I have no idea why, but the cutscenes in the game ended up looking like shit, frame dips and quality dropping significantly. I don't remember that happening when playing, only watching the recording, so I don't know what happened. Sorry if it annoys anybody I suppose. Also, SPOILER DOWN BELOW I should have put text on screen at 1:59:08, but yes, Rais wasn't lying, the GRE were trying to weaponize the virus, I just meant he could have easily been lying to Crane when he said it. Support me on patreon and follow me on twitter, especially if you want updates to the channel and maybe want to participate in any polls I run for the future. www.patreon.com/dorkaxe twitter.com/darkaxe54
Hey, how the heck do you only have 14k subs? I was expecting to see at least a million. I sincerely hope you reach far past 1 million buddy your content is absolutely amazing and entertaining. This might be a very biased opinion of mine because this is exactly what I like to listen to while I'm at work but your narration is great and your in depth analysis of the games is spot on. Keep up the good work you have my support!
I own Dying Light The Following Enhanced Edition from gog. It's good points are incredible, which makes its shortcomings really stick out. All-in-all though, Dying Light is far more good than bad and does some really cool things in the zombie game genre NO other game in said genre comes close to doing.
1:58:20 Roger Craig Smith has the most sarcastic voice I’ve ever heard and the writers knew this which is probably why most of Crane’s lines are either sarcastic or snarky. I honestly expected him to say “well he’s dead” after he snapped Rahim’s neck but my God, I got the best cutscene in the game instead.
The entire section on doors is a perfect microcosm of every developer's cosmic struggle with the believable and seamless construction and implementation of doors.
It's basically impossible if you harp on it, but I feel Dork was being a bit picky and using DR1 as a POV to this game a lot as.. well they both have zombies(?). It's a bit unfounded but he still strongly recommends the game. An insane deal with The Following. Great time.
I think the main reason all weaponry is disabled in safe zones is because there's a thematic element where no longer having your weapon drawn or throwables ready mechanically tells the player that they can be at ease there. It's genuinely safe, with no chance of a sudden combat situation outside of story/dialogue prompting one.
Also, it gives kind of a shock, when you thought you were safe there, only to have all your weapons taken away asi if you were in a safe zone when you're doing rais mission with dr. zere. it's shocking, knowing that when you couldn't draw your weapons, it's because you were safe, and then have that piece of information being decimated by the uncertainty of not having your weapons and yet not being safe at all.
wish there were more side quests that added cool little details and features like that. Like imagine you could turn the tower into this absolute fortress lol
Most, if not all, side quests add a piece of memorabilia to Crane's room in The Tower, like finding the crayons for the kids adds a drawing made in crayon on the wall of Crane's room depicting Crane as The Tower's superhero. If you've finished all the side quests, go take a look and you'll find the once empty room overflowing with trinkets.
The problem with those search lights is that theyre literally outside when you're so close to entering the tower - why do that when you can just run inside.
1:54:00 We keep one thing of antizin, but i’m pretty sure it’s completely forgotten by the storytellers. The one antizin we got could’ve been used on Jade or her brother to stop them from turning, which kind of ruins the moment of them dying.
Yea, I wondered about that as he was directed by the GRE to specifically keep one vial for himself as they knew he had been bitten. It was a pretty big piece of the plot for them to just casually ignore later in the story. I don’t think it was forgotten on purpose to hand-wave it away or anything, though. Concerning Rahim (Jade’s brother), though … he simply couldn’t have been able to give Rahim any because he had no idea he was even bitten until _after_ coming back from blowing up the volatile hive and seeing he had turned. Before that, Rahim played it off as if he got hurt by one of Rias’ men and left it at that, and Crane wasn’t really given any other reason to believe otherwise. Hence why Crane was so pissed when he had to put him down by calling him a stupid fcking kid - not only did he do something Crane specifically didn’t want him doing, especially on his own, he was annoyed that he didn’t say anything about being bit. Rahim was more concerned about dealing with the volatile hive than being concerned with his own life, and he knew if he told Crane, then Crane would be more concerned about him and the hive wouldn’t have been taken care of in the way they planned. As for the vial itself, my own personal theory is that it was taken away at the museum when he has his seizures from the infection setting in (as they had been progressing more and more throughout other missions up to that point). All his items were taken away, and he wakes up to learn about Jade. The vial he had could very well have been the one that was thrown to him when he was told to make the choice to give it to himself or Jade, because it seems like something Rais would do - find Antizin in his stash and force a choice on Crane, something he’s tried to make him do since the beginning: make a choice for himself. Jade does it for him in the end. Of course, that’s just my own take on the matter when trying to make sense of it all.
@@TwoBs That could explain the Museum, but the issue with that is there’s countless times where having the vile should’ve been mentioned. Basically you would think the idea of using the vile would pop in to Crane’s head at some points throughout the story. Anyhow your explanation for Rahim makes sense to why Crane wouldn’t be able to use the antizin on him. I will say though that Rahim‘s intelligence went to zero just so we could get the drama surrounding his death. The Volatile Hive didn’t have any impact on the world, was enclosed, not to mention there was no real reason to worry about the hive as much as Rahim did. No other characters cared about the hive or made it seem as if it was a problem that needed dealt with immediately.
I also hate that he only takes ONE, like he could've easily fit at least a crate full in his pockets and then burn the rest to still lure Rais out but no. I get he was supposed to be selfish at the beginning but he needs it too soooo??
@@knotvocalcovers5436If he kept many with him it could give away the fact he lied about the boxes being taken and having multiple makes it more likely it can be found out that he had them not to mention where do you want him to put it at the time, and yes he was only getting it for himself so why more than one when he thought he could get more for everyone later, and honestly this is just a nitpick tbh.
The last event for dying light actually gives a explanation to what happened to the tower as after a while when crane didn't make contact or arrive, they decided to leave Harran somehow.
@engihere5434 I said event, As when Dying light 2 was releasing techland gave dying light 1 it's last event, where Spike gathers whoever he can in Harran and leaves the city, which is why spike is outside Harran and now a pilgrim.
My favorite videogame ever made, along with Risk Of Rain 2. I seem to love co-op games with tons of mobility options and interesting ways of using time/difficulty.
It’s such a good game. I loved the combat system and how they didn’t hold back at all on the gore. The parkour system is the best I’ve played and the atmosphere is incredible. I love this game and am saving up to get the second game soon. Only thing I wanted more of is a new Bow. Like the bozak bow is nice but it’s locked behind a difficult challenge.
The lock picking mini game is easier than you might think. There is a sound cue like a click every time you put pressure on the lock with the pick out of position. The lockpick health drains faster the longer you try and rotate this. However, lockpick health can be completely reset by just exiting the lock and then picking it again. Also you can just spam rotate until the clicking sound stops. Now you can get through the entire game with one lockpick.
I agree with the human character. they're like made of solid steel when you kick them or do anything. Like Crane has enough force in his kick that can destroy heads and you're telling me it does nothing to them or the fact the only way to stun is the slide kick.
The best thing about Dying Light, more than the amazing parkour system, weighty, realistic combat, genuine anxiety about nighttime, or great voice acting, is the atmosphere. The sound design, environmental design, contrast between day and night, and just the general look and feel of this game is unmatched to this day. I haven’t played DL2 yet (just bought it, a friend and I are wrapping up our playthrough in the Following right now and then we will), but the thing I already mourn the most is the loss of the gritty, apocalyptic vibe of the original
Yeah, I dont care if my MC is super duper someone who traveled thousands miles across the world, I just want to see zombies droppind from the roofs, and feeling like a prey when 5 fast zombies exhausting me when im trying to escape
I’ve sunk so many of my hours into dying light from 2015 to now. I’ll never forget the fun and memories this game brought me, it shall go down in gaming history as a damn near masterpiece of a zombie game
As a person with almost 1000 hours in this game, i can say this was a very good comprehensive video and that pretty much everything he said is accurate
Quick tip: goons and demolishers go down very quickly and very quietly to bow/crossbow headshots if you don't feel like slogging through melee or making an absolute ton of noise
I usually just shoot the goons in the head. Most enemies are so fucking annoying to deal with early game that I don’t even face goons or human enemies till I get a gun.
Mid-endgame was pretty much exclusively using the ranger bow then switching to a crossbow then just using the Vulkan rifle to stealthily kill everything in a shot or 2. Also the crossbow one hit kills the giant police tank zombies lol
Absolutely exceptional video dude. I watched it three parts. This is one of my all-time favourite games as it was one of the first games I bought for my PS4. I was a little disappointed with it at first but over time, I began to just really enjoy the parkour gameplay. Eventually I returned to the story aspects and as you mentioned it not being great, I did find myself attached to Jade over time. I've played it through and 100% completed three times now. I might see how it performs on the PS5 though I'm getting Dying Light 2 soon enough. PS - I genuinely didn't know the posters could be used for fast travel until watching this video LOL
Thanks for the kind words! I wont lie, there definitely is a part of me that wants to play it again, I just dont want to suffer through the story quests. I hated those so much. The school one was okay I guess. I'm not surprised you didn't know about the fast travel, the game doesn't even bother telling you about it and it doesn't look any different from other posters. Super weird.
In my opinion this game was a masterpiece! I loved everything about it! No complaints! Edit: plus you are the only person who talked about the beautiful view and ambience music, the soundtrack and view has helped me escape reality which is one of the reasons why i loved this game
@@auklin7079 Now now hear me out maybe he wasn't playing the game for the story maybe he was playing it "To destroy zombies" now i know that's hard to believe but trust me pal
@@Ainavol_sansThat's the dumbest shit I've ever heard. All a masterpiece is is the greatest work of one's career or a work of outstanding creativity, skill, workmanship, or profundity. Dying Light is certainly Techlands greatest work to date, which makes it Techlands masterpiece. A masterpiece is determined by both objective facts and subjective opinions.
One of my favorite things about this game is how it feels so responsive like when I hit a zombie, you, your character and the zombie react in a way that feels like you actually hit a zombie.
By the time you get to Old town In the story rais has made a offer that anyone who kills crane will be offered Antizin, that’s the reasoning for hostile survivors tbh.
This story was supposed to be centered around a 4 player coop where Breken and Jade were playable characters. They scrapped that and focused on crane and had to change the story as to try and fix it. That’s why this games story has so many lazy holes. All of those points in the vid where you say, “it could have been expanded upon” originally were 😢
Jusr paused to comment. When you made the tree in the woods comparison about airdrops you opened an air drop crare and then trasitioned it to another crate. That transition was smooth like butter, very nice.
Being a massive Dying Light fangirl, it's oddly refreshing agreeing with you on many of the shortcomings down to even being happy you showed the oddity of the one group that asked for so many things of alcohol. Wanted to light them up but sadly wasn't able to That said I find it a bit funny that guns mowing people and zombies down like they do in Normal mode is a problem. Mostly because I would assume most would find it annoying to find enemies to be bullet sponges otherwise. Uuuuntil Nightmare Mode which then one almost misses those easy shot days. Even so, easily my favorite review not just because it's ungodly thorough even with a few aspects I didn't think about, but as someone with over 500 hrs in this game, a vast majority I was agreeing on. Some I disagreed but you made a good argument regardless Real quick, I thought Rais was hispanic XD mostly a bit with the accent but that could just be a fellow hispanic getting a little too excited on that front. He still generic as all fuck tho. Don't get me started with that last fight... I'm a hardmore fanatic but I will never defend that fight 10/10 review. Also, Smokers sorta make an appearance in DL2
Happy you enjoyed it! I guess I wouldn't necessarily say I didn't like guns being OP, I just don't think the climactic moments/ends of quests were built around that idea. Rainbow Six Vegas 2 or whatever it was called (sorry I don't play that many shooter games) had a lethal bullet mode or something, where one shot was basically all it took, yet they built the engagements around that fact and it worked out well enough. Happy to hear smokers are kinda in DL2, however from what I've played, which is close to 20 hours I think (still not done with the first map yet ughh) I'm not a fan at all. I honestly don't even want to keep playing it, which is why I haven't touched it in months.
@@Dorkaxe Same over here. I loved the first game to bits, but I can't stand the second. I only now returned to it to finally finish it, but I haven't touched it basically since launch month. Loved the vid btw, it was insanely thorough and insightful in ways I didn't expect and it just blew me away completely. I'm honestly baffled that you don't have more subs cause I definitely will check out more of your stuff. Also, any chance you'll review Dying Light 2 as well?
I definitely feel like Rais’s whole shtick was to have meta commentary about how players control these characters, or something along those lines. but the lines just don’t feel like they add any weight to them and the whole thing just falls flat lol
@@HueyTheDoctorfucckkk offff. The story of this game is ass and the characters are the worst most unmemorable people I’ve ever met and crane is the most garbage of the bunch. Maybe. Maybe the parkour is cool. But I think it trivializes the entire game to the point it feels hilarious to be in this apocalypse vs horrifying.
The complaint about doors being broken in having the same sound, has actually been scientifically proven, they all make the same noise when broken inward, even in real life! And the official average noise pattern is "Boom, Te-clack, Cling, Cling." Doors broken outward have a variety of different sounds due to the uncountable amount of unique doors and outside environment! 👍
Also I think that complaint in his video is kinda dumb. Like you get sooooo taken out of the experience because of 1 audio cue but killing the same dozen or so zombies doesnt? Some of these slights against the game are very nitpicky despite him saying they werent or him not being nitpicky in the intro.
I like the ambiance in this game. If u just stand and observe you can hear the sound of blowing gusts of wind, objects clattering around in the distance, trees and foliage swaying violently, particles in the air, it’s all just fantastic and lends an excellent sense of movement to the world, which compliments the immersion of embodying Kyle, and the fluidity of the zombie physics very nicely. Nothing quite feels like Dying Light. It’s a combination of many different things complementing one another.
I will say New Game+ is the best way to play it. Crank up the difficulty and it's an awesome way to experience it and with Legend levels you still have that RPG grind. For anyone who hasn't played it, do it twice. You won't regret it.
I've found your videos recently and I've been loving them, this one is no exception so far. I just wanted to mention that when lockpicking on a controller, the left or right side of your controller will vibrate when stressing the pick, and that left or right vibration correlates with the sweet spot. This makes lockpicking on a controller far easier since you can very easily narrow down where the sweet spot is. Unfortunately since I mostly play with MnKB controls, I don't get this advantage.
3:35 I completed the game and it’s DLC and am doing a run on nightmare mode right now and even I didn’t notice it, it’s so natural that everyone else’s voice is naturally quieter rather than it being purely based on position
Hot take, here. I think dying light 2 is SIGNIFICANTLY better than the first. I didn't think so the first time I tried playing it on release. But 9 months later I really dug in and gave it a fair shot. It's my game of the year hands down. The parkour is so much more well implemented. The world design supports it like the first never even tried.
Mannn I love watching your videos later at night or before going to bed. Even if I have played these games over and over again and know basically everything about em. I just love your style
@@DorkaxeI finally finished the video haha. I liked your pov of the game. And I agree with the following driving mechanics can feel tedious at times especially the virals part. On nightmare difficulty they're annoying. Hey please make a vid about left 4 dead 2 I wanna know what ya think about it. Loved your review of the first one
Wasn't expecting it, but i saw all the video and i absolutly agreed with your review (even if i personally give up airdrops because the game didn't make it important). Thanks you for the work, it was a good moment.
The reason you were underwhelmed by many of the encounters in the game is thanks to how strong guns are, they trivialize pretty much every encounter. Take the Fan Zone for instance, without a gun that encounter would be so much more tense, since the enemy can insta kill you if he sees you. Techland could have done it better though, imagine if there was a metal detector at the door, you had to leave your guns behind in order to enter, and the entire fight was you trying sneak around without being seen so you could ambush the enemy On one hand, I like that they were accurate about the power of guns, but on the other hand because of that power they can sap all of the tension out of almost every situation in the game. I would have preferred that they added a bunch of contrivances for why you couldn’t bring or use guns in certain encounters
@@zay_tiggygaming I hated it, too, but if it's for a few one-off events to make them feel more tense/climactic or whatever, I think that would work better. The WHOLE GAME being without guns is bad imo, but who knows, maybe I'll come around.
@@Dorkaxe I’m on and off with it. I miss having a double barrel, but I wasn’t afraid of anything anymore and the game stalled out. Having guns again would be dope. But just like the first, it takes away from having to run or use fence, light, and car traps. I use all those now in this one pretty often.
Yeah, I find 2 to be a good improvement too. Besides the story stuff, the combat feels so much smoother and the parkour is even more fun. I genuinely dreaded the interior segments of Dying Light, but in DL2 they are fine.
I think concerning Hellraid, and this is a big “I think”, I very vaguely remember gameinformer talking about a medieval game coming from deep silver and the same crew that worked on dead island. It was supposed to have the same combat, and weapon system as well as magic I think. I wouldn’t be surprised if hellraid is leftover from wherever that project went.
33:03 No, you can see how many medkits you have from the main screen. It's right beneath your health bar. You can even see it in the normal gameplay right after
It's definitely gotten massively better but I didn't play it at launch, coming from someone with 300+ hours and cleared on the hardest difficulty for DL1. I think a lot of the changes are really slick and tension adding compared to DL1.
also everytime you had a "boss fight" they remove your inventory and you had to search in your stash all the things you were using is a pain in the ass... this happen in various missions
Overall I agree with your review though many points are kinda not relevant or good, for example, if you want to know how many medkits you have, you don't need to get into your backpack, you can just unpause the game? 2.The garbage bags lying around are necessary for you to have fun in the first couple of hours as you don't have any way of protecting yourself from the fall damage otherwise so just like having the ability to turn on some assists in racing games can help new players, so do the garbage bags, it's a necessary evil of sorts. 3.Another thing, if random weapons could be much better than your current weapons, it would probably lead to someone finding a way to just spawn those weapons, and considering the level of the zombies is at the start very low it basically means you could just skip the combat because you're already able to kill anyone without any issues. The zombies as well as your weapons level up with Crane's survival level so getting a weapon that would be good for zombies on level 25 while being at level 1 is just plain stupid. 4.The lockpicking, it doesn't take almost any time once you learn it, I learned how to lockpick any chest within my first playthrough, yes, you probably will break a few lockpicks on one chest, but it still won't take longer than 10 seconds. 5.YET ANOTHER THING, the demolisher is easy to fight against with melees, all you have to do is swing at places where the armour is not visible or at its head, and it will either do damage or make the armour fall off the head of the demolisher, it's really easy, I mean, yes sometimes they're annoying, but they're super easy to counter. 6.The Toads are I think a way to make players think about their gameplay before they perform an action, if you see a blue zombie just standing still, you know it's not a smart move to start swinging. 7.The invasion isn't badly balanced, there is no penalty for leaving and the same for turning invasion completely off, if you want to get all of the experience, you won't be waiting for someone to invade you, you'll be invading someone else. 8.The enemies cannot be kicked off of building, but they can be hit, I cannot understand how you can just ignore that fact. 9.The day/night cycle only takes around 30 minutes to unlock so ffs don't try to make it seem like it's locked away like Cyberpunk where the prologue is 10 hours long, that's just pure lies. 10.Yet another thing is wrong, the reason you cannot see the drops just lying around when you hand them over is because the story is supposed to be only a couple of days while players can just stop progressing it, and because those drops are stopped after a while it means that the story doesn't make sense if you farm those drops, you can spend 20k hours just farming drops before progressing the story, but that's not how it was supposed to be played and everyone knows that. 11.Here I don't even know what to say, you have an open-world game with many quests and you want the game to force you into doing a certain quest before other quests? Maybe I'm mixing it up, but have you played GTA? Witcher? Or any other open-world game with quests? I just don't understand how someone can be upset that the game with an open world gives you freedom of choice between different quests and when you want to play them. Like how is Brecken getting some headache pills any more prioritized for you compared to doing the main quest which is getting the antizin? 12.Wait, what? You get chests in random places with valuables inside with a huge word written RAIS and you are surprised that Rais' men are there? Am I missing something? Well why are there guards with guns in the tower? Well maybe not to let the enemies take whatever they want? 13.Again, you fight for the game to be as immersive as possible, but you don't understand that sometimes people just want to share their story? You never had a grandpa who would tell you random stories from the army or something? And why the hell would you just throw a Molotov at them instead of running away, would someone in real life do it, well if you want a very immersive game, then the answer is no. 14.And no, you don't have to get inside either of the tower to teleport from the 2 locations, you can use sewers, but since it takes longer, it's usually better to just get to the tower. Another thing I can say is just a skill issue is the fake antizin quest, all you have to do is just kill them and they aren't hard since there are like 4/5 of them so you deeming the quest impossible on lower levels is just hilarious because they are a hard enemy like any other at first, but it's not even comparable to stuff like clearing the nests. 15.And YET ANOTHER STUPID TAKE, the quests for herbs and stuff like that aren't given in person, they're given as quests from the boards in the tower and the other camp near the bridge, it's very easy to understand that if someone actually cares about a quest, they'll go in person, if they don't, they'll just write a card which you can, but don't have to look at, that's why the board quests are much easier and have no story compared to the other quests. 16.The quest where you have to start the power grid again can be disappointing if you for some mysterious reason expect more than the game promises. Why would you think that killing a few or even a few dozen volatiles will lower the amount of them roaming around in the night? It was said that it's a trap, not a nest so killing it will only kill the zombies already trapped, but it won't make a difference to the number of the volatiles as they are constantly getting their numbers up in the nests themselves. 17.You can use the grappling hook to cross the bridge when coming back, but you need to aim at a certain place if I remember correctly. The quest with the cannibal, you just said 40 minutes ago that the demolisher is a bad enemy for you, so do you want a hard enemy to fight against, or no? Because I really don't understand how you go from "enemy too hard" to "enemy too easy" in a matter of minutes. 18.If you took more time to analyze some stuff you would notice that the season pass and different versions of the game are much older than the Hellraid DLC, it's not a DLC by design, it was supposed to be a different game, but some stuff happened and they never fully developed it and only like 2 years ago they actually added the DLC. 19.Again, the story introduction was made to overwhelm you so you don't know the full context, if you knew what had happened, Crane would be an idiot for listening to them and because you don't understand the full context of the introduction and all the stuff around it, it makes it so you see the reason for Crane to slowly stop listening to GRE and not the minute the game starts. 20.One more thing, the reason GRE drops the packages to help people is for publicity and the fact that they want to keep the attention away from the fact that they created the virus in the first place, is it that hard to get? I mean I really can't think of a reason for someone to just not get the plot, it's so easy. Why would GRE ignore the scientists working to find the cure? They actually didn't ignore them, they said that they have a very low chance of finding the cure, but if they did, they told Crane to take photos of the work so that they can "find the cure" and save their image. 21.I again don't understand you, grappling hook is too OP let's just ignore the parkour in the following, like what? Do you like the parkour or do you like getting past the parkour fast? I don't understand what is your point, because you contradict yourself many times. That's 21 points and like 3 hours of my time including the video.
I really hate not being able to do stuff in the safe zones, it means I can't set up my equipped gear unless I'm neck deep in zombies! It's really frustrating, especially at night, when you need be READY the second you're out the gate
Every skill has a detailed description that you can bring up by pressing “X” or the equivalent button on non Xbox platforms. This description is way more precise and often lists the exact numerical values of the changes (if applicable), mentions an additional effect omitted from the original description, and/or gives you a detailed breakdown on what the skill is about and how to use said skill effectively. You should think of the perk descriptions that the game shows you just by hovering over the skill itself as the “sales pitch”, something to get your attention and get you interested and the description brought up when you press the button to bring up the details as the actual facts about what the skill does and how to use it. Although I would have much preferred the descriptions to not need a second button press required to actually see what the thing you are using a skill point on does, at least they are there instead of the worst case scenario of “the only descriptions you get of perks are the wildly inaccurate and/or misleading descriptions seen when you hover over the skill” How this could have been improved is simple, cut the middle man (the two separate descriptions are combined into one and don’t require you to press a button on top of hovering over a skill to see) and cut the bullshit (the descriptions give exact numerical values at every opportunity present to give said exact numerical values, give informatively brief summaries, and don’t leave out anything or include straight up misinformation.)
No comment on the 2nd ending ? You actually get a choice at that part bomb the city or save the tower Or another ending is to bomb the city by yourself by chasing some stuffs on the map
Very solid video. Looked at the rest of your critique library and didn't see much else that I was interested in, but will subscribe to see what other content you put out in the future...
@@Dorkaxe From looking at your video library, it seems like you're at least casually into zombie/horror stuff. Seems like an interesting corner to carve out. I would say things like a Dead Island and Riptide retrospective, SOMA, Outlast, Until Dawn, Evil Within Series, and Vampyr would all fit that. I know SOMA and Until Dawn have a decent amount of content around them, but the rest have a lot less. Dead Space probably is about to get a lot more attention with the remake just getting released, but I think a lot of us would be interested in several different perspectives.
The power attack is useful when you get into the Legend level, and you play on Nightmare to advance - you need them to fight off even basic enemies. The potions are absolutely invaluable in Nightmare mode and during the night, particularly the Resistance potion when you are being overwhelmed by volatiles or soldiers.
Ngl, I love the review it is magnificent, but I've been paying roughly for 7 years, and some of the things you discussed became pretty simple, such as the lockpicking after beating the game about twice would give you enough experience to unlock any lock in a few seconds. But those things are skills that come with time, and this seems to have taken a while to make so I understand why you wouldn't experience as much as I or another fan of the game. Love the review. I can't wait for the next
53:58 the reason this exists as a passive, is for those who play on nightmare diffuculty, on nightmare you have a limited amount of combat stamina while keeping the parkour stamina infinite, and the passive just helps with the fact it isnt unlimited anymore.
I haven't finished your video yet but the reason why all the animations look so good is because its mostly MOCAP. Thats why in a 3rd person mod you still have animations, its a nice touch and shows the dedication
My problem with the combat is once you get a gun there is almost no point to melee combat especially with the dlc guns and rais men are more challenging then some infected.
I totally hate you can't reload or see what item you had equipt while in a safe zone, also can use the hook without leaving, also the garbage containers are sometimes hard to hit, you hit a little off and you are dead, go down some towers is a nightmare... even if you use the roll skill you can fall cause rolling, haha. I love this game. ALso acid spit from volatiles are really OP, and sometimes they atart to spit at ground level, so unfair, you die so fast.
I have close to 2000 hours in dying light so everything about the game is like second nature to me and I have Long forgotten what it's like be new to the game so it always very interesting to hear about the thoughts and perspective of people that haven't basically lived in the game. And it's always interesting having all the details I've Long looked over pointed out to me.
Had to subscribe to this wonderful channel. I like analysis videos and you are by far one of the best I've seen. Great script writing! Can't wait to see new content and to explore the old works.
I'd love to see you cover days gone I drive for a living so hearing these videos helps the day go by I really enjoy them ever since I found your channel
I could not POSSIBLY agree with you more about the FanZone quest. I had frigging CHILLS running down my spine getting ready to fight the killer and it was over in less than a minute…..
Exactly! The first half of that mission was so cool, once you turn of the radio announcement thing and hearing him switch up saying he was going to eat your earlobes (or something like that) was amazing. And then.. the fight was over in like 3 swings of my weapon.
The problem I have with alot of you game critics is you expect to much from games. You expect the game to be too perfect. You nit pick over small things such as menus and items in crates. If you want the game to be YOUR game then by all means get in school and be a designer and make your own game. Play the games you like to play for what they are, enjoy them for what they are. Stop nit picking. Jeeze Louis. Dying Light to me is a master piece. Every game has flaws, every game has something you just don't like but you find way more great things than flaws. Again play them for what they are and be done with it. I've been gaming since the Atari 2600. My games are Dark Souls types and open world like Dying Light/Skyrim. I don't critique. I just play because I'm a gamer. :)
37:19 I'd argue the opposite actually, if you're using a controller it vibrates when the lock stops which gives a very obvious and immediate tell that the lock isn't moving anymore. whereas when you aren't there's no vibration and you have to rely on your sight which takes slightly longer and thus drains more durability on the lockpicks
I love Techland. Their zombie games are off the chain. Dead Island is so much fun even though it’s old. People still play all the time on PS3 btw! Plus FREE online? Damn. Sony was really based back in the day. So, if you’re wondering which games are still active online for PS3, Dead Island is one of them. Just keep in mind that weekends are the most poppin times to find people to play with. Going a bit off topic here, for PS3, in my experience, these games are very active online multiplayer: 1.) Battlefield 4 (+Battlefield 3 as well) 2.) Call of Duty (Any one of them, personally, I play BO3) 3.) Dead Island 4.) Helldivers (Crossplay PSVITA, PS3, and PS4) 5.) GTA 4 (Don’t play myself, but highly likely post-shutdown of GTA V Online for PS3) 6.) Destiny & many more. These are just the games I play most online. Anyways, get a modded PS3 and start playing! It is SO worth it.
1:12:11 I kinda figured this section would be about, or at least include, the airdrop mechanic essentially being turned off partway through the story, and never getting re-activated, even after you complete the story. (There were the "Rais crates" in Old Town, but, you know, it's not the same).
A decent chunk of this video is nitpicky. It wouldnt bother me if Dork said how he knows this stuff is nitpicky but was just things on his mind. But around 5:50 he said that “people will accuse me of being nitpicky” then criticize parts of the game Ive heard no one else be bothered by. I will say, some of these criticisms I wholeheartedly agree with like the survivors running head first into zombies after being saved and how the mobile protection missions can suck really bad. Some of it is kinda deserved but I think a lot it is this guy just being stubborn or finding excuses to complain about something or aspects of the game he wanted that he knows were impossible for the time. Some things just have to happen to make gameplay fun or to not make the game more tedious or unnecessarily difficult. Some of these slights against the game are kinda dumb like the whole “why cant I just kill everyone?” Because it wouldnt make sense story wise, youre there to help the survivors not torch them and slice them up with machetes. Or certain gameplay parts or aspects of the world have to be edited but it seems he has issues with this because “it isnt realistic”. Duh. It’s a zombie video game. If you want super immersion go play something like DayZ. Like with the safezones, yeah I can see how their design is dumb but also suspension of disbelief is needed in any video game. It’s simply there to fill a gameplay role not a realistic role. Like I can *kinda* see where he’s coming at with the doors, but if youd look at the mini map in indoor sections, some doors clearly dont lead anywhere as they are just walls of the map. The doors being 3D even if you cant open them ties in more with it making the world feel more real since itd be very odd how 99% of the doors in Harran are flat wall textures while only certain doors have nobs and are 3D like you suggested with noninteractable doors needing to be flat. For outside areas with stumble-in buildings where some doors cant be opened, it’s not a big deal at all because it takes away maybe what? 1 second, maybe two to get to the door, and they often lead nowhere anyways, just a tiny empty balcony you cant really maneuver in since these shanty buildings are the size of closets. Some of these arguments against the game are “this game told me outright I cant do this or does this for the sake of gameplay then I get upset that I cant do X when in real life I could or should”. For the whole Viral sound effect with the door slamming, it doesnt need to have multiple variations. Why not criticize that all the zombies sound the same too, many humans sound the same too? That every Toad sounds the same, every Brute sounds the same? Why is it only the Viral spawn sound you take issue with? How are these other sound effects not “immersion breaking”? At least be consistent in that kind of argument. It’s just if X then Y in the code. If this prop is destroyed or weapon used, this spawn and/or sound occurs. Also if a demolisher throwing chunks of concrete spawned virals too, itd make the battles unfun because youd be 24/7 swamped with virals that do large damage and are hard to hit. It would make the fight unfair and unfun. Im half expecting him to start complaining that Techland didnt make hundreds or thousands of NPC zombie variants and how that takes his immersion out of the game because there would realistically be more diverse people in the city
Stuff like dying from far up safe zones, or how much they hide your hud becomes non existent after playing the game for a while, your muscle memory will always know what you have equipped, same thing for when parts of the story take your inventory, i get that everyone’s first time trying to get your stuff back it’s a hassle, but after some time you know exactly what you had and where it’s located in your stash, even if you have a lot of weapons in there
This is why i was so disappointed in dying light 2. The 2nd game went backwards in a lot of ways and made me not even want to beat it. And you called it 100% dyling 2 was mediocre and missing a lot of potential
I disagree, it makes the progression and change of being a government spook into a young man rapidly growing his skills is good. The gulf of character power is huge compared to DL1. I also think Immunity is an excellent mechanic to add tension, make the world space more meaningful AND adds more useful utility options.
The game somehow achieved the best open world and climate in zombie game i have seen, but the stuff that was mediocore or bad acumulated in my head over time, so when i finished all the side quest and wanted to finish the main missions i just wanted it to be over. The fact that the main story line is the worst part of the game made me not wanting to come back. Maybe i will play DL2 but it will be a couple years from now for sure
the thing about quests being time sensitive, dbz kakarot i find does it quite well, since it goes through all arcs and time skips of dbz, there are certain side quests in between arcs that give you rewards like characters for community board or new recipes for meals or something like that, if you progress in the story, you lose those side quests and will never get the opportunity at having those characters or cool rewards.
You know why the virals don't attack you when you are in the SafeZone? Its Because of the invisible barrier inside the SafeZone will kill them instantly 😂 happened to me yesterday. The virals glitch in the wall of SafeZone then the viral runs then the head instantly cut off 🤣🤣
It's funny you mentioned the safe zone thing because in "Be the zombie" If humans were able to attack from safe zones would break the game further, but I agree the grappling hook being disabled is odd-
Lock picking in DL one has a feature when you start to turn the lock one side of the controller will vibrate indicating what side you need to turn the pick
The stamina upgrade in the legend levels is mainly for nightmare mode due to the last parkour skill tree ability being useless for a more harder time killing things at max level
I have no idea why, but the cutscenes in the game ended up looking like shit, frame dips and quality dropping significantly. I don't remember that happening when playing, only watching the recording, so I don't know what happened. Sorry if it annoys anybody I suppose. Also, SPOILER DOWN BELOW
I should have put text on screen at 1:59:08, but yes, Rais wasn't lying, the GRE were trying to weaponize the virus, I just meant he could have easily been lying to Crane when he said it.
Support me on patreon and follow me on twitter, especially if you want updates to the channel and maybe want to participate in any polls I run for the future.
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Hey, how the heck do you only have 14k subs? I was expecting to see at least a million. I sincerely hope you reach far past 1 million buddy your content is absolutely amazing and entertaining. This might be a very biased opinion of mine because this is exactly what I like to listen to while I'm at work but your narration is great and your in depth analysis of the games is spot on. Keep up the good work you have my support!
I own Dying Light The Following Enhanced Edition from gog. It's good points are incredible, which makes its shortcomings really stick out. All-in-all though, Dying Light is far more good than bad and does some really cool things in the zombie game genre NO other game in said genre comes close to doing.
for calling the game ‘nearly phenomenal’ i have heard you say two good things about the game and im like halfway through
@@DarthWhiteboytough love lol
😊😊😊
1:58:20 Roger Craig Smith has the most sarcastic voice I’ve ever heard and the writers knew this which is probably why most of Crane’s lines are either sarcastic or snarky. I honestly expected him to say “well he’s dead” after he snapped Rahim’s neck but my God, I got the best cutscene in the game instead.
It was such an unexpected moment but full of pathos none the less. From that cutscene onward i started caring for the plot.
@marshlindsey2763 yeah, every time I hear some random one off character in Regular Show, I think of Kyle Crane
I hate his voice acting in this game, every line sounds phoned in
@@colonel1003lmaoo same i love hearing him in regular show and being like holy fuck its kyle crane
I had no idea it was Roger but he sounded familiar and he made crane likable even though crane himself is kind of generic main character
The entire section on doors is a perfect microcosm of every developer's cosmic struggle with the believable and seamless construction and implementation of doors.
It's basically impossible if you harp on it, but I feel Dork was being a bit picky and using DR1 as a POV to this game a lot as.. well they both have zombies(?). It's a bit unfounded but he still strongly recommends the game. An insane deal with The Following. Great time.
I think the main reason all weaponry is disabled in safe zones is because there's a thematic element where no longer having your weapon drawn or throwables ready mechanically tells the player that they can be at ease there. It's genuinely safe, with no chance of a sudden combat situation outside of story/dialogue prompting one.
Also, it gives kind of a shock, when you thought you were safe there, only to have all your weapons taken away asi if you were in a safe zone when you're doing rais mission with dr. zere. it's shocking, knowing that when you couldn't draw your weapons, it's because you were safe, and then have that piece of information being decimated by the uncertainty of not having your weapons and yet not being safe at all.
(Let's forget about that gaping hole above the wall, which Vollys and Virals can EASILY jump through, night and or day)
Alfies second quest searchlights actually puts new light traps around the Tower. The Gardening book has a farm started on the roof of the tower.
wish there were more side quests that added cool little details and features like that. Like imagine you could turn the tower into this absolute fortress lol
Most, if not all, side quests add a piece of memorabilia to Crane's room in The Tower, like finding the crayons for the kids adds a drawing made in crayon on the wall of Crane's room depicting Crane as The Tower's superhero. If you've finished all the side quests, go take a look and you'll find the once empty room overflowing with trinkets.
The problem with those search lights is that theyre literally outside when you're so close to entering the tower - why do that when you can just run inside.
The point was to add an even greater safety circle around the grounds of the tower, but unfirtunately as you said, it falls very short
1:54:00 We keep one thing of antizin, but i’m pretty sure it’s completely forgotten by the storytellers. The one antizin we got could’ve been used on Jade or her brother to stop them from turning, which kind of ruins the moment of them dying.
It probably was forgotten but it also could have been taken away in the pit or the museum
Yea, I wondered about that as he was directed by the GRE to specifically keep one vial for himself as they knew he had been bitten. It was a pretty big piece of the plot for them to just casually ignore later in the story. I don’t think it was forgotten on purpose to hand-wave it away or anything, though.
Concerning Rahim (Jade’s brother), though … he simply couldn’t have been able to give Rahim any because he had no idea he was even bitten until _after_ coming back from blowing up the volatile hive and seeing he had turned. Before that, Rahim played it off as if he got hurt by one of Rias’ men and left it at that, and Crane wasn’t really given any other reason to believe otherwise. Hence why Crane was so pissed when he had to put him down by calling him a stupid fcking kid - not only did he do something Crane specifically didn’t want him doing, especially on his own, he was annoyed that he didn’t say anything about being bit. Rahim was more concerned about dealing with the volatile hive than being concerned with his own life, and he knew if he told Crane, then Crane would be more concerned about him and the hive wouldn’t have been taken care of in the way they planned.
As for the vial itself, my own personal theory is that it was taken away at the museum when he has his seizures from the infection setting in (as they had been progressing more and more throughout other missions up to that point). All his items were taken away, and he wakes up to learn about Jade.
The vial he had could very well have been the one that was thrown to him when he was told to make the choice to give it to himself or Jade, because it seems like something Rais would do - find Antizin in his stash and force a choice on Crane, something he’s tried to make him do since the beginning: make a choice for himself. Jade does it for him in the end.
Of course, that’s just my own take on the matter when trying to make sense of it all.
@@TwoBs That could explain the Museum, but the issue with that is there’s countless times where having the vile should’ve been mentioned. Basically you would think the idea of using the vile would pop in to Crane’s head at some points throughout the story.
Anyhow your explanation for Rahim makes sense to why Crane wouldn’t be able to use the antizin on him. I will say though that Rahim‘s intelligence went to zero just so we could get the drama surrounding his death. The Volatile Hive didn’t have any impact on the world, was enclosed, not to mention there was no real reason to worry about the hive as much as Rahim did. No other characters cared about the hive or made it seem as if it was a problem that needed dealt with immediately.
I also hate that he only takes ONE, like he could've easily fit at least a crate full in his pockets and then burn the rest to still lure Rais out but no. I get he was supposed to be selfish at the beginning but he needs it too soooo??
@@knotvocalcovers5436If he kept many with him it could give away the fact he lied about the boxes being taken and having multiple makes it more likely it can be found out that he had them not to mention where do you want him to put it at the time, and yes he was only getting it for himself so why more than one when he thought he could get more for everyone later, and honestly this is just a nitpick tbh.
The last event for dying light actually gives a explanation to what happened to the tower as after a while when crane didn't make contact or arrive, they decided to leave Harran somehow.
so a hand wave?
The last mission? What?
@engihere5434 I said event, As when Dying light 2 was releasing techland gave dying light 1 it's last event, where Spike gathers whoever he can in Harran and leaves the city, which is why spike is outside Harran and now a pilgrim.
My favorite videogame ever made, along with Risk Of Rain 2. I seem to love co-op games with tons of mobility options and interesting ways of using time/difficulty.
It’s such a good game. I loved the combat system and how they didn’t hold back at all on the gore. The parkour system is the best I’ve played and the atmosphere is incredible. I love this game and am saving up to get the second game soon. Only thing I wanted more of is a new Bow. Like the bozak bow is nice but it’s locked behind a difficult challenge.
@@boscobiggs3429 you might wanna wait up with the second game :) and check up some reviews and vids
Game is an absolute masterpiece. So many 9+ games out there, but Dying Light is the only game in existence I give a 10/10 to.
@@miketexas4549 You're the only one.
@@LuckerStomp Nah not really
The lock picking mini game is easier than you might think. There is a sound cue like a click every time you put pressure on the lock with the pick out of position. The lockpick health drains faster the longer you try and rotate this. However, lockpick health can be completely reset by just exiting the lock and then picking it again. Also you can just spam rotate until the clicking sound stops. Now you can get through the entire game with one lockpick.
I agree with the human character. they're like made of solid steel when you kick them or do anything. Like Crane has enough force in his kick that can destroy heads and you're telling me it does nothing to them or the fact the only way to stun is the slide kick.
The best thing about Dying Light, more than the amazing parkour system, weighty, realistic combat, genuine anxiety about nighttime, or great voice acting, is the atmosphere. The sound design, environmental design, contrast between day and night, and just the general look and feel of this game is unmatched to this day. I haven’t played DL2 yet (just bought it, a friend and I are wrapping up our playthrough in the Following right now and then we will), but the thing I already mourn the most is the loss of the gritty, apocalyptic vibe of the original
Yeah, I dont care if my MC is super duper someone who traveled thousands miles across the world, I just want to see zombies droppind from the roofs, and feeling like a prey when 5 fast zombies exhausting me when im trying to escape
No one analyses games like you do, never stop and I can't wait for Battlefront 2 :D
The salt factory is very similar
Yo salt Factory is the same if not better (in my personal opinion)
White light.
would recommend Noah-Caldwell Gervais. he's got a very similar style.
Bros never watched anyone else I see lmao
I’ve sunk so many of my hours into dying light from 2015 to now. I’ll never forget the fun and memories this game brought me, it shall go down in gaming history as a damn near masterpiece of a zombie game
As a person with almost 1000 hours in this game, i can say this was a very good comprehensive video and that pretty much everything he said is accurate
Quick tip: goons and demolishers go down very quickly and very quietly to bow/crossbow headshots if you don't feel like slogging through melee or making an absolute ton of noise
the good ol' 'shoot them in the face until they die' method. works on the majority of mammal species.
@@manboy4720 attracts enemies tho
I usually just shoot the goons in the head. Most enemies are so fucking annoying to deal with early game that I don’t even face goons or human enemies till I get a gun.
Mid-endgame was pretty much exclusively using the ranger bow then switching to a crossbow then just using the Vulkan rifle to stealthily kill everything in a shot or 2. Also the crossbow one hit kills the giant police tank zombies lol
Absolutely exceptional video dude. I watched it three parts. This is one of my all-time favourite games as it was one of the first games I bought for my PS4. I was a little disappointed with it at first but over time, I began to just really enjoy the parkour gameplay. Eventually I returned to the story aspects and as you mentioned it not being great, I did find myself attached to Jade over time. I've played it through and 100% completed three times now. I might see how it performs on the PS5 though I'm getting Dying Light 2 soon enough.
PS - I genuinely didn't know the posters could be used for fast travel until watching this video LOL
Thanks for the kind words! I wont lie, there definitely is a part of me that wants to play it again, I just dont want to suffer through the story quests. I hated those so much. The school one was okay I guess.
I'm not surprised you didn't know about the fast travel, the game doesn't even bother telling you about it and it doesn't look any different from other posters. Super weird.
In my opinion this game was a masterpiece! I loved everything about it! No complaints!
Edit: plus you are the only person who talked about the beautiful view and ambience music, the soundtrack and view has helped me escape reality which is one of the reasons why i loved this game
Not to be rude, I have a feeling you are a child, or haven't played a lot of video games/ truly understood many well written stories lol
@@auklin7079 mate I am over 18 years old and just because you don't see this game like I do doesent mean you have to bring what you just said
I'm sorry but no game is a masterpiece for it to be so EVERYONE would have to like it
@@auklin7079 Now now hear me out maybe he wasn't playing the game for the story maybe he was playing it "To destroy zombies" now i know that's hard to believe but trust me pal
@@Ainavol_sansThat's the dumbest shit I've ever heard. All a masterpiece is is the greatest work of one's career or a work of outstanding creativity, skill, workmanship, or profundity. Dying Light is certainly Techlands greatest work to date, which makes it Techlands masterpiece. A masterpiece is determined by both objective facts and subjective opinions.
One of my favorite things about this game is how it feels so responsive like when I hit a zombie, you, your character and the zombie react in a way that feels like you actually hit a zombie.
By the time you get to Old town In the story rais has made a offer that anyone who kills crane will be offered Antizin, that’s the reasoning for hostile survivors tbh.
Sure, but that's like regular ass burglars chasing down Goku at that point lol it's simply a death wish and nothing more.
@@Dorkaxe oh make no mistake they’re dummies for trying, I think they just expect you to go “lol they’re desperate”
@@SunnyBunny148 this is scarily morbid
You are one of the most underrated review channels I have ever seen, keep up the good work dude
This story was supposed to be centered around a 4 player coop where Breken and Jade were playable characters. They scrapped that and focused on crane and had to change the story as to try and fix it. That’s why this games story has so many lazy holes. All of those points in the vid where you say, “it could have been expanded upon” originally were 😢
Also the transition around 11:30 was smooth
Ayyy thanks buddy. Thankfully the animations are 1:1 for a chest/airdrop so it happened to work out.
I've never played Dying Light or planned on it but I sat down and watched your entire video and man, what fantastic content. Great work.
Oh boy, no one critiques like you bro and I’m all in for this video. I really do respect your opinion
Jusr paused to comment. When you made the tree in the woods comparison about airdrops you opened an air drop crare and then trasitioned it to another crate. That transition was smooth like butter, very nice.
Being a massive Dying Light fangirl, it's oddly refreshing agreeing with you on many of the shortcomings down to even being happy you showed the oddity of the one group that asked for so many things of alcohol. Wanted to light them up but sadly wasn't able to
That said I find it a bit funny that guns mowing people and zombies down like they do in Normal mode is a problem. Mostly because I would assume most would find it annoying to find enemies to be bullet sponges otherwise. Uuuuntil Nightmare Mode which then one almost misses those easy shot days. Even so, easily my favorite review not just because it's ungodly thorough even with a few aspects I didn't think about, but as someone with over 500 hrs in this game, a vast majority I was agreeing on. Some I disagreed but you made a good argument regardless
Real quick, I thought Rais was hispanic XD mostly a bit with the accent but that could just be a fellow hispanic getting a little too excited on that front. He still generic as all fuck tho. Don't get me started with that last fight... I'm a hardmore fanatic but I will never defend that fight
10/10 review. Also, Smokers sorta make an appearance in DL2
Happy you enjoyed it! I guess I wouldn't necessarily say I didn't like guns being OP, I just don't think the climactic moments/ends of quests were built around that idea. Rainbow Six Vegas 2 or whatever it was called (sorry I don't play that many shooter games) had a lethal bullet mode or something, where one shot was basically all it took, yet they built the engagements around that fact and it worked out well enough.
Happy to hear smokers are kinda in DL2, however from what I've played, which is close to 20 hours I think (still not done with the first map yet ughh) I'm not a fan at all. I honestly don't even want to keep playing it, which is why I haven't touched it in months.
@@Dorkaxe Same over here. I loved the first game to bits, but I can't stand the second. I only now returned to it to finally finish it, but I haven't touched it basically since launch month.
Loved the vid btw, it was insanely thorough and insightful in ways I didn't expect and it just blew me away completely. I'm honestly baffled that you don't have more subs cause I definitely will check out more of your stuff.
Also, any chance you'll review Dying Light 2 as well?
The biggest problem is they expected to be a mixture of Andrew Ryan and Vaas but they failed miserably.
Not a single aspect of this game "fails miserably."
I definitely feel like Rais’s whole shtick was to have meta commentary about how players control these characters, or something along those lines. but the lines just don’t feel like they add any weight to them and the whole thing just falls flat lol
that’s excessive but i agree he was a generic vaas
@@HueyTheDoctorfucckkk offff. The story of this game is ass and the characters are the worst most unmemorable people I’ve ever met and crane is the most garbage of the bunch.
Maybe. Maybe the parkour is cool. But I think it trivializes the entire game to the point it feels hilarious to be in this apocalypse vs horrifying.
@@HueyTheDoctormany aspects of this game fail miserably... dying light is mediocre.
The complaint about doors being broken in having the same sound, has actually been scientifically proven, they all make the same noise when broken inward, even in real life! And the official average noise pattern is "Boom, Te-clack, Cling, Cling."
Doors broken outward have a variety of different sounds due to the uncountable amount of unique doors and outside environment! 👍
What a strangely specific scientific research! How interesting and actually hilarious!!! "Boom, Te-clack, Cling, Cling." 🤣
Also I think that complaint in his video is kinda dumb. Like you get sooooo taken out of the experience because of 1 audio cue but killing the same dozen or so zombies doesnt? Some of these slights against the game are very nitpicky despite him saying they werent or him not being nitpicky in the intro.
I like the ambiance in this game. If u just stand and observe you can hear the sound of blowing gusts of wind, objects clattering around in the distance, trees and foliage swaying violently, particles in the air, it’s all just fantastic and lends an excellent sense of movement to the world, which compliments the immersion of embodying Kyle, and the fluidity of the zombie physics very nicely. Nothing quite feels like Dying Light. It’s a combination of many different things complementing one another.
As always a FANTASTIC review and I am looking forward to the next one! WELL DONE!!
Can't wait to watch, one of my favourite games despite its many flaws.
Great video. Im very, very late to the party. My son passed away last year and this was one of his favorite games. It is now one of mine as well.
I will say New Game+ is the best way to play it. Crank up the difficulty and it's an awesome way to experience it and with Legend levels you still have that RPG grind. For anyone who hasn't played it, do it twice. You won't regret it.
Cranes reaction to Rahims death is perfect. I could honestly see myself doing something like that
your profile pic goes hard
@@horseeatsdogfood5721 thank you
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2 1/2 hr?? Wow! My favorite youtuber is putting amazing content. Graeat upload dorkaxe!
53:36 if you're playing on hardest difficulty there's no infinite stamina even after unlocking the skill for it
I've found your videos recently and I've been loving them, this one is no exception so far. I just wanted to mention that when lockpicking on a controller, the left or right side of your controller will vibrate when stressing the pick, and that left or right vibration correlates with the sweet spot. This makes lockpicking on a controller far easier since you can very easily narrow down where the sweet spot is. Unfortunately since I mostly play with MnKB controls, I don't get this advantage.
Seeing this makes me smile im so happy to get a long video from you.
No problem Spartan man!
3:35 I completed the game and it’s DLC and am doing a run on nightmare mode right now and even I didn’t notice it, it’s so natural that everyone else’s voice is naturally quieter rather than it being purely based on position
Hot take, here. I think dying light 2 is SIGNIFICANTLY better than the first. I didn't think so the first time I tried playing it on release. But 9 months later I really dug in and gave it a fair shot. It's my game of the year hands down. The parkour is so much more well implemented. The world design supports it like the first never even tried.
Mannn I love watching your videos later at night or before going to bed. Even if I have played these games over and over again and know basically everything about em. I just love your style
Oh shit, thanks! I appreciate the appreciation!
@@DorkaxeI finally finished the video haha. I liked your pov of the game. And I agree with the following driving mechanics can feel tedious at times especially the virals part. On nightmare difficulty they're annoying. Hey please make a vid about left 4 dead 2 I wanna know what ya think about it. Loved your review of the first one
Incredible review! Very interesting and fun to watch either over short periods or time or in one go.
Wasn't expecting it, but i saw all the video and i absolutly agreed with your review (even if i personally give up airdrops because the game didn't make it important). Thanks you for the work, it was a good moment.
I appreciate the kind words, thanks! Glad I'm not alone in thinking the airdrops weren't made important enough.
This was an amazingly high quality video from someone with so few subscribers!
The reason you were underwhelmed by many of the encounters in the game is thanks to how strong guns are, they trivialize pretty much every encounter. Take the Fan Zone for instance, without a gun that encounter would be so much more tense, since the enemy can insta kill you if he sees you. Techland could have done it better though, imagine if there was a metal detector at the door, you had to leave your guns behind in order to enter, and the entire fight was you trying sneak around without being seen so you could ambush the enemy
On one hand, I like that they were accurate about the power of guns, but on the other hand because of that power they can sap all of the tension out of almost every situation in the game. I would have preferred that they added a bunch of contrivances for why you couldn’t bring or use guns in certain encounters
That's a decent idea on how to make that encounter interesting, very nice!
They did that in the second and people hate it.
@@zay_tiggygaming I hated it, too, but if it's for a few one-off events to make them feel more tense/climactic or whatever, I think that would work better. The WHOLE GAME being without guns is bad imo, but who knows, maybe I'll come around.
@@Dorkaxe I’m on and off with it. I miss having a double barrel, but I wasn’t afraid of anything anymore and the game stalled out. Having guns again would be dope. But just like the first, it takes away from having to run or use fence, light, and car traps. I use all those now in this one pretty often.
Yeah, I find 2 to be a good improvement too. Besides the story stuff, the combat feels so much smoother and the parkour is even more fun. I genuinely dreaded the interior segments of Dying Light, but in DL2 they are fine.
I think concerning Hellraid, and this is a big “I think”, I very vaguely remember gameinformer talking about a medieval game coming from deep silver and the same crew that worked on dead island. It was supposed to have the same combat, and weapon system as well as magic I think. I wouldn’t be surprised if hellraid is leftover from wherever that project went.
33:03 No, you can see how many medkits you have from the main screen. It's right beneath your health bar. You can even see it in the normal gameplay right after
Your reviews are so unique and underrated, can’t wait to see what you do next!
Its very unfortunate that dying light 2 turned out the way it did. The loss of Chris Avalonne killed the game's true potential.
It's gotten better! They've been pumping out updates, and a huge one is coming months from now.
Dying light was not as good when it first came out... they built it up to where it is now.... DL2 will get there i have no doubt
It's definitely gotten massively better but I didn't play it at launch, coming from someone with 300+ hours and cleared on the hardest difficulty for DL1. I think a lot of the changes are really slick and tension adding compared to DL1.
also everytime you had a "boss fight" they remove your inventory and you had to search in your stash all the things you were using is a pain in the ass... this happen in various missions
Overall I agree with your review though many points are kinda not relevant or good, for example, if you want to know how many medkits you have, you don't need to get into your backpack, you can just unpause the game?
2.The garbage bags lying around are necessary for you to have fun in the first couple of hours as you don't have any way of protecting yourself from the fall damage otherwise so just like having the ability to turn on some assists in racing games can help new players, so do the garbage bags, it's a necessary evil of sorts.
3.Another thing, if random weapons could be much better than your current weapons, it would probably lead to someone finding a way to just spawn those weapons, and considering the level of the zombies is at the start very low it basically means you could just skip the combat because you're already able to kill anyone without any issues. The zombies as well as your weapons level up with Crane's survival level so getting a weapon that would be good for zombies on level 25 while being at level 1 is just plain stupid.
4.The lockpicking, it doesn't take almost any time once you learn it, I learned how to lockpick any chest within my first playthrough, yes, you probably will break a few lockpicks on one chest, but it still won't take longer than 10 seconds.
5.YET ANOTHER THING, the demolisher is easy to fight against with melees, all you have to do is swing at places where the armour is not visible or at its head, and it will either do damage or make the armour fall off the head of the demolisher, it's really easy, I mean, yes sometimes they're annoying, but they're super easy to counter.
6.The Toads are I think a way to make players think about their gameplay before they perform an action, if you see a blue zombie just standing still, you know it's not a smart move to start swinging.
7.The invasion isn't badly balanced, there is no penalty for leaving and the same for turning invasion completely off, if you want to get all of the experience, you won't be waiting for someone to invade you, you'll be invading someone else.
8.The enemies cannot be kicked off of building, but they can be hit, I cannot understand how you can just ignore that fact.
9.The day/night cycle only takes around 30 minutes to unlock so ffs don't try to make it seem like it's locked away like Cyberpunk where the prologue is 10 hours long, that's just pure lies.
10.Yet another thing is wrong, the reason you cannot see the drops just lying around when you hand them over is because the story is supposed to be only a couple of days while players can just stop progressing it, and because those drops are stopped after a while it means that the story doesn't make sense if you farm those drops, you can spend 20k hours just farming drops before progressing the story, but that's not how it was supposed to be played and everyone knows that.
11.Here I don't even know what to say, you have an open-world game with many quests and you want the game to force you into doing a certain quest before other quests? Maybe I'm mixing it up, but have you played GTA? Witcher? Or any other open-world game with quests? I just don't understand how someone can be upset that the game with an open world gives you freedom of choice between different quests and when you want to play them. Like how is Brecken getting some headache pills any more prioritized for you compared to doing the main quest which is getting the antizin?
12.Wait, what? You get chests in random places with valuables inside with a huge word written RAIS and you are surprised that Rais' men are there? Am I missing something? Well why are there guards with guns in the tower? Well maybe not to let the enemies take whatever they want?
13.Again, you fight for the game to be as immersive as possible, but you don't understand that sometimes people just want to share their story? You never had a grandpa who would tell you random stories from the army or something? And why the hell would you just throw a Molotov at them instead of running away, would someone in real life do it, well if you want a very immersive game, then the answer is no.
14.And no, you don't have to get inside either of the tower to teleport from the 2 locations, you can use sewers, but since it takes longer, it's usually better to just get to the tower.
Another thing I can say is just a skill issue is the fake antizin quest, all you have to do is just kill them and they aren't hard since there are like 4/5 of them so you deeming the quest impossible on lower levels is just hilarious because they are a hard enemy like any other at first, but it's not even comparable to stuff like clearing the nests.
15.And YET ANOTHER STUPID TAKE, the quests for herbs and stuff like that aren't given in person, they're given as quests from the boards in the tower and the other camp near the bridge, it's very easy to understand that if someone actually cares about a quest, they'll go in person, if they don't, they'll just write a card which you can, but don't have to look at, that's why the board quests are much easier and have no story compared to the other quests.
16.The quest where you have to start the power grid again can be disappointing if you for some mysterious reason expect more than the game promises. Why would you think that killing a few or even a few dozen volatiles will lower the amount of them roaming around in the night? It was said that it's a trap, not a nest so killing it will only kill the zombies already trapped, but it won't make a difference to the number of the volatiles as they are constantly getting their numbers up in the nests themselves.
17.You can use the grappling hook to cross the bridge when coming back, but you need to aim at a certain place if I remember correctly.
The quest with the cannibal, you just said 40 minutes ago that the demolisher is a bad enemy for you, so do you want a hard enemy to fight against, or no? Because I really don't understand how you go from "enemy too hard" to "enemy too easy" in a matter of minutes.
18.If you took more time to analyze some stuff you would notice that the season pass and different versions of the game are much older than the Hellraid DLC, it's not a DLC by design, it was supposed to be a different game, but some stuff happened and they never fully developed it and only like 2 years ago they actually added the DLC.
19.Again, the story introduction was made to overwhelm you so you don't know the full context, if you knew what had happened, Crane would be an idiot for listening to them and because you don't understand the full context of the introduction and all the stuff around it, it makes it so you see the reason for Crane to slowly stop listening to GRE and not the minute the game starts.
20.One more thing, the reason GRE drops the packages to help people is for publicity and the fact that they want to keep the attention away from the fact that they created the virus in the first place, is it that hard to get? I mean I really can't think of a reason for someone to just not get the plot, it's so easy. Why would GRE ignore the scientists working to find the cure? They actually didn't ignore them, they said that they have a very low chance of finding the cure, but if they did, they told Crane to take photos of the work so that they can "find the cure" and save their image.
21.I again don't understand you, grappling hook is too OP let's just ignore the parkour in the following, like what? Do you like the parkour or do you like getting past the parkour fast? I don't understand what is your point, because you contradict yourself many times.
That's 21 points and like 3 hours of my time including the video.
I really hate not being able to do stuff in the safe zones, it means I can't set up my equipped gear unless I'm neck deep in zombies! It's really frustrating, especially at night, when you need be READY the second you're out the gate
Every skill has a detailed description that you can bring up by pressing “X” or the equivalent button on non Xbox platforms. This description is way more precise and often lists the exact numerical values of the changes (if applicable), mentions an additional effect omitted from the original description, and/or gives you a detailed breakdown on what the skill is about and how to use said skill effectively. You should think of the perk descriptions that the game shows you just by hovering over the skill itself as the “sales pitch”, something to get your attention and get you interested and the description brought up when you press the button to bring up the details as the actual facts about what the skill does and how to use it. Although I would have much preferred the descriptions to not need a second button press required to actually see what the thing you are using a skill point on does, at least they are there instead of the worst case scenario of “the only descriptions you get of perks are the wildly inaccurate and/or misleading descriptions seen when you hover over the skill”
How this could have been improved is simple, cut the middle man (the two separate descriptions are combined into one and don’t require you to press a button on top of hovering over a skill to see) and cut the bullshit (the descriptions give exact numerical values at every opportunity present to give said exact numerical values, give informatively brief summaries, and don’t leave out anything or include straight up misinformation.)
i am now 2 hours in forgetting who posted this, i thought you had a million subs or so. genuinly good quality.
That's some high praise, thank you so much!
Great video, loved seeing you getting in depth into each aspect of the game.
Its offensive that only 6K people have subbed to you . Amazing content
Yesss! I love this game! So awesome that you're reviewing it!
No comment on the 2nd ending ?
You actually get a choice at that part bomb the city or save the tower
Or another ending is to bomb the city by yourself by chasing some stuffs on the map
Very solid video. Looked at the rest of your critique library and didn't see much else that I was interested in, but will subscribe to see what other content you put out in the future...
Throw some games at me that you are interested in, like a top 5 or something. I'm curious if something in the pipeline will hit the mark.
@@Dorkaxe From looking at your video library, it seems like you're at least casually into zombie/horror stuff. Seems like an interesting corner to carve out. I would say things like a Dead Island and Riptide retrospective, SOMA, Outlast, Until Dawn, Evil Within Series, and Vampyr would all fit that. I know SOMA and Until Dawn have a decent amount of content around them, but the rest have a lot less. Dead Space probably is about to get a lot more attention with the remake just getting released, but I think a lot of us would be interested in several different perspectives.
The power attack is useful when you get into the Legend level, and you play on Nightmare to advance - you need them to fight off even basic enemies.
The potions are absolutely invaluable in Nightmare mode and during the night, particularly the Resistance potion when you are being overwhelmed by volatiles or soldiers.
1:13:10 oh boy, he doenst know that DL2 had less functions than DL1 💀
9:02 I mean, of fucking course no zombies will spawn there! It's a damn mario level sequence!
Ngl, I love the review it is magnificent, but I've been paying roughly for 7 years, and some of the things you discussed became pretty simple, such as the lockpicking after beating the game about twice would give you enough experience to unlock any lock in a few seconds.
But those things are skills that come with time, and this seems to have taken a while to make so I understand why you wouldn't experience as much as I or another fan of the game. Love the review. I can't wait for the next
53:58 the reason this exists as a passive, is for those who play on nightmare diffuculty, on nightmare you have a limited amount of combat stamina while keeping the parkour stamina infinite, and the passive just helps with the fact it isnt unlimited anymore.
Another criminally underrated UA-cam channel!?
I haven't finished your video yet but the reason why all the animations look so good is because its mostly MOCAP. Thats why in a 3rd person mod you still have animations, its a nice touch and shows the dedication
I have watched this video several times. Wether it was my love if Dying Light or my love for your critiques. Keep up the great work!
Liked the video, but that amount of criticism of DL1, just wait till he reviews DL2...dude gonna lose his mind 🤣
It's gonna be a 5+ hour video. Probably why it's taking so long to come.
My problem with the combat is once you get a gun there is almost no point to melee combat especially with the dlc guns and rais men are more challenging then some infected.
I totally hate you can't reload or see what item you had equipt while in a safe zone, also can use the hook without leaving, also the garbage containers are sometimes hard to hit, you hit a little off and you are dead, go down some towers is a nightmare... even if you use the roll skill you can fall cause rolling, haha. I love this game. ALso acid spit from volatiles are really OP, and sometimes they atart to spit at ground level, so unfair, you die so fast.
I have close to 2000 hours in dying light so everything about the game is like second nature to me and I have Long forgotten what it's like be new to the game so it always very interesting to hear about the thoughts and perspective of people that haven't basically lived in the game. And it's always interesting having all the details I've Long looked over pointed out to me.
This is such an amazing video I’m very impressed!! I really hope you make another one like this about dying light 2 really soon!!!
Potions and elixirs where slept on. I used them alot ss the speed potion was insanely OP in the early game.
The crossbow can one-shot Demolishers.
Your analyses and criticism is phenomenal. 10/10 Excellent work!
I put this one on a lot for background noise so figured I'd toss out an extra thanks for the content.
1:04:57 Me neither, but some of them tell that Rais setted bounty on your head and they want to earn it or need antizin for family member
Had to subscribe to this wonderful channel. I like analysis videos and you are by far one of the best I've seen. Great script writing!
Can't wait to see new content and to explore the old works.
I'd love to see you cover days gone
I drive for a living so hearing these videos helps the day go by I really enjoy them ever since I found your channel
One of my favorite games of all time
I could not POSSIBLY agree with you more about the FanZone quest. I had frigging CHILLS running down my spine getting ready to fight the killer and it was over in less than a minute…..
Exactly! The first half of that mission was so cool, once you turn of the radio announcement thing and hearing him switch up saying he was going to eat your earlobes (or something like that) was amazing. And then.. the fight was over in like 3 swings of my weapon.
I am watching the video and I took a look at your subscriber count. I was shocked. You earned a new sub. Really good video man.
power attack breaks block of human enemies.
The problem I have with alot of you game critics is you expect to much from games. You expect the game to be too perfect. You nit pick over small things such as menus and items in crates. If you want the game to be YOUR game then by all means get in school and be a designer and make your own game. Play the games you like to play for what they are, enjoy them for what they are. Stop nit picking. Jeeze Louis. Dying Light to me is a master piece. Every game has flaws, every game has something you just don't like but you find way more great things than flaws. Again play them for what they are and be done with it. I've been gaming since the Atari 2600. My games are Dark Souls types and open world like Dying Light/Skyrim. I don't critique. I just play because I'm a gamer. :)
37:19 I'd argue the opposite actually, if you're using a controller it vibrates when the lock stops which gives a very obvious and immediate tell that the lock isn't moving anymore. whereas when you aren't there's no vibration and you have to rely on your sight which takes slightly longer and thus drains more durability on the lockpicks
I love Techland. Their zombie games are off the chain. Dead Island is so much fun even though it’s old. People still play all the time on PS3 btw! Plus FREE online? Damn. Sony was really based back in the day. So, if you’re wondering which games are still active online for PS3, Dead Island is one of them. Just keep in mind that weekends are the most poppin times to find people to play with.
Going a bit off topic here, for PS3, in my experience, these games are very active online multiplayer:
1.) Battlefield 4 (+Battlefield 3 as well)
2.) Call of Duty (Any one of them, personally, I play BO3)
3.) Dead Island
4.) Helldivers (Crossplay PSVITA, PS3, and PS4)
5.) GTA 4 (Don’t play myself, but highly likely post-shutdown of GTA V Online for PS3)
6.) Destiny
& many more.
These are just the games I play most online. Anyways, get a modded PS3 and start playing! It is SO worth it.
Really good video, you can really feel the love you have for the game
you are wrong about the stamina, cause in higher difficulties stamina goes real fast, stomping 2 heads, stealth killing 3-4 zombies, etc.
1:12:11 I kinda figured this section would be about, or at least include, the airdrop mechanic essentially being turned off partway through the story, and never getting re-activated, even after you complete the story. (There were the "Rais crates" in Old Town, but, you know, it's not the same).
11:22 that transition is really clean
A decent chunk of this video is nitpicky. It wouldnt bother me if Dork said how he knows this stuff is nitpicky but was just things on his mind. But around 5:50 he said that “people will accuse me of being nitpicky” then criticize parts of the game Ive heard no one else be bothered by. I will say, some of these criticisms I wholeheartedly agree with like the survivors running head first into zombies after being saved and how the mobile protection missions can suck really bad.
Some of it is kinda deserved but I think a lot it is this guy just being stubborn or finding excuses to complain about something or aspects of the game he wanted that he knows were impossible for the time. Some things just have to happen to make gameplay fun or to not make the game more tedious or unnecessarily difficult. Some of these slights against the game are kinda dumb like the whole “why cant I just kill everyone?” Because it wouldnt make sense story wise, youre there to help the survivors not torch them and slice them up with machetes.
Or certain gameplay parts or aspects of the world have to be edited but it seems he has issues with this because “it isnt realistic”. Duh. It’s a zombie video game. If you want super immersion go play something like DayZ. Like with the safezones, yeah I can see how their design is dumb but also suspension of disbelief is needed in any video game. It’s simply there to fill a gameplay role not a realistic role.
Like I can *kinda* see where he’s coming at with the doors, but if youd look at the mini map in indoor sections, some doors clearly dont lead anywhere as they are just walls of the map. The doors being 3D even if you cant open them ties in more with it making the world feel more real since itd be very odd how 99% of the doors in Harran are flat wall textures while only certain doors have nobs and are 3D like you suggested with noninteractable doors needing to be flat.
For outside areas with stumble-in buildings where some doors cant be opened, it’s not a big deal at all because it takes away maybe what? 1 second, maybe two to get to the door, and they often lead nowhere anyways, just a tiny empty balcony you cant really maneuver in since these shanty buildings are the size of closets. Some of these arguments against the game are “this game told me outright I cant do this or does this for the sake of gameplay then I get upset that I cant do X when in real life I could or should”.
For the whole Viral sound effect with the door slamming, it doesnt need to have multiple variations. Why not criticize that all the zombies sound the same too, many humans sound the same too? That every Toad sounds the same, every Brute sounds the same? Why is it only the Viral spawn sound you take issue with? How are these other sound effects not “immersion breaking”? At least be consistent in that kind of argument. It’s just if X then Y in the code. If this prop is destroyed or weapon used, this spawn and/or sound occurs. Also if a demolisher throwing chunks of concrete spawned virals too, itd make the battles unfun because youd be 24/7 swamped with virals that do large damage and are hard to hit. It would make the fight unfair and unfun.
Im half expecting him to start complaining that Techland didnt make hundreds or thousands of NPC zombie variants and how that takes his immersion out of the game because there would realistically be more diverse people in the city
It’s all ways a good day when Dorkaxe uploads
Dying Light is one of my favorite games! I can’t believe you found all those stuff 😂 this video is one of the best about DL1 💪🏻 wow!!
Stuff like dying from far up safe zones, or how much they hide your hud becomes non existent after playing the game for a while, your muscle memory will always know what you have equipped, same thing for when parts of the story take your inventory, i get that everyone’s first time trying to get your stuff back it’s a hassle, but after some time you know exactly what you had and where it’s located in your stash, even if you have a lot of weapons in there
This is why i was so disappointed in dying light 2. The 2nd game went backwards in a lot of ways and made me not even want to beat it. And you called it 100% dyling 2 was mediocre and missing a lot of potential
I disagree, it makes the progression and change of being a government spook into a young man rapidly growing his skills is good. The gulf of character power is huge compared to DL1. I also think Immunity is an excellent mechanic to add tension, make the world space more meaningful AND adds more useful utility options.
The game somehow achieved the best open world and climate in zombie game i have seen, but the stuff that was mediocore or bad acumulated in my head over time, so when i finished all the side quest and wanted to finish the main missions i just wanted it to be over. The fact that the main story line is the worst part of the game made me not wanting to come back. Maybe i will play DL2 but it will be a couple years from now for sure
the thing about quests being time sensitive, dbz kakarot i find does it quite well, since it goes through all arcs and time skips of dbz, there are certain side quests in between arcs that give you rewards like characters for community board or new recipes for meals or something like that, if you progress in the story, you lose those side quests and will never get the opportunity at having those characters or cool rewards.
You know why the virals don't attack you when you are in the SafeZone? Its Because of the invisible barrier inside the SafeZone will kill them instantly 😂 happened to me yesterday. The virals glitch in the wall of SafeZone then the viral runs then the head instantly cut off 🤣🤣
It's funny you mentioned the safe zone thing because in "Be the zombie" If humans were able to attack from safe zones would break the game further, but I agree the grappling hook being disabled is odd-
If that is the case, then they prioritized a tacked-on imbalanced pvp mode over the core experience, which might make it even worse.
Lock picking in DL one has a feature when you start to turn the lock one side of the controller will vibrate indicating what side you need to turn the pick
The stamina upgrade in the legend levels is mainly for nightmare mode due to the last parkour skill tree ability being useless for a more harder time killing things at max level