КОМЕНТАРІ •

  • @ReplicOC
    @ReplicOC 4 місяці тому +2

    Froox, you freaking amazing, my avatar was having fixed eyes with this and now this simple trick will help it make seperate! :D
    *Pats the head many many times*

  • @starvexia
    @starvexia 4 місяці тому +1

    That's a really neat feature! I am always excited to see more features relating to processing meshes in game. On an unrelated note, it would be amazing to have modeling and sculpting tools added eventually, perhaps with a local-only mesh edit mode where other game mechanics are suspended entirely, and changes to the mesh are only applied upon saving and exiting.

  • @tailsfan465
    @tailsfan465 4 місяці тому +5

    AAAAAAAAAAAAAAAAAA
    THANK YOU

  • @AngelboyVR
    @AngelboyVR 4 місяці тому

    that is soooo useful, i still need to add both sides manually for vrc and such but for meshes that are meant to be only for resonite, this is absolutely amazing!!!

  • @MrJok3rz
    @MrJok3rz 4 місяці тому

    JEEZUS this is nuts

  • @keeze4459
    @keeze4459 4 місяці тому

    impressive feature

  • @ImErin.
    @ImErin. 4 місяці тому

    This is so cool

  • @CerealBowlSystem
    @CerealBowlSystem 4 місяці тому

    WHAAAAAAT THIS IS INSANE

  • @GunGryphon
    @GunGryphon 4 місяці тому

    Nifty!
    Reminds me, with the eye manager, is there a native output to directly drive planar mesh eyes? I had to do some trig node math to drive my eyes UV offsets to get them moving.

    • @Frooxius
      @Frooxius 4 місяці тому +1

      Yes, you can use the EyeLinearDriver to drive UV offsets for the eyes!