Honestly, I appreciate the sample courses because they were meant to provide inspiration by not being complete. They show you the semblance of an idea and then invite you to continue that idea on your own. However, they don’t really show you how to make a _cohesive_ level, which SMM2 does a much better job at.
The 3ds levels are mostly just longer versions of the Wii U levels if I remember correctly, idk because I've only played the 3ds version and I'm probably the only person who has the 3ds version but not the Wii U one.
@@potatoanomaly7546 I mean there are 100 levels flat in that game. Even if they ported everything from the WiiU version (they didn’t) 42% of the levels would be new. Each level also had two unique challenges that weren’t in the WiiU version, so they would also play into the ranking depending on how fun and creative the challenges are.
The 3DS version has extended versions of some of these levels! As the resident owner of half of the copies that game has sold I thought it may be worth mentioning that.
Fun fact: In German, the level 3:17 „Attack stack“ is called „Bowser der Hochstapler“ which translates to „Bowser the Imposter“ or „Bowser the high-stacker“ when taken literally.
Looking back, the Super Mario Challenge in the 3DS version was WAY better than the Sample Courses from the Wii U version. Some of the mediocre concepts they had back in the Sample Courses were expanded upon in the Super Mario Challenge, including some unique levels. The best part of the Super Mario Challenge was the Bonus Medals you could collect. Some of those medals were really challenging to collect and it makes me wish we could apply these Bonus Medals to our own levels in the Mario Maker games. Maybe in Super Mario Maker 3 if it happens?
my best guess is that Nintendo wanted you to feel inspired so they tried to simplify there levels so the kids didn't feel intimidated. But at least they learned from it because 3ds and 2 are way better (but that could be because they wanted to give you a reason to buy the game if you didn't have online)
Just a reminder that SMM1 made you have to wait every day for a few more elements and themes, hence the generic "castle" and "airship" and "sub areas" demo levels
Mario Maker was definitely a marvel for its time but I will admit, when compared to the sequel, using the editor now has the same energy as eating plate of biscuits with no drink
You should rank every level in the Super Mario Challenge in Super Mario Maker for 3DS. It's quite similar to this but the levels are much better/longer/more interesting, with some of them being improved ports of these levels. They even have medals in them that reward you for beeting certain challenges in them like defeating all of one enemy or not pressing a certain button. I think you would have a lot of fun ranking them.
i dont know if you have mariomaker on 3ds but i find the sample courses there a lot better since they each give you 2 different tasks for you to complete in the level, id love to see the rankings of that
Sunken Mario is actually one of the levels that appeared in the 3DS version’s Super Mario Challenge. There were little rings of coins that indicated hidden blocks with stars in them, and one of the challenges required you to continuously stay in the star power form in order to kill enough goombas to get 5 one ups. The whole existence of the 3DS version is a crime they did that game terrible, but they did make the developer levels better. They did reuse some of the levels from the wii u version, but the special missions they added made them a lot more playable.
Hey fun fact in Super Mario Maker for the Nintendo 3DS they made the levels better. They made the short levels longer and added a few new levels. Not only that, but each level has two optional challenges attached to it, adding a completion element to it.
Before going into this, I’m pretty sure the sample levels were designed to simply SHOW the players what they could potentially make and are intentionally easy to replicate. They’re meant to plant the seeds of ideas rather than doing it for them.
Ok now rank all the 3DS ones- OK I was gonna make this a ha-ha joke, but after thinking about it for a bit this could actually be a really cool video idea. This is because they reused a lot of levels from the original Mario maker template stuff, but remade them into actual real levels. Heck, in the game’s story mode, there are actually side missions you can do. (for example, in the 1-1 remix, there’s now a hidden Bowser JR boss fight, and you’ll get a cool medallion for winning the fight) None the less, this would be a cool video idea.
I think you're a bit harsh on a lot of these levels. Outside of the Nintendo World Championship Levels, these levels aren't about playing them/beating them in of themselves. They're about teaching the player how things work and they go from very simple, because little kids play the game, to a bit more advanced. They all do a great job, even if the lesson was "hey you can make pixel art" or "hey, springs bounce on each other". Even the lesson of remaking official courses is great because I've seen some amazing remakes of official courses (they're drowned out by 1-1 but that isn't the lesson's fault that the students don't want to branch out). The NWC levels were meant to be played and beaten as a sort of a challenge and should be judged differently. A lot of these just fall flat because they either have bad design (blind jumps) or incoherent design.
Once upon a time in the vibrant city of Gameropolis, there lived a man named Odyssey Central. With his dashing looks and keen mind, Odyssey was not just a passionate gamer, but also an aspiring game developer. His love for video games knew no bounds, and among his favorites was the beloved title, Mario Odyssey. When Mario Odyssey was first released, Odyssey Central was swept away by its charm and innovation. He spent countless hours exploring its imaginative worlds, solving puzzles, and rescuing Princess Peach from the clutches of Bowser. His love for the game extended beyond mere enjoyment; it sparked a flame of inspiration within him. Determined to contribute to the gaming world that had captured his heart, Odyssey Central devoted himself to honing his skills as a game developer. He studied programming, game design, and storytelling, all with the dream of one day creating games that would inspire others, much like Mario Odyssey had inspired him. Years passed, and Odyssey Central's dedication paid off. He caught the attention of Nintendo with his impressive portfolio and unwavering passion for gaming. When the time came to develop a sequel to Mario Odyssey, Odyssey Central was offered a once-in-a-lifetime opportunity to join the development team. Ecstatic and honored, Odyssey Central eagerly accepted the offer, ready to pour his heart and soul into the creation of Super Mario Odyssey 2. Alongside seasoned developers and fellow enthusiasts, he contributed his ideas, expertise, and creativity to every aspect of the game's development. Together, they crafted new worlds brimming with wonder and excitement, designed inventive gameplay mechanics, and breathed life into captivating characters. Odyssey Central's love for Mario Odyssey infused every pixel of Super Mario Odyssey 2, making it a worthy successor to the beloved original. When the day finally arrived for the game's release, Odyssey Central felt a mix of nervousness and exhilaration. As he watched players around the world embark on their own adventures in Super Mario Odyssey 2, he couldn't help but feel a sense of pride and fulfillment. In the end, Odyssey Central's journey had come full circle. From being a devoted fan of Mario Odyssey to becoming an integral part of its sequel's development, he had lived his dream and left his mark on the world of gaming. And as he looked to the future, he knew that his love for games would continue to inspire him to reach even greater heights.
please do the 3ds version too, my case: 1) it expands on almost every sample course and makes them better (both in length, challange, being interesting and tutorialising the assets) 2) it makes levels like 1-1 interesting by adding achievements, that are not only fun and challanging, doing them rewards you by being able to edit those levels 3) the story mode makes up for the lack of online functionality and basically makes it a 2D Mario game with a level editor 4) it has original levels of it's own 5) it has the best "story mode" of the trilogy imo because it doesn't have story exclusive items, it does a good job tutorialising assets and it gives you a reason to buy it even if you don't have online 6) the game is underrated and deserves more regognision
why would you rank the stars invidually when you could just rank the intire level and also include the stamp (and maybe also mention if certain characters make the stage better or worse)
20:51 If I remember correctly, the competitors were racing on these levels to see who could complete it the fastest or out live the other, so it's probably just a time waster troll
It’s worth mentioning these levels were made for the “10 mario challenge” which is like the 100 mario challenge but you only have 10 lives and it’s only these premade levels. So they couldn’t make the levels too challenging, or else it would be too difficult for kids to beat
As bad as these levels mostly are, they do arguably serve their extra, specific purpose to: "Stimulate childern's imaginashoings" -Matt Rose, _Terribly Translated Toys_
These levels were boring but MM2's levels were upsetting, at least in my opinion. I went through those levels before actually diving into my own levels in Mario Maker 2, and while they were really fun, they used mechanics that weren't available to creators, like carrying heavy blocks and escorting Toads. It got me excited to use mechanics that I found out later just weren't in the game, and personally I find that shows kind of a lack of creativity, to have to break the rules of your own game about endless creativity in order to make enough levels for your story mode.
I first fell in love with your channel from SMM2, as it was when I just got the game and wanted to make nice levels. Seeing it back after years is so nice.
Odyssey finally remember the mario maker series existed! Jokes aside I did not expect you to make a video on these levels, but hearing you complain is fun so I thoroughly enjoyed this video.
I remember seeing Nintendo doing a "demo/presentation" of SMM1 at a Best Buy before the game came out. I remember a level (that i got to play) where it was just double speed Conveyor belts and stars with a 10 second time limit. I think "Do not Delay" was there as well. I might be incorrect, but I think there was a level with fire bar waves? This was nearly a decade ago so memory might be wrong- but I definitely remember the Conveyor level. there was a 3ds LOZ with 4 toon link as well
Man, this motivated me to pick up Mario Maker 2 today! Ive seen some of your vids and tried making a traditional style level. Its honestly pretty bad, but maybe ill get some more ideas from finishing all the other Mario games i can play!
Feels weirdly nostalgic. Definatly played these levels more than I should have. Anyway; 2:06 feels weird to think that nintendo invented automatic levels (at least within mario maker)
Great video as always! I've got a suggestion for you: Ranking all 45 Yamamura's dojo lessons. You could rank them by if they're correct, by how informative they are, and how pain in the *ss they're to watch. ^^
If you don't want to play "Guess and Check" for "Find the Fire Flower," you can just spin jump off of the first spiny tower over the second one and you'll win.
I think you should mention when a course is given to you when you unlock new course parts, as the levels are made to show you how to use the newly unlocked item
At least there aren't any dark levels, boy that would be agonizing...
Thank Nintendo that the worst gimmicks were only done once like with darkness and underwater in Wonder.
Itd probably have been 15 second level with like one boo as the only enemy
@@MyLeg_Fred funni
Honestly, I appreciate the sample courses because they were meant to provide inspiration by not being complete. They show you the semblance of an idea and then invite you to continue that idea on your own. However, they don’t really show you how to make a _cohesive_ level, which SMM2 does a much better job at.
and also the 3ds version
14:47 Visual representation of me, a 20 year old man, playing goalie at my little brother’s soccer game
IF THEYRE GONNA SCORE THEY GOTTA EARN IT 🗣️🗣️🗣️
@Odyssey_Central you just gonna ignore poor mario getting destroyed by a mushroom?
"Toads revenge 2 the clown car race"
That timestamp took me to an ad with 2 old people dancing
@@Odyssey_Centraldid’nt you do this video 4 years ago?
@@noatouw no its 2 moths?
3:05 "Sir, they hit the second spiny"
LMAO
💀😭
george w. buzzy beetle
I may or may not have had that in the original draft of the script and then realized that was a bit dark for the channel 😶😶😶
@@Odyssey_Central NAH ☠☠
There's also the levels in the 3ds version, I remember having fun playing it and getting the goals they gave
The 3ds levels are mostly just longer versions of the Wii U levels if I remember correctly, idk because I've only played the 3ds version and I'm probably the only person who has the 3ds version but not the Wii U one.
@potatoanomaly7546 there are like twelve of us, me included.
@@potatoanomaly7546 I mean there are 100 levels flat in that game. Even if they ported everything from the WiiU version (they didn’t) 42% of the levels would be new.
Each level also had two unique challenges that weren’t in the WiiU version, so they would also play into the ranking depending on how fun and creative the challenges are.
@@JSpin-js4vr make that thirdteen
@@JSpin-js4vr make that 14
The 3DS version has extended versions of some of these levels! As the resident owner of half of the copies that game has sold I thought it may be worth mentioning that.
And coincopia is an airship instead of underground
(I own three copies btw)
There are actually quite a few levels they changed the themes for
@@LunarBoo3 copies? Damn Lmao.
Im one of the 6 buyers of the game
Fun fact: In German, the level 3:17 „Attack stack“ is called „Bowser der Hochstapler“ which translates to „Bowser the Imposter“ or „Bowser the high-stacker“ when taken literally.
Which Bowser is sus?
when the bowser is sus
There's one goomba among us, and I'm sure it's the Blue Bowser from SMBLL
to be fair, 1-1 remixes werent overdone when they made this game
arguably false since there are 1-1 remixes in past mario games
@@TurretBot outside of mario RPG, I can't think of any others. What are they?
@TheRegularHedgehog575
SMB3 as a World e level
NSMB as a VS map
NSMB Wii as World 🪙-2
NSMB2 in the classics DLC
Also the Brawl stage if you count that
@@TurretBot oh.
@@TurretBot also one in super paper mario and presumably plenty of other nintendo games
'Cool bowser isn't real, he can't hurt you!'
Cool Bowser: 4:25
Looking back, the Super Mario Challenge in the 3DS version was WAY better than the Sample Courses from the Wii U version. Some of the mediocre concepts they had back in the Sample Courses were expanded upon in the Super Mario Challenge, including some unique levels. The best part of the Super Mario Challenge was the Bonus Medals you could collect. Some of those medals were really challenging to collect and it makes me wish we could apply these Bonus Medals to our own levels in the Mario Maker games. Maybe in Super Mario Maker 3 if it happens?
2:27 I genuinely don't understand why refreshing levels got so popular,that and the same copy pasted platform levels kinda ruined the popular tab
Probably because they also got thrown into the endless mode’s easy section and most people don’t skip them and therefore boosting their popularity.
Basically Mario Maker brainrot levels
Gen alpha overstimulation
@@wooper2654 “Overstimulation” kinda sounds like the opposite effect of what “refreshing” is meant to mean
Who let the little Timmy’s on the dev team 💀
my best guess is that Nintendo wanted you to feel inspired so they tried to simplify there levels so the kids didn't feel intimidated. But at least they learned from it because 3ds and 2 are way better (but that could be because they wanted to give you a reason to buy the game if you didn't have online)
My bad
I feel like I should point out "putting little Timmy on the dev team" is literally the entire concept behind super Mario maker x3
Just a reminder that SMM1 made you have to wait every day for a few more elements and themes, hence the generic "castle" and "airship" and "sub areas" demo levels
I still can't believe the OG game came out without Keys
Edit: and the scroll stop
At least they added keys in a later update, the original game never got scroll stop.
Music blocks were added in an update
Mario Maker was definitely a marvel for its time but I will admit, when compared to the sequel, using the editor now has the same energy as eating plate of biscuits with no drink
@@Reaperleviathan199 NO
You should rank every level in the Super Mario Challenge in Super Mario Maker for 3DS. It's quite similar to this but the levels are much better/longer/more interesting, with some of them being improved ports of these levels. They even have medals in them that reward you for beeting certain challenges in them like defeating all of one enemy or not pressing a certain button. I think you would have a lot of fun ranking them.
i dont know if you have mariomaker on 3ds but i find the sample courses there a lot better since they each give you 2 different tasks for you to complete in the level, id love to see the rankings of that
11:29 i dont know why but this part got me rolling on the floor 💀❤
4:36 this made me laugh WAY more than it should’ve
R.I.P. Yoshi 🪦
where did the audio came from?
Sunken Mario is actually one of the levels that appeared in the 3DS version’s Super Mario Challenge. There were little rings of coins that indicated hidden blocks with stars in them, and one of the challenges required you to continuously stay in the star power form in order to kill enough goombas to get 5 one ups.
The whole existence of the 3DS version is a crime they did that game terrible, but they did make the developer levels better. They did reuse some of the levels from the wii u version, but the special missions they added made them a lot more playable.
This was definitely an "everybody in the office create 1 level for the sample levels" situation.
I love how in the video, his voices goes from faithful to hopeless quick and it’s funny as hell, especially the timing. Great video Odyssey!
Hey fun fact in Super Mario Maker for the Nintendo 3DS they made the levels better. They made the short levels longer and added a few new levels. Not only that, but each level has two optional challenges attached to it, adding a completion element to it.
After an entire YEAR, we finally get another mario maker video! Thanks Odyssey
0:18 For the record, Team 0% ended up beating that TAS level!
Before going into this, I’m pretty sure the sample levels were designed to simply SHOW the players what they could potentially make and are intentionally easy to replicate. They’re meant to plant the seeds of ideas rather than doing it for them.
4:25 you are the greatest youtuber to touch this platform
Ok now rank all the 3DS ones-
OK I was gonna make this a ha-ha joke, but after thinking about it for a bit this could actually be a really cool video idea. This is because they reused a lot of levels from the original Mario maker template stuff, but remade them into actual real levels. Heck, in the game’s story mode, there are actually side missions you can do. (for example, in the 1-1 remix, there’s now a hidden Bowser JR boss fight, and you’ll get a cool medallion for winning the fight)
None the less, this would be a cool video idea.
what are you talking about? 1-1 is literally the same from NES version. There is no Bowser Jr. boss fight
@@Doktario_Mystario OK yeah I just saw footage of it. I am very stupid lol. I swore there was something like that, but I could be misremembering.
@@lookmar10the mandela effect strikes again
"I think these are just really boring reuses of previous layouts"
Geometry Dash map packs: Hold my beer
Mario Maker content is BACK
LETS GOOOOO
I remember playing "Tracks" back in the day and I thought it was so painfully slow that I modified it and made it downright chaotic
You could say number 68 is
booring!
Boo!
@@Circle2947AAAA-
Boo! 🍅
1:50 When I was like 9, I made a Mario Maker level heavily inspired by that one so you are 100% correct.
Ranking ALL 743 of Odyssey Central’s AWFUL Videos
Well actually it's 744 now 🤓🤓🤓
>̺:̺(̺
746
Why does it say edited
@@prodoxer-k6pprobably fix a spelling issue
I think you're a bit harsh on a lot of these levels.
Outside of the Nintendo World Championship Levels, these levels aren't about playing them/beating them in of themselves. They're about teaching the player how things work and they go from very simple, because little kids play the game, to a bit more advanced.
They all do a great job, even if the lesson was "hey you can make pixel art" or "hey, springs bounce on each other". Even the lesson of remaking official courses is great because I've seen some amazing remakes of official courses (they're drowned out by 1-1 but that isn't the lesson's fault that the students don't want to branch out).
The NWC levels were meant to be played and beaten as a sort of a challenge and should be judged differently. A lot of these just fall flat because they either have bad design (blind jumps) or incoherent design.
Once upon a time in the vibrant city of Gameropolis, there lived a man named Odyssey Central. With his dashing looks and keen mind, Odyssey was not just a passionate gamer, but also an aspiring game developer. His love for video games knew no bounds, and among his favorites was the beloved title, Mario Odyssey.
When Mario Odyssey was first released, Odyssey Central was swept away by its charm and innovation. He spent countless hours exploring its imaginative worlds, solving puzzles, and rescuing Princess Peach from the clutches of Bowser. His love for the game extended beyond mere enjoyment; it sparked a flame of inspiration within him.
Determined to contribute to the gaming world that had captured his heart, Odyssey Central devoted himself to honing his skills as a game developer. He studied programming, game design, and storytelling, all with the dream of one day creating games that would inspire others, much like Mario Odyssey had inspired him.
Years passed, and Odyssey Central's dedication paid off. He caught the attention of Nintendo with his impressive portfolio and unwavering passion for gaming. When the time came to develop a sequel to Mario Odyssey, Odyssey Central was offered a once-in-a-lifetime opportunity to join the development team.
Ecstatic and honored, Odyssey Central eagerly accepted the offer, ready to pour his heart and soul into the creation of Super Mario Odyssey 2. Alongside seasoned developers and fellow enthusiasts, he contributed his ideas, expertise, and creativity to every aspect of the game's development.
Together, they crafted new worlds brimming with wonder and excitement, designed inventive gameplay mechanics, and breathed life into captivating characters. Odyssey Central's love for Mario Odyssey infused every pixel of Super Mario Odyssey 2, making it a worthy successor to the beloved original.
When the day finally arrived for the game's release, Odyssey Central felt a mix of nervousness and exhilaration. As he watched players around the world embark on their own adventures in Super Mario Odyssey 2, he couldn't help but feel a sense of pride and fulfillment.
In the end, Odyssey Central's journey had come full circle. From being a devoted fan of Mario Odyssey to becoming an integral part of its sequel's development, he had lived his dream and left his mark on the world of gaming. And as he looked to the future, he knew that his love for games would continue to inspire him to reach even greater heights.
Reminder of this AI slop you posted
It’s good to see people are still making videos about Mario Maker!
Not for long…. 😔 I think Mario maker is dead.
🗣️🚨WE GETTING A NEW MARIO MAKER VID WOOO🗣️
please do the 3ds version too, my case:
1) it expands on almost every sample course and makes them better (both in length, challange, being interesting and tutorialising the assets)
2) it makes levels like 1-1 interesting by adding achievements, that are not only fun and challanging, doing them rewards you by being able to edit those levels
3) the story mode makes up for the lack of online functionality and basically makes it a 2D Mario game with a level editor
4) it has original levels of it's own
5) it has the best "story mode" of the trilogy imo because it doesn't have story exclusive items, it does a good job tutorialising assets and it gives you a reason to buy it even if you don't have online
6) the game is underrated and deserves more regognision
You need to rank all 380 green stars in 3D world for as far as I know it had never been done
why would you rank the stars invidually when you could just rank the intire level and also include the stamp (and maybe also mention if certain characters make the stage better or worse)
@@Doktario_Mystario well the green stars have never been done so its an original idea there are youtubers that ranked the levels
@@Gs-1908 sometimes, there is a reason certain things don't exist
Not this time
20:51 If I remember correctly, the competitors were racing on these levels to see who could complete it the fastest or out live the other, so it's probably just a time waster troll
2:27 man this actually made me almost die of laughter. Perfect script. 😂
If only there was one more...
Fr
No, just no.
@@micahheyward5342yes just yes
Love your videos bro!! Hyped for 200k subs and its ranking
It’s worth mentioning these levels were made for the “10 mario challenge” which is like the 100 mario challenge but you only have 10 lives and it’s only these premade levels. So they couldn’t make the levels too challenging, or else it would be too difficult for kids to beat
4:24 BRO THAT ACTUALLY JUMPSCARED ME DESPITE ME HAVING AN AD BEFORE THE JUMPSCARE 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
3:09 sir, they hit the third tower.
I'm honestly surprised that there was more than one level that didn't make you want to commit failed bungee jumping
man this guy is so great. (although this waiting for ranking all elements on the periodic table)
"Not prepared for how mid these stages are"
"Most of them are complete garbage"
Starting by contradicting yourself is a bold move
*[**02:12**]:* I still think they can be cool though, especially conceptually...
*If you don’t make them just a platform that moves towards the goal.*
As I kid I would play Music Notes soo much it was my favourite level lol, I would always try to break all the blocks with shells.
Oh yeah and I made my own version of block town just so I could make everything destroyable. 💀
Your videos have been so good lately
*@[**01:43**]:* To be fair, it could be a level for those who like to collect every coin...
I'd love if you rank the 3ds Mario maker levels next
I was expecting a FNAF jumpscare here 23:33
As bad as these levels mostly are, they do arguably serve their extra, specific purpose to:
"Stimulate childern's imaginashoings"
-Matt Rose, _Terribly Translated Toys_
NWC 2015-3's pick-a-door is at least a reference to Bowser's Castle in Super Mario World
Mario Maker 1 doesn't have levels you can't recreate so instantly better.
Are you gonna be ranking the 3DS "Super Mario Challenge" levels, and the title screen courses for SMM1 and SMM2?
Not even 69 levels, truly awful.
These being so bad and so quick despite having good ideas is SO FUNNY to me. As in, I literally laughed multiple times while watching this video.
14:46 Shouldnt have laughed as hard as I did 😭
These levels were boring but MM2's levels were upsetting, at least in my opinion. I went through those levels before actually diving into my own levels in Mario Maker 2, and while they were really fun, they used mechanics that weren't available to creators, like carrying heavy blocks and escorting Toads. It got me excited to use mechanics that I found out later just weren't in the game, and personally I find that shows kind of a lack of creativity, to have to break the rules of your own game about endless creativity in order to make enough levels for your story mode.
I first fell in love with your channel from SMM2, as it was when I just got the game and wanted to make nice levels. Seeing it back after years is so nice.
12:44 Mario really didn't watch his own show 💀
Odyssey finally remember the mario maker series existed!
Jokes aside I did not expect you to make a video on these levels, but hearing you complain is fun so I thoroughly enjoyed this video.
1:25 chromakopia
W
Ha! Try the 3DS courses some time. Now that's a _real_ ranking video.
6:20 "no music blocks in this stage" the one you literally just walked past:
Note block. Not music block
@@noahppinkrevail he said quote music block
Do a video on how to make a good little Timmy level in Mario maker 2 as an April fools video
can't wait for your next video "Ranking Every Super Mario Maker Level"
The fact that the best level has pick a door says a lot...
I love how the last 4 arent even actual sample levels
Controversial opinion:
I usually like water levels in games...
Really happy you dropped another Mario maker vid, these are always my favorites.
When you said "so retro", my switch decided to crash
I guess it couldn't handle the power of retro
Mario Maker is one of my favorite Mario spin off franchises, so I’m glad to see Odyssey Central making another Mario Maker video!
I remember seeing Nintendo doing a "demo/presentation" of SMM1 at a Best Buy before the game came out. I remember a level (that i got to play) where it was just double speed Conveyor belts and stars with a 10 second time limit. I think "Do not Delay" was there as well. I might be incorrect, but I think there was a level with fire bar waves? This was nearly a decade ago so memory might be wrong- but I definitely remember the Conveyor level.
there was a 3ds LOZ with 4 toon link as well
The thought that someone on Team 0% has played my awful levels from when I was like 10 years old still haunts me to this day
We need the sequel: Ranking Mario Maker 2 title levels
What music started playing at 9:49 I SWEAR I've heard it and know it, I just cant really really remember 😭
I think its from mkwii but i could be wrong
@@ParkerRut it's Toad's Factory.
14:47 nice Scripulous Fingore cameo.
i love him
4:25 - its been a while since i laughed this hard
Your vids always bring me cheer, keep making vids man everybody loves u ❤
P.S. HAPPY EASTER
Man, this motivated me to pick up Mario Maker 2 today! Ive seen some of your vids and tried making a traditional style level. Its honestly pretty bad, but maybe ill get some more ideas from finishing all the other Mario games i can play!
Damn Mario Maker content is BACK!
5:44 the Dry Bones killed your contoller because you harmed him. RESPECT THE UNDEAD!!!
Question: Are you including the Lost-Levels in your ranking? Or Super Mario Run
Feels weirdly nostalgic. Definatly played these levels more than I should have.
Anyway; 2:06 feels weird to think that nintendo invented automatic levels (at least within mario maker)
Finally another mario maker video after almost 2 years
Great video as always! I've got a suggestion for you: Ranking all 45 Yamamura's dojo lessons. You could rank them by if they're correct, by how informative they are, and how pain in the *ss they're to watch. ^^
Nintendo, please add this as a real feature 15:29
you know youre in for a good ride when its an odyssey central SMM video
Some of these felt like they let kids make them.
4:24 Glorious
If you don't want to play "Guess and Check" for "Find the Fire Flower," you can just spin jump off of the first spiny tower over the second one and you'll win.
Damn, that Great Bay Temple music gave me flashbacks
I think you should mention when a course is given to you when you unlock new course parts, as the levels are made to show you how to use the newly unlocked item
0:35 - 0:48 Are they mid or garbage? Make up your mind!
3:03 MAN SPOTTED