Excellent play-through! This gives me a much better understanding of how the game plays out compared to just reviews. Seems like a game I will enjoy. I really appreciate this type of video and the time/effort it takes to produce.
I think someone on the forum confirms that you cannot use orbital sniper to "kill" an enemy unit in the HQ, as the intention of the HQ is to provide a "safe zone". I do think events can still remove units from HQ though.
It's a very good video. Thanks so much! At time 59:05 you could not have used the card AIR SUPPORT in the battle because the terrain was of a different type in the board.
This game would look amazing even without the miniatures , but with them, it looks just supreme. The play through IS DONE VERY INTERESTING AND FUN TO WATCH . Defiantly get a like from me :)
So are you card drafting when you add those cards to your hand or do you discard the terrain cards back into the terrain piles after using them. Where do you discard them into your discard pile
If you pick "draw cards" as one of the three actions, you can take two cards and keep one. The 2nd one is reshuffled in the terrain deck. If you later use that terrain card, it will we placed in the discard pile of your own deck. Not the terrain card deck. So a card that you picked up will be reshuffled in your deck over and over.
First, it is a good video if you need to learnt he rules, but... try to put more effort into putting the units on the right spot, like... if you are attacking, dont stack your units onto the defender side, and the defender on attacker side of the battle board. i know this properly is being very demanding , but im picky bout stuff like that :) else keep up the good work.
I honestly hadn't noticed the markings for offense and defense until after I'd published this video and someone pointed it out! Never had a problem remembering who was the attacker when playing so it didn't feel super necessary but it's nice to have it printed there.
Well, i guess that when you play the game, all players would know who control what, so might just be me that is weird that way :) but i like the video, and i found out that we played the pilgrims totaly wrong, we ended up giving me points when scoring for the crystals in the pool, and therefor giving me a landslide of a victory, this makes more sense and prob would make the pilgrims more fun to play. :)
Nice. Its must be challenging to play for three players :) Sometimes i try to play a test game with two or three... And it hurts my head to keep track of all the players options :)
You aren't wrong, this one in particular scrambled my brain up on a couple occations. I blame this on why the actual strategies taken weren't that impressive, I'm just happy I made it through to the end :P
Honestly I haven't played this game since I filmed this playthrough. I don't remember enjoying it that much though, but I am not particularly into troops on a map style games.
I bought the game and really like it. All four races play very different from one another. I like that you can play it with 2 to 4 people depending on how many friends can come over. You can use the different faction skill cards to try new strategies. The terrain tactics cards really make a big impact on battles. Regroup allows you to take a miniature from adjacent regions and put them on the battle board. If used right you can sometimes add 2 or 3 soldiers. Air support brings one more from reserve. This can completely shift the balance of force.
At 13:45, aren't the battles resolved in order, so if you resolved battle 2 first, it would then no longer be a battle region, so you COULD play that card in battle region 3? Not picking holes, just using this video to help me understand how to play and see if I got something wrong :)
I watched till the end of the video, and I was really hoping to finally see a Cry Havoc video where the Machine could win. I wonder what the machines could have done differently to win? It's kind of ridiculous that despite murdering entire armies near the end of the game (they had like almost unstoppable advance near the last couple turns), the machines still become dead last in the end! I wonder if the expansion would fix this issue....
The machines can't easily score points for regions like the humans or crystals like the pilgrims. The only way to gather points is to fight. Prisoners score points, attrition kills score points. Battle regions get one crystal added. Build factories to add units right on the frontline instead of in the base and improve your odds with the shredder drone kills. It might also be possible to alpha strike a rich pilgrim region by sniping all their units with the drones and satellites before you walk in.
Even though the Trogs (3Players) don't score points for prisoners, you do thin out the army of the opponent. That player still has to pay 2 VP's to get the prisoner back in his/her reserve. So in order to get the unit back on the map's location, the player has to: 1. pay 2 VP's 2. use a recruit action + card 3. use movement action + card. But ofcourse it's up to the player controlling the Trogs at that moment :) Attrition might be a better option in certain situations.
This is the best boardgame gameplay channel. Period.
You did excellent job with the video, both the cuts / camera focus and your explanation were very effective and useful.
Excellent play-through! This gives me a much better understanding of how the game plays out compared to just reviews. Seems like a game I will enjoy. I really appreciate this type of video and the time/effort it takes to produce.
Thanks a lot. After watching Rodney I just needed something more. Great job again. :)
I think someone on the forum confirms that you cannot use orbital sniper to "kill" an enemy unit in the HQ, as the intention of the HQ is to provide a "safe zone". I do think events can still remove units from HQ though.
Great playthrough video. Very clearly explained. I learned more about the game from this video than any other I have seen so far!
Awesome, I really appreciate and loveg hearing things like this :)
This was an excellent walk through
great play through explained a few things I was stuck on, thanks
It's a very good video. Thanks so much!
At time 59:05 you could not have used the card AIR SUPPORT in the battle because the terrain was of a different type in the board.
Really great job Jon! Nicely done ;)
This game would look amazing even without the miniatures , but with them, it looks just supreme. The play through IS DONE VERY INTERESTING AND FUN TO WATCH . Defiantly get a like from me :)
So are you card drafting when you add those cards to your hand or do you discard the terrain cards back into the terrain piles after using them. Where do you discard them into your discard pile
I haven't played this game in 4.5 years so unfortunately I don't remember enough about it to answer your question.
If you pick "draw cards" as one of the three actions, you can take two cards and keep one. The 2nd one is reshuffled in the terrain deck. If you later use that terrain card, it will we placed in the discard pile of your own deck. Not the terrain card deck. So a card that you picked up will be reshuffled in your deck over and over.
First, it is a good video if you need to learnt he rules, but... try to put more effort into putting the units on the right spot, like... if you are attacking, dont stack your units onto the defender side, and the defender on attacker side of the battle board. i know this properly is being very demanding , but im picky bout stuff like that :) else keep up the good work.
I honestly hadn't noticed the markings for offense and defense until after I'd published this video and someone pointed it out! Never had a problem remembering who was the attacker when playing so it didn't feel super necessary but it's nice to have it printed there.
Well, i guess that when you play the game, all players would know who control what, so might just be me that is weird that way :) but i like the video, and i found out that we played the pilgrims totaly wrong, we ended up giving me points when scoring for the crystals in the pool, and therefor giving me a landslide of a victory, this makes more sense and prob would make the pilgrims more fun to play. :)
Nice job! Can't wait to get mine in the mail...
Same here
Awesome video! Thank you for your time!
Great job! Thanks Jon!
@27:26 I thought you didn't play the event for number 12 until someone landed on that spot? Did I get that wrong?
Nice. Its must be challenging to play for three players :) Sometimes i try to play a test game with two or three... And it hurts my head to keep track of all the players options :)
You aren't wrong, this one in particular scrambled my brain up on a couple occations. I blame this on why the actual strategies taken weren't that impressive, I'm just happy I made it through to the end :P
Awesome thank you. I am off to play this today wish me luck!!
Hey Jon! Thanks for another great video. How do you find this game? I see lots of criticism about it. What are your thoughts? Thank you!
Honestly I haven't played this game since I filmed this playthrough. I don't remember enjoying it that much though, but I am not particularly into troops on a map style games.
@@JonGetsGames Thank you :)
I bought the game and really like it. All four races play very different from one another. I like that you can play it with 2 to 4 people depending on how many friends can come over. You can use the different faction skill cards to try new strategies. The terrain tactics cards really make a big impact on battles. Regroup allows you to take a miniature from adjacent regions and put them on the battle board. If used right you can sometimes add 2 or 3 soldiers. Air support brings one more from reserve. This can completely shift the balance of force.
was the machine player getting their 4th action due to discarding a card with additional processors?
Unfortunately, it's been too long since I played this game to remember the rules enough to answer your question. Sorry about that!
This is like a better version of nexus ops :)
Another great video, even if you do keep saying "turn" when you meant "round" ;)
At 13:45, aren't the battles resolved in order, so if you resolved battle 2 first, it would then no longer be a battle region, so you COULD play that card in battle region 3? Not picking holes, just using this video to help me understand how to play and see if I got something wrong :)
18:30 - Attacking units should be placed on the left of the battleboard, defenders on the right.
Super good point Paul, yes in this instance since Battle 2 would have resolved I could have used that card to pull a unit over.
These words are used in so many different ways it's surprising anyway can keep it straight!
Round/Round Actions were a pain to keep track of. Felt they should have had a Round tracker on the board.
A long video, but very well done.
You did a great job... tks
Jon you are the fucking man. Best game play videos on YT by far.
@55:20 you can't target units in the hq
Cry havoc the best game of mayorities ever
I watched till the end of the video, and I was really hoping to finally see a Cry Havoc video where the Machine could win. I wonder what the machines could have done differently to win? It's kind of ridiculous that despite murdering entire armies near the end of the game (they had like almost unstoppable advance near the last couple turns), the machines still become dead last in the end!
I wonder if the expansion would fix this issue....
Haven't played but from my observations I guess hunt down the humans more aggresivley then fighting the pilgrims aswell
I am not in any way a professional Machine player, but here is my though..
Perhaps to enable scoring at least once is a way to win the game?
The machines can't easily score points for regions like the humans or crystals like the pilgrims. The only way to gather points is to fight. Prisoners score points, attrition kills score points. Battle regions get one crystal added. Build factories to add units right on the frontline instead of in the base and improve your odds with the shredder drone kills. It might also be possible to alpha strike a rich pilgrim region by sniping all their units with the drones and satellites before you walk in.
Build 3 drones and use them to kill a lot of enemies, even in battle zone! Yesterday machine literally destroy other factions... Frustrated haha
Why ever use attrition with trogs?
Because it kills off your opponents pieces so you don't have to deal with them with your actual non-trog figures.
I think he means capture.
You score 1 point for every prisoner at the end of each turn, so that is a good benefit for taking Troggs captive.
I think he meant if in a 3 player, and you are taking the Trogg's turn, why would you have them capture someone?
Even though the Trogs (3Players) don't score points for prisoners, you do thin out the army of the opponent. That player still has to pay 2 VP's to get the prisoner back in his/her reserve. So in order to get the unit back on the map's location, the player has to:
1. pay 2 VP's
2. use a recruit action + card
3. use movement action + card.
But ofcourse it's up to the player controlling the Trogs at that moment :) Attrition might be a better option in certain situations.