Thank you very much, scripting them takes far longer than filming or editing! Have to give you all the information you need without bombarding you with it and confusing you :p
When you drag a link into a Note, it usually adds an extra space on the end of the link. When you delete that extra blank space, you get back like 5-6 characters of limit, on each link. This is because the blank space is still formatted the same way as the rest of the link. By deleting the blanks, you can claw back lots of character limit. 😎😎
Notepad can be found in-game via Neocom menu, Utilities, Notepad. From there you can then drag things into a note to link them and organise your note into folders. It's a very handy tool!
Missile HP should be at the top of the "attributes" tab of the missile's info page. They only have structure, no armor or shields. For example, a T1 Scourge cruise missile has 240 HP. And a Scourge heavy missile has 120 HP. The only thing that can damage missiles are area of effect things such as the towers in Abyssal deadspace, bombs and smartbombs. No other weapons system can damage missiles, as they cannot be individually targeted, so area of effect is all that can hurt them. Defender missiles used to be able to shoot down missiles but this was changed to defender missiles only working against Bombs launched by stealth bombers. 😎
@@CadePlaysGames Thanks! I'm amazed you still reply to comments from videos this old. Yeah, I was having problems with the abyssal towers, I didn't realize that they could damage missiles. The small ones have the exact amount of damage necessary to destroy a light Missile before it hits its target.
@@thecomposerchanginggames5250 It doesn't feel that long ago that I made this video! It's strange that the Cerberus and Sacrilege are two of the favourite ships for many higher tier Abyssal runners, considering that the towers will destroy their missiles! I suppose you just have to try to maneouver yourself so you're not shooting through the area of effect, if possible.😎
Ha ha yeah especially with cruise missiles you might have two or three extra volleys still on the way to the target after it is already dead. Not a big deal but definitely a waste especially with t2 ammo
Thanks Cade, as always you describe everything so well, every video you put out I learn something new
Thank you very much, scripting them takes far longer than filming or editing!
Have to give you all the information you need without bombarding you with it and confusing you :p
Ive seen you in help chat soo many times. Thanks for all your help and videos Cade
Hey, great content, reviewing all involved factors, modules, rigs and conditions involved!!! Saw the turrets one also!!! Keep up!!!
Thanks, will do!
Thanks for the actual
Damage numbers
You're very good at demystifying all this for me. Thanks man.
You mean de-missle-fying, right? 🤔🤭🤭
When I grow up, I want to be just like you!
Hey Cade! Thanks for all you do in help channel! Tak says hi
Sansha was here!! 😁
WOW! Why don't you have more views?! This is excellent
Cheers!
Can I have all your notes? they look... valuable.
Please?
I'll have to do a video about my notes system and all the links contained in them.......😎
Very nice. Thank you!
Glad you enjoyed it :)
Thanks for this! I tried to write out the same notepad but i've gone well over the 3900 limit and haven't added any additional text =(
When you drag a link into a Note, it usually adds an extra space on the end of the link.
When you delete that extra blank space, you get back like 5-6 characters of limit, on each link. This is because the blank space is still formatted the same way as the rest of the link.
By deleting the blanks, you can claw back lots of character limit. 😎😎
@@CadePlaysGames ahhh! That worked thank you so much! =)
Great video, thanks!
Cool notepad, you made this? or is there any chance to get similar one. Would be nice to have some mini guide in game.
Notepad can be found in-game via Neocom menu, Utilities, Notepad.
From there you can then drag things into a note to link them and organise your note into folders. It's a very handy tool!
Great video again bud
Hmmm. I always thought that your speed with mwd will be offset by the size you get and missiles will Chee you up even faster... I was wrong.
Well sometimes it does, but *usually* the 5x speed makes up the larger signature radius.
You can spreadsheet the formulas and plug in the numbers (!)
it seems like the sig increase is to prevent you from becoming invulnerable more than penalize you
thanks for the helpful video
Most welcome :)
Hey do you know anything about missile health? I can't find anything on the topic.
Missile HP should be at the top of the "attributes" tab of the missile's info page.
They only have structure, no armor or shields.
For example, a T1 Scourge cruise missile has 240 HP. And a Scourge heavy missile has 120 HP.
The only thing that can damage missiles are area of effect things such as the towers in Abyssal deadspace, bombs and smartbombs.
No other weapons system can damage missiles, as they cannot be individually targeted, so area of effect is all that can hurt them.
Defender missiles used to be able to shoot down missiles but this was changed to defender missiles only working against Bombs launched by stealth bombers.
😎
@@CadePlaysGames Thanks! I'm amazed you still reply to comments from videos this old. Yeah, I was having problems with the abyssal towers, I didn't realize that they could damage missiles. The small ones have the exact amount of damage necessary to destroy a light Missile before it hits its target.
@@thecomposerchanginggames5250 It doesn't feel that long ago that I made this video!
It's strange that the Cerberus and Sacrilege are two of the favourite ships for many higher tier Abyssal runners, considering that the towers will destroy their missiles!
I suppose you just have to try to maneouver yourself so you're not shooting through the area of effect, if possible.😎
Good video thank you
Hi, Cade, how do you get the stuff on the notepad ?
Drag stuff directly into the Notepad to form a link (anything you can link in chat works)
Ha ha yeah especially with cruise missiles you might have two or three extra volleys still on the way to the target after it is already dead. Not a big deal but definitely a waste especially with t2 ammo
After a while you learn how many volleys each target needs.
thx a lot
Rokhs are best missile ship .
Nobody expects it. The element of surprise!
Sorry but what's that constant scratching sound lol 😀
good content