That's a really neat feature! I am always excited to see more features relating to processing meshes in game. On an unrelated note, it would be amazing to have modeling and sculpting tools added eventually, perhaps with a local-only mesh edit mode where other game mechanics are suspended entirely, and changes to the mesh are only applied upon saving and exiting.
AAAAAAAAAAAAAAAAAA
THANK YOU
that is soooo useful, i still need to add both sides manually for vrc and such but for meshes that are meant to be only for resonite, this is absolutely amazing!!!
JEEZUS this is nuts
impressive feature
This is so cool
WHAAAAAAT THIS IS INSANE
Nifty!
Reminds me, with the eye manager, is there a native output to directly drive planar mesh eyes? I had to do some trig node math to drive my eyes UV offsets to get them moving.
Froox, you freaking amazing, my avatar was having fixed eyes with this and now this simple trick will help it make seperate! :D
*Pats the head many many times*