I just realized that www.youtube.com/@HuntShowdownLab had a video about necro recently, pretty thorough wtih great ideas!! the first of those ideas actually came true 😍 ua-cam.com/video/Ec7ilp6rCOw/v-deo.htmlsi=gBUObGimqJrFffvS
I love the Necro change. It makes trapping suspect bodies viable again, or heck, even giving them a nice concertina blanket. You no longer have to sit and have a cookout to make sure a body won't get up again. It makes Solos think about when to rezz, leave, or wait. It makes deranking much harder. It makes health loadouts other than 4 small bars viable again. It also makes Duos/Trios consider against Necroing their allies randomly. I don't love the infinite distance headshot change. As a person who feels like they're stuck on Bobblehead/Bighead Mode, I feel like I'm headshot way more often than my teammates.
@@HuntCraft24 That is true, and if shots persist same as normal, they could survive a death trap. Yeah, BBQs might still be the best option, especially with the faster burn rate. I wonder what the speed is going to be like.
Me absolutely not...I am not that convinced by now in general. The new UI seems a bit chaotic to me, but has also some pretty good changes. But my critic for this week is: At first the bullet drop, I am just asking me why? Besides of the completely wrong understanding of physics I dont get why they add such a huge mechanic that No one asked for, instead of fixing long called problems . The Argument that soft headshots were soooo unsatisfying well getting a random headshot from 80 m was as Well and thats getting worse now. And I am realy realy against adding the rairity system and I dont know why everyone ist excited about it "oh yes patch the game to to suck up more money... Thats Just my opinion, and just the negative aspects, I also like many of the changes, like solos getting up only once, brings back the finality of the game. or the trait changes:)
@@immerda4244 Bullet drop was a change I've been wanting for a long time. I like any changes that make the gameplay more skillful and realistic. The bullet speed mechanic is fine on its own, but when combined with bullet drop it's even better.
@@immerda4244'to suck up more money' you can't have your cake and eat it too man. If crytech doesn't make money they won't pour effort into the game, simple as.
@@bubbly_ghost yeah I am hearing that argument over and over again, but whats the consequence ? Just spending an infinite amount of money as a community into the game without being allowed to criticise long living bugs? I dont think so. Also doesnt explain why they can add tons of new stuff but Not finishing the game that already exists
While I don’t absolutely hate the Necro change, I literally feel like 90% of the people who complain about people “spamming self-res” treat solos like the clip from 5:45 to 6:03. Not anticipating a res, so flaring the player who is actively standing up, then missing the melee because you didn’t react fast enough (almost losing the re-fight because of it) and then looking away from the corpse after re-downing, meaning you have to “flick” when they get up, followed by completely whiffing the bow shot on the second self-res. Anyone worth their salt knows to hold a melee over the corpse for at least 2 seconds, or aim at the corpse with a gun, or do anything that takes advantage of the couple seconds where the solo player is DEFENSELESS. Burn, aim, shoot, repeat. It takes no more than 2 minutes if you have any way to burn the corpse. Potentially up to 3 minutes if they have Salveskin. The moment you even tickle 5 star lobbies, your ass is getting hard camped while you burn. No ifs, ands, or buts. Solo players will now be able to wait until they’re 1 second from burning out, self-res, and be at a full 150. If the players are still camping, *what time are you saving?* You can achieve the exact same goal of “speeding things up” by *only* adding the increased burn speed. The only thing I’ll really defend about it is the deranking. I don’t even do it intentionally, sometimes the adrenaline hits me, it’s been a long match, and I *really* wanna clutch up, so I use self-res while I’m on fire. I have nothing to really lose, aside from a couple numbers on my profile.
I didn't even know this guy was a solo at the beginning!! 😂 well if the players are camping, you're still saving time, coz they now know 1 more kill after the revive and they can go, they don't have to reburn, it definitely saves time, having the sped up burn alone wouldn't have been enough to achieve the goals they stated i think.
@@HuntCraft24 I feel like solo players pretending they're part of a team is *part of what made self-res even viable.* Again, anyone worth their salt knows to stare at a solo's corpse. Additionally, you're not always "saving time" with a single re-down because the solo could very easily wait until they're 1 second from burning out, then pop the self-res. Solos are going to be incentivized to wait until last second due to their "one chance" which means you're more likely to wait the entire burn timer, as opposed to the way lots of solos do it now, where they spam self-res and destroy their bars faster than a Flare Pistol ever would've. I genuinely think people are going to be camping bodies for longer on average, since solos are going to learn there's now no difference in getting up as soon as the flame touches you vs. when you're right about to burn out, aside from the fact that insta-res is more likely to end your game right then and there. Speeding up burning alone would fix the main issue of a solo getting hit with a Lantern/Flare/Fusee, then burning 24HP, self-ressing, rinse repeat. You had to effectively "wait the whole burn timer," and increasing burn speed alone would just shorten the time you have to wait.
ya all true, shortening the time makes the problem less annoying, it doesn't magically remove it all together, it's still part of the core design of the game.
as a solo player this would'nt change much as most of the time once you are dead the enemies will just camp your body, its certainly a nice addition of having restoration now and playing more carefully and skillfully knowing im not able to revive more than once now. certainly a nice change which eliminates all the waiting and staring at dead burning bodies.
I think the most fun in hunt rn is the fact of having longer pvps and changing 1v3 situacions to 3v1 with the use of necro and other perks. Adding the infinite headshot, cutting the use of chokes for blocking entrances, for zoning and for putting off friends on fire, the burning buff, the necro nerf... This is for sure going to make the game way less fun. You are going to die more ang going to quit games easier. I really hope this changes don't kill the game
How many times an enemy team kills your partner and instantly puts him on fire with the dam flare pistol? Sometimes they even camp him until is completely burnt. Even if you clutch the situacion, most times your mate is half way burn and you can't even continue being competitive the rest of the game. I get the idea of giving more value to a kill but I don't find this being the way. Maybe they should add more ways of get a banish or bars back, but again, I don't find this the solution for making kills more rewarding
And the excuse of having many choke methods is lame bc how many people use choke beetle or choke bolts? Maybe if the hand crossbow was a tool but not even that way would anyone find it useful. It's also not the way of getting those things being more used. I play the game since years ago and I think it is at it best right now. But nonsense changes as giving the krag more damage, nerfing the uppercut. What is even the reason? I'm sorry if this is too much but I love the game and I don't want to see it die. Hope every change is for a final good
All valid points of view bro, i'm sure there's gonna be a world of tweaking those changes after launch, i'm not really on board with bullet drop the more i think about it for example, but it's coming either way, so we can only see what happens when it does 😀 Thanks for the comments 😍
I think Witness at 5 points is actually pretty balanced due to the unlimited healing it provides. The lesser used feature of the trait that everyone forgets about.
Being a 80% solo player, I’m not sure about new necro… When I’m attacking a compound with 3 person team camping inside, other team having necro is not my main concern; other team closing windows and reviving teammates constantly is my problem generally. Sure they lose bars etc. but they can hunker down for such a long time and I can self revive 1 time now and they can get revived dunno at least 6 times perhaps? Other than that in 3-4 star lobbies when they see a solo self revives they generally camp immediately until I get burned to crisp even swearing me to get up in voip chat probably they were pissed recently about our encounter… When u r a solo, you try your chances for players not paying attention but most of the time they just shotgun you to the ground. I think we will see, it would be more like good old painful times without self revive for solos getting hit in the head by 13th bullet of chain pistol spray at 35 meters and back to lobby I guess :) God I hate that weapon…
The update seems to be alright, the necro changes are pretty good and drop (if subtle) will be an interesting change. We will need to have hands on experience and probably some tweaking. But considering the state of the last update with the bugs and ( to be honest) stupid balance changes I’m worried. There needs to be lots of testing
ya the state of patching is worrying right now, they removed the event and broke contracts, then added the spear and broke graphics.... i'm sure when they launch a new engine new map and new event all in one day it's gonna be smooth sailing..... 🤔
there are about 4 ways to stop a burning body and about 10 or more ways to burn a body (Lantern, flares, flare gun, flare from lemat , Dragonbreath, firebomb, Hellfire Bomb , Hellfire Bolts, Dragonbreath Bomb lance,immolator,fire Bettle,alert trip mines and grund with lantern in hand ) I understand the decrease from 2 minutes to 1 minute on choke bomb is at least increase the number choke bolts/bombs
Bullet drop is gonna be an experience, specially on ironsight idk how viable it’s gonna be to shoot mid-long ranges since the gun is gonna cover the target probably so it adds this strong differentiation on short and long range if u decide to take any other modifier that is not a scope
Anyone who unironically uses necro as a solo really doesnt understand how to play this game optimally, so it being nerfed is irrelevant in 6 star lobbies anyways. It's a great change all around and actually is a net buff to skilled solos due to team necro being nerfed as well.
im down for all the changes, but as a mostly solo player in 3-4 stars I find that people will baby sit bodies basically 100% of the time. If we only have one chance to revive and they have not mentioned the get up animation locking you in place, I fear necro is going to be useless for the sole fact that players stare at corpses and this update will not change that... so do they plan on compensating for this because having full health will absolutly not counter this effect. The only thing I can think of to counter this while still not being super overpowered would be to allow you to controll your movments a little sooner (to hopefully dodge a shot which would be good if they are not paying attention or if they are they should be able to land it) to allow skill back in while still preventing you from shooting or attacking during that get up animation. Even now its borderline pointless to get back up in solo some days because people will death stare you wether or not your on fire
@@MrSpineduke like the muffled audio? I feel like I don’t have any problems hearing what’s going on around my body I don’t know if it’s a hardware or settings thing but that won’t help as much as not dying immediately appon pressing the rez button, I know that if you can hear them leave there is a timing to getting up but 9 times out of 10 other players don’t tend to leave bodies alone
That's a really good point i was thinking about that, the quicker revive is nice, but i wonder if they'll tweak the animation too. It's probably the adrenaline, but it always feels like it takes 2 weeks before i'm in control of my hunter after i revive. 😄
Pretty big nerf to necro overall. And to solos. None of the proposed changes do anything about body camping, imo they should reduce rez time to 5 seconds because once a team closes in on your body, its over. Insta burn, which is now even faster. I really hope Crytek do something about health bars in general because all this burning in general makes the game way less fun to play.
If necro becomes a burn trait does that mean you are only able to acquire it by finding it in a level? I enjoyed playing solo with necro. It was mostly useful when being killed at a long range/from an unseen player. Usually otherwise enemies just camp your body while roasting marshmallows on your burning corpse. I will miss that lack of extra insurance though. Though with the changes to long ranged engagments maybe it wont be nearly as necessary .
Hmmmm, I dont know, I have to play it. Everything sounds ok. Necro for solos is now more challenging, as it was before. Bullet drop, we have to play it all to get a feeling if it’s good or not.
I've never played on a team. Ever. And I've been playing since before the Necro solo bonus! I'll miss the 3+ retries, but I'll live. Or die, as it were.
I love the necro update but somehow I feel that people will actually camp a solo body way more than before. Burns faster and can only revive once? Why not just camp it until the solo revives or is fully burnt? Also I think people will definitely play shotguns more now because of bullet drop and it's way easier killing a solo trying to revive, since they are going to be full hp now.
Why do I play this game? Short answer: for the shooting action, not for running through the swamp. Therefore I prefer every mechanic that makes the fights longer, not shorter. But on the other hand I can understand, that servers are much more efficient, if there are not only two solos fighting 30 minutes until someone cannot self revive anymore... But at the end I think just give the new mechanics a chance. The only real concerns I have are the amount of changes that crytek implements!
ya, they're calling it a relaunch of Hunt, they're bound to make many changes, they'll obviously tweak those changes further down the line too for sure based on feedback and data collection.
I feel like the necro change is only here to stop people from reducing their mmr to sealclub, that was so easy. Solo necro was dead months ago cause everyone would either im mediately burn or just camp you for 10 min. The times where I revived without starring at 3 people with shotguns were slim. If anything the regeneration is a buff if it happens on death cause it means it takes longer for you to burn out
Great update 👍 I find that no matter what they do with this game, I just can’t get enough of it. It’s a great game and any changes are great because it means I have to change my way of thinking and how I play. This a good thing, stops the game becoming stagnant.
If i can give u an advice, the intro looks very cool but is way too long. Since u dont have many subscribers yet, most of your audience will be random people ur videos get recommendet to (like me), and most of the times those people dont like to watch 20 seconds of an intro of a person they dont know before the video even starts to show information. At the end, if people skip forward, or even click on another video because of this, statistics will add up and ur video will eventually get recommendet to less people. Beside that, very informative and well made video, keep it up
Thank you, i am aware it's long, it just took me a while to make so i'm still hung up on it , this is even the shortened version! but ya i'll address that for sure.😆😆 Appreciate the tip 😍
While everyone on reddit crying about bullet drop, the solo revive one is the best news I hear, I fking hate necro especially solo revive. Now I can enjoy more without worrying too much about necro.
I think these should be pretty great changes overall. I am sceptical about the crosshair change, we will see what advantage that will have. Now we only need a good UI. And fixed graphical bugs...
I have 900 hours in Hunt Showdown right now, and the moment that feature comes out I am switching my crosshair to be centered. So many shooters have it built into me to base where I look off of the center of my screen. And whenever I return the hunt it definitely takes me a while to adjust again.
ya it's always been awkward for sure. i had friends notice it without knowing they did, they kept saying something is wrong something is wrong, then i said the crosshair is lower? 😂😂😂😂
as a solo 99% of the time player I;ve already uninstalled and now I'm not reinstalling. lol no 120 tickrate and now because of shit tickrate I cant even play the game if they camp me anyway 25 more hp? whats the difference. Solos should be able to revive at the point they spawned, It doesnt fix camping my body. and now on top of the camping I can't even revive more than once and MAYBE get a turn around on players my skill level (3-4 stars)
True. If they’re gonna camp they’re gonna camp. It’s easier to camp a solo this way tbh coz u know they will burn fast. It won’t help much how fast u can rez. But I think reviving with full health will protect u from easy one shots. I guess we’ll see when it’s live. Don’t uninstall yet at least 😢
Hey man u no how I can get this to work on the steam deck main game I played at work kinda need to fixed plz getting black screen then back to hitting play
Some really nice changes but also some I am skeptical about. Solo necro now takes 10s and only 1 use. Huge nerf to solo players. All headshots at any range are kills? Not a fan of this at all. Imo pistol headshot range should be nerfed not buffed, is there any point to buying a Berthier, moisin or label rifle if a pistol can shoot quicker and have more attempts of landing a headshot?
Headshoot on all range looks like a terrible idea, like you just said, just imagine someone playing with a doltch or his smaller and cheaper version (i actually can't remember his name at all that's annoying) these spammy guns should be a bit weaker cause you usually need 2/3 bullets to down someone at mid/long range (except doltch i took it for an example to make a point on rapidfire) even if the bullet drop will add some layer of skill, skilled player when they will get the hold of it wont use riffle, it will be pointless.
we can't really be sure of those things till we see the bullet drop in action, the tooltip was showing the uppercut drop starting at 15m or something, it's gonna be harder to land headshots with a pistol at mid range let alone long.
I feel like they should put solos in the same lobbies as they're MMR they should not get into lower star lobbies like when I play solo as a five-star why am I in lobby with three stars within one star people in it makes no sense
I think there isn't enough player base to satisfy the MMR matchmaking precisely, i also think 4 star is the tightest bracket, so most people get out of it either up or down quickly, solo or not you will find in many games a wide range of stars, hopefully more players join and we have a bigger player base, OR!..... they rework MMR altogether! 😄
i keep hearing people saying necro changes gonna remove stale mate are you playing the game that im playing ? people have fanning necro whatever and yet they camp bushes camp extractions with mosin spitzer or camp dead boss with crown well imagine you say to that same person that he can necro himself just once you gonna start seeing dead lobbies that are not dead everyone is camping a bush waiting for a kill start a match fight another team and thats it because mr solo1 is camping in a tower mr solo2 is camping extraction another mr solo3 is camping resupply or a bridge you gonna think you re removing stalemate but you re introducing stalemate itself by making it more risky to die and get necroed once necro is now great sometimes i get necroed with katana in the middle of 3 people and i kill them now camp the body wait for necro then ignore body but when you can use it multiple times you keep the enemy guessing but i think im the minority who think that this move is stupid and gonna introduce more stalemates
I think camping will happen anyway and you're right, it probably will be affected by this change, but that's not the only form of stalemate. i think their idea is Kills should be significant, and this will achieve that i think. we'll see anyway 😉
@@HuntCraft24 ok imagine you and your teammate are moving from a compound to another your teammate get headshoted in the middle of no where old system you try to necro he might survive or at least know where the enemy is when he kill him second time lets jump to the new system your teammate die you either necro and hope for the best and you lose necro or you stay in a bush and he stay in a bush isnt that introduce more stalemate to the game ? you re thinking about the changes from just 1 angle sometimes necro can be just to bait the enemy to shoot and expose there position so you can kill them now you need to think twice before necroing and that gonna introduce more waiting and guessing and bush camping and body camping
well, there's no world where you can imagine 0 scenarios of camping or stalemates. it's about how often this happens vs that. and no, i'm against necroing teammates to bait! 😃
It's buffed to hell and back... No question, you can stand up faster, you are not in one shot range for most weapons, and most solo players people wouldn't stand a second time anyway because playing with 100 HP is sketchy as hell.
Necro was shit the way it was. Completely overpowered to have 3-5 revives. This change will help a lot. You still have a revive + it gives you all health back. But I think it'll take a long time for players to actually just go burn and leave a body. My friends got killed by Solo Necros too often so they won't leave a body until it's burned out. :D :D xD
It's completely shit for solos. If they allowed stacking multiple necros, ok... Even then it would be shit, but less so... Now, expect a lot of solos with one necro to go sniping and then leaving after they get downed once. This obliterates the Hunt for solo players.
I just realized that www.youtube.com/@HuntShowdownLab had a video about necro recently, pretty thorough wtih great ideas!! the first of those ideas actually came true 😍
ua-cam.com/video/Ec7ilp6rCOw/v-deo.htmlsi=gBUObGimqJrFffvS
I love the Necro change. It makes trapping suspect bodies viable again, or heck, even giving them a nice concertina blanket. You no longer have to sit and have a cookout to make sure a body won't get up again. It makes Solos think about when to rezz, leave, or wait. It makes deranking much harder. It makes health loadouts other than 4 small bars viable again. It also makes Duos/Trios consider against Necroing their allies randomly.
I don't love the infinite distance headshot change. As a person who feels like they're stuck on Bobblehead/Bighead Mode, I feel like I'm headshot way more often than my teammates.
If they're gonna revive with full health they might survive the concertina blanket! i'd still burn them! it will cook'm faster now anyway 😄
@@HuntCraft24 That is true, and if shots persist same as normal, they could survive a death trap. Yeah, BBQs might still be the best option, especially with the faster burn rate. I wonder what the speed is going to be like.
we'll see! 😃
Out of all the dev videos released, this one has me genuinely hyped for future of Hunt!
Totally agree! me too 😀
Me absolutely not...I am not that convinced by now in general. The new UI seems a bit chaotic to me, but has also some pretty good changes. But my critic for this week is:
At first the bullet drop, I am just asking me why? Besides of the completely wrong understanding of physics I dont get why they add such a huge mechanic that No one asked for, instead of fixing long called problems . The Argument that soft headshots were soooo unsatisfying well getting a random headshot from 80 m was as Well and thats getting worse now. And I am realy realy against adding the rairity system and I dont know why everyone ist excited about it "oh yes patch the game to to suck up more money...
Thats Just my opinion, and just the negative aspects, I also like many of the changes, like solos getting up only once, brings back the finality of the game. or the trait changes:)
@@immerda4244 Bullet drop was a change I've been wanting for a long time. I like any changes that make the gameplay more skillful and realistic. The bullet speed mechanic is fine on its own, but when combined with bullet drop it's even better.
@@immerda4244'to suck up more money' you can't have your cake and eat it too man. If crytech doesn't make money they won't pour effort into the game, simple as.
@@bubbly_ghost yeah I am hearing that argument over and over again, but whats the consequence ? Just spending an infinite amount of money as a community into the game without being allowed to criticise long living bugs? I dont think so. Also doesnt explain why they can add tons of new stuff but Not finishing the game that already exists
While I don’t absolutely hate the Necro change, I literally feel like 90% of the people who complain about people “spamming self-res” treat solos like the clip from 5:45 to 6:03. Not anticipating a res, so flaring the player who is actively standing up, then missing the melee because you didn’t react fast enough (almost losing the re-fight because of it) and then looking away from the corpse after re-downing, meaning you have to “flick” when they get up, followed by completely whiffing the bow shot on the second self-res. Anyone worth their salt knows to hold a melee over the corpse for at least 2 seconds, or aim at the corpse with a gun, or do anything that takes advantage of the couple seconds where the solo player is DEFENSELESS. Burn, aim, shoot, repeat. It takes no more than 2 minutes if you have any way to burn the corpse. Potentially up to 3 minutes if they have Salveskin. The moment you even tickle 5 star lobbies, your ass is getting hard camped while you burn. No ifs, ands, or buts. Solo players will now be able to wait until they’re 1 second from burning out, self-res, and be at a full 150. If the players are still camping, *what time are you saving?* You can achieve the exact same goal of “speeding things up” by *only* adding the increased burn speed. The only thing I’ll really defend about it is the deranking. I don’t even do it intentionally, sometimes the adrenaline hits me, it’s been a long match, and I *really* wanna clutch up, so I use self-res while I’m on fire. I have nothing to really lose, aside from a couple numbers on my profile.
I didn't even know this guy was a solo at the beginning!! 😂
well if the players are camping, you're still saving time, coz they now know 1 more kill after the revive and they can go, they don't have to reburn, it definitely saves time, having the sped up burn alone wouldn't have been enough to achieve the goals they stated i think.
@@HuntCraft24 I feel like solo players pretending they're part of a team is *part of what made self-res even viable.* Again, anyone worth their salt knows to stare at a solo's corpse. Additionally, you're not always "saving time" with a single re-down because the solo could very easily wait until they're 1 second from burning out, then pop the self-res. Solos are going to be incentivized to wait until last second due to their "one chance" which means you're more likely to wait the entire burn timer, as opposed to the way lots of solos do it now, where they spam self-res and destroy their bars faster than a Flare Pistol ever would've. I genuinely think people are going to be camping bodies for longer on average, since solos are going to learn there's now no difference in getting up as soon as the flame touches you vs. when you're right about to burn out, aside from the fact that insta-res is more likely to end your game right then and there. Speeding up burning alone would fix the main issue of a solo getting hit with a Lantern/Flare/Fusee, then burning 24HP, self-ressing, rinse repeat. You had to effectively "wait the whole burn timer," and increasing burn speed alone would just shorten the time you have to wait.
ya all true, shortening the time makes the problem less annoying, it doesn't magically remove it all together, it's still part of the core design of the game.
as a solo player this would'nt change much as most of the time once you are dead the enemies will just camp your body, its certainly a nice addition of having restoration now and playing more carefully and skillfully knowing im not able to revive more than once now. certainly a nice change which eliminates all the waiting and staring at dead burning bodies.
I agree! 😀
you will stare at burning solo ... because reviving now can be full health
so .. i would wait until the last bar to click revive
Indeed. Good point.
@@salsinger9985 poison trap + concertina trap kills a full hp Hunter. You don't need to camp the body
@@limonero8757Antidote shot, bloodless, or plain getting lucky and you can survive a death trap.
I think the most fun in hunt rn is the fact of having longer pvps and changing 1v3 situacions to 3v1 with the use of necro and other perks. Adding the infinite headshot, cutting the use of chokes for blocking entrances, for zoning and for putting off friends on fire, the burning buff, the necro nerf... This is for sure going to make the game way less fun. You are going to die more ang going to quit games easier. I really hope this changes don't kill the game
How many times an enemy team kills your partner and instantly puts him on fire with the dam flare pistol? Sometimes they even camp him until is completely burnt. Even if you clutch the situacion, most times your mate is half way burn and you can't even continue being competitive the rest of the game. I get the idea of giving more value to a kill but I don't find this being the way. Maybe they should add more ways of get a banish or bars back, but again, I don't find this the solution for making kills more rewarding
And the excuse of having many choke methods is lame bc how many people use choke beetle or choke bolts? Maybe if the hand crossbow was a tool but not even that way would anyone find it useful. It's also not the way of getting those things being more used. I play the game since years ago and I think it is at it best right now. But nonsense changes as giving the krag more damage, nerfing the uppercut. What is even the reason? I'm sorry if this is too much but I love the game and I don't want to see it die. Hope every change is for a final good
All valid points of view bro, i'm sure there's gonna be a world of tweaking those changes after launch, i'm not really on board with bullet drop the more i think about it for example, but it's coming either way, so we can only see what happens when it does 😀
Thanks for the comments 😍
@@HuntCraft24 For sure I love your videos. Making great content for the community 🖤
Appreciate that bro, thank you! 😍
I think Witness at 5 points is actually pretty balanced due to the unlimited healing it provides. The lesser used feature of the trait that everyone forgets about.
Ya the healing is value for sure, i still think it's a tad overpriced though! we'll see what happens 😉
Being a 80% solo player, I’m not sure about new necro… When I’m attacking a compound with 3 person team camping inside, other team having necro is not my main concern; other team closing windows and reviving teammates constantly is my problem generally. Sure they lose bars etc. but they can hunker down for such a long time and I can self revive 1 time now and they can get revived dunno at least 6 times perhaps? Other than that in 3-4 star lobbies when they see a solo self revives they generally camp immediately until I get burned to crisp even swearing me to get up in voip chat probably they were pissed recently about our encounter… When u r a solo, you try your chances for players not paying attention but most of the time they just shotgun you to the ground. I think we will see, it would be more like good old painful times without self revive for solos getting hit in the head by 13th bullet of chain pistol spray at 35 meters and back to lobby I guess :) God I hate that weapon…
Haha, that's a good point, solo necro altogether is pretty new 😄
We'll see indeed 😉
The update seems to be alright, the necro changes are pretty good and drop (if subtle) will be an interesting change. We will need to have hands on experience and probably some tweaking. But considering the state of the last update with the bugs and ( to be honest) stupid balance changes I’m worried. There needs to be lots of testing
ya the state of patching is worrying right now, they removed the event and broke contracts, then added the spear and broke graphics.... i'm sure when they launch a new engine new map and new event all in one day it's gonna be smooth sailing..... 🤔
there are about 4 ways to stop a burning body and about 10 or more ways to burn a body (Lantern, flares, flare gun, flare from lemat , Dragonbreath, firebomb, Hellfire Bomb , Hellfire Bolts, Dragonbreath Bomb lance,immolator,fire Bettle,alert trip mines and grund with lantern in hand ) I understand the decrease from 2 minutes to 1 minute on choke bomb is at least increase the number choke bolts/bombs
Good god! i want it less than 1 minute and i want half of choke sources removed 😂 it really annoys me. 😒
Bullet drop is gonna be an experience, specially on ironsight idk how viable it’s gonna be to shoot mid-long ranges since the gun is gonna cover the target probably so it adds this strong differentiation on short and long range if u decide to take any other modifier that is not a scope
ya, i should start collecting my uppercut crazy range headshots 🙁gonna be a distant memory!
Anyone who unironically uses necro as a solo really doesnt understand how to play this game optimally, so it being nerfed is irrelevant in 6 star lobbies anyways. It's a great change all around and actually is a net buff to skilled solos due to team necro being nerfed as well.
Agreed! 😀
im down for all the changes, but as a mostly solo player in 3-4 stars I find that people will baby sit bodies basically 100% of the time. If we only have one chance to revive and they have not mentioned the get up animation locking you in place, I fear necro is going to be useless for the sole fact that players stare at corpses and this update will not change that... so do they plan on compensating for this because having full health will absolutly not counter this effect. The only thing I can think of to counter this while still not being super overpowered would be to allow you to controll your movments a little sooner (to hopefully dodge a shot which would be good if they are not paying attention or if they are they should be able to land it) to allow skill back in while still preventing you from shooting or attacking during that get up animation. Even now its borderline pointless to get back up in solo some days because people will death stare you wether or not your on fire
They should remove the masked sound then, so that we can hear if anyone is close.
@@MrSpineduke like the muffled audio? I feel like I don’t have any problems hearing what’s going on around my body I don’t know if it’s a hardware or settings thing but that won’t help as much as not dying immediately appon pressing the rez button, I know that if you can hear them leave there is a timing to getting up but 9 times out of 10 other players don’t tend to leave bodies alone
Well, Dennis said they reduced the cooldown of the revive. Maybe that'll do.
That's a really good point i was thinking about that, the quicker revive is nice, but i wonder if they'll tweak the animation too.
It's probably the adrenaline, but it always feels like it takes 2 weeks before i'm in control of my hunter after i revive. 😄
@@HuntCraft24 ya it will be nice to be able to get up sooner but if you can’t move sooner it’s like being served on a dinner platter 😂
Pretty big nerf to necro overall. And to solos. None of the proposed changes do anything about body camping, imo they should reduce rez time to 5 seconds because once a team closes in on your body, its over. Insta burn, which is now even faster. I really hope Crytek do something about health bars in general because all this burning in general makes the game way less fun to play.
well they are making the revive faster, let's see how fast!
The changes to traits are great, but these are the main changes. I'm counting on smaller changes and bonuses for sollo traits
Bullet Drop is the biggest change for sure 😀
This content is pure gold! Keep slaying it!
Glad you enjoy it 😍
I think necro should have two stacks, so you can revive both your teammates and it gets a little better for Solos
Never. It's OP even with this setup.
Well, it still drops from meatheads, you can use it then find it again if you're lucky 😆
If necro becomes a burn trait does that mean you are only able to acquire it by finding it in a level?
I enjoyed playing solo with necro. It was mostly useful when being killed at a long range/from an unseen player. Usually otherwise enemies just camp your body while roasting marshmallows on your burning corpse. I will miss that lack of extra insurance though. Though with the changes to long ranged engagments maybe it wont be nearly as necessary .
No, you can still buy necro as a trait in the lobby, you just can't stack it, you can only buy one, and when you use it you lose it.
The necro change and burning speed will remove waiting the whole game for a solo to burn out, if he gets up and dies, its over, move on to the bounty.
Yup, it's great for everyone 😃
Hmmmm, I dont know, I have to play it. Everything sounds ok. Necro for solos is now more challenging, as it was before. Bullet drop, we have to play it all to get a feeling if it’s good or not.
Ya the bullet drop is where it's at. gonna be a big adjustment.
I've never played on a team. Ever. And I've been playing since before the Necro solo bonus!
I'll miss the 3+ retries, but I'll live.
Or die, as it were.
😅 commitment!!
I love the necro update but somehow I feel that people will actually camp a solo body way more than before. Burns faster and can only revive once? Why not just camp it until the solo revives or is fully burnt? Also I think people will definitely play shotguns more now because of bullet drop and it's way easier killing a solo trying to revive, since they are going to be full hp now.
ya, all true the solo dynamic will change completely.
Why do I play this game? Short answer: for the shooting action, not for running through the swamp. Therefore I prefer every mechanic that makes the fights longer, not shorter. But on the other hand I can understand, that servers are much more efficient, if there are not only two solos fighting 30 minutes until someone cannot self revive anymore...
But at the end I think just give the new mechanics a chance. The only
real concerns I have are the amount of changes that crytek implements!
ya, they're calling it a relaunch of Hunt, they're bound to make many changes, they'll obviously tweak those changes further down the line too for sure based on feedback and data collection.
I feel like the necro change is only here to stop people from reducing their mmr to sealclub, that was so easy. Solo necro was dead months ago cause everyone would either im
mediately burn or just camp you for 10 min. The times where I revived without starring at 3 people with shotguns were slim. If anything the regeneration is a buff if it happens on death cause it means it takes longer for you to burn out
I agree about the MMR part for sure, i just hope they have more work done with MMR in general, not just stopping some derankers.
good commentary on the changes, im looking forward to the update
Thank you 😍
I mostly play solo, and I love this change. I very rarely used Necromancer outside of trades.
For honor! Seriously though. Fuck trades. I want those fixed/gone 😭
Great update 👍 I find that no matter what they do with this game, I just can’t get enough of it. It’s a great game and any changes are great because it means I have to change my way of thinking and how I play. This a good thing, stops the game becoming stagnant.
Positive outlook! i like it! 😉
10/10 changes. Even as a solo player.
That's the spirit! 😍
If i can give u an advice, the intro looks very cool but is way too long. Since u dont have many subscribers yet, most of your audience will be random people ur videos get recommendet to (like me), and most of the times those people dont like to watch 20 seconds of an intro of a person they dont know before the video even starts to show information.
At the end, if people skip forward, or even click on another video because of this, statistics will add up and ur video will eventually get recommendet to less people.
Beside that, very informative and well made video, keep it up
Thank you, i am aware it's long, it just took me a while to make so i'm still hung up on it , this is even the shortened version! but ya i'll address that for sure.😆😆
Appreciate the tip 😍
While everyone on reddit crying about bullet drop, the solo revive one is the best news I hear, I fking hate necro especially solo revive. Now I can enjoy more without worrying too much about necro.
It surely addresses many aspects that slow the game for the majority of people.
If teams can still revive without necromancer , ya solos are getting screwed. Teams should need necromancer to revive, at all.
Sometimes..... just sometimes, it's helpful 😄
I think these should be pretty great changes overall. I am sceptical about the crosshair change, we will see what advantage that will have. Now we only need a good UI. And fixed graphical bugs...
I have 900 hours in Hunt Showdown right now, and the moment that feature comes out I am switching my crosshair to be centered. So many shooters have it built into me to base where I look off of the center of my screen. And whenever I return the hunt it definitely takes me a while to adjust again.
ya it's always been awkward for sure. i had friends notice it without knowing they did, they kept saying something is wrong something is wrong, then i said the crosshair is lower? 😂😂😂😂
as a solo 99% of the time player I;ve already uninstalled and now I'm not reinstalling.
lol no 120 tickrate and now because of shit tickrate I cant even play the game if they camp me anyway 25 more hp? whats the difference.
Solos should be able to revive at the point they spawned, It doesnt fix camping my body.
and now on top of the camping I can't even revive more than once and MAYBE get a turn around on players my skill level (3-4 stars)
True. If they’re gonna camp they’re gonna camp. It’s easier to camp a solo this way tbh coz u know they will burn fast. It won’t help much how fast u can rez. But I think reviving with full health will protect u from easy one shots. I guess we’ll see when it’s live. Don’t uninstall yet at least 😢
C ya
Hey man u no how I can get this to work on the steam deck main game I played at work kinda need to fixed plz getting black screen then back to hitting play
Oh, sorry bro, i have no clue about the Steam deck 🙁
Hmm right on bro bro just sux man the graphics are better but to me not to the point it shouldn't run 😭 lol
Some really nice changes but also some I am skeptical about.
Solo necro now takes 10s and only 1 use. Huge nerf to solo players.
All headshots at any range are kills? Not a fan of this at all. Imo pistol headshot range should be nerfed not buffed, is there any point to buying a Berthier, moisin or label rifle if a pistol can shoot quicker and have more attempts of landing a headshot?
Headshoot on all range looks like a terrible idea, like you just said, just imagine someone playing with a doltch or his smaller and cheaper version (i actually can't remember his name at all that's annoying) these spammy guns should be a bit weaker cause you usually need 2/3 bullets to down someone at mid/long range (except doltch i took it for an example to make a point on rapidfire) even if the bullet drop will add some layer of skill, skilled player when they will get the hold of it wont use riffle, it will be pointless.
we can't really be sure of those things till we see the bullet drop in action, the tooltip was showing the uppercut drop starting at 15m or something, it's gonna be harder to land headshots with a pistol at mid range let alone long.
As a solo I think the necro change is good. What makes me headache is the bulletdrop!
Ya this will potentially be a new learning curve for everything 🤦🏻♂️
I won't waste 4 trait points on a 1 time use. Need to make it cheaper like 2 or 3 at most
That would be an opinion for many people too! Not even gonna take it 😁😁
Will shot Guns have bullet drop too?
Will slugs have inifite headshot range? 😂 i donno 😯
I feel like they should put solos in the same lobbies as they're MMR they should not get into lower star lobbies like when I play solo as a five-star why am I in lobby with three stars within one star people in it makes no sense
I think there isn't enough player base to satisfy the MMR matchmaking precisely, i also think 4 star is the tightest bracket, so most people get out of it either up or down quickly, solo or not you will find in many games a wide range of stars, hopefully more players join and we have a bigger player base, OR!..... they rework MMR altogether! 😄
I like all changes! Comment for ur channel,
Thank you 😍
solos are going to become bush campers again. They'll snipe one person and head to extraction, just like the bad old days.
Sniping will be harder with bullet drop 😉
Damn solo is dead basically
A little tougher for sure 😀
i keep hearing people saying necro changes gonna remove stale mate
are you playing the game that im playing ?
people have fanning necro whatever and yet they camp bushes camp extractions with mosin spitzer or camp dead boss with crown
well imagine you say to that same person that he can necro himself just once
you gonna start seeing dead lobbies that are not dead everyone is camping a bush waiting for a kill
start a match fight another team and thats it because mr solo1 is camping in a tower mr solo2 is camping extraction another mr solo3 is camping resupply or a bridge
you gonna think you re removing stalemate but you re introducing stalemate itself by making it more risky to die and get necroed once
necro is now great sometimes i get necroed with katana in the middle of 3 people and i kill them now camp the body wait for necro then ignore body
but when you can use it multiple times you keep the enemy guessing but i think im the minority who think that this move is stupid and gonna introduce more stalemates
I think camping will happen anyway and you're right, it probably will be affected by this change, but that's not the only form of stalemate. i think their idea is Kills should be significant, and this will achieve that i think. we'll see anyway 😉
@@HuntCraft24 true all we say now is just speculations we need to try the patch and see
@@HuntCraft24 ok imagine you and your teammate are moving from a compound to another your teammate get headshoted in the middle of no where
old system you try to necro he might survive or at least know where the enemy is when he kill him second time
lets jump to the new system
your teammate die you either necro and hope for the best and you lose necro
or you stay in a bush and he stay in a bush
isnt that introduce more stalemate to the game ?
you re thinking about the changes from just 1 angle
sometimes necro can be just to bait the enemy to shoot and expose there position so you can kill them
now you need to think twice before necroing and that gonna introduce more waiting and guessing and bush camping and body camping
well, there's no world where you can imagine 0 scenarios of camping or stalemates. it's about how often this happens vs that. and no, i'm against necroing teammates to bait! 😃
@@HuntCraft24 well i think you never played the game
cause this happens to me pretty much all matches
No more solos for me then :(
Haha! Give it a try first 😜
It's buffed to hell and back... No question, you can stand up faster, you are not in one shot range for most weapons, and most solo players people wouldn't stand a second time anyway because playing with 100 HP is sketchy as hell.
good times i would say 😃
Necro was shit the way it was. Completely overpowered to have 3-5 revives. This change will help a lot. You still have a revive + it gives you all health back.
But I think it'll take a long time for players to actually just go burn and leave a body. My friends got killed by Solo Necros too often so they won't leave a body until it's burned out. :D :D xD
Very wise! 😀
It's completely shit for solos. If they allowed stacking multiple necros, ok... Even then it would be shit, but less so... Now, expect a lot of solos with one necro to go sniping and then leaving after they get downed once. This obliterates the Hunt for solo players.
if you play like that then im sorry for you
@@skafatd Why? I really hate the frustration of getting killed constantly, loosing all the progress. Is this feeling so alien to you?
@@athaeneus ive died so many times that id rather get killed by ai than walk across the map to an extract
ya but it's gonna be harder to snipe with bullet drop 😃
If you're playing solo you're already consenting to taking a disadvantage and a risk! 😀 pisses me off too! but it was my choice.
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