@@marekmostowiak2690 It's bugged on PBE at the moment. First patch with swarm if you unlocked it you have it. 2nd patch on PBE with swarm if you unlocked it - doesn't get offered at any point no matter how much you play.
@@martinpetkov6310 I mean this Area Size augment never appeared for me, if the guy commenting was mentioning Upgrades for these gold coins, yes, you can upgrade Area Size by 10-20% (?)
From my experience in the game you should ignore the augments as much as you can, only pick them if you got no weapon options or if the options are really bad, on hard mode i evolve all the weapons almost every game, If you max out your augments first then every time you level up only gives you option of getting health or gold!
You shouldnt take max hp, you should go for movespeed crit damage projectile haste and possibly xp (XP is busted if you take it early). And don't take any cards till at least either you have card collector or the 3rd yuumi quest. Also you didn't get ramming runner, which is why you arent dealing as much damage, as ramming runner is top tier OP.
@@qleksandqr8222 Firstly, you do not take them early because you do not even have any weapons to evolve. Taking cards for 1 roll compared to leveling up for 3 new rolls is not even worth the card. Secondly, if you by chance get card collector on your 3rd Yuumi quest, that is 5% damage percentage lost for each card taken before obtaining card collector. 2 cards is equivalent of 1 level of damage from stat rolls. That is precisely why you do not take cards till 3rd Yuumi quest.
@@mattng5389 doing that slows down your scaling and can mean early death especially in higher difficulty if you don't get the +5% damage per card it's pointless i'd argue that you should always take cards before 10 minutes it's a more stable scaling and makes you not rely on rng as much while it is true that the +5% damage per card can be obtain in the third yummi roll you want to minimise rng and therefore you might as well not care if you don't get it in the first yummi roll.
@@adelMN2 if you have max anima its quite hard to die. If you even die in ex mode you need to consider playing more to understand the game pathfinding better
@@karime2800 well i already do usually take the -30 haste for 60% dmg so combined with this it would hurt ability haste, tho the dmg one is really good if u already have all upgrades + like 20 levels of anima
@@karime2800 It's not random like it says in the text if you press TAB to open your character stats you will see that it goes from -50 to 125 within 20 sec. (so you have about 4 sec of weaker haste then you go crazy for 16 sec)
I don't like that one because AH gives diminishing returns on higher numbers, so the proportions between how much the -50 and the +125 affect things might not be like what you would expect
@@lukonen7415 yeah tested on PBE with maxed anima and every upgrade maxed out , IF u have everything maxed out its really good but IF you dont have anima maxed its real bad cause low ability haste makes u hit once in a life time
Whoever told you to not take statics over crit chance is a pure idiot. Weapons>passives and that is for two reasons. First it helps you clear early and mid which yasuo can have a lot of problems espacially on extreme. And second of all, because you want to max out weapons as soon as possible to evolve.
yasuo's ult isn't very useful imo but maybe im just underutilizing it I mainly use it to hold back the ramming mini boss in early game if need be, to block the projectiles during the aatrox and briar bosses and in some spiecial situations but other than that i rarely use it
Yasuo is the dogshittest champ in this mode. He is also VERY squishy. Jinx on the other hand is the most broken, I clearedevery single map with Jinx in the first few tries and I always top damage charts when playing in teams.
Area size = bigger Tornados
so that's why your tornados so big compare to mine :)
Does area size even appear?
@@marekmostowiak2690 It's bugged on PBE at the moment. First patch with swarm if you unlocked it you have it. 2nd patch on PBE with swarm if you unlocked it - doesn't get offered at any point no matter how much you play.
@@martinpetkov6310 I mean this Area Size augment never appeared for me, if the guy commenting was mentioning Upgrades for these gold coins, yes, you can upgrade Area Size by 10-20% (?)
tornado size or range of them?
owo blaster was the real juicer because each crit gives cooldown on the tornadoes and its like a million projectiles
10th minute and 1080p=480p
L PC, mine changed down at 13:17
20th minute 144p
Brotherman went crazy with this one
The build is online when the servers start lagging
It reminds me of the Odyssey Event how nostalgic
From my experience in the game you should ignore the augments as much as you can, only pick them if you got no weapon options or if the options are really bad, on hard mode i evolve all the weapons almost every game, If you max out your augments first then every time you level up only gives you option of getting health or gold!
You shouldnt take max hp, you should go for movespeed crit damage projectile haste and possibly xp (XP is busted if you take it early). And don't take any cards till at least either you have card collector or the 3rd yuumi quest. Also you didn't get ramming runner, which is why you arent dealing as much damage, as ramming runner is top tier OP.
@user-ew8wn2br5m it is a yuumi card, increases damage based on your movement speed
why shouldnt i take cards?
@@qleksandqr8222 Firstly, you do not take them early because you do not even have any weapons to evolve. Taking cards for 1 roll compared to leveling up for 3 new rolls is not even worth the card.
Secondly, if you by chance get card collector on your 3rd Yuumi quest, that is 5% damage percentage lost for each card taken before obtaining card collector. 2 cards is equivalent of 1 level of damage from stat rolls. That is precisely why you do not take cards till 3rd Yuumi quest.
@@mattng5389 doing that slows down your scaling and can mean early death especially in higher difficulty if you don't get the +5% damage per card it's pointless i'd argue that you should always take cards before 10 minutes it's a more stable scaling and makes you not rely on rng as much while it is true that the +5% damage per card can be obtain in the third yummi roll you want to minimise rng and therefore you might as well not care if you don't get it in the first yummi roll.
@@adelMN2 if you have max anima its quite hard to die. If you even die in ex mode you need to consider playing more to understand the game pathfinding better
Mortdog catching stray😂
ALWAYS! 😤
Area size effects like half the weapons in the game lol
Are the boomerangs and move speed actually good on yas?
isnt the fluctuating ability haste -50(as in negative 50) and 125? i really want to know this cause if thats the case i wont ever take it
it is, but since it fluctuates between -50 and 125, thats an average of arouind 40 ability haste at all times for free
@@karime2800 well i already do usually take the -30 haste for 60% dmg so combined with this it would hurt ability haste, tho the dmg one is really good if u already have all upgrades + like 20 levels of anima
@@karime2800 It's not random like it says in the text if you press TAB to open your character stats you will see that it goes from -50 to 125 within 20 sec. (so you have about 4 sec of weaker haste then you go crazy for 16 sec)
I don't like that one because AH gives diminishing returns on higher numbers, so the proportions between how much the -50 and the +125 affect things might not be like what you would expect
@@lukonen7415 yeah tested on PBE with maxed anima and every upgrade maxed out , IF u have everything maxed out its really good but IF you dont have anima maxed its real bad cause low ability haste makes u hit once in a life time
my pc would go kaboom
No way bro reached extreme and still doesn't know how ability haste works
why doesnt he go for the Miss Fortune buffs?
i think he dose not even know what they are xD its trigering
Why do you leave the cards in the map? What is the purpose?
so you can instantly evolve your abilities
Whoever told you to not take statics over crit chance is a pure idiot. Weapons>passives and that is for two reasons. First it helps you clear early and mid which yasuo can have a lot of problems espacially on extreme. And second of all, because you want to max out weapons as soon as possible to evolve.
Shurkou is a man of culture about UwU Blasters 💅🏻
Ultimate haste useless????? I beg to differ!!! Its op save u a lot of
yasuo's ult isn't very useful imo but maybe im just underutilizing it
I mainly use it to hold back the ramming mini boss in early game if need be, to block the projectiles during the aatrox and briar bosses and in some spiecial situations but other than that i rarely use it
i do this build every time lol
how come i only get 1 tornado when i first start yas?
noob
@@akm4trish yo mama
you must not have any point in projectile count in the upgrades (unlocked by spending gold coins)
@@borisouya7191 thanks! I'm trying to do that now and to unlock crit :)
nobody is talking about de 300k riot points??
PBE server, this mode was not out 2 weeks ago when this video was posted.
0 views in 4 seconds, brotherman fell off 😔
is this PBE? sorry I just got this recommended and want to play
knowing RIOT surely it's going to be time limited
game name
Swarm
Multiversus
witcher 4
Its "swarm" gamemod in League Of Legend
Yasuo is the dogshittest champ in this mode. He is also VERY squishy.
Jinx on the other hand is the most broken, I clearedevery single map with Jinx in the first few tries and I always top damage charts when playing in teams.
briar is the best
bitrate
I use a better one build and I evolve all 5 weapons
bro is racist vs boons
brother man has 309k RP :0 20:15
its pbe
pretty bad build :)
Shush