The game is pretty good but the hitboxes can be a bit annoying, also for some reason sometimes jumping is delayed for me whenever i press spacebar. Otherwise i think you did a good job with it. UPDATE: booster pads for some reason sometimes just don't work or launch you too late, causing you to die, the jump between those two spikes in lvl 2 is a bit too hard and i'd recommend making it wider, also sometimes your cubes just randomly gets stuck to an invisible hitbox and dies to it.
also sometimes pads don't work, you fly into the sky if you hit the edge of a block and many parts of the levels are like extreme demon difficulty just because of the physics + the hitbox
The jump pad should need another part inside them called "Hitbox" 1. *Create a new part* *Weld them to the jump pad* 2. *Use run service to update jump pad hitbox everytime or you could use while loops* 3. *Then make the hitbox jumps the block* This is useful, because the touched event are slightly slow, run service are extremely fast it's good for updating stuff!
2:43 an AWESOME touch event alternative (for spheric shapes) is magnitude, exactly, you simply calculate the distance from the centre of the pad to any point in the circumference, (basically calculate radius lmao), you can use temporary attachments for that too, then you just make a localscript, and with the help of runservice.heartbeat() (yup, unluckely u have to check every frame, isn't the best but the touch timing is perfect), then you just get character root, and now talking about the radius thing of before, to do that, you basically do: local radius = (SphereAnyBorderPointPosition - SphereCenterPosition).Magnitude to get the distance between the player (specifically, player root), you do: local distance = SphereCenterPosition - root.Position if distance >= radius then -- player is outside the sphere/not touching it else -- player is touching/inside the sphere end btw sorry for bad english, not my main language :sob:
Portly, abrupt Bart Simeon plodded through the citadel with a bearing of tension and anger that was like a tinderbox lying by a roadside waiting for a careless motorist to toss his or her cigarette butt out the window, most likely the passenger if the container lay on the right side of the road, or perhaps the driver with a brusque flick to the left, unless of course if they were in England, in which case it would be the opposite. - Anthony Hahn I knew that dame was damaged goods when she first sauntered in, and I don't mean lightly scratched and dented goods that a reputable merchant like Home Depot might offer in a clearly marked end display sale; no, she was more like the kind of flashy trashy plastic knockoff that always carries a child-choking hazard that no self-respecting 11-year-old Chinese sweat shop kids would ever call theirs. But pardon me great sire, my English vocabularic comprehension is not quite up to perfection.
@@LateLucas not always its the best option though, if an interaction occurs rarely in the game then its maybe better to use touched, touchend and few of debounces depending on the case.. and to everyone reading this, you should use magnitude check inside a runservice, NOT a dum while true loop like youtuber kids teach nowaday, and NOT coroutines.. (while loops in new coroutines) because.. it still gives the while true lag, and the script and magnitude check should be in the object and not in the player, but that's just for better organisation
2:53 You are 100% right, I sometimes just can’t continue my game. I’d recommend creating custom physics for better collision detection. Anyways, it is surprisingly stable.
bugs: the response of control is very delayed, and it’s not my lag because i have a good phone, the delay is around 0.3-0.8 seconds and makes some jumps very hard especially the last level, this lag also applies to jump pads and sometimes it wont even register the touch, making the second level which has many of them rng based. when jumping too early on a block, it flings you upward and sometimes kills you. in the ship mode, touching the ceiling without spikes still kills you. because of the physics in this game, jumping on time can still be a death which is very visible in the last level. the hitboxes are also kind of unfair, you think you can make the jump but an odd hitbox kills you, my solution for the spike is to create a model with a small square, then add the original spike model on the outside with “can collide” off, then change the code to “if the player collides with the small box (instead of the whole model itself) then kill the player” just like how a real hitbox works!
1:07 the GD jumping animation feels like it requires math. 1:44 the GD spike hitboxes are very weird but really smart. 2:42 maybe you could add an event that adds extra velocity while you are in the area of the orb or just increase jump height temporarily. 3:19 the ship has complex momentum I think but I never used roblox studio
the orb problem can easily be solved by making a system where nearby orbs cast a ray every frame towards the cube's position, then when you press jump, you can check if orbs are nearby to jump again, additionally you can add something like coyote time to make them feel more responsive.
5:53 the creator of this song is Parry Gripp, creator of raining tacos too. they have so many more songs besides that one like the sequel to raining tacos, hailing taquitos, and the 6 or so other versions
WIth the floating orbs you might wanna make the ball 3x bigger then invisible then just a normal blank orb inside it. That way it looks normal and its more forgiving.
Please add a menu for exiting instead of it just exiting by itself when you die, can you also add attempts? Also please remove whatever it is that kicks you when you die so you dont have to replay the level EVERY TIME you die
the game is cool but my issues are 1. the hitboxes are too big 2. if you jump at the edge of a slab you jump regardless of if you touch space or not 3. the ship controls are wack
dude you can do the ship better all you need is y speed and you have to increase it by 1(or other number) every frame player is holding a mouse and decrease by same number every frame if the player is not holding mouse, you can get the number by random selection and if it's NOT PERFECT increase/decrease it to get the PERFECT number to fix cube rotation first you have to somehow get the number of degrees that the cube need to turn every frame it's not touching floor for turning exactly 180 degrees in jump from it's height to the same height, you can get it by random selection and if it's NOT CORRECT increase/decrease it to get the PERFECT number
you could add some scripts in the orb that check if the player is close enough and then check if they hit the spacebar instead of relying on touch. something like that. idk though.
maybe you gonna add more level or a custom level that many people can make their own level EDIT: maybe add the new gamemode like ball, robot, wave and swing
Good keep it up but I DARE YOU MAKE A CHALLENGE GAME ABOUT ESCAPING THE MANSION I TRY TO MAKE THAT GAME BYT I FAILED AO I QUIT AND I DARE YOU TO AMKE IT FOR MW TO TEST IT PLSSSSS!!!!!
game is good but the hitboxes actually suck gd has different and smaller hitboxes for each object, and as a gd player, it is very annoying when a game has annoying hitboxes
PLEASE USE FREE PLUGINS AND NOT WASTE ROBUX all the plugins I have used are all free and it all works. Autoscale lite I used to make UI not stretch with different screen sizes and another free plugin to switch from offset to scale or scale to offset.
Do you think if you could actually make just a few 2.2 things in the next level or level 5? Like camera turning and wall switching, and a non 2.2 thing coins then another 2.2 thing last one is camera zoom in and out
The Geometry Dash Community Is Currently Out To Kill Me
I have been kidnapped and forced to make level 2 and 3 easier for food
make a level 4
*holds gun*
now make a demon level in it */holds gun/*
Lol
Lol
Lol
The game is pretty good but the hitboxes can be a bit annoying, also for some reason sometimes jumping is delayed for me whenever i press spacebar. Otherwise i think you did a good job with it.
UPDATE: booster pads for some reason sometimes just don't work or launch you too late, causing you to die, the jump between those two spikes in lvl 2 is a bit too hard and i'd recommend making it wider, also sometimes your cubes just randomly gets stuck to an invisible hitbox and dies to it.
wha?
Now need to make roblox in geometry dash
Yessir
Spu7nix has been summoned
we already have ToH in gd
@@Gabethedoggo? What level
With the new gradient feature that could be possible
also sometimes pads don't work, you fly into the sky if you hit the edge of a block and many parts of the levels are like extreme demon difficulty just because of the physics + the hitbox
The jump pad should need another part inside them called "Hitbox"
1. *Create a new part*
*Weld them to the jump pad*
2. *Use run service to update jump pad hitbox everytime or you could use while loops*
3. *Then make the hitbox jumps the block*
This is useful, because the touched event are slightly slow, run service are extremely fast it's good for updating stuff!
2:43 an AWESOME touch event alternative (for spheric shapes) is magnitude, exactly, you simply calculate the distance from the centre of the pad to any point in the circumference, (basically calculate radius lmao), you can use temporary attachments for that too, then you just make a localscript, and with the help of runservice.heartbeat() (yup, unluckely u have to check every frame, isn't the best but the touch timing is perfect), then you just get character root, and now talking about the radius thing of before, to do that, you basically do:
local radius = (SphereAnyBorderPointPosition - SphereCenterPosition).Magnitude
to get the distance between the player (specifically, player root), you do:
local distance = SphereCenterPosition - root.Position
if distance >= radius then
-- player is outside the sphere/not touching it
else
-- player is touching/inside the sphere
end
btw sorry for bad english, not my main language :sob:
Portly, abrupt Bart Simeon plodded through the citadel with a bearing of tension and anger that was like a tinderbox lying by a roadside waiting for a careless motorist to toss his or her cigarette butt out the window, most likely the passenger if the container lay on the right side of the road, or perhaps the driver with a brusque flick to the left, unless of course if they were in England, in which case it would be the opposite. - Anthony Hahn
I knew that dame was damaged goods when she first sauntered in, and I don't mean lightly scratched and dented goods that a reputable merchant like Home Depot might offer in a clearly marked end display sale; no, she was more like the kind of flashy trashy plastic knockoff that always carries a child-choking hazard that no self-respecting 11-year-old Chinese sweat shop kids would ever call theirs.
But pardon me great sire, my English vocabularic comprehension is not quite up to perfection.
@@Didyus well, honestly my english grades are almost all above 8.5/10 soo.. i just said that to justify myself in case of dumb mistakes lmao
Awesome, people that actually know! Magnitude is correct
@@LateLucas not always its the best option though, if an interaction occurs rarely in the game then its maybe better to use touched, touchend and few of debounces depending on the case.. and to everyone reading this, you should use magnitude check inside a runservice, NOT a dum while true loop like youtuber kids teach nowaday, and NOT coroutines.. (while loops in new coroutines) because.. it still gives the while true lag, and the script and magnitude check should be in the object and not in the player, but that's just for better organisation
@Veddy1674 true, thanks for clarifying. and yes I agree with you
I just found about your channel, you got some real good humor man
Yooo
wtf
I had this idea w a while back but wasn’t really sure how to make it. Nice vid bro 🔥
No way, it’s de happy
2:53 You are 100% right, I sometimes just can’t continue my game. I’d recommend creating custom physics for better collision detection. Anyways, it is surprisingly stable.
raycasts are my new best friend after making physical bullets in roblox
🤓
@@darkbentoy People when someone knows how to make a game: N3rDDD 🤓🤓🤓🤓🤓🤓
@@darkbentoy watching a game dev video replying nerd emoji to comments what you expect lil buddy
@@RendumLiptang 🤓
bugs: the response of control is very delayed, and it’s not my lag because i have a good phone, the delay is around 0.3-0.8 seconds and makes some jumps very hard especially the last level, this lag also applies to jump pads and sometimes it wont even register the touch, making the second level which has many of them rng based.
when jumping too early on a block, it flings you upward and sometimes kills you.
in the ship mode, touching the ceiling without spikes still kills you.
because of the physics in this game, jumping on time can still be a death which is very visible in the last level.
the hitboxes are also kind of unfair, you think you can make the jump but an odd hitbox kills you, my solution for the spike is to create a model with a small square, then add the original spike model on the outside with “can collide” off, then change the code to “if the player collides with the small box (instead of the whole model itself) then kill the player” just like how a real hitbox works!
my point stands
Buh
It does!
Bro was in the video🗿
😂
Lol
1:07 the GD jumping animation feels like it requires math.
1:44 the GD spike hitboxes are very weird but really smart.
2:42 maybe you could add an event that adds extra velocity while you are in the area of the orb or just increase jump height temporarily.
3:19 the ship has complex momentum I think but I never used roblox studio
🤓
@@silozed 🤓🤓🧐
@@silozed shut up
Great video! And you can use region3 instead od Touched event
Honestly, I subbed to you, you are now one of my favorite youtubers.
Shape Slide
NEW LEVEL SLIDE!1!1!1!1!1!11!
cant wait for the new shape slide spin-off, math sprint :)
@@ConcernedGDhistory walk
@@ConcernedGDpart four: number walk
Thing Movement
the orb problem can easily be solved by making a system where nearby orbs cast a ray every frame towards the cube's position, then when you press jump, you can check if orbs are nearby to jump again, additionally you can add something like coyote time to make them feel more responsive.
he really said *”im not a pro coder”.* yet he’s over here making better game then *big games*
What’s a big game? Like minecraft or tetris? Those are popular
@@youkedym maybe big games like bloxfruit and pet simulator?
what’s a blox fruit and why is someone simulating pets? Just buy one in real life.
@@youkedymif you're trolling get out of UA-cam
what’s a “UA-cam”? how do I tube?
10:16 thank god someone else uses chatgpt for names and stuff
i am not good at making names
i do this too
playing this felt like chewing 5 gum
probably one of the better gd games on roblox tho, nice :D
Poly dash is also a very good remake@OSCFaked
I'm literally sitting here for an hour thinking about how to make something like this.
5:54 the same creator of its raining tacos (parry grip)
Love your video games. i played all of your games it was fun. jetpack joyriding was the most hardest to me. keep making games and videos ❤
Can you make the cube a little smaller
5:53 the creator of this song is Parry Gripp, creator of raining tacos too. they have so many more songs besides that one like the sequel to raining tacos, hailing taquitos, and the 6 or so other versions
Bruh just say party gripp
I can tell :D
WIth the floating orbs you might wanna make the ball 3x bigger then invisible then just a normal blank orb inside it. That way it looks normal and its more forgiving.
i recommend raycasting as the alternative to touch events, especially since they released a new type of raycasting, shapecasting!
hi can i get your permision to recreate these levels in gd :) ?
also i would need the songs if thets possible :)
"who made that?" obviously says on the song; "Parry Gripp - chicken nugget dreamland"
your channel is so underrated how is it not at 100k yet
Yooo thats kinda cool
6:27 what is this? Flappy bird? 😂🦅
Question, what are name songs you used in the game?
Been waitin for this!
I love the slaughterhouse jump in the second level
Please add a menu for exiting instead of it just exiting by itself when you die, can you also add attempts? Also please remove whatever it is that kicks you when you die so you dont have to replay the level EVERY TIME you die
Thats A Real Feature But I Agree
it's kinda sick tbh i like it a lot good job maan
Okay now make Roblox in geometry dash
Make the cube jump for 0.48 second, and make the jump rotation 180° without easing, also 0.48 seconds :)
In the ship part, your like playing flappy bird lol
Yesss new jimbo game let’s goooooo!!!!!!!
Gonna beat it tommorow. Tried it it’s kinda 🔥
hey jimbo.im trying to become game dev but i just started and i making models(normal)so can i try help you?
bro what is the song you used called for the first level bro imma finna listen to that 24/7
now someone needs to make roblox in geometry dash
Right now, I'd say Poly Dash is the most faithful GD game on roblox. It's actually pretty good.
FR
you forgot to create the effect after a player dies where they look like they are respawning but the player can still die
1:55 you litterally just described the recent tab
5:54, the one who created the raining tacos song...
i was jamming gud song
5:43 *WE MAKIN OUT OF THE KFC WITH THIS ONE🥶🥶💯💯🔥🔥💥💥🐥🐤🐤🐣*
I kind of feel like I can add on to this game, could you make it uncopylocked, because I think that the game engine is pretty good
You are so good at making geometry dash in Roblox
Can u make a lvl using the chicken nugget song?😂
Now make roblox in geometry dash
BTW ParryGripp is the guy who created "Raining Tacos"
imagine ur about to beat a top 1 in this gd remake and then u disconnect
the game is cool but my issues are
1. the hitboxes are too big
2. if you jump at the edge of a slab you jump regardless of if you touch space or not
3. the ship controls are wack
Theres bug here it is
👇
Bug 1:the yellow jump this wont work anytime
And how is the gd c messing with you?
great place to practice geometry dash
I love it! I wish I could could like you!
1:14 **roblox yay sound effect**
dude you can do the ship better all you need is y speed and you have to increase it by 1(or other number) every frame player is holding a mouse and decrease by same number every frame if the player is not holding mouse, you can get the number by random selection and if it's NOT PERFECT increase/decrease it to get the PERFECT number
to fix cube rotation first you have to somehow get the number of degrees that the cube need to turn every frame it's not touching floor for turning exactly 180 degrees in jump from it's height to the same height, you can get it by random selection and if it's NOT CORRECT increase/decrease it to get the PERFECT number
I waited days for this to come out
1:56 done worry your not alone :P
you could add some scripts in the orb that check if the player is close enough and then check if they hit the spacebar instead of relying on touch. something like that. idk though.
3:07 **cries in FIRE IN THE HOLE 🔥**
You forgot that there is a menu before the levels that has create, play and customize the cube
you go code it then
@@astema_ i cant code
Lmao@@sussybaka6942-y6j
Congrats on 8k
maybe you gonna add more level or a custom level that many people can make their own level
EDIT: maybe add the new gamemode like ball, robot, wave and swing
Good keep it up but I DARE YOU MAKE A CHALLENGE GAME ABOUT ESCAPING THE MANSION I TRY TO MAKE THAT GAME BYT I FAILED AO I QUIT AND I DARE YOU TO AMKE IT FOR MW TO TEST IT PLSSSSS!!!!!
Can you add hitboxes? That would be a nice improvement for the game
You can use raycast for the jump orbs maybe?
I CANNOT BELIVE YOU DIDNT USE THE PARRY GRIPP CHICKEN NUGGET SONG!!!!!!1!1!!!1!! YOU ARE BROKE THE LAW
can i help you build your games
game is good but the hitboxes actually suck
gd has different and smaller hitboxes for each object, and as a gd player, it is very annoying when a game has annoying hitboxes
Nice video I hope you have a wonderful day
portal colors:
wave portal: cyan
ship portal: pink
spider portal: purple
ball portal: red
swingcopter: bright yellow
cube: green
ufo portal: orange
mini portal: pink
green portal (reverse of mini portal): green
pads strength
pink pad: weak
yellow pad: mid
red pad: strong
spider pad: no strength
How do you make players into a cube?
can we download the gane pls 😢
i think you couldve maybe done a script where if key space is pressed then can collide= true
you'd probably end up getting stuck in the part or flung by being inside of it
then probably make the part like 0.1 studs
@@hdsjgfjskv making it thin makes it even easier to get stuck
@@Judeity janky roblox physics idk maybe it bugs out and sends the player forward or sends it backwards
you might be able to put the collision part around 1.5 studs lower to account for slower reaction time
5:54 , parry gripp made that, AKA The person who made its raining tacos
FIRE IN THE HOLE 🔥🔥🔥🗣️🗣️🗣️🕳🕳🕳
that ain't no yellow pad
that is red pad
Will you ever do the other ideas in the vote?
Yeah either temple run or subway surfers next
this is...
AMAZING.. :D
truly a chicken nugget moment
Theres a bug where i started and i just fell out of tne map plz fix taht later alsa happy new year
Where do I put the script to change the color?
Accidentally read that as making Roblox in Geometry Dash
PLEASE USE FREE PLUGINS AND NOT WASTE ROBUX all the plugins I have used are all free and it all works. Autoscale lite I used to make UI not stretch with different screen sizes and another free plugin to switch from offset to scale or scale to offset.
Calculus Jog
wait until someone makes a vid called "Making Roblox in Geometry Dash"
Hey I'm trying to make something like geometry dash I used the script from line runner but I can't move now
bro even got the music to match each section of the level
I am thinking about making these in geometry dash, with credits.
This is kind of cool
5:30 *FIRE IN THE HOLE🥶🥶💥💥💯💯💯🔥🔥🔥🔥🔥*
Multiplayer Mode?
As a gd player,
...
Do you think if you could actually make just a few 2.2 things in the next level or level 5? Like camera turning and wall switching, and a non 2.2 thing coins then another 2.2 thing last one is camera zoom in and out
Ok well now someone has to make roblox in geometry dash