near optimal. I still play it in sPvP, but you'd do a lot better just running fire weaver or even Lightning Rod
Hi excen! Which skins do you use?
Hey!
Head: Winged Headpiece (crafted)
Shoulders: Winter's presence
Chest: Perfected Envoy Vestments
Gloves: Pyre Gloves
Pants: Light Corsair Leggings
Boots: Light Corsair Boots
Scepter: Meteorlogicus
Focus: The Binding of Ipos
Back: Dark Matter Cape
I also have Aurora, Vision and Conflux as well as a ghostly infusion and a Polysaturating Reverberating Infusiom (Purple) which add to the effects.
You missed me !!
Hey bro! Lol where did I miss you?
only on EU you can stand there with 10% hp and no cooldowns and free cast on 4 noobs trying to pick the 5th up
Haha, I'm reliably informed that I would have no issue doing this in NA too. I will have to give it a go sometime and compare!
Fa weaver for Ever with nerf or without (:
Still hits so hard tbh!
@@Exzen That’s what make me happy after the patch to know the build is still very strong but I hope condi builds get a small nerf because it’s a little bit annoying (;
Yeah, they'll get nerfed again eventually. Cele buff was a mistake.
I need more
Working on it
@@Exzen awesome, cus you made me try weaver, ele was the only class ive never really tried and its like my favorite class now lol
@@CosmicHorrors Glad to hear you're enjoying it! I love the way ele flows, easily my favourite class too (although I doubt you'd be surprised by that)
@@Exzen lol yeah not surprised at all!
hi, can i have this amazing build ?
Build is in the description :) but here: gw2skills.net/editor/?PGABs2t3lFwiYesDGKWUXtvMA-zVZYBhQKaIkFxonCztQaKE6tC6OBM5EEwe4to/ZE-w
SNEKSEN
))
Ooof, I feel sorry for anyone running against this... So much access to CC and burst, I feel a bit useless roaming on DH with low experience ^^
Hehe, DH can also have high access to CC and burst! You'll definitely find yourself feeling less useless as you get more experience!
Good video, but
1.) I'm not a fan of running away in a fight ...
e.g. Muhammad Ali didn't jump out of the ring and play hide and seek with his opponent somewhere in the changing rooms.
2.) Tornado is (imo) an unfair skill and should (like 100% transparency - known as "Stealth") be removed from WvW / PvP ... there are definitely other skills too (like auto-finisher).
3.) I would defenitely rise the cooldown of the attunements, cause the recharge of attunements is reduced twice (Weaver + Elemental Enchantment) and that is too much reduction
from 10 to 3.5 seconds, that is ridiculous. You can remove 3 conditions every 3.5 seconds (Sigil).
But even without Tornado and a higher cd of attunements I think I had no chance in a fight with you 😄
Thanks, but:
1) Kiting is not running away. It is creating distance required for a ranged player. A ranged only caster can't brawl in close combat. You may not like kiting, but I would guess that you only play melee. It is similar to me telling a melee warrior that they should not come too close because I don't like it.
Muhammad Ali was a boxer, not a Weaver, it is a completely ridiculous comparison. If he was a Weaver, he would kite. End of. xD
2) Tornado is strong, but so is Fiery Greatsword (it can one shot several players at once in the right conditions) and so is Weave Self, which reduces attunement cd to 2 secs (which is surely worse considering your point 3), adds 20% dmg reduction and then adds an aoe float at the end, among other things. Both are arguably stronger, depending on the situation. Tornado is fine, you just need to dodge/ kite it... or "run away" I guess you would call it. I expect you just charge into it and stay at melee range and wonder why it kills you? xD I personally have no issue fighting other eles who use it. Its not the same as stealth, you can still target people in tornado and you know where they are because of the obvious tornado animation and red ring...
3) The cooldown reduction on attunements is necessary for Weaver, it's how it works. Your suggestion would simply break the spec and literally makes no sense. I would guess you've never played Weaver? Core has a 10 second cooldown before you can reenter the same attunement but you are not locked out of changing to the others (unless they are also on cooldown). Weaver has a 3.5 secs cooldown if traited (and its almost mandatory to trait it because otherwise the cd is too high) but locks you out of attuning to any other element until that cd ends. Weavers also have to juggle 2 attunements and normally can't access skills 4 and 5 for any element until 2 attunement swaps, I.e. 7 seconds. The cooldown for things like cleansing sigil remains at 9secs, not 3.5 secs. I can cleanse at a maximum of once per 9 seconds only.
maybe you should 100% remove yourself from wvw cause you're full of bullshit :^)
Nerf ele
Nuuuuuuuuuuuu. They already nerfed the damage in the last patch to buff condi further! Careful what you wish for! Kekw
@@Exzen ies ies ies nerff 😁 or up my cute litle guard core 🤣 please god do somethinnn 🙏
Never xD
teach me Master ;D
Just hit your keyboard as hard and quick as you can ;)
@@Exzen haha ok i will try this ;DDD
fuck! im not first! ;-;
Haha, beaten to it!
@@Exzen reeeeeee
Love it... Tried this build last night.
You make it look to easy 🤣🤣🤣
Also loved the music!
Thanks! Takes quite a bit of practice to get really comfortable with it