SgtP4in my beef with Yukon was simply that it only had civilian weapons, surviving was made easy after you got a hat and a 🔥, so it was simply harder to kill other players efficiently using anything other than shotguns (long range in snowstorm my a**)
A Metro inspired map where the surface is dangerous but is very good for moving between places and can some good loot, and the metro where there are many villages and NPCs you can do quests for
I’ve used the map maker before, and the main problem with caves is that they are really difficult to make, I was super impressed when Hawaii came out, but it’s sad to see how hard land levels can be
@Edah I was thinking something like the missile base from Germany and the metro from Russia, an underground map with a relatively small horizontal floor plan but with an emphasis on vertical locations
My god, I just realized it has been forever since I had played Unturned. Even though my profile picture says otherwise, it has really been forever. Last time I had played Russia was released, and afterward it kinda just ended.
I'm in a similar position, every time I come back I think to myself "Why did I ever stop playing" until I die a bullshit death like misjudging the height in my airplane and suffocating mid-air or forget that mega zombies can yeet boulders at your face and lose all of my gear which causes me to quit the game.
"Silent darkness" The whole map is based underground with multiple big caverns, each being centered around vertical movement, having different loot spawns such as one having clothes and civilian items, being the largest one, and the rest being centered around either farming or specific loot types such as guns, ammo, raiding equipment and crafting equipment. Zombies would be extra tough and would have above average drop rates, which would award players for killing them. The top of the map would be dark, like in the night of unturned while the bottom would be the same as going into a cavern with 0% brightness, sort of making a line between the top and bottom zone, where you'd only survive if you have a headlamp, flashlight, or nightvision. The higher tier loot spawns would be located in the bottom aswell, of course.
I picture the maps chart would show the underground areas albeit the chart-map itself would be looking wrinkled and such (and probably very rare of a spawn), whereas the GPS-satellite map would just show something like a forest above (or whatever else you could think of that'd still be fair). Swapping the rarities of chart and GPS map items. Just a thought, it can make for some interesting gameplay.
I want to see an extremely mountainous map. A map where building on the apex of a mountain provides an advantage to those who build there, which results in the build spots being highly contested. There should also be large cave networks and mineshafts similar to rust, to provide a place for other groups to turtle their bases, hoping to fly under the radar of those fighting for the top of the world. I feel like it’d be a cool idea. Also a nice surprise seeing you upload ❤️
@@paradigm8559 You'll probably not get anything better than Germany in 3.x. You'll have to wait for II. Germany is a lot of fun, so if you haven't given it much time, I recommend you do.
(I somewhat disagree with myself now, some points still stand, but others don't. I'm too lazy to go in and rewrite this comment, but Elver (which was directly inspired by this video) has shown that a combination of some of these concepts can work) As a curated map maker (worked on Rio de Janeiro) I hear what you're saying, and I wish the Curated map maker community could do more to create interesting concepts. I'd love to create a map with a section that is on fire, like you suggested, however, the reason why stuff like this hasn't been added is due to Unturned being closed source. Modders cannot add any code to the game, and Nelson doesn't want to add any more content. Modders are forced to work with the same tools that we've always been working with. We can ask Nelson for some new minor features (which he usually adds after 2 or 3 months, that's what the majority of the last updates have been) but he won't go so far as to add new game mechanics like you're asking for. To give you an idea of what modders can actually add. Resources, (Bushes, Trees, Metal Nodes) Clothing, Guns, Ambience, (Background sounds), Animals, (This does not mean zombies) Objects and Effects. (Particle Effects, though also some sounds) As you can see, it's rather limited. We can definitely get creative, and a lot of people try to break the norm, but part of this lack of creativity is due to Nelson, some of the more outlandish maps (Like Candyland) are "Featured", and not actually officially supported. Nelson tries to keep the core game experience close to the Vanilla maps, Dango is so far the only exception. Curated maps are the only thing that is keeping Unturned alive at the moment, and we're trying to do the best we can to keep the experience at least somewhat interesting. For most of us, the creative process is what we enjoy most, not the gameplay of the map. Most mapmakers don't want to pump a load of time into a project that's not going to be played, even if that's not their primary motivation to make a project. As for your concepts; Metropila is interesting but ultimately flawed, a map like this might as well be an Arena map, as that is the only kind of gameplay this kind of map will ever receive. Most New players will be gunned down in an instant due to not being able to gain the necessary equipment to survive, due to early birds camping all the loot spots. Highway 51 shares the same problem, except it wastes space even more and exacerbates the problems I outlined with Metropila. Isles of Agony is very interesting, I think given the right execution this map could actually work, however, I highly doubt this due to how most players like to play the game. Most people would camp one island, and never move. They'd have all the resources they'd ever need, and very quickly get bored of exploration. It would become the ultimate base raiding simulator due to that being the only thing left to do besides getting shot. Water World shows the most potential, as gameplay like Subnautica could be introduced, however, it is not possible to make this map interesting without Nelson adding more content to the game. Animals currently cannot swim, meaning no aquatic animals could be added. No new zombies will ever be added to 3.x, meaning the player can just fly over them in the water. Some maps are looking into adding more underwater content in order to give the map a more lively feel, however, I don't think a map set purely underwater could be plausible/fun, most players would probably quit relatively fast. Worlds Apart would run into the same problem that the Driftless ran into, players would have no incentive or will to travel back to the other side of the map once they've crossed the sea, as they have everything they need on that side of the map. I'm assuming each side would have Civilian and Military loot? If so then that would cause players to never leave either side, if one side didn't have this loot then it would immediately put all players on that side at a disadvantage and would give players on the other side no reason to travel to that side of the map. When was the last time you headed further south than Moscow when playing Russia? Edit: Happy Holidays Manoman, I hope you don't take this as an attack towards you, I've posted this on the SDGforums, hopefully, some interesting points are brought up, here's a link to the thread. forum.smartlydressedgames.com/t/unturned-has-a-map-problem-manoman/13149
The worlds apart could work if each of the sides had some resourse or equipment that is only avaliable on one of the sides. Like military gear on one side and ranger on the other. Or raw explosives only spawning on one side and grenades and glue only spawning on the other side.
Isles of Agony could most definitely work, if one island has all the military gear on the map, one island has the majority of food, another has all the map's ranger gear, another island will be a dead zone, and maybe one more will have all the miscellaneous stuff like construction loot and maybe a mine, which would be the only source of metal rocks on the map. This will mean your squad will have to choose which island to prioritize and set up on, and fight any competition on that island. For example say your squad fights to gain dominance over the military loot island, well in order to get a stable source of food youd have to either ally with or fight for control over the island with animals and farmlands. This could promote really interesting faction-esk gameplay.
Got an Idea for a new map Chernobyl: Well waddya expect Almost every part of the map is radioactive however The best loot hides within the NPP itself or the Duga-3 Radio Site And You need the full biohazard gear to survive in those areas Also you’ll spawn with a facemask that can degrade fast however they are really common
@@BrianHopsonNo, his roblox game got hacked and all the scripts got made public. Rip-offs appeared and Roblox removed those, but they kept popping up and Nelson quit development out of frustration (I would be frustrated as well if my work got published).
Swamp- A large abandoned city in a swamp where the old map styles take place but they are connected by tunnels making the gameplay a lot more interesting
A map like Yukon but huge would be interesting. A lot of wilderness with small POIs around, meaning that players who can provide themselves the warmth of a vehicle or another structure could move around, but it would be difficult to start of.
I don't know if somebody's already said this, but maybe a map contained entirely in a cave. Might be fun, or really annoying. An actual hard version of Yukon might be nice, too.
Vakula Bence these are either community made maps that exist, or ones that don’t cus they’re just bad. Uniqueness needs to align with function ability and balance, I don’t see that here in most of the presented ideas
volcano island (like hawai but with lavas everywhere) the forest surrounding the volcano will be burnt and finding woods will be hard there will be lava pools and rivers everywhere on the map players will have to contest huge health lands to base there will be occasional volcano eruption and causes dusts to rain and forces players to stay inside buildings in the broken down cities or wear gasmask to breathe properly there will be ocean surrounding the island and maybe some smaller islands scattered arround the ocean aswell which is safe from the dusts and storms etc. large network of caves arround the map or in the volcano that is very challenging because of the magma/lava flowing in them
"there will be occasional volcano eruption and causes dusts to rain and forces players to stay inside buildings in the broken down cities or wear gasmask to breathe properly" Not possible for modders to add, Nelson won't add anything more to 3.x, will have to wait for II for this kind of gameplay.
i had an idea relatively simmilar map idea based on my hometown, which has 2 bases. One is very easy to find and is close to a city. One is very remote and my father didnt know it existed untill some dude at a gas station asked if he worked there.
A “tier-based” map where everyone starts out at the edge of the map and has to work their way to the core using stuff like diving gear and gas masks, where higher tier loot awaits. The first tier is the very perimeter of the map, carrying very basic loot seen in farms and campgrounds, like bows and hunting rifles. The second layer contains all the stuff you would see in cities such as your typical gun store an police station weaponry along with a good amount of hardware. You can only access this by getting proper diving gear and surviving the long underwater journey through completely flooded tunnels. The third layer has all the goodies you would find at a military base with a mixture of military and ranger issued gear. The only way to get here is by going through a dead zone path, which there would be a lot of. But they’re all dead zones with a lot of risk (other than the radiation) and no reward other than passage into the level 3 zone. Level isn’t like the others, but rather a dead zone deep underwater, which is an underwater Scorpion-7 weapons development base that went abandoned, causing many bioweapons inside to go off and turn the whole base into a dead zone. The other experimental weapons that could be used remained and are free for the taking of anyone willing to make the journey. It is plagued by bosses but some seriously good loot spawns there, which is the loot that you can only find in airdrops-until now. You could find Devil’s Bane, Hell’s Fury, RPGs, and grenade launchers among other airdrop weapons in here. It has extremely great risk and great reward.
@@Polar_Onyx, Atomic Science, you can easily get to any location except deadzones. What I'm talking about is finding the required item to get to the next stage. You can just make a trip to a military base and you have easily beat the game assuming it isn't defended by a metal fortress or angry players.
Map concept: a map on the moon. 3 main bases that are BIG that have oxygen inside. Outside has not oxygen. Various small broken moon houses around the 3 big bases. SPACE ZOMBIES!
I'm actually working on a map since around 2 weeks, most of the points of interest will be in a complicated cave system or just underwater. And Merry late Christmas, mate. Welcome back on youtube!
I have an idea, it’s basically: 2 cities containing multiple POIs, connected by an underground tunnel. Outside of these cities and tunnel, the entire map is irradiated. (As far as the player knows that is). Edit: You would spawn in one of the two cities which would contain areas to get gear to go out into the dead zone. The safe area would be the cities plus a small area around them, additionally, another thing could be NPCs which give you quests, such as finding certain items and they provide you with filters and maybe XP to buy off of vendor NPCs
Price Diaz if it’s all irradiated how would you survive when you first spawn? And even if you did spawn with a gas mask you’d have to get A LOT of filters to survive.
Maybe giving a bigger safety radius near the cities where we can put the spawnpoints or some kind of watch towers to serve as points of localization as well safe areas.
@@extrphat2233 you could just spawn in the city, after all if the entire map is irradiated except the city you wont be able to visit anywhere outside of there until you have gas masks and basic gear, so it would only make sense that youd spawn inside the city.
A map where the entire surface is a deadzone, caused by some military incident. All major cities have been turned into military outposts, meaning there is high tier loot all over the surface, but players wouldn't be able to survive without a gasmask and filters. This would force players to retreat into a massive cave/sewer/metro system underground, where the tight, dark corridors would mean you could get ambushed at any second. Players would have to mine scrap in order to build their bases within the spacious railway systems, and the introduction of some giant, place-able radiation filter would allow for colonization above ground.
OMG you uploaded, thank god Worlds Aparts is kinda like driftless tho My concept for a map: Looks like a normal map from the surface BUT almost all the locations are connected by a complex cave system that goes throughout the whole map. There would be underground locations that spawn more of the end game loot. Basically I wanted the underground to be kind of like a battleground for the players that are in the end game. You would obv need some source of light to explore and travel by underground.
Just a heads up, your idea was kinda implemented in the newest Elver curated map, but the tunnels are a deadzone and the surface is a medium city with woods surrounding it
Basic map idea desert Could have sandstorms as random weather events. If your base is metal you got hotter quicker while inside it. Nights are insanely cold. One area could have some sort of monsoon and its like a dead zone but with rain and its very hard to navigate as you can see very little in it. One can have a base like the one from world war z were a bunch of people live. If your wearing clothes you get hotter . Trees are sparce and hard to come by but drop coconuts. Water cools you down. There are random oasis. Days are very hot and you have to find some way to stay cool like in yukon. These are basic concepts no idea about towns or military base
@@nolamo1496 they are in fact possible. The only problem that I see right now is the metal getting hot. Perhaps it could be a special effect on the map that would make the player get hotter while in the close proximity to it etc.
Battle of England a map where everything is war torn and the only things on the map are scraps from the battle it can have radiation levels in certain areas of the map on living animals, water, or items
My map ideas: -Finland:There would be a lot of lakes since Finland has a lot of them and it's being called "the land of thousand lakes". The south would be where Helsinki and other cities would locate, the north would be a frozen wildness where palyer's could build their bases. Aland(Finnish island in the Baltic Sea) would be the largest island with a big city in it. -Cuba: Being the whole island with it's cities. -Nepal: A mountanous map where most of the cities located in the flat areas. The top of the mountain the Mount Everest would be a place with good loots. -Australia: Most of it(mostly in the West) would be a desert while one of the coners of the map(Northeast) would be a mountain while another one(Southeast) would be the place with the most cities. -Vietnam: Yeah, I know... But I' mean a jungle map with a few cities and villages wont be a bad idea. -Congo: The map is the same as the Vietnam one, exept there's a river flowing throught the map called the Congo River. Along it would be the most cities and the best spots to loot. And finally: Egypt: The map is a big desert. Along the Nile would have the rurest and most populated areas. The desert would be just a sandy wasteland with some pyramids which perhaps would have a lot of loot.
An Unturned desert map would be a great counterpart to Yukon. My idea of a desert map would force the player to worry about sun/heat stroke necessitating them to find shelter to cool down (like Yukon), additionally, your hydration is now more important as it decreases faster compared to other maps meaning canteens and such are vital pieces of kit (if they weren't already). Let's go with your idea of using Egypt, perhaps we can combine it with a smaller version of "worlds apart" (to represent the Nile, rivers can make pretty large gaps between their river banks).
The water world is a good idea but there should be atleast a mountain or two sticking out of the water so the players can walk around on the platforms and collect trees which would be hard to find above because the mountain is all rock, well the tip of it. The mountains shouldn't be neither to short nor too high, about 10 player lengths high, if you're considering the ruins are way under the water, well, that's my opinion. Merry Christmas too 😃
My idea: Vallejo What’s it like: A Long ravine cutting through the earth. Served as a mining center but has since been abandoned. Small boom towns line the borders of the ravine with the mines in the cliff faces. Think of it as a debate on where to go. In the Ravine, or on top. The top has several small and medium sized Boom towns but have a large amount of zombies in them. The ravine doesn’t have much in terms of loot but little to no zombies are in there. The caves are thin and posses zombie miners in them. But the caves also contain some good stuff to loot. Either stay in the Ravine where it’s safe but watch out for the caves. Or stay up too and get the best loot. But deal with a ton of zombies.
A map almost entirely underground with sewer tunnels and hidden bunkers that contain food and early game weapons. The surface is one large dead zone with end game loot and lots of zombies. Problem: there is currently no way to have elevation specific deadzones so metro and sewer tunnels can’t cut through them.
a lot of small, cramped cabins scattered around the map with huge rivers and a middle lighthouse with a large FOV could offer a unique experience, as players rush at the tower and get picked off by snipers and automatics, with a lot of options to arrive to the middle and sneak in. huge, very tall office buildings with a ton of floors, varying in height and size with many items scattered in the remains of a great corporation with few bridges and a huge first floor with a small, or no outside world surrounded by fence could have a unique "rationing" style of play, or a kind of "capture and defend" style
God damn I dont know how this ended up in my UA-cam feed but I havent played unturned in years. It was one of my favorite games. Makes me sad how fast time has gone.
Great video bro! I would love to see a map taking the style of the Hollywood hills in Los Angeles. With having the elevation of the valley being one of the big focuses of the map. With all of the rich people housing, and Hollywood Blvd as great places to find loot, I believe this would be a fantastic survival map. (Also throw in the ocean too because The Pacific Ocean deserves some love.)
Idea Map has almost no town areas less than yukon 1 small town 5-7 builds 1 pharmacy fire dept police and construction site and a grocer no roads and more animals spawns to focus on makeshift items
Seclusion - A map where the best loot is in a secluded area, covered by a ring of mountains. There is only one way in - from above. There are also four towns in each corner of the map as well, with the top 2 towns and bottom 2 towns having an underground route. Three of the towns would have their own unique 'seclusion' gimmick. Top left = Fortified walls Top right = A moat Bottom left = Underground The bottom right is submerged in water, and the town that would be located there is nothing but underwater ruins.
Map in space! A space station with a new type of alien enemy or some sort of testing room where all the special zombies were created. It’d be completely filled to the brim with zombies but would be dynamic and you could close doors to stop them from going to certain areas. There’d be a boss zombie that could open doors and youd have to kill it before he did too much damage. The space station would be split in sections containing different things ie: an armory for weapons, Hospital for meds, recreational room for clothing etc. And they would be in a circle so you would have to travel through multiple ones to get to where you want to be. So the best ones would be further away so the infirmary and the armory would be opposite sides. You could find space suits and oxygen tanks to go outside the base into 0 gravity and fly to where you want to be instead of travelling through the station. There would be no zombies outside but you would have very little time to get where you need. This could honestly even be a little story mode for single player or co-op where you have to enable a bunch of things like solar panels and find fuel for an escape pod. The map would get pretty claustrophobic so a lot of windows will let you see players on other parts of the ship without being able to shoot each other.
For almost a year now, I've been entertaining myself with a map idea somewhat similar to your Highway map, I just wish I had the know-how and the skills to actually create the map
Its not all that difficult. Just hop in the editor and mess around a bit. Thats how I got into it. Tip: If you don't understand it, look it up. Don't spend countless hours being frustrated.
The Man in the Cave The map is a giant mountain area with some radio stations and other small points of interest. Underneath the surface is a massive cave complex that is completely dark, minus points of interest such as villages, bunkers, and more. Players always spawn in the surface.
There's a map I have downloaded called Underground Survival. I haven't played it in multiplayer, however, considering a single gunshot will bring all the zombies running towards you, it's definitely a good way to shake things up a bit. I think a map based inside of a city walled off could work somehow, you just need a lot of planning.
Central America: No big cities, only one long road that cuts the map in half, 3 or 4 towns, and you need to estay fresh to survive (lose healt if you arent in water or in a house)
Abandoned: A map design based in the cold reaches of Canada. You would spawn in a campsite with a dead player in a biohazard suit at a spot off to the left of you. There would be little areas of lootable resources, thus making you have to makeshift weapons tools and other types of needful things. There would be a freezing effect where you would need to be by a campfire or have warm clothing (I.e plaid longslevee with some jeans and beanie or toque.) This effect would slowly freeze you to death until you have appropriate clothing or are by a warm area like a fire or a flare or inside a building that has the doors closed. There would also be a blizzard every in-game week, which drops the tempature, making freezing effects kill you faster, cause a blindscreen limiting your eyesight substantially and making encounters with other live things all the more terrifying, and it would cause all vehicles to jam up if not used for a while. There isn't any food found in the stores or houses to animals having picked it off before you got to that area, and all bottled drinks would have to be melted in a pot over a fire. There is a river with numerous tributaries sprawling from the main river allowing for clean drinking water. Points of interest: There would be numerous small campsites littered around the map with basic loot like headlamps, axes and flashlights and everything in between. There could be one to three small towns with one having a gas station making it a higher priority town and other players would either make it into a store where people barter things to get gas using things such as water, meat, ammunition, weapons etc. There would also probably be selfish players who would block off the entire thing making have gas impossible unless you have a pump jack. Might be a medium or marginally bigger sized town compared to the ones above, which might have a gun store, cars, gas station, mall, restaurants and this would make it top priority of the players view due to the military base having increased zombies and they all have more health. A Deadzone would cover the entire top left and in the far corner would be a laboratory with higher tech weapons (shadowstalkers, bigger bombs, and just beefier guns, along with better armor and other useful things to help you with fights and going against zombies.) Seeing as how this is a deadzone there wouldn't be and bases made inside and there would probably be tons of markets making a deal on necessities given by adventurers going into the deadzone for loot and in exchange filters and gas masks, some of which could have been used making it a scam and then have people use low filters. A military base with chances to spawn a gas mask along with filters for it so you can venture out to the deadzone, and there would be some lower tech weapons such as regular firearms like the heartbreaker or peacemaker. There would also be vehicles here and chances to spawn a helicopter. Basically Olympia military base but remodeled. Finally there would be frozen lakes which would make for great PvP fights from long range. Zombies: There wouldn't be to many around due to the desolate nature of the map, but they would usually be found in groves at the lab in the deadzone, and be tougher to kill at the military base for obvious reasons, and there would be the normal zombies at the campsites and the towns. There would also be a mega zombie at the laboratory and chances for one at the military base. Vehicles: There would be obvious vehicles to use in the snow which would be here like snowmobiles and snow cats, like the ones in the old map, the Yukon. There could also be some regular sorted cars like vans, sedans, and trucks but not many because of their unreliability to do well in heavy snow. At the military base, like I said, there would either be a hummingbird or a transport helicopter. There would be military snowmobiles which just would have more armor. The Animals: This one I'm not going to spend much time talking about because you know which would place lower or higher in the animal hierarchy. Bears would roam around the entire map making everywhere unsafe besides the frozen lake where bears don't go. Wolves will be in packs of up to 5 depending on the amount that had spawned and they would be put loosley around the forests and be put in higher concentration around the cities and interests. Deer, elk, moose would all be sources of food and they would be your only source as a matter of fact, (also wolves and bears and fish) , and since they are these will be mainly put around the entire map but would usually be by frozen lakes and larger plains as well as rivers. Then we have the Deadzone animals and all they are the wolf and the bear but with red/orange eyes and are not edible unless your willing to sacrifice 10 immunity for 20 food, which would only be when it's cooked, and when raw it's 40 immunity for 10 food. There would also be some fish in the river which is fine and edible and the species would be trout, Pike, salmon, and a Pollock. The main points making it not a normal map: The map would be snow covered, and pretty barren and the main things making it much different from the main maps would be the fact that there isn't any regular canned or human made food, and you have to go hunt for it, the freezing effect, and the mutant animals. EDIT: Fixed spelling errors and Grammer errors but I am on mobile so thats expected.
I remember back when Hawaii was released, I was kinda disappointed due to it just being another Russia clone. I had hoped that the map was going to be like your underwater/island map idea. I feel like the map never utilized the new boats that were added, and overall boats in unturned are extremely underused unless you were trying to go to the only interesting location that would somewhat require using a boat, the battleship dead zone, which wasn’t even all that good to be honest.
Dantoriakatiak: a vast map with a normal landscape and human-built structures and items in the middle of the ocean. Besides having a normal terrain with normal buildings and items , it has an entire underground city that overlaps the entire map. Not only that there will be deadzones , but there will be some areal structures that only with underground gear you can get there, being a very big point if interest , but also needing good respiration management gear for looting there.
A map with a city, but the most powerful loot is found in random caches on the other half of the map, which is wilderness and ruins. Once you pass into this wilderness you will only be able to use a bow and whatever armor you have. The city has regular loot and weapons.
First, MANOMAN UPLOADING UNTURNED AGAIN!. Second, I totally agree with the Unturned map problem and all those maps I would be so down to play I have 3000 hours now and I Don't agree more. Aswell if there was a map that was completely in one huge building almost the size of yukon and there is plenty of rooms and even deadzones. There are some windows and outside there was a nuclear explosion or even the moon there would be plenty of pvp and even maybe some small vehicles capable of going through the corridors.
A team verses map with two small towns and wilderness separated by mountains. The wilds would offer building space and resources, while the two towns (identical to keep things fair) offer zombies to grind. The only way through the mountains would be several mine shafts that are super dark, and lots of corners and tunnels (to prevent camping). Also air would let you get over the mountains, and maybe add a single road with plenty of ruined cars or whatever. Make it a kill zone.
There could be a map where there is a valley stretching from centre east to South the southwest with an ocean in the southwest corner, the valley would get wider the further west it was. In the valley would be nearly all the points of interest, cities on the coast and farms and lodges and such in the eastern parts of the valley. It would also have a couple military bases. In the south and south east would be a pinewood forest without any points of interest and no roads and only some hiking trails. The deeper you would go into the forest the denser and more hilly it would get an the less trails there would be. There would only be some campsites, tents and small cabins. There would also be a few crashed airplanes and helicopters. On the northern edge would be a mountain range which would progressively get higher and colder the further north you went and there would be some cabins, a cave system that would also connect with the forest In some places and an underground military base which would be a deadzone. The special feature of the map would be that every 1-3 hours the sea level would rise for 20 mins which would either force the players into the higher parts of the forest or the mountains where they would need to have sufficient materials to survive. During the high tide ships might wash up along with other loot, but it would also bring out a very powerful zombie that would wander through the valley for another 20mins until it would return to the ocean. The large zombie could sense players from very far away and would release a swarm of all kinds of other zombies which would follow it and attack any players.
I'm not good at naming but I've always loved the idea of a map that connects everything with water, but there must also be boats (ofc), maybe a katana spawn, so ppl can rp as pirates and have a boat base and roam around the map only by boat and ofc rob some ppl and such. Being a pirate in survival games just seems so cool to me (ofc more like modern pirate not the classical one).
Anyone remember that really old skylands minecraft survival map? It was first released in 2010, and was just a map of floating islands. There was something like 10 regions in the map, each being totally different and unique from each other. One was a volcano, there was a forest and desert, and so on. The coolest part of the map was that all of the islands were unconnected. It was up to the player to create their own connecting bridges and structures. I feel like a unturned map similar in almost every way could do really well. Especially if they kept the sky aspect.
Here’s an idea; An island map with random events. Sometimes, natural disasters occur, maybe a tsunami, in which case you have to head for mountains or other high grounds. Maybe a group of AI bandits have located you and you have to defend yourself from them. Or when your base becomes a victim of a flood, and when it passes, you have to repair the electricity and get rid of rust from metal placeables.
Picture this: A medium sized island, perhaps the size of PEI, on the left center of a large ocean, which in the middle has a blockade of warships (the ones from Russia) with NPCS that shoot the player if they get too close, so a player would need a boat or plane/helicopter to be able to shoot back/get across to the highest tier island chain.
Snowwy Blight - an extremely cold and wintery map with plenty of deadzone covering the major points of interest. There is several minor points of interest that can hold supplies to push through the deadzones, with abandoned outpost within possibly holding a few cans to assist. A series of bunkers and tunnels connect the major points of interest, being mostly unobstructed by the deadzone. There are still occasional bits of ruins that hold valuable loot, with high-density zombie spawn and radiation leaking through.
Map idea: Mysteria, a medieval fantasy island that consists of 2 villages, no modern tech, an abandoned zombie-infested kingdom, deadzoned dungeons, dangerous monsters with super abilities, quests, and the uses of medieval armor and weaponry.
yess!!! how do i give reddit gold to a video!!!!!!!! ive been saying this shit to curated map people for years, to focus on a maps gameplay but then theyd tell me like but we have new guns and like npcs oh and look new tank!!!!!
This map contains of 2 layers the first layer will be a post apocalyptic world with a big city in the middle and in that city there are several secret way to go to the second layer (The secret way probably in building, military base) The second layer will be an underground city, which will be separated to be a several district like the flooding district ,the fire district ,the hazardous district And in order to get to those district you will need special equipment that you can get from the first layer
I thought of a map that has a large impassable mountain in the middle, and everything is as usual. The difference here is that you can't go straight to the other side of the map, you always have to go around the mountain and eventually you will find players, or worse!
I would love a map based in the Gobi or Sahara, where there was maybe one large city near the spawn and a couple of separated small villages off in the dunes. Maybe an oasis or gem mine. Useing a large subway system and scattered mines there could be a large underground zone to make up for the lack of surface areas. Water could get used faster while a nice ground too.
A giant cave system, point of interests are open spots where explorers have settled down but obviously the zombies have taken over which forced the police and later the militairy to take action which both failed leaving militairy and police outposts behind The map is very dark so you need some form of light with you, GPS doesn't work unless you're standing in pockets of light coming from openings in the roof of the cave
My map concept would be a former battlefield with trenches, encampments and ruins everywhere. The map would be halved by some sort of nomansland where there is just nothing and the two sides would have completely different equipments (because of the two factions). The trick of the map would be that loot is abundant but the clothing would only have a small amount of storage, maybe that guns cant be reloaded but are commenplace. There can be some bunkers with immobile weapons which could be reloaded or maybe some guns you can carry in pieces like a raidin mg where you would need a tripod the gun and the ammo and craft it together to be placed. This idea could be expanded with things like mortars, cannons and the like. There would be some areas where there are hoards of zombies that have been striped of clothes by fire-bombing and just wait for someone to walk by to get mauled. There can be city's which are reduced to nothing but corpses of houses and all the streets are broken. Please tell me your thoughts and opinions on this.
I remember working on a modded map but never finishing it, it consisted of two islands, one was a big island with two major docks and a city that would spawn civilian equipment, a walled settlement that long since fell, which would spawn a few military equipment, then a military base with a fallout vault, that was going to be a big pvp zone for good loot, the second island was a Russian safe haven that had walls of sihppping containers, a castle in the center, which would have spawned Russian equipment, the entire map had lighting effects where areas were flicking with lights and lots of aesthetic world building from wreckages
a map filled only with jungle, and hidden abandoned fortresses (not built by players) with high-end military weaponry and armor inside. there could also be a storyline, like what if military took over and then the apocalypse took place, and there are small military tents everywhere like little supply points where you can go and get food, medicine, etc. that would honestly be kind of fun to explore, find the secrets and fight off huge hordes of zombies near the fortresses.
A Map that is like Iceland, It would have Mountains stretching sky-high some that would be covered by snow and where freezing is a risk. But we're also smaller and bigger maze like Cave networks would hide that would have useful resources or some of them would be Deadzones. Valleys would be also scattered around the map with only a few Road systems that would lead to small towns. Houses, trees and Guns should be quite rare. Sorry for the bad english
I know I'm late and whatnot, but hey! I love giving ideas so, Perhaps, a new turn to a zombie apocalypse-- making it feel like it isn't so alive. What about an outskirts of portland, the portland outskirts could be a huge huge interest point, but could be hard to navigate in, some areas are going to need gas masks, but farther from the outskirts lies a NPC town, which is made out of a underground mall, where NPCs can perhaps give you rescue missions, or retrieval of items. The map can also keep the PVP aspect, since the middle of the town of the portland outskirts only has a few radiation zones, but keeps itself good with buildings which you can get on, and a highway which is almost collapsed- and more! The map is themed to encourage you to use the crafting feature, to make makeshift weapons and contest other players, or parts of the map.
I am currently working on a large sized map where it’s mostly water because it’s a lake, and military and ranger locations are dead zones (albeit for some small locations there are ranger items). It’s mainly focused on stripping players from weapons and food. Mansions are present all over the lakeside but they are heavily infested and contain civilian loot, there’s only one main location to get military weapons and that is a small coast guard shack, but multiple crashed jets have some loot. The main idea is to make it so that you have to actually build. You have to fish, you have to chop down trees, you have to survive. There’s only 3 main towns but two are dead zones and one is almost barren, ranger/militia locations are deadzones as well, like a infested bunker or a farm where a milita group was. You also have npcs scattered around the map, in their own small huts and not huddled together.
I had an idea similar to "isles of agony" in which there are a bunch of Islands, every single one is dangerous, (in it's way for example one is really cold and one really hot) except for one which only has low tier loot.
A map set inside a metro and the surface is a giant deadzone, with a chart you can only see the surface, and metro maps would be on walls and such, there would also be a story line including more than just friendly npcs (like have a bandit place that's enemies with the survivors outpost)
Hong Kong essentially, a few very urban islands that are connected by very few bridges making them control points. To keep with lore, some islands are destroyed from the zombies while others were defended but later abandoned. Trees are very seldom, being restricted to parks and maybe some sidewalks. There are multiple military bases with different nationalities which would spawn different items based on the base’s nation. The deadzone would be a shipwreck that you would need to enter underwater and navigate about half of the interior underwater as well. Maybe a large airport and a theme park for some other points of interest. Idk
I think I have some interesting map ideas for Unturned. 1. A map where civilian/police grade weaponry are common, while military (aka good shit) would be very rare. 2. A map where resources are limited; causing players to team up into factions to evenly distribute resources. 3. A map where survival is a MAJOR key objective. This could either be with temperature, food, or even land itself. (Possible locations where either of these objectives could be are... Egypt (temperature), South Sudan (or any other 3rd world country) for resources, and island nations (land) That is all, but I don't think that this should only be kept for 3.0. But rather also for 4.0/II.
Las Vegas, the map is inspired by spec ops the line where las vegas were destroyed by massive Sandstrom. roads are mostly unusable and the player has to keep cool or risk dying on thirst or heat stroke. During the night it become cold and you must seak heat. Some sandstorms come and destroy or damage player structures. Animals are scare and so is water, there could be area 51 that's a dead zone where all good tier loot is. There are no farms and you must use grow beds to grow crops which are rare spawns. There are military convoys where you can find scattered on what remains of roads. Nellis AFB is the local HQ of the Collation and Bellagio is HQ for a looter faction.
The Wilderness, a map that is Large sized that is purely a forest, with weapons, resources, food and other needed equipment is hidden around the forest, in either caves or small encampments. The map would encourage exploration, in order to have everything you'd need to travel vast distances and vehicles of any kind would not be possible unless maybe through an elaborate quest implemented. This would not be a map for those who have neither patience or time to sit down and work to survive on this map.
A real-world area Arizona An open desert area with little trees. In each of the four corners is an outpost, in the center is a military city and spread out across the map are small checkpoints and secrets
This sort of thing is why I liked the direction Yukon took. You need to keep warm to survive.
yeah it focus on surviving
SgtP4in my beef with Yukon was simply that it only had civilian weapons, surviving was made easy after you got a hat and a 🔥, so it was simply harder to kill other players efficiently using anything other than shotguns (long range in snowstorm my a**)
Yukon was awesome when it came out! I loved it!
I personally really like Yukon its unique and its a survival focused map, not a PvP one.
John Dunfee yeah. It only had the eagle fire and it was hard.
An entire map being a large city would offer an unique experience
@@bruno_kunda he could make only the outside of building load completely until a certain distance.
Mazior Gaming what about people in windows
Laggy, and boring.
@@kreten3261 Why boring?
@@benaskalinskas4154 The map woud be repetitive.
A Metro inspired map where the surface is dangerous but is very good for moving between places and can some good loot, and the metro where there are many villages and NPCs you can do quests for
Evgeniy Pro check out Unturnov. Basically what you said.
@@vin1756 Check metro games
Just like Metro Exodus?
So like the surface is a deadzone but underground it is safe. Interesting idea
Spyjack made one like this, its private though for his friends, its freaking scary tho :D
Good video and points, something that can and hopefully will help Unturned II's map design
Help, my german is shit and my accent is broken, DUMKOPFS?!
Hey i read a cool book and the person that writed was from Austria
ich bin ein kleines sempfschnitzelbrötchen XD
Yes
Yo what about a vertical map inside a giant cave system
i like this
nice idea but it could be very laggy
I’ve used the map maker before, and the main problem with caves is that they are really difficult to make, I was super impressed when Hawaii came out, but it’s sad to see how hard land levels can be
Nessuno sounds like an unturned version of abberation from ark. I like it though.
@Edah I was thinking something like the missile base from Germany and the metro from Russia, an underground map with a relatively small horizontal floor plan but with an emphasis on vertical locations
My god, I just realized it has been forever since I had played Unturned.
Even though my profile picture says otherwise, it has really been forever. Last time I had played Russia was released, and afterward it kinda just ended.
It's crazy because Russia was released over 3 years ago! Without checking the trailer I believe it was August 2016...
Same man. I haven't played Unturned for longer than five minutes since 2016.
Bro i played last time like a year ago not because i was bored but because i just played one day and then stopped the second out of nowhere
Honestly, the only reason I stopped playing is because the lag. I plan to play again when Unturned 2 is released!
I'm in a similar position, every time I come back I think to myself "Why did I ever stop playing" until I die a bullshit death like misjudging the height in my airplane and suffocating mid-air or forget that mega zombies can yeet boulders at your face and lose all of my gear which causes me to quit the game.
"Silent darkness"
The whole map is based underground with multiple big caverns, each being centered around vertical movement, having different loot spawns such as one having clothes and civilian items, being the largest one, and the rest being centered around either farming or specific loot types such as guns, ammo, raiding equipment and crafting equipment. Zombies would be extra tough and would have above average drop rates, which would award players for killing them. The top of the map would be dark, like in the night of unturned while the bottom would be the same as going into a cavern with 0% brightness, sort of making a line between the top and bottom zone, where you'd only survive if you have a headlamp, flashlight, or nightvision. The higher tier loot spawns would be located in the bottom aswell, of course.
Imagine map being 3D or having levels xD cool idea
hey i actually thought of this while i was watching the video xd
I picture the maps chart would show the underground areas albeit the chart-map itself would be looking wrinkled and such (and probably very rare of a spawn), whereas the GPS-satellite map would just show something like a forest above (or whatever else you could think of that'd still be fair). Swapping the rarities of chart and GPS map items.
Just a thought, it can make for some interesting gameplay.
What if you could hear faint realistic sounds of an infant crying?
I want to see an extremely mountainous map. A map where building on the apex of a mountain provides an advantage to those who build there, which results in the build spots being highly contested. There should also be large cave networks and mineshafts similar to rust, to provide a place for other groups to turtle their bases, hoping to fly under the radar of those fighting for the top of the world. I feel like it’d be a cool idea.
Also a nice surprise seeing you upload ❤️
germany
@@Spebby Germany may have had mountains, but I want a fully mountainous map. More then just the areas around Germany
@@paradigm8559 You'll probably not get anything better than Germany in 3.x. You'll have to wait for II. Germany is a lot of fun, so if you haven't given it much time, I recommend you do.
What about the first biggest map? Forgot its name but its up on youtube of course i played it and i had quite the mountains
@@basenightx1464 Smileyland? and it was only afew islands on that map with massive mountains.
(I somewhat disagree with myself now, some points still stand, but others don't. I'm too lazy to go in and rewrite this comment, but Elver (which was directly inspired by this video) has shown that a combination of some of these concepts can work)
As a curated map maker (worked on Rio de Janeiro) I hear what you're saying, and I wish the Curated map maker community could do more to create interesting concepts. I'd love to create a map with a section that is on fire, like you suggested, however, the reason why stuff like this hasn't been added is due to Unturned being closed source. Modders cannot add any code to the game, and Nelson doesn't want to add any more content. Modders are forced to work with the same tools that we've always been working with. We can ask Nelson for some new minor features (which he usually adds after 2 or 3 months, that's what the majority of the last updates have been) but he won't go so far as to add new game mechanics like you're asking for. To give you an idea of what modders can actually add. Resources, (Bushes, Trees, Metal Nodes) Clothing, Guns, Ambience, (Background sounds), Animals, (This does not mean zombies) Objects and Effects. (Particle Effects, though also some sounds) As you can see, it's rather limited. We can definitely get creative, and a lot of people try to break the norm, but part of this lack of creativity is due to Nelson, some of the more outlandish maps (Like Candyland) are "Featured", and not actually officially supported. Nelson tries to keep the core game experience close to the Vanilla maps, Dango is so far the only exception.
Curated maps are the only thing that is keeping Unturned alive at the moment, and we're trying to do the best we can to keep the experience at least somewhat interesting. For most of us, the creative process is what we enjoy most, not the gameplay of the map. Most mapmakers don't want to pump a load of time into a project that's not going to be played, even if that's not their primary motivation to make a project.
As for your concepts; Metropila is interesting but ultimately flawed, a map like this might as well be an Arena map, as that is the only kind of gameplay this kind of map will ever receive. Most New players will be gunned down in an instant due to not being able to gain the necessary equipment to survive, due to early birds camping all the loot spots. Highway 51 shares the same problem, except it wastes space even more and exacerbates the problems I outlined with Metropila.
Isles of Agony is very interesting, I think given the right execution this map could actually work, however, I highly doubt this due to how most players like to play the game. Most people would camp one island, and never move. They'd have all the resources they'd ever need, and very quickly get bored of exploration. It would become the ultimate base raiding simulator due to that being the only thing left to do besides getting shot.
Water World shows the most potential, as gameplay like Subnautica could be introduced, however, it is not possible to make this map interesting without Nelson adding more content to the game. Animals currently cannot swim, meaning no aquatic animals could be added. No new zombies will ever be added to 3.x, meaning the player can just fly over them in the water. Some maps are looking into adding more underwater content in order to give the map a more lively feel, however, I don't think a map set purely underwater could be plausible/fun, most players would probably quit relatively fast.
Worlds Apart would run into the same problem that the Driftless ran into, players would have no incentive or will to travel back to the other side of the map once they've crossed the sea, as they have everything they need on that side of the map. I'm assuming each side would have Civilian and Military loot? If so then that would cause players to never leave either side, if one side didn't have this loot then it would immediately put all players on that side at a disadvantage and would give players on the other side no reason to travel to that side of the map. When was the last time you headed further south than Moscow when playing Russia?
Edit: Happy Holidays Manoman, I hope you don't take this as an attack towards you, I've posted this on the SDGforums, hopefully, some interesting points are brought up, here's a link to the thread. forum.smartlydressedgames.com/t/unturned-has-a-map-problem-manoman/13149
bro you made trees for rio
Azz Trees are very important
The worlds apart could work if each of the sides had some resourse or equipment that is only avaliable on one of the sides. Like military gear on one side and ranger on the other. Or raw explosives only spawning on one side and grenades and glue only spawning on the other side.
may I ask, why are you saying this to defend Rio, a map you made.
Isles of Agony could most definitely work, if one island has all the military gear on the map, one island has the majority of food, another has all the map's ranger gear, another island will be a dead zone, and maybe one more will have all the miscellaneous stuff like construction loot and maybe a mine, which would be the only source of metal rocks on the map. This will mean your squad will have to choose which island to prioritize and set up on, and fight any competition on that island. For example say your squad fights to gain dominance over the military loot island, well in order to get a stable source of food youd have to either ally with or fight for control over the island with animals and farmlands. This could promote really interesting faction-esk gameplay.
Got an Idea for a new map
Chernobyl: Well waddya expect
Almost every part of the map is radioactive however
The best loot hides within the NPP itself or the Duga-3 Radio Site
And You need the full biohazard gear to survive in those areas
Also you’ll spawn with a facemask that can degrade fast however they are really common
Play Carpat
good idea
@Salivar Ravilas totaly lol
Salivar Ravilas Or Metro.
Plus there are a lot more animals than usual.
an underground map where there are small communities taking refuge in the large caverns
This sound like metro with less steps
Crazy how this game was originally made on roblox then to steam oh rip deadzone.
This was orginally a roblox Game : O
@@rougeelite1446 yeah but due to limitations he moved from roblox
@@BrianHopsonNo, his roblox game got hacked and all the scripts got made public. Rip-offs appeared and Roblox removed those, but they kept popping up and Nelson quit development out of frustration (I would be frustrated as well if my work got published).
Swamp-
A large abandoned city in a swamp where the old map styles take place but they are connected by tunnels making the gameplay a lot more interesting
What about Shrek? Hes gotta be in it
A map like Yukon but huge would be interesting. A lot of wilderness with small POIs around, meaning that players who can provide themselves the warmth of a vehicle or another structure could move around, but it would be difficult to start of.
I don't know if somebody's already said this, but maybe a map contained entirely in a cave. Might be fun, or really annoying. An actual hard version of Yukon might be nice, too.
Something like a map that is inside a Metro something like that would be really cool
@@pablofernando4055 Yeah, that would be pretty awesome.
Check out the bunker arena
I meant as in a survival map, not arena.
They usually do, but Unturned might be a good game for them.
First minute into the video:"nah, maps are good"
Seeing the new map ideas:"we have to protest"
edit: thank you for caring about this comment ❤️
Vakula Bence these are either community made maps that exist, or ones that don’t cus they’re just bad. Uniqueness needs to align with function ability and balance, I don’t see that here in most of the presented ideas
@@johndunfee2634 I see your point
John Dunfee Metropila and Isles of agony can work
My favorite is "worlds apart"
Fuck you. Ruined the comment that tHANK YOU
Natural Walls - Worlds apart but there are huge mountains that separate land and ocean, they can be climbed but make sure you don't fall.
volcano island (like hawai but with lavas everywhere)
the forest surrounding the volcano will be burnt and finding woods will be hard
there will be lava pools and rivers everywhere on the map
players will have to contest huge health lands to base
there will be occasional volcano eruption and causes dusts to rain and forces players to stay inside buildings in the broken down cities or wear gasmask to breathe properly
there will be ocean surrounding the island and maybe some smaller islands scattered arround the ocean aswell which is safe from the dusts and storms etc.
large network of caves arround the map or in the volcano that is very challenging because of the magma/lava flowing in them
"there will be occasional volcano eruption and causes dusts to rain and forces players to stay inside buildings in the broken down cities or wear gasmask to breathe properly"
Not possible for modders to add, Nelson won't add anything more to 3.x, will have to wait for II for this kind of gameplay.
So like when Yellowstone in the future spills out onto the Americas we know today, but molten cataclysm.
My map idea would be 'Nothing to see here' A map focusing on a rural small town community, and multiple suspicious complexes and bases nearby
Not to say that your idea is bad or anything but that just sounds like most of the first maps but without a city
i had an idea relatively simmilar map idea based on my hometown, which has 2 bases.
One is very easy to find and is close to a city.
One is very remote and my father didnt know it existed untill some dude at a gas station asked if he worked there.
A “tier-based” map where everyone starts out at the edge of the map and has to work their way to the core using stuff like diving gear and gas masks, where higher tier loot awaits.
The first tier is the very perimeter of the map, carrying very basic loot seen in farms and campgrounds, like bows and hunting rifles.
The second layer contains all the stuff you would see in cities such as your typical gun store an police station weaponry along with a good amount of hardware. You can only access this by getting proper diving gear and surviving the long underwater journey through completely flooded tunnels.
The third layer has all the goodies you would find at a military base with a mixture of military and ranger issued gear. The only way to get here is by going through a dead zone path, which there would be a lot of. But they’re all dead zones with a lot of risk (other than the radiation) and no reward other than passage into the level 3 zone.
Level isn’t like the others, but rather a dead zone deep underwater, which is an underwater Scorpion-7 weapons development base that went abandoned, causing many bioweapons inside to go off and turn the whole base into a dead zone. The other experimental weapons that could be used remained and are free for the taking of anyone willing to make the journey. It is plagued by bosses but some seriously good loot spawns there, which is the loot that you can only find in airdrops-until now. You could find Devil’s Bane, Hell’s Fury, RPGs, and grenade launchers among other airdrop weapons in here. It has extremely great risk and great reward.
It's Iwan you just described Russia but added underwater...
It's Iwan this is how literally every curated map is made
@@Polar_Onyx, Atomic Science, you can easily get to any location except deadzones. What I'm talking about is finding the required item to get to the next stage. You can just make a trip to a military base and you have easily beat the game assuming it isn't defended by a metal fortress or angry players.
@@tso4569 you can easily get to any location except deadzones. What I'm talking about is finding the required item to get to the next stage.
To make it even better,you could not return to lower tier areas,making it more interesting
Map concept: a map on the moon. 3 main bases that are BIG that have oxygen inside. Outside has not oxygen. Various small broken moon houses around the 3 big bases. SPACE ZOMBIES!
I Am Doge yeah someone made a map like that. 2r games made a video on it like forever ago.
I'm actually working on a map since around 2 weeks, most of the points of interest will be in a complicated cave system or just underwater.
And Merry late Christmas, mate. Welcome back on youtube!
My man nexus, I love ya work
@@mcwhooperekranami2035 thank ye
@@TheNexusGuy Do you have a name for it yet?
@@5arCaustic Not yet, the name is usually the last thing to think about for me
@@TheNexusGuy Is it done yet? :D
I have an idea, it’s basically:
2 cities containing multiple POIs, connected by an underground tunnel. Outside of these cities and tunnel, the entire map is irradiated. (As far as the player knows that is).
Edit: You would spawn in one of the two cities which would contain areas to get gear to go out into the dead zone. The safe area would be the cities plus a small area around them, additionally, another thing could be NPCs which give you quests, such as finding certain items and they provide you with filters and maybe XP to buy off of vendor NPCs
Price Diaz if it’s all irradiated how would you survive when you first spawn? And even if you did spawn with a gas mask you’d have to get A LOT of filters to survive.
Maybe giving a bigger safety radius near the cities where we can put the spawnpoints or some kind of watch towers to serve as points of localization as well safe areas.
@@extrphat2233 Maybe spawnw would be underground or in the city
@@extrphat2233 you could just spawn in the city, after all if the entire map is irradiated except the city you wont be able to visit anywhere outside of there until you have gas masks and basic gear, so it would only make sense that youd spawn inside the city.
Maybe the spawn could be in bunkers or a hospital with a set of gas mask and fliters that are specialized to last longer than any other on the map
A map where the entire surface is a deadzone, caused by some military incident. All major cities have been turned into military outposts, meaning there is high tier loot all over the surface, but players wouldn't be able to survive without a gasmask and filters. This would force players to retreat into a massive cave/sewer/metro system underground, where the tight, dark corridors would mean you could get ambushed at any second. Players would have to mine scrap in order to build their bases within the spacious railway systems, and the introduction of some giant, place-able radiation filter would allow for colonization above ground.
Wow great idea!
Cool idea, guess I'll make a map like this
Basically Metro
OMG you uploaded, thank god
Worlds Aparts is kinda like driftless tho
My concept for a map:
Looks like a normal map from the surface BUT almost all the locations are connected by a complex cave system that goes throughout the whole map. There would be underground locations that spawn more of the end game loot. Basically I wanted the underground to be kind of like a battleground for the players that are in the end game. You would obv need some source of light to explore and travel by underground.
Just a heads up, your idea was kinda implemented in the newest Elver curated map, but the tunnels are a deadzone and the surface is a medium city with woods surrounding it
Basic map idea desert
Could have sandstorms as random weather events.
If your base is metal you got hotter quicker while inside it.
Nights are insanely cold.
One area could have some sort of monsoon and its like a dead zone but with rain and its very hard to navigate as you can see very little in it.
One can have a base like the one from world war z were a bunch of people live.
If your wearing clothes you get hotter .
Trees are sparce and hard to come by but drop coconuts.
Water cools you down.
There are random oasis.
Days are very hot and you have to find some way to stay cool like in yukon.
These are basic concepts no idea about towns or military base
Sandstorms are impossible
@@nolamo1496 they are in fact possible. The only problem that I see right now is the metal getting hot. Perhaps it could be a special effect on the map that would make the player get hotter while in the close proximity to it etc.
@@thesaul9484 Dude people have asked Nelson many times and adding a sandstorm is impossible
Did you get your ideas from scorched earth from ARK?
Azz aren’t snow storms the same thing but cold, how is it not possible
Battle of England a map where everything is war torn and the only things on the map are scraps from the battle it can have radiation levels in certain areas of the map on living animals, water, or items
My map ideas:
-Finland:There would be a lot of lakes since Finland has a lot of them and it's being called "the land of thousand lakes".
The south would be where Helsinki and other cities would locate, the north would be a frozen wildness where palyer's could build their bases. Aland(Finnish island in the Baltic Sea) would be the largest island with a big city in it.
-Cuba: Being the whole island with it's cities.
-Nepal: A mountanous map where most of the cities located in the flat areas. The top of the mountain the Mount Everest would be a place with good loots.
-Australia: Most of it(mostly in the West) would be a desert while one of the coners of the map(Northeast) would be a mountain while another one(Southeast) would be the place with the most cities.
-Vietnam: Yeah, I know... But I' mean a jungle map with a few cities and villages wont be a bad idea.
-Congo: The map is the same as the Vietnam one, exept there's a river flowing throught the map called the Congo River. Along it would be the most cities and the best spots to loot.
And finally:
Egypt: The map is a big desert. Along the Nile would have the rurest and most populated areas. The desert would be just a sandy wasteland with some pyramids which perhaps would have a lot of loot.
The middle east if so, that would allow to easily mix ranger and military gear, and add a lot of interesting locations
An Unturned desert map would be a great counterpart to Yukon. My idea of a desert map would force the player to worry about sun/heat stroke necessitating them to find shelter to cool down (like Yukon), additionally, your hydration is now more important as it decreases faster compared to other maps meaning canteens and such are vital pieces of kit (if they weren't already).
Let's go with your idea of using Egypt, perhaps we can combine it with a smaller version of "worlds apart" (to represent the Nile, rivers can make pretty large gaps between their river banks).
@@alexmiller3349 1 year later... Arid and Kuwait were added
@@casuallatecomer7597 1 year later Kuwait was added...
@@Max-zo6rv yup
The endless coma a map what is only one big hospital
I like this
Now ai want this map
2:45
Ah yes, Raft 2: The Undead Boogaloo
The water world is a good idea but there should be atleast a mountain or two sticking out of the water so the players can walk around on the platforms and collect trees which would be hard to find above because the mountain is all rock, well the tip of it. The mountains shouldn't be neither to short nor too high, about 10 player lengths high, if you're considering the ruins are way under the water, well, that's my opinion.
Merry Christmas too 😃
A map on mars, the moon, or an asteroid, with all the towns and cities being encased in domes
There are people who have made this as a mod.
Thats a Map Forgot the name though
There's a map of the moon, although it kinda lacks content
And like Yukon you need a suit to survive in outside areas
My idea: Vallejo
What’s it like: A Long ravine cutting through the earth. Served as a mining center but has since been abandoned. Small boom towns line the borders of the ravine with the mines in the cliff faces.
Think of it as a debate on where to go. In the Ravine, or on top.
The top has several small and medium sized Boom towns but have a large amount of zombies in them.
The ravine doesn’t have much in terms of loot but little to no zombies are in there.
The caves are thin and posses zombie miners in them. But the caves also contain some good stuff to loot.
Either stay in the Ravine where it’s safe but watch out for the caves.
Or stay up too and get the best loot. But deal with a ton of zombies.
u should post this on the Forum very high chance nelson will see it especially if u @ him xD
Wetlands has a small village on an island with other points of interest being located in the wetlands and there's also rivers instead of roads
A map almost entirely underground with sewer tunnels and hidden bunkers that contain food and early game weapons. The surface is one large dead zone with end game loot and lots of zombies.
Problem: there is currently no way to have elevation specific deadzones so metro and sewer tunnels can’t cut through them.
a lot of small, cramped cabins scattered around the map with huge rivers and a middle lighthouse with a large FOV could offer a unique experience, as players rush at the tower and get picked off by snipers and automatics, with a lot of options to arrive to the middle and sneak in.
huge, very tall office buildings with a ton of floors, varying in height and size with many items scattered in the remains of a great corporation with few bridges and a huge first floor with a small, or no outside world surrounded by fence could have a unique "rationing" style of play, or a kind of "capture and defend" style
God damn I dont know how this ended up in my UA-cam feed but I havent played unturned in years. It was one of my favorite games. Makes me sad how fast time has gone.
Great video bro! I would love to see a map taking the style of the Hollywood hills in Los Angeles. With having the elevation of the valley being one of the big focuses of the map. With all of the rich people housing, and Hollywood Blvd as great places to find loot, I believe this would be a fantastic survival map. (Also throw in the ocean too because The Pacific Ocean deserves some love.)
Idea
Map has almost no town areas less than yukon 1 small town 5-7 builds 1 pharmacy fire dept police and construction site and a grocer
no roads and more animals spawns to focus on makeshift items
Seclusion - A map where the best loot is in a secluded area, covered by a ring of mountains. There is only one way in - from above.
There are also four towns in each corner of the map as well, with the top 2 towns and bottom 2 towns having an underground route. Three of the towns would have their own unique 'seclusion' gimmick.
Top left = Fortified walls
Top right = A moat
Bottom left = Underground
The bottom right is submerged in water, and the town that would be located there is nothing but underwater ruins.
I think you forgot that the game has a level editor Mano dude
oh crap yeah
But it’s hard to first make a well balanced map then get it popular so that all of your work doesn’t go to waste.
Map in space! A space station with a new type of alien enemy or some sort of testing room where all the special zombies were created. It’d be completely filled to the brim with zombies but would be dynamic and you could close doors to stop them from going to certain areas. There’d be a boss zombie that could open doors and youd have to kill it before he did too much damage. The space station would be split in sections containing different things ie: an armory for weapons, Hospital for meds, recreational room for clothing etc. And they would be in a circle so you would have to travel through multiple ones to get to where you want to be. So the best ones would be further away so the infirmary and the armory would be opposite sides. You could find space suits and oxygen tanks to go outside the base into 0 gravity and fly to where you want to be instead of travelling through the station. There would be no zombies outside but you would have very little time to get where you need. This could honestly even be a little story mode for single player or co-op where you have to enable a bunch of things like solar panels and find fuel for an escape pod. The map would get pretty claustrophobic so a lot of windows will let you see players on other parts of the ship without being able to shoot each other.
For almost a year now, I've been entertaining myself with a map idea somewhat similar to your Highway map, I just wish I had the know-how and the skills to actually create the map
Its not all that difficult. Just hop in the editor and mess around a bit. Thats how I got into it.
Tip: If you don't understand it, look it up. Don't spend countless hours being frustrated.
The Man in the Cave
The map is a giant mountain area with some radio stations and other small points of interest. Underneath the surface is a massive cave complex that is completely dark, minus points of interest such as villages, bunkers, and more. Players always spawn in the surface.
And 7 months later, a map simular to metropila is created.
what map
@@wampyr88 Elver
There's a map I have downloaded called Underground Survival. I haven't played it in multiplayer, however, considering a single gunshot will bring all the zombies running towards you, it's definitely a good way to shake things up a bit.
I think a map based inside of a city walled off could work somehow, you just need a lot of planning.
Central America:
No big cities, only one long road that cuts the map in
half, 3 or 4 towns, and you need to estay fresh to survive
(lose healt if you arent in water or in a house)
Abandoned:
A map design based in the cold reaches of Canada. You would spawn in a campsite with a dead player in a biohazard suit at a spot off to the left of you. There would be little areas of lootable resources, thus making you have to makeshift weapons tools and other types of needful things. There would be a freezing effect where you would need to be by a campfire or have warm clothing (I.e plaid longslevee with some jeans and beanie or toque.)
This effect would slowly freeze you to death until you have appropriate clothing or are by a warm area like a fire or a flare or inside a building that has the doors closed. There would also be a blizzard every in-game week, which drops the tempature, making freezing effects kill you faster, cause a blindscreen limiting your eyesight substantially and making encounters with other live things all the more terrifying, and it would cause all vehicles to jam up if not used for a while. There isn't any food found in the stores or houses to animals having picked it off before you got to that area, and all bottled drinks would have to be melted in a pot over a fire. There is a river with numerous tributaries sprawling from the main river allowing for clean drinking water.
Points of interest:
There would be numerous small campsites littered around the map with basic loot like headlamps, axes and flashlights and everything in between.
There could be one to three small towns with one having a gas station making it a higher priority town and other players would either make it into a store where people barter things to get gas using things such as water, meat, ammunition, weapons etc. There would also probably be selfish players who would block off the entire thing making have gas impossible unless you have a pump jack.
Might be a medium or marginally bigger sized town compared to the ones above, which might have a gun store, cars, gas station, mall, restaurants and this would make it top priority of the players view due to the military base having increased zombies and they all have more health.
A Deadzone would cover the entire top left and in the far corner would be a laboratory with higher tech weapons (shadowstalkers, bigger bombs, and just beefier guns, along with better armor and other useful things to help you with fights and going against zombies.) Seeing as how this is a deadzone there wouldn't be and bases made inside and there would probably be tons of markets making a deal on necessities given by adventurers going into the deadzone for loot and in exchange filters and gas masks, some of which could have been used making it a scam and then have people use low filters.
A military base with chances to spawn a gas mask along with filters for it so you can venture out to the deadzone, and there would be some lower tech weapons such as regular firearms like the heartbreaker or peacemaker. There would also be vehicles here and chances to spawn a helicopter. Basically Olympia military base but remodeled.
Finally there would be frozen lakes which would make for great PvP fights from long range.
Zombies:
There wouldn't be to many around due to the desolate nature of the map, but they would usually be found in groves at the lab in the deadzone, and be tougher to kill at the military base for obvious reasons, and there would be the normal zombies at the campsites and the towns. There would also be a mega zombie at the laboratory and chances for one at the military base.
Vehicles:
There would be obvious vehicles to use in the snow which would be here like snowmobiles and snow cats, like the ones in the old map, the Yukon. There could also be some regular sorted cars like vans, sedans, and trucks but not many because of their unreliability to do well in heavy snow. At the military base, like I said, there would either be a hummingbird or a transport helicopter. There would be military snowmobiles which just would have more armor.
The Animals:
This one I'm not going to spend much time talking about because you know which would place lower or higher in the animal hierarchy. Bears would roam around the entire map making everywhere unsafe besides the frozen lake where bears don't go. Wolves will be in packs of up to 5 depending on the amount that had spawned and they would be put loosley around the forests and be put in higher concentration around the cities and interests.
Deer, elk, moose would all be sources of food and they would be your only source as a matter of fact, (also wolves and bears and fish) , and since they are these will be mainly put around the entire map but would usually be by frozen lakes and larger plains as well as rivers. Then we have the Deadzone animals and all they are the wolf and the bear but with red/orange eyes and are not edible unless your willing to sacrifice 10 immunity for 20 food, which would only be when it's cooked, and when raw it's 40 immunity for 10 food. There would also be some fish in the river which is fine and edible and the species would be trout, Pike, salmon, and a Pollock.
The main points making it not a normal map:
The map would be snow covered, and pretty barren and the main things making it much different from the main maps would be the fact that there isn't any regular canned or human made food, and you have to go hunt for it, the freezing effect, and the mutant animals.
EDIT: Fixed spelling errors and Grammer errors but I am on mobile so thats expected.
I remember back when Hawaii was released, I was kinda disappointed due to it just being another Russia clone. I had hoped that the map was going to be like your underwater/island map idea. I feel like the map never utilized the new boats that were added, and overall boats in unturned are extremely underused unless you were trying to go to the only interesting location that would somewhat require using a boat, the battleship dead zone, which wasn’t even all that good to be honest.
Dantoriakatiak: a vast map with a normal landscape and human-built structures and items in the middle of the ocean. Besides having a normal terrain with normal buildings and items , it has an entire underground city that overlaps the entire map. Not only that there will be deadzones , but there will be some areal structures that only with underground gear you can get there, being a very big point if interest , but also needing good respiration management gear for looting there.
christmas miracle, god has been reborn
A map with a city, but the most powerful loot is found in random caches on the other half of the map, which is wilderness and ruins. Once you pass into this wilderness you will only be able to use a bow and whatever armor you have. The city has regular loot and weapons.
First, MANOMAN UPLOADING UNTURNED AGAIN!. Second, I totally agree with the Unturned map problem and all those maps I would be so down to play I have 3000 hours now and I Don't agree more. Aswell if there was a map that was completely in one huge building almost the size of yukon and there is plenty of rooms and even deadzones. There are some windows and outside there was a nuclear explosion or even the moon there would be plenty of pvp and even maybe some small vehicles capable of going through the corridors.
Something like the infinite ikea scp would be fun to play in
A team verses map with two small towns and wilderness separated by mountains. The wilds would offer building space and resources, while the two towns (identical to keep things fair) offer zombies to grind.
The only way through the mountains would be several mine shafts that are super dark, and lots of corners and tunnels (to prevent camping).
Also air would let you get over the mountains, and maybe add a single road with plenty of ruined cars or whatever. Make it a kill zone.
There could be a map where there is a valley stretching from centre east to South the southwest with an ocean in the southwest corner, the valley would get wider the further west it was. In the valley would be nearly all the points of interest, cities on the coast and farms and lodges and such in the eastern parts of the valley. It would also have a couple military bases. In the south and south east would be a pinewood forest without any points of interest and no roads and only some hiking trails. The deeper you would go into the forest the denser and more hilly it would get an the less trails there would be. There would only be some campsites, tents and small cabins. There would also be a few crashed airplanes and helicopters.
On the northern edge would be a mountain range which would progressively get higher and colder the further north you went and there would be some cabins, a cave system that would also connect with the forest In some places and an underground military base which would be a deadzone. The special feature of the map would be that every 1-3 hours the sea level would rise for 20 mins which would either force the players into the higher parts of the forest or the mountains where they would need to have sufficient materials to survive. During the high tide ships might wash up along with other loot, but it would also bring out a very powerful zombie that would wander through the valley for another 20mins until it would return to the ocean. The large zombie could sense players from very far away and would release a swarm of all kinds of other zombies which would follow it and attack any players.
I'm not good at naming but I've always loved the idea of a map that connects everything with water, but there must also be boats (ofc), maybe a katana spawn, so ppl can rp as pirates and have a boat base and roam around the map only by boat and ofc rob some ppl and such. Being a pirate in survival games just seems so cool to me (ofc more like modern pirate not the classical one).
Large ovegrown metropolis with a huge park as the only wilderness
Anyone remember that really old skylands minecraft survival map? It was first released in 2010, and was just a map of floating islands. There was something like 10 regions in the map, each being totally different and unique from each other. One was a volcano, there was a forest and desert, and so on. The coolest part of the map was that all of the islands were unconnected. It was up to the player to create their own connecting bridges and structures. I feel like a unturned map similar in almost every way could do really well. Especially if they kept the sky aspect.
I really liked this video man.Merry Christmaz
Here’s an idea; An island map with random events.
Sometimes, natural disasters occur, maybe a tsunami, in which case you have to head for mountains or other high grounds.
Maybe a group of AI bandits have located you and you have to defend yourself from them.
Or when your base becomes a victim of a flood, and when it passes, you have to repair the electricity and get rid of rust from metal placeables.
one of the maps earrape you when you join a server
1:20 Uhhh, I'm fairly certain we got that in France for the quest to get the Focus weapons. I know, I drowned trying to get 'em
Elver is a real big step in the right direction
Why not a dessert,where your thirst is 2X as much and 2 major loot zones
(Its simple but there you have it)
It seems like people want more underground focused maps
Picture this: A medium sized island, perhaps the size of PEI, on the left center of a large ocean, which in the middle has a blockade of warships (the ones from Russia) with NPCS that shoot the player if they get too close, so a player would need a boat or plane/helicopter to be able to shoot back/get across to the highest tier island chain.
Elver has brought this
Snowwy Blight - an extremely cold and wintery map with plenty of deadzone covering the major points of interest. There is several minor points of interest that can hold supplies to push through the deadzones, with abandoned outpost within possibly holding a few cans to assist. A series of bunkers and tunnels connect the major points of interest, being mostly unobstructed by the deadzone. There are still occasional bits of ruins that hold valuable loot, with high-density zombie spawn and radiation leaking through.
I’ve been playing unturned since it was called dead zone and I’m not gonna be done until the game dies
seems pretty close
Map idea: Mysteria, a medieval fantasy island that consists of 2 villages, no modern tech, an abandoned zombie-infested kingdom, deadzoned dungeons, dangerous monsters with super abilities, quests, and the uses of medieval armor and weaponry.
Nice, and crossbows with a classic reskin
@@thiago2000.mp4 With enchanted and magical abilities
@@greenevvo5710 hmm maybe, but especific things from default without the posibility to change, not like minecraft. More like other rpgs
@@thiago2000.mp4 I forgot about the survival aspect lol
yess!!! how do i give reddit gold to a video!!!!!!!! ive been saying this shit to curated map people for years, to focus on a maps gameplay but then theyd tell me like but we have new guns and like npcs oh and look new tank!!!!!
This map contains of 2 layers the first layer will be a post apocalyptic world with a big city in the middle and in that city there are several secret way to go to the second layer (The secret way probably in building, military base)
The second layer will be an underground city, which will be separated to be a several district like the flooding district ,the fire district ,the hazardous district
And in order to get to those district you will need special equipment that you can get from the first layer
Hype
I thought of a map that has a large impassable mountain in the middle, and everything is as usual. The difference here is that you can't go straight to the other side of the map, you always have to go around the mountain and eventually you will find players, or worse!
Just build over
If these don’t become official maps, you should make them mods
Imma go to the workshop
Moonbeam: a map where it's one location with a few other areas like camps, freezing as hell so you need winter clothes to go into the city
Map idea: Iran
Every day some random city gets hit with a missile strike. Also the american embassies are deadzones. Not toxic, you just get sniped.
I'd love a giant mountain and a cave system where no POIs are marked and you have to acitvely explore and find key areas.
Epic, agreed, Nelson please fix
I would love a map based in the Gobi or Sahara, where there was maybe one large city near the spawn and a couple of separated small villages off in the dunes. Maybe an oasis or gem mine. Useing a large subway system and scattered mines there could be a large underground zone to make up for the lack of surface areas. Water could get used faster while a nice ground too.
kekw true lol good video
something set in a mountain location would be amazing. Remote settlements, cave systems, hard to traverse terrain, etc.
A giant cave system, point of interests are open spots where explorers have settled down but obviously the zombies have taken over which forced the police and later the militairy to take action which both failed leaving militairy and police outposts behind
The map is very dark so you need some form of light with you, GPS doesn't work unless you're standing in pockets of light coming from openings in the roof of the cave
My map concept would be a former battlefield with trenches, encampments and ruins everywhere. The map would be halved by some sort of nomansland where there is just nothing and the two sides would have completely different equipments (because of the two factions). The trick of the map would be that loot is abundant but the clothing would only have a small amount of storage, maybe that guns cant be reloaded but are commenplace. There can be some bunkers with immobile weapons which could be reloaded or maybe some guns you can carry in pieces like a raidin mg where you would need a tripod the gun and the ammo and craft it together to be placed.
This idea could be expanded with things like mortars, cannons and the like.
There would be some areas where there are hoards of zombies that have been striped of clothes by fire-bombing and just wait for someone to walk by to get mauled.
There can be city's which are reduced to nothing but corpses of houses and all the streets are broken.
Please tell me your thoughts and opinions on this.
I remember working on a modded map but never finishing it, it consisted of two islands, one was a big island with two major docks and a city that would spawn civilian equipment, a walled settlement that long since fell, which would spawn a few military equipment, then a military base with a fallout vault, that was going to be a big pvp zone for good loot, the second island was a Russian safe haven that had walls of sihppping containers, a castle in the center, which would have spawned Russian equipment, the entire map had lighting effects where areas were flicking with lights and lots of aesthetic world building from wreckages
Did you definitely dropped this project? :(
I have a feeling your ideas got into the Elver map Pog
a map filled only with jungle, and hidden abandoned fortresses (not built by players) with high-end military weaponry and armor inside. there could also be a storyline, like what if military took over and then the apocalypse took place, and there are small military tents everywhere like little supply points where you can go and get food, medicine, etc. that would honestly be kind of fun to explore, find the secrets and fight off huge hordes of zombies near the fortresses.
A Map that is like Iceland, It would have Mountains stretching sky-high some that would be covered by snow and where freezing is a risk. But we're also smaller and bigger maze like Cave networks would hide that would have useful resources or some of them would be Deadzones. Valleys would be also scattered around the map with only a few Road systems that would lead to small towns. Houses, trees and Guns should be quite rare.
Sorry for the bad english
I know I'm late and whatnot, but hey! I love giving ideas so,
Perhaps, a new turn to a zombie apocalypse-- making it feel like it isn't so alive.
What about an outskirts of portland, the portland outskirts could be a huge huge interest point, but could be hard to navigate in, some areas are going to need gas masks, but farther from the outskirts lies a NPC town, which is made out of a underground mall, where NPCs can perhaps give you rescue missions, or retrieval of items.
The map can also keep the PVP aspect, since the middle of the town of the portland outskirts only has a few radiation zones, but keeps itself good with buildings which you can get on, and a highway which is almost collapsed- and more!
The map is themed to encourage you to use the crafting feature, to make makeshift weapons and contest other players, or parts of the map.
I am currently working on a large sized map where it’s mostly water because it’s a lake, and military and ranger locations are dead zones (albeit for some small locations there are ranger items). It’s mainly focused on stripping players from weapons and food. Mansions are present all over the lakeside but they are heavily infested and contain civilian loot, there’s only one main location to get military weapons and that is a small coast guard shack, but multiple crashed jets have some loot. The main idea is to make it so that you have to actually build. You have to fish, you have to chop down trees, you have to survive. There’s only 3 main towns but two are dead zones and one is almost barren, ranger/militia locations are deadzones as well, like a infested bunker or a farm where a milita group was. You also have npcs scattered around the map, in their own small huts and not huddled together.
I had an idea similar to "isles of agony" in which there are a bunch of Islands, every single one is dangerous, (in it's way for example one is really cold and one really hot) except for one which only has low tier loot.
A map set inside a metro and the surface is a giant deadzone, with a chart you can only see the surface, and metro maps would be on walls and such, there would also be a story line including more than just friendly npcs (like have a bandit place that's enemies with the survivors outpost)
Hong Kong essentially, a few very urban islands that are connected by very few bridges making them control points. To keep with lore, some islands are destroyed from the zombies while others were defended but later abandoned. Trees are very seldom, being restricted to parks and maybe some sidewalks. There are multiple military bases with different nationalities which would spawn different items based on the base’s nation. The deadzone would be a shipwreck that you would need to enter underwater and navigate about half of the interior underwater as well. Maybe a large airport and a theme park for some other points of interest. Idk
I think I have some interesting map ideas for Unturned.
1. A map where civilian/police grade weaponry are common, while military (aka good shit) would be very rare.
2. A map where resources are limited; causing players to team up into factions to evenly distribute resources.
3. A map where survival is a MAJOR key objective. This could either be with temperature, food, or even land itself. (Possible locations where either of these objectives could be are... Egypt (temperature), South Sudan (or any other 3rd world country) for resources, and island nations (land)
That is all, but I don't think that this should only be kept for 3.0. But rather also for 4.0/II.
Las Vegas, the map is inspired by spec ops the line where las vegas were destroyed by massive Sandstrom. roads are mostly unusable and the player has to keep cool or risk dying on thirst or heat stroke. During the night it become cold and you must seak heat. Some sandstorms come and destroy or damage player structures. Animals are scare and so is water, there could be area 51 that's a dead zone where all good tier loot is. There are no farms and you must use grow beds to grow crops which are rare spawns. There are military convoys where you can find scattered on what remains of roads. Nellis AFB is the local HQ of the Collation and Bellagio is HQ for a looter faction.
That little " and hello Nelson" at the end is probably the most wholesome thing I've herd so far in 2020
Same the most wholesome thing I've heard in 5 days
A southern map that contains swampland, marsh and coastline with scattered buildings but lots of roads.
The Wilderness, a map that is Large sized that is purely a forest, with weapons, resources, food and other needed equipment is hidden around the forest, in either caves or small encampments.
The map would encourage exploration, in order to have everything you'd need to travel vast distances and vehicles of any kind would not be possible unless maybe through an elaborate quest implemented. This would not be a map for those who have neither patience or time to sit down and work to survive on this map.
I have not played Unturned for years but with those map ideas I would be in LOVE. THEY ARE GREAT!
A real-world area
Arizona
An open desert area with little trees. In each of the four corners is an outpost, in the center is a military city and spread out across the map are small checkpoints and secrets