Thanks! Glad you enjoyed - impostor syndrome is so real in every industry - even me working in the industry now, I often feel like I'm not qualified - but you have nothing to lose and everything to gain from applying and putting yourself out there! Good luck!
What i learnt from this: Don't be discouraged by rejection.Use it to strengthen your interviews in the future and try to build up a great portfolio which shows you have passion in the industry 😅
Amazing! Software Dev should give you some great fundamentals to get a super solid headstart on it! Best of luck with it - and if you ever have questions about the industry or Unity, reach out to me! :)
As a soon to be graduate artist, doing everything right and got a glowing reference letter from my internship. Graduating right now is like being put in front of a gun who already shot thousands of my more senior colleagues and told to start begging for my life
Hey Garnet, good stuff man really liked the video, Would you recommend me specializing in a field I truly like? or is it better to have a variety of skills?
Hey! Definitely explore your skill sets, but definitely nurture your strengths. if you’re a good programmer, being good with UI/UX for example is always beneficial. Along with the technical growth, just other fields that you want to have a crack in is always worth pursuing - you never know too, you might find that you enjoy art/3d modeling way more!
Txs for this video bro! I studied cs and I have experience creating software but not games, and I want to start. Would you recommend starting using an engine like Unity or starting using libraries and frameworks like rylib, libdgx to create games? What do you think is the most important aspect to develop at the beginning: the art, the code, the structure of your game/gameplay, history?
No worries! Games is always interesting - I personally think an engine like Unity would be easier to begin with - it'll just be a lot more forgiving for early mistakes, and resources to get help will be a lot more accessible. As for the most important aspect to develop - that's a tough one because it'll vary quite a lot, but art is definitely a low priority, I think if you have no programming experience, then code will be important to understand, but otherwise it would be the design and patterns etc. - I think as long as with every part of your project you're growing some skill, be it code, design, UI/UX, and taking that into your next project and expanding on it, then that's where you will grow the most!
i want to enter this industry but i dont have a coding background and i'm starting to learn unreal engine, so what do you think i should start with. will appreciate your guidance thank you
Hey! great question - and it's tough because everyone's journey will be slightly different, especially with how you learn or pick things up. The best thing in my opinion, which I encourage to all game developers when they're just starting out, is recreating games that already exist. Don't jump into an original idea or something that is way out of scope - take an idea (the best of these being literally any arcade game from 80s/90s) - and just recreate it. watch a tutorial on someone else doing it as well, and then slowly add your own spin to it. For example, Tetris, add new features like new blocks or blocks that have certain functionality. This way, although you are following a tutorial, you are still actively learning and pursuing something. After that, it's definitely a good idea to just go through the code and understand certain aspects. But when you're just starting out, tutorials/resources online will be your best friend. find ways to utilise them in a way that's productive to your learning :)
Go enroll a Bachelor's degree in Computer Science degree program in 4 years just like me. I was doing computer programming in my computer science 4 year program for 6 years since it is difficult for me mentally. I was doing data structures and algorithms for several months and is incredibly HARD than math. AlgoExpert. Also, I learned Unity and Unreal Engine 5. I prefer and love using Unreal Engine 5 more than Unity, so I am sticking with Unreal Engine 5 permanently as my main game engine of choice. 1. Arrays 2. Graphs 3. Tries 4. Linked List 5. Doubly Linked List 6. Binary Trees 7. Binary Search Trees 8. Strings 9. Dynamic Programming 10. Search Algorithm 11. Sorting Algorithm 12. Greedy Algorithms 13. Recursion (a function that calls itself) 14. Heaps 15. Stacks 16. Queues 17. Famous/Popular computer science/software algorithms
@@Mnerd7368 i would like to say that you may never need any of those data structures directly, if you do, find out exactly which one you need, and just learn that one. Practicing these data and algos prior to building anything will lead to burnout fast
Bro...what about HARDWARE? What PC build,especially a Budget one would you have recommended for a 3d game development? I'm asking bc. I'd have loved to try making a Cod-like story driven game,because I have a story I'd LOVE to tell,especially in 3d and also one that involves war,so that's what i meant with COD-like...ty in advance❤ Edit: I have a 2012 pc and want to upgrade,not only to play newer,but make my own games,bc. my current PC was a beast but now it's a shadow of it's former self that can't pull much and has to play on low settings and almost always crashes...so PLEASE could you make a video on what budget friemdly hardware,one could get that would also allow one to play and especially make games on...tky in advance again✌️
Hey bro! I’m actually making a video on this at the moment which should get released in about 2-3 weeks. I’ll definitely be sure to add budget friendly hardware options
Living in india right now and I'm in 12th std so do you recommend me to get into a computer science college and do game programming as i am so much interested in it ...but i want to open a game company here so is it possible..?
Hello! I can't see why it wouldn't be possible - I know India has a lot of mobile gaming studios, and if your goal is to start your own company, then computer science will give you fundamental knowledge for it. There's plenty of remote roles to start off with as well, so definitely get some experience from there before hand!
would you recommend learning mostly unity or unreal, obviously its good to know both but which one is best to know better for getting jobs? how many companies use unreal and how many use unity?
Hey! The age old question of which game engine should I use. At the moment, Unity is still the leading engine that the majority of studios are using, so I tend to point towards there because I also find it easier to pick up - but that being said, it largely depends what type of job you're trying to get into. Most indie studios will use a commercial engine, whereas the larger range studios (think Activision/Rockstar) will have their own in-house custom engine, and the majority of the time the custom engines use c++, which is obviously where Unreal Engine comes in handy. I think ultimately, depending on where you are in your game dev journey, whichever engine you personally find easier to use is the right choice. If a company is looking for someone with unreal engine experience and your knowledge is purely in Unity, still apply but be transparent with your knowledge on it - as I said in the video, you're likely to be hired on for your potential, not your capability, so if they think you have the knowledge and drive to learn another engine then it can definitely be applicable either way!
I have a question: Do i really need to really be good at DSA to get a job in the industry ? If don't then how much should i know about this subject to increase the chance ?
Hey! Great question - and it’ll definitely somewhat vary, but as an example, I nearly failed DSA completely at university. This for me was always a weak point, so there were occasional coding interviews that would test this and I would immediately fail them - but that being said, partially it was a skill i built up over time, but you should definitely know the basics, if not at LEAST how the algorithm works. Things like Time Complexity can come later, but if you can look at pseudo code and gauge a general idea of what it’s doing and why, then you’re off to a good start. I would definitely recommend doing coding exercises to at least build a general idea, or focus on a single algorithm (Dijkstra’s for example) and have that be your strength. you’ll find that once you know or are comfortable with one, the rest start to make more sense. That being said - it ultimately depends on what the employer/application is looking for - you might be specialised in UI and have no need for it at all
@@GarnetKane Thanks brother, i'm a self-taught and DSA is something that i always hesitate to get into (my friend studying CS told me that DSA is a pain in the a$$ for him at college as well 🤣), i guess i have to get into in sooner or later.
@@justarandomguy-gn2tu I loved DSA at uni. Leetcode is a good website for practice, just try to write all the important parts yourself instead of relying on the libraries or what the language provides you.
Hey Garnet, I have 2 unfinished games that are my dream projects, and one Udemy Course game, completed halfway, I am too confused. What should I do ? Would really appreciate to get advice from you!
I am currently working on a game and will start my dream game soon. I wish you good luck on your game dev journey. Embrace failure and trust the process and the results will come
Hey! Very valid question and it's extremely common to get confused/overwhelmed. I think if you're sort of just starting out, scope a lot smaller. It's easy to get carried away and to want to jump into developing your dream game, but it's your dream game for a reason and my personal belief on it is that you should start that project when you're ready. If you've just started game development, learn smaller projects, experiment with different concepts, and prototype. You'll learn from these small, easily achievable/completable projects that you'll be picking up an array of skills that you can take into your next project. With a project like your 'dream game', which a lot of people have, and I do too, ultimately you want to do right by the development of that game. You want the art to be good, you want the code to be good etc. so you should do that when you're at a point in your development career that you're able to handle it without getting burnt out/overwhelmed If you have more questions, please let me know and I'll do my best to answer! Thank you :)
glad to hear people passionate about their craft!
Gotta love what you do ;)
Thank you for this video. I've been neglecting job postings because i feel under qualified. Great advice!
Thanks! Glad you enjoyed - impostor syndrome is so real in every industry - even me working in the industry now, I often feel like I'm not qualified - but you have nothing to lose and everything to gain from applying and putting yourself out there! Good luck!
What i learnt from this: Don't be discouraged by rejection.Use it to strengthen your interviews in the future and try to build up a great portfolio which shows you have passion in the industry 😅
Such a motivational video, i am in the same position as you were, building games and applying for jobs, improving my skills along the way.
That's the way my friend. Just keep hustling and keep improving - as long as you have that drive you can seriously accomplish anything
really helpful video! yesterday i had this insight to improve my portfolio and it's good to know that im headed in the right direction, thank you sir!
Appreciate it! Best of luck with your portfolio and job hunt!
That was a good reminder. I can give recommendations if you want too.
Thanks! And of course, please do
this is so good! very re-usable tips for other software fields too
Cheers bro! Glad you think so - i would’ve tried to generalise it more but I’m glad there were still some take away’s with it!
Great video, currently studdying software development but i want to get a carrer in game development as a programmer in unity
Amazing! Software Dev should give you some great fundamentals to get a super solid headstart on it! Best of luck with it - and if you ever have questions about the industry or Unity, reach out to me! :)
As a soon to be graduate artist, doing everything right and got a glowing reference letter from my internship. Graduating right now is like being put in front of a gun who already shot thousands of my more senior colleagues and told to start begging for my life
Couldn't be truer, it's a harsh reality but keep hustling and keep the passion alive and you'll get there
Welcome to capitalism!
Hey Garnet, good stuff man really liked the video, Would you recommend me specializing in a field I truly like? or is it better to have a variety of skills?
Hey! Definitely explore your skill sets, but definitely nurture your strengths. if you’re a good programmer, being good with UI/UX for example is always beneficial.
Along with the technical growth, just other fields that you want to have a crack in is always worth pursuing - you never know too, you might find that you enjoy art/3d modeling way more!
Txs for this video bro! I studied cs and I have experience creating software but not games, and I want to start. Would you recommend starting using an engine like Unity or starting using libraries and frameworks like rylib, libdgx to create games? What do you think is the most important aspect to develop at the beginning: the art, the code, the structure of your game/gameplay, history?
No worries! Games is always interesting - I personally think an engine like Unity would be easier to begin with - it'll just be a lot more forgiving for early mistakes, and resources to get help will be a lot more accessible.
As for the most important aspect to develop - that's a tough one because it'll vary quite a lot, but art is definitely a low priority, I think if you have no programming experience, then code will be important to understand, but otherwise it would be the design and patterns etc. - I think as long as with every part of your project you're growing some skill, be it code, design, UI/UX, and taking that into your next project and expanding on it, then that's where you will grow the most!
i want to enter this industry
but i dont have a coding background and i'm starting to learn unreal engine, so what do you think i should start with.
will appreciate your guidance thank you
Hey! great question - and it's tough because everyone's journey will be slightly different, especially with how you learn or pick things up. The best thing in my opinion, which I encourage to all game developers when they're just starting out, is recreating games that already exist. Don't jump into an original idea or something that is way out of scope - take an idea (the best of these being literally any arcade game from 80s/90s) - and just recreate it. watch a tutorial on someone else doing it as well, and then slowly add your own spin to it. For example, Tetris, add new features like new blocks or blocks that have certain functionality. This way, although you are following a tutorial, you are still actively learning and pursuing something.
After that, it's definitely a good idea to just go through the code and understand certain aspects.
But when you're just starting out, tutorials/resources online will be your best friend. find ways to utilise them in a way that's productive to your learning :)
Go enroll a Bachelor's degree in Computer Science degree program in 4 years just like me. I was doing computer programming in my computer science 4 year program for 6 years since it is difficult for me mentally. I was doing data structures and algorithms for several months and is incredibly HARD than math. AlgoExpert. Also, I learned Unity and Unreal Engine 5. I prefer and love using Unreal Engine 5 more than Unity, so I am sticking with Unreal Engine 5 permanently as my main game engine of choice.
1. Arrays
2. Graphs
3. Tries
4. Linked List
5. Doubly Linked List
6. Binary Trees
7. Binary Search Trees
8. Strings
9. Dynamic Programming
10. Search Algorithm
11. Sorting Algorithm
12. Greedy Algorithms
13. Recursion (a function that calls itself)
14. Heaps
15. Stacks
16. Queues
17. Famous/Popular computer science/software algorithms
@@Mnerd7368 i would like to say that you may never need any of those data structures directly, if you do, find out exactly which one you need, and just learn that one. Practicing these data and algos prior to building anything will lead to burnout fast
Bro...what about HARDWARE?
What PC build,especially a Budget one would you have recommended for a 3d game development?
I'm asking bc. I'd have loved to try making a Cod-like story driven game,because I have a story I'd LOVE to tell,especially in 3d and also one that involves war,so that's what i meant with COD-like...ty in advance❤
Edit: I have a 2012 pc and want to upgrade,not only to play newer,but make my own games,bc. my current PC was a beast but now it's a shadow of it's former self that can't pull much and has to play on low settings and almost always crashes...so PLEASE could you make a video on what budget friemdly hardware,one could get that would also allow one to play and especially make games on...tky in advance again✌️
Hey bro! I’m actually making a video on this at the moment which should get released in about 2-3 weeks. I’ll definitely be sure to add budget friendly hardware options
Nice video, motivational 👍
Thank you! Glad you enjoyed :)
I just want to know How you made your portfolio and what you write about your projects in Your portfolio.
Hey! this is a great idea - i’ll actually get to working on a video for this so keep an eye out. Hopefully this month or early December :)
Nice Vid! Crap, it entices me into game dev again. :P
Thats the spirit hahahaha - appreciate it, good luck on your journey ;)
Awsome Video ^-^ Do you have a link to that website that has all the public games studios In Australia?
Sent to you on Discord! :)
Living in india right now and I'm in 12th std so do you recommend me to get into a computer science college and do game programming as i am so much interested in it ...but i want to open a game company here so is it possible..?
Hello! I can't see why it wouldn't be possible - I know India has a lot of mobile gaming studios, and if your goal is to start your own company, then computer science will give you fundamental knowledge for it. There's plenty of remote roles to start off with as well, so definitely get some experience from there before hand!
would you recommend learning mostly unity or unreal, obviously its good to know both but which one is best to know better for getting jobs? how many companies use unreal and how many use unity?
Hey! The age old question of which game engine should I use.
At the moment, Unity is still the leading engine that the majority of studios are using, so I tend to point towards there because I also find it easier to pick up - but that being said, it largely depends what type of job you're trying to get into. Most indie studios will use a commercial engine, whereas the larger range studios (think Activision/Rockstar) will have their own in-house custom engine, and the majority of the time the custom engines use c++, which is obviously where Unreal Engine comes in handy.
I think ultimately, depending on where you are in your game dev journey, whichever engine you personally find easier to use is the right choice. If a company is looking for someone with unreal engine experience and your knowledge is purely in Unity, still apply but be transparent with your knowledge on it - as I said in the video, you're likely to be hired on for your potential, not your capability, so if they think you have the knowledge and drive to learn another engine then it can definitely be applicable either way!
I have a question: Do i really need to really be good at DSA to get a job in the industry ? If don't then how much should i know about this subject to increase the chance ?
Hey! Great question - and it’ll definitely somewhat vary, but as an example, I nearly failed DSA completely at university. This for me was always a weak point, so there were occasional coding interviews that would test this and I would immediately fail them - but that being said, partially it was a skill i built up over time, but you should definitely know the basics, if not at LEAST how the algorithm works. Things like Time Complexity can come later, but if you can look at pseudo code and gauge a general idea of what it’s doing and why, then you’re off to a good start.
I would definitely recommend doing coding exercises to at least build a general idea, or focus on a single algorithm (Dijkstra’s for example) and have that be your strength. you’ll find that once you know or are comfortable with one, the rest start to make more sense.
That being said - it ultimately depends on what the employer/application is looking for - you might be specialised in UI and have no need for it at all
@@GarnetKane Thanks brother, i'm a self-taught and DSA is something that i always hesitate to get into (my friend studying CS told me that DSA is a pain in the a$$ for him at college as well 🤣), i guess i have to get into in sooner or later.
@@justarandomguy-gn2tu I loved DSA at uni. Leetcode is a good website for practice, just try to write all the important parts yourself instead of relying on the libraries or what the language provides you.
Hey Garnet, I have 2 unfinished games that are my dream projects, and one Udemy Course game, completed halfway, I am too confused. What should I do ? Would really appreciate to get advice from you!
I am currently working on a game and will start my dream game soon. I wish you good luck on your game dev journey. Embrace failure and trust the process and the results will come
Hey! Very valid question and it's extremely common to get confused/overwhelmed. I think if you're sort of just starting out, scope a lot smaller. It's easy to get carried away and to want to jump into developing your dream game, but it's your dream game for a reason and my personal belief on it is that you should start that project when you're ready. If you've just started game development, learn smaller projects, experiment with different concepts, and prototype. You'll learn from these small, easily achievable/completable projects that you'll be picking up an array of skills that you can take into your next project.
With a project like your 'dream game', which a lot of people have, and I do too, ultimately you want to do right by the development of that game. You want the art to be good, you want the code to be good etc. so you should do that when you're at a point in your development career that you're able to handle it without getting burnt out/overwhelmed
If you have more questions, please let me know and I'll do my best to answer! Thank you :)
@@Blinkers2007GameDev Hey Thanks !!
@@GarnetKane I am so glad you replied, I felt overwhelmed and didn't quite know what to do, but you cleared things up for me! Thanksss!!!!!!
Hi
Hey! How are you
@@GarnetKane Well, just finished my portfolio website and you said in the video to just say hi. So I did!
Fallout tactics
Such a good game
@@GarnetKane yeah, if u know any similar game to FT let me know, postapo gameplay ofc :D