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How much better is Smite Damage than Skill Damage? [Rise of Kingdoms]
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- Опубліковано 17 сер 2024
- #riseofkingdoms #rok
*I misspoke in the video. 20% increase to 400 is 480 and not 440.
Video talking about additive vs. multiplicative effects:
• Big changes to our und...
0:00 Intro
1:46 How Damage Factor Works
5:30 What makes Smite better than Skill Damage
10:14 How much better is Smite than Skill Damage?
18:20 My estimates
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Transcript
damn man best rok contant creater after th Wiick gaming i was searching the one who can make such video, found you man ty
Nice video. Very helpful. I like the specific reasoning first, and then the summary at the end, because by then I'd forgotten the specifics lol.
@@BrianKuhTV thanks man
Cool way to compare the 2 types of damage and how they interact with talents/skills 🔥
Smite seems crazy good for rally/garrison, since you can guarantee counter attacks for that extra 200 damage factor per target per turn.
I imagine you would usually get off half as much white damage per skill cycle while field fighting though - unless planning to whale tank counter attacks on the front line.
id love to offer a hand in the calculations in the future. Ive tried my hand at this stuff in the past
great job doing this comparison with math and all 👍👍👍
Great vid! Thanks for doing hard work for the rest of us
interesting video, I would like to point out that skill dmg has field debuffs like Herman's active skill unlike smite dmg
@@koti1422 sure there’s also way more skill damage increase in kits and talent trees than normal damage increase.
The point is that you can’t compare the numbers side by side like they are equivalent.
Margaret with 50 percent increased range normal damage, along with the forbearance talent, as well as the support tree throwing cycles at 6 to 7 turns with rejuvenate, is a monster primary for Cordova.
About the 20% normal damage increase on a smite pair VS 46,6% skill damage increase on a skill damage pair:
- You take 3200 as damage from base attacks and 2400 as a skill damage factor. But in reality a pairing does not 1 but 2x a active skill per cycle. This means that the skill / smite damage contribute to a much larger portion of the total damage then is portrayed in your example. So the calculation should have been:
(3200+4800) x 1.2 = 9600 DMG (Smite)
3200 + (4800 x 1.33) = 9600 DMG (Skill)
Aka, 20% of smite damage increase equals roughly 33% skill damage increase.
2. You also mention that smite is better because many commander kits and talent trees contain skill damage mitigation. I would argue that YES for talent trees you are 100% correct. But when we look at commander kits, there is commanders that have skill damage mitigation, but also commanders that have smite damage mitigation (And I predict we will see more of that in future, especially on archers).
As of right now, I would say that smite is about 10-15% better then skill…
And normal damage increase is about 1.5 to 1.6 times better then skill damage increase…
Aka a 20% normal damage increase equals roughly a 30-32% skill damage increase.
@@ferisadi2418
So I’m bringing up a general idea (smite has inherent advantages over skill) and using numbers to show what I’m talking about….i mentioned a few times in the video that there are a bunch of moving parts and the numbers vary widely depending on which one you pick.
Every one of these alternate scenarios would change the math a bit and it doesn’t really add to the big picture conservation.
For example, using your scenario, by the time the second active skill goes off, you would gotten another 2 white damage turns in…so the math also wouldn’t be 33% if you wanted to calculate it that way.
The big picture is that smite and skill use the same numbers but the nature makes it where you can’t compare the numbers 1 to 1.
Bringing up one example and then saying you think it’s 15% better as opposed to 20% better…. Is that really adding to the conversation?
Based on the thumbnail, and the information on the sheets a very clear message is provided. It’s too easy to now say yeah there is too many moving parts, bla bla, but at the same time throw this many specific numbers. So let’s talk those numbers.
Skill cycle duration (8) = 8 normal attacks + 2 times a skill triggering on top of normal attack. So no my scenario is quite realistic. You present a example of Liu Che and Wallace. Where you calculate with 8 turns normal attacks (3200) and 2400 damage from active skills. That 2400 is just very unrealistic and only takes in the active skill of Wallace and exaggerates how much smite is better then skill damage (Which is the title of that sheet). I think we both can agree that my calculations and estimates based off those calculations are much more accurate (Although maybe not perfect).
You react in a way, that makes me think you feel attacked by my comment. But my intention is only to join in on a conversation and provide your viewers with more accurate estimates by using a more realistic scenario.
Good day
Really enjoying this channel.
Nice vid bro. It would be great to follow this up with whether the special inscription destructive or the rare battle ready will do more damage. This layout would be great
@@soulstart89 Battle ready is better than the first part of destructive. Both parts of destructive together is better than Battle ready
@@68Busdriver I remember you suggested me to look at daddy kanes video. I have both (horrid stats with my battle ready armament)
The layout of this video while using march combos is a great viewer point for the community.
It’s like you have carried on from where wick stopped.
Great work bud. Genuinely great work.
thank you bro, you're the best
In my opinion, I agree with core concept but it discounts the presence of 2 skills in 10 seconds which would reduce the advantage. Then I think this would be a fair calculation for single target.
Limited AOE options for smite also reduce the advantage, but core concept is sound just overstated
@@nomustard3406 it also discounts when you just do white damage and an active skill doesn’t get launched….which happens often in open fielding. And in that scenario, the value of normal attack increases is completely felt and skill damage isn’t.
There’s probably thousands of combinations and scenarios that I could’ve picked….and then someone can always say “well in this scenario the math would change”. The point is to understand that the nature of smite and skill damage is different and even though you see the number….. don’t make an apple to apple comparison
great content
Hey bro, any good source for finding what inscriptions work with smite damage? I find some of these descriptions sorta vague. Such as "skill damage of all types". Does this have affect on smite damage? Would smite be considered a "type" of skill damage? I cant seem to find a straight answer or a reliable source to answer.
@@GrowmietheGreen I’m not sure there’s a source.
Skill only affects skill damage.
Normal and smite both affect smite dmg
Normal is basic attack and counter attack
this has changed my opinion on wallace. i’ve been a pretty big wallace hater but i think taking this into consideration wallace is probably better than i was giving him credit for.
inf rallies will for sure shred, i knew that. this means they will shred even more. for at least 3 months the pure rally garrison meta will be all inf, better get training. we will see with new archer garrison if that can relieve our inf dead numbers 🤣
at the end of the day wallace is a bigger upgrade to liu alex than i believed prior and maybe makes 3 infantry marches meta for 7 march players again
Yo im in kvk3, probably not getting WW in the wheels quick enough to fight with him, its worth for me to just go for a LC/AE for now so I can invest into WW for kvk4 right?
@@Nicko0 yeah max LC
Hey man, just wanted to ask I've got Brutal and Infamy (+3.5% attack to wielder's troops) on two of my inscriptions. Does this have impact on smite damage or just the normal damage between the smite cycle?
@@SeanyGamingUK it will affect normal, smite and skill damage.
But you’ll get more bang for your buck on attack for a smite commander compared to skill dmg commander
@@68Busdriver Amazing thanks for getting back to me so fast!
Would you say margaret/cor, having some smite stuff, and rejuvenate of support tree is better or less good than gaja/cor¿. Lets assume you engage and do not lose rage (ie continuous rage cycle for 2 to 3 minutes straight)
@@SueLinNg I think as a whole Gaja’s kit is better overall with. Having said that I picked Margaret over Gaja because I wasn’t playing on taking the commander past 5511 and Margaret is better at 5511 than Gaja. Also, will likely see Margaret on the dailies soon whereas Gaja is a long ways away from going in the dailies
Kind sir: this is a legit question. In eng tree, Forbearance has oddly specific language: for every 5 seconds in combat, the troops' next ranged basic attack or ranged counter attack deals 50% more ranged normal damage. It says nothing about smite. At the same time it quite narrowly words it as 'next ranged basic attack'. Are they purposely excluding smite, here? I mean if it just said 'every 5 seconds in combat, ranged nl damage is increased by 50%,' then there'd be no confusion. So, does this talent apply to smite? Thx
@@SueLinNg looks like it’s just basic attack and counter attack like it says and no smite
@@68Busdriver I took a look at the ranged report and I now understand what and why it says it this way. You are in combat for five seconds. Then, the next turn you get 50% increase in ranged normal attack. This is just for one turn (turn 6). You go for five more seconds. And turn 11 you get another 1 turn of 50% ranged nl damage. So, it does look like it is full nl range dmg increase which will buff smite. Now, this really makes the case for support tree for Mar/cor. You want to throw cor's skill as often as possible to increase chance of lining up with those turn 6 11 16 ... buffs! Gaja/Cor or Cor/Gaja are thus too slow, as they don't have rejuvenate.
Smite Rocks like it for Inf
I dont roll my eyes babur i see you my seige brother!
I'm building my 2nd seige march. I wonder how the counterattack damage works with all the range damage and range Smite damage. The math is pretty confusing for me. 😂
@@davidw.5185 for siege marches we take counter attack damage the same as any other march. Smite DMG would make us take more counter attack damage and any reduction to normal damage or counter damage should reduce the amount of troops per second lost.
I am currently pretty much running 3 meta marches. Nevsky/Joan, zhuge/hermann, scipio/lui che. Would you think its good to drop scipio for william.w or determined during testing?
@@dimimatheas230 wait for testing. If you plan on staying at 3 you will probably end up getting WW. If you as l have aspirations for a 4th March you’re probably better off skipping
@68Busdriver yes I have aspirations for a fourth march. I have like 860 gold heads. I also have max William. I feel like the more commanders coming out the harder the decisions 😆 what you think to do for 4 marches?
@68Busdriver yes I have aspirations for a fourth march. I have like 860 gold heads. I also have max William. I feel like the more commanders coming out the harder the decisions 😆 what you think to do for 4 marches?
In other words, a normal dmg bonus in the hands of a smite commander is the same as an all damage bonus
Most underrated comment, this is 100% true. And if we look at all damage vs skill damage bonus (On a skill damage pairing), we already know that 20% all damage roughly equals 30% skill damage bonus.
They should not release another broken commanders, otherwise the next gen of archer or cavalry will have to go super saiyan mode to match infantry smite damage.
@@stevehg89 I don’t think WW is broken. But Liu Che is….and the LC/WW pairing will be broken given the current smite landscape if that makes sense
we need to see what the other commander is
@@sipz1221 I’m waiting for that release to make a infantry investment outlook video
well now we do!!
You benching your Alex BD?
@@Lugh-gv6jx my preference is to bench guan and find a combo that works with Alex still…. But we’ll see
Players will finally understand this when rally meta becomes smite commanders which appear terrible if you don’t consider this.
Bro, Wallace have 2700 damage in first skill.
@@darkoradulovic1292 that’s not clear. We’ll have to see actual testing
I see greatest glory not a bad investment after all
@@malcolmjohnson4943 not at all. I’m about to craft my second one
Smite only for inf?
@@DimasSaputrazz and maybe siege 😬
It's looking that way and honestly dhouldnt change. Without smite we would be living in a cav world for the next four years.
Ok now im even more confused 😅
@@C.L.A.W75 🤓
Najlepsze inf marsze według ciebie ?
@@imheartit sorry not sure what that means
@@68Busdriver
what are the best infantry marches, best regards
@@imheartit I think the best will be LC/WW
WW max or 5551?
Is there nobody pay attention LC expertise skill change?
@@yohanesadolf6007 it looks like the same skill. They just changed the description.
@@68Busdriver is it? From what i see its only 200 damage factor and 1 basic atk worth of rage (1 atk = 120 rage if im not wrong) so total will be 200+120 atk only
@@yohanesadolf6007 no. The rage gained from basic attack is 86.
Basic attack without dealing counter attack is 200 damage factor. LC’s expertise you get a free basic attack and 86 rage without taking back the usual 200 damage factor from counterattack. They didn’t change it……the just changed the description to explain it better
So he an insta max?
@@DawgHase I’m pretty confident that LC/WW will be the best march in the game. But a huge reason for that is because of LC and the synergy between the two. It really depends on how many marches you have, how many gh you have, etc.
Ironically, investing in Beli P might give me a bigger upgrade than WW since I’d be upgrading from Mina to Beli.
@@68Busdriver I've Scipio 5551 Liu exp rn, I'd run scipi Mehmed and Liu ww. Scipio Mehmed supposedly decent so it will be a decent transition march as I don't have any other inf cons
@@DawgHase you have any other Marches right now?
@@68Busdriver nope but my armaments allow me to build another inf 3 inscriptions and 20% stats on my arch one, 28% stats and 4 inscriptions on my wedge one. Tho the hunter inscription I still have will sadly rot in my bag for now.
@@DawgHase for you he’s an instant max then and pair scipio with Mehmed
People that haven't realized smite damage is better than skill damage are probably in the same boat as People who still think guan is a meta 😂
Guan is not bad
2 march meta mr. attila/joan
Guan is still used by imperium players as part of their 222 meta simply because there's no other AoE silence.
@@Lugh-gv6jx 222 lol
Who do you pair with Scipio in your meta lineup? 🤔