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"Half an hour or less" just doesn't sit right with me after multiple days of staying in the kitchen for 90min+ with my Hello Fresh food. Still an amazing service though and the downsides are due to me being slow with cutting and other food prep.
i honestly would ask disney if the guy who made the music for the game, to remix "let it go" and let the remix play in a boss battle (aginst that 1 giant snow golem dude.) but what about the og let it go scene, it would be replaced by a silent scene where elsa has a flashback to her childhood years, and makes olaf as an omage to her childhood.
@@marcoasturias8520 The supposed idea was to make the world about Elsa's struggle about her good parts and her bad ones (her light and her darkness), which were very much in the film, but they didn't allow any deviation even in order to tell the same message.
At the beginning of the episode when you were explaining how video games have to follow a pre-existing story is exactly why I think Lego games work so well. Lego games really only have to follow major story elements whilst still being able to "toy" with the characters and details in wacky ways.
If you want to see a complex and rather realistic character creator that's almost totally wasted, look at EvE Online. Granted they were planning to do more stuff with the technology but in that game it's really superfluous.
I had a roommate once who was obsessed with Bret Hart, and didn't like the official version of him and whatever the big WWE game at the time was. I don't know how many hours I watched him pour into recreating his perfect version of Bret. I remember telling him "You know, at some point the system isn't going to be able to give you the level of detail that you want. And you're going to get in trouble for stalking the real Bret, trying to slice off little pieces so that he matches your model."
@@paulrhome6164 you could create the WCW roster in smack down too, their moves were all in there, you just had to be creative enough, my cousin and I spent countless hours making an nWo/wCw angle in the storyline mode XD
I think you are mistakenly conflating "game" and "product". EA don't give two sh*ts about making a good game, as long as it's a good product for their shareholders and they can make huge profit by creating a bland vehicle for microtransactions.
Unfortunately, I can't agree. Often the goal of making a fun game that is worthwhile to play is VERY low on the developer's priority list. And if they aren't trying to make a good game... then they're working very hard to make something that will inevitably be bad.
I think the worst thing a game can do when it comes to canon isn't ignore the canon, but blantantly contradict it. If a game is suppose to make the player feel like the character they are playing as, then contradicts will always take people out of the experience no matter how well crafted the other aspects may be.
I always assumed licensed games were mediocre and generic because the executives figured people would buy them for the brand recognition regardless of the quality so they didn't need to make anything exceptional, but finding out about the limited time license thing really does explain a lot of how they end up being so low-effort. Either way though, it's just bad for the consumer to buy a game that the developers have an incentive to make as cheaply and quickly as possible.
Especially if they want the game to be out about the same time as the movie. If they edit/change the plot of the movie they need to edit/cut levels of the game.
Amd yet somehow the Lego: Starwars games are all very enjoyable. Especially so as a kid. I understand its the exception and not the rule but i assume basically all starwars games are licensed games, even the ones made by lucas studeos/arts. But yeah most games that are based on movies tend to be mediocre at best or just plain garbage. (Many reasons including production time/resources but also the plot not adapting well to interactive media like games)
The quality of a licensed game is directly proportional to how long a gap of time between the original property came out and the game based on it came out. If the game comes out 1 year after the movie, it's garbage. If 20 years, it's golden.
@@extrahistory that's true. Video games are often rushed to tie in with the hype, and that's gotta drag down quality. Meanwhile, unless I miss my guess, games like Ghostbusters: the Video Game and the Arkham series are done without the need to do a quick cash grab, but instead because someone really wanted to make an amazing game. Which makes it possible to create a quality product. No guarantee.
And to feel like the character fans love is the reason why Superman games are so hard. He is meant to be invencible or at least near it. He is able to fly (more like levitate) at super sonic speed. That is super hard to make controls for. The only way to make "supes" to work is removing his power and to many fans that is a bummer! EDIT: I also forgot that Superman treats the world around him like a paper towel. That means the game would have to force us to control super ability not to break his honor code. Super hard. That might be the reason why Rocksteady abandoned their Superman game. It was not high quality enough.
Megaton Rainfall is a superman game, at least spiritually, and instead of giving the player a health bar, the environment has a health bar representing dead and injured civilians. This can happen either because of the attacking alien robots, or the player getting careless with their energy blasts and heat rays. I'm not really a huge superman fan but that sounds like the way to go.
4:46 Hey, woah, I loved the Kinect Star Wars game! I admittedly ignored the whole dancing game, but fighting as a jedi, dueling Darth Vader, podracing, and even rampaging as a monster made me a Star Wars fan before I watched a single movie.
Yeah, version 2 is probably the better game but 1 is the better story experience as you feel either alone against larger numbers or struggling to get your orcs to get to higher lvl before getting killed.
Is there a link to Eddie's rant about canon, or is the rant something Eddie would be ready to let loose with, but hasn't actually been committed to recording?
Disney is a prime example of transition films into game classics. Some of my best childhood memories are Disney games associated with Disney films/Shows
I didn't know the Conservative party had licenced a game. I wonder how many points you get for a single mum or a benefits claimant... That's a thought - a doom alike where the spineys are teenage mums..
2:50 d... did you just argue to CUT the drug use from Sherlock Holmes adaptations?! it's a corner stone of his personality and can drive personal growth in the story! i'm trying really hard not to get pissed off here. we can't just refrain from talking about or showing certain topics, especially ones like drug use where most people have tons of (good or bad) misconceptions. and (as a user) i can tell you that proper education & *not* lies & propaganda are a better solution then ignoring and shushing those that wonder.
I believe It was more about how people are managing mainstream media today and how classics tend to get the big content chop when they are being adapted. Sherlock Holmes is an awesome series everyone should read!
I have to think about the fact that many classic Disney films and shorts now have to include the disclaimer: "Contains tobacco depictions." -edit add: It's funny, too, that "Star Wars" films ("Jedi" in particular) retains the same disclaimer despite the fact that in the Star Wars Universe, no characters are ever depicted to be using/smoking tobacco; they smoke "spice."
The stories were written in a time when those drugs were legal, so there's no "glorifying" them. From a modern perspective, I think Sherlock Holmes doing cocaine when he's not on a case tells us a lot about how he views those cases. That is an important part of his characterization. And it's not like he doesn't get into trouble for it. And it's not like Watson doesn't actually get him off the drugs eventually. It works if you're trying to just do a period-accurate adaptation of Sherlock Holmes. It wouldn't work for something like the BBC's modernized Sherlock.
The Indy games made for Amiga are examples of licensed games done well, (hell, since one of them wasn’t tied to a movie, it had a far more relaxed design period.)
I do enjoy looking at companies trying to make licensed games and seeing what the can make. But I feel that also apply to sequels of games in game series. Where to expand, what to do, what they can and can't touch, and what audience they want to expand to or if they want to stay with their core audience. That can make or break the sequel game. Good sequels like bioshock to bioshock 2. Or bad sequels like dawn of War 1/2 going to dawn of War 3.
I'm sorry, there's no way a home-delivery based company can deliver on "25% less emissions". All the same challenges still exist. The primary difference is the last mile happens via FedEx / UPS / whatever instead of personal vehicles. Especially at scale. Imagine the entire city of Philadelphia and the entire city of Los Angles get their food from said home-delivery based company. Next, start from nothing: grow the food, deliver the food, package the food, store the food, maybe re-package the food for different times of year, and then deliver the packages to the last mile company. Finally, that last mile company can finally bring you (the customer) the food.
I would say the new Harry Potter games tackling the subjects of race, segregation, and slavery seems a little gross, the original text was just as gross. Like remember when adult Harry kept Kreacher as a house elf slave? Maybe at some point in the game our character attempts to free the slaves and end the segregation... hopefully.
Ultimately, although most of what you say here is true, it is a trade off and not entirely downsides. A lot of these flaws come down to the company management wanting a quick buck but not stoping to think about the industry and how the company’s job does change.
the good licensed games can be counted on one hand, tbh. King Kong Chronicles of Riddick: Escape from Butcher Bay ...uhhhh..... Batman Arkham games ......there's gotta be two more........ can't think of them!
I can remember playing and actually defeating the game ONCE. And I think it was during the summer when I had a broken wrist, so playing Atari was pretty much all I could do at the time, also: *IN THE PIT* *IN THE PIT* *IN THE PIT*
Or you could be Dice, who trip and fumble on their own IP making games no one wants to play. And still publishes them. Give us a breakdown on failed launches and games like Battlefield 2042, Fallout 4, Cybwrpunk, etc.
Wait are you saying studios only make money on the sales of their game that happen before the license expires? That’s … kinda hard to believe honestly.
Wrestling fans always love non-wrestling fans working on wrestling games. How can I tell? Wrestling fans know that WWE specifically avoids mentioning history unless it's specifically relevant to driving a current story, then immediately forgotten again.
If it was explained, to the development team, what those with the license want in the game and what they don't want in the game than the game would get made faster. This is just common sense.
Anything else, just nothing, watching a nice video. 2:35 Anyway, your VICTIRIAN outfit passes al lot with you! 4:02 This might be a reference of We don't talk about Bruno, i guess But anyway, Nice video 😊👍
as someone whos played starwars kinect all i have to say is *Living like a star you can't stop my shine, I'm lovin' cloud city my head's in the sky* *I'm solo, I'm Han Solo, I'm Han Solo, I'm Han Solo, Solo*
Probably cuts the other way too. Lots of terrible movie adaptations of game properties face the same challenges I’d assume. Less sure on the time constraints but I would be unsurprised if that was a parallel too
Anyone else find discussion of bad, console license games to be a relic of a previous era? The bad tie-in games are mostly on mobile now and the licensed games on console are on the same level as most other non-games.
My favourite licensed game of all time has to be the Fight Club game, which was an MK style fighting game, clearly missing the whole point of the movie
Maybe I am out of touch with the desires of our corporate overlords, but extending license rights to game developers on a timed basis seems like a very bad way of going about it. Why not contract it out on a per project(s) basis? That way the devs have the rights when working on those specific games as outlined in the contract, and would not have to sacrifice quality to fit things into an arbitrary timeframe. And it would still protect the license holder because once those projects are complete, they can then choice to work with that developer again and negotiate a new contract with them or not depending on the sales.
Isn't "new but not too new" the same for all game sequels and they seem to usually be good? I don't think that should be a huge problem for adapting movies to games
@@extrahistory Thanks for the reply! I'm working on a farming game as I draw new art every Friday and I have a livestream scheduled for Saturday. I'm going to need a LOT of coffee.
Explains pretty well why there are very few licensed games that I enjoyed or bothered with. I am immediately suspicious of any licensed game the moment I see the name. Yes there are a few good titles - but very few.
i think the last time i played a licensed game was on the sega genesis, there was lots of pretty good platformers. but once we stepped in the 32bits era i started to feel it was stupid to play a game about a movie i just watched. plus my logic was that if they have to buy the license, that means they have less money to make the game, hence it had to be trash.
The industry definitely got better - if a game came out in the PS1 generation or prior and it was licensed from another media (particularly movies) it was almost guaranteed to be total trash (with some rare but noteworthy exceptions)
Why are licensed games made through contracts that have a time limit, and not on a project basis? Why is it basically negotiating "We want 2-3 years to have a small window of opportunity to fart something out that uses your IP" instead of "We want to use your IP for projects x y and z"?
Looking for a way to support the channel and eat some delicous food?! Then look no further! Use code EXTRACREDITS16 for up to 16 FREE MEALS + 3 Surprise Gifts across 6 HelloFresh boxes plus free shipping at bit.ly/3qksy9M !
Brilliant Video
Can I get a SHOUTOUT
@@lghistoryfacts7672 no
@@lghistoryfacts7672 Woot! Thanks for watching @LG History Facts!
"Half an hour or less" just doesn't sit right with me after multiple days of staying in the kitchen for 90min+ with my Hello Fresh food.
Still an amazing service though and the downsides are due to me being slow with cutting and other food prep.
There’s an interesting rumor that Kingdom Heart 3’s Frozen level was so messy because Disney wouldn’t let them make Elsa the villain and boss
That´s because they were sticking to the actual original material
That sucks so much as Elsa's entire ark in the first movie fits way to well in the light dark battle in kingdom hearts.
i honestly would ask disney if the guy who made the music for the game, to remix "let it go" and let the remix play in a boss battle (aginst that 1 giant snow golem dude.) but what about the og let it go scene, it would be replaced by a silent scene where elsa has a flashback to her childhood years, and makes olaf as an omage to her childhood.
@@marcoasturias8520 Nah, Elsa would be an epic villain. She could've been controlled by the main villain and fight the heroes.
@@marcoasturias8520 The supposed idea was to make the world about Elsa's struggle about her good parts and her bad ones (her light and her darkness), which were very much in the film, but they didn't allow any deviation even in order to tell the same message.
At the beginning of the episode when you were explaining how video games have to follow a pre-existing story is exactly why I think Lego games work so well. Lego games really only have to follow major story elements whilst still being able to "toy" with the characters and details in wacky ways.
That's why even though the Lego Batman movie is terrible, it's still more entertaining to watch than the worse real Batman movie you can name.
@@Hauntaku most people think the Lego Batman movie was good.
This reminds me of how suprised I was to find the character creation feature of a WWE game being the most in-depth I'd seen.
No wrestling game lived up to Smack Down! 2's innovation
If you want to see a complex and rather realistic character creator that's almost totally wasted, look at EvE Online.
Granted they were planning to do more stuff with the technology but in that game it's really superfluous.
I had a roommate once who was obsessed with Bret Hart, and didn't like the official version of him and whatever the big WWE game at the time was. I don't know how many hours I watched him pour into recreating his perfect version of Bret. I remember telling him "You know, at some point the system isn't going to be able to give you the level of detail that you want. And you're going to get in trouble for stalking the real Bret, trying to slice off little pieces so that he matches your model."
@@paulrhome6164 you could create the WCW roster in smack down too, their moves were all in there, you just had to be creative enough, my cousin and I spent countless hours making an nWo/wCw angle in the storyline mode XD
Always remember, nobody ever wants to make a _bad_ game.
VERY true! There's a lot that goes into making a game and having the right balance gets harder with licensed games.
Now I'm imagining a remake of The Producers about a video game company.
I think you are mistakenly conflating "game" and "product". EA don't give two sh*ts about making a good game, as long as it's a good product for their shareholders and they can make huge profit by creating a bland vehicle for microtransactions.
unless you're trying to put a "Live Service", i said somewhat jokingly but also condemning the Live service Publisher mentality
Unfortunately, I can't agree. Often the goal of making a fun game that is worthwhile to play is VERY low on the developer's priority list. And if they aren't trying to make a good game... then they're working very hard to make something that will inevitably be bad.
Can we get Eddie’s rant on canon?
I agree!
LOL we could feel it building as he was writing!
I think the worst thing a game can do when it comes to canon isn't ignore the canon, but blantantly contradict it. If a game is suppose to make the player feel like the character they are playing as, then contradicts will always take people out of the experience no matter how well crafted the other aspects may be.
I always assumed licensed games were mediocre and generic because the executives figured people would buy them for the brand recognition regardless of the quality so they didn't need to make anything exceptional, but finding out about the limited time license thing really does explain a lot of how they end up being so low-effort. Either way though, it's just bad for the consumer to buy a game that the developers have an incentive to make as cheaply and quickly as possible.
Especially if they want the game to be out about the same time as the movie. If they edit/change the plot of the movie they need to edit/cut levels of the game.
Amd yet somehow the Lego: Starwars games are all very enjoyable. Especially so as a kid.
I understand its the exception and not the rule but i assume basically all starwars games are licensed games, even the ones made by lucas studeos/arts.
But yeah most games that are based on movies tend to be mediocre at best or just plain garbage. (Many reasons including production time/resources but also the plot not adapting well to interactive media like games)
this video really made me feel like I was watching a video about licensed video games
Tbh me too
The quality of a licensed game is directly proportional to how long a gap of time between the original property came out and the game based on it came out. If the game comes out 1 year after the movie, it's garbage. If 20 years, it's golden.
LOL people don't have as much hype and expectations built up then.
In unrelated news, I'm now making a game based on the Epic of Gilgamesh.
@@CompletelyNormal What, no "Deception in the Garden of Eden"? 😜
@@extrahistory that's true. Video games are often rushed to tie in with the hype, and that's gotta drag down quality. Meanwhile, unless I miss my guess, games like Ghostbusters: the Video Game and the Arkham series are done without the need to do a quick cash grab, but instead because someone really wanted to make an amazing game. Which makes it possible to create a quality product. No guarantee.
ok but GoldenEye
And to feel like the character fans love is the reason why Superman games are so hard. He is meant to be invencible or at least near it. He is able to fly (more like levitate) at super sonic speed. That is super hard to make controls for. The only way to make "supes" to work is removing his power and to many fans that is a bummer!
EDIT: I also forgot that Superman treats the world around him like a paper towel. That means the game would have to force us to control super ability not to break his honor code. Super hard. That might be the reason why Rocksteady abandoned their Superman game. It was not high quality enough.
That is a really good observation. The "Treats like a paper towel" metaphor is a nice touch.
Megaton Rainfall is a superman game, at least spiritually, and instead of giving the player a health bar, the environment has a health bar representing dead and injured civilians. This can happen either because of the attacking alien robots, or the player getting careless with their energy blasts and heat rays. I'm not really a huge superman fan but that sounds like the way to go.
@@dotheflumph The Superman Returns game (yes, there was one) did something similar, with the health bar being Metropolis's health bar, not Superman's.
@@dotheflumph ok, now I want to play that game!
that's why Superman needs to be a Zen Game, just give me Stardew Krypton
Loved that you used SWTOR as an example. Another great one for being light on canon would be any of the lego star wars games.
I mean let's be real the stories from the SWTOR universe, particularly KOTOR games, was just way better than the last three movies
5:12 You may not have mentioned ET, but don't think I didn't notice your "replace the guns with walkie-talkies, nobody will notice" gag.
And there's literally a copy of the game in the bulldozer scene.
I've met some people who worked on these games and they all have HORROR stories
"We don't talk about the history of the WWE," for a tabletop experience, isn't that damning?
I dunno. I sure don't play a tabletop game for a history lesson. If I wanted that, I'd check out their wiki page(s).
4:46
Hey, woah, I loved the Kinect Star Wars game! I admittedly ignored the whole dancing game, but fighting as a jedi, dueling Darth Vader, podracing, and even rampaging as a monster made me a Star Wars fan before I watched a single movie.
Insert trivia about New Vegas only having 18 months of development time.
Pokemon BW2
@@Hauntaku Say what you want, I quite enjoyed BW2! First sequel setting since Gen 2 and it was great!
everyone just loves you guys so much
Aww thanks! We love you too!!
The Witcher 3 does a really good job of balancing call-backs and novelty.
Great episode. As I was watching, my mind kept going back to everything I love about one licensed videogame in particular: Battle for Middle Earth.
Honestly the best LoTR games ever made so far, they still hold up today
Yeah, version 2 is probably the better game but 1 is the better story experience as you feel either alone against larger numbers or struggling to get your orcs to get to higher lvl before getting killed.
I think a lot of people loved dancing Han Solo in Star Wars Kinect. Or they learned to love it via Jontron ;)
An absolute favorite to watch at parties!
Is there a link to Eddie's rant about canon, or is the rant something Eddie would be ready to let loose with, but hasn't actually been committed to recording?
I forget - was there an episode yet about going the other way, from video game franchise to film or TV?
They do have a video on video game movies if that’s what you are looking for.
03:40 = "I will finish what you started." 🤣👏👏👏
I like Eddy’s terms tbh. Tie in or transmedia game feel way more exact for what was discussed.
I love your channel. Can you please make a video on games system design?
6:23 Thank you for the Megaman X3 Zero theme XD
the spiderman game was really great, but thats basically the only one ive played
We LOVED Spiderman!
@@extrahistory There's a Spiderman game where you can fail to save someone's life and it's dark but somehow hilarious at the same time.
bro i don't know why but i really loved the sponsorship animation at the end
Well now I NEEEEEEEED Eddie's rant on canon.
1:08 I see what you did there with the grey bits
Disney is a prime example of transition films into game classics. Some of my best childhood memories are Disney games associated with Disney films/Shows
Hecknomancer the recurring!
We'd play that.
I didn't know the Conservative party had licenced a game. I wonder how many points you get for a single mum or a benefits claimant... That's a thought - a doom alike where the spineys are teenage mums..
“We don’t talk about the history of the WWE”
Hmmmm. Getting some 😬vibes from that.
**Insert painful memories of the following Disney movie games I wish I had never touched: WALL-E and Cars**
QQ
I think you forgot to mention licensor that don't understand the medium and push for artisitc/design decision that don't really make sense.
2:50 d... did you just argue to CUT the drug use from Sherlock Holmes adaptations?!
it's a corner stone of his personality and can drive personal growth in the story!
i'm trying really hard not to get pissed off here.
we can't just refrain from talking about or showing certain topics, especially ones like drug use where most people have tons of (good or bad) misconceptions.
and (as a user) i can tell you that proper education & *not* lies & propaganda are a better solution then ignoring and shushing those that wonder.
I think it's more so how it's presented
You can't just present holmes casually using hard drugs. He can use them and they can be key to the story
I believe It was more about how people are managing mainstream media today and how classics tend to get the big content chop when they are being adapted. Sherlock Holmes is an awesome series everyone should read!
I have to think about the fact that many classic Disney films and shorts now have to include the disclaimer: "Contains tobacco depictions."
-edit add: It's funny, too, that "Star Wars" films ("Jedi" in particular) retains the same disclaimer despite the fact that in the Star Wars Universe, no characters are ever depicted to be using/smoking tobacco; they smoke "spice."
The stories were written in a time when those drugs were legal, so there's no "glorifying" them. From a modern perspective, I think Sherlock Holmes doing cocaine when he's not on a case tells us a lot about how he views those cases. That is an important part of his characterization. And it's not like he doesn't get into trouble for it. And it's not like Watson doesn't actually get him off the drugs eventually.
It works if you're trying to just do a period-accurate adaptation of Sherlock Holmes. It wouldn't work for something like the BBC's modernized Sherlock.
So I know the video was about licensing, but now I really REALLY want to know more about the history of the WWE....cuz that response was super sus...
I really want to hear that canon rant now
Not at all surprised to see Insomniac's Spider-Man brought up as a good example.
4:55
Still wish you could've taken a selfie with Stan Lee in the games though.
After watching all of this, I have but one question.
What in the world is Batman Forever?
I can't believe you said Reece's Peeces. Reese's Pieces, lol i'm dead XD
I think Star Wars is the best example of this. WEGD6 they had a special deal where everything they wrote was canon
The Indy games made for Amiga are examples of licensed games done well, (hell, since one of them wasn’t tied to a movie, it had a far more relaxed design period.)
I would like to hear Eddy's canon rant
Cool... not even barely past 1:00 and I already have been forced to realize something that dates myself and makes me feel old.
I want a canon rant!
See also the previous EC video on Shovelware
I do enjoy looking at companies trying to make licensed games and seeing what the can make. But I feel that also apply to sequels of games in game series. Where to expand, what to do, what they can and can't touch, and what audience they want to expand to or if they want to stay with their core audience. That can make or break the sequel game. Good sequels like bioshock to bioshock 2. Or bad sequels like dawn of War 1/2 going to dawn of War 3.
Thank you for the video.
I'm sorry, there's no way a home-delivery based company can deliver on "25% less emissions". All the same challenges still exist. The primary difference is the last mile happens via FedEx / UPS / whatever instead of personal vehicles.
Especially at scale. Imagine the entire city of Philadelphia and the entire city of Los Angles get their food from said home-delivery based company. Next, start from nothing: grow the food, deliver the food, package the food, store the food, maybe re-package the food for different times of year, and then deliver the packages to the last mile company. Finally, that last mile company can finally bring you (the customer) the food.
Golden Eye 007 is the best tie in game
I want eddies opinion on canon. Where do I go to get that?
Hey you can make a morrigan episode on extra mythology
I would say the new Harry Potter games tackling the subjects of race, segregation, and slavery seems a little gross, the original text was just as gross.
Like remember when adult Harry kept Kreacher as a house elf slave?
Maybe at some point in the game our character attempts to free the slaves and end the segregation... hopefully.
Well, in the fourth book Hermione tried to liberate the house elves and made little headway.
Ultimately, although most of what you say here is true, it is a trade off and not entirely downsides. A lot of these flaws come down to the company management wanting a quick buck but not stoping to think about the industry and how the company’s job does change.
rant on canon!, rant oN CANON!!, RANT ON CANON!!!
So Paradox in a nutshell. We got it
when are you going to make on EXtra mythology..
We would love to do more but our So You Haven't Read Series is taking the main stage for the moment.
will wait for extra myth which is the best...
the good licensed games can be counted on one hand, tbh.
King Kong
Chronicles of Riddick: Escape from Butcher Bay
...uhhhh.....
Batman Arkham games
......there's gotta be two more........ can't think of them!
To be fair, ET wasn't that bad of a game, it just the wrong type of genre at the time and had way too many copies made of it.
I can remember playing and actually defeating the game ONCE. And I think it was during the summer when I had a broken wrist, so playing Atari was pretty much all I could do at the time,
also: *IN THE PIT* *IN THE PIT* *IN THE PIT*
PANR has tuned in.
Or you could be Dice, who trip and fumble on their own IP making games no one wants to play. And still publishes them. Give us a breakdown on failed launches and games like Battlefield 2042, Fallout 4, Cybwrpunk, etc.
Wait are you saying studios only make money on the sales of their game that happen before the license expires? That’s … kinda hard to believe honestly.
Wrestling fans always love non-wrestling fans working on wrestling games. How can I tell? Wrestling fans know that WWE specifically avoids mentioning history unless it's specifically relevant to driving a current story, then immediately forgotten again.
This is the way...
To dance!
man after watching this I think I will order a crate of Reese's Pieces from amazon
If it was explained, to the development team, what those with the license want in the game and what they don't want in the game than the game would get made faster.
This is just common sense.
Anything else, just nothing, watching a nice video.
2:35 Anyway, your VICTIRIAN outfit passes al lot with you!
4:02 This might be a reference of We don't talk about Bruno, i guess
But anyway, Nice video 😊👍
as someone whos played starwars kinect all i have to say is
*Living like a star you can't stop my shine, I'm lovin' cloud city my head's in the sky* *I'm solo, I'm Han Solo, I'm Han Solo, I'm Han Solo, Solo*
Catchy but horrible but hilarious
Shout out Spider-Man 2's tie in game
Anyone else notice at the end he pronounced Reese's pieces as "reesees peesees"?
5:40 - I See what you did there! ;)
6:28 Uh... Whose gonna tell him?
Probably cuts the other way too. Lots of terrible movie adaptations of game properties face the same challenges I’d assume. Less sure on the time constraints but I would be unsurprised if that was a parallel too
Unless you were Uwe Boll making those movies to launder drug money.
Anyone else find discussion of bad, console license games to be a relic of a previous era? The bad tie-in games are mostly on mobile now and the licensed games on console are on the same level as most other non-games.
He kind of sounds like chef john actually
My favourite licensed game of all time has to be the Fight Club game, which was an MK style fighting game, clearly missing the whole point of the movie
Use the forks, Luke!
Maybe I am out of touch with the desires of our corporate overlords, but extending license rights to game developers on a timed basis seems like a very bad way of going about it. Why not contract it out on a per project(s) basis? That way the devs have the rights when working on those specific games as outlined in the contract, and would not have to sacrifice quality to fit things into an arbitrary timeframe. And it would still protect the license holder because once those projects are complete, they can then choice to work with that developer again and negotiate a new contract with them or not depending on the sales.
This video made me feel like spiderman
Never, I know how to manage my expectations.
I think I have found 3 or 4 ET references throughout the video...
Might still be missing some though...
Commenting for engagement
Isn't "new but not too new" the same for all game sequels and they seem to usually be good? I don't think that should be a huge problem for adapting movies to games
But you did draw a E.T. cartridge
Game development is a challenge for sure. Try juggling game development, drawing, and livestreaming.
Noooo thank you :)
@@extrahistory Thanks for the reply! I'm working on a farming game as I draw new art every Friday and I have a livestream scheduled for Saturday. I'm going to need a LOT of coffee.
Explains pretty well why there are very few licensed games that I enjoyed or bothered with. I am immediately suspicious of any licensed game the moment I see the name. Yes there are a few good titles - but very few.
Man these facts remind me of fallout 76
i think the last time i played a licensed game was on the sega genesis, there was lots of pretty good platformers. but once we stepped in the 32bits era i started to feel it was stupid to play a game about a movie i just watched. plus my logic was that if they have to buy the license, that means they have less money to make the game, hence it had to be trash.
yikes i can’t imagine the crunch hours on games like these
Pretty much all of them apply to sequels or spinoffs as well...
Don't you tell me that thumbnail doesn't look cool as heck!
Three Ads wtf
Wait.... why doesn't the WWE talk about the history of the WWE?!
The industry definitely got better - if a game came out in the PS1 generation or prior and it was licensed from another media (particularly movies) it was almost guaranteed to be total trash (with some rare but noteworthy exceptions)
Why are licensed games made through contracts that have a time limit, and not on a project basis? Why is it basically negotiating "We want 2-3 years to have a small window of opportunity to fart something out that uses your IP" instead of "We want to use your IP for projects x y and z"?
If tie-in games are so hard to do, then why do it at all?
if they put these licenses out for games made instead of time we probably could have had better games most of the time
I thought this was going to be about corporate espionage...