I don't think it's laughable to do the same project over and over again. It's rather impressive, actually. Finishing a project is something I've always struggled with in life. So seing you finish the same thing multiple times, each time better than the last, is amazing to me.
Doing the same thing over and over is normal for software developers, especially for game devs. Sometimes, everything has to be rewritten, which usually means throwing away days, weeks, or even months of hard work. That's why no one should ever get emotionally attached to the code they write.
I really relate to this video. I too learned programming in my teens by making the same project over and over again as well, constantly being unsatisfied halfway through and starting over. I work full time as a developer now so I never find the time to make fun stuff like this and, while I am happy with where I ended up, you are very lucky that you have the potential to make a living from UA-cam making these fun projects. Keep it up!
I relate to this comment more than to the video. I rewrote my user style sheet for UA-cam 3 times already, now I am technically at the 4th time, but using a new section inside the third to skip lots of work and call it "restructure". Same for Google, except I didn't rewrite it 3 times. xD
Huge Kirby and Mario Maker fan, so I would LOVE to see this project continued and released! The only Kirby maker game that I've seen released has one style, no minibosses or bosses, and very rarely receives updates nowadays, so having a new one would be amazing. This one already looks super good, too!
Yes definitely need copy abilities to be added they are a very important addition although Kirby’s dreamland didn’t have copy abilities so maybe there will be none in that game style
I wanted this for so many years, thank you so very much. Please keep working on it! Kirby will always be my favorite childhood game series, and to be able to create levels for something that I loved as a kid, now for my own kids, would be a blessing.
Im currently making my very first game inspired by kirbys dreamland. Working with the limitations of GB Studio. This video along with the video Sakurai released yesterday about development on kirby is a huge help. Congrats on your dream man!
I love how the naming convention grew. Most people think to just fully copy the Super Mario Maker name with a single word change, but something about adding in the other common word in the Kirby names made it sound like it came to life in title. "Kirby's Dream Maker" is such a great name for it, since even parodies I saw just said "Kirby Maker" or "Super Kirby Maker" and I feel like the name you chose could have convinced me those were real. I would very much love to see this become a finalized product. Though, you would have to be careful with how much you share of it. A good advice is to follow in the footsteps of the AM2R project and detail it in wording, but not showcasing besides discrete details. This kind of process helps the project see proper finalization. And at the end of the day, fan game are always okay, especially if you are not profiting from it. I would be a full supporter of this seeing completion.
I don't know even the littlest thing about programming and coding, yet you inspired me to sit down on the computer, download a programming engine and start my own project, a very new and unique kirby game! Thank you so much!
this project looks so cool. i think you should continue it, add more modern 2d styles, make it more polished, make some template levels... if you release this one day the kirby community is gonna celebrate...
@@ianboyer2224 Although, you could theoretically ask them first. they would probably say no though. Although they might. Or they might say no but take the fact that people seem to want it as a consideration for potentially releasing a commercial kirby plaformer maker. That is probably the best case they would allow. the other thing that might slide is if you made an entire set of original graphics and removed any trademarks. Someone made a zelda-style game with a full map editor. But, they didn't use any Nintendo IP directly. It is somewhat similar looking but not too close. They actually ended up getting an all-clear for that. So, if you actually wanted to get somewhere trying for something similar is your best bet.
@@ianboyer2224 yeah but if nintendo threaten him with a dmca he can just delete the game and anyone which already downloaded it could share it like with AM2R
This video resonates a lot with me, as someone who's also had a dream project they've been working on and remaking repeatedly over the last so many years (since about 2016 for me). I'd definitely love to see you give another crack at this project! It's very inspiring!
Genuinely really inspiring, I've been thinking of trying to learn to program for a while but I've been thinking about how frustrating it'll be to be unable to do the things I want to. But its really cool to see where you started and where you are now, so I might give it a shot!
I think it's great you've done back to a project again and again, to get a bit better each time. I think you're right that anything we creatives make will always fall short of our dreams--but it's infinitely better than not making the thing at all. Good luck improving even further! 👍
Can I just say as a new programmer, I really love that you talked about restarting the same project repeatedly to build skills? I've heard many times that you should never start your dream project until you've practiced on loads of things you didn't care about, and it's so hard to do it that way. I might have to try this approach!
Here’s my recommendation, as someone who learned in a different manner: Instead of coming up with one massive “dream” project, come up with smaller, well-defined small projects that you still will enjoy doing. There is a MASSIVE benefit to actually *finishing* projects rather than giving up halfway through. With my approach, I only started projects that I knew I could complete within a reasonable timeframe. Definitely only work on things you like, but it is best if the things you like aren’t massive in scope.
This is really impressive, I really love what you've done and it's very inspiring to me. I reckon you should add a 'box tool' that makes rectangles for things like the level floor without you having to make each individual tile, it'd put plants and fences on automatically. Or maybe make some kind of abstract level floor tile that automatically gets an outline and variations in it without the user having to do anything, this would also make it easier to switch between versions maybe
humble beginnings projects like the way you started is also how i began coding, and you're right, learning to re make the same project with increased skills, iterative processes, and improving each time is a great way to learn, to master or hone new skills, and to increase understanding, starting from the bare bones square that can barely move or run and can only jump, to fully live edited levels and systems. This is how you get good at this stuff.!
I'm glad you were willing to share such a personal project and show the progress of it. If you wind up doing more with it I'd love to see another video on it!
This is absolutely amazing. I didn't know I needed a Kirby Maker until this video, I genuinly would spend hundred of hours on a complete game. Also, this is really inspiring, this video has a great lesson. Congrats !
I'd love to see more of this. Like the abilities and all sorts of other stuff. I don't know a lot about kirby, but this seems like fun and something you've enjoyed making
I've been a pro software dev since 2015 and you nailed it in regards to starting a project over again to learn something new and to improve on it. When NodeJS first came out a LOT of companies took it as an opportunity to totally rewrite their old PHP software. It gave them a good platform to think of it in a more holistic manner, and to make use of techniques that they couldn't use before. Any time you maintain something you lose the ability to do that. Starting anew helps you keep things small and modular and lets you make use of your new skills and what you've learned. Good job on figuring that out!
As someone in the software industry, your mindset is on point (in regards to learning how to code). "My code was messy, but you gotta start somewhere" is an excellent outlook to have when learning how to code. Based off this video, you have some actual talent for it, so why not try to expand on it :)
I'd love to see more of this project in the future! I've only been a programmer myself for a year and a half, so I completely relate to the first half of this video. I've been hard focusing on one game based off- IRONICALLY enough, Kirby's Pinball Land, for almost the entire time I've been programming. Keep at it, I think this could be amazing!
believe it or not, I was in the exact same situation in 2017 with the exact same project idea. the only difference is that I gave it up pretty quickly 👀 good to see that someone actually made it real, this looks really nice!
For some reason, this being your first ever project and ending up as something so good is somewhat emotionnal. Would love to see more updates, this looks very promissing!
Thank you for making this video. I'm a 17yo who just finished high school and started learning programming at University. I wish to one day be a game developer and seeing your evolution process and patience really inspired me to keep persisting and trying... hope you're doing well, friend! :D a virtual hug from brazil.❤
Amazing work. One thing I'd suggest to speed up level-making is to have a toggle for "auto-draw" which would automatically complete the tiling, like the corners on that grass.
Impressive I started just as you did. Using python and pygame to make stuff. And about a week ago I started to make my own game engine in c++ and sfml. good luck on your adventure
I think you should absolutely continue, it cool to see more projects like this coming out. And now it means I have two Kirby maker projects to follow, Dream Crafter and now this
Really cool project! One way you might be able to take this even further is with adaptive tiling. The whole pre-placed collision thing reminds me of my first few revisions of Ponpoko 3d and the various mistakes and dumb design decisions that I made along the way like having all of my collision tied to a single game object.
Ever since fan projects like megaman maker I've longed for a kirby maker. I'd absolutely love for you to keep working on this, and hopefully make it public someday, so we can all make levels and share them with people. As for a possible feature, I'd say copy abilities are pretty essential. I'd also love to see an amazing mirror style, since it's my favourite kirby game. But I get thats just personal preference.
This is such an impressive story of improvement and development! Its already hard enough for me to pick up a talent, the fact you started off with Python and worked on this project for years and improved each release is a tough thing to accomplish. I hope to see more of this project in the future, as it looks really good so far!
You learned a lot AND made something amazing! 😊💛 It is important to have a goal you are passionate about or else I would like to think that you might not have come this far! Sad and strange how Nintendo has not done this yet with many more of their franchises. Just imagine the possibilities players would create with Kirby, Metroid, Zelda and more!
Ah yes, the whole cycle of making something and restarting on it entirely lol. At least there's leaps and bounds of improvement each iteration. Sometimes you just have to go down that path, and while it's something I've learned to avoid as a programmer, it's cool seeing someone in that cycle while still making a ton of progress. This is a really cool project and I'd love to see updates on it. First video of yours that I've seen, but I'm subscribing anyway 😎
@@cleanzodiac6247 Once you throw everything away and start again, it's likely that you'll start over again and again - you may make more progress each time, but as long as you keep starting over from scratch, you'll never have a finished product. Sometimes starting over can be necessary as you might only know where you want to go after you start and you find out you haven't exactly set yourself up for success, but if you keep starting over without learning from the last iteration, you won't make much progress
As someone who has game making as a need but is stuck with scratch its fascinating watching games that get to this point be made and i would love to see this game extended upon
This is pretty amazing but does look really rough around the edges, would be amazing to see a follow up video, probably in so long that I'll have forgotten about this but that makes it a neat surprise
Sort of surprised that it doesn't have Superstar style (though Squeak Squad is similar enough). I'm interested in seeing how you'll add in abilities and enemies/bosses. Other mechanics like partners or swimming too. There's a lot of fun stuff to add in.
I would love to see this project coming back. And to be honest, the only thing it needs an the current point, is the addition of abilities and other Kirby related skills. A Superstar style would be fun too, although it might be difficult with the sprite sizes. All in all, amazing video and project. It truly is an inspiration!
I’m very excited to see if you’ll continue this project! I’m a massive Kirby Fan and seeing something like this simply tickles me. I won’t make any suggestions on what you should add, but I can’t wait to see what you’ll do overall with it!
As a learning experience this is a really cool project. I would recommend to detach it from any Nintendo IP asap if you intend going forward with this. You can still have similar (nearly 1:1 copies) mechanics just give it another coat of paint and name.
This project is SO COOL! I want to see next update with more styles, like dream land 1-3, and maybe some other, that I don't know about. I really wanna see how this project will grow. Don't stop, make it better!
I would love to see this come back and be worked on! Kirby is one of my favorite franchises and I love the maker you've made. I'm very new at coding and game making so I'm hesitant to give suggestions since I don't know what would be too challenging/impossible but I'll try anyway! ➽ Kirby Superstar game/asset version (This is my own nostalgic bias coming through, but I think Kirby Superstar is a stunning game with a vibrant tile set. I would love to see some of the game features too.) ➽ Different types of goal games for what game you pick similar to Mario Maker. ➽ Your own creative features you think would be fun in a Kirby game! I would love to see what you would come up with. You are progressed so much and I would love to eventually play around with this. As a beginner it's really heartening to see how much you've progressed over the years.
People give up on projects so easily. I command you for continuing work on it! I think having the ability not to quit even when mishaps happen, but knowing when continuing is not worth it or valuable is a big skill people need to learn. I've taken on once a huge 15 month mod project and a 1-2 year server project as a noobie in both. The 1-2 year game server project has been a huge adventure and I put my heart and soul to it, planning to branch out the game server to multiple game servers and then to multiple games and so on. Though, it was simply too ambitious and required too much of my own investment into it where it ended up becoming not enjoyable, drama-filled, traumatizing and overall no one played on my game servers anymore, so I decided to quit there. That was a good decision, and I don't wish to come back to it, even though I regret deleting my files due to the nostalgic aspect of it (NEVER delete huge projects completely!!). While continuing it and "achieving" the goal I set out originally to do might sound clever here - In this scenario it's not that the goal wasn't reachable, it's just that it wasn't worth it and would provide more bad than good for me. (Sad it took me two years to learn) My second 15 month mod project was a mod for SOMA which was highly ambitious and was essentially making a dating simulator in a horror game. Though it seemed never-ending and scarily big, I learned that by taking breaks from time to time, sorting my code and making it easy to use, and giving myself smaller goals to work with to achieve the big goal was the key, and I actually managed to finish it! It's well polished and feels amazing. Keep in mind I was a very big noob at first when it came to these projects and didn't really know what I was doing, but persistence is key! It's like not knowing what cos/sin is in math but slowly overtime using it in code and learning about it even if you take breaks or have mishaps will eventually lead you to understand it. I would also like to mention that I have learned a lot from these projects and doing them changed me as a person and made me learn a lot about management, people, code, humor, writing and enjoyment, even though some of my projects ended up failing (like the 1-2 year one). Whoever's reading this, keep up persistence! :)
omfg FINALLY SOMEONE MADE A KIRBY MAKER !! im so happy pls continue this project i would love to see the editing ui improve and the enemies and dang the possibitites with just 4 games is crazy
For the love of the lord Sakurai PLEASE continue! I'm honestly amazed by how much you have managed to make already! I would like to suggest, if you haven't thought about it already, to make the backgrounds non-editable. Just like Mario Maker, it is less messy if you just set a bunch of static backgrounds you can choose from, instead of letting you build it yourself using tiles, to avoid what can be seen on your video that the background tiles get all messed up when it changes to another style. Apart from that, this is going on a very good path so far! I wish you luck!
Great video, and great job realizing this dream! I’d like to see more of it! Rewriting the code for each major overhaul is a great way to improve!Very painful to do but very effective for learning code and improving the project! Excellent work!!
I think the project is really awesome, the better it gets through each update is awesome. Is cool how you were so motivated to keep redoing it, I also think that's the best way of learning. If you feel like it, It would be amazing to have a comeback of the Kirby's Dream Maker, right now its good but certainly feels like something's missing, not for the amount of content but maybe if feels like its no goal or reason to make a level. You could add different type of enemies, new mechanics, some bosses and a course clear part, you know. You could even make UI more juicy and fun to place tiles and elements. It could be a great Game i think :)
would love to see this project keep growing. there's a youtuber named Smashy who is doing something similar, creating their own version of Mario Maker and adding in unused and original features/taking requests from their community. think it'd be really cool for Kirby's Dream Maker to do something similar :)
Bro that looks amazing. You HAVE to finish it ! Not because I personally feel entitled to it, but because its so close to being perfect, it would be a damn shame for it to never see the light of the day !
This looks amazing. Not only have you done a lot but you are not afraid to show the failures of the different eniges. I hope it gets a new life from now on 😊
Honestly, this is inspiring... I would love to hear how your thought process behind coding went and evolved as I'm starting coding games as well and that kind of stuff helps me learn a lot
So this is the branch of my life when i didnt give up on making games, I wonder what im lacking of in comparison. Wonderful job, you got in the right track, and never give up. I hope in the future you make your original game and i can play it.
A Kirby Maker being the thing to get you into programming is so cool. You should continue this project! I'd love to play Kirby's Dream Maker. That's a great title too.
heck yeah I wanna see this project make a comeback! The idea of a "kirby maker" is really cool! If I had one "request" for this project it would probably be a "modern" style, based on a mixture of RTDL, Star Allies, and the like. Although I can understand if the models in those games are too complicated, and if that's the case, just add the water copy ability and I'll be happy lol
I would so endorse your project! It's amazing what you achieved so far man! The only thing that scares me, it's "Mr.Anti-fun" (A.k.a Nintendo), I believe they wouldn't let you do so. It's sooooo amazing, it reminds me a little about Megamaker too (Custom Megaman Playable Level maker) And what I loved about their project it's the fact you could submit maps and get it rated by people, making it a great experience for creative minds and fans of the game. Could be parkour maps, adventures maps and so on. And of course I never seen multiplayer in old kirby games but I do believe that would be a neat and cool addon being able to play with friends, just for the sake of having a good time. There could be maps meant for 2 players coop, to make player #1 to trigger a lever/button so the other player #2 can access another room or something opening the way as well for player #1 Ideas are endless but what you cooked so far is solid and could really affect your reputation in a positive ways if you try to apply somewhere as "X" programmer for "Y" projects. Imagine saying "Yeah, you know that Kirby Maker game that some content creators played on UA-cam, Twitch, etc. Well I'm the one that made it" that would be so good on your resume. :) Anyway, thanks for reading me! Sub+ well deserved! Have a great one!
Kirby was probally a staple of my beginning of games. Didnt get to play the older games but enjoyed the games played altogether making this concept really good and creative.
It would be so cool to actually see a fully-fledged Kirby Maker! This was always the Maker-themed game that I've always wanted to see, so it's cool that you had that idea and kept at it for so long.
Wow, this is amazing! I can't wait to see the improvement surrounding this project over time. Also, good luck to make the tiles constent between the games when switching them, since the level design of kirby games are more peculiar than mario games.
I would actually really love to see more. Now although it might be difficult to do, but I have some ideas to expand the project. 1. Bosses: Kirby games are known for their bosses even if they are too easy, I would love to see a playable Meta Knight and DeDeDee boss if possible. 2. Copy Abilities: Something that didn’t show up in the project while showing this was the lack of showing copy abilities, bringing copy abilities such as Sword, Fire and Beam would sure make the game feel like a Kirby game thus making more feel like a Kirby Maker. 3. Choosing a end goal: Most Kirby games are known for having different types of End goal mini-games, I think it would be sweet to have the editor decide what kind of end goal game they want, wether it’s the sling pod to the sky or the cannon. 4. Current style game modes: I noticed we stuck with the retro and classic style when it comes to the games, but I think the cool thing about Mario maker is that we had retro, classic and modern all as options. I think maybe a Kirby’s Triple Deluxe/Planet Robot art style would do the trick to have that modern look. Also if we have an Alt game style like we did with 3D world in Mario Maker 2 I would suggest Kirby Epic yarn as the alternative game style that plays different compared to the others. 5. Aside from game styles what about the different play styles: In Mario Maker 2 we can have different objectives as different kind of levels we can create, may I suggest we do something similar by creating different sub games like a Gourmet Race option or even a Boss rush, all different game styles will have the big boss from their retrospective games. Kirby’s Dreamland- DeDeDee Kirby’s Epic Yarn- Yin Yarn Kirby’s Triple Deluxe- Queen Sectonia Etc. 6. Online: One thing we can agree that was special about Mario Maker was the ability to share levels by IDs, let’s say we manage to make a level get a custom ID or URL and post that on a Kirby’s Dream Maker Website where we can find everyone’s levels. These are just a few Ideas, but I would love to see this project continue. I have seen similar projects like Mega Maker where it was A Megaman Level Making, so to see the pink fluff ball we all know and love having a level creation would be sick! Overall great work and truly inspiring video, keep up your hard work.
Sakurai just came out with his video regarding the development of the first Kirby, and now this! Definitely a good couple of days to be a Kirby fan!
*couple of years
@@hatpea *couple of decades
@@BlueGray202 yeeeeeeah
Being a Kirby fan is so easy. You just sit there and get good things you didn’t even ask for
Kirby fans literally get everything, every day is a good day being a Kirby fan.
I don't think it's laughable to do the same project over and over again. It's rather impressive, actually. Finishing a project is something I've always struggled with in life. So seing you finish the same thing multiple times, each time better than the last, is amazing to me.
Doing the same thing over and over is normal for software developers, especially for game devs. Sometimes, everything has to be rewritten, which usually means throwing away days, weeks, or even months of hard work. That's why no one should ever get emotionally attached to the code they write.
I really relate to this video. I too learned programming in my teens by making the same project over and over again as well, constantly being unsatisfied halfway through and starting over.
I work full time as a developer now so I never find the time to make fun stuff like this and, while I am happy with where I ended up, you are very lucky that you have the potential to make a living from UA-cam making these fun projects. Keep it up!
Thanks!
I almost misread the first sentance to say "I really hate this video" and I was like wait what?
I relate to this comment more than to the video.
I rewrote my user style sheet for UA-cam 3 times already, now I am technically at the 4th time, but using a new section inside the third to skip lots of work and call it "restructure".
Same for Google, except I didn't rewrite it 3 times. xD
I also am a full time developer, but I top out at 40 hours a week and find plenty of time to work on fun stuff..
@@CodeNoodles I think you should add new playable caracters
Huge Kirby and Mario Maker fan, so I would LOVE to see this project continued and released! The only Kirby maker game that I've seen released has one style, no minibosses or bosses, and very rarely receives updates nowadays, so having a new one would be amazing. This one already looks super good, too!
I would love to see more updates, looking forward to the addition of abilities and seeing what else you implement!
Yes definitely need copy abilities to be added they are a very important addition although Kirby’s dreamland didn’t have copy abilities so maybe there will be none in that game style
Yes
We definitely should love to see more from this project and maybe even a game download
@Olof Bube uhhh why? Just to be a jerk
@Olof Bube rude.
I wanted this for so many years, thank you so very much. Please keep working on it! Kirby will always be my favorite childhood game series, and to be able to create levels for something that I loved as a kid, now for my own kids, would be a blessing.
Im currently making my very first game inspired by kirbys dreamland. Working with the limitations of GB Studio. This video along with the video Sakurai released yesterday about development on kirby is a huge help. Congrats on your dream man!
Sakurai released what??
Reply To Show Respect
@@Kriae a video on the development of kirby’s dream land. he has a youtube channel if you didn’t know already.
Hey that's awesome! Keep up the good work! GB Studio is awesome and I wish you luck!
Wow
This and Pizza Tower were the two main things I remember vividly in SAGE 2019. Nice to see it like this! Would love to have a comeback!
I love how the naming convention grew. Most people think to just fully copy the Super Mario Maker name with a single word change, but something about adding in the other common word in the Kirby names made it sound like it came to life in title. "Kirby's Dream Maker" is such a great name for it, since even parodies I saw just said "Kirby Maker" or "Super Kirby Maker" and I feel like the name you chose could have convinced me those were real.
I would very much love to see this become a finalized product. Though, you would have to be careful with how much you share of it. A good advice is to follow in the footsteps of the AM2R project and detail it in wording, but not showcasing besides discrete details. This kind of process helps the project see proper finalization. And at the end of the day, fan game are always okay, especially if you are not profiting from it.
I would be a full supporter of this seeing completion.
I don't know even the littlest thing about programming and coding, yet you inspired me to sit down on the computer, download a programming engine and start my own project, a very new and unique kirby game! Thank you so much!
this project looks so cool. i think you should continue it, add more modern 2d styles, make it more polished, make some template levels...
if you release this one day the kirby community is gonna celebrate...
Except that would kiiiiiinda be illegal do to copyright
But doesn’t the MegaMan Maker also exist? Or is capcom just chill about that
@@unoriginal581 capcom let’s it slide
@@ianboyer2224 Although, you could theoretically ask them first.
they would probably say no though. Although they might. Or they might say no but take the fact that people seem to want it as a consideration for potentially releasing a commercial kirby plaformer maker.
That is probably the best case they would allow.
the other thing that might slide is if you made an entire set of original graphics and removed any trademarks.
Someone made a zelda-style game with a full map editor. But, they didn't use any Nintendo IP directly. It is somewhat similar looking but not too close.
They actually ended up getting an all-clear for that.
So, if you actually wanted to get somewhere trying for something similar is your best bet.
@@ianboyer2224 yeah but if nintendo threaten him with a dmca he can just delete the game and anyone which already downloaded it could share it like with AM2R
This video resonates a lot with me, as someone who's also had a dream project they've been working on and remaking repeatedly over the last so many years (since about 2016 for me). I'd definitely love to see you give another crack at this project! It's very inspiring!
Genuinely really inspiring, I've been thinking of trying to learn to program for a while but I've been thinking about how frustrating it'll be to be unable to do the things I want to. But its really cool to see where you started and where you are now, so I might give it a shot!
I think it's great you've done back to a project again and again, to get a bit better each time. I think you're right that anything we creatives make will always fall short of our dreams--but it's infinitely better than not making the thing at all. Good luck improving even further! 👍
Can I just say as a new programmer, I really love that you talked about restarting the same project repeatedly to build skills? I've heard many times that you should never start your dream project until you've practiced on loads of things you didn't care about, and it's so hard to do it that way. I might have to try this approach!
Here’s my recommendation, as someone who learned in a different manner:
Instead of coming up with one massive “dream” project, come up with smaller, well-defined small projects that you still will enjoy doing.
There is a MASSIVE benefit to actually *finishing* projects rather than giving up halfway through. With my approach, I only started projects that I knew I could complete within a reasonable timeframe.
Definitely only work on things you like, but it is best if the things you like aren’t massive in scope.
This is amazing dude this kinda reminds me of a old fangame called sonic maker you are doing great dude we support you all till the end
This is really impressive, I really love what you've done and it's very inspiring to me.
I reckon you should add a 'box tool' that makes rectangles for things like the level floor without you having to make each individual tile, it'd put plants and fences on automatically. Or maybe make some kind of abstract level floor tile that automatically gets an outline and variations in it without the user having to do anything, this would also make it easier to switch between versions maybe
humble beginnings projects like the way you started is also how i began coding, and you're right, learning to re make the same project with increased skills, iterative processes, and improving each time is a great way to learn, to master or hone new skills, and to increase understanding, starting from the bare bones square that can barely move or run and can only jump, to fully live edited levels and systems. This is how you get good at this stuff.!
I'm glad you were willing to share such a personal project and show the progress of it. If you wind up doing more with it I'd love to see another video on it!
This is absolutely amazing. I didn't know I needed a Kirby Maker until this video, I genuinly would spend hundred of hours on a complete game. Also, this is really inspiring, this video has a great lesson. Congrats !
I'd love to see more of this. Like the abilities and all sorts of other stuff. I don't know a lot about kirby, but this seems like fun and something you've enjoyed making
I've been a pro software dev since 2015 and you nailed it in regards to starting a project over again to learn something new and to improve on it. When NodeJS first came out a LOT of companies took it as an opportunity to totally rewrite their old PHP software. It gave them a good platform to think of it in a more holistic manner, and to make use of techniques that they couldn't use before. Any time you maintain something you lose the ability to do that. Starting anew helps you keep things small and modular and lets you make use of your new skills and what you've learned. Good job on figuring that out!
As someone in the software industry, your mindset is on point (in regards to learning how to code). "My code was messy, but you gotta start somewhere" is an excellent outlook to have when learning how to code. Based off this video, you have some actual talent for it, so why not try to expand on it :)
This is such a cool project !!!! I hope you keep working on it and eventually release it :D !!
I'd love to see more of this project in the future! I've only been a programmer myself for a year and a half, so I completely relate to the first half of this video. I've been hard focusing on one game based off- IRONICALLY enough, Kirby's Pinball Land, for almost the entire time I've been programming. Keep at it, I think this could be amazing!
The game looks incredible and your journey was very inspiring, well done 👍. I would also love to see a Super Star mode too.
believe it or not, I was in the exact same situation in 2017 with the exact same project idea. the only difference is that I gave it up pretty quickly 👀 good to see that someone actually made it real, this looks really nice!
For some reason, this being your first ever project and ending up as something so good is somewhat emotionnal. Would love to see more updates, this looks very promissing!
Thank you for making this video. I'm a 17yo who just finished high school and started learning programming at University. I wish to one day be a game developer and seeing your evolution process and patience really inspired me to keep persisting and trying... hope you're doing well, friend! :D a virtual hug from brazil.❤
Thanks, and good luck on your journey!
Bro this rocks
Where's the rock?
@@rmcoutinho up my butt
Absolutely yes! I'd love to see a live or a video where you show how you made it and the implementation of new features!
Yes! I want to see more of this project, Maybe create completely new and original things , to make the product always fresh!❤
This is pretty cool man! It's crazy how well it resembles the real thing! Just watching the video gave me nostalgia of my childhood.
I'm down to see this get fully realised, I most cannot wait for the kirby troll levels!
absolutely incredible work !! deserving of all the love n attention 💗
Wow man, nice job making your dreams come true. Its nice to see your channel grow
Amazing work. One thing I'd suggest to speed up level-making is to have a toggle for "auto-draw" which would automatically complete the tiling, like the corners on that grass.
Impressive
I started just as you did. Using python and pygame to make stuff.
And about a week ago I started to make my own game engine in c++ and sfml.
good luck on your adventure
That's awesome!
I think you should absolutely continue, it cool to see more projects like this coming out. And now it means I have two Kirby maker projects to follow, Dream Crafter and now this
Really cool project!
One way you might be able to take this even further is with adaptive tiling. The whole pre-placed collision thing reminds me of my first few revisions of Ponpoko 3d and the various mistakes and dumb design decisions that I made along the way like having all of my collision tied to a single game object.
I am super excited when it comes out. Also, great job on a good game that is just amazing.
it looks great!
@Olof Bube :(
Ever since fan projects like megaman maker I've longed for a kirby maker. I'd absolutely love for you to keep working on this, and hopefully make it public someday, so we can all make levels and share them with people. As for a possible feature, I'd say copy abilities are pretty essential. I'd also love to see an amazing mirror style, since it's my favourite kirby game. But I get thats just personal preference.
of course I'd want to see more of this! But no pressure to continue working on it
This is such an impressive story of improvement and development! Its already hard enough for me to pick up a talent, the fact you started off with Python and worked on this project for years and improved each release is a tough thing to accomplish. I hope to see more of this project in the future, as it looks really good so far!
You learned a lot AND made something amazing!
😊💛
It is important to have a goal you are passionate about or else I would like to think that you might not have come this far!
Sad and strange how Nintendo has not done this yet with many more of their franchises. Just imagine the possibilities players would create with Kirby, Metroid, Zelda and more!
tbh i just want to see a pikmin maker lol
What you've made is amazing! Would love to see you keep going, and maybe some devlogs along the way! Hope to see more of your projects
Ah yes, the whole cycle of making something and restarting on it entirely lol. At least there's leaps and bounds of improvement each iteration. Sometimes you just have to go down that path, and while it's something I've learned to avoid as a programmer, it's cool seeing someone in that cycle while still making a ton of progress. This is a really cool project and I'd love to see updates on it. First video of yours that I've seen, but I'm subscribing anyway 😎
@@cleanzodiac6247 Once you throw everything away and start again, it's likely that you'll start over again and again - you may make more progress each time, but as long as you keep starting over from scratch, you'll never have a finished product. Sometimes starting over can be necessary as you might only know where you want to go after you start and you find out you haven't exactly set yourself up for success, but if you keep starting over without learning from the last iteration, you won't make much progress
As someone who has game making as a need but is stuck with scratch its fascinating watching games that get to this point be made and i would love to see this game extended upon
I remember when you first started talking about this project and showed me the alpha build, ah the memories
You had a incredible progression on this project, i would love to see this evolve into something bigger.
This is pretty amazing but does look really rough around the edges, would be amazing to see a follow up video, probably in so long that I'll have forgotten about this but that makes it a neat surprise
This is truly amazing. Good on you for following your dreams and making something you should be proud of!
You've truly earned your reputation as a hero !
Pls continue this project it's so cool! I would love to play it!
Sort of surprised that it doesn't have Superstar style (though Squeak Squad is similar enough). I'm interested in seeing how you'll add in abilities and enemies/bosses. Other mechanics like partners or swimming too. There's a lot of fun stuff to add in.
No one should be judging you, your progress is very impressive and it’s cool that you showed it too! This is amazing and I would love to see more!
This was an amazing video, also I feel like a zoom out feature could help alot as it looks a bit cramped
I would love to see this project coming back. And to be honest, the only thing it needs an the current point, is the addition of abilities and other Kirby related skills. A Superstar style would be fun too, although it might be difficult with the sprite sizes.
All in all, amazing video and project. It truly is an inspiration!
Nintendo should hire this guy
They'd probably choose option b and sue the guy, coz nintendo
...this fucking phrase will never die, huh?
they'd probably choose option a and not sue the guy and hire him instead
I’m very excited to see if you’ll continue this project!
I’m a massive Kirby Fan and seeing something like this simply tickles me. I won’t make any suggestions on what you should add, but I can’t wait to see what you’ll do overall with it!
As a learning experience this is a really cool project.
I would recommend to detach it from any Nintendo IP asap if you intend going forward with this.
You can still have similar (nearly 1:1 copies) mechanics just give it another coat of paint and name.
Fairly sure they’d be fine. Nintendo doesn’t own Kirby, HAL does.
This project is SO COOL! I want to see next update with more styles, like dream land 1-3, and maybe some other, that I don't know about. I really wanna see how this project will grow. Don't stop, make it better!
I would love to see this come back and be worked on!
Kirby is one of my favorite franchises and I love the maker you've made. I'm very new at coding and game making so I'm hesitant to give suggestions since I don't know what would be too challenging/impossible but I'll try anyway!
➽ Kirby Superstar game/asset version (This is my own nostalgic bias coming through, but I think Kirby Superstar is a stunning game with a vibrant tile set. I would love to see some of the game features too.)
➽ Different types of goal games for what game you pick similar to Mario Maker.
➽ Your own creative features you think would be fun in a Kirby game! I would love to see what you would come up with.
You are progressed so much and I would love to eventually play around with this. As a beginner it's really heartening to see how much you've progressed over the years.
Thank you so much! Good luck to you on your coding journey as well!
I wanna play it right now.
congrats for this awesome project 🎉🎉🎉
2:08 true = True 😎
TRUE!
People give up on projects so easily. I command you for continuing work on it!
I think having the ability not to quit even when mishaps happen, but knowing when continuing is not worth it or valuable is a big skill people need to learn.
I've taken on once a huge 15 month mod project and a 1-2 year server project as a noobie in both.
The 1-2 year game server project has been a huge adventure and I put my heart and soul to it, planning to branch out the game server to multiple game servers and then to multiple games and so on. Though, it was simply too ambitious and required too much of my own investment into it where it ended up becoming not enjoyable, drama-filled, traumatizing and overall no one played on my game servers anymore, so I decided to quit there. That was a good decision, and I don't wish to come back to it, even though I regret deleting my files due to the nostalgic aspect of it (NEVER delete huge projects completely!!). While continuing it and "achieving" the goal I set out originally to do might sound clever here - In this scenario it's not that the goal wasn't reachable, it's just that it wasn't worth it and would provide more bad than good for me. (Sad it took me two years to learn)
My second 15 month mod project was a mod for SOMA which was highly ambitious and was essentially making a dating simulator in a horror game. Though it seemed never-ending and scarily big, I learned that by taking breaks from time to time, sorting my code and making it easy to use, and giving myself smaller goals to work with to achieve the big goal was the key, and I actually managed to finish it! It's well polished and feels amazing.
Keep in mind I was a very big noob at first when it came to these projects and didn't really know what I was doing, but persistence is key! It's like not knowing what cos/sin is in math but slowly overtime using it in code and learning about it even if you take breaks or have mishaps will eventually lead you to understand it. I would also like to mention that I have learned a lot from these projects and doing them changed me as a person and made me learn a lot about management, people, code, humor, writing and enjoyment, even though some of my projects ended up failing (like the 1-2 year one). Whoever's reading this, keep up persistence! :)
I would love to see this public! I would definitely be on it
omfg FINALLY SOMEONE MADE A KIRBY MAKER !! im so happy pls continue this project i would love to see the editing ui improve and the enemies and dang the possibitites with just 4 games is crazy
Oh boy, Nintendo won't like this 😅
For the love of the lord Sakurai PLEASE continue!
I'm honestly amazed by how much you have managed to make already!
I would like to suggest, if you haven't thought about it already, to make the backgrounds non-editable. Just like Mario Maker, it is less messy if you just set a bunch of static backgrounds you can choose from, instead of letting you build it yourself using tiles, to avoid what can be seen on your video that the background tiles get all messed up when it changes to another style.
Apart from that, this is going on a very good path so far! I wish you luck!
I LOVE KIRBY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i do want to see this project make a comeback
I wish Nintendo did this for Mario
same😔
Have you heard of the games called Super Mario Maker, and it's sequel?
"But you gotta start somewhere" , I applaud you for that man and your journey was incredible , i wish you all the best :)
You've gotta keep going with this!! The latest version looks like it could beaded into a full game with some more polish!
Great video, and great job realizing this dream! I’d like to see more of it!
Rewriting the code for each major overhaul is a great way to improve!Very painful to do but very effective for learning code and improving the project! Excellent work!!
dude i wish i could help you with this project, it looks so good, it's fantastic, really. congratulations dude
I think the project is really awesome, the better it gets through each update is awesome. Is cool how you were so motivated to keep redoing it, I also think that's the best way of learning.
If you feel like it, It would be amazing to have a comeback of the Kirby's Dream Maker, right now its good but certainly feels like something's missing, not for the amount of content but maybe if feels like its no goal or reason to make a level. You could add different type of enemies, new mechanics, some bosses and a course clear part, you know. You could even make UI more juicy and fun to place tiles and elements. It could be a great Game i think :)
Please keep on making this! I would love to see it fully done!!!
would love to see this project keep growing. there's a youtuber named Smashy who is doing something similar, creating their own version of Mario Maker and adding in unused and original features/taking requests from their community. think it'd be really cool for Kirby's Dream Maker to do something similar :)
Bro that looks amazing. You HAVE to finish it ! Not because I personally feel entitled to it, but because its so close to being perfect, it would be a damn shame for it to never see the light of the day !
This looks amazing. Not only have you done a lot but you are not afraid to show the failures of the different eniges. I hope it gets a new life from now on 😊
I'd love to see this! It's always cool to see how things like these games are made!
It deserves a comeback I wanted this for like 2 years straight now Kirby and Mario makers is just great
I am such a fan of Kirby but this video made me learn something new, and that is, never give up to accomplish your dreams
Honestly, this is inspiring...
I would love to hear how your thought process behind coding went and evolved as I'm starting coding games as well and that kind of stuff helps me learn a lot
Thanks, I'm glad you liked the video!
So this is the branch of my life when i didnt give up on making games, I wonder what im lacking of in comparison.
Wonderful job, you got in the right track, and never give up. I hope in the future you make your original game and i can play it.
A Kirby Maker being the thing to get you into programming is so cool. You should continue this project! I'd love to play Kirby's Dream Maker. That's a great title too.
heck yeah I wanna see this project make a comeback! The idea of a "kirby maker" is really cool! If I had one "request" for this project it would probably be a "modern" style, based on a mixture of RTDL, Star Allies, and the like. Although I can understand if the models in those games are too complicated, and if that's the case, just add the water copy ability and I'll be happy lol
I would so endorse your project! It's amazing what you achieved so far man!
The only thing that scares me, it's "Mr.Anti-fun" (A.k.a Nintendo), I believe they wouldn't let you do so.
It's sooooo amazing, it reminds me a little about Megamaker too (Custom Megaman Playable Level maker)
And what I loved about their project it's the fact you could submit maps and get it rated by people, making it a great experience for creative minds and fans of the game.
Could be parkour maps, adventures maps and so on.
And of course I never seen multiplayer in old kirby games but I do believe that would be a neat and cool addon being able to play with friends, just for the sake of having a good time.
There could be maps meant for 2 players coop, to make player #1 to trigger a lever/button so the other player #2 can access another room or something opening the way as well for player #1
Ideas are endless but what you cooked so far is solid and could really affect your reputation in a positive ways if you try to apply somewhere as "X" programmer for "Y" projects.
Imagine saying "Yeah, you know that Kirby Maker game that some content creators played on UA-cam, Twitch, etc. Well I'm the one that made it" that would be so good on your resume. :)
Anyway, thanks for reading me!
Sub+ well deserved! Have a great one!
Thanks, I really appreciate it!
Kirby was probally a staple of my beginning of games. Didnt get to play the older games but enjoyed the games played altogether making this concept really good and creative.
This is a great video and I think it would be cool to see this come back better than ever!
This seems really cool! This could be amazing once fleshed out!
It would be so cool to actually see a fully-fledged Kirby Maker! This was always the Maker-themed game that I've always wanted to see, so it's cool that you had that idea and kept at it for so long.
Wow, this is amazing! I can't wait to see the improvement surrounding this project over time.
Also, good luck to make the tiles constent between the games when switching them, since the level design of kirby games are more peculiar than mario games.
Incredible! Yes continue working on this project. Also add Amazing Mirror style, it's personally my favorite.
Man this project is amazing, it definitely needs to come back
This looks awesome and I would certainly love to see it continue!
I would actually really love to see more. Now although it might be difficult to do, but I have some ideas to expand the project.
1. Bosses: Kirby games are known for their bosses even if they are too easy, I would love to see a playable Meta Knight and DeDeDee boss if possible.
2. Copy Abilities: Something that didn’t show up in the project while showing this was the lack of showing copy abilities, bringing copy abilities such as Sword, Fire and Beam would sure make the game feel like a Kirby game thus making more feel like a Kirby Maker.
3. Choosing a end goal: Most Kirby games are known for having different types of End goal mini-games, I think it would be sweet to have the editor decide what kind of end goal game they want, wether it’s the sling pod to the sky or the cannon.
4. Current style game modes: I noticed we stuck with the retro and classic style when it comes to the games, but I think the cool thing about Mario maker is that we had retro, classic and modern all as options. I think maybe a Kirby’s Triple Deluxe/Planet Robot art style would do the trick to have that modern look. Also if we have an Alt game style like we did with 3D world in Mario Maker 2 I would suggest Kirby Epic yarn as the alternative game style that plays different compared to the others.
5. Aside from game styles what about the different play styles: In Mario Maker 2 we can have different objectives as different kind of levels we can create, may I suggest we do something similar by creating different sub games like a Gourmet Race option or even a Boss rush, all different game styles will have the big boss from their retrospective games. Kirby’s Dreamland- DeDeDee
Kirby’s Epic Yarn- Yin Yarn
Kirby’s Triple Deluxe- Queen Sectonia
Etc.
6. Online: One thing we can agree that was special about Mario Maker was the ability to share levels by IDs, let’s say we manage to make a level get a custom ID or URL and post that on a Kirby’s Dream Maker Website where we can find everyone’s levels.
These are just a few Ideas, but I would love to see this project continue. I have seen similar projects like Mega Maker where it was A Megaman Level Making, so to see the pink fluff ball we all know and love having a level creation would be sick! Overall great work and truly inspiring video, keep up your hard work.