Great advice. It's easy to get caught up in the technicals of 3D and to forget the art element itself of knowing how to make visually pleasing models and images.
you made a similar video before and i always folow those guidelines with framing my renders,at the point when my kids draw something i always instruct them to do the same 😀
Hi Ryu, love your work man, been following you for a very long time. Learned so much from you and Josh's tutorials. I might have missed, but do you have a tutorial about exporting decals as textures (like decal atlas or something)? I know a lot of your work is about stills, but is there a chance for you to create a tutorial about combining decals with textures (like a baking method), i would love to learn a way to use them on external game engines like unity.
This topic is really important, I've seen some really skilled modelers here on UA-cam (I won't name names), they mastered really complex subd modelling but...their renders sucks. 0 effort and skills in lighting, camera angles, post production. So even if they are really good the final result looks like shit.
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Hands down one of the most critical elements of your work! Love it!!!
you have time to watch videos? I am calling your dad...
No sleep!!! Haha
very nice explanation, gonna pass it around
do more! :D
Great advice. It's easy to get caught up in the technicals of 3D and to forget the art element itself of knowing how to make visually pleasing models and images.
Я восхищён 😊
Great advice, thanks for sharing.
you made a similar video before and i always folow those guidelines with framing my renders,at the point when my kids draw something i always instruct them to do the same 😀
Hi Ryu, love your work man, been following you for a very long time. Learned so much from you and Josh's tutorials.
I might have missed, but do you have a tutorial about exporting decals as textures (like decal atlas or something)? I know a lot of your work is about stills, but is there a chance for you to create a tutorial about combining decals with textures (like a baking method), i would love to learn a way to use them on external game engines like unity.
cheers mate, no i dont, but i'd use DM atlas feature for unity and dual UVs for trims
👍👍👍
This topic is really important, I've seen some really skilled modelers here on UA-cam (I won't name names), they mastered really complex subd modelling but...their renders sucks. 0 effort and skills in lighting, camera angles, post production. So even if they are really good the final result looks like shit.