but why do you use catalyst on the marylene fallacy if it lowers your damage? ( 12% less crit chance for 48% crit multi is not worth at all i just lowers your damage and cost more)
1) how hard was it to craft those cluster jewels? 2) what's the point of the void manipulation support gems in the build? 3) in POB you have chain support deactivated, but have Trickshot node on tree selected (chaining range). is this an oversight or am i missing something?
1.those are not ideal jewels done with alteration till you get 35 % effect then luck :) could craft them more efficiently with fossils but cost much more . 2. its for elemental reflect maps since our movement skill can take reflected dmg, so we don't want to kill ourselves 3. Chain is for clear, added Lightning dmg for bossing , if you want to kill bosses faster i swap for lightning dmg but usually its not really necessary , could run with pierce aswell instead of chain on skill tree then you wouldn't need to swap anything
@@JAS19ILLINI tried both ,awakened chain felt better than just 2+ pierce for me , but its totally fine with pierce aswell difference is not that big tbh
amazing build! i start with 10 div budget and went up to probebly around 30? and i was able to do t16 juicy maps with ez. But later on it lacks dmg vs bosses. Like t17 bosses are nightmare to do and i pretty much copy paste all your items. But i menage to farm out decent currency with this build and ill try to swap to smth else with 100div budget.
Hi mate! Can you please explaine noob question - what make this build tanky? I mean i see these defensive layers 1) Immune to chaos 2) Cap ele res 3) 95% evasion 4) Sometimes steelskin with automation 5) 3 Endurance charges And thats basically it, right? So if we do no evade we still can be oneshoted?
You correct you can still get one shot from uber bosses or some nasty dd , but otherwise you can pretty much go in without looking + we have spell suppression which helps alot + 9k base ES even without any other layers could take decent hit before you'd die
@@datgame5537 Thx mate, thats clear now :) I follow your build, currently have 1380 int and ~8300 ES and cup suppress. Damage is rather OK, around 5mil in PoB. Do you have any updates on the build (maybe character name) so i can see where to upgrade now :)
@vadimzernov8669 it really only can die to phys hits and it isn't super common. U can get up to 13 to 16k es with heavy investment along with big dmg high evasion 20% phys taken as elemental and melding 90% all res with suppression. It's omegatanky with crazy clear. Only thing I don't like is how mines don't explode if they're too close to your character. Big phys hits with a bleed are the main concert for a trickster tho
Hello! I wonder, how is your build working if we do minmax progression. Like i have budget with 2 magebloods (1 i planning to use in build and another for currency) plus 200+ pure divines.
There are alot of upgrades you could do , mageblood itself would be big boost , then upgrades on wand /change gloves to rares / Synthesised RINGS with % INT aswell few others options to experiment
Either drop Skitter bots Or anoint Charisma and take 8% node near CI (but its not really worth it ) better save for enlighten and run without skitter bots for a while
@@phasek77 hey we are only using vaal discipline :) we don't run regular one ! cuz we are already running skitter bots/wrath/grace to fit another aura you would need quite a bit of investment into reservation efficacy
Why do u hace -7 mana cost craft on ring? Does that work on mines? Would of thought it doesnt effect the reservation so seems like it wouldn't do much, or is it just for no clarity?
its for lower cost for throw itself not reservation , since we are very low on mana , sometimes it can feel sluggish if you can't spam them but it up to you if you want that on ring or something else :)
finally finished building it, 2100 int, 14k es, spell sup cap, 100k eva, ailment immune, decent clear, tanky, but it feels so clunky i dunno why like the mines aint detonating sometimes, projs fly randomly, bossing too clunky... i mean the build price 1-2 mir must feel totally chill you just throw map into device and run badass no brain... i can understand that playing some league start glass cannon but this is supposed to be s tier end game high budget...I started with zerk slam this league, yea you die almost of every thing but you also smash whole screen and bossing is like literally one hit. I dunno why but all in all the concept of siphon mines...feels like shit honestly... Or is it just me too stupid to play it the right way
Locus mines have a minimum distance for them to be detonated. If you throw them too close to you they won't pop, just gotta move or throw them farther away. If you're facetanking something, throw them behind the mob.
@@TheRealAtello I'd add to this, you can pre cast mines on bosses by throwing them at your feet then dashing away when the boss spawns to trigger them. I absolutely love this build but imo it's best as an early low-mid budget that's genuinely capable of comfortably mapping/bossing to fund your transition into an EE build or something along those lines. I ran a power charge/aura variant with hyrris that gives up a little phys max hit for an extra 7 mill dmg under 10d.
Unreserved mana shows because of discipline , we are only using vaal version, but for some reason pob shows otherwise . for STR use lower level shield charge and its fine :) prol my mistake on that part
Playing next build at the moment but its possible that ill do a part 2, but the build currently can clear all content and the updates would be wand with double dmg roll,shield and probably lethal pride with double damage aswell , then could get emperor's wit and emperor's might jewels for increased intelligence and maybe sinthesed rings with INT % (this would give us like extra 4 mill dps )
@@datgame5537 I feel that the boss killing is a bit slow.. everything else feels great. This is also my first time playing mines and they feel very cluncky when they dont detonate
@@vitt4300 well we are using locus mine support gem which makes our mines unable to denote if your within 3m radius , that can get clunky till you get used to it! well for bossing depends and what your lacking , if you have currency try to get wand with chance to deal double dmg roll and timeless jewel can increase your dmg quite a lot, otherwise should still deal around 4 mill dps on most bosses even without super expensive upgrades
either using essences of spite with base intelligence and getting lucky or craft with fossils with dense+santifield+fundamental using essence of doubt can help early as well
Check Jungroan's video. Until lvl 31 use what you want (stormblast mine or rolling magma are great choices). Once you're 31 you can use PS smoothly (Pf + locus mine + charged mines + swift assembly or added light dmg)
Part 2 With Big Juicy Upgrades is Out! Check it out ! Gazillions of DMG and Immortality
ua-cam.com/video/XwbFIqGg0q4/v-deo.html
Thank you! im going to try it out
but why do you use catalyst on the marylene fallacy if it lowers your damage? ( 12% less crit chance for 48% crit multi is not worth at all i just lowers your damage and cost more)
self cast option?
Nice armour.
Hope this armour is not too expensive 😂😂 i just have 9 div for starting league
1) how hard was it to craft those cluster jewels?
2) what's the point of the void manipulation support gems in the build?
3) in POB you have chain support deactivated, but have Trickshot node on tree selected (chaining range). is this an oversight or am i missing something?
1.those are not ideal jewels done with alteration till you get 35 % effect then luck :) could craft them more efficiently with fossils but cost much more .
2. its for elemental reflect maps since our movement skill can take reflected dmg, so we don't want to kill ourselves
3. Chain is for clear, added Lightning dmg for bossing , if you want to kill bosses faster i swap for lightning dmg but usually its not really necessary , could run with pierce aswell instead of chain on skill tree then you wouldn't need to swap anything
@@datgame5537 Makes sense now. Have you tried pierce vs chain? Do you like chain better?
@@JAS19ILLINI tried both ,awakened chain felt better than just 2+ pierce for me , but its totally fine with pierce aswell difference is not that big tbh
Could we get a min maxed version of this please?
amazing build! i start with 10 div budget and went up to probebly around 30? and i was able to do t16 juicy maps with ez. But later on it lacks dmg vs bosses. Like t17 bosses are nightmare to do and i pretty much copy paste all your items. But i menage to farm out decent currency with this build and ill try to swap to smth else with 100div budget.
whats with the mines>
bro possible do version with Aegis aurora max block? will be immortal
which build gonna be better? Hexblast or power siphon
Power siphon for mapping, hexblast for bossing. Power siphon is good on bossing too but hexblast is op for single target.
Hi mate!
Can you please explaine noob question - what make this build tanky?
I mean i see these defensive layers
1) Immune to chaos
2) Cap ele res
3) 95% evasion
4) Sometimes steelskin with automation
5) 3 Endurance charges
And thats basically it, right? So if we do no evade we still can be oneshoted?
I see some phys to ele conversion too but I don't see much more beyond that. But any evasion build is kinda like that.
You correct you can still get one shot from uber bosses or some nasty dd , but otherwise you can pretty much go in without looking
+ we have spell suppression which helps alot
+ 9k base ES even without any other layers could take decent hit before you'd die
@@datgame5537 Thx mate, thats clear now :) I follow your build, currently have 1380 int and ~8300 ES and cup suppress. Damage is rather OK, around 5mil in PoB. Do you have any updates on the build (maybe character name) so i can see where to upgrade now :)
@vadimzernov8669 it really only can die to phys hits and it isn't super common. U can get up to 13 to 16k es with heavy investment along with big dmg high evasion 20% phys taken as elemental and melding 90% all res with suppression. It's omegatanky with crazy clear. Only thing I don't like is how mines don't explode if they're too close to your character.
Big phys hits with a bleed are the main concert for a trickster tho
also im having trouble running all the auras, is discipline just when you need it or you have it on permantly?
He said, disciple is not applied as an aura, he uses just the vaal version
@@diobrndox yeah i dabled it and run some test, but still i need to anoint charisma to get it all to work
Trying do same thing for on small group found atm 1034 int still w/o large cluster but im low a bit on single target dmg atm ;c
Hello! I wonder, how is your build working if we do minmax progression. Like i have budget with 2 magebloods (1 i planning to use in build and another for currency) plus 200+ pure divines.
There are alot of upgrades you could do , mageblood itself would be big boost , then upgrades on wand /change gloves to rares / Synthesised RINGS with % INT aswell few others options to experiment
What's the music ?
If I cannot afford an enlighten what do you reccomend?
Either drop Skitter bots
Or anoint Charisma and take 8% node near CI (but its not really worth it ) better save for enlighten and run without skitter bots for a while
@@datgame5537 I have enlighten lvl 3 and all aura gems in gloves but I am not able to activatee Discipline. Any idea how to do this ?
@@phasek77 hey we are only using vaal discipline :) we don't run regular one ! cuz we are already running skitter bots/wrath/grace to fit another aura you would need quite a bit of investment into reservation efficacy
Why do u hace -7 mana cost craft on ring? Does that work on mines? Would of thought it doesnt effect the reservation so seems like it wouldn't do much, or is it just for no clarity?
its for lower cost for throw itself not reservation , since we are very low on mana , sometimes it can feel sluggish if you can't spam them but it up to you if you want that on ring or something else :)
finally finished building it, 2100 int, 14k es, spell sup cap, 100k eva, ailment immune, decent clear, tanky, but it feels so clunky i dunno why like the mines aint detonating sometimes, projs fly randomly, bossing too clunky... i mean the build price 1-2 mir must feel totally chill you just throw map into device and run badass no brain... i can understand that playing some league start glass cannon but this is supposed to be s tier end game high budget...I started with zerk slam this league, yea you die almost of every thing but you also smash whole screen and bossing is like literally one hit. I dunno why but all in all the concept of siphon mines...feels like shit honestly... Or is it just me too stupid to play it the right way
Locus mines have a minimum distance for them to be detonated. If you throw them too close to you they won't pop, just gotta move or throw them farther away. If you're facetanking something, throw them behind the mob.
@@TheRealAtello I'd add to this, you can pre cast mines on bosses by throwing them at your feet then dashing away when the boss spawns to trigger them. I absolutely love this build but imo it's best as an early low-mid budget that's genuinely capable of comfortably mapping/bossing to fund your transition into an EE build or something along those lines. I ran a power charge/aura variant with hyrris that gives up a little phys max hit for an extra 7 mill dmg under 10d.
Also I notice 4 warnings in POB, str unreserved mana, how are you addressing these?
Unreserved mana shows because of discipline , we are only using vaal version, but for some reason pob shows otherwise .
for STR use lower level shield charge and its fine :) prol my mistake on that part
@@datgame5537add your reply to the notes on pob.
Love the build btw plays great thanks
@@WizardosBoz Thanks,
fixed both of these issues gonna update pob, should show correct info now :)
Can you make a following video with some potentials upgrades?
Playing next build at the moment but its possible that ill do a part 2, but the build currently can clear all content and the updates would be wand with double dmg roll,shield and probably lethal pride with double damage aswell , then could get emperor's wit and emperor's might jewels for increased intelligence and maybe sinthesed rings with INT % (this would give us like extra 4 mill dps )
@@datgame5537 I feel that the boss killing is a bit slow.. everything else feels great. This is also my first time playing mines and they feel very cluncky when they dont detonate
@@vitt4300 well we are using locus mine support gem which makes our mines unable to denote if your within 3m radius , that can get clunky till you get used to it! well for bossing depends and what your lacking , if you have currency try to get wand with chance to deal double dmg roll and timeless jewel can increase your dmg quite a lot, otherwise should still deal around 4 mill dps on most bosses even without super expensive upgrades
I can't find those small mana reservation cluster jewels.
what do u mean? there are tons but expensive :D the most important thing is increased effect 35% and int. Rest is meh... I bough one today for 5 divs.
@@ketchup2248 Yeah I overlooked how expensive they are. I found them eventually.
Any idea how to craft wand not 1-3 div at the moment
can spam Woe essence or wrath (lightning dmg) for start to get high rolls and can carry till you farm currency :)
How to Craft a High-Evasion and Energy Shield Chest Armor. thank you
either using essences of spite with base intelligence and getting lucky or craft with fossils with dense+santifield+fundamental
using essence of doubt can help early as well
This is a good skill for level up?
Check Jungroan's video. Until lvl 31 use what you want (stormblast mine or rolling magma are great choices).
Once you're 31 you can use PS smoothly (Pf + locus mine + charged mines + swift assembly or added light dmg)
Very good from 31, smooth and fast
Is the crit chance enough ?
yes i follow him and crit chance about 60%
In pob, you don't have that much mana for auras.
Pob shows for some reason that we are using Discipline aura , Which we are not we are only using Vaal disicpline :)
Just don't get hit
why
How much is this divine? bro
Around 10 div with my current setup
can start as cheap as 1 div :)
and can invest more like better wand with double damage rolls etc
@@datgame5537you’re doing t17s reliably with this current PoB?
@@asapBreeZy yes, ofcs there are some annoying mods like less or no regen / reduced global defences but otherwise we can clear pretty much all
@@datgame5537 nice dude. I have been having awful performance all week unfortunately, haven’t been able to play much at all.