I do like this a lot! I have built similar templates on my local to use for my own projects. I think this will be really helpful for newer developers to see something actually running that they can tweak and play with to learn.
I've created the same menu system on my framework and used a translation manager as well.... 🤯🤯🤯🤯🤯 Where can I download the source code of those elements ? I'd like to compare to my own framework
Nice addition! Been using MG some time after the Unity thing, and I enjoyed it very much, learned a lot. But not having an editor for simple tasks like creating objects in the scene and edit a collider size etc., takes so much time doing in code. You can of course make levels with Tiled, but that integration also takes time. Been using Godot lately, and it's quite nice. MG needs an editor IMO
@ the shared projects setup, with the core project, desktop, android, etc. Unless I’m missing something with what’s currently available I didn’t see a template for this.
@@fodderstompf I'd like to think before the end of the year. But depends if other bugs etc take higher priority. I can try to create an alpha version of the extension, with this skeleton in it and you could install that and let us know if it works for you and has what you think is required. Might not be ready until the end of the week though. Let me know.
I do like this a lot! I have built similar templates on my local to use for my own projects. I think this will be really helpful for newer developers to see something actually running that they can tweak and play with to learn.
Looks great! Looking forward to trying it out!
Very nice. I wish it was available two years ago, when I was racking my brains with the shared project :)
Did you finish your game? Did it get released?
Great to see this! More Monogame the better!
I've created the same menu system on my framework and used a translation manager as well.... 🤯🤯🤯🤯🤯
Where can I download the source code of those elements ?
I'd like to compare to my own framework
Any plans on Updating the Monogame Extension for Visual Studio. The project is being created with version 3.8.1
Yes, there's a PR currently being reviewed. Hopefully the team will approve it soon.
It has been approved, so is available from the `develop` branch, so should go out in the next point stable release.
Nice addition! Been using MG some time after the Unity thing, and I enjoyed it very much, learned a lot. But not having an editor for simple tasks like creating objects in the scene and edit a collider size etc., takes so much time doing in code. You can of course make levels with Tiled, but that integration also takes time. Been using Godot lately, and it's quite nice. MG needs an editor IMO
FlatRedBall :)
As well as this sample game project, will there be just a skeleton version of the template available?
Please clarify what you mean by "skeleton version"? What do you expect to be stripped out?
@ the shared projects setup, with the core project, desktop, android, etc. Unless I’m missing something with what’s currently available I didn’t see a template for this.
@@fodderstompf Yes we will make available when this ships too.
@@TheDomLouis awesome! :D Is there any idea on how long it will take ship these?
@@fodderstompf I'd like to think before the end of the year. But depends if other bugs etc take higher priority. I can try to create an alpha version of the extension, with this skeleton in it and you could install that and let us know if it works for you and has what you think is required. Might not be ready until the end of the week though. Let me know.
Nice. When is 3D starter kit coming ?
Once this is released we'll get started on the 3D one. Obviously that will take a little longer, due to the added complexity.