My Twitter is linked here if you want to follow! mobile.twitter.com/Avenger1GBO Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
Always been enjoying your uploads! New format in the description looks good, maybe if you could also add 1 liner of your thoughts/comment on each weapon would be nice too! Also maybe your thought overall on whether the suit is meta/for fun/unusable lol! Combo video would be much appreciated too for dummies like me!
I personally enjoy reading the longer descriptions and I'd love to see a video overview too! I love the Zaku playstyle and the general looks like a low cost Geara Zulu so I'm really hoping to get it. Great video as usual!
I love how you let your play speak for itself in these kinds of videos. Sure, I'm positive that you could give a breakdown, even viable counters and everything, counter builds even, but really, killing it. Thank you for continuing to upload and playing.
I always will prefer your previous style as they really help a lot of people learn how to use MS, an example is the Night Seeker V, using the actual beam saber is useless aside from stunlock due to weirdly low base power and I saw my damage go up across the board when I learned that from you, discerning what weapons are deemed mostly useless or helpful in certain situations, if a suit really should avoid the frontlines or if it's really good at melee clashing. It's all incredibly advice that helped me move past D ranks and straight to A ranks.
Those madlads Zakuified the Hyaku Shiki! Also I love the simple but high tech feel of the other one I'll always love piecing beam shots, it's very good for crowd control😊
The Nihyaku Shiki - or Hyakuni-Shiki - (Type 102) was recently shown in Moon Gundam as a new suit we'll probably get eventually. It's an actual successor to the Hyaku-Shiki made after the Kai, instead of a Delta variant, though I think it uses a new shield that's part MkII, part Delta that has a bunch of little spray missiles on the front bottom. It also has some sort of waist missiles. It seems to have two bazookas and/or cannons as an extra for the backpack, as well as improved binders that are a little more winged shaped with thrusters on them. There's also an ace/squad leader variant in gold. So we could get the grunt and commander with different backpacks and colors among other things, and possibly a different gun than what looks like a typical Hyaku-Shiki beam rifle (or two of they release as two units). So there's a chance of at least one having anti-beam coating as a general or raid, possibly even Lv2 of the skill. Knowing BB, well see it within the year given that at least the regular version is very possibly 2*, and it's an easy unit to do almost no aesthetic changes to except maybe the shotgun/backpack looking things on one (sort of look like big over-shoulder cannons from something in Seed, but could easily be back stored guns). But Valpurgis (or Walpurgis, short for the Walpurgisnacht - second best holiday after Halloween) has a lot of cool designs like a Qubeley variant with Grimoire Red and funnel holders that can be turned into a three-pronged claw with the tip funnels being beam sabers and actual sabers being in the knees, while also being really slim and having more funnels than the original. Or the Zeta II V that has a sawn-off Super Gundam rifle with a beam scythe mounted underneath, as well as a modified Zeta shield that has a beam cannon and three missile launchers And of course Chobham Armor Overon that looks like The O and could be a raid variant. There's even the original Overon shield that looked like the Gp02 shield with the normal beam cannons inside, but it turns out it's giant because all the extra you don't see in game was chobham armor. And I'm sure there's quite a few I haven't read up to yet, along with 9208 AoZ variants that can mix and match basically every weapon and add-on system, and like 7 more confirmed Engage variants that include one with Zeong-like hands over the regular hands as income weapons, and I think back Incoms (that may actually be a separate one) that could be a ground capable support with Zeong attacks and even the Woundwort-style claw attacks that launches one of the giant fists, or uses beam sabers from the fingers of one or both. And even the High Speed Southern Cross Zaku from Dian's Island with the Heat Sword that looks like a knight sword. So many interesting options. Hopefully we'll even get something that has the anti-beam coating on the shield that every unit canonically has, but as an ability that just ignores X amount of beam damage before becoming fragile (how they're supposed to work with beams). GMIII Nouvel, MK V with missile launchers (should have just been added to OG, imo) and more I'm forgetting right now. I just wish it didn't take money to likely get them all relatively fast, and that so many weren't likely 4* units.
@@scottwrathfon9872they messed up over here should’ve had a 3rd melee option to l actually use the knee sabers like a kick into a flying knee instead all we got was a counter
I would say the old format works better, cus there you come to a conclusion. Tho I think the new weapon description is easier to read, but maybe ceep it the way of explaining it's performance in a short sentence.
The new thumbnail is exactly what UA-cam apparently prioritizes with the algorithm, especially when something like the suit is a little off center. Though I find it a bit bisy for my taste, it works just fine if not being a little less apparent it's a review/semi-guide. Several suits at once doesnt really work well, and misses things like the flash grenade boost firing so it's not nearly useless. Id say to stick to 2 vids per suit, and even tey two builds if you can. Ome without any premium parts would be really helpful for a lot of players, or a different setup for things like using a Support on Arctic Base or any unit where a map can change how its best played. Or even something like showing off certain units that could be built for movement/HP or ranged damage, or high damage versus resistance/HP that most players build for. It can show off different strong points and give different people ideas on how to nest build for them, especially when going for optimized movement and damage kills survivability that players learning a suit may need to survive long enough to actually learn. Though ill be passing on these suits, I know the 450 will drop sooner or later and looks like fun. That zook splash is nuts, though the strage speed and other power creep going around feels like its slowly killing off old, reliable staples like Alex. Give the damn thing at least 175m on the gatlings, and the same for the pathetic reach on the Gegoog Marine variants putside Stutzer that gets 200m! Thanks again for showing off the new competition, informing if we should roll, and showing us support Marasai with stun resistance! Please do the improved Zaku IP soon, as im interested to hear what a great player thinks of it now, as ive wanted to make it work aince release when i couldn't land the melee because of drift and shallow knickle punches. Or Guntank II, for becoming the first suit to really play like a tank when at 350.
I'd have liked to see more in-depth analysis on each of the suit. I usually rely on those to figure out how to play em, or how people are going to use it against me.
Sheesh maybe i need to rethink my build on the EB 😅 that round of yours went so well, 2 hours after release i was dealing with constant counter-picking exclusively ballistic suits to annoy me, and i wasnt doing nearly as much damage as i should've with my build consisting of 3,9000 extra hp to make use of the anti beam coating, ranged atk-def part for 5% less ranged damage taken, and only like 10 total extra ranged mod. I guess i shouldn't be so scared of losing my coating and try to use charge shots more often than spamming uncharged. I do wish it had balancers tho to make better use of its 3 stuns for self defense with its 8 melee def
I think that's the first time I've seen you fight without melee. You usually pick supports with good melee like zaku iv and doll. I personally prefer the old style, i like reading your opinion. But that's good too
I might have to keep rolling for the second Zaku lol. That beam rifle seams so trolly lol. The other one has like 4 stuns. For a 450 cost thats deadly.
I don't like the eb zaku based on it's skills alone i feel like it should've gotten a level 2 anti beam coating since with the amount of ballistic ammo in 500 that skill is more of a hinderence based on my experiences Delta Gundam
It feels really useful in certain matchups. A surprising amount of suits rely on beam instant stuns, so the beam coating means all they can really do is use their stagger accumulation options on you, without the option to follow up with another stun. But some raids like Spaceseeker don't really care since it is basically all stagger accumulation...
In the early days of online console gaming like on PS3 and Xbox 360, it was common to add X to both sides of the name. This was either done to look cool or because the name they wanted was already taken, but by adding x_ or x to both sides of the name then they could still have the name they wanted.
My Twitter is linked here if you want to follow! mobile.twitter.com/Avenger1GBO
Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
What custom parts did you use the Zaku Machinery?
Always been enjoying your uploads! New format in the description looks good, maybe if you could also add 1 liner of your thoughts/comment on each weapon would be nice too! Also maybe your thought overall on whether the suit is meta/for fun/unusable lol! Combo video would be much appreciated too for dummies like me!
I personally enjoy reading the longer descriptions and I'd love to see a video overview too!
I love the Zaku playstyle and the general looks like a low cost Geara Zulu so I'm really hoping to get it.
Great video as usual!
I love how you let your play speak for itself in these kinds of videos. Sure, I'm positive that you could give a breakdown, even viable counters and everything, counter builds even, but really, killing it. Thank you for continuing to upload and playing.
I always will prefer your previous style as they really help a lot of people learn how to use MS, an example is the Night Seeker V, using the actual beam saber is useless aside from stunlock due to weirdly low base power and I saw my damage go up across the board when I learned that from you, discerning what weapons are deemed mostly useless or helpful in certain situations, if a suit really should avoid the frontlines or if it's really good at melee clashing. It's all incredibly advice that helped me move past D ranks and straight to A ranks.
Those Zaku Designs are so bad ass!!!
But my 500 is Titania or Zaku II TB.
Still Need them for collection purposes
Those madlads Zakuified the Hyaku Shiki!
Also I love the simple but high tech feel of the other one
I'll always love piecing beam shots, it's very good for crowd control😊
The Nihyaku Shiki - or Hyakuni-Shiki - (Type 102) was recently shown in Moon Gundam as a new suit we'll probably get eventually. It's an actual successor to the Hyaku-Shiki made after the Kai, instead of a Delta variant, though I think it uses a new shield that's part MkII, part Delta that has a bunch of little spray missiles on the front bottom. It also has some sort of waist missiles.
It seems to have two bazookas and/or cannons as an extra for the backpack, as well as improved binders that are a little more winged shaped with thrusters on them.
There's also an ace/squad leader variant in gold. So we could get the grunt and commander with different backpacks and colors among other things, and possibly a different gun than what looks like a typical Hyaku-Shiki beam rifle (or two of they release as two units).
So there's a chance of at least one having anti-beam coating as a general or raid, possibly even Lv2 of the skill.
Knowing BB, well see it within the year given that at least the regular version is very possibly 2*, and it's an easy unit to do almost no aesthetic changes to except maybe the shotgun/backpack looking things on one (sort of look like big over-shoulder cannons from something in Seed, but could easily be back stored guns).
But Valpurgis (or Walpurgis, short for the Walpurgisnacht - second best holiday after Halloween) has a lot of cool designs like a Qubeley variant with Grimoire Red and funnel holders that can be turned into a three-pronged claw with the tip funnels being beam sabers and actual sabers being in the knees, while also being really slim and having more funnels than the original. Or the Zeta II V that has a sawn-off Super Gundam rifle with a beam scythe mounted underneath, as well as a modified Zeta shield that has a beam cannon and three missile launchers
And of course Chobham Armor Overon that looks like The O and could be a raid variant. There's even the original Overon shield that looked like the Gp02 shield with the normal beam cannons inside, but it turns out it's giant because all the extra you don't see in game was chobham armor.
And I'm sure there's quite a few I haven't read up to yet, along with 9208 AoZ variants that can mix and match basically every weapon and add-on system, and like 7 more confirmed Engage variants that include one with Zeong-like hands over the regular hands as income weapons, and I think back Incoms (that may actually be a separate one) that could be a ground capable support with Zeong attacks and even the Woundwort-style claw attacks that launches one of the giant fists, or uses beam sabers from the fingers of one or both.
And even the High Speed Southern Cross Zaku from Dian's Island with the Heat Sword that looks like a knight sword.
So many interesting options. Hopefully we'll even get something that has the anti-beam coating on the shield that every unit canonically has, but as an ability that just ignores X amount of beam damage before becoming fragile (how they're supposed to work with beams). GMIII Nouvel, MK V with missile launchers (should have just been added to OG, imo) and more I'm forgetting right now. I just wish it didn't take money to likely get them all relatively fast, and that so many weren't likely 4* units.
@@scottwrathfon9872they messed up over here should’ve had a 3rd melee option to l actually use the knee sabers like a kick into a flying knee instead all we got was a counter
I thought it was a Marasai
@@LanceAxel Funny how the head makes it look like it😂
Zaku-Shiki
I like this suit. The machine gun punches hard, the sniper is long ranged and also hits hard, and it has a laser and missiles.
I would say the old format works better, cus there you come to a conclusion. Tho I think the new weapon description is easier to read, but maybe ceep it the way of explaining it's performance in a short sentence.
Man, they both looks fun to play with.
The new thumbnail is exactly what UA-cam apparently prioritizes with the algorithm, especially when something like the suit is a little off center. Though I find it a bit bisy for my taste, it works just fine if not being a little less apparent it's a review/semi-guide.
Several suits at once doesnt really work well, and misses things like the flash grenade boost firing so it's not nearly useless.
Id say to stick to 2 vids per suit, and even tey two builds if you can. Ome without any premium parts would be really helpful for a lot of players, or a different setup for things like using a Support on Arctic Base or any unit where a map can change how its best played. Or even something like showing off certain units that could be built for movement/HP or ranged damage, or high damage versus resistance/HP that most players build for. It can show off different strong points and give different people ideas on how to nest build for them, especially when going for optimized movement and damage kills survivability that players learning a suit may need to survive long enough to actually learn.
Though ill be passing on these suits, I know the 450 will drop sooner or later and looks like fun. That zook splash is nuts, though the strage speed and other power creep going around feels like its slowly killing off old, reliable staples like Alex. Give the damn thing at least 175m on the gatlings, and the same for the pathetic reach on the Gegoog Marine variants putside Stutzer that gets 200m! Thanks again for showing off the new competition, informing if we should roll, and showing us support Marasai with stun resistance!
Please do the improved Zaku IP soon, as im interested to hear what a great player thinks of it now, as ive wanted to make it work aince release when i couldn't land the melee because of drift and shallow knickle punches. Or Guntank II, for becoming the first suit to really play like a tank when at 350.
I'd have liked to see more in-depth analysis on each of the suit. I usually rely on those to figure out how to play em, or how people are going to use it against me.
The Zyaku Shiki...!
Sheesh maybe i need to rethink my build on the EB 😅 that round of yours went so well, 2 hours after release i was dealing with constant counter-picking exclusively ballistic suits to annoy me, and i wasnt doing nearly as much damage as i should've with my build consisting of 3,9000 extra hp to make use of the anti beam coating, ranged atk-def part for 5% less ranged damage taken, and only like 10 total extra ranged mod. I guess i shouldn't be so scared of losing my coating and try to use charge shots more often than spamming uncharged. I do wish it had balancers tho to make better use of its 3 stuns for self defense with its 8 melee def
I just miss the conclusion when you say: "Overall i think this suit is overpowered/underpowered/save for the next suit/so on......."
I think that's the first time I've seen you fight without melee. You usually pick supports with good melee like zaku iv and doll.
I personally prefer the old style, i like reading your opinion.
But that's good too
the new format makes it easier to read, so I prefer it
Excited for both to be released on PC.
Prefer the Grunt version.
Quick question I’ve been watching a lot of your videos and I’m wondering how to you quick turn I’ve looked it up and it gives me nothing on it
If you are playing a suit with the quick turn skill, press the touchpad while boosting to quick turn.
@@avenger1_gbo260 oh it a skill thank you a lot I was really getting confused on it thank you again
1:06 ????
I might have to keep rolling for the second Zaku lol. That beam rifle seams so trolly lol. The other one has like 4 stuns. For a 450 cost thats deadly.
Reminds me of lunamaria’s zaku
I don't like the eb zaku based on it's skills alone i feel like it should've gotten a level 2 anti beam coating since with the amount of ballistic ammo in 500 that skill is more of a hinderence based on my experiences Delta Gundam
It feels really useful in certain matchups. A surprising amount of suits rely on beam instant stuns, so the beam coating means all they can really do is use their stagger accumulation options on you, without the option to follow up with another stun.
But some raids like Spaceseeker don't really care since it is basically all stagger accumulation...
Zaku gang rise up
Which manga or novel of these MS is from ?
Mobile suit Gundam Valpurgis
The EB us absolutely nasty.
Day 2 of Asking Avenger to sortie with Blue Destiny Unit 2 at 550, if PGTB spam makes it too challenging then it's ok to use the 500 cost 💙
I wonder why many people have x's on both sides of their names, which I observe seem to have nothing to do with nationality
In the early days of online console gaming like on PS3 and Xbox 360, it was common to add X to both sides of the name. This was either done to look cool or because the name they wanted was already taken, but by adding x_ or x to both sides of the name then they could still have the name they wanted.
@@avenger1_gbo260 I see. Thank you for your answer
must be pretty painful to make this bid when it's 2 ms in 1 vid, i fought against a zaku machinery eb with a rick dias and it's a good sniper