Plant Simulation 28 - Optimizing 3D Graphics

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  • Опубліковано 24 чер 2024
  • In this comprehensive tutorial, we delve into various methods to optimize the rendering performance of your models in Plant Simulation, especially as they grow in size. Larger models often face decreased rendering performance and frame rates, but there are effective strategies to mitigate these issues. Join us as we explore these approaches step-by-step.
    First, we discuss the impact of model size on rendering performance, focusing on key parameters such as FPS rate, node count, and polygon count. We demonstrate how to analyze these performance metrics by displaying crucial statistics and explain the significance of FPS rate, node count, and polygon count.
    Next, we explore ways to reduce the node count by simplifying graphics and optimizing imported graphics before use. We provide a detailed, step-by-step guide to optimizing graphics in Plant Simulation, including pruning small graphics, flattening the structure of graphics, managing references and obstacles, and manually removing unnecessary graphics.
    We then introduce the visibility filter, explaining how it can be used to reduce polygon count. A practical demonstration shows how to set the cull granularity and reduction level to improve rendering performance.
    Another crucial aspect we cover is reducing the number of parts rendered. We emphasize the importance of this strategy for better rendering performance and offer practical tips, such as enabling "Show EM U as Cuboids" in stores and AGVs and managing the visibility and complexity of parts.
    Finally, we summarize the optimization techniques discussed and highlight the importance of building modular models using classes and instances for better performance. This tutorial provides you with the knowledge and tools needed to enhance the performance of your Plant Simulation models effectively.
    We welcome your comments and feedback, so let us know if you have any questions or suggestions for future videos.
  • Наука та технологія

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  • @hebdschnure
    @hebdschnure 12 днів тому

    World company using ai voice.... to cheap to pay a narator