I don’t even care if this dlc is bad or not, I’m buying it. Making a museum for organic life forms is just so cool, as well as making biological fleets.
I want to try a soft power pacifist empire of culture and preservation. Maybe turn off the crises. Just mess around, kind of like a Culture victory run in CIV 5. Of course, I'll learn the game via determined exterminator / fanatical purifier on easy / medium difficulty first.
@mirceazaharia2094 might as well go for gestalt consious instead of normal empire as your first run so you don't need to think of consumer goods and political factions aspect in your very first stellaris game, making dealing with the economy and resources such as influence quite a bit more straight forward. Then maybe try a short normal run with xenophobe and without pacifist, before going pacifist, just to get a feel of how to deal with intergalactic politics, normal war, internal politics and consumer goods economy. Having a fun, lasting pacifist run (not as a vassal) requires a bit more understanding of what kind of directions the game may take. On the other hand, you could also take the Scion and start the game as a vassal of an OP fallen empire and makes the game really more new-player friendly. Thematically and RPG wise, with the Grand Archive, might be fun. Play as you want! Welcome to the game
04:10 This is what i really respect about Stellaris Dev team, when they drop a piece of major new content they go back through their old dlc content and make sure to integrate and update that content to properly reflect, integrate and expand where appropriate that content. Sometimes new content means new ways to complete old story trees, sometimes it just means you get a new doohickey at the end to stick in your archive and remember the good times had.
@@HazmatSam To be fair, I don't... Want the old precursors to be Archeology sites. Like, whenever I get an archeology site one it ends up taking a hell of a lot longer to get through that the other chains. The archeology ones are definitely cool, but I got like ,stuff for my scientists to do, man.
@@HazmatSam There are advantages and disadvantages to it. I dunno, the fact that not all precursor chains are identical feels like it helps vary them up a bit and how you choose to handle them and if trying to rush them is best or not, w/e. Like I can see you finding it odd, but I think it's sort of better this way, personally.
Wooo this excites the roleplayer in me :3 really cool they went backwards compatible and added specimens to old events and archeologies and astral thingies
I can't remember how long I've wanted the ability to excavate archaeology sites without having to claim remote systems. Now, I'll finally be able to finish the precourser site chain without having to spend all my influence.
3:32 looks like the humanoid ship set. Worth noting some of the more recent megastructures have actually been given the same texture as your ship set, not necessarily the whole model changes.
10:10 Well, from an immersion perspective, you could think about it as the thing we take being worth 300 minor artifacts, and we thus 'lose' it from our stores. So all those 2000+ Minor Artifacts we have stored are actually just half a dozen antiques we occasionally break a piece from and sprinkle over our unity worlds :)
You know what I would like? That war-focused, or Xenophobe Empires instead of having a museum or zoo, could use this as a Trophy gallery, filled with defeated Xenos.
My Archive will contain the last of each species of Xeno in the galaxy. Why yes, I did wipe out the rest of their species to ensure that they are the last. 151 items in Generation 1, 240 for Generation 2 sounds familiar.
Im still interested in the other half of this expansion with a hope it might boost genetic ascension innsome way and the idea of using space fauna as warships.
Well I always fully intended to name my first new home world of the DLC Solemnace. That aside my favorite Rift Psionic Spiritualist run gets alot funner.
So, in a way, the archive will let you create 3 custom idea groups worth of eu4 ideas. That you can fill up as you find new ones. I wonder if the bonuses for each category of specimen will be themed and whether the same specimen can be found multiple times with scaling bonuses depending on its rarity.
Місяць тому+4
XD Taking Galactic Curators and Fanatic Purifiers will become a Meme : "YOU WILL BE CATALOGUED NEATLY IN OUR CATALOGUE OF SKULL PILES!"
Being able to do archeology in unowned systems means you only need basic cloaking tech to do your precursor archeology spot that happened to be near the enigmatic fortress ;D
I hope they take the time to expand one of my favorite little buildings, the Alien Zoo, it seems like a natural fit with the grand archive, I want little terrariums from my alien worlds to fill out
i hope theres some interactions between criminal heratige and the grand archive, it feels like its such an easy way to make new content for an older civic
The Red King is going to have a field day. You could argue that you *think* you have valuable minor artifacts. In the search you find out they really aren't valuable.
I find it quite interesting, that holo museum has both empire limit, and planet limit maybe I'm missing something, but all other empire-wide buildings have only empire limit? maybe that means we could build multiple museums, if right conditions met?
8:55 - well in that case Espionage could be refined with f.e. undercover missions to secure artefacts / specimen before the archive attack to get out more loot when the attack occurs. Depending on the level of security of the archive empire, they can get a hint about this to get time for a counter-fleet there: higher the security, earlier the hint dropping (and the other way around). ... Maybe that's just my wish for a better Subterfuge usage.
So nice that they are expanding on the Curator Order. Was kinda hoping it would have also done a bit more with the Artisan Troupe (like being able to get a play for Galactic History or xeno-archology) and Salvagers with one of the same. Just a small sprinkling in them. But really looking forward to this DLC. One of my favorite thematic civics in Stellaris Evolved is the Archivist one and it really makes me want to play that with this update.
ahhhh yay a new Zoo... also in Expanded Traditions, u could already choose Archivist... and it would allow you to catalogue and get bonuses from pre-FTLs, as well as seed new planets with life to create new pre-FTL civilizations, the better the planet u give them the better the bonus
Think I might go for this one, just because Archivism fits my Overtuned fox critters: They're into art, so I might see about Aesthetic focus and how I can exploit that.
I like this DLC idea i love most exploration x from 4x games. Also there was information on paradoxplaza that they are working on internal politics system, maybe this will be part of free patch i hope.
Am i the only one that noticed that it gives you 151 specimens? You know what other game gives you 151 unique critters to collect and research? Pomemon. Thats right baby, weve finally got the Pokémon DLC for Stellaris!
Sounds like a big custodian project, lots of updated older stuff, very nice anything to shake up those old events I now just skip cause I've seen them 100 times is good I reckon.
Ya know what might be cool is having a larger focus on relic stealing gameplay with armies. You could do a piracy themed patch that can expand to other resources.
What we still really need: Biological ascension buff/rework to make it on par with the others now Some love for Lithoids (For how unique they are, there's really nothing going for them) Shroud covenant reworks (So the Eater of Worlds actually is usable/viable) What I personality want: Adv. Government for Biological/psionic ascension (Generalization or Specialization; telekenetic/telepathic, you know stuff like that) Non-Genocidal total war civics. Come on I wanna be fanatic liberators, let me spread democracy by force Faction expansion, like fanatic or mixed factions. You know, the base traditionalists are okay with robots but not advanced AI, but the fanatics want no robots at all
This looks absolutely fantastic, compared to cosmic storms, this is... it isn't the same as machine age, but this is an exceptional follow-up to the lack luster release of storms. The fact they're revisiting and making all those events we know from every playthrough since starting stellaris interesting again by allowing us to save specimens from them is really cool.
I know you don't mean it as a bad thing Montu, but not everything has to be top tiered when introduced. God I hate Meta in Stellaris. It sucks all the fun out of it
If you are going a Trazyn the Infinite playthrough I think you've got to start biological and go synthetic into an Imperial Transmission, your ships regenerate and your robot assault armies reanimate. Also the fluff "Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies."
Frontier Archeology is worth the DLC alone... I wonder if a pre-FTL society counts as owning their home system for that purpose, though. Then again, observation posts can only be put in your own systems anyway.
Curation officer actually looks pretty based. You get a building that can have 60 trade value with a lvl 10 leader, on every planet. You stack other trade mods on top and you don't even need any commercial zones
I’d love to be able to collect trophies from each species I destroy as a genocidal empire too. “And here is the body of the ruler of the Commonwealth of Man”
I almost always play with a small stellar footprint, so being able to do archaeology outside my borders and continue to have real, meaningful exploration into the midgame makes that tradition possibly an auto-pick for the way I like to do things. Big fan of the concept. I suspect actually managing the archive's collection will be less exciting, but it's still *cool.* And yes, it should absolutely let you do digs in foreign-owned systems. Let us claim our very own Parthenon stones!
I just got the dlc subscription after playing stock for a few weeks and had no Idea these features were this new. I took archivism and used bio fleets and enjoyed it quite a bit
10:12 maybe we're sending the minor artifacts to people who are more thorough but far less delicate with their methodes and their inspections involve tests that can cause damage and they also will disassemble and reassemble the minor artifacts and most dont survive such.. brutal.. testing. and thats why its a "resource cost" m
i guess that i'll change my early agenda rotation and will add this astute observation right after anomaly discovery one :) I love any DLC that adds to exploration/lore. Going to get this one as well. Also, imagine what will happen once all those anomaly.archeology mods will be updated. I'll have a loooot of trouble deciding what I'll want to showcase haha
This excites ne a lot, i have a lot of mods which im going to suggest additions Like ACOT, kill a fallen empire ship maybe get a buff to delta or alpha tech (as if it needs it)
hopefully we'll finally get a way in game to set which precursor spawns for us, I don't care if it 'breaks the balance' for multiplayer, I've never wanted to play this game multiplayer anyway and frankly balancing around multiplayer seems stupid unless your game is something like LoL or HearthStone
-45% total relic activation cost on a Cybrex War forge...that sounds kinda scuffed. Depending on your origin or what you excavate (in or outside your borders) this tradition could create some cool out-of-the-box strategies, especially if you go for the agena early and brute-force your way towards getting relics. If the curator order relics are powerful, you won't even need the agenda.
If I had to come up with an explanation for the Artifact Analysis action, it's probably that it's some kind of large-scale research project. Even if you're not doing destructive testing (and you probably are), a lot of your minor artifacts are going to be redundant. One ancient crystal record of military stockpiles in pristine condition is a valuable piece, and with added context can make a wonderful museum exhibit; a thousand of them all disorganized is just noise.
I'm starting to get a little worried about the season pass. It seems like we had one [well appreciated & expansive] piece of content that seemed to re-invigorate certain ascensions & gameplay, we had an underwhelming storms DLC which at least some people that bought it seem to be disabling it ; and then there's a Trazyn / Indiana Jones DLC that seems to improve on things that few (?) are asking for improvement on. While I'm sure this took a lot of work there are more pressing QoL issues [let alone gameplay] that are on my list. Still it's probably a nice bit of fluff if nothing else and I doubt I'll disable it even if it is "garbage".
I would expect the grand archive to look different. The glass dome seems to make zero sense unless they will have little specimen flying around inside once you collect them. I'd love to see it as some sort of cluster of domes with different environments connected to one another instead, maybe with little rails that visitors could board to be taken to different exhibits.
It's interesting that the civic has a -10% unity from jobs, and a council position that gives unity output bonuses to Culture Workers. As for the Megacorp version, getting an extra 10+ base Trade Value per culture worker seems like it could be pretty solid if you can keep a high level leader in that position. I'm imagining a council focused government again utilizing "effective councilor position" bonuses to get to 15 effective skill level (pretty sure that's reasonably doable). One building for 6 jobs providing a base total of 90 trade value before any bonuses like Thrifty and such seems good. For the archieve, it just says "output", and "output" means a lot of things in Stellaris, not just resources. I'm pretty sure if something effects "output", it's pretty much everything that's not Trade Value and Amenities, at least when it comes to jobs. I know increasing "output" increases the roboticist pop assembly speed, so if that "output" increase effects things like samples providing pop growth speed and research speed, those output bonuses could add up into something fairly powerful. From a gameplay standpoint at least, the museum allows you to turn late game extra amenities into more useful resources, especially if you're just getting a lot of incidental amenities from various places and aren't really in a position to just turn off "amenities jobs" to balance out. I actually quite like the idea of "amenities sinks" being added to the game for the mid to late game when it's really easy to have reached the happiness/stability cap they can provide on a planet, though it is kind of funny that where zoos and theaters provide amenities, a museum uses them.
Man, Stellaris could really benefit from moving hyper Lanes, but the one that empire's control they'll become more stable. So wild space is more likely to stay wild and empires that control systems become more stable.
I finally got mods to work on Stellaris. Figure out the paradox launcher couldn’t download due to needing web security permission. Only took me 1,500hrs of playing to figure this out. Now my girlfriend is mad at me because Im even more hooked on Stellaris. NSC3 and giga mod are so good
While I imagine most people are building it near their capital, I like to build a seperate research sector and military sector - so the archives going either over the research capital or over a relic world
I hope they add an event that can happen that a mysterious new display shows up and it become a big hit until you find out that it is just one of the curators that left there shoe on the floor.
If this had no impact at all on the actual game, it would still be a cool idea I'd be interested in. Reminds me of Legacy of the Dragonborn mod for Skyrim.
Wouldn't the Grand Archive be better described as a kilostructure rather than a megastructure? Since it can be built early like dyson swarms and arc furnaces.
I don’t even care if this dlc is bad or not, I’m buying it. Making a museum for organic life forms is just so cool, as well as making biological fleets.
As a, mostly, rouge servitor player I also appreciate an idea of Organic stupidity museum.
@@nikitashilov9758 We agree
@@timothypeterson4781 I just hope it will not be radioactive
Consoomer 😂
He is British enthusiast. Not a bad thing
I will be buying regardless of what the dlc contains. The ingrained urge to rp as Trayzn is just too gosh darn strong.
I want to try a soft power pacifist empire of culture and preservation. Maybe turn off the crises. Just mess around, kind of like a Culture victory run in CIV 5.
Of course, I'll learn the game via determined exterminator / fanatical purifier on easy / medium difficulty first.
@mirceazaharia2094 might as well go for gestalt consious instead of normal empire as your first run so you don't need to think of consumer goods and political factions aspect in your very first stellaris game, making dealing with the economy and resources such as influence quite a bit more straight forward. Then maybe try a short normal run with xenophobe and without pacifist, before going pacifist, just to get a feel of how to deal with intergalactic politics, normal war, internal politics and consumer goods economy. Having a fun, lasting pacifist run (not as a vassal) requires a bit more understanding of what kind of directions the game may take. On the other hand, you could also take the Scion and start the game as a vassal of an OP fallen empire and makes the game really more new-player friendly. Thematically and RPG wise, with the Grand Archive, might be fun. Play as you want! Welcome to the game
04:10 This is what i really respect about Stellaris Dev team, when they drop a piece of major new content they go back through their old dlc content and make sure to integrate and update that content to properly reflect, integrate and expand where appropriate that content. Sometimes new content means new ways to complete old story trees, sometimes it just means you get a new doohickey at the end to stick in your archive and remember the good times had.
It's funny: they can link 150 old anomaly events to a new megastrucure, but old precursors still aren't archaeology sites.
@@HazmatSam To be fair, I don't... Want the old precursors to be Archeology sites. Like, whenever I get an archeology site one it ends up taking a hell of a lot longer to get through that the other chains. The archeology ones are definitely cool, but I got like ,stuff for my scientists to do, man.
@@thaddeusgenhelm8979 Sure, but it's still weird that the systems are different for the same thing after so long.
@@HazmatSam There are advantages and disadvantages to it. I dunno, the fact that not all precursor chains are identical feels like it helps vary them up a bit and how you choose to handle them and if trying to rush them is best or not, w/e. Like I can see you finding it odd, but I think it's sort of better this way, personally.
Wooo this excites the roleplayer in me :3 really cool they went backwards compatible and added specimens to old events and archeologies and astral thingies
I can't remember how long I've wanted the ability to excavate archaeology sites without having to claim remote systems. Now, I'll finally be able to finish the precourser site chain without having to spend all my influence.
My archive already houses a like, a subscribe and a notification bell set to all.
Gives me the bonus of never missing Montu Plays content.
3:32 looks like the humanoid ship set. Worth noting some of the more recent megastructures have actually been given the same texture as your ship set, not necessarily the whole model changes.
Can do archeology in unknown systems 🤯 damn archivism lookin tasty for my inner RPer. All the archeologies will be mine!
10:10 Well, from an immersion perspective, you could think about it as the thing we take being worth 300 minor artifacts, and we thus 'lose' it from our stores. So all those 2000+ Minor Artifacts we have stored are actually just half a dozen antiques we occasionally break a piece from and sprinkle over our unity worlds :)
You know what I would like?
That war-focused, or Xenophobe Empires instead of having a museum or zoo, could use this as a Trophy gallery, filled with defeated Xenos.
Grand Archive is basically a Giant Space Nipple 😂
@@nihul7010 I mean...you're not wrong 🤔
"This museum is the tits."
WOAAAAAAH dude that new galaxy setup screen, looks so good!
Holy fuck the archeology part is huge.
I aways get twitchy late game when my vassals and fed collegues find a site and it‘s faaaar outside my borders
Stellaris and Vicky 3 could really use some kinda history record that can be scrolled through.
My Archive will contain the last of each species of Xeno in the galaxy.
Why yes, I did wipe out the rest of their species to ensure that they are the last.
151 items in Generation 1, 240 for Generation 2 sounds familiar.
Im still interested in the other half of this expansion with a hope it might boost genetic ascension innsome way and the idea of using space fauna as warships.
Well I always fully intended to name my first new home world of the DLC Solemnace. That aside my favorite Rift Psionic Spiritualist run gets alot funner.
Being able to do digsites in far away systems is maybe worth the DLC alone for me.
Stellaris DLC tend to have these lately. Many things in it and each player finds different things worth it. Stellaris is really pdx favorite child
you could do it for free using a mod if u really wanted to do it.
So, in a way, the archive will let you create 3 custom idea groups worth of eu4 ideas. That you can fill up as you find new ones. I wonder if the bonuses for each category of specimen will be themed and whether the same specimen can be found multiple times with scaling bonuses depending on its rarity.
XD
Taking Galactic Curators and Fanatic Purifiers will become a Meme :
"YOU WILL BE CATALOGUED NEATLY IN OUR CATALOGUE OF SKULL PILES!"
Being able to do archeology in unowned systems means you only need basic cloaking tech to do your precursor archeology spot that happened to be near the enigmatic fortress ;D
My favorite parts of the game are the Exploration, anomalies, relics and building mega-/kilostructures.
So im really exited for this DLC.
It seems like this dlc with make the space fauna ship civic really interesting to play with. Let U truly embrace the hive with organic ships build
I hope they take the time to expand one of my favorite little buildings, the Alien Zoo, it seems like a natural fit with the grand archive, I want little terrariums from my alien worlds to fill out
i hope theres some interactions between criminal heratige and the grand archive, it feels like its such an easy way to make new content for an older civic
The Red King is going to have a field day.
You could argue that you *think* you have valuable minor artifacts. In the search you find out they really aren't valuable.
I find it quite interesting, that holo museum has both empire limit, and planet limit
maybe I'm missing something, but all other empire-wide buildings have only empire limit? maybe that means we could build multiple museums, if right conditions met?
8:55 - well in that case Espionage could be refined with f.e. undercover missions to secure artefacts / specimen before the archive attack to get out more loot when the attack occurs. Depending on the level of security of the archive empire, they can get a hint about this to get time for a counter-fleet there: higher the security, earlier the hint dropping (and the other way around).
... Maybe that's just my wish for a better Subterfuge usage.
So nice that they are expanding on the Curator Order. Was kinda hoping it would have also done a bit more with the Artisan Troupe (like being able to get a play for Galactic History or xeno-archology) and Salvagers with one of the same. Just a small sprinkling in them.
But really looking forward to this DLC.
One of my favorite thematic civics in Stellaris Evolved is the Archivist one and it really makes me want to play that with this update.
ahhhh yay a new Zoo...
also in Expanded Traditions, u could already choose Archivist... and it would allow you to catalogue and get bonuses from pre-FTLs, as well as seed new planets with life to create new pre-FTL civilizations, the better the planet u give them the better the bonus
You could actually do a Braniac build of you combine these with Void dwellers and DE or FP.
Think I might go for this one, just because Archivism fits my Overtuned fox critters: They're into art, so I might see about Aesthetic focus and how I can exploit that.
What we really need is a DLC dedicated to role play options.
I like this DLC idea i love most exploration x from 4x games. Also there was information on paradoxplaza that they are working on internal politics system, maybe this will be part of free patch i hope.
Am i the only one that noticed that it gives you 151 specimens? You know what other game gives you 151 unique critters to collect and research? Pomemon. Thats right baby, weve finally got the Pokémon DLC for Stellaris!
Sounds like a big custodian project, lots of updated older stuff, very nice anything to shake up those old events I now just skip cause I've seen them 100 times is good I reckon.
Ya know what might be cool is having a larger focus on relic stealing gameplay with armies. You could do a piracy themed patch that can expand to other resources.
Consuming amenities is funny, Oregano amenity build is getting buffed!
What we still really need:
Biological ascension buff/rework to make it on par with the others now
Some love for Lithoids (For how unique they are, there's really nothing going for them)
Shroud covenant reworks (So the Eater of Worlds actually is usable/viable)
What I personality want:
Adv. Government for Biological/psionic ascension (Generalization or Specialization; telekenetic/telepathic, you know stuff like that)
Non-Genocidal total war civics. Come on I wanna be fanatic liberators, let me spread democracy by force
Faction expansion, like fanatic or mixed factions. You know, the base traditionalists are okay with robots but not advanced AI, but the fanatics want no robots at all
This looks absolutely fantastic, compared to cosmic storms, this is... it isn't the same as machine age, but this is an exceptional follow-up to the lack luster release of storms. The fact they're revisiting and making all those events we know from every playthrough since starting stellaris interesting again by allowing us to save specimens from them is really cool.
"That's a spaceship not a hand" killed me 😂 knowing full well that Aspec has saying the opposite for years
I'd love to see you play Trazyn the infinite
151. I see what they did there.
Increasing money from specimen sales by 200% feels like it could result in hilarious shenanigans depending on initial balancing
I know you don't mean it as a bad thing Montu, but not everything has to be top tiered when introduced.
God I hate Meta in Stellaris. It sucks all the fun out of it
If you are going a Trazyn the Infinite playthrough I think you've got to start biological and go synthetic into an Imperial Transmission, your ships regenerate and your robot assault armies reanimate. Also the fluff "Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies."
0:43 I like the sharp k to block
the devs absolutly cooked with this one, 200+ specimens spanning all DLCs, events, and rifts. holy shit that must have taken forever to do
You know this really is just a dlc to give red king a paycheck
The big brain idea, trying to tame Leviathans or even the hatchlings from the "Here be Dragons" Origin, hell even the l-drakes.
Frontier Archeology is worth the DLC alone...
I wonder if a pre-FTL society counts as owning their home system for that purpose, though. Then again, observation posts can only be put in your own systems anyway.
Curation officer actually looks pretty based. You get a building that can have 60 trade value with a lvl 10 leader, on every planet. You stack other trade mods on top and you don't even need any commercial zones
I love your videos, they are always full of information
I’d love to be able to collect trophies from each species I destroy as a genocidal empire too. “And here is the body of the ruler of the Commonwealth of Man”
Very Animal Crossing style collecting system. I’m actually looking forward to trying it out.
Thanks Montu! Please do tips and tricks when 08 finishes! For full season plz!
Thanks for the support! Tips and tricks for the DLC content or anything?
@@MontuPlaysdlc plz!
taking rogue servitor to new heights of kleptomania
the true trazyn experience is coming
need a new weapon tier list boss from machine age dlc
I almost always play with a small stellar footprint, so being able to do archaeology outside my borders and continue to have real, meaningful exploration into the midgame makes that tradition possibly an auto-pick for the way I like to do things. Big fan of the concept. I suspect actually managing the archive's collection will be less exciting, but it's still *cool.* And yes, it should absolutely let you do digs in foreign-owned systems. Let us claim our very own Parthenon stones!
I would like to see a fleet museum like in star trek Picard
I just got the dlc subscription after playing stock for a few weeks and had no Idea these features were this new. I took archivism and used bio fleets and enjoyed it quite a bit
Maybe I missed it but I was hoping for a casus belli to take relics and specimens. I want to start really petty wars.
10:12 maybe we're sending the minor artifacts to people who are more thorough but far less delicate with their methodes and their inspections involve tests that can cause damage and they also will disassemble and reassemble the minor artifacts and most dont survive such.. brutal.. testing. and thats why its a "resource cost" m
Okay. Space British Museum run here we go!
i guess that i'll change my early agenda rotation and will add this astute observation right after anomaly discovery one :) I love any DLC that adds to exploration/lore. Going to get this one as well. Also, imagine what will happen once all those anomaly.archeology mods will be updated. I'll have a loooot of trouble deciding what I'll want to showcase haha
The dlc looks awsome, but i'm most hyped for the new galaxy creation menu!
"Your empire looks like it drops common loot."
Ah yes, the space British Museum
You very correct no idea why the museum takes away amenities hopefully is just a bug
It's not a bug if they show it off in a dev-diary
I have been calling for a timeline in Stellaris for a while.
Holy shit, we're getting Hollow Knight's charm system in Stellaris.
This excites ne a lot, i have a lot of mods which im going to suggest additions
Like ACOT, kill a fallen empire ship maybe get a buff to delta or alpha tech (as if it needs it)
-45% to Relic Activation cost? Does that mean you can have your Cybrex Warforge get you 10k alloys for 11k minerals when maxed out??
fuck i gotta finish my current campaign
but this seems like a nice addition, definitely buying it
Was anyone else thinking dinosaurs as a specimen, or like an "ark survival" vibe from this.
hopefully we'll finally get a way in game to set which precursor spawns for us, I don't care if it 'breaks the balance' for multiplayer, I've never wanted to play this game multiplayer anyway and frankly balancing around multiplayer seems stupid unless your game is something like LoL or HearthStone
-45% total relic activation cost on a Cybrex War forge...that sounds kinda scuffed. Depending on your origin or what you excavate (in or outside your borders) this tradition could create some cool out-of-the-box strategies, especially if you go for the agena early and brute-force your way towards getting relics.
If the curator order relics are powerful, you won't even need the agenda.
If I had to come up with an explanation for the Artifact Analysis action, it's probably that it's some kind of large-scale research project. Even if you're not doing destructive testing (and you probably are), a lot of your minor artifacts are going to be redundant. One ancient crystal record of military stockpiles in pristine condition is a valuable piece, and with added context can make a wonderful museum exhibit; a thousand of them all disorganized is just noise.
Looking forward to creating a lower empire universe and playing a smaller empire that focuses on exploration.
This DLC looks good and a bit of fun.
I'm starting to get a little worried about the season pass. It seems like we had one [well appreciated & expansive] piece of content that seemed to re-invigorate certain ascensions & gameplay, we had an underwhelming storms DLC which at least some people that bought it seem to be disabling it ; and then there's a Trazyn / Indiana Jones DLC that seems to improve on things that few (?) are asking for improvement on. While I'm sure this took a lot of work there are more pressing QoL issues [let alone gameplay] that are on my list. Still it's probably a nice bit of fluff if nothing else and I doubt I'll disable it even if it is "garbage".
I would expect the grand archive to look different. The glass dome seems to make zero sense unless they will have little specimen flying around inside once you collect them.
I'd love to see it as some sort of cluster of domes with different environments connected to one another instead, maybe with little rails that visitors could board to be taken to different exhibits.
It's interesting that the civic has a -10% unity from jobs, and a council position that gives unity output bonuses to Culture Workers. As for the Megacorp version, getting an extra 10+ base Trade Value per culture worker seems like it could be pretty solid if you can keep a high level leader in that position. I'm imagining a council focused government again utilizing "effective councilor position" bonuses to get to 15 effective skill level (pretty sure that's reasonably doable). One building for 6 jobs providing a base total of 90 trade value before any bonuses like Thrifty and such seems good.
For the archieve, it just says "output", and "output" means a lot of things in Stellaris, not just resources. I'm pretty sure if something effects "output", it's pretty much everything that's not Trade Value and Amenities, at least when it comes to jobs. I know increasing "output" increases the roboticist pop assembly speed, so if that "output" increase effects things like samples providing pop growth speed and research speed, those output bonuses could add up into something fairly powerful.
From a gameplay standpoint at least, the museum allows you to turn late game extra amenities into more useful resources, especially if you're just getting a lot of incidental amenities from various places and aren't really in a position to just turn off "amenities jobs" to balance out. I actually quite like the idea of "amenities sinks" being added to the game for the mid to late game when it's really easy to have reached the happiness/stability cap they can provide on a planet, though it is kind of funny that where zoos and theaters provide amenities, a museum uses them.
Man, Stellaris could really benefit from moving hyper Lanes, but the one that empire's control they'll become more stable.
So wild space is more likely to stay wild and empires that control systems become more stable.
I finally got mods to work on Stellaris. Figure out the paradox launcher couldn’t download due to needing web security permission. Only took me 1,500hrs of playing to figure this out. Now my girlfriend is mad at me because Im even more hooked on Stellaris. NSC3 and giga mod are so good
I wonder if you're able to do a Xenophile Fallen Empire and collect other races.
Getting this anyway, but it's just something that came to mind.
I hope i can find the Nyblax Cube and all it's gems.
Oh boy, we can play as the british Museum!
While I imagine most people are building it near their capital, I like to build a seperate research sector and military sector - so the archives going either over the research capital or over a relic world
If you're playing as a robot, is your museum just the Stellaris version of The Cutting Room Floor?
If I can play Trayzn, I will be doing that in every game from here till Stellaris 2. Single planet challenge with Solomance as Trayzn.
Why is everyone saying that hand is a spaceship? I don’t get it
I hope we get specimens for war we have fought in
Literally you can roleplay as brainiac or Trayzn the infinite this will be getting my money
I hope they add an event that can happen that a mysterious new display shows up and it become a big hit until you find out that it is just one of the curators that left there shoe on the floor.
The archivist tradition in the more traditions mod sounds better than this tbh. But I bought the season 8 pass so I'll have this anyway
What about the second tradition tree: "Domestication"?
The biggest thing for me here was that galaxy setup screen.
If this had no impact at all on the actual game, it would still be a cool idea I'd be interested in. Reminds me of Legacy of the Dragonborn mod for Skyrim.
Wouldn't the Grand Archive be better described as a kilostructure rather than a megastructure? Since it can be built early like dyson swarms and arc furnaces.