This is absolute gold, just started coaching this way as a blue belt and its amazing the results, just don't mind getting things wrong its an amazing process ❤
Kit - you got me. I plunked down for your course. I am only one module in (Standup) and I am super happy so far. In case anyone is on the fence, let me testify that it is totally worth it! Full transparency - I have been a big fan of ecological dynamics & Greg Souders and have been incorporating this methodology into how I structure a nogi class that I lead. So I am already on board with Kit's game-based philosophy. But for those who are unfamiliar with this approach,t, Kit's course is a great way to dive in. I do believe this is the way of the future - so get in now to stay ahead of the curve.
Love it! Great job! By breaking down the goals and playing each section the athlete learns how to reach the goal with varying types of opponents since they will adjust according to the opponents attempts to stop them
yes correct! and he gets instant feedback and a platform to approach learning jiu-jitsu as a scientist in a far more controlled environment, allowing the student ample time to use trial and error and problem solving to formulate solutions. and use the instant feedback to perfect them. Glad you love it!!
Hey! We don't use the Gi in this specific demonstration, but all games can be used in Gi plus I teach you how to create your own games so that you can build ones specifically for Gi.
yes! 100%. the other style of passing where you start at the legs, for example Toreander is for more athletic people who want to utilize speed, athleticism and scrambles. As someone who wants to master control and efficiency, I believe this to be a much more intelligent approach
I just saw this--this is a far better way to train that what is being taught at jiu jitsu schools. I would imagine that the development time or progression between belts is now more efficient--have you noticed an increase in your students?
Kit, What are you doing in your other instructionals? Are they taught the same way-ish, maybe? Or no? And ought i be doing all the courses simultaneously, one at a time? How do i know when its time to move on? I have lots of questions obviously. TIA
Hey! My other products (The Art of Mastering Jiu-jitsu and the art of mastering takedowns for jiu-jitsu) are a lot more of a conceptual blueprint, covers all my ideas and concepts that I follow when it comes to training. And the new Task based games gives you games for you to apply those concepts. The art of mastering is far more theoretical and the task bases games is more practical. In regards to your other question - I always try to be very self-aware of what areas I need work in and I try and build them up as I see them. I look at my whole game as a bar graph and I try to have all attributes, for example my half-guard, kimuras, guillotine escapes, passing etc at a sufficient level. Keeping them all at a high a standard as I can without it becoming too imbalanced. That's how I predict when to "move on"/work on something new.
I wish you would put more content on UA-cam. Your stuff is gold. I know you want to make money off of it, which is perfectly reasonable, but I think that if you showed more of what you offer, people would be more likely to buy it.
How does your approach work with learning a particular technique, say Kimura or Omoplata? Those seems to me more " positional". I am 100% sold about your approach, yet I have this dubt.
Here are some games using principles like this for developing the Kimura 1. A game where you start in side control and just try to get a Kimura style grip 2. A game where you start with the Kimura grip in side control and your objective is to isolate the arm and hold the grip for as long as possible 3. A game where you start with the Kimura grip in side control and your goal is to isolate the Kimura and finish the submission Then you can repeat similar games from bottom guard There are other games you can play too, like if you are practicing a submission chain, that can be a game, perhaps you have a series of moves you are allowed to finish with
@@haadnaqvi1323 yes, but yet you can't skip teaching and demonstrating the Kimura - ude garami before introducing it in a game with limitations (ecological approach).
@@triskellfit2080 I don’t know if is clear yet from data just how much you have to do. You can do a deep dive on the Kimura, and the principles that make it work, someone else could demo a few a Kimura finishes and have students drill them a few times to see what the move is, and yet another approach is to show the students a finished Kimura of some sort and then start them on the game after making sure their hands are in the right place to start. Edit: I mean these three different methods could come BEFORE introducing the games There are different approaches and while I’ve always fallen into the conceptual principle based camp, I see more people doing the last one and having success
We should get you on the "Perception and Action" podcast. Its all about this ecological approach you've been doing for the past 10 years.
nice! hit me up!
This is absolute gold, just started coaching this way as a blue belt and its amazing the results, just don't mind getting things wrong its an amazing process ❤
I'm really glad to hear that man!
Kit - you got me. I plunked down for your course. I am only one module in (Standup) and I am super happy so far. In case anyone is on the fence, let me testify that it is totally worth it! Full transparency - I have been a big fan of ecological dynamics & Greg Souders and have been incorporating this methodology into how I structure a nogi class that I lead. So I am already on board with Kit's game-based philosophy. But for those who are unfamiliar with this approach,t, Kit's course is a great way to dive in. I do believe this is the way of the future - so get in now to stay ahead of the curve.
Thank you very much man, I appreciate the support! Please keep me posted on the product as you get further through!
Ho have you got it, its only on presale?
It's live! It's more of a Early bird sale :) Get on it!@@madebyape
Got further in and it is just fantastic! Seriouusly - very well done, mate'
makes me really happy to hear!@@jimmybeans5085
Love it! Great job!
By breaking down the goals and playing each section the athlete learns how to reach the goal with varying types of opponents since they will adjust according to the opponents attempts to stop them
yes correct! and he gets instant feedback and a platform to approach learning jiu-jitsu as a scientist in a far more controlled environment, allowing the student ample time to use trial and error and problem solving to formulate solutions. and use the instant feedback to perfect them. Glad you love it!!
@kitwarchilddale would be great to get you and Greg Souders on a podcast together.
Hi Kit. Does your course include games for playing in the gi. Are there any that can be seen?
Hey! We don't use the Gi in this specific demonstration, but all games can be used in Gi plus I teach you how to create your own games so that you can build ones specifically for Gi.
Great staff. Keep posting those games ❤
www.kitdaletraining.com/p/task-based-games
Just waiting pay day.
Amazing thank you!
Good shit! But also, if on the next DVD, when you say "here" if that could be a horse sound going "heehaw" that would be greatly appreciated 😂🤙
hahaha
Great video! I'm wondering tho, do you take the same approach in the Gi?
yes! 100%. the other style of passing where you start at the legs, for example Toreander is for more athletic people who want to utilize speed, athleticism and scrambles. As someone who wants to master control and efficiency, I believe this to be a much more intelligent approach
I just saw this--this is a far better way to train that what is being taught at jiu jitsu schools. I would imagine that the development time or progression between belts is now more efficient--have you noticed an increase in your students?
you're right! I've seen unbelievable progression in my students who have adopted this. There are a lot of testimonials to read if you're interested!
Kit, What are you doing in your other instructionals? Are they taught the same way-ish, maybe? Or no? And ought i be doing all the courses simultaneously, one at a time? How do i know when its time to move on? I have lots of questions obviously. TIA
Hey! My other products (The Art of Mastering Jiu-jitsu and the art of mastering takedowns for jiu-jitsu) are a lot more of a conceptual blueprint, covers all my ideas and concepts that I follow when it comes to training. And the new Task based games gives you games for you to apply those concepts. The art of mastering is far more theoretical and the task bases games is more practical. In regards to your other question - I always try to be very self-aware of what areas I need work in and I try and build them up as I see them. I look at my whole game as a bar graph and I try to have all attributes, for example my half-guard, kimuras, guillotine escapes, passing etc at a sufficient level. Keeping them all at a high a standard as I can without it becoming too imbalanced. That's how I predict when to "move on"/work on something new.
This is awesome!
thanks man!
I wish you would put more content on UA-cam. Your stuff is gold. I know you want to make money off of it, which is perfectly reasonable, but I think that if you showed more of what you offer, people would be more likely to buy it.
I'm glad you like it! You're right, I should get some more examples up :)
BRILLIANT cheers
How does your approach work with learning a particular technique, say Kimura or Omoplata? Those seems to me more " positional". I am 100% sold about your approach, yet I have this dubt.
Here are some games using principles like this for developing the Kimura
1. A game where you start in side control and just try to get a Kimura style grip
2. A game where you start with the Kimura grip in side control and your objective is to isolate the arm and hold the grip for as long as possible
3. A game where you start with the Kimura grip in side control and your goal is to isolate the Kimura and finish the submission
Then you can repeat similar games from bottom guard
There are other games you can play too, like if you are practicing a submission chain, that can be a game, perhaps you have a series of moves you are allowed to finish with
@@haadnaqvi1323 yes, but yet you can't skip teaching and demonstrating the Kimura - ude garami before introducing it in a game with limitations (ecological approach).
@@triskellfit2080 I don’t know if is clear yet from data just how much you have to do. You can do a deep dive on the Kimura, and the principles that make it work, someone else could demo a few a Kimura finishes and have students drill them a few times to see what the move is, and yet another approach is to show the students a finished Kimura of some sort and then start them on the game after making sure their hands are in the right place to start.
Edit: I mean these three different methods could come BEFORE introducing the games
There are different approaches and while I’ve always fallen into the conceptual principle based camp, I see more people doing the last one and having success
So good thankyou :)
glad you like it!!
Great! Thanks!
Gold.
I’m a little hot and bothered by those shorts
😂