Well done, took us all 12 days and i'm relieved that its over! The sections that took us the longest: - Pipe Cut (1:40) 3.5 days - End Noseboost (4:50) 3 days - Freewheel/Turtle Skip (3:30) 1.5 days
Thank you so much, Kimura as explained in the description managed to change the angle for the bounce, he got pretty close without using bruteforce, he then used bruteforce and a little while later it gave a much higher bounce than what he originally got.
Also for those who are probably disliking the video because of the blackscreen turtle skip (3:30), it's technically not cheating because it's a TAS run And to be fair, there are a couple other shortcuts in the video Comment made by Shweets inside TAS discord server: "Since the start of TAS people have been messing with mediatracker to remove forced cams, so why not black screen too?"
Trial. And the hardest map ever made. Difference between RPG and Trial.
RPG Themed maps which often incorporate many styles. RPG tracks often consist of inside passages, tricks like pipe balancing, wallride balancing, difficult jumps and mazes. Common elements include modded textures, stories, grand scenery, wayfinding, and heavy use of mediatracker. Can include Trial elements. Trial A challenge to reach every checkpoint. May contain very precise jumps and balancing elements with little room for error. Rarely used parts of blocks. A test of patience and skill. Often (very) long track lengths.
@@gl1tch3d_tm could you try making a TAS on a04? I really want to see a nose boost on it.. maybe ramp bug into position? I don’t know if it will save time, but might be cool to try as it’s a short map and most likely won’t take too long.
Ok, unless someone is really fast and knows what they're doing, it's NOT possible, I know it's being joked about, but by now it's just getting to the point where it's actually annoying.
Yep, you can just go straight through to the back of the ramp and go around, not sure if that would be enough for a non-tas, as I think it was just easier rather thann faster when performed by a person, since you prolly needed to back up the blue platform part, but in tas hands, I can imagine there's a way to do it
@Gl1tch3D sorry meant to say segmented speedrun. Essentially you go as fast as possible but you go for the fastest time for each CP then edit them together to form one run. But it’s all human driven.
Hey there! Im a taser of other racing games, and i approached trackmania in the past weeks, im quite interested in tasing tm2020, but since its not really the usual emulated game seen on tasvideos site, i was wondering whats the setup to get everything going. Like what program and such, to handle savestates and reading data off memory. Thank you in any case!
Here, you can download Trackmania Interface here which allows you to create these types of runs for free and there's no emulator needed. donadigo.com/tminterface/ It also tells you how to use save states, bruteforcing and triggers for more precision.
@@gl1tch3d_tm thank you! Wasnt sure the tminterface linked in description was the only thing to get started on trackmania tasing, had to ask; congratz again on this project, looks insane
Pretty sure you can just drop to grass, get around the stadium, gather some speed and get a edgebug into noseboost from the beginning. So with that way you prob can noseboost all over the map from the start and potentially get like a 2-3 min run.
I've actually tried this, it's not as easy to do as one might think, you have to take into account the highly elevated checkpoints and there's only few good spots where you can reboost again and again.
@@gl1tch3d_tm yeah i never said that it would be easy, but its possible :P Also there is prob one hard cp to get and thats cp3, its the cp that placed on the highest spot, but that cp has a booster downhill so if you take it you dont need to keep noseboosting, if its a hard angle. Just respawn and get into noseboost position after all the boosters and keep going :3
It's finally finished, this is a complete masterpiece!
why ur game is in french
@@Rigel0001 My friend kimura recorded it.
@@gl1tch3d_tm ok 🙂
and im french
Imagine a fullspeed version
@@HeaV-280 interesting idea
You know it's a hard map when the TAS has to back up.
yup
Well done, took us all 12 days and i'm relieved that its over!
The sections that took us the longest:
- Pipe Cut (1:40) 3.5 days
- End Noseboost (4:50) 3 days
- Freewheel/Turtle Skip (3:30) 1.5 days
Thanks for putting that information in! :)
@Fusl Yup
3:58 that entire pipe part is by far my favourite segment. That was so elegant man 10/10
thanks
Trackmania: “The author time for this track is 65 years.”
TAS: “OK, I’ll do it in 3 minutes, Captain.”
Creative comment!
this TAS ending was was a masterpiece
thx
"ending was was"
@@floerian_ only dyslexic ppl recognize stuff like that bro its okay
@@ennyyyable yeah i know lol. I just wanted to point that out lol
Wonderful, magnificent and spectacular, big congratulations for the astonishing work done by the team!
Thank you so very much!
"I fear no man. But that thing..."
Author Time: Hacked
World Record: None
"It scares me."
LOL
You know it's a good replay when you do the TM-equivalent of T-posing through the finish block.
LOL
lmao that end is amazing
Thank you so much, Kimura as explained in the description managed to change the angle for the bounce, he got pretty close without using bruteforce, he then used bruteforce and a little while later it gave a much higher bounce than what he originally got.
Update: Small improvement on Cp7: Saved 0.41 seconds
Wow! Just amazing, that a map that has never been beaten has been beaten by TAS in like under 2 weeks, GG's!
P.S. That end is super satisfying :o
thanks
Truly spectacular. Congratulations to everyone involved you should all be very proud of this!
Also for those who are probably disliking the video because of the blackscreen turtle skip (3:30), it's technically not cheating because it's a TAS run
And to be fair, there are a couple other shortcuts in the video
Comment made by Shweets inside TAS discord server: "Since the start of TAS people have been messing with mediatracker to remove forced cams, so why not black screen too?"
What a masterpiece, both the map and the run, congrats
Thank you very much!
Not a perfect TAS for sure, but still amazing! Very insane cuts for an insane maps, and that noseboost finish is chef's kiss :p
Great work yall 👍
thanks!
Even Final Enigma didn't escape the grasp of TAS in general and noseboosts specfically
lol
That feeling when you realize the TAS is the intended way😳
xD
I really enjoyed to help Gl1tch3D and gbod on that map. It cost us the patience to finish it
My god, that ending was outrageous! That's why we love watching TAS runs so much, the pure absurdity of perfect execution
Thank you, and yes, it's very nice to watch!
@@gl1tch3d_tmhow satisfying was it when you finished
@@RubyPiec Very satisfying.
that was beautiful
thanks!
Idn about the whole team ( tas) stuff but this run was just unbelievably impressive 👏
incredible work !
Massive respects for tassing an RPG map
XD thanks
Trial. And the hardest map ever made.
Difference between RPG and Trial.
RPG
Themed maps which often incorporate many styles. RPG tracks often consist of inside passages, tricks like pipe balancing, wallride balancing, difficult jumps and mazes. Common elements include modded textures, stories, grand scenery, wayfinding, and heavy use of mediatracker. Can include Trial elements.
Trial
A challenge to reach every checkpoint. May contain very precise jumps and balancing elements with little room for error. Rarely used parts of blocks. A test of patience and skill. Often (very) long track lengths.
Been waiting for this. GG
:)
Amazing work to you 3. GG!
Edit: That ending was mesmorizing hahaha
Yeah, just take a look at the description Bonus Detail or the comment with a streamable link video too
Thank you maB_ ^^
Hi mab 👋
I totally love that color scheme.
so for most of it, this was pretty impressive and understandable why no one has completed the map yet, but those last few seconds... holy shit
yup..
Thank you all for 50k views, didn't think it'd reach this many!
Yay! Been waiting for this!
Nice! Glad you got to see it!
@@gl1tch3d_tm could you try making a TAS on a04? I really want to see a nose boost on it.. maybe ramp bug into position? I don’t know if it will save time, but might be cool to try as it’s a short map and most likely won’t take too long.
@@hayzplayz I may do it but prob not
Amazing, especially the ending
thx
Well everyone, I was just messing around with the end aiming, and I somehow managed to get THIS: streamable.com/9pmzvf (Saves 1.32)
very nice
@@Bladster94 thx!
You should pin your comment
@@louisfaillance6505 Sorry, I can only pin 1 at a time
@@gl1tch3d_tm aight my bad
This is insane, I can't imagine how long this took. :)
Have you watched the improved run yet?
The ending maked me feel happy👏👏👏
Made* Also, yes, it is very satisfying to watch
That finish is incredible haha
i was gonna be like that end checkpoint is so cool and then it just noseboost
yeah, ik
4:00 What a sexy turnaround !
Thank you 😄
Well done!
Thx
I've never felt so fucking mad about seeing a noseboost. I WANTED THE END FAIR AND SQUARED NOT THAT
nah fr great job the whole tas was sick
hehe thanks, some people get disappointed about it, others think it's cool
Edit: actually again, wasn't my idea, was kimuras
@@gl1tch3d_tm it's humor don't worry. The run was sick overall and I was just disappointed about not seeing an insane pipe landing
@@wikipavetm707 Well, I might actually TAS another of Simos tracks
@@gl1tch3d_tm now you got my attention, I am a very big fan of simo's maps
@@wikipavetm707 neat!
Not only did you even just simply finish the map, you also managed to get a damn few noseboosts in it as well gg
Yup, that's TAS there for ya!
lol that cp3 cut
Can't believe the legend himself has spoken! BTW thanks so much!
If this will be beaten by a real human with out TAS, very far in the future, it will be the greatest videogame record ever done by a human.
yup
Google soulsborne no hit run. This can be the greatest achievement too
You do know that it would take a human 4000+hours to finish this map?
Source: simo_900
@@LuminousSteel
It's so insane that only the player: Plastorex has reached CP1 legit.
@@lars38010 wow
Really well texture pack
All Nadeo wanted was to make a fun competitive racing game.
This is closer to being a religion than to being a video game. Great work, guys.
The game can still be fun and competitive, TAS is TAS, it's not human.
@@gl1tch3d_tm No I understand that. I'm just giving high praise of your work on this TAS.
Great job on making the TAS
Thanks and Happy New Year!
4:45 you know it gets serious when the map literally lets you be on the floor and is like ‘yeah find out where the finish is’
Lol!
Great work
thx
I d like to see "Finishible enigma" version of the track. Like much more cps in between cp's
I could make one but not now
@@LuminousSteel interesting explanation
Insane
xD
This run is(even if its TAS) truely legendary
Hehe, thanks!
the sound of the car reversing is so evil
lol
Dude even Enigma gets Nosebuged 😂😂
yup
4:53 is where the normal TAS begins.
lol
Pov: me in a school zone.
xD
Pog
thx
Why don’t people just copy these inputs to finish the map?
haha, you think you're about to see that last crazy jump but then the car turns left
Absolutely beautiful
honestly wonder if a human can do like 2 frames of this lol
That ending... I do not believe it
xD
4:52 finally get to see a TAS
4:53 im like where is buddy goin? and shortly after i understood where buddy was goin 💀
lol
There you go Wirtual, and you said it was impossible! :D
this.... scares me to the core
since i know the existance of tas on tm, i wanted to see this map. thanks mate
👍
until 4:46 yep probably doabable by a human -> Ohhh OHhhhOHHHHH aha
Ok, unless someone is really fast and knows what they're doing, it's NOT possible, I know it's being joked about, but by now it's just getting to the point where it's actually annoying.
Freewheel cp was very close 😮 good job guys
took us quite some time!
holy
Hehehe XD
0:25 are you trying to tell me the cut is slower
what cut? you mean skipping the part where you gain all the speed you can for the jumps to the first CP?
Yep, you can just go straight through to the back of the ramp and go around, not sure if that would be enough for a non-tas, as I think it was just easier rather thann faster when performed by a person, since you prolly needed to back up the blue platform part, but in tas hands, I can imagine there's a way to do it
@@drpzor Mind giving me the timestamp of the idea?
@@gl1tch3d_tm you just run through the qtp entrance block back to the ramp, that's all
@@drpzor I'm sorry, I really don't know where that is located, would you mind please just giving me the timestamp? Thank you
Wth was that ending? 🔥🤣
ikr?
Bruh that "forced 2 wheel section" skip was insane.
(And not to mention that uhm, perfectly normal 52 some chain of noseboosts)
LOL
I'm suprised. This TAS Doesn't have noseboo-
oh nvm
I wonder when wirtual is gonna make a video on this
Idk if he will or not.
"But then, Gl1itch3D got this run"
@@xHSFx lol
Nice finish xd
thx
This was disgusting, amazing job
XD Thanks
this is so hard i tried 7 days and i was only able to get the the pole and was not able to pass the pole to the first cp its SO HARD
Oof.
nice
thx
kimura is my friend
Neat
Yes Mujasyd :)
@@Kimuraah yay
Holy
Gg ez
Very well done to you all. Can I ask how you know which way to go around the track ?
We just needed to follow either the segmented run video or waskers TAS video
@@gl1tch3d_tm .Ok, thank you for the answer man.
@@andyhelliwell4955 Hehe, np!
The hell was that ending LOL
Thank kimura for it
What the hell was that ending!? Nice run though.
Ik, crazy, and thanks
TMX is now dead, lets take a moment of appreciation for TMX
Agreed..
@@gl1tch3d_tm lets salute boys
Am I the only one wondering why the inputs constantly switch between keyboard and controller
It's because not every part of the run is controller or keyboard
11 bugslides at the end 😅. Never mind. There was 12 😂.
The lastnnosebugs seems doable
yeah sure it is, I get that you're joking though, because other than the noseboosts, it wouldn't be possible
Skipping black screen is illegal.
Lol, well with TAS, it's no big deal
Wonder your best time with a segmented shortcut
wdym?
@Gl1tch3D sorry meant to say segmented speedrun. Essentially you go as fast as possible but you go for the fastest time for each CP then edit them together to form one run. But it’s all human driven.
Look at Wirtual TV Oach video
Ayo😳
Hey there! Im a taser of other racing games, and i approached trackmania in the past weeks, im quite interested in tasing tm2020, but since its not really the usual emulated game seen on tasvideos site, i was wondering whats the setup to get everything going. Like what program and such, to handle savestates and reading data off memory. Thank you in any case!
Here, you can download Trackmania Interface here which allows you to create these types of runs for free and there's no emulator needed. donadigo.com/tminterface/
It also tells you how to use save states, bruteforcing and triggers for more precision.
@@gl1tch3d_tm thank you! Wasnt sure the tminterface linked in description was the only thing to get started on trackmania tasing, had to ask; congratz again on this project, looks insane
@@AleMastroianni thanks
This map is just so stupid! Haha. Great work this Tas
thanks!
I was just kind of enjoying the video, but the ending reminded me there's probably a one to two minute nosebug solution.
What do you think that would be?
This is actually a player driving the car or "a computer simulation"?
Tool Assisted Speedrun, or TAS for short, so technically yes, a computer simulation
The end tho lmao 🤣
yup :)
Pretty sure you can just drop to grass, get around the stadium, gather some speed and get a edgebug into noseboost from the beginning. So with that way you prob can noseboost all over the map from the start and potentially get like a 2-3 min run.
I've actually tried this, it's not as easy to do as one might think, you have to take into account the highly elevated checkpoints and there's only few good spots where you can reboost again and again.
@@gl1tch3d_tm yeah i never said that it would be easy, but its possible :P Also there is prob one hard cp to get and thats cp3, its the cp that placed on the highest spot, but that cp has a booster downhill so if you take it you dont need to keep noseboosting, if its a hard angle. Just respawn and get into noseboost position after all the boosters and keep going :3
how i got that skin ?
I wonder if a human will ever finish this before I die.
maybe, maybe not
My friend Toby did this once
neat
WHAT IN THE WOLRD WAS THE ENDING lmao
IKR!
I get scared by that ending
oof