How to make your own customizable PS1 Shader in 4 minutes (UE4/UE5)

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 33

  • @Ashty
    @Ashty  Рік тому +4

    If you have complicated questions, or just want to chat with some community members and share your progress, join the Ashty Discord!
    The first 100 to join will receive an exclusive "First Day" role with access to exclusive channels!
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    • @godofdream9112
      @godofdream9112 Рік тому +1

      Hello, Sir .. I really like your video... But I want to know how to avoid light and use diffuse shader for game kinda like vicety... I dont want to think about light and shadow and bakeing all those staff ... can you teach me.
      exactly this thing , but on unreal....... ua-cam.com/video/ESXAxtdEkzY/v-deo.html

  • @Sub5_77
    @Sub5_77 4 місяці тому +8

    I couldn't find the Post Process Volume in UE5 like you, but instead I found it under the "Box+" button - Volume - Post Process Volume. Maybe someone is as new as I am, and may need this info eventually.

  • @MTGJoeD
    @MTGJoeD Місяць тому +1

    I'm finding this two years later, getting into Unreal for the first time, and it was so helpful! Thank you!

  • @simenstroek7599
    @simenstroek7599 28 днів тому +1

    You should use a 2vector to scale your input, so you can set the X and Y resolution separately. PS1 resolution would be anywhere between 256x224 to 640x480.
    Or if you want to make your "pixels" square, you can also divide viewportsize X/Y to get a ratio, and use that to scale the Y steps.

  • @kevinqpro
    @kevinqpro Місяць тому +1

    THANKS BROO!

  • @dinosaur2500
    @dinosaur2500 Місяць тому +1

    Thank you so much deserve a sub and like ❤

  • @musicbydella
    @musicbydella Місяць тому +1

    Really easy to apply! Great video!

  • @ArIyan_yt
    @ArIyan_yt 5 місяців тому +3

    How to turn off shadows

    • @KillerDudeT19
      @KillerDudeT19 5 місяців тому +1

      Go to your light sources and turn off cast shadows

    • @tarekwayne9193
      @tarekwayne9193 2 місяці тому +1

      You probably already found out, another method is to turn off shadows in your mesh!
      This way you could have shadows on the meshes you want if desired!

  • @firedragon04
    @firedragon04 Рік тому +2

    What would you do to tweak this into more of an N64 style? It’s similar but also different, would love to hear your approach.

    • @Ashty
      @Ashty  Рік тому +3

      I would probably use the material only to refine the N64 look, i.e. only with values that have a small influence on the texture. Most of the N64 look comes from the simple low poly models and the small texture atlases and how the UVs are adjusted to the atlases. The shader can help a bit with the look but it can't create the look by itself.

  • @BerkeAltay
    @BerkeAltay 11 місяців тому +3

    I think this is the only tutorial that works properly on unreal engine 5.1+ . Good job man

  • @STANNco
    @STANNco 9 місяців тому +2

    you can also change the screen percentage to 50 in project settings.
    I believe that will give similar effect and be half as demanding.
    BUT it might look slightly different i am not sure, maybe this tehcnique looks better?

    • @tyunpeters3170
      @tyunpeters3170 4 місяці тому

      It's not similar. This method changes more than just the pixelation.

  • @IAmLogicL
    @IAmLogicL 4 місяці тому +1

    So easy to follow! thank you, im just messing about with unreal wanting to create a ps1 styled prototype to see if i can ever make a game by myself and i need/want bad graphics as im not a artist/modeller, great tutorial thanks again!

  • @buffruff7872
    @buffruff7872 10 місяців тому +1

    Thank you for this tutorial, it has really helped me out!
    I was just wondering how I would go about disabling texture filtering, to prevent the pixelated textures from looking like a low resolution sludge?

    • @pacg1801
      @pacg1801 5 місяців тому +1

      Hi! I've struggled in the past with this too, as ue doesnt make it obvious...
      You want to find the texture you are using (not the material, the texture), open that up and in the details tab, you want to find the "Texture" section, within there you will find an advanced section, and inside of advanced, you will find "Filter", you will want to change this to "Nearest" to make the image sharper.
      Best of luck!

    • @buffruff7872
      @buffruff7872 5 місяців тому

      @@pacg1801 thank you very much!

    • @p4kahenepy
      @p4kahenepy 3 місяці тому

      what if its untextured?

  • @RicardoSchmeits
    @RicardoSchmeits 8 місяців тому +1

    Thanks for this tutorial, it helped me fix my broken shader haha...

  • @MacliTv
    @MacliTv 11 місяців тому +2

    thx 😁😁

  • @Punisher1992
    @Punisher1992 Рік тому +2

    What about the Vertex Dither?

  • @80TheMadLord08
    @80TheMadLord08 Рік тому +1

    This is fantastic. Thanks for making this. I have a question though, is it possible to stop the noise affect? It's causing the dark areas of my game to be visible (Meant to be pitch black) and there is flickering noise.
    Thanks regardless. Great tutorial :)

    • @echohaaff9642
      @echohaaff9642 Рік тому

      turn the scale param up a bit. I set mine to 30 and it made that problem MUCH better

  • @EmbjAmbo
    @EmbjAmbo Місяць тому +1

    Thank you very much. It's actually not that easy to find.

  • @Pac-bq2sn
    @Pac-bq2sn Рік тому +2

    cool stuff ❤️

  • @indietyv2228
    @indietyv2228 Рік тому +1

    Very helpful, I combined this tutorial with the RetroPostFX content easily, thanks man!

    • @Ashty
      @Ashty  Рік тому

      You are welcome, thanks for the kind words!

  • @CupCakeUnleashed
    @CupCakeUnleashed Рік тому +2

    Damn dude this is great

    • @Ashty
      @Ashty  Рік тому +2

      Nonono, you are great!