How To Texture a Scope for Games | Substance Painter Tutorial / Timelapse

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  • Опубліковано 10 лют 2025
  • In today's video we are going to model texture the scope we modeled on last week's video, for a video-game. We will create PBR game-ready textures and render them in this 7 minute timelapse. Enjoy!
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КОМЕНТАРІ • 8

  • @sqwert654
    @sqwert654 2 роки тому +3

    As a tutorial nornal speed would Motte useful

  • @djordjestokic7962
    @djordjestokic7962 10 місяців тому

    Hey man im currently struggling, any tips on how to export glass on sketchfab? My opacity maps dont work for some reason. Thanks!

    • @3dmilitaryassets
      @3dmilitaryassets  10 місяців тому

      Not really, haven't used sketchfab much I'm affraid, sorry

  • @hawwer470
    @hawwer470 Рік тому

    Is it low poly model? I mean did you do a retop from the previous video for this model in subs?

    • @hawwer470
      @hawwer470 Рік тому

      I started studying hard surface recently so some things looks so scary like how u then bake it? Really thats crazy! 😂

    • @3dmilitaryassets
      @3dmilitaryassets  Рік тому

      We have a video on how I did the low poly. Then is just a matter of removing moddifiers and unnecessary geometry.
      No need to do a retopo in this case.