Agree that the changes are rather insignificant. They are not going to make these hunting grounds more interesting for people but its good to see Cipsoft take this initiative. Lets see what comes next
You're one of the handful of tibia creators I enjoy watching man. Your style of presenting information is easily the best there is. Hopefully these comments keep you motivated to continue doing what you're doing.
in the case of the bosses is 2kk extra exp only of the player do solo , in pt 5x maybe do something like 600k of exp maybe less because could have player that dont share exp by level or do not enter in party.
Questing should give signifficantly more exp based on quest difficulty. Doing WOTE for example you should be able to get 1-2 lvls from that entire quest chain, instead you get like 20% of a lvl from the quest exp and if you kill a lot of monsters you can get almost a lvl.
HFF firebombing less is actually a nice QoL update for Maxxen Dungeon hideout in Oramond, I pretty much try to kill all the HFF and Massive Fire Elementals are quickly as possible so I can loot things just by clicking. Having to right click and open the menu is annoying. (I still doubt that it's a good spawn because a lot of the monsters there aka lost berserks are garbage, but it's a concrete example of why this might matter in some situation)
Didn't really think about Maxxen Dungeon, is it actually any decent to hunt? Btw, you can stil loot through fire bombs, you shouldn't need to right click to open the menu. If there's a body under a fire bomb you can just loot it like any other body and it should work. At least it does for me with my controls!
DT INQ SEAL, now noobs can hunt, because hands are no more pain in the ass, hate this change, popularity of this spot rising and it was high already. Blightwalker inq seal noone exp, now popularity increasing, i hate this changes :(
Lets say you drinking beer ... and yo uwant to get drunk .. for ME, I need about 8 Beers to be Drunk and now Imagine I will Drink 8 Beers and Little small Bottle of Light 4,2% Beer on top, you think I get coma? or be the same? So I feal the same about this update ... CHANGES NOTHING waste of time Cip Soft did here ... changes are shit ...
I think that's a pretty negative way of looking at it :-) A more positive scenario could be: Normally you need 8x 5,0% beers to get drunk. However, the beer you drink has increased its alcohol content to 5,5% with no price increase. Now you can get drunk by drinking only 7 beers, yay! Small savings! But yeah, so far the changes are very small. Hopefully all the changes over the few balancing changes will compound enough to make significant changes to hunting grounds meta.
Thanks for the video, look forward to more of your content around changes and new hunting videos. :)
Agree that the changes are rather insignificant. They are not going to make these hunting grounds more interesting for people but its good to see Cipsoft take this initiative. Lets see what comes next
Yep pretty much exactly how I feel. We've been begging for changes for years and finally *something* is happening. Fingers crossed.
You're one of the handful of tibia creators I enjoy watching man. Your style of presenting information is easily the best there is.
Hopefully these comments keep you motivated to continue doing what you're doing.
Thank you!
Thanks for ur time pal. Greetings from Bolivia ❤
Great video as always! Thanks for the breakdown.
in the case of the bosses is 2kk extra exp only of the player do solo , in pt 5x maybe do something like 600k of exp maybe less because could have player that dont share exp by level or do not enter in party.
Yep fair point, will indeed be less for a party. Still, welcome change at least but should still be 2-3x more~
Went to MOTA last night with boost, furies giving 13.5k and floating savants giving 27k per. Single target was 2.8kk hr peak
Questing should give signifficantly more exp based on quest difficulty. Doing WOTE for example you should be able to get 1-2 lvls from that entire quest chain, instead you get like 20% of a lvl from the quest exp and if you kill a lot of monsters you can get almost a lvl.
Good Video, Greetings from Venezuela. :D
Our guy is back!
"This will mainly affect the Grounds of Destruction" what does it exactly mean? Chosen monster have debuff only at Feru or everywhere?
Everywhere, but that's where the majority of that particular monster is.
@@Kusnierr thanks :)
HFF firebombing less is actually a nice QoL update for Maxxen Dungeon hideout in Oramond, I pretty much try to kill all the HFF and Massive Fire Elementals are quickly as possible so I can loot things just by clicking. Having to right click and open the menu is annoying.
(I still doubt that it's a good spawn because a lot of the monsters there aka lost berserks are garbage, but it's a concrete example of why this might matter in some situation)
Didn't really think about Maxxen Dungeon, is it actually any decent to hunt?
Btw, you can stil loot through fire bombs, you shouldn't need to right click to open the menu. If there's a body under a fire bomb you can just loot it like any other body and it should work. At least it does for me with my controls!
make DT great again
x2
pozyjemy zobaczymy... narazie fury daje 4 xp :D
My raw exp (solo 900ek) went from 5,2kk to 5,8kk, so it is nice for me ;)
That's pretty good, at which spot was this?
@@Kusnierr plagirath seal -1. With enough people online I think I can push it to 6kk raw.
@@radosawzygowski5444 awesome, that's close enough to other meta solo spots :)
@@Kusnierr For me it is perfect. I think I can push it even further if I went -2, but I want to finish bestiary for defilers :)
Make svar mines great again! This is job for cipsoft!
Ahhh a classic spot. Density would need to be like tripled and the corridors would need to loop better.
@@Kusnierr still remeber how it was good in 2007/2008 hope they will bring it back!
DT INQ SEAL, now noobs can hunt, because hands are no more pain in the ass, hate this change, popularity of this spot rising and it was high already. Blightwalker inq seal noone exp, now popularity increasing, i hate this changes :(
Lets say you drinking beer ... and yo uwant to get drunk .. for ME, I need about 8 Beers to be Drunk and now Imagine I will Drink 8 Beers and Little small Bottle of Light 4,2% Beer on top, you think I get coma? or be the same? So I feal the same about this update ... CHANGES NOTHING waste of time Cip Soft did here ... changes are shit ...
I think that's a pretty negative way of looking at it :-)
A more positive scenario could be:
Normally you need 8x 5,0% beers to get drunk. However, the beer you drink has increased its alcohol content to 5,5% with no price increase.
Now you can get drunk by drinking only 7 beers, yay! Small savings!
But yeah, so far the changes are very small. Hopefully all the changes over the few balancing changes will compound enough to make significant changes to hunting grounds meta.
@@Kusnierr Haha nice, I agree on that :)